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China Is Building an AI Robot Uterus, and Are We Just Basically 'Dune' Now?
Gaming Gear

China Is Building an AI Robot Uterus, and Are We Just Basically ‘Dune’ Now?

by admin August 19, 2025


In a development that completely demolishes the line between robotics and reproductive science, China’s Kaiwa Technology says it has introduced humanoid robots equipped with advanced artificial womb systems.

What could possibly go wrong with this line of experimentation?

Well, those of you who are Dune fans know exactly where this could theoretically go: a future filled with robots that take over humanity and have to be defeated and then outlawed in order to keep civilization going.

But we should back up a little before we jump right to that.

Let’s first look a little closer at what Kaiwa says it has done thus far. It says it has a “late stage” prototype that combines artificial intelligence with bioengineering and mimics the hormonal and physical processes of pregnancy. The robots have biosynthetic organs that the company claims are capable of simulating gestation in a controlled environment, including feeding an embryo or fetus via liquid nutrients. Kaiwa claims its womb-endowed robots will eventually retail for about $14,000, as SlashGear reports.

Kaiwa has not disclosed whether it’s running tests on biological material or with human eggs, sperm, or embryos. It also does not explain how an actual baby would be born.

What is the downside to a working robot womb?

Well, the first and most obvious thing is that a robotic uterus could easily damage or terminate a fetus if it does not work correctly. Babies are not hydroponic, after all, and depend on a complex mixture of nutrients and signals from the highly complicated placenta, which is really the workhorse of pregnancy (aside from the pregnant person carrying the fetus).

Creating an AI placenta would be much more of a Holy Grail in science than a robotic womb, because it grows, changes, and expands as the fetus develops and is far more delicate and difficult to replicate.

Kaiwa did not respond to a request for comment. It has not said whether it is also developing a humanoid placenta or if that is already part of the robot uterus.

“This is a revolutionary step,” Kaiwa said in a statement. “Our robots could help scientists explore the intricacies of gestation and, someday, provide alternatives to biological reproduction.”

More worrying, there have been very few reports of any ethical vetting of what Kaiwa is using to test this new technology or how advanced it is. There is serious ethical debate over the future of human reproduction and how a robotic component would affect the relationships and ownership of embryos or children conceived or delivered that way, particularly in countries like the U.S., in which some states recognize embryos as property.

How or why could a robotic womb be a good or bad idea?

The pros? If true and ethically vetted, this new technology could potentially open new avenues for infertility research and reproductive assistance. It could provide surrogacy at a much reduced cost of around $14,000 (the cost of the robot) for people who can’t have a child, compared to a human surrogacy fee of about $100,000 to $200,000 in the U.S.

The cons? The patchwork of laws applying to reproductive tech is a changing pattern depending on the country, the region, the governing bodies (like the European Union), cultural roles, religious rules, and the rights of parenthood and surrogates.

Who would own each part of the process of creating a human fetus in a robot would have to be exhaustively studied and debated, and it would very likely fall short of most definitions of bioethical standards. Who then oversees that process and enforces its rules should there be infractions is a whole other ball of legal and ethical wax.

The prospect of these robots being artificially intelligent raises another important issue. Super-sophisticated robots may eventually be granted personhood status, meaning they’d be protected under the same laws as human beings. And should these robots eventually feel and experience emotions in a manner similar to humans, that would introduce yet another layer of ethical and legal complexity.

An artificial womb could also help human babies survive extreme prematurity and prevent serious complications like brain injuries, lung damage, or blindness. Indeed,  advances in neonatal care may drive this technology forward, regardless of any overt attempt to create a robotic uterus.

Conversely, critics worry about the potential misuse or dehumanization of the gestation process, noting that artificial wombs could lead to creating “human-like entities” without full biological rights or moral considerations.

“Pregnancy is an extremely complex process, with each step being extremely delicate and critical,” Yi Fuxian, an obstetrician at the University of Wisconsin–Madison, told Newsweek.

He said the robot is “likely just a gimmick” and that synthetic gestation has caused problems in sheep, and that “many health risks emerge at different ages, not to mention mental health issues.”

It may eventually just all be about the money

Recent reporting has found that China and South Korea’s tech sectors are watching the pregnancy robot saga closely.

South Korea already has robots as 10% of its workforce. In January 2024, its Ministry of Trade, Industry, and Energy unveiled the Fourth Intelligent Robot Basic Plan, which will plow $2.24 billion in public and private investments by 2030 to advance automation across most business sectors.

