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Smash Bros. Pro Dropped After Beerio Kart World Cup Incident
Game Reviews

Smash Bros. Pro Dropped After Beerio Kart World Cup Incident

by admin June 24, 2025


Joseph “Mang0″ Marquez, a long-time Smash Bros. player and two-time Evo champion, isn’t getting invited back to the next Beerio Kart World Cup. The esports pro was banned for inappropriate behavior during the livestreamed event and subsequently dropped from his team, Cloud9. “I’m sorry everyone,” he wrote afterwards. “Wish I was better. I had it all and fucking tossed it in the trashcan.”

Disney+ Pulls The Abyss Over Controversial Rat Scene — Again

The Beerio Kart World Cup event was organized by Twitch streamer Ludwig Ahgren and, for anyone unfamilliar with the general concept, featured various online personalities competing in the recently released Mario Kart World while driving under the influence. People got more inebriated as the tournament progressed, with Marquez in particular eventually ditching his Wario costume and walking around shirtless.

A clip from the livestream at one point showed him appearing to drunkenly dry-hump behind Twitch streamer Maya Higa who was sitting next to Emily “ExtraEmily” Zhang while they talked to the livestream camera. Multiple other clips show him seemingly continue to act inappropriately toward the pair at other points during the event. The livestream shows various people calling out Mang0’s behavior during the Mario Kart tournament, though it’s not clear that any of the organizers intervened at the time.

“I reached out to anyone who I thought might have felt uncomfortable and talked to them but also, and I already told Mang0 this, no longer inviting Mang0 to Mogul Moves events,” Ludwig said in a June 22 livestream, referencing his company that organized the tournament. “It’s a privilege to go to an event, the whole point of an event is it’s a fun thing to do, to have a good ass time and if somebody appearing jeopardizes somebody else having a good time that just can’t be a thing.”

On June 23, Marquez acknowledged the incident and said he had a problem with alcohol. “Sorry to everyone I’ve let down or hurt,” he wrote on X. “I know it just looks like I’m trying to save face but I genuinely feel so awful about it.. all I’ve done is reflect on my life and realized I’m a broken human I will try and redeem myself over time as I always do Gonna stop drinking immediately and get it together.”

Later that day, however, Cloud9, the team which Marquez has been representing in Smash Bros. tournaments for over a decade, announced it was parting ways with the esports player. “Following an internal evaluation, we have made the decision to release mang0 from Cloud9,” it wrote in a statement. “Regardless of tenure or accomplishments, the behavior demonstrated is entirely unacceptable and directly conflicts with our organization’s core values. We maintain a zero-tolerance stance regarding harassment or any other form of inappropriate conduct.”

It’s unclear how the Beerio Kart World Cup incident will impact Marquez’s involvement in the Smash Bros. competitive scene moving forward. One of the next big events, Supernova 2025, takes place in August. Currently ranked third among all Melee players, Marquez suggested he might be taking a break. “C9 dropping me. Probably getting banned from tourneys. Fucking shit man,” he wrote on X. “No one to blame but myself but man. Never though I could hit this low. Probably won’t hear from me for a while I’m sorry everyone.”

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June 24, 2025 0 comments
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AI Translation Of Smash Bros. Director's Comments About AI Misses Nuance, Sparks Outrage
Game Updates

AI Translation Of Smash Bros. Director’s Comments About AI Misses Nuance, Sparks Outrage

by admin June 24, 2025


After directing Super Smash Bros. Ultimate and then taking a break from game directing to moonlight as a YouTuber and educate fans about game design, Masahiro Sakurai recently revealed he’s returned to development to work on Kirby Air Riders for Switch 2. But this past weekend, a comment Sakurai made about companies using AI in production drew harsh criticism. According to some experts, the mini-outrage was spurred on by a poor AI translation of what Sakurai actually said, and shows the pitfalls of a media ecosystem that increasingly relies on machine translation to understand a global medium.

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“Super Smash Bros. Director Masahiro Sakurai says large scale game development is becoming too time consuming and unsustainable,” read a now-deleted summary of an interview Sakurai gave to ITmedia Business Online, a summary that rapidly spread on websites and subreddits over the weekend. “He believes Generative AI is an option to improve work efficiency.”

