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Broken Sword sequel gets Reforged treatment after last year's "reimagining", out next year
Game Reviews

Broken Sword sequel gets Reforged treatment after last year’s “reimagining”, out next year

by admin October 8, 2025


A “reimagined” version of the second Broken Sword game is on the way, following 2024’s Broken Sword – Shadow of the Templars: Reforged.

Revolution Software hinted at the end of last year it was working on the sequel to its classic point-and-click adventure, and now Broken Sword – The Smoking Mirror: Reforged has been officially revealed.

“The Smoking Mirror has always been one of our most loved games, and with Reforged we were able to enhance it in ways that respect the original while making it shine for modern audiences,” said creator Charles Cecil, founder and CEO of Revolution Software. “Just as with the first game, we can’t wait for players old and new to experience it again.”

Broken Sword – The Smoking Mirror: Reforged | Announcement TrailerWatch on YouTube

The Reforged previous game included 4K visuals, new sprites and enhanced audio. Moreover, it included a new UI to help newer players with puzzle solutions.

The sequel will likewise allow players to instantly choose between the original and revised visuals, as well as choose between traditional and story modes for those puzzle hints.

Broken Sword – The Smoking Mirror was first released back in 1997 and sees American tourist George Stobbart and French journalist Nico Collard unravelling a Mayan conspiracy.

The Reforged version will be released in early 2026 across PC (Windows, Mac, Linux), PS5, Xbox One, Xbox Series X/S, and Nintendo Switch.



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October 8, 2025 0 comments
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Crypto launchpads have a broken implementation strategy
NFT Gaming

Crypto launchpads have a broken implementation strategy

by admin September 28, 2025



Disclosure: The views and opinions expressed here belong solely to the author and do not represent the views and opinions of crypto.news’ editorial.

Crypto launchpads have missed the opportunity to make investing accessible for retail investors. Although launchpads helped standardize token sales in the post-ICO chaos and provided a better entry point compared to CEX listings, they were not designed to onboard retail. The problem is not with launchpads per se — it’s more about a flawed implementation strategy.

Summary

  • Launchpads are broken for retail investors: High staking thresholds, long vesting periods, and weak due diligence make participation risky and exclusive, despite 64% of retail investors wanting in.
  • Barriers hurt small investors: Complex ROI metrics, token lockups, and inflation risks leave everyday investors at a disadvantage, while failed projects amplify losses.
  • Next-gen launchpads shift the model: Some platforms are ditching staking requirements, offering refundable token sales, and lowering entry thresholds so even $100 investors can join.
  • Quality and inclusivity are the future: With rigorous vetting, open access, and investor-friendly terms, launchpads can finally rival VC-style opportunities while protecting retail participants.

Most launchpads have steep entry barriers for retailers with long token vesting periods, steep staking benchmarks, uncertainty of failed project investments, and weak due diligence procedures. Consequently, everyday investors, with limited capital reserves, find it difficult to participate in fundraising, despite 64% of them demonstrating eagerness to invest. 

Launchpads must reinvent themselves and undergo a complete overhaul if they want to cater to retail investors. And that will happen when the next-gen launchpads become an open, inclusive space without a long list of prerequisites for the low to mid-range investors.

Launchpads have an implementation problem

Originally, launchpads served as a platform for investors to access opportunities that were previously exclusively reserved for VC funds and angel investors. But launchpads often come with elaborate vesting requirements to ensure participants’ skin in the game.

Resultingly, a substantial chunk of purchased tokens is not available during the token generation event, or TGE. Rather, they’re distributed over a long-drawn-out schedule with complicated terms and conditions for unlocking tokens. Although staking provides some safeguard against pump-and-dump scams, high staking thresholds restrict widespread participation from retail investors. 

Compulsory staking undermines the inclusive ethos of launchpads. For low-potential projects, staking can also be a problem for investors. The gradual inflation in token supply leads to further price depreciation if the project demand doesn’t increase with time. Consequently, investors run the risk of a loss if their investments don’t generate substantial returns.

There are two parameters for investors to determine the efficacy of project launches on launchpads —  an average all-time high ROI and current ROI. But for the layman, such complicated metrics often create barriers to a seamless investment. Instead, a refundable token sale model provides a better safety net and peace of mind for retailers, even if their investment fails.