Countries with declining birth rates like Japan and South Korea may also be major marketplaces for a synthetic uterus.

South Korea has declared its lack of babies a national emergency and has been attempting to lure people into becoming parents with a new ministry focused on providing housing, immigration, and other demographic markers that may be keeping people from having any or more children.

The county has already invested more than $200 billion in fertility programs over the last 18 years, but thus far the birth rate has stayed low. Maybe having a government-subsidized pregnancy robot could change that.



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August 19, 2025 0 comments
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Chinese scientists are building “pregnancy robots” to carry and deliver human babies

by admin August 19, 2025



A team in China is reportedly developing humanoid “pregnancy robots” equipped with artificial wombs capable of carrying and delivering babies.

According to Chosun Biz, Dr. Zhang Qifeng, founder of Kaiwa Technology in Guangzhou, is spearheading the project. The robot is designed with a synthetic uterus inside its abdomen, connected by a hose that delivers nutrients to a fetus much like an umbilical cord.

The machine would be able to carry a pregnancy for about 10 months before giving birth, with the company planning to debut a prototype as early as next year.

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The expected price tag is around 100,000 yuan (about $14,000 USD), a fraction of the cost of surrogacy in the United States, which can range from $100,000 to $200,000.

Artificial womb inside a humanoid robot

“We want to integrate a gestation chamber into a humanoid robot and build an artificial womb so it can carry a full-term pregnancy in the normal way,” Zhang told tech outlet Kuai Ke Zhi.

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He added that the artificial womb technology “is already in a mature stage” and only needs to be fully integrated into the robot to support a human fetus.

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Chinese scientists are reportedly creating the world’s first pregnancy robot to carry and deliver human babies

Kaiwa plans to launch a prototype in 2026 for around $14,000 pic.twitter.com/cUdIuOb3Kj

— Dexerto (@Dexerto) August 19, 2025

The concept recalls the 2017 “biobag” experiment at the Children’s Hospital of Philadelphia, where researchers kept premature lambs alive for weeks inside a temperature-controlled fluid environment.

While still in development, Zhang says his team is addressing ethical and legal concerns by holding forums with local authorities in Guangdong Province and submitting policy proposals to regulators.

Social media has been split over the project.

“I’ve seen enough sci-fi to know exactly how this ends. Not great for humanity,” one user wrote.

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Others defended the concept, arguing it could help parents struggling with IVF or surrogacy. “This isn’t for people who can and want to have pregnancy. It’s an optional choice,” one commenter said.

For now, the pregnancy robot remains a prototype. But, if it launches in 2026, it could spark one of the most disruptive debates in the history of reproductive technology.

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August 19, 2025 0 comments
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Photo of Donald Trump Jr. and Eric Trump flanked by security.
Gaming Gear

The Trump Family Is Quietly Building a Crypto Empire

by admin June 22, 2025


Just a few years ago, Donald Trump called crypto a “scam” and “dangerous.” Today, from the Oval Office, he champions it as the future of finance. This dramatic pivot is backed by a rapidly growing ecosystem of cryptocurrency ventures tied directly to the Trump family, creating an unprecedented network of potential conflicts of interest.

While the President promotes crypto-friendly policies, his family and associated businesses are launching tokens, mining operations, and financial platforms that stand to benefit directly from those policies. Here’s a look inside the Trump crypto empire.

The Stablecoin: World Liberty Financial ($USD1)
The crown jewel of the operation appears to be World Liberty Financial (WLFI), a crypto firm that launched in September 2024. While the President was listed as “co-founder emeritus,” until he took office, his sons—Donald Jr., Eric, and Barron—are all active co-founders. The company’s stablecoin, USD1, is a digital token pegged to the U.S. dollar, which has already amassed a market value of $2.2 billion, according to data firm CoinGecko.com.

What’s a Stablecoin? It’s a type of cryptocurrency designed to hold a steady value. For every USD1 token issued, there’s supposed to be one U.S. dollar held in reserve, making it a stable digital asset for payments and trading.

The venture is already wildly profitable. President Trump earned $57.4 million last year from his ownership of tokens tied to the project, according to his June 2025 Office of Government Ethics (OGE) disclosure.