The summary relied on machine translation of what Sakurai had said, an increasingly common practice on social media where information sources for companies, many of which reside in Japan, are frequently in other languages (indeed X, formerly known as Twitter, has a translation tool directly built in, while places like Bluesky link out to Google’s tools). Amid growing criticisms that generative AI initiatives are just over-hyped plagiarism machines, many instantly lamented Sakurai’s apparent take. Et tu, Smash daddy? The revered developer notorious for working to the point of exhaustion who won fresh fans with his YouTube series was transforming into a problematic fave.

But translators and others fluent in Japanese quickly pushed back on interpretations that suggested Sakurai was outright endorsing using generative AI to make games. “It doesn’t at all come across as a full-throated endorsement so much as him shrugging his arms and saying he can’t think of much better,” Thomas James, who’s helped localize Monster Hunter Generations and Tales of Arise, among others, wrote on Bluesky. “Which is not a great look TO BE SURE, but I wanted to add my two cents as someone who can, like, read the actual interview.”

Screenshot: X / Kotaku

Freelance writer Kite Stenbuck, who covers games for RPG Site and reported on the interview for Siliconera, is fluent in Japaense and provided his own translation:

ITmedia: Game development is going large-scale and becoming more specialized and segmented. On the other hand, the market for indie games made by solo and small groups is also growing. How do you see the future of the gaming market?

Sakurai: To be honest, nobody knows what the future holds [TN: he used the proverb ‘The inch ahead is darkness’ which should mean that]. I think when we want to make a large-scale game like it is in the present day, it’d take so much labor that we’d go into a situation where it’s not sustainable. I feel like we cannot keep going on like this, but at this point, the one effective solution that comes to my mind would be something like Generative AI. I feel like we’ve come to a phase where we must change the schemes, for example by utilizing Generative AI to improve work efficiency. And we might enter an era where only companies that could deal well with those changes would survive.

Rather than Sakurai talking about what needs to be done or what he plans to do right now, the snippet about AI is situated in a series of hypotheticals about the future. While it’s notable that he’s not asked about AI directly, and instead brings it up himself voluntarily, it’s also one small throwaway thought in a longer interview that touches on a bunch of other topics. Plus we don’t even know specifically which tools Sakurai is think of here. Procedural generation and other techniques already prevalent in large games like Xenoblade Chronicles 3? Or actually using generative AI to make Smash Bros. character art and rig up animations for different costumes?

A good interviewer might follow up on these points but the subtle context clues that indicate the difference between wary warning and enthusiastic endorsement aren’t likely to come through in rough and dirty machine translations. “It’s the sort of nuance that a machine translator would have trouble picking up on because it means filling in blanks that it will never realize are there,” James told Kotaku. “So much of Japanese as a language, as you might be aware, operates by implication and shared assumptions between two people and with this wording in particular that Sakurai uses, no machine translation is going to reasonably pick up on what I’m talking about because the very context and tenor of the conversation itself informs how certain words and grammar are parsed in the Japanese.”

Fighting to preserve that nuance might be a losing game, especially online where so many conversations get flattened into familiar tropes and binaries to begin with. Though many threads and stories that originally shared the incomplete machine translation of Sakurai’s comments have since been locked, deleted, or updated, a less famous and popular developer probably wouldn’t get that level of follow-up and benefit of the doubt. Not to mention that there are still perfectly defensible reasons for being critical of Sakurai appearing to legitimize generative AI at all.

James argues that’s a difference between the American and Japanese contexts around AI and game development that goes deeper than translation mistakes. “AI discourse in Japan online is generally pretty far behind the west and criticism, while growing, mostly comes from outspoken individuals,” he wrote. “There is a lot of forced hype surrounding AI when it comes to advertising like in the west and certainly there are boneheads who actively shill for it, including in games. But overall at a social level, I would say it has yet to be subjected to the same level of rigor outside savvy creatives as abroad.”

The debate over what Sakurai actually said and meant is also a symptom of a growing problem in Western games media as sites lose sources and industry churn pushes out veteran staff (Kotaku once had three fluent Japanese speakers on staff at the same time). “Overall I do think it’s really concerning to see people recently trusting machine translators more than actual humans who have learned the languages,” Stenbuck told Kotaku. “Like, I do admit that the accuracy of machine translators has increased so much compared to the previous years, but there are still some phrases that are liable to be misinterpreted unless the translators know the exact context surrounding the statements.”

