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Crypto Trends

Brazil’s Mercado Bitcoin Bets on ‘Invisible Blockchain’ Approach to Build Financial Super App

by admin October 4, 2025



Twelve years after launching as a cryptocurrency exchange, Mercado Bitcoin aims to be something entirely different.

Less focused on price charts and trading pairs, the São Paulo-based company now talks more about Brazil’s central bank’s PIX payments, digital fixed income, and streamlined remittances.

Mercado Bitcoin’s head of corporate development, Daniel Cunha, told CoinDesk in an interview on the sidelines of the exchange’s DAC 2025 conference that the firm wants to become the app where Brazilians manage their financial lives. A kind of “super app” for spending, saving, and investing.

Yet, calling MB a “super app” may not quite capture the essence of the strategy. Its leadership prefers a different term: a financial hub that blends legacy finance with blockchain, letting users tap into both without needing to understand either.

“The revolution happens when the protocol disappears,” Cunha told CoinDesk. “The customer doesn’t want to hear about blockchains and tokens. They want to know the rate, the risk, and the maturity date,” he said, referring to the exchange’s tokenized fixed income offerings.

‘Invisible blockchain’

That thinking has reshaped how MB presents itself to users. Instead of relying on crypto-native vocabulary, the company now emphasizes features in its offering. One major change involved scrapping the term “tokenization” in user-facing materials altogether, Cunha said.

“We tried a ton of variations,” Cunha said. “When we stopped saying ‘token’ and started saying ‘digital fixed income,’ things took off.” The idea is to have a product whose backend is powered by blockchain technology, but the frontend remains more recognizable to the masses.

Essentially, MB’s bet is that “invisible blockchain” is the next frontier.

“We’re going to see a lot of people use blockchain without realizing they’re using blockchain,” MB said. “That’s when you know the revolution has happened.”

The firm’s flagship blockchain-based investment products focus on tokenized private credit, a segment it believes is underserved and ripe for disruption in Brazil.

Brazil ranks among the top five countries for retail crypto usage, according to Chainalysis’ Global Crypto Adoption Index. MB is positioning itself as an answer to a pain point common in the country through a stablecoin-based remittance service.

A pivot from trading

Despite all the new initiatives, MB’s core business, crypto trading, still accounts for the majority of its revenue. But that balance is shifting.

At its peak, trading made up 95% of the firm’s income. Today, that number is closer to 60%, with the rest coming from payments, custody, tokenized investments, and services like asset management. Over time, the company expects trading to fall below 30%, Cunha revealed.

As part of that shift, the firm is also expanding geographically. It now has a client-facing operation in Portugal and is building institutional channels in the U.S., aiming to link capital and investment opportunities across markets.

Mercado Bitcoin, where a significant portion of assets under management are made up of small and medium enterprises’ treasuries, expects to surpass 3 billion reais ($563 million) in tokenized credit issuance by year-end. About 20% of assets under custody on the platform are now tokenized real-world assets (RWAs), up from virtually zero just a few years ago.

The pivot sits within a wider push to build “financial super apps.” Coinbase CEO Brian Armstrong has said Coinbase aims to be a crypto-powered “super app” that would provide “all types of financial services.”

Beyond crypto, fintechs such as Revolut and Paytm are bundling payments, lending and investing. The playbook borrows from WeChat and Alipay, apps that bundle social, financial, and other features.

Read more: Crypto Exchange Mercado Bitcoin to Tokenize $200M in Real-World Assets on XRP Ledger



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October 4, 2025 0 comments
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ICE Wants to Build Out a 24/7 Social Media Surveillance Team
Product Reviews

ICE Wants to Build Out a 24/7 Social Media Surveillance Team

by admin October 3, 2025


United States immigration authorities are moving to dramatically expand their social media surveillance, with plans to hire nearly 30 contractors to sift through posts, photos, and messages—raw material to be transformed into intelligence for deportation arrests and raids.