The timing is also impeccable: the Senate just passed the “Genius Act,” a bill that opens the door for widespread adoption of stablecoins, which could send the value of platforms like WLFI into the stratosphere. Adding to its legitimacy, USD1 is already being used as a payment method for the UAE’s sovereign wealth fund, MGX.

According to Democratic lawmakers and critics, USD1 may be a way to curry favor with the Trump family and the president in particular.

“If Congress passes this bill, USD1 won’t just be a coercive tool to pay off a corrupt President,” Senator Elizabeth Warren, a Democrat of Massachusetts, said last month. “It will be a financial instrument blessed by the United States Government. And this bill provides even more opportunities to reward buyers of Trump’s coins with favors like tariff exemptions, pardons, and government appointments.”

The Memecoins: $TRUMP and $MELANIA
In January, entities linked to the Trump Organization launched $TRUMP, a “memecoin” on the popular Solana blockchain. Unlike stablecoins, memecoins have no intrinsic value and thrive on internet hype. The launch was a massive success, netting the Trump-linked companies over $350 million in transaction fees so far, according to research firm Chainalysis, with the token’s market cap hitting $1.8 billion as of time of writing.

Not to be outdone, MKT World LLC, a company associated with First Lady Melania Trump, according to the June 2025 Office of Government Ethics (OGE) disclosure, launched $MELANIA just days later. While its purpose is vague—tied to “appearance and speaking engagements and the sale of NFTs”—it has a market value of $128.3 million as of time of writing.

The Mining Operation: American Bitcoin Corp
In March, Eric Trump teamed up with crypto mining firm Hut 8 to launch American Bitcoin Corp, which aims to be a major player in Bitcoin mining and accumulation.

What is Bitcoin Mining? It’s the process by which new bitcoins are created. Powerful computers solve complex mathematical problems, and in return for their work, they are rewarded with Bitcoin. It’s an energy-intensive but potentially lucrative business.

American Bitcoin Corp, where Eric Trump serves as chief strategy officer, went public in May and already holds about $22 million worth of Bitcoin, with plans to acquire more.

The Next Frontier: ETFs and NFTs
The empire’s reach continues to expand. The first venture began quietly, with a Trump-linked entity licensing his likeness for NFTs (non-fungible tokens, or unique digital collectibles), which earned the President over $1.1 million in 2024 alone, according to the June 2025 Office of Government Ethics (OGE) disclosure,

More recently, Trump Media & Technology filed to launch a combined Bitcoin and Ether ETF, a type of investment fund that would allow mainstream investors to easily buy into crypto.

A Web of Conflicts
This sprawling crypto ecosystem, from stablecoins and memecoins to mining and investment funds, is deeply intertwined with Trump’s presidency. His political shift from crypto skeptic to crypto evangelist aligns perfectly with his family’s growing financial interests. With his campaign now accepting crypto donations, this network could double as a fundraising machine and a post-presidency payoff.

Whether it’s driven by ideology, opportunism, or both, the Trump crypto empire is raising serious ethical questions. As the President pushes policies that could enrich his family’s ventures, the line between governing and personal profit has never been more blurred.



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June 22, 2025 0 comments
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GameFi Guides

Forget Bitcoin: Publicly Traded Firm Building $500 Million Crypto Treasury With FET

by admin June 11, 2025



In brief

  • Interactive Strength is allocating up to $500 million to purchase Fetch.ai (FET) tokens for its crypto treasury.
  • The company plans to use the tokens to support AI-powered fitness products.
  • CEO Trent Ward said the decision reflects utility over speculation, and a shift away from the popular Bitcoin-focused treasury model.

As companies and governments consider adding Bitcoin to their treasuries, Austin, Texas-based Interactive Strength is taking a different route—committing up to $500 million to buy Fetch.ai (FET) tokens as part of a targeted cryptocurrency strategy.

Rather than following the trend of holding Bitcoin as a hedge or brand signal, Interactive Strength is tying its crypto strategy directly to its AI integration roadmap, announcing the close of an initial $55 million investment by private equity firm ATW Partners and crypto market maker DWF Labs that will be used to acquire FET.

“This is a $500 million targeted allocation to open market purchases of the FET token,” Interactive Strength co-founder and CEO Trent Ward told Decrypt in an interview. “None of that capital is going to other tokens.”



Founded in 2017, Interactive Strength produces fitness equipment and digital training products, including vertical climbing machines and connected fitness mirrors. Interactive Strength became publicly traded in 2023, when its shares (TRNR) began trading on the Nasdaq.