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June 24, 2025 0 comments
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An animated GIF showing the difference between a photoshopped image of Donald Trump in 2018 and the real image.
Product Reviews

Trump Just Silenced the Internet’s Alpha Bros Over Iran

by admin June 22, 2025


It was the kind of moment that usually lights up the manosphere.

U.S. bombs fell on Iran on June 21 in a dramatic military operation named “Operation Midnight Hammer” that destroyed three major nuclear sites: Fordow, Natanz, and Isfahan. President Donald Trump, in a televised address, warned that the United States might strike again if Iran did not agree to a diplomatic solution. In Iran, Foreign Minister Abbas Araghchi condemned the strikes during a press conference with reporters in Istanbul, saying: “My country has been under attack, under aggression, and we have to respond based on our legitimate right of self-defense.”

And yet… silence.

Not a word from the loudest voices in the online male influencer sphere, the manosphere. The digital brotherhood that usually has a take for every cultural moment suddenly had nothing to say. The loudest MAGA influencers, known for defining masculinity online through war metaphors, grindset sermons, and political firebombs, logged off.

The manosphere isn’t a single movement. It’s a chaotic constellation of figures from neoconservatives and libertarians to pro-Israel influencers, non-interventionist Christians, and Muslim masculinists. Together, they make up a vast online ecosystem that has shaped how millions of men, especially young ones, talk about politics, war, identity, and masculinity.

When Israel first bombed Iran on June 12, many manosphere figures were already at war digitally over whether the U.S. should get involved. Some like Ben Shapiro called for full-throated U.S. support for Israel. Others, like Matt Walsh, were firmly against American military intervention, citing Trump’s 2024 campaign promise to avoid foreign wars.

The internal feud spilled across timelines. In the week that followed, Walsh was attacked by his own followers for being insufficiently hawkish.

“Matt Walsh will become woke right,” one user posted on X, formerly Twitter. “I don’t relish that fact, because I like Matt, and he’s been one of my favorite conservative commentators for years.”

Walsh fired back: “This witch hunt is insane. You guys have lost your damned minds. Everything I’m saying about foreign policy right now is what I’ve been saying for as long as I’ve had a platform. So if me remaining incredibly consistent on the issues, and loyal to my friends, makes me ‘woke right,’ so be it.”

This witch hunt is insane. You guys have lost your damned minds. Everything I’m saying about foreign policy right now is what I’ve been saying for as long as I’ve had a platform, and even before that. Many of the “woke right” people (whatever that means) that I’m “cozy” with are… https://t.co/h0r6MLq14i

— Matt Walsh (@MattWalshBlog) June 19, 2025

Two days later, the bombs dropped. And the discourse… evaporated.

What followed wasn’t unity. It was absence.

The same influencers who had filled feeds with infographics, hot takes, and theological justifications for or against war suddenly stopped posting.

It was especially striking given the stakes. A U.S. president had taken the country into an undeclared conflict that could widen into a regional war or worse. For a group that presents itself as truth-tellers and alpha defenders of Western values, their silence looked less like stoicism and more like paralysis.

Charlie Kirk, founder of Turning Point USA and a close Trump ally, had warned days earlier that military action would alienate the young male voters who powered Trump’s comeback. But when the strikes happened, Kirk flipped.

“With the weight of the world on his shoulders, President Trump acted for the betterment of humanity,” Kirk posted on June 21. “For the next few hours, spare us the arm chair quarterbacking and instead trust our Commander in Chief.”

With the weight of the world on his shoulders, President Trump acted for the betterment of humanity. For the next few hours spare us the arm chair quarterbacking and instead trust our Commander in Chief.

— Charlie Kirk (@charliekirk11) June 22, 2025

Still, he hedged, trying not to lose followers who opposed intervention.

“Rejoicing because we dropped a bomb should be met with humility. Dooming should be met with cautionary optimism. The world is not over. Our best days are ahead.”

In times like this, I find a lot of people say stuff they’ll end up regretting. Hyper emotionality should be dismissed. Rejoicing because we dropped a bomb should be met with humility. Dooming should be met cautionary optimism. The world is not over. Our best days are ahead.

— Charlie Kirk (@charliekirk11) June 22, 2025

Others went quiet altogether. Patrick Bet-David, an Iranian-American entrepreneur who often criticizes the Ayatollah regime, merely wrote “Interesting” under Trump’s Truth Social post.