Not all projects will have a good ROI, especially those that overpromise and underdeliver. New investors may get swayed by the expectations of outsized returns, but it often doesn’t come true. This happens because the projects create hype before TGE and then fail to follow the roadmap or keep up with product launches.

Most launchpads are now onboarding projects without filters or due diligence checks. Without the necessary infrastructure and experience in incubating new projects, launchpads are bound to fail. Lack of vetting can be detrimental for investors since they lack the resources to do a full background analysis of new project launches.

Therefore, crypto launchpads need fixing — by rethinking compulsory vesting schedules, token sale models, and lowering entry barriers for retail investors.

Making crypto launchpads accessible for everyone

Some launchpads have identified the problems early on. And they’re actively trying to make crypto fundraising an open and inclusive space for everyday investors.

Future-proof launchpads won’t have native token staking-based allocation tiers. Instead of gated participation, new launchpads will have open access without requiring platform tokens.

These launchpads don’t force investors to stake collateral for participation. So, even if someone has just $100, they can own a portion of the next crypto unicorn. Lowering the investment benchmark is a critical step towards opening up the space for small and medium retailers.

Launchpads that don’t require token vesting free up liquidity. This empowers cash-strapped investors to participate without any constraints. Further, investors needn’t worry about unsuccessful or failed project tokens because they won’t remain locked out for months.

A few launchpads even offer refundable token sale models. Such refundable mechanisms give investors the freedom to redeem their investments if they’re not satisfied with a project’s token performance.

By positioning the investor at the centre of the fundraising economy, launchpads are reinventing themselves. As investors have more power over their decisions, early-stage projects will be forced to be responsible towards their roadmap and product launches.

Consequently, launchpads must also introduce rigorous checks and due diligence to ensure projects perform well. High-quality startups will provide investors with long-term revenue generation and prevent scams.

VC firms and angel investors have experienced, qualified teams that invest in promising, high-potential projects. It’s time for launchpads to also provide the same rigorous vetting for retail investors, prioritizing quality over quantity. Coupled with an easy onboarding and signup process, future launchpads must break away from complexities and high barriers, without compromising on their standards.

While a few launchpads have already started the transformation to fix existing problems, it hasn’t yet reached mass adoption. Until all launchpads start executing the solutions, retail-driven crypto fundraising will always lag.

If the crypto industry has to progress, it must bring retail capital into its fold. And thus retail-friendly launchpads will play a key role in helping crypto come of age.

Hatu Sheikh

Hatu Sheikh is the founder of Coin Terminal. He previously co-founded DAO Maker. He has been involved in web3 since 2017, having advised dozens of teams, including NEM, Injective, and MultiversX, while seed investing in over 100 projects, including Mantra, Avalanche, and Big Time Studios. In 2024, he began construction of a $100M, 250,000 sqft luxury business park for startups in Dubai. 



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September 28, 2025 0 comments
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Dying Light: The Beast developers are working on fixes for broken day-night cycles and indoor rain
Game Updates

Dying Light: The Beast developers are working on fixes for broken day-night cycles and indoor rain

by admin September 22, 2025



Techland’s Dying Light: The Beast launched last week and is, sources say, “a good Dying Light game, and a fine open-world zombie game in general, full of crunchy combat and simple but satisfying number-go-up loops”. Being a new videogame, it also has some bugs. The most dramatic of these appear to be problems with its day/night cycle and weather system.


On the one hand, you’ve got rain falling inside buildings. I quite like this one, myself. I grew up with 3D first-person games that had slightly magic precipitation. I used to enjoy wobbling back and forth in entrances, trying to coax the weather into following me in-doors. I actually feel slightly dissatisfied when I play one of those fancy modern shooters in which water bounces off corrugated metal roofing as it should.


On the other hand, Techland say they’ve identified some problems with the day-night cycle, inasmuch as it sometimes stops cycling. This seems more urgent, because Dying Light: The Beast is a very different game in the dark. You’ll have to worry about Volatile zombos who are both resilient and inconveniently athletic, capable of chasing you all over the scenery while making frightful gargling noises in your ear. A few Redditors report encountering Volatiles in blazing sunlight. Others say they can’t seem to progress their worlds beyond mid-morning, which doesn’t seem quite as harrowing.