Fetch.ai is a blockchain-based platform that develops decentralized AI tools, and is a founding member of the Artificial Superintelligence Alliance, alongside SingularityNET and Ocean Protocol. FET serves as the native token supporting the alliance’s shared AI infrastructure.

Ward said the choice of FET, rather than a more widely held asset such as Bitcoin, reflected the company’s plan to incorporate Fetch.ai’s technology into its product offerings.

“We think there’s real growth, value, and utility in the token,” he said. “We expect to develop products using Fetch’s technology, so we need the token for its utility on the platform. Buying it early and involving investors allows us to reduce costs and execute more effectively.”

Ward said the company will acquire FET tokens in stages, beginning with $55 million from the initial funding. Interactive Strength will release additional stock allotments over time for direct market purchases.

A former investment banker and hedge fund professional, Ward said that improving legal and regulatory conditions in the United States, following the 2024 presidential election, made the crypto treasury strategy more viable from a compliance perspective.

“Our lawyers are now much more relaxed than when we first started discussing this,” he said, acknowledging the growing corporate fascination with cryptocurrency. “The market appears to support the notion that there is a premium on equity value associated with crypto treasury strategies.”

For fudders and clarity: This is not an OTC deal it is a market purchase by the company and Fetch foundation does not have any influence in buying of $fet. For https://t.co/zoP7E8A5GX it is important that our technology is used and for that companies will need $fet. This is a… https://t.co/0hEVhn70GJ

— Humayun (@HMsheikh4) June 11, 2025

Ward said a meeting with Fetch AI CEO Humayun Sheikh and recent acquisitions helped inform the decision to launch a FET token treasury.

“Meeting with Humayun and the Fetch team clarified how their technology could enhance our offerings,” he said. “Meanwhile, the German company we’re acquiring, SportsTech, was already using AI in its products. Seeing those tools in action demonstrated their value and helped us connect the dots—this was the right move for us.”

Edited by Andrew Hayward

Generally Intelligent Newsletter

A weekly AI journey narrated by Gen, a generative AI model.





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June 11, 2025 0 comments
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New Game of the Week! Building Relationships is “just the right level of freaky”

by admin June 11, 2025



Building Relationships is exactly what it sounds like. A game about buildings and their kinky relationships with one another. You’re a house trying to romance a windmill. What? Were you expecting something else?

Let’s face it. Dating sims are among the – how should we put it? – most deviant of all video games. While some are far more out there than others, they’re all about kindling a spark with a partner in one shape or another. It could be human-to-human interaction, human to bird (no, really, you’ve never heard of Hatoful Boyfriend?), or anything in between.

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In the case of Building Relationships from budding indie developer Tanat Boozayaangool, it’s all about, well, literal buildings. You play as a house in search of love. Will it be Millie the windmill or Chester the giant chest that wins your affection? Who’s to say? The fate of this “silly adventure game” is yours to control.

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Feeling confused? Unsure what any of this means? Looking for love in all the wrong buildings? Fear not. We spoke to the creator to get all the answers about this “freaky” game.

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What is Building Relationships?

The premise is simple. You control a house on the hunt for love. You can jump, flip, and for obvious reasons, wave-dash around a mysterious island to find all sorts of romantic partners.

While there are secrets to track down, “lots of side quests,” and naturally, a fishing mini-game to engage with – every game needs fishing – “dating is the main part,” as Boozayaangool told us.

Each date is essentially its own unique experience. Some may be a bit more conventional than others, say, taking a fellow building out for a picnic. Other dates might be a little more unconventional though, and we’ll just leave that to your imagination for now.

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Plenty of love and adoration have been poured into each unique chapter as the game’s creator revealed he has spent “months making some of these three-minute sections.”

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As a debut project, it’s a bite-sized experience targeting a few hours of unforgettable chemistry. The main hook is set to be its emotional writing, with comedy opening the door for deeper connections.

What the solo dev says about it

Where the freaky idea came from

“The title came first. There was a game jam 10 years ago. A decade since the idea came to be. The game jam was around ‘construction and destruction.’ Ok, so I can make a game about building,s or I can make a game about relationships. I was like, ‘You know what, why not both?’

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“I worked on Stadia, when that was a thing. It was more tech than games. Once that stopped being a thing, I wanted to do game design part-time.

“I’ve never shipped a game. This is my first game. My background is in programming. Writing, that’s new to this game. I do everything but the music. Everything is new to me.”

