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Studio Atelico raises $5 million to build AI-first games studio
Esports

Studio Atelico raises $5 million to build AI-first games studio

by admin August 18, 2025


Studio Atelico has raised $5 million in a seed investment round, which will be used to support the team’s mission “to redefine the role of generative AI in games.”

The funding round was led by Nathan Benaich of Air Street Capital, which announced the investment via its publication, Air Street Press, on August 14, 2025. Other investors include Stanford computer scientist Chris Ré, Hugging Face co-founder and CSO Thomas Wolf, and Snorkel AI co-founder and CEO Alex Ratner.

Founded in 2024 by AI and gaming industry veterans from Uber, Meta, and Creative Assembly, Studio Atelico is building an on-device AI engine for video games, which the company describes in its own press release as “a toolkit that helps us and other studios bring AI-powered experiences to life without massive budgets or custom infrastructure.”

In addition to building this engine, Studio Atelico is using the funding to “build games that push past the boundaries of hand-authored pipelines.”

“We don’t mean ‘generate a few trees procedurally,’” the company explained in its release. “We mean reactive worlds, characters that riff off your choices like improv actors, stories that don’t just branch but bloom. This is the kind of gameplay we’ve always wanted as players, and now we finally have the tech (and the team) to make it real.”

Studio Atelico’s first game is already in development, with more to be shared “soon.” While the company itself hasn’t said much about what this game will be, Air Street Press said the studio’s first releases “will target high-growth mobile and cross-platform markets.”

In its release, the company also addressed ethical concerns around generative AI.

“Ethics aren’t an afterthought; they’re part of our foundation,” Studio Atelico said. “We’re working directly with artists to ensure fairness, consent, compensation, and collaboration are part of every step, from model training to revenue sharing.

“We’re choosing on-device AI when we can, partnering with creators who share our values, and contributing to open datasets that prioritize ethics over speed.”

“We believe creativity should be amplified, not replaced,” the company added.



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August 18, 2025 0 comments
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News Tower early access
Product Reviews

1930s media mogul sim News Tower leaves early access in November, letting you build your journalism empire on the shoulders of the Mafia

by admin August 17, 2025



Playing a game about being in the newspaper business sounds a bit like a busman’s holiday to me, though with News Tower being set in the 1930s, at least the bus won’t be at constant risk of breaking down or steering into a ravine.

In any case, I’m always up for a new spin of the management sim, and that goes double when your managerial duties also involve dealing with the Mafia. Such criminal complications is one of several new features News Tower will add when it publishes its 1.0 edition this November.

News Tower sees players don the waistcoat of a newly minted media mogul aiming to seize control of Noo Yoik Ciddy through the power of print. Starting with just your own willpower and, er, an entire skyscraper at your disposal, you’ll build a functioning newsroom by hiring journalists and photographers, assigning them leads, and assembling your paper article by article before sending it off the presses every Sunday.


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But News Tower is about more than what happens in the newsroom. Your magnate’s goal is to have total oversight of what the city reads. Your news tower exists in a larger overworld map where you can attempt to push two rival papers—The Jersey Beacon and the Empire Observer—out of other regions and claim their readers for yourself.

The 1.0 version will bring several extra layers to this. Within your tower, the perception system allows you to define your paper’s editorial voice, choosing between informational, moderate, or sensationalist styles. This decision will affect how readers view your paper, and enable you to boost your sales in as-yet unspecified ways.

News Tower – Release Date Announcement – YouTube

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In the streets, meanwhile, there are two new mechanics at play. The first is that competition system I already referred to, though there’s a lot more to it than what I summarised. Your competitors only appear once you already control a sizeable chunk of New York, which you achieve by rolling out your paper into new districts on a weekly basis.

Once your rivals appear, you can choose either to prioritise empty districts, or muscle in on a competitor’s turf. If you opt for the latter, this will trigger a journalistic scuffle over that region’s news, with both papers competing over time-sensitive stories and one-off scoops that can be nabbed by a carefully placed reporter.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Beyond this, News Tower’s release version will also introduce a faction system. Here, you can align your paper with one of several non-media organisations in the game. These are the mayor’s office, the military, high society, and the Mafia.

Developer Sparrow Night hasn’t explained this in as much detail as the competitor system yet, but it appears more narrative focused, with set quests you can take on to build your reputation with a given faction. Those objectives might oppose the interests of another faction, though, so you’ll need to choose your allies (and your enemies) carefully.

News Tower leaves early access on November 4. Alexander Chatziioannou proof-read the alpha version in February last year, and found its approach to building a virtual paper to be both characterful and smartly implemented. “Sparrow Night has come up with an array of unexpected flourishes and tactical dilemmas inject considerable depth into the process, meaningfully interweaving individual assignments with the overall progress of your organisation.”

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August 17, 2025 0 comments
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MindsEye gets patch update to make the dang game work
Game Updates

MindsEye developer Build a Rocket Boy reportedly laying off at least 100 employees

by admin June 24, 2025


MindsEye developer Build a Rocket Boy is preparing for a round of layoffs after the rough launch of its debut game, according to a new report from IGN. An anonymous source told the outlet there’s no definitive number yet as to how many people the studio is laying off, but it could be 100 or more.

UK labor law states that an employer that is proposing 20 or more redundancies at one “establishment” within 90 days must go through a process of collective redundancy consultation before the redundancies can go ahead. This means informing and consulting appropriate representatives of the affected employees to allow them to meet with the employer. This consultation must begin at least 30 days before the first dismissal (for cases of under 100 dismissals), or 45 days before (for more than 100 dismissals). According to the anonymous source, for Build a Rocket Boy’s case, a 45-day consultation period began on Monday, June 23. According to IGN’s report, Build a Rocket Boy has roughly 300 employees in the UK, so a third or more of its UK workforce may get laid off. The studio also employs about 200 people outside of the UK, and it’s unclear at this time if they’ll be affected as well.

MindsEye originally began as a game inside Build a Rocket Boy’s Roblox-like platform, Everywhere. That content platform isn’t out yet, and, with the studio’s impending layoffs, it’s unknown what the future holds for it.

MindsEye is out now for PlayStation 5, Windows PC, and Xbox Series X.



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June 24, 2025 0 comments
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How to build the best keyboard in the world
Gaming Gear

How to build the best keyboard in the world

by admin June 16, 2025


The term “endgame,” among keyboard enthusiasts, is sort of a running gag. Endgame is when you finally dial in your perfect layout, case, features, switches, and keycaps, so you can stop noodling around with parts and get on with whatever it is you actually use the keyboard for — work, presumably. Then a few months later you see something shiny and start over.

In the search for endgame, most of us have to compromise somewhere — usually time or money. Sometimes the thing you’re looking for just doesn’t exist.

But what if you didn’t have to compromise? What if you had the time, the patience, the creative vision, and the cash to create your endgame keyboard from scratch? And I mean really from scratch, from the cable to the switches and stabilizers.

This is how you get the Seneca, the first keyboard from Norbauer & Co. It has a plasma-oxide-finished milled aluminum chassis, a solid brass switchplate, custom capacitive switches, the best stabilizers in the world (also custom), spherical-profile keycaps with appropriately retro-looking centered legends, zero backlighting, and a completely flat typing angle.

The Seneca. Photo by Nathan Edwards / The Verge

It weighs seven pounds and costs $3,600.