Federal contracting records reviewed by WIRED show the agency is seeking private vendors to run a multi-year surveillance program out of two of its little-known targeting centers. The program envisions stationing nearly 30 private analysts at Immigration and Customs Enforcement facilities in Vermont and Southern California. Their job: Scour Facebook, TikTok, Instagram, YouTube, and other platforms, converting posts and profiles into fresh leads for enforcement raids.

The initiative is still at the request-for-information stage, a step agencies use to gauge interest from contractors before an official bidding process. But draft planning documents show the scheme is ambitious: ICE wants a contractor capable of staffing the centers around the clock, constantly processing cases on tight deadlines, and supplying the agency with the latest and greatest subscription-based surveillance software.

The facilities at the heart of this plan are two of ICE’s three targeting centers, responsible for producing leads that feed directly into the agency’s enforcement operations.The National Criminal Analysis and Targeting Center sits in Williston, Vermont. It handles cases across much of the eastern US. The Pacific Enforcement Response Center, based in Santa Ana, California, oversees the western region and is designed to run 24 hours a day, seven days a week.

Internal planning documents show each site would be staffed with a mix of senior analysts, shift leads, and rank-and-file researchers. Vermont would see a team of a dozen contractors, including a program manager and 10 analysts. California would host a larger, nonstop watch floor with 16 staff. At all times, at least one senior analyst and three researchers would be on duty at the Santa Ana site.

Together, these teams would operate as intelligence arms of ICE’s Enforcement and Removal Operations division. They will receive tips and incoming cases, research individuals online, and package the results into dossiers that could be used by field offices to plan arrests.



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October 3, 2025 0 comments
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Marlin lever-action rifle in Delta Force
Esports

Best Marlin Lever-action rifle build in Delta Force

by admin September 29, 2025


Screenshot by Dot Esports

Time to bring in the bounty.

|

Published: Sep 28, 2025 08:18 pm

Season War Ablaze introduced Raptor to Delta Force, a Recon Operator who’s a bounty hunter by trade. To go alongside him, and to fulfill your Western fantasy, there’s also the Marlin Lever-action rifle.

The Marlin Lever-action rifle has two distinct playstyles. One is long-range, focusing on stability and control. Second is close-range, with high fire-rate and hip-fire accuracy. Since it’s a marksman rifle, this guide covers the long-range build, but you can still have a ton of fun with this weapon when built into accuracy.

Here’s our best Marlin Lever-action rifle build in Delta Force.

Best Marlin Lever-action rifle build in Delta Force Warfare

Nice and simple. Screenshot by Dot Esports

While still important, the long-range build doesn’t need as much control as other weapons, like assault rifles. At 100 rpm, you primarily need to increase stability to ensure the scope stays in place as much as possible when firing.

Here are the best attachments for the Marlin Lever-action rifle in Delta Force:

SlotAttachmentEffectOpticRecon 1.5/5 Adjustable Scope (personal preference)-8 Handling
+3 StabilityKillflashHoneycomb KillflashSignificantly reduces glint visibility
-3 Handling
-3 StabilityRight PatchKC Hound Handguard Panel+1 StabilityLeft PatchKC Hound Handguard Panel+1 StabilityBarrelMarlin Hunter Barrel+9 Range
+10 Control
-6 Handling
+5 StabilityUpper RailKC Hound Handguard Panel+1 StabilityRight RailDBAL-X2 Purple Laser-Light ComboIncreases Handling and Accuracy when enabled
-4 HandlingForegripCR Prism Hand StopIncreases Firing Stability and Firing Camera Stability
+6 ControlStockMarlin Stable Sniper Stock+2 Control
-2 Handling
+6 Stability

Marlin Hunter Barrel is designed for long-range combat, increasing effective range by nine meters, and offering more control and stability. There are three slots for KC Hound Handguard Panels to get more stability. Slot the DBAL-X2 Purple Laser-Light Combo in any of the remaining free barrel slots.