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Tan Ant GamesDon’t question the fishing mini-game, ok?

Horny buildings? Horny buildings

“I’ve had to explain the game to people in person before, and they’re like…’ yeah, uh huh.’

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“[It has] just the right amount of thirstiness. Just the right level of freaky.”

“In the game, you get to choose and then go on a series of dates, and the story will unfold from there.

“A lot of dating sims revolved around choices. You pick A or B and your date hates you, for instance. I never enjoyed that challenge. Building Relationships is less of a quiz. If you say something wacky, maybe they’ll say something wacky in return.

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Tan Ant GamesGet your freak on with Chester.

“Each date that you go on is its own mini-game. There’s a reason narrative games don’t have a lot of mini-games. It’s hard. Mini-games are not mini.”

Building to tears

“There’s a story I’ve always wanted to tell. As a first-time writer, I don’t really know how things will land, how the themes will evolve, if the flow all makes sense. But the one thing I can hope for is the authenticity behind the writing shining through. Even if the writing is bad at times, I hope it reflects who I am as a person.”

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“I hope [players] cry.”

Building Relationships is targeting a PC release “this year.” Although there’s no solid release date yet, Boozayaangool assured us “If it takes more time than this year, something has gone wrong.”



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June 11, 2025 0 comments
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Dune Awakening base building
Product Reviews

Dune Awakening base building guide: Best locations and design tips

by admin June 9, 2025



Arrakis is a harsh and unforgiving place, but that doesn’t mean you can’t carve out a small corner of the sands and create a nice little home for yourself. Building a base in Dune: Awakening is the key to surviving the sands, but there are a few additional restrictions to keep in mind compared to other survival games.

A base not only shelters you from the harsh desert heat and deadly sandstorms, but also gives you a place to refine raw materials and create clean drinking water. Bases are somewhat disposable in Dune: Awakening, though, so sometimes it’s best to abandon your humble abode to create a foothold in a different region of the desert. Don’t think of your first few bases as forever homes: as you progress you’ll be able to build bigger, cooler, and better-located bases to return to at night.

Best Dune: Awakening base locations

You’re free to build a base anywhere in the desert in Dune: Awakening, but some locations are much more advantageous than others. The game guides you through the creation of your first base, but after that, you should take some time to really think about the best places to settle down.


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Best early game base location

(Image credit: Funcom)

The best early-game Dune: Awakening base location is near the Tradepost in Hagga Basin South. Building on the rocky areas below the Tradepost will keep you safe from sandworms, and you’ll only be a few hundred meters away from a few moisture-sealed caves, a shipwreck, and an Imperial Testing Station. Just get used to the idea of having neighbors: most likely you’re going to see a lot of other boxy beginner bases nearby.

This is hands down the best place for new players to stock up on key resources and get some easy XP to kickstart the research process. You’ll only need to venture out to get materials that can only be found in other regions. This base will take care of all your basic needs so you can focus on finishing the first set of main story quests. Most of the advanced blueprints are locked behind quest progression, anyway, so simple is better at this stage of the game.

Best overall base location

(Image credit: Funcom)

The best overall base location in Dune: Awakening is located in Jabal Eifrit Al-Janub. You’ll unlock this region after completing the first few main story quests and zooming north on your sandbike to Vermillius Gap. Once you reach Vermillius Gap, you’ll hear from Zantara one last time before he leaves you to your own devices. You’re then free to explore Arrakis as you see fit, and Jabal Eifrit Al-Janub should be your first stop.

This spot is prime real estate for your base. It’s near an Imperial Testing Station, a shipwreck, and some moisture-sealed caves so you’ll never have a shortage of rare materials or Fremen resources. There are also several Carbon Ore deposits nearby, plus other metals for good measure. To top things off, the nearest Tradepost is just a short sandbike ride south.

You can set up other outposts across the desert, but Jabal Eifrit Al-Janub is the perfect spot for your main base since it’s a central location where you can easily access everything you need. It’s safe enough for a permanent setup, and there are enough basic resources in the surrounding area to ensure you can always craft the essentials. Again, you’ll probably have neighbors, so practice your spice casserole recipe.

Dune: Awakening base building tips

No matter where you choose to build your base in Dune: Awakening, there are a few key things to remember.