You might have some questions, like: Why is it $3,600? Who would make a keyboard that’s that expensive? And is it even any good?

I’ve spent the last couple of months typing on an early Seneca, and the answer to the last question is the easiest. Yes. It’s incredible. It’s certainly the nicest keyboard you can buy. The build quality is astonishing, the Topre-style switches are better than Topre’s, the stabilizers are better than anyone’s, and the keyboard is beautiful and a joy to type on. The Seneca is a genuine technical accomplishment.

The answer to the first two questions is Ryan Norbauer.

Ryan Norbauer is well known in the keyboard community for his aftermarket housings, but the Seneca is his first ready-to-type board. To hear him tell it, it’s the latest logical step in a decadelong process to build his own endgame keyboard, of which the business — Norbauer & Co. — is an almost accidental byproduct.

Ryan Norbauer Photo by Taeha Kim

Norbauer grew up in West Virginia in the 1990s, watching Star Trek: The Next Generation and absorbing both its retro-modern aesthetic and its vision of an egalitarian, post-scarcity world. It was also the beginning of the personal computing era and the dawn of the internet. The computer represented an escape from the world as it is, a window into the future of Star Trek, of Epcot, of the idea that a more connected world would be a better one.

The Seneca represents Norbauer’s attempt to make the best possible computer keyboard, to his own standards and tastes, without worrying about cost — the kind of keyboard that looks and feels like we remember keyboards feeling, back when we thought computers were a good idea.

“A big part for me of the allure of keyboards is the connection to my childhood nostalgia about being really excited about computing,” Norbauer tells me via video chat. So the Seneca is big, chunky, and has a standard tenkeyless layout, rather than something more compact or exotic, because that’s what he’s always used, and what brings back that feeling. “I feel like I can more authentically make an optimal keyboard if the first one I make is exactly the one that I want.”

Norbauer has a habit of wanting things that don’t exist, then figuring out how to build them from scratch. About 20 years ago, he got an idea for a dating website. “I didn’t have any money at all. I dropped out of a PhD program and I just had this idea for a company I wanted to start and I couldn’t hire anyone to code it for me. So I’m like, ‘Okay, I guess I just have to learn how to code.’”

He spent six months coding for 14 hours a day; this got him a website, a startup, and tendonitis. Fixing the tendonitis involved adopting proper typing form (wrists straight, hands hovering over the keyboard like a pianist’s). Searching for a more comfortable keyboard eventually sent him down the path of an obsession.

The dating website led to two more startups. Selling all three startups in 2010 gave him the time and money to explore new interests: at first, learning some industrial design skills so he could make Star Trek prop replicas. It also led him to Topre keyboards.

Topre switches — most famously found in the Happy Hacking Keyboard — have a rubber dome under each key, instead of a physical switch. Pushing the key collapses the dome, which compresses a conical spring; a capacitive circuit under each key senses the change in capacitance and, at a certain threshold, registers a keypress. Releasing the switch snaps the dome back into place.

Topre keyboards are rare compared to mechanical keyboards using Cherry MX-style switches. Only a few companies ever made them, so there aren’t many layout options, and they tend to be more expensive, with fewer features for the money. They’re also harder to customize, with only a few different dome options; they also aren’t compatible with most aftermarket keycaps out of the box. And while metal cases are common in enthusiast mechanical keyboards, Topre keyboards only come in plastic. But Topre boards have a dedicated fan base because the domes give Topre switches a snappy tactility you can’t otherwise replicate.

By 2014, he was using a modified Topre Realforce 87u keyboard in an aftermarket aluminum housing. He was also designing a Star Trek-inspired keycap set. Like most aftermarket keycaps, it worked with Cherry MX-style mechanical switches; Topre boards have a different keycap mount. So he couldn’t use his Star Trek keycaps on his favorite keyboard.

But then Cooler Master came out with the NovaTouch, which had Topre switches but worked with regular keycaps. Norbauer got one, but its cheap plastic housing didn’t feel right. He couldn’t find anyone to make him an aluminum housing for it. “So I just said, ‘Fuck it, I’ll figure it out myself.’”

Norbatouch prototypes, with Norbauer’s Galaxy Class keycaps on the board on the right. Photo by Ryan Norbauer

A beige Norbatouch with Galaxy Class keycaps. Photo by Norman Chan / Tested.com

He designed a housing and learned enough machining to make a prototype on a WWII-era milling machine. Once he was satisfied with the design, he found a manufacturer and launched a small group buy on a keyboard forum and asked if any other Topre diehards wanted one, to cover the costs of making one for himself.

He figured it was a one-time thing. “It was never intended to be a business, but people just kept asking me to make more and more, and the thing kind of snowballed on its own.” He did a few more rounds of the case eventually dubbed the Norbatouch, in a few new colors, including a beige to go with his now officially licensed Star Trek keycaps. Then, because people kept asking, he started making housings for other Topre keyboards.

There was the Norbaforce, for Realforce tenkeyless keyboards, and the Heavy-6 and Heavy-9, for the Leopold FC660C and FC980C, respectively. And in 2020, there was the Heavy Grail, his most popular housing, for the Happy Hacking Keyboard.

Each was a chance to refine his aesthetic and his manufacturing capability, and to experiment with different materials (steel, titanium, milled polycarbonate, copper) and finishes (polishing, bead-blasting, anodizing, powdercoating, cerakote, electroplating, even verdigris).

1/7The Norbaforce in VHS finish. Photo by Norbauer & Co

But they’re still only housings, not the keyboards themselves; to complete them, you still have to shuck a $200-plus keyboard from its plastic shell and stick it into the Norbauer housing. Making housings for other companies’ keyboards put him at the mercy of their supply chains and design decisions. The Novatouch was discontinued several months before his first batch of casings was ready; supply of Leopold’s keyboards was unpredictable even before the company stopped making them.

He also wanted more control over the other aspects of the board, and he wanted something to offer people who like the Norbauer aesthetic but aren’t up for buying a keyboard, cracking it open, voiding the warranty, and transplanting the guts into a new case.

When I first emailed Norbauer in late 2018, he was already talking about building a ready-to-type keyboard — something people could pick up and enjoy right away. “I didn’t know exactly what that would look like, and I certainly didn’t know how hard it would be to get to that point. If I did, I probably never would have undertaken it.”

He made a prototype using off-the-shelf parts — standard MX-compatible switches and stabilizers — then scrapped it. There are already dozens of companies making custom keyboards.

Instead, he decided to create the thing he’s wanted all along: a keyboard with a heavy metal chassis and his own retrofuturistic aesthetic, with the snappy tactile feedback of a Topre-like capacitive dome switch and compatibility with the wide world of aftermarket keycaps.

“It was one of those things where my ambitions just kind of spiraled out of control.”

He hired an electrical engineering firm to design the PCB, which he figured would be the hardest part, since Topre switch clones are pretty easy to come by. That took about a year, on and off. “And then I realized, ‘Shit, I guess I have to make all the other stuff that goes with it.’ And that took about five years.”

Somewhere along the line, the project turned into a deliberate exercise in making the best keyboard he possibly can, regardless of cost. “It was one of those things where my ambitions just kind of spiraled out of control.”