Foregrip doubles down on stability, along with the CR Prism Hand Stop. It increases both firing stability and firing camera stability. Similarly, the Marlin Stable Sniper Stock adds more stability and a bit more control.

This build doesn’t utilize any levers, which is a unique attachment for this weapon. The Marlin Rhino Lever increases damage, allowing for a one-shot to the body up close, but nullifies the range gains from the barrel. You could use it in a more aggressive playstyle, but then there’s also Marling Hummingbird Lever, which increases fire rate. Hummingbird Lever decreases headshot damage but still allows for a one-shot kill in Warfare with 102 damage to the head. Ultimately, it’s your pick when it comes to levers.

Here’s the share code for the Marlin Lever-action rifle build so you can start using it in your own games immediately:

  • Marlin Lever-action Rifle-Warfare-6HLM0IO011H58KOC0KN7T

Best Marlin Lever-action rifle calibration settings in Delta Force

Minor stat bumps. Screenshot by Dot Esports

There aren’t that many calibrations you can do on a Marlin Lever-action rifle with this setup. You can only adjust the barrel and the foregrip, where firing stability and extra control take priority, but you don’t want to lose too much ADS speed, either.

Here are the best calibration settings for the Marlin Lever-action rifle in Delta Force:

SlotSettingEffectBarrelWeight Limit: +50g+4 percent Firing Stability
-4 percent ADS Movement SpeedForegripPlacement: +2 Slot
Thickness: -20mm+4 percent Extra Control
-16 percent Stability When Moving
+4 percent ADS Movement Speed
-4 percent ADS SpeedOpticN/A

These settings increase firing stability and extra control by four percent each at the cost of four percent ADS speed. It’s a fairly minor calibration that you can adjust depending on the playstyle, but either way, it doesn’t have that much of an effect.

Dot Esports is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy



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September 29, 2025 0 comments
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GameFi Guides

Researchers Build Microscopic Gears Powered by Light in Milestone for Nano-Scale Machines

by admin September 28, 2025



In brief

  • Scientists etched working gear trains on a chip, driven solely by photon momentum.
  • The devices could someday power microfluidic pumps, reconfigurable optics, and tiny surgical tools.
  • Efficiency remains extremely low, making the work an elegant proof-of-concept, not a product.

Researchers have built microscopic machines—complete with working gears, racks, and pinions—that run entirely on light.

The study, published recently in Nature, marks the first time engineers have assembled functional “gear trains” at micrometer scales, harnessing photons rather than motors or wires to drive motion.

If the technology matures, then its future could look surprisingly practical. Light-driven micromotors could pump reagents in postage-stamp-sized diagnostic labs, steer mirrors inside ultra-compact cameras, or open and close valves in drug-delivery implants—no batteries or wiring required.

In data centers, swarms of these gear systems might reconfigure optical circuits on the fly, helping direct laser signals between chips. And in biomedical research, tiny optomechanical arms could one day manipulate single cells or proteins with pinpoint control, performing tasks now reserved for bulky, expensive instruments.

Tiny gears, big ambitions

The achievement, led by a team of physicists and engineers using standard semiconductor fabrication tools, demonstrates a long-sought bridge between photonics and mechanics: miniature machines powered and controlled by beams of light.

Each “metamachine,” as the authors call them, is etched onto a chip using lithography similar to that used for computer chips. When illuminated, the patterned metasurfaces redirect photons in such a way that their momentum—tiny though it is—translates into torque, setting the gears spinning.

The devices aren’t merely rotating discs. They include entire assemblies of interconnected parts, like trains of gears that transmit force, and rack-and-pinion systems that convert rotation into linear motion. By changing the polarization of the light or tweaking the metasurface geometry, the researchers can reverse direction or modulate speed.

They even coupled these microscopic engines to mirrors, demonstrating how mechanical movement could alter optical signals on demand—a tantalizing glimpse at reconfigurable optical circuits.