Interesting. pic.twitter.com/89yvCfSylj

— Patrick Bet-David (@patrickbetdavid) June 22, 2025

Even Ben Shapiro, who has built a career supporting Israeli security interests, didn’t immediately weigh in.

Only a few broke the silence. Konstantin Kisin, a British commentator aligned with the pro-Israel right, supported the bombings. “Yes, I’m glad the Islamic Revolutionary regime will not get nuclear weapons,” he posted.

Yes, I’m glad the Islamic Revolutionary regime will not get nuclear weapons. This is why: https://t.co/s2B0u12Nze

— Konstantin Kisin (@KonstantinKisin) June 22, 2025

But in the anti-war camp, the pushback was scarce except for Dave Smith, a libertarian comedian and regular on The Joe Rogan Experience, who didn’t mince words.

“Donald Trump has now launched an illegal war of aggression against Iran. The risk of an absolute catastrophe is very high and the benefits are non-existent,” Smith wrote. “Worst of all, he did it on behalf of a foreign government against a country which posed no threat to us.”

Donald Trump has now launched an illegal war of aggression against Iran. The risk of an absolute catastrophe is very high and the benefits are non existent. Worst of all, he did it on behalf of a foreign government against a country who posed no threat to us.

— Dave Smith (@ComicDaveSmith) June 22, 2025

This is a crisis of identity.

The manosphere has spent years turning strength, dominance, and moral clarity into a brand. But Trump’s Iran strike broke their frame. For once, the ultimate alpha male, Trump himself, forced his online followers into a moral corner. Choose the leader, or choose the principle.

Many chose silence.

The fallout from “Operation Midnight Hammer” is still unfolding. But the long-term damage may already be done. Trump may have reminded his base who’s boss. But in doing so, he may have broken the illusion that the alpha influencers ever stood for anything more than power itself.





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June 22, 2025 0 comments
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Switch 2 console
Esports

Super Smash Bros Ultimate & more finally fixed for Nintendo Switch 2

by admin June 20, 2025



When the Nintendo Switch 2 dropped, millions of fans were quick to grab the console and install their favorite games, whether it was the new Mario Kart World, or one of the backwards compatible adventures… well, unless they didn’t work as promised.

It wasn’t exactly a secret when the console released, but roughly 2% of the first Switch’s games weren’t compatible with the second console. Since then, Nintendo has promised that almost 100% of their games will eventually work on the Switch 2, but that hasn’t stopped a plethora of titles from failing to run, save, or just work with the new Joy-Cons.

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Thankfully, despite a few broken games, Nintendo has been hard at work to fix them and ensure they’re playable. Now, in a brand new update, six epic games have just been fixed.

Six games fixed for the Nintendo Switch 2

As part of the June 19 firmware update, the following games are now fully backwards compatible and can be played on the Nintendo Switch 2 without fault:

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  • Super Smash Bros. Ultimate
  • Capcom Fighting Collection 2
  • Marvel vs Capcom Fighting Collection
  • Tony Hawk’s Pro Skater
  • Crash Bandicoot N. Sane Trilogy
  • Nintendo Switch Sports

Nintendo

Previously, when playing Super Smash Bros. Ultimate online, when a Switch 2 and a Switch player were matched and someone was using the Mii Fighter, it was possible that the match would end immediately. This has now been fixed.

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The rest of the titles will now also work without fault on both the Switch 2 and the original Switch, including the multiplayer systems, thanks to the recent firmware update.

Naturally, Nintendo is aware of all currently broken backwards compatible games and is working on providing a fix for them as soon as they can, so if your favorite game isn’t available or working properly yet, the chances are it’ll be fixed pretty soon.

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June 20, 2025 0 comments
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Warner Bros. Games restructures leadership team following new focus on Game of Thrones, DC, Harry Potter, and Mortal Kombat
Game Updates

Warner Bros. Games restructures leadership team following new focus on Game of Thrones, DC, Harry Potter, and Mortal Kombat

by admin June 18, 2025


Warner Bros. Games has undergone a drastic shift among its leadership, as part of the company’s refocus on major IPs like Mortal Kombat, Harry Potter, DC, and Game of Thrones.