Techland are working on a PC hotfix for these things, but say they need to take their time testing the patch, because these particular issues aren’t that frequent and they don’t want to screw up anything else. “We already have a fix prepared, but because this bug only appears in rare situations, it takes a lot of extra testing,” reads a post on Steam from yesterday. “We’ll continue these tests over the weekend and most of Monday, and if no new occurrences of this issue appear, we’ll release the hotfix to players right away on PC. This is our goal.


“If, however, we still spot any occurrences of the bug, we might need to go back, adjust the fix, and then re-test it again,” the developers caution. “Thank you for your patience. We know these issues are frustrating to those who experience them, and we’re doing everything we can to deliver a stable solution as soon as possible.”


As is tradition, Techland’s promises have met with an avalanche of comments telling them that they’re prioritising the wrong fixes. Some people are mad about the frame rate, others complain about getting stuck in falling animations and quests not progressing. It doesn’t seem like there are any catastrophic problems with the current PC build, but I’m keen to hear your thoughts, as ever. As for myself, I’ve played about three hours of Dying Light: The Beast, including 30 minutes of preview time, and I think that’s probably enough for me. I like scampering over roofs but I just can’t be arsed re-killing zombies any more.



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September 22, 2025 0 comments
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Here are 239 imaginative, daft or broken falling block games featuring laser drones, LocoRocos and playing cards
Game Updates

Here are 239 imaginative, daft or broken falling block games featuring laser drones, LocoRocos and playing cards

by admin September 22, 2025



It is written that when the Sumerian king Gilgamesh first beheld the gleaming ramparts of Uruk‐Haven, many centuries ago, he said unto his architects: “be sure to save up gaps for those long straight ones, and try your best to start a multiplier”. But then Gilgamesh realised that, by means of temporal fluctuations too nonsensical to explain, he was actually looking at the submissions page for Falling Block Jam 2025, the latest Itch.io “make a thing with a theme” festival, which ran from last week till today.


Falling block games! Such a simple concept, capable of so many perversions. I have played a handful of the jam’s 239 entries and found them to be enjoyable, if often rudimentary. As is the style round these parts, I will now try to briefly communicate their enjoyableness to you using words. This is honestly going to be quite difficult, because I keep seeing another entry I want to try.


A pretty one to start: Bloquecitos is a Tetrislike with real-time physics, and blocks that merge to create different-shaped blocks when you match their patterns. It’s a crafty rejig of the developer’s previous Pancitomerge. I’m fond of the mosaic tile patterns, and I like engineering cascades by merging two blocks so that others tumble together.

Image credit: Fáyer / Joven Paul / Rock Paper Shotgun

This Side Up, meanwhile, trades the “falling” component of the “falling block” genre for a gradually retreating 3D camera. You’ve got a shipping crate and you’re trying to fill it with vintage household objects such as cacti, cathode-ray televisions, Nintendo Gamecubes, and lizard tanks.

I strongly relate to this one inasmuch as I had a bunch of stuff in lock-up during a flat move last year. There’s a dark art to filling shipping crates so as to optimise both storage space and retrievability. I do not claim to have mastered this art. After all, I managed to divide up all my paired belongings between separate crates. I had left socks and saucepans in one box, right socks and saucepan lids in another. Get ye behind me, This Side Up! You are bringing back traumatic memories.

Image credit: Apotheum

Professor Gambler’s Bone Scrambler is a falling block game born of the fateful realisation that a thrown die is a kind of falling block. Each turn, it rolls out a line of dice. You then slide the line horizontally to match the blocks below and create combos, or spend points to reroll the set. How do you earn points? From combos. It’s got nice chiptune aesthetics, as you might expect from a game that has also been submitted to GBJAM 13.


A Pico-8 one next. In Recycled Blocks, you control a little laser drone that has to sculpt blocks as they fall to complete work orders and remove them from the board. I found the control scheme a bit confusing, but I love the concept. Ditto the self-explanatory Circuit Makers.