Keep it simple

(Image credit: Funcom)

Most important: Keep things compact. Unless you’re planning on permanently settling down in an area with your group, don’t waste time building extravagant hideouts with multiple floors and rooms. You only need room for the basic crafting stations like a Blood Purifier and an Ore Refinery. Keep things as simple as possible so you can pack up and move later down the line.

Establish outposts

(Image credit: Funcom)

Don’t be afraid to use all of your available Sub-Fiefs! You get multiple base slots as you research more stuff in Dune: Awakening. Use those extra slots to establish small outposts in regions that are too far from your main base to conveniently commute. That way, you’ll have a safe haven with water and a place to refine any resources you collect while you’re out.

You can always abandon these bases when you’re finished with them, too.

Save blueprints

(Image credit: Funcom)

You should really save a blueprint of a simple outpost design so you can easily rebuild it in different areas. Researching the Solido Replicator will allow you to save a build as a blueprint that can be replicated in a single click as long as you have the materials in your inventory. Since a basic outpost won’t require much more than some Granite Stone and Salvaged Metal, you should be able to establish a pop-up camp basically anywhere on Arrakis.

Keep supplies close

(Image credit: Funcom)

Location is king. Try to place your bases close to shipwrecks and Imperial Testing Stations so you can have easy access to rare materials exclusively found in these areas. It’s also a good idea to build your base right next to a few ore deposits so you can mine them every time you come back home. It’ll save you a trip if you’re short a few ingots for your next equipment upgrade!

Stay hydrated

(Image credit: Funcom)

You should also try to place your base near a field of Dew Flowers. Blood is the main way to get water in the early stages of the game, but you’ll be able to research a Fremen tool called a Dew Reaper within the first few hours of your playthrough.

A Dew Reaper lets you harvest water from Dew Flowers instead of drinking from them directly. Not only will this let you bypass the dew limit that prevents you from fully hydrating yourself with these flowers, but it’ll also let you store a ton of water in Literjons so you’ll never get thirsty again. Dew Flowers can only be harvested in this way at dawn, but if you build your base near a field of them, you won’t have to worry about timing your water-gathering trips.

Protect your sandbike

(Image credit: Funcom)

Since vehicles will take damage if they’re left exposed to the elements for too long, don’t forget to build a little garage for your sandbike until you research the Vehicle Backup Tool that lets you store your bike.

As long as the game says “sheltered,” your bike should be safe in that spot. You don’t have to be fully enclosed and Watersealed for your bike to be protected. A few walls and a solid floor will do the trick.



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June 9, 2025 0 comments
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Here are three new apps building out the open social web
Gaming Gear

Here are three new apps building out the open social web

by admin June 5, 2025


For the past couple of years, the virtual FediForum conference has offered a glimpse at what’s new in the open social web, with last year’s big news being Threads’ foray into the fediverse. This year’s presentation was no different, with several developers showing off new apps that will help to expand the ecosystem of decentralized social networks.

During FediForum, Bonfire announced that they’re releasing Bonfire Social 1.0 as the first “flavor” of the platform. Bonfire Social comes with a “a pre-configured bundle of Bonfire extensions that defines which features are included,” like custom feeds, profiles, and threaded discussions, along with the ability to share posts and follow other users.

The makers of Bonfire are working on other “flavors” of the platform, including Bonfire Community, which is geared toward private groups and organizations, as well as Open Science, a platform designed for collaboration between academic communities. Bonfire Social federates with Mastodon, Peertube, Mobilizon, and others. You can install Bonfire Social now or check out the demo.

Another new service announced at FediForum is Channel.org, which is designed to help you curate the content you see across the open social web. Users can tailor their feed by tracking specific hashtags and users, including bridged Bluesky accounts and RSS parrots. Other users can follow the channels you create, which are distributed across the Fediverse, Bluesky, and over RSS. You can filter out certain keywords and mute accounts not related to the topics you want to follow, and there are also built-in filters that block NSFW content and hate speech.

Channel.org is built on a customized Mastodon server run by the Newsmast Foundation, a fediverse-focused charity based in the UK, and it sounds like a neat way to create an ultra-curated social feed. The service is currently available in an invite-only beta, but you can sign up for the waitlist to receive updates. You can check out some examples of channels from Channel.org’s website.

One of the other notable services highlighted today was Bounce, an app that allows you to move your Bluesky account to Mastodon, all without losing any of your followers. The app is built by A New Social, the creators of the Bridgy Fed tool that Bounce uses to connect your Bluesky account to Mastodon. Once your account is bridged, Bounce can then transfer personal data servers using the “move” capability offered by ActivityPub and the AT Protocol, letting you retain your Bluesky followers — and the people you follow — when heading to Mastodon.