According to Variety, three studio heads were promoted to senior vice president positions. These include NetherRealm’s Shaun Himmerick, Warner Bros. Games New York’s Steven Flenory, and Warner Bros. Games Montreal’s Yves Lachance.

Himmerick is now in charge of both Mortal Kombat and DC games, Lachance is handling Harry Potter and Game of Thrones, while Flenory is left with game and publishing technology, customer service, quality assurance and user research.

Recently a trailer for Game of Thrones: War for Westeros was revealed at Summer Game Fest. Check it out here!Watch on YouTube

The trio will now report to Warner Bros. Discovery’s CEO of games and global streaming, while all teams under the Warner Bros. umbrella will now be reporting directly to these new vice presidents.

Variety confirmed no layoffs are attached with this shift. This is in stark contrast to Rocksteady, developer of Suicide Squad: Kill the Justice League and part of the Warner Bros. Discovery collection of studios, which suffered significant layoffs in January 2025.

Warner also recently closed Monolith, Player First Games, and Warner Bros. Games San Diego as part of what the company called a “strategic change in direction”. Back in March it was reported by Bloomberg a major expansion to Hogwarts Legacy was cancelled, and MultiVersus officially got its final update earlier this year. Even Mortal Kombat wasn’t sheltered from this hardship, suddenly announcing an end to major updates in May despite prior statements from Ed Boon that the game would have a longer life ahead of it.

So what does this mean for future games from Warner Bros. Games? Well we know a sequel to Hogwarts Legacy is coming, a game that proved exceptionally popular for Warner Bros. and a jewel in its crown ever since.

We also saw Game of Thrones: War for Westeros announced at Summer Game Fest, an RTS set to launch next year. These will prove to be the first examples of games created under the umbrella of Warner Bros. Games’ new direction, and a tone setter for what’s to come. DC Boss James Gunn stated in February he was discussing the development of games using the IP with Rocksteady and NetherRealm. Injustice 3, anyone?

It’s clear Warner Bros. Games is in a bad state. Its lack of game releases resulted in a 48 percent drop in game revenue last quarter, and it has unceremoniously kicked hundreds of developers out the door. The company is in desperate need of a win. Whether or not this shift can lead to an end to what has been a hellish decade for the media giant’s gaming aspirations remains to be seen.



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June 18, 2025 0 comments
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Warner Bros. Games promotes three studio heads as it focuses on four key properties
Esports

Warner Bros. Games promotes three studio heads as it focuses on four key properties

by admin June 18, 2025


Warner Bros. Games has confirmed a new leadership structure as it follows its previously revealed strategy of developing games based on the Harry Potter, Game of Thrones, Mortal Kombat, and DC Comics properties.

Three studio heads have been promoted into senior vice president roles, per Variety. Montréal studio head Yves Lachance will be SVP of development on Harry Potter and Game of Thrones-related games.

Shaun Himmerick, studio head of Mortal Kombat developer NetherRealm, will be SVP of development for both that series and games based on DC Comics. Warner previously indicated that “top-tier characters like Batman” were a focus area for DC-related games.

Finally, Warner Bros. Games New York studio chief Steven Flenory will be SVP of central tech & services, with a focus on game and publishing technology, QA, user research and customer service.

All three will report to JB Perrette, CEO of global streaming and games.

“We are very fortunate to have a strong stable of development and technology talent, and Yves, Shaun and Steven are respected leaders with excellent track records in their areas of expertise,” said Perrette in a statement.

“I’m looking forward to working closely with them and the team as we work to make the best games possible for our key franchises.”

Parent company Warner Bros. Discovery recently revealed plans to split into two companies: Streaming & Studios, which includes its gaming business, and Global Networks, which is largely focused on its legacy TV business and will carry the “bulk” of its $37 billion debt.

No layoffs or executive exits have been made as part of the changes, according to Variety.

Warner Bros. Games president David Haddad exited the company back in January. Variety notes it’s unclear if the company is seeking a replacement for his role.

The company also confirmed it was shutting down three studios in February, including long-running studio Monolith Productions, which resulted in the cancellation of its Wonder Woman game.

Rocksteady Studios – best known for the highly-rated singleplayer Batman: Arkham games, before spending nearly a decade making multiplayer game Suicide Squad: Kill the Justice League – made multiple rounds of layoffs following that project missing its financial targets upon release in 2024.

Rocksteady co-founders Sefton Hill and Jamie Walker left the studio in October 2022, before the game was released.