For example: Topre switches feel great to type on, but they tend to be wobbly at the top — understandable for something sitting on top of a rubber dome — and keycaps often end up slightly crooked. He wanted a slightly deeper typing sound, and he wanted proper compatibility with MX-style keycaps. It’s not enough to swap the slider for one with the plus-sign -shaped MX stem, like other companies do; you also have to redesign the housings, or the keycaps just end up slamming into them.

He figured he could do better. His first prototypes sounded great, but they were just as wobbly as Topre. His second design had tighter tolerances, so it wobbled less, but it sounded worse. He added more material to get a deeper sound. Each revision required another (expensive) round of injection-molded tooling as he searched for the best combination of feel and sound.

The Norbauer switch (right) has an MX-compatible stem, designed to exert the minimum force needed to keep the keycap in place. Lower left is a stock Topre stem, and top is a Deskeys aftermarket stem. Photo: Nathan Edwards / The Verge

By the fourth revision — the ones in the Seneca — the switches don’t look much like Topre. He redesigned the housings to avoid interference with MX-style keycaps, and added a third alignment leg to the sliders; they don’t rotate as easily in the housings, so the keycaps aren’t crooked. They have the high tactile bump and smooth downstroke of Topre switches, with a deeper sound. There’s a silicone ring for upstroke damping, and a gasket where they press against the underside of the brass switchplate.

While he was working on the switches, he tackled the stabilizer problem. Stabilizers are the mechanisms that connect to long keys, like the space bar, shift, enter, and backspace, and make sure the whole key moves downward at the same rate regardless of where it’s pressed. They work, but they sound terrible, unless you find some way to stop the wire from rattling in the housing, the slider from slamming into the PCB, and the various plastic parts from rubbing together. Usually this involves some combination of lubes, greases, and physical damping. Tuning the stabilizers is the most time-consuming and tricky part of most keyboard builds.

“The original plan was to use hand-lubed MX stabilizers because it’s such a standard thing, right? But I thought it just would be interesting to see if there was some way to solve this problem without requiring it all to be based on lubrication to dissipate the sound.”

Norbauer wanted the Seneca to be the best keyboard in the world, so he had no choice. He had to make the best stabilizers in the world.

Custom switches, custom stabilizers, and a 5mm chromed brass switchplate. Photo by Nathan Edwards / The Verge

Developing the Seneca’s stabilizers took several years, a bunch of false starts, and, in his words, a “personal cash bazooka.” His first attempt, mostly on his own, resulted in what he considered a “90 percent solution” — better than anything on the market, without lube. But 90 percent there is 10 percent not there. He started over.

He worked with a firm that specializes in kinematics to develop a totally new stabilizer mechanism. Actually, they came up with two new stabilizer mechanisms. The first is a compliant-beam design that’s significantly better than existing stabilizers as well as his first prototype. It’s much less prone to rattle or tick. It’s as close to perfect as you can get without totally rethinking how stabilizers work. The second design is a complicated series of pin-joint hinges with five times as many parts as a standard stabilizer. It’s hideously expensive to produce and both time consuming and fiddly to assemble, but it’s better.

The Seneca uses the second design.

This is illustrative of Norbauer’s general approach, which is that solving technical problems is much more interesting than trying to minimize production costs. On the Seneca, that’s taken to a deliberate extreme. “Our goal is just to make this good, and that’s all that matters. And so whenever there was a branch, I was like, ‘Let’s go with the rightest way to do it and damn the costs.’ And that has been the philosophy of this board.”

The Seneca’s case is milled from solid aluminum, with an MAO plasma-oxide finish; he had to set up a company in China in order to source it. There’s a warm gray option called travertine, which has a matte, slightly speckled stonelike look, and a lighter gray called oxide, which looks a bit like concrete. They’re both smooth to the touch. (There’s also a matte black version, which I haven’t seen in person, and a nearly $8,000 titanium option, which ditto.)

A Seneca mid-assembly, viewed from the underside. You can see the flexible dome and conical spring for each key resting in the switchplate, before the PCB is attached. The modifiers use heavier domes than the alpha keys by default. Photo: Taeha Kim / Norbauer & Co

The switchplate is milled from solid brass, for the acoustic properties, and then chrome-plated for aesthetics. Aluminum would have been cheaper, lighter, and easier to mill, but brass absorbs sound better, so brass it is. The PCB contains a galvanic isolation chip to mitigate the incredibly unlikely event that a rogue power supply sends a blast of electricity from the computer’s USB port into the keyboard. The cable has an obscenely expensive Lemo connector on the keyboard side. Lemo connectors are more secure than USB and Norbauer thinks they’re cool, and cool is better, and it’s his keyboard.

The keycaps are the least custom part of the board. Not that he wouldn’t have designed a new keycap profile for the Seneca, you understand. He looked into it, but in the meantime MTNU came out. MTNU’s spherical top surfaces and centered legends have exactly the aesthetic Norbauer was looking for, and it’s more comfortable to type on than other retro-looking keycap profiles like SA or MT3. All he had to do was pick the colors.

The Norbauer atelier (garage). Photo: Taeha Kim / Norbauer & Co

Each Seneca is assembled by hand in Norbauer’s garage in Los Angeles, at a rate of one or two per day, by either Norbauer or Taeha Kim — aka Taeha Types, keyboard influencer and bespoke keyboard builder turned Norbauer & Co. employee/investor.

The stabilizers alone take Taeha an hour or two per keyboard, including a step where he takes a tiny reamer to each set to make the pin holes large enough for the (precision-ground) pins to fit in, these tolerances being tighter than can be managed with injection molding alone.

(I’m referring to Norbauer by his last name and Taeha by his first because that’s how they’re each known in the keyboard community.)

“Sometimes, if it’s not reamed quite enough, you’ll get a little bit of sluggishness in the fit between those parts. And the friction across the whole system is cumulative. So if you have a little bit of sluggishness in a few places, you don’t know until you’ve put the whole thing together that the stabilizer itself is a little bit sluggish,” says Norbauer. When that happens, they have to disassemble the keyboard, fix the stabilizer, and start over.

The stabilizer assembly station in Norbauer’s workshop. Photo: Taeha Kim / Norbauer & Co

Bins of differently weighted switch domes Photo: Taeha Kim / Norbauer & Co

The cumulative effect of all those choices is a keyboard that has both incredibly high upfront costs and high per-unit costs. Actually, it sounds so expensive I ask Norbauer if he’s making money on the Seneca, even at $3,600 a pop.

The response is an immediate “Not yet! Oh God.”

“I mean, definitely when I sell this first batch, and probably the second batch, and well into the third or fourth, I would not have recouped my R&D costs on it. And it’s an interesting question. So, I’m bad at business.”

For most of the time he was making aftermarket housings, he says, the business wasn’t particularly profitable. “My goal has always been basically to break even while also doing really cool R&D stuff. I’m not personally losing a ton of money. But the Heavy Grail, for example, was a very popular offering. People really loved it and it sold way more than I ever thought it would. And that helped bootstrap and fund the Seneca, but 100 percent of what would have been profit went into that.”

Even as he was transitioning Norbauer & Co. from a company that sells housings to one that sells keyboards, he kept running into the fact that he does not like most aspects of running a business. This is not a huge problem when you’re selling a few dozen DIY housings at a time to Topre enthusiasts as a self-funding hobby. If you’re trying to build a business that sells fully custom luxury keyboards, it might become a problem.