Yet, as with many dazzling breakthroughs, the results come with caveats that cast them more as proof-of-concept than practical prototype. The conversion efficiency is vanishingly small, around one ten-trillionth of the light’s energy.



In other words, these machines operate—but barely. The torque they generate is minuscule, the rotations slow, and the operation precariously dependent on precise illumination and stable environments. Thermal effects from absorbed light can introduce drift or damage, and the machines themselves face the timeless foes of mechanics: friction, wear, and contamination.

From lab curiosity to future tools

Still, the demonstration matters. For decades, researchers have tried to integrate moving mechanical components with optical and electronic systems at micron scales, only to hit engineering dead ends. Electrical micro-actuators demand wiring and contacts that become unmanageable at such dimensions. Chemical and magnetic drives bring complexity and incompatibility with chip manufacturing.

Light offers a non-contact alternative—if it can be tamed to do useful work. By embedding optical metasurfaces directly into the gear structures, the team has shown that photons can indeed serve as a power source, however inefficient, for linked mechanical motion.

The potential applications are wide-ranging, if distant. In microfluidics, light-driven pumps or valves might one day move molecules without electrodes or tubing. In sensing and optics, miniature mirrors and shutters could dynamically steer or filter light, building blocks for agile photonic circuits.

Biologists dream of micromechanical tools that can operate inside cells or manipulate microscopic organisms without wires or magnets. Even fundamental science could benefit: arrays of these tiny gears could help researchers study friction, adhesion, and wear at scales where surface forces dominate.

How it works, in miniature

What makes the approach particularly appealing is its compatibility with established chipmaking processes. The metamachines are fabricated from common materials using lithographic steps already routine in semiconductor foundries. That means, in theory, entire fields of microdevices—optical, mechanical, or even biological—could someday incorporate these structures as easily as adding a new layer of circuitry.

But realizing that promise will require solving a formidable list of problems. Light is an elegant power source, but a weak one; each photon carries only a wisp of momentum. Scaling up output may demand lasers so intense they introduce destructive heating. The gears’ tiny teeth must mesh with atomic precision, making them vulnerable to defects and dust. And while the study shows operation over hours, questions linger about longevity, repeatability, and control in realistic environments.

For now, the metamachines are best viewed as exquisite demonstrations of what’s possible rather than as ready-to-use components. But in a field where progress has long been measured in nanometers, even small steps can feel revolutionary. The vision of microscopic factories, weaving motion from beams of light, remains distant—but suddenly, it’s no longer imaginary.

Generally Intelligent Newsletter

A weekly AI journey narrated by Gen, a generative AI model.



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September 28, 2025 0 comments
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Build a tower city all the way to heaven in this spiritual, yet logistics-heavy strategy game
Game Updates

Build a tower city all the way to heaven in this spiritual, yet logistics-heavy strategy game

by admin September 26, 2025



The city-building genre is grossly overpopulated. Competing Simvilles predicated on wholly opposed theories about plumbing and traffic wardens stretch as far as the eye can see. As such, the genre must imitate real-life urban centres of the 20th century, and begin expanding vertically. Enter Stario: Haven Tower, the new strategy management sim from Chinese developers Stargate Games, in which you build upward through the realms of Sand, Mist, Rain, Frost, and Clear Skies until finally, your city stands among the Stars.


Accomplishing this will require a fair amount of faith, but above all – yes, literally above all, ha ha – it will require a mastery of resourcing and logistics. You will need to stretch water pipelines between city layers, set up balloon deliveries, and engage in shrewd bartering with the flying turtles that, for some reason, keep showing up at your window. You will also need to think about reinforcing the foundations and/or managing the city’s mass with “lattice-like aerial platforms” and so forth.

Watch on YouTube


Stario enters early access today, and I’ve just procured a code from one of the flying turtles that periodically appears at my window, asking me to write about a videogame. As such, I can’t give you much sense of how it plays, but I like the concept’s blend of mysticism and heavy engineering, though I have reservations about the in-game vocabulary. You can build sacred beacons to raise the morale of your, ugh, “Towertizens”, together with ritual platforms that can be used to meddle with the weather.