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June 5, 2025 0 comments
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RoadCraft review: Streamlined building biz beset by bumbling AI Bobs
Game Reviews

RoadCraft review: Streamlined building biz beset by bumbling AI Bobs

by admin May 19, 2025


It’s getting close to 10PM on a Friday night.

There’s a slightly muddy hill. Halfway up it, their tires spinning helplessly, are two trucks carrying goods they need to deliver to a shed about half the map away. I sigh, and give my bulldozer/cargo truck the beans. As one fourteen-wheeled mass, we begin to crawl up the gentle slope, which would be easy pickings if the AI-manned haulers glued to my front scoop had any off-roading capabilities whatsoever.

They don’t. There’s no driving skill to make up for it, either. If they run into an obstacle during the course of the route I’ve plotted out for them which can’t be overcome by simply reversing and pulling forwards less than three times, they just give up. Small rocks terrify them, turns that happen to be in any way sharp are the banes of their existence, and sometimes they seem to roll over just for a laugh. They need me. When I’m not Bob the builder, I’m Bob the babysitter.


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What I’ve just described is one of the main things that sets RoadCraft – the latest entry in Saber Interactive’s Spintires series of off-roading sims – from its rugged, outdoorsy siblings. These games, MudRunner, SnowRunner, and last year’s Expeditions, were generally games about you – the player – getting from A to B through untamed environments and getting stuck when you messed it up.

I’ve regularly, and slightly sarkily, compared these games to the driving equivalent of FromSoft’s boss battlers. Notoriously unforgiving adventures about eventual success earned through overwhelming skill or luck, and usually preempted by a crap-tonne of failure that gradually pushes those who haven’t already taken their lumps in the direction of doing the right thing.

When you’re behind the wheel, RoadCraft’s by far the least hardcore title in its delivery of that gameplay loop that Saber has put out to this point. Don’t get me wrong, there’s still a learning curve and plenty of ways to mess up that’ll require a reset. However, in its creation of a game that’s more focused on construction, maintenance, and logistics management than it is straight-up haulage or frontier-conquering exploration, the studio’s simplified things.

As you carry out jobs, you no longer have to keep a watchful eye on your fuel gauge or do any repairs if you slam into a wall. RoadCraft’s fleet is permanently fully-fueled and indestructible unless you roll over, sink, or otherwise get wedged in a spot you can’t extricate yourself from. While this, and the resulting lack of an in-depth upgrade system for vehicles, might be a bit frustrating to hardcore haulers, you can see why Saber’s opted to do it.

See? Told you there are still ways you can monumentally mess things up. | Image credit: VG247/Saber

The rides you’re handed the keys to this time are generally a lot more specialised towards very specific roles for the jobs you’ll be doing as the game walks you through getting locations which have suffered different kinds of natural disaster – from floods, to earthquakes, to hurricanes – up and running again.

You’re running a construction firm that you start off by naming and picking out a livery/logo combo for. When you first deploy into one of the maps, which thankfully are openly free-roamable outside jobs unlike those in Expeditions, you’ll do the usual thing and head out in a nippy scout 4×4 to recon the environment.

Then, your re-construction efforts begin, and can be divided into about five or six different general activities you’ll do in various orders and with different quirks as you progress – scouting, logging, road and bridge building, plotting routes for AI supply runs, debris clearing, and resource delivery.

In terms of the latter, there are four types of resources you’ll need to fix various things – logs, steel beams, metal pipes, and concrete slabs – all of which you’ll acquire by either recycling debris at the plants on each map that part of your job is to get up and running. Getting ahold of those, ferrying them where they need to go, and installing them is done in very SnowRunnery fashion, albeit with manual loading being your only option.

As such, the vehicle I’ve spent by far the most time in during my time with the game so far is the Mule T1 crane cargo truck. As the name suggests, it’s a lorry with very decent off-roading capabilities that’s built to transport goods, and even boasts its own built-in crane.

(Slaps roof) You know how much junk this Mule can haul? | Image credit: VG247-Saber

If you’re playing solo, it’s by far the most important purchase you’ll make early on, because its good stats and that crane mean it’s ideal to handle the vast majority of haulage jobs the game gives you. There is a point where some loads start to get a bit too heavy for it to deal with easily, but I’ve made it up to level 12 so far and it’s still the heart of my fleet. That arguably exposes a bit of a flaw in RoadCraft’s launch vehicle offerings – there’s only one or very occasionally two better successors you can unlock for each of the different vehicle types as you progress.