Last year, when the Seneca was mostly developed and he was staring down a mountain of logistical tasks, he sold just under half the company to the investment firm Tiny, run by an old acquaintance. The arrangement leaves Norbauer with a majority stake and total creative control — he’s still the CEO — and lets him focus on developing keyboards while other people take care of the “making money” part of it.

Other people, in this case, is Caleb Bernabe, Norbauer & Co.’s executive in residence. In a 12,000-word blog post announcing the sale, Norbauer writes, “He acts essentially as our COO, but his job description is basically doing all the things that I hate — a skillset at which he inexplicably but admirably excels.”

Photo by Nathan Edwards / The Verge

The Seneca won’t make you a better writer — or a faster one, to my chagrin (ask me how many deadlines I blew writing this piece). I, personally, cannot justify spending $3,600 on a keyboard; I don’t know too many people who could. But after spending a couple months with the Seneca, I can see why someone would.

This is a keyboard nerd’s luxury keyboard. That Norbauer spent half a decade and hundreds of thousands of dollars developing it is wild; that he actually pulled it off is even wilder. The switches and stabilizers alone are a tremendous achievement, and right now the Seneca is the only place they live.

Norbauer has spent a decade building credibility in the keyboard community and amassing a loyal (and well-heeled) fan base. He can make a $3,600 keyboard and be pretty sure that enough people will buy it that he can make it make sense.

Not that he wants to sell a lot of keyboards. In fact, not selling a lot of keyboards is part of the plan. He sold 50 of them last summer, sight unseen, in a private preorder for a group of previous clients — paying beta testers, essentially. Right now he’s selling another 150 or so “First Edition” keyboards, to be delivered in late summer. Then he’ll probably do another batch. And another one after that. But he’s not going to sell a million.

“I think about my long-term vision for what we’re doing as being kind of like Leica, the camera company. They do crazy things that just wouldn’t exist otherwise, like their monochrome camera. I think it’s a very technically interesting thing. There’s obviously a tiny audience for it. And so in order to make it in any reasonable way, you have to charge a ton for it, because how many people on Earth are going to buy it? But I’m happier that that exists in the world.”

“In order to make it in any reasonable way, you have to charge a ton for it.”

As wild as it would be to reinvent the stabilizer and the switch just to make a few hundred seven-pound keyboards for rich coders, Norbauer plans to make other keyboards, now that he has the “full stack” of switches, stabilizers, and firmware and isn’t constrained by the handful of layouts available in Topre keyboards.

“The Seneca is meant to be this very dense sound-absorbing keyboard, a more deep thocky kind of thing that’s a permanent installation on your desk. And so the next thing is to go as far to the other end of the spectrum on those things as possible.”

It will probably be a 60-key HHKB-layout keyboard. It might have Bluetooth. And he’s thinking of doing it in either milled polycarbonate or forged carbon fiber, if he can pull that off. “The sound signature will be radically different. The weight will be radically different. And we’ll optimize for the opposite of everything we optimize for on the Seneca.”

There are so many more interesting problems for Norbauer to tackle. He’s having the firmware rewritten to make it open-source and add hardware remapping. There’s the next keyboard to design. New materials to experiment with. And there’s that other stabilizer design, the less complicated one — a few companies have approached him about getting it into production, but it needs a bit more R&D first.

Just don’t ask for a timeline. It’ll be done when it’s done.





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June 16, 2025 0 comments
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Wood Pellet Mills Are Prone to Catching Fire. Why Build Them in California?
Product Reviews

Wood Pellet Mills Are Prone to Catching Fire. Why Build Them in California?

by admin June 14, 2025


This story originally appeared on Grist and is part of the Climate Desk collaboration.

Wood pellets, by design, are highly flammable. The small pieces of compressed woody leftovers, like sawdust, are used in everything from home heating to grilling. But their flammable nature has made for dangerous work conditions: Since 2010, at least 52 fires have broken out at the facilities that make wood pellets across the US, according to a database of incidents compiled by the Southern Environmental Law Center.

Of the 15 largest wood pellet facilities, at least eight have had fires or explosions since 2014, according to the Environmental Integrity Project, a nonprofit founded by a former director of the US Environmental Protection Agency.

At the same time, the world’s largest biomass company, Drax, is cutting down trees across North America with a promise to sell them as a replacement for fossil fuels. But even its track record is checkered with accidents.

In South Shields, UK, wood pellets destined for a Drax plant spontaneously combusted while in storage at the Port of Tyne, starting a fire that took 40 firefighters 12 hours to extinguish. In Port Allen, Louisiana, a Drax wood-pellet facility burst into flames in November 2021.

Now, despite finding itself in the midst of a lawsuit over accidental fire damages, Drax is pressing on with a new business proposal; it involves not just cutting down trees to make wood pellets, but, the company argues, also to help stop wildfires.

In October 2023, after purchasing two parcels of land in California to build two pellet mills, one in Tuolumne County and another in Lassen County, Drax’s partner organization, Golden State Natural Resources, or GSNR, “a nonprofit public benefit corporation,” met with residents of Tuolumne County to address concerns about its vision for how the process of manufacturing wood pellets can mitigate wildfire risk.

GSNR has since touted its close work with community members. However, according to Megan Fiske, who instructs rural workers at a local community college, residents living close to the proposed pellet mill sites were not always aware of the plans. “People who were a hundred feet away from the [proposed] pellet plant had no idea about it,” said Fiske.

Both of the proposed mills are in forested areas that have been threatened by wildfires. When asked about the risks that manufacturing wood pellets poses, Patrick Blacklock, executive director of GSNR, told Grist, “We sought to learn from those incidents. The design features can go a long way to mitigating the risk of fire.”

If county representatives approve the plan, loggers will be allowed to take “dead or dying trees” and “woody biomass” from within a 100-mile radius of the pellet mills within the two counties, which overlap with the Stanislaus National Forest and the Yosemite National Park.

Fiske said she’s seen instances, unrelated to Drax, where loggers weren’t trained properly and ended up taking more wood than should have been allowed under a wildfire resilience scheme. “There’s a difference between what the loggers are told and what happens on the ground,” said Fiske. You have “inexperienced or young people who are underpaid, maybe English isn’t their first language, so there are a lot of barriers.”



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June 14, 2025 0 comments
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What It Took to Build the Death Star
Product Reviews

What It Took to Build the Death Star

by admin June 11, 2025


The ultimate manifestation of the Empire’s overwhelming belief in strength through fear, the Death Star is everything insidious and evil about the Imperial engine in Star Wars—as well as its inevitable downfall. But while the story of stopping the Death Star is well trod at this point, the story of just how it was built in the first place is much more complicated.

It’s not just complex because the Death Star’s construction took place over the course of decades, but because of that time frame, there requires a reckoning that the Death Star was not a strictly Imperial project. Born from designs engineered by the Geonosians, approved by the a top cadre of Republic military officials, and ultimately put into place by their transformation into the Death Star, the battle station is less of a manifestation of one specific evil—although there’s a case to be made that Palpatine’s guiding hand across all theses factions as Darth Sidious makes the Death Star an extension of his own malice—and more of a broader rot.