If nothing else, it cuts an intriguing figure. The architecture is ornate and colourful but also, curiously muted in places, almost a little spreadsheety. There’s a flat interface that floats next to your tower and drifts about when you rotate the camera, not quite ruining the view.


Anyway, I hope to fit in some time with this over the coming weeks, but given the abundance of town-tenders round these parts, I figured you’d like to hear about it now. Food for discussion about this very busy genre, if not a thing to immediately purchase. Stario: Haven Tower will remain in early access for 6-12 months, according to the developers – you can read more on Steam.



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September 26, 2025 0 comments
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New Baldur's Gate 3 Native Steam Deck Build Features Better Framerate And Faster Load Times
Game Updates

New Baldur’s Gate 3 Native Steam Deck Build Features Better Framerate And Faster Load Times

by admin September 24, 2025


Larian Studios has released Hoxfix 34 for Baldur’s Gate 3, and it brings with it a native Steam Deck build of the game. The team says this build should feature better framerate, lower loading times, and smoother gameplay. 

Before today’s hotfix, Baldur’s Gate 3 ran decently on Steam Deck via a Proton build, but it came with some noticeable drawbacks, like a sometimes-unstable framerate and fuzzy resolution. Though we haven’t tested it ourselves, it sounds like Larian’s new native Steam Deck build will be the best way to play Baldur’s Gate 3 on the go moving forward. 

 

“This is not just good news for Steam Deck users either,” the hotfix notes read.” The work the team has put into this build also means that everyone will get to enjoy overall improvements to the way game models are streamed on all platforms, which should reduce framerate spikes in busy areas, such as the Lower City in Act 3.”

Elsewhere in the notes, Larian has addressed various questions players might have about their saves and other aspects of transitioning to this new native build. Head here for more on that. Hotfix 34 is now live.

While waiting for your game to update, check out Game Informer’s Baldur’s Gate 3 review. 

Are you going to play Baldur’s Gate 3 on Steam Deck with this new build? Let us know in the comments below!



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September 24, 2025 0 comments
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OpenAI Teams Up With Oracle and SoftBank to Build 5 New Stargate Data Centers
Product Reviews

OpenAI Teams Up With Oracle and SoftBank to Build 5 New Stargate Data Centers

by admin September 23, 2025


OpenAI is planning to build five new data centers in the United States as part of the Stargate initiative, the company announced on Tuesday. The sites, which are being developed in partnership with Oracle and SoftBank, bring Stargate’s current planned capacity to nearly 7 gigawatts—roughly the same amount of power as seven large-scale nuclear reactors.

“AI is different from the internet in a lot of ways, but one of them is just how much infrastructure it takes,” OpenAI CEO Sam Altman said during a press briefing in Abilene, Texas, on Tuesday. He argued that the US “cannot fall behind on this” and the “innovative spirit” of Texas provides a model for how to scale “bigger, faster, cheaper, better.”

Three of the new sites, in Shackelford County, Texas; Doña Ana County, New Mexico; and a yet-to-be-disclosed location in the Midwest, are being developed in partnership with Oracle. The move follows an agreement Oracle and OpenAI announced in July to develop up to 4.5 gigawatts of US data center capacity on top of what the two companies are already building at the first Stargate facility in Abilene.

OpenAI claims the new data centers, along with a planned 600 megawatt expansion of the Abilene site, will create more than 25,000 onsite jobs, though the number of workers required to build data centers typically dwarfs the amount needed to maintain them afterwards.

The two remaining sites are being helmed by OpenAI and SB Energy, a SoftBank subsidiary that develops solar and battery projects. These are located in Lordstown, Ohio, and Milam County, Texas.

Stargate is one of several major US technology infrastructure projects that have been announced since President Donald Trump took office at the start of the year. OpenAI said in January that the $500 billion, 10 gigawatt commitment between the ChatGPT maker, SoftBank, Oracle, and MGX would “secure American leadership in AI” and “create hundreds of thousands of American jobs.”