You do unlock some new types of vehicle around the midpoint, such as a heavy crane and beefier cargo truck that together can handle the heavier loads the Mule struggles with, but in plenty of cases there’s a beginner rusty variant of a specific vehicle, a refurbished version of the exact same model with slightly better stats, and then an advanced variant you’ll unlock once you’re starting to home in on the endgame.

The most egregious example of this is with the field service vehicles. There are two. One you’re given for free at the start of the game and can’t even be repainted in your company livery as far as I can tell, and then its endgame replacement, which you won’t unlock until level 20, which based on my progress so far looks like it’ll be when you’ve basically finished all of the game’s current content.

You’re still unlocking one or two new vehicles or variants of existing vehicles with each level you gain to help freshen things up a bit, but the relatively thin depth at each position and lack of part customisation means the sense of progression feels a lot more limited. No doubt there’ll be plenty of DLC to beef up the roster, but Focus seems to be leaning a bit too heavily on that.

C. W. McCall intensifies. | Image credit: VG247/Saber

Combined with the aforementioned stripping out of stuff like fuel management, and the XP/cash rewards for jobs being quite generous (the latter especially so because you aren’t constantly spending on upgrades), to this point RoadCraft is the entry in the uber-hard Spintires series I’ve made my way through with the least struggle. The one exception to that, as I outlined in the intro, is that damn route plotting for AI trucks. If it’s the part of the game that’s supposed to dial the difficulty back up, it certainly does just that at regular points, often in infuriating fashion.

If I’ve gotten stuck while driving, usually because I’ve done something stupid, that’s annoying, but at the end of the day it’s on me to do a better job. If an AI lorry I’ve already built a bunch of bridges and roads for requires me to follow it along its entire route and do some push-based babysitting whenever it encounters the tiniest obstacle because it’s using a truck that only works on perfectly straight asphalt highways, that’s less easy to take on the chin. Kudos to Saber for trying something different, but some of the ways I’ve had to resort to helping its lorry Lemmings feel like they pretty much defeat the point of not having me just make the deliveries myself.

While folks who take a bit more time to clear the perfect path might well find RoadCraft lacking a bit of challenge, I’ve personally enjoyed the non-AI lorry bits of it generally being a lot more chill than the usual. The game’s at its best when you’re heading to a base or driving your field service vehicle somewhere and setting up to spend some time doing a specific job. Both act as spawn points for vehicles, though the latter requires fuel tokens that’re pretty easy to earn from side jobs. Once you’re there, you’ll be doing something like watching the four stages of RoadCraft’s namesake party trick, building roads by dumping sand with a dump truck, using a dozer to flatten it, wheeling out your paver to coat it an asphalt, and then hopping in a steamroller to make it nice and smooth.

It’s as mega-satisfying as you always dream baking a cake will be, even if the first step can be pretty unforgiving because it’s near impossible to drop sand in a nice uniform fashion. Luckily, you’ve got the choice to do each step manually or let the computer do it automatically, with the latter tending to go ok given you’re only making short stretches of road. Well, unless your paver finds a small rock you haven’t cleared.

It’s a piece of cake to lay a pretty road. If the way is hazy, you gotta do the laying by the codex. | Image credit: VG247/Saber

Logging by chopping down trees with a tree harvester, picking up the big twigs with a log hauler, and then cleaning up your mess with a stump mulcher is just as fun. There’s not as much process to laying electrical wires between different spots on the map to power up substations, but finding a way to guide the comically unwieldy cable layer through the backwoods has its good moments, even if it’s possible to get stuck in weird ways.

Overall, RoadCraft offers a unique enough twist on the established Spintires formula, if a streamlined one, to be worth giving a go. Some series veterans will end up longing for the elements it’s stripped out, especially when the new stuff that’s been drafted in is being more frustrating than fun. But, that central loop of frustration giving way to jubilation as you overcome the environment is still there and regularly just as satisfying.

Especially when the convoy you’ve spent all evening pushing up hills finally reaches its destination.

RoadCraft releases on March 20 for PC, Xbox Series X/S, and PS5. This review was conducted on PS5 using a code provided by the publisher.



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