That, in a galaxy swept in the cycle of increasing interstellar conflict, the need for further power, and further atrocities to maintain that power, would inevitably manifest in a superweapon capable of destroying worlds in the blink of an instant. The Death Star was always going to happen, in some way: it was just a question of who got there first.

The Plans

© Lucasfilm

Although ideas of planetary-scaled superweapons had existed in the history of the galaxy for thousands of years, the idea for the battle station that would become the first Death Star came from the minds of the Geonosian peoples. Lead by by the weaponsmiths of the Geonosian Archduke, Poggle the Lesser, the design for the “Ultimate Weapon,” as it was simply known, was presented to Count Dooku and the nascent Separatist confederacy at the first battle of what would become the Clone War. Taken away by Dooku for safekeeping, the designs found their way to Dooku’s Sith Master, the disguised Chancellor Palpatine; the confederacy had financial powerhouses in allies to back the project, from the Techno Union to the Trade Federation, but the Geonosian’s designs were unfinalized by the time of the outbreak of the war.

Palpatine would keep the weapon plans secret for almost a year after the war began, eventually revealing the plans to a cadre of Republic advisors shortly after the second Battle of Geonosis in 21 BBY. Convincing these officials that the plans had emerged shortly after that battle—and after the Republic’s own special weapon development teams had failed to design several of their own large-scale superweapons in an attempt to find a swift and decisive end to the conflict—and were evidence of the Separatist’s own project to construct a planet-killer, Palpatine successfully petitioned that the Republic use the plans to build their own first.

Development of the battle station began in the utmost secrecy: the Jedi Order, although commanders of the Republic’s armed forces, were kept out of meetings discussing the logistical and funding hurdles necessary for a creation of its scale. In time, the Republic gathered select senators, representatives of massive shipyard worlds like Corellia and Kuat, as well as top researchers and military officers (including a young Orson Krennic, a Lieutenant Commander at the time), preparing to lay out construction in the orbit above Geonosis, now firmly under Republic occupation.

Republic Construction…

Increased funding driven by Senate support of the war effort allowed early construction of the battle station to begin hastily. As the asteroids around Geonosis were mined for raw material, droid factories occupied after the battles to secure Geonosis were put to task refining the materials needed for early phases of construction. While flotillas of ships carried materials around the Geonosian system, and limited construction was provided by sentient-operated machinery, most of the initial phase of construction was automated. Less than a year into construction, the battle station’s basic superstructure had been completed, moving on to the construction of an equator band and further support bands to lay the ground work for the construction of the station’s hull.

That next phase came with a grim realization however: in order to continue building the station at any sort of speed to outpace the Separatists’ own potential rival construction (even though one ultimately never existed), the Republic needed sentient labor. Although initial plans to petition the Kaminoans for a cloned workforce fell through, Krennic managed to surreptitiously negotiate a deal with the detained Poggle the Lesser: in exchange for safety and Republic cooperation, Lesser would task the Geonosian people with helping construct the station, knowing that hives of worker drones would tear each other apart without a project to be focused on.

Tens of thousands of Geonosian drones helped rapidly complete the next phases of manufacturing, with Krennic promoted for his initiative to oversee the creation and installation of the large dish on the station’s northern hemisphere, made to house the eventual superweapon that was still being researched and developed. But Geonosian productivity was not to last. A mixture of mistreatment by Poggle’s demands and delays leading to drones going idle—leading to mass executions when the Geonosian genetic predisposition for drones to fly away to their hives without work kicked in—bred resentment among the working castes until large scale riots broke out in 19 BBY, destroying months of work while also providing a cover for Poggle the Lesser to escape the Republic and flee back to the confederacy.

His freedom would be short lived, however: the Clone Wars were soon drawing to an end, and Poggle was just one of the several remaining members of the Separatist hierarchy that would be assassinated on Mustafar by Palpatine’s agent, and new apprentice, the fallen Anakin Skywalker. And although the Clone Wars ended without a Separatist planet-killer ever emerging, the nascent Galactic Empire was not going to let the Republic’s work go to waste.

… And Imperial Continuation

© Lucasfilm

Almost immediately after the proclamation of Palpatine’s New Order, the battle station was christened with its ultimate name: Death Star. Although secrecy around the project initially remained as tight as it had in the Republic era, completion of the Death Star project was formally handed over to the Imperial Navy, spearheaded by the command of Wilhuff Tarkin and Orson Krennic.

With the hull and interior work on the Death Star well and truly underway, focus turned onto developing the station’s eventual superweapon. Krennic headed up Project Celestial Power, ostensibly an Imperial scientific thinktank meant to leverage research in the energy-conduction capacity of kyber crystals as a way to aid worlds ravaged by the damage of the Clone Wars by providing cheap, sustainably efficient power systems. Enticing his longtime pacifist friend and noted kyber researcher Galen Erso to Celestial Power, Krennic simultaneously oversaw the weaponization of Celestial Power’s research for the Death Star superlaser while also surreptitiously harvesting Republic-protected “legacy worlds” across the galaxy for further resources to fuel the Death Star’s construction.

But just as early a continued shadow lingering over the Death Star’s long construction emerged, as Tarkin and Krennic alike tussled for superiority within the Imperial regime. Tarkin kept a distance from the Death Star initially, scapegoating Krennic for any delays on the project in the hopes he could swoop in near the climax of its completion to take command and credit. Krennic, meanwhile, also secretly arranged for military distractions to keep Tarkin occupied and away from direct responsibilities.

But it was Krennic who would suffer for one of the Death Star’s first major setbacks. Although Galen Erso’s research had allowed for great advancements to be made in developing the battle station’s superlaser weapon, the scientist eventually realized that his kyber research—fueled by the recovery and acquisition of the crystalline material from various worlds and fallen Jedi in the wake of Order 66—was being used for military purposes in the wake of the disastrous first test-firing of the superlaser on the planet Malpaz. The incident destroyed both the secondary Celestial Power facility testing the weaponry and the planet’s nearby capital, killing over 10,000 civilians in the aftermath, and although further tests would begin to refine the superlaser’s safety, revealing to Erso Krennic’s true goals for his research.

Recruiting the rebel operative Saw Gerrera, Erso arranged for he and his family to be rescued from Project Celestial Power’s primary facility on Coruscant, escaping to the planet Lah’mu, where they would stay in secrecy away from Krennic’s searching eyes for several years. Krennic was demoted for the loss of his top scientist, and Tarkin officially took oversight of the Death Star’s construction.

Betrayals and Delays

Even aside from the initial loss of Galen Erso—who would be retrieved four years later by Krennic and forced into continued research on the Death Star—part of the reason for the Death Star’s lengthy construction period was due to almost constant setbacks and security issues, even as the Imperial Security Bureau sought to stamp out any rumors pertaining to the project’s existence, both among the Imperial populace and all but the highest echelons of military command.

The Empire pressed slaves of multiple species, including Wookiees imprisoned during the occupation of Kashyyyk, as well as commandeered manufacturing facilities all over the galaxy, to build manufacture myriad components for the Death Star. But it also needed to develop a vast security network to obfuscate the transport of materiel to Geonosis’ orbit for the Death Star’s construction, spread out across three primary outposts: Desolation Station, primarily responsible for research as well as development of crucial station systems like its hyperdrive engines; Rampart Station, a logistics hub responsible for maintaining the supply lanes to and from construction; and Sentinel Base, the military and security garrison tasked with defending the construction project in secret.