Trump touted the mammoth initiative just two days after he returned to the White House, promising that it would accelerate American progress in artificial intelligence and help the US compete against China and other nations. In July, Trump announced an AI action plan that called for speedy infrastructure development and limited red tape as the US tries to beat other countries in the quest for advanced AI. “We believe we’re in an AI race,” White House AI czar David Sacks said at the time. “We want the United States to win that race.”

OpenAI initially framed Stargate as a “new company” that would be chaired by Softbank CEO Masayoshi Son. Now, however, executives close to the project say it’s an umbrella brand name used to refer to all of OpenAI’s data center projects—except those developed in partnership with Microsoft.

The flagship site in Abilene is primarily owned and operated by Oracle, with OpenAI acting as the primary tenant, according to executives close to the project. The buildout, which is being managed by the data center startup Crusoe, is on track to be completed by mid-2026, sources close to the project say. It is already running on Oracle Cloud Infrastructure and supporting OpenAI training and inference workloads, those sources add.



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September 23, 2025 0 comments
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Endless Legend 2's demo had its critics - here's how Amplitude are changing the early access build in response
Game Updates

Endless Legend 2’s demo had its critics – here’s how Amplitude are changing the early access build in response

by admin September 20, 2025



I confess, after reading the comments on yesterday’s Endless Legend 2 early access impressions, I am mortally afeared that I’m one of those accursed “positive outliers” I keep reading about in the Gamer Witchfinder Almanac. Seemingly, a fair portion of you were turned off by the recent Steam demo. You may be interested, then, to read specifics about how Amplitude have changed the game in response to demo feedback.


As detailed in a new Steam post, here’s what they think you liked. Firstly, the Tidefall mechanic, whereby the ocean retreats periodically to reveal extra playable terrain, and the regular Monsoons that sweep the land. “This was a core element of the game, and we were happy to see it having a real impact,” the devs write, adding that they tinkered a lot with the quantity of Monsoons and Tidefalls. Apparently, there were once eight smaller Tidefalls to every game of Endless Legend 2, so many that players began ignoring them.


They also reckon you’re keen on the asymmetrical faction design – “always a focus of Amplitude” – and that you’re mostly enjoying the art and sound, including the map design, characters and jingles for stuff like minor factions, or the weird echoey thudding you might hear during Monsoons.


Now for weaknesses. According to Amplitude, the bulk of the negative feedback concerned the user interface. “A quarter of reviews mentioned UI and only 30% of those comments were positive,” they note. “In reading all your feedback we realize it’s not as simple as making a few changes and we are looking at something larger. There are instances where we displayed the wrong or not enough information. There were UI and text bugs to fix and we think more is needed here, which will take some time.”


In particular, they’re looking at making the city screens more intelligible. “Adjacency, leveling districts, managing population, and having clear decisions on what to build next were all muddy,” the devs write. This is a “flow issue”, apparently, which I guess refers to how your eyeballs and attention move from one UI element to the next in the course of urban management.

Amongst other things, they might change up Districts so that you can select them from a construction list like Improvements, rather than picking a tile to build on first. “This will take time to change and won’t be in the initial Early Access, but we will be sharing concepts with you to get feedback,” the devs comment.


To belatedly update my impressions from yesterday, I haven’t had much of a problem with the UI in the early access build, but there were definitely a couple of moments this week when the verdant tile designs made it hard to discern, say, city centres, or units inside cities. It’s definitely rather busy, which is to be expected for a 4X strategy game with such florid factions and a turbulent expanding map. I also sometimes forgot what right-click and left-click do in different contexts. I don’t consider any of these deal-breakers, however.