Warner Bros. Games previously took a $300 million+ writedown on its games business in 2024, which led to the decision to restructure around proven properties.



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June 18, 2025 0 comments
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Warner Bros. Discovery Is Splitting Into Two Companies (Again)
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Warner Bros. Discovery Is Splitting Into Two Companies (Again)

by admin June 9, 2025


Just three years after they first merged, Warner Bros. Discovery is separating off into two different companies in an attempt to carve away the lucrative studio and streaming sections of the company from its struggling networks.

“The cultural significance of this great company and the impactful stories it has brought to life for more than a century have touched countless people all over the world. It’s a treasured legacy we will proudly continue in this next chapter of our celebrated history,” Warner Bros. Discovery CEO David Zaslav said in a statement (via Variety). “By operating as two distinct and optimized companies in the future, we are empowering these iconic brands with the sharper focus and strategic flexibility they need to compete most effectively in today’s evolving media landscape.”

For those who love frequently reading news about unpopular industry decisions, Zaslav will continue to lead one of the two companies–neither of which have new names quite yet–primarily focused around WBD’s streaming and studio assets, including the Warner Bros. TV and movie studios (including the likes of DC Studios, and so on), HBO, and the newly-rechristened HBO Max, as well as the company’s video game and experience divisions. WBD CFO Gunnar Wiedenfels will lead the new network company, which will include the myriad non-Warner TV brands and their associated streaming platforms, including CNN, Discovery (and Discovery+), TNT Sports, and Discovery’s international TV channels.

The move comes after much of the last three years were spent by the streaming side of things largely cannibalizing the struggling network side, and a series of broad cuts and controversial decisions to try and mitigate the losses caused there. Although the public-about face on decisions like re-renaming HBO’s streaming platform might have caused a good deal of mockery recently, Warner Bros has found some strong successes lately as it reverts back to focusing on the premium nature of brands like HBO with the successes of shows like The Last of Us, House of the Dragon, White Lotus, and The Pitt earlier this year, and ahead of the relaunch of the DC cinematic universe with James Gunn’s Superman next month, things are looking up at the box office as well.

Subject to closing, the split is expected to go through by the middle of 2026.

Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.



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June 9, 2025 0 comments
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Nightreign knight holds his fist in menacing fashion
Product Reviews

Elden Ring Nightreign’s Wylder can not only rocket jump with his explosive ultimate, he can grappling hook combo into it to fly around like an offstage Smash Bros. character

by admin June 1, 2025



In a new video about hidden or poorly explained Elden Ring Nightreign character mechanics, FromSoft LoreTuber-in-Chief VaatiVidya revealed that the new game’s default, John DarkSouls character, Wylder, actually has some fighting game-worthy combos and movement tech.

The tricks were first outlined months ago during Nightreign’s network test by user OnslaughtCasualty42 on the FromSoftware subreddit. In the delightfully named “A Dogshit Guide to Make Wylder Fly,” OnslaughtCasualty42 outlines how Wylder’s ultimate ability with the Guts arm cannon has some surprising interactions and combos with his jump and grappling hook.

50 Nightfarer Secrets in Elden Ring: Nightreign – YouTube

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The marquee one, shown off by Vaati, is to pull yourself forward with the grapple, do a 180° turn, and fire off the ultimate to launch yourself even farther forward like a Quake rocket jump. It reminds me most of the kind of wild movement tech and offstage recovery combos you see in Super Smash Bros. Melee, like the Reverse Temple Jump.


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It honestly has pretty limited utility in actual Nightreign gameplay though: Maybe to clear a chasm quickly with no spirit spring around, get to the top of a fort from a nearby mountain, or quickly escape the danger zone as the circle closes in. But who cares⁠—it’s rad as hell.

Nightreign gets most things right and a few things bafflingly, disastrously wrong, but its roster of Souls dudes is unimpeachably excellent. They look sick, feel fun to play, and it’s starting to become apparent that they all have crazy-high fighting game skill ceilings with movement tech and hidden mechanics galore.

My favorite remains Johnny Katanas, the Executor, whose slow-moving Sekiro deflect stance demands that you learn when it’s time to tank, and when you should be DPSing. I hope FromSoft brings mechanics like these forward to character classes in its future mainline, single-player games.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.



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June 1, 2025 0 comments
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