Tarkin would eventually take over management of Sentinel Base for several years, while Krennic would oversee direct construction on the Death Star, but the sheer bureaucratic and logistical complexity, wrapped up in layers of paranoid secrecy, mired the Death Star project in a litany of setbacks. The sheer scope of the project required people and resources from all over the galaxy working in tandem, while also paradoxically not being allowed to know what exactly they were working on outside of their limited contributions. As much as the ISB could contain leaks, inevitable rumors about supply chains and the project would lead to years of insurgent activity undermining the already delicate logistical network supporting construction—and beyond that, increasing internal dissatisfaction from long-time former Republic talent tasked with developing the station from its earliest days increasingly abandoned the seemingly doomed project, leading to a brain-drain that stymied further development.

One of the most prominent setbacks to the Death Star’s construction almost inadvertently exposed its existence to the galaxy. In around 14 BBY, an insurgent cell lead by the former Republic Intelligence officer Berch Teller managed to stage a successful raid on Sentinel Base as an act of vengeance against Tarkin for his role in a violent crackdown against Republic-backed partisans on the moon Antar 4 after the Clone Wars, beginning a brief campaign of public resistance backed in secret by one of Tarkin’s fellow admirals, Dodd Rancit, who Tarkin had replaced as commander of Sentinel Base.

A failed raid on a supply convoy destined for Geonosian orbit put an end to Teller’s cell and Rancit’s complicity—and saw Tarkin’s elevation to the rank of Grand Moff, putting him in broad command of the Outer Rim as well as his duties with the Death Star project—but the public cover-up to obfuscate the military failure in the admiral’s betrayal exposed a broader secret: the Empire was building something above Geonosis, but no one could discover what.

Completion and Revelation

© Lucasfilm

As the reign of the Empire continued, the Death Star slowly continued to slowly coalesce. Five years after its near exposure by the Teller insurgency, enough construction of the Death Star’s engine and hypedrive systems—as well as another near-discovery by Saw Gerrera’s partisan activities—prompted the Empire to relocate the Death Star from Geonosis’ orbit to the planet Scarif, exterminating the Geonosian race to maintain its secrecy.

By 5 BBY, the implementation of the Public Order Resentencing Directive in response to a rebel heist of Imperial payroll on the planet Aldhani pressed legions of imprisoned peoples across the galaxy into construction of Death Star materials and components. Meanwhile, while continued research into the final details of the Death Star’s energy and weaponry systems—continued under the public and internal message as being for Emperor Palpatine’s continued energy projects—eventually saw Krennic and the ISB launch a years-long propaganda and occupation campaign on the planet Ghorman, attempting to oust the native populace and strip-mine the world for supplies of the mineral Kalkite, necessary to the final completion of the reactors that would power the Death Star’s superlaser.

By 1 BBY, the Death Star was all but completed under Krennic’s supervision; he had re-risen through the ranks to become director of the Advanced Weapons Research division. But leaks of the Death Star’s existence—inadvertently through the appropriation of years of hoarded intelligence files by the ISB supervisor Dedra Meero, betrayed by the ISB mole Lonni Jung—to the rebel operative known to the ISB as “Axis,” Luthen Rael, sparked a chain reaction that would lead to the formal beginning of the Galactic Civil War.

Completed just days before Rebel Alliance intelligence forces managed to confirm the existence of the superweapon, the Death Star was first officially tested with the firing of its superlaser at the planet Jedha, wiping out its capital city as well as devastating most of the planet, and then at Scarif itself, when Tarkin commandeered the station in an attempt to stop Alliance forces assaulting the facilities on the world from obtaining the Death Star’s schematics. Now fully operational, the time for secrecy was over: the dissolution of the Imperial Senate with the debut of the Emperor’s grand new deterrent showed the regime’s confidence in the Death Star’s capacity to put an end to the burgeoning Rebel Alliance almost as soon as the war had begun.

But we know how that went, don’t we?

Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.



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MindsEye studio execs depart Build a Rocket Boy, one week before game's debut
Game Updates

MindsEye studio execs depart Build a Rocket Boy, one week before game’s debut

by admin June 3, 2025


The Chief Legal Officer and Chief Financial Officer at MindsEye developer Build a Rocket Boy have left the company, a week before the game’s release.

Writing on LinkedIn, former CLO Riley Graebner said he was “proud” of what the team has accomplished during his time there, stating that during his tenure the company had “doubled” in size, to “over 450 employees”. Graebner did not give a reason for this departure.

In addition, Build a Rocket Boy’s CFO Paul Bland has also left the company after two years.

The Death of Console Exclusives Is Inevitable and I Don’t Know How I Feel About It. Watch on YouTube

Over on the MindsEye Discord, many have expressed concern that two key members of the Build a Rocket Boy team are leaving so close to the game’s release. As a reminder, MindsEye is launching on 10th June, across PS5, Xbox Series X/S and PC.

“It could be a sign of very troubling internal affairs, or [they] don’t want to deal with potential legal issues if MindsEye comes out broken,” one member has speculated.

“Trying to keep an open mind, but that’s sus indeed..,” another wrote. “People don’t bail right before they think they’re releasing a hit usually. If you were the CFO at Rockstar a week out from GTA6 launch, would you resign?”

Eurogamer has contacted Build a Rocket Boy for further comment on Graebner and Bland’s departures.

Image credit: LinkedIn/Eurogamer

Word of Graebner and Bland’s departures from Build a Rocket Boy come days after the studio’s co-CEO Mark Gerhard suggested the negative reaction to MindsEye so far had been paid for in a “concerted effort” against the studio ahead of its release.

In an exchange on the MindsEye Discord server, Gerhard was asked if he believes “all the people who reacted negatively were financed by someone”, to which he replied: “100 percent.”



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Darth Vader swinging his Lightsaber
Esports

Fortnite gives players Darth Vader AI tech to build talking NPCs

by admin June 3, 2025



Epic just gave Fortnite creators the same AI tech that powered Darth Vader’s controversial debut.

When Fortnite’s Darth Vader started talking, things went downhill fast. The AI-powered NPC voiced with permission from James Earl Jones’ estate, cursed, glitched, and set off alarms. Union actors cried foul. SAG-AFTRA filed a complaint. And suddenly, Epic was at the center of a digital rights battle.

However, during the State of Unreal showcase, Epic had a different narrative, claiming the Darth Vader AI NPC is an example of Fortnite and Disney “responsibly embracing emerging technologies.”

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So now they’re letting players do it too.

Fortnite will let you create your own AI NPC

During the showcase, Epic dropped the mic: the AI tools behind Vader will soon be in players’ hands.

A live demo showed how creators can build their own AI-powered characters with personalities, voices, responses, and even game-changing behaviors using a device called “Persona” in UEFN (Unreal Editor for Fortnite).

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The star of the demo is an AI-powered NPC, Mr. Buttons, a cosmic weirdo who is clearly based off of Portal’s Wheatley. His one goal was to convince players to press a glowing red button.

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“What brings you to this spectacular catwalk, my friend?” Mr. Buttons asked, oozing surreal charm.

The player hesitated. “What does the button do?”

“A gateway to glory… a symphony of – well, you get the idea,” replied Buttons, dodging the question.