Following on from those UI thoughts, Amplitude acknowledge that some players have found the colourful world a little too hallucinogenic. They’ve addressed this in early access by making city foundations clearer, so you know to build there, while getting rid of bugs (not the Necrophage) that caused blurriness, and adding more graphics options. They’ve also reduced the colour saturation of the terrain a little and made the all-important hexagonal grid lines more prominent, while shrinking certain fancier vegetation that players kept confusing with Anomalies.


“It’s a difficult balance between providing a lush, detailed world where you can see the leaves blow in the wind during monsoon, and still not have to strain or be confused when trying to see information you need to play,” the developers observe.


In my impressions of Endless Legend 2, I was most critical of the character writing. Demo players were also iffy about this side of the game. In their Steam post, Amplitude note that there are many more words in Endless Legend 2 than the 2014 original, including reams of character dialogue. “We want heroes to feel personal and deep,” they write. “They may be members of your council, have their own friends and enemies, and they talk directly to you and each other. But this additional granularity also came with issues.


“For Early Access we have updated the presentation of the dialog, we are cutting lines and events to focus on only the best and most suitable,” the devs continue. “In some cases, the wrong character would say something, or a character it didn’t make sense for, which we are fixing.” I definitely picked up on a few instances of the latter, but my overarching problem with the character writing is that the focus on characters doesn’t do certain factions justice. The Necrophage are a horde, not a cast. The Aspect are a reef, not an ensemble. That’s what I find attractive about them conceptually, at least.


Endless Legend 2 launches into early access on 22nd September. It’ll start off with five factions. They’re planning to add a sixth plus multiplayer and custom faction support before the 1.0 release next year. If you end up disliking it please don’t burn my house down.



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September 20, 2025 0 comments
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Build island factory towns for fat cats in Whiskerwood, the latest sooty strategy sim from Hooded Horse and the Railgrade devs
Game Updates

Build island factory towns for fat cats in Whiskerwood, the latest sooty strategy sim from Hooded Horse and the Railgrade devs

by admin September 19, 2025


Whenever possible, I like to sucker-punch everybody’s weekend plans by blogging the release of a huge 4X strategy game, factory sim or other managerial timesink last thing on Friday. In this case, I’m ambushing you with the avid rodent carpentry of Whiskerwood, the new city builder from Railgrade developers Minakata Dynamics and Manor Lords publishers Hooded Horse. It’s got 40 different commodities, an elaborate weather simulation, and a demo out now on Steam. Haha, yes! You are welcome.

In Whiskerwood, you are a mouse mayor setting up island colonies on behalf of some bastard fat cats. Yes, this one’s a straight-shooting allegory, but going by the release date trailer, any transferable learnings about the plight of the mouse proletariat come a distinct second to the joy of plaiting conveyor belts.

Watch on YouTube

“Though your ship arrives with an initial supply of resources and a starting band of mice, you must quickly establish core structures, essential services, and production capabilities to ensure continued growth and prosperity,” comments the Steam page. “Establish waste management and healthcare facilities, ensure buildings are properly heated and maintained, and send forth your mice to fell trees, mine mountains, and tend to the fields and fish.

“The cats will demand their due,” it goes on, “and your own citizens will abandon the colony if their needs aren’t met on a daily basis – you must strike a perfect balance between the needs of the mouse and the demands of the cat.” Cue opening bars of the Circle of Life.

Other bulletpoints stress the role of verticality. Given that you’re building on fairly titchy islands, you’ll soon need to layer them up by either plunging underground or stretching your production facilities up mountainsides. It doesn’t seem quite as extreme as All Wall Fall, in which your teetering metropoli are subject to actual real-time physics, but those mice factories do look rather cramped and precarious.

Your mice colonists have distinct attributes that fit certain tasks, together with preferences and weaknesses. Some are cool with labouring underground, others are all fine and dandy with air pollution. Up to a point, anyway. In good news for the bleeding hearts who feel bad about forcing virtual animals to breath smog for 100 hours, the Steam page suggests that you can one day overthrow the cats.