It wasn’t scripted. The conversation ran live, powered by a large language model generating unscripted, reactive dialogue in real-time. Just 20 lines built Mr. Buttons.

The AI didn’t just talk, it changed gameplay too. Pressing the button triggered a cascade of effects designed by the creator. And it wasn’t all chaos.

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(segment begins at 1:51:51)

Epic emphasized that devs can tightly control NPC personality, tone, and story direction through editable “facts” and prompts in code.

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They pitched it as storytelling evolution. “As game developers, our job is to entertain players, and AI is ultimately a tool to make games more fun and immersive,” they said during the demo. “It enables infinite possibilities for two-way dialogue, just like we saw with Darth Vader.”

In Fortnite’s future, the lines between player and playwright are gone. And your NPC might just insult you, then beg you to blow up the map.

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LDO Positron V3.2 Kit
Gaming Gear

LDO Positron v3.2 3D Printer Kit Review: Build Your Own Portable, Foldable, Adorable, Upside Down 3D Printer

by admin June 3, 2025



Why you can trust Tom’s Hardware


Our expert reviewers spend hours testing and comparing products and services so you can choose the best for you. Find out more about how we test.

The Positron is not your average 3D printer. It’s a flex, both from the designer who figured out how to fold a working printer into an empty filament box, and for those who decide to build one. Do you really need a tiny, portable, upside-down printer? No. Do you want one? Yes. Yes, you do.

I’ve been following the development of the Positron for years, and when I learned that LDO Motors was backing this project, I got excited. After all, LDO is well known for its high quality stepper motors and printer kits. We previously reviewed an LDO Voron 01 kit, and that printer is still in use today. The Positron is something different. It’s not exactly an everyday workhorse, but it’s easily a show-stopping travel printer.

Like a Voron, the Positron is for advanced makers. To build one, you need a 3D printer that can produce high-quality ABS or ASA parts. You also need to be more than a little handy with hex keys and have a basic understanding of electronics. Once it’s assembled, you’ll need to install Klipper, tune the printer, and set up sensorless homing, following directions online.


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The LDO Positron 3.2 kit is $674 from Matterhackers. The complete printed parts kit is available for an additional $35.

  • LDO Positron v3.2 3D Printer Kit at MatterHackers, Inc. US for $674.99

Specifications: LDO Positron 3.2 Kit

Swipe to scroll horizontally

Build Volume

180 180 x 165 mm (7.08 x 7.08 x 6.49 inches )

Material

PLA/PETG/TPU (up to 260 degrees)

Extruder Type

Bowden

Nozzle

0 .4mm

Build Platform

Glass bed with integrated heater

Bed Leveling

Manual + IR sensor

Filament Runout Sensor

No

Connectivity

WiFi, USB, Ethernet

Interface

3.5 in LCD touch screen

Machine Footprint

Folded 200 x 200 x 70 mm (7.87 x 7.87 x 2.75 inches)

Unfolded 200 x 200 x 270 mm (7.87 x 7.87 x10.62 inches)

Machine Weight

3kg (6.61 lbs), with case 5.6 kg (12.5 lbs)

Today’s best LDO Positron v3.2 3D Printer Kit deals

LDO Positron 3.2 Kit: Included in the Box

(Image credit: Tom’s Hardware)

This is a DIY printer kit that arrives as several boxes of parts. You will need to print a significant portion of the printer yourself, or you can purchase a complete kit with all the necessary parts from Matterhackers. It includes a travel case with room for the finished printer, LCD screen, detachable bed with its support, the 24V 200 Watt external power supply, power cord, and the spool holder. The printer is well-designed and folds easily without tools or much trouble at all.

We printed the Positron out of Polymaker Galaxy ASA for this review.

Design of the LDO Positron 3.2

(Image credit: Tom’s Hardware)

The Positron has several features that make it stand out: it’s truly portable and prints upside down. The printer was designed to fit into an empty 1KG filament box, though thankfully LDO upgraded the kit with a hard case that is suitable to use as an airline carry on bag. This makes it the only 3D printer that can easily travel with you by plane.

Its ability to print upside down may seem like a gimmick, but it’s actually part of the portability solution. The print head and motion system are on the base of the machine, with a folding gantry that suspends the print bed over the tool head.

It uses a glass bed, which seems incredibly old school, but is absolutely necessary. Because the nozzle is on the bottom of the build plate, the only way to see your first layer is if the bed is transparent. This poses a unique problem, with a unique solution: how do you heat a glass bed and still see through it? The bed is made of high temperature borosilicate glass, coated with a thin layer of Indium Tin Oxide on the non-printing side, which conducts electricity. The leads on the edges of the glass heat the bed, much like how an airplane windshield is defrosted.

(Image credit: Tom’s Hardware)

While watching the Positron do its upside-down printing is endlessly fascinating, it does have one drawback. Any oozing filament – or worse, a failed print – will usually find its messy home attached to the nozzle. If you are a neat freak, this leads to a lot of cleaning time.

(Image credit: Tom’s Hardware)

The motion system of the Positron is complicated, with one belt driving both the X and Y axis on linear rails. The Z axis is belted and runs on a linear rail as well, and all are driven by high quality LDO motors. The frame is made of machined aluminum parts with carbon fiber covers. The fit and finish of the manufactured parts is first-rate. The hotend is custom-made by Phaetus with a 90 degree bend at the V6 Style nozzle. The mainboard is custom-made by LDO and has a CM4 to do the heavy lifting for Klipper.

(Image credit: Tom’s Hardware)

To get the Positron into its case, it has to be folded. There is a lever to remove tension from the Z belt, and one thumbscrew to release the Z column and another to remove the bed holder, and that is it. To be fair, the printer fits in a filament box but the bed, screen, power brick, and spool holder do not. They do fit brilliantly in the included custom case.

(Image credit: Tom’s Hardware)

Assembling the LDO Positron 3.2

(Image credit: Tom’s Hardware)

Like a Voron, the Positron is a DIY project. You can source your parts from a bill of materials provided by the designers or buy a kit from several different manufacturers, like Matterhackers. Our kit came directly from LDO, which is the wholesaler. LDO is considered a superior kit for its high quality parts. All the wires are pre-crimped and marked, which is something you won’t find in cheaper kits. This can save you hours, if not days, of work.

The multitudes of metric hardware and heat set inserts are in labeled bags and in sufficient numbers for spares.

Building the Positron V3.2 can take days of printing and a solid weekend of assembly time, especially if you’re taking your time to make good-looking, functional parts. We used Polymaker ASA in Galaxy Blue and Galaxy Black, printed with 4 walls and 40% infill.

Complete assembly instructions are beyond the scope of this review, but LDO has an excellent assembly guide at https://ldomotion.com/p/assembly/Positron-V32. There are also social media channels run by the Positron team, which are very helpful should any questions or problems arise.

Leveling the LDO Positron 3.2

(Image credit: Tom’s Hardware)

The Positron 3.2 has an IR sensor on the tool head, but leveling is still challenging. It was inconsistent due to a wiggle in the socket that secures the bed to the carriage block – this was eventually solved by carefully adding more CA glue to the socket. The bed has a 3-point system that requires manual adjustment with a slip of paper. Two adjustment screws are in the front, while the third point in the back is adjusted in the software. Klipper makes finding the Z height fairly easy.