“Come rain or shine, the shipments must be fulfilled to feline satisfaction lest they call upon their henchmen to violently remind you of your duties,” it thunders. “Will you forever serve this oppressive paw? Or will you raise your whiskers in defiance?”

The game simulates a whole kaboodle of things. Different growing conditions per crop, for instance: you’ll want damp caves for mushrooms, good soil and sunlight for wheat, and high ground for potatoes. (I grow potatoes. I wasn’t aware they were best planted on hilltops.) If starting terrain conditions are suboptimal, you can lay hot water pipes to create greenhouse environments. All this and: naval combat! You’ll be able to send forth galleons of nautical nibblers to scout new islands and hopefully not get the shit kicked out of them by pirates.

One comparison is the beaver-powered Timberborn, one of our best building games, but I’m also slightly reminded of fellow Hooded Horse production Against The Storm, sans roguelike elements. Whiskerwood launches into early access on 6th November, and you can find that demo on Steam.



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September 19, 2025 0 comments
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Product Reviews

NVIDIA throws Intel a $5 billion lifeline to build PC and data center CPUs

by admin September 18, 2025


NVIDIA has today announced it will invest $5 billion in Intel as part of a new collaboration between the two companies. In a statement, NVIDIA said it would work with its ailing rival to “jointly develop multiple generations of custom data center and PC products.”

The partnership will focus on marrying NVIDIA’s class-leading GPU and AI chips with Intel’s ailing x86 CPUs. That includes Intel building “NVIDIA-custom x86 CPUs” for integration with the latter company’s AI products.

PC users, meanwhile, should expect to see Intel building and / or selling x86 chips that integrate NVIDIA’s RTX GPU chiplets. It’s not clear if this means the end of Intel’s in-house graphics silicon or if these products will focus on broadening access to NVIDIA’s high-end GPU technology.

The statement includes personal remarks from both NVIDIA CEO Jensen Huang, who says the deal “tightly couples” Intel’s x86 CPUs with NVIDIA’s AI technology. Intel CEO Lip-Bu Tan, meanwhile, says the deal will combine its CPU know-how, its “process technology, manufacturing and advanced packaging capabilities” with NVIDIA’s.

The partnership is interesting for a wide variety of reasons, including the fact few companies have opted to go with Intel’s foundry business to actually build chips. And that the momentum in the chip space has been pointed away from Intel for several years after several high-profile stumbles.

This breaking news story is developing, please refresh for more information.



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September 18, 2025 0 comments
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Recent Posts

  • One of Borderlands’ most hated characters seems to have been cut from Borderlands 4
  • Dyson Is Offloading Its V8 Plus Model, Now Cheaper Than Entry-Level Cordless Vacuums
  • Nintendo posts cute and mysterious animated short film, but is it teasing Pikmin?
  • Best FC Mobile 2nd Anniversary players tier list
  • PowerWash Simulator 2 launches later this month

Recent Posts

  • One of Borderlands’ most hated characters seems to have been cut from Borderlands 4

    October 7, 2025
  • Dyson Is Offloading Its V8 Plus Model, Now Cheaper Than Entry-Level Cordless Vacuums

    October 7, 2025
  • Nintendo posts cute and mysterious animated short film, but is it teasing Pikmin?

    October 7, 2025
  • Best FC Mobile 2nd Anniversary players tier list

    October 7, 2025
  • PowerWash Simulator 2 launches later this month

    October 7, 2025

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Welcome to Laughinghyena.io, your ultimate destination for the latest in blockchain gaming and gaming products. We’re passionate about the future of gaming, where decentralized technology empowers players to own, trade, and thrive in virtual worlds.

Recent Posts

  • One of Borderlands’ most hated characters seems to have been cut from Borderlands 4

    October 7, 2025
  • Dyson Is Offloading Its V8 Plus Model, Now Cheaper Than Entry-Level Cordless Vacuums

    October 7, 2025

Newsletter

Subscribe my Newsletter for new blog posts, tips & new photos. Let's stay updated!

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