The bed should be re-leveled every time it is taken off the printer. Since the bed is glass, you may find yourself leveling it after every print.

Klipper makes finding the Z height fairly easy.

Loading Filament on the LDO Positron 3.2

(Image credit: Tom’s Hardware)

The Positron uses a table-top spool holder positioned just behind the machine, and material is loaded into an awkward port attached to the base of the machine. Loading and unloading can be done from the touch screen or from the Fluidd interface on a network PC. The load and unload routines work fine, but be aware that if you already have filament partially loaded, hitting load will make a mess on your nozzle as the filament is extruded.

Preparing Files / Software for LDO Positron 3.2

(Image credit: Tom’s Hardware)

The Positron 3.2 doesn’t come with slicing software, but OrcaSlicer has a profile for it. Files are sliced in the normal manner, saved, then loaded into the printer over your network or with a USB stick.

Printing upside down can affect overhangs a little bit differently, but not enough to really be a concern.

Printing on the LDO Positron 3.2

The Positron doesn’t come with test filament, so you’ll definitely want to check out our guide to the best filaments for 3D printing for suggestions. It does a great job with PLA, PETG and TPU. We printed quite a lot with the Positron, but here’s a few of my favorite prints.

The first print on a newly built kit printer can be an adventure, so I started off with a trusty ol’ Benchy. I used OrcaSlicer’s default speeds and standard Speed Benchy parameters: 2 walls, 3 top and bottom layers, 10 % grid infill, a .25 layer height and .5 layer width. I also turned off minimum layer times to give it a bit more pep. It took 34 minutes and 45 seconds.

This boat is a little bit rough, but its shape is well-defined, and no signs of ringing. This was printed in Polymaker gray Polyterra PLA, so none of the defects are hidden.

3D Benchy (Image credit: Tom’s Hardware)

The next print was a vase mode rose that printed just perfectly at a .2 layer height at 25 mm/s in 1 hour 33 minutes in Polymaker Dual Shadow Red Matte PLA. The layers are even and there’s just a bit of goobers on the last layer that were easily brushed off.

Lytta’s Spiral Vase Rose (Image credit: Tom’s Hardware)

This Articulated Shrimp highlights the strangeness of printing upside down. This printed with the back and antenna of the shrimp on the glass, with the legs hanging downward. It said it could print without supports, but upside down the legs are a rough looking. The sides are very nice and the antenna came off the glass without any trouble at all.

Mattes’s Articulated Shrimp (Image credit: Tom’s Hardware)

For PETG, I printed a vase in a smoky grey translucent from Bambu Lab at a .2 layer height and average of 35mm/s speed. It only took 2 hours 29 min and maxed out the Z height of the printer. The lines are somewhat noticeable, but the print is strong and flexible.

One of Cbobo2ucu’s Bulb Vase Trio. (Image credit: Tom’s Hardware)

TPU is always a challenge with Bowden extruders, but the Positron gave it an excellent try. Unfortunately, I gave it a print that needed supports, so the bottom (top?) top of this massage ball is rough. The rest of it is really good, with smooth layer lines because it ran much slower than the PLA prints – an average of 40mm/s. It took 2 hours and 20 minutes to print in Bambu Lab’s red TPU for AMS.

Fresh Brewed Design’s TPU Massage Ball (Image credit: Tom’s Hardware)

Bottom Line

(Image credit: Tom’s Hardware)

The Positron is probably the only 3D printer you can carry on a flight as hand luggage, and if you put it on a table at a craft fair, you will not be able to stop talking about it with passers-by. After securing the bed mount, this printer has run successfully and leveled consistently, even after being folded up for storage multiple times.

It looks like a novelty…and heck, it is…but it’s a fun machine for makers looking for a tinkering project. The $674 price tag is steep, but you don’t buy this machine just because you need a printer.

Its build size is similar to other “mini” printers, which are easy to throw in the car, but not quite as portable as the Positron. If you want the experience of building a printer without having to print it out first, the Prusa Mini kit can scratch that itch for a couple of hundred dollars cheaper, with a price of $429. The Bambu Lab Mini is an even better deal with a $249 price tag for a single-color machine.

MORE: Best 3D Printers

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LDO Positron v3.2 3D Printer Kit: Price Comparison



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Trump Media raises $2.44b to build Bitcoin treasury
NFT Gaming

Trump Media raises $2.44b to build Bitcoin treasury

by admin May 31, 2025



Trump Media and Technology Group has closed a $2.44 billion private placement with roughly 50 institutional investors, aiming to establish one of the largest Bitcoin treasuries among publicly-traded U.S. companies. 

The offering included the sale of 55.8 million common shares at $25.72 each, generating $1.44 billion, and $1 billion in 0% convertible senior secured notes due 2028, convertible at $34.72 per share.

Net proceeds of approximately $2.32 billion will be used to acquire Bitcoin (BTC) and fund general corporate operations. Crypto.com and Anchorage Digital will handle custody for the Bitcoin treasury.

Bitcoin and ‘financial freedom’

Trump Media, operator of Truth Social, Truth+, and Truth.Fi, said the deal boosts its liquid assets above $3 billion. 

CEO Devin Nunes described the move as a step toward “financial freedom,” aligning with the company’s crypto-first strategy and broader vision for expansion in the “America First economy.”

The announcement follows recent plans from Trump Media to partner with Crypto.com on crypto-focused ETFs and financial services. 

With the addition of Bitcoin to its balance sheet, Trump Media joins a growing number of firms, including those of Strategy and GameStop, which are using debt and equity raises to accumulate crypto.

The offering was led by Yorkville Securities and Clear Street, with Cantor Fitzgerald acting as financial advisor. Legal counsel was provided by Nelson Mullins for the company and Reed Smith for the placement agents.

DJT shares climbed on the news Friday, recovering some ground after a 10% dip earlier in the week. The stock remains down over 36% year-to-date.



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  • XRP holds $2.80 support as bullish retest signals potential new highs
  • Fitbit’s AI health coach is the first I might actually be interested in
  • BioShock 4 Hit With Mass Layoffs After A Decade Of Spinning Its Wheels
  • Can this memecoin achieve its goal to turn $20,000 into $1 million?
  • Bitcoin Demand Cools While “Crypto Capital is Getting More Selective,” OKX’s Gracie Lin Warns

Recent Posts

  • XRP holds $2.80 support as bullish retest signals potential new highs

    August 21, 2025
  • Fitbit’s AI health coach is the first I might actually be interested in

    August 21, 2025
  • BioShock 4 Hit With Mass Layoffs After A Decade Of Spinning Its Wheels

    August 21, 2025
  • Can this memecoin achieve its goal to turn $20,000 into $1 million?

    August 21, 2025
  • Bitcoin Demand Cools While “Crypto Capital is Getting More Selective,” OKX’s Gracie Lin Warns

    August 21, 2025

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About me

Welcome to Laughinghyena.io, your ultimate destination for the latest in blockchain gaming and gaming products. We’re passionate about the future of gaming, where decentralized technology empowers players to own, trade, and thrive in virtual worlds.

Recent Posts

  • XRP holds $2.80 support as bullish retest signals potential new highs

    August 21, 2025
  • Fitbit’s AI health coach is the first I might actually be interested in

    August 21, 2025

Newsletter

Subscribe my Newsletter for new blog posts, tips & new photos. Let's stay updated!

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