Jelly Well, meanwhile, gets two thumbs up for its subliminal hatred of LocoRocos and for its soundscape of human mouth noises. More of this kind of thing, please. Call of Duty games would sell twice as much if all the gun effects consisted of voice actors yelling “bang”. I would hire Sir Anthony Hopkins to voice an AK47, myself.

Image credit: Walaber Entertainment


Simply scrolling the Falling Block Jam submission feed makes me feel as though I’m losing badly at Tetris, so I’ll resist the urge to write up any more. OK, one more, but only because it doesn’t require a computer: Doctor Vs Virus is a table-top falling block game you can play with a standard deck of cards.

If you see any others you like, please rotate and slide them dextrously into the comments below. Why not see if you can form a line with people recommending the same game – I’ll try to add some block-clearing score attack functionality to our moderation software.



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September 22, 2025 0 comments
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Crusader Kings 3's Coronations DLC debuts to boos and jeers from the Steam review court, largely thanks to "broken" oath breaking
Game Updates

Crusader Kings 3’s Coronations DLC debuts to boos and jeers from the Steam review court, largely thanks to “broken” oath breaking

by admin September 10, 2025


I bring ill tidings from the land of folks who’re usually busy stressing about their heirs, sire. Crusader Kings 3’s paid Coronations DLC has arrived alongside the Ascendant update, and I regret to inform you that the little expansion’s immediately been put in the stocks. The rotten tomatoes doth fly towards its bonce, and the resulting juice has turned its Steam reviews a mostly negative shade of crimson.

Coronations was always set to be a relatively minor stop in the Chapter 4 pipeline of DLC Paradox have been gradually rolling out to their regal strategy thing since March this year, especially compared to larger expansions like the beefier Khans of the Steppe and All Under Heaven add-ons, which bookend it on the release timeline. Basically, it makes ascending to the throne more of a big deal than it has been in the past, with a proper party and an oath you take to set a goal to accomplish during your rule. You can leaf through the full notes here.

Watch on YouTube

Given that Paradox were set to charge for those pretty minimal, if important, additions, at least one Reddit seer was predicting a week ago that Coronations might well end up struggling to impress the virtual regents of Steam. It’s currently sitting at a mostly negative verdict from 188 reviews on there, with complaints also having leaked into the top posts of the Redditosphere, so that random citizen’s crystal ball wasn’t playing up. To be fair, predicting a Paradox DLC might be controversial doesn’t exactly make you Nostradamus at this point.

A lot of the objections in these reviews are simply folks arguing that Paradox should have made this update a free one, either because they view it as not offering enough depth to justify the £4.29/$4.99/€4.99 price tag, or because coronation mechanics like these are significant enough they should be rolled into the base game. Much like with Vampire: The Masquerade – Bloodlines 2’s paid DLC clans, the publishers are being accused of nickel and diming players with their add-ons. On one hand, Paradox have clearly stated what you’ll be getting if you opt to buy the Coronations pack, so you can’t really accuse them of being deceptive. The argument’s whether this is greedy monetisation, and I’d say it certainly lands on the grubby or unneccesary end of the scale.

The less subjective aspect of the negative reception comes in the form of widespread complaints about those new oaths breaking in scenarios when they shouldn’t. I’ve not managed to ensure peace even though I’m not at war. I completed my oath years ago, but have subsequently been told I’ve broken it, and been served the substantial penalties to match. A number of players also reckon the timeframes given are too short, with 20 years to complete three legendary hunts being the main culprit.

That said, some of the examples I’ve read through feel like they can probably be attributed to the normal bad luck or quirkiness you might get when Crusader Kinging. Oh no, I’ve broken my oath of preparing a good heir because my son died and my grandson’s a bit crap. That’s a bit more c’est la medieval monarch vie to me.

This being Crusader Kings, there’s already a mod to disable the broken oath event if you wish. Coronations has also left a plenty of folks concerned about the game’s future. Specifically Paradox’s ability to deliver something good with the much-anticipated All Under Heaven DLC, which is set to expand the map into Asia, letting you lord over the likes of China and Japan. We’ll have to see if the publisher can wrest back the non-reviled DLC crown.



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September 10, 2025 0 comments
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Black Ops 6 players on Grind map
Esports

Fan-favorite Black Ops 6 perk completely broken in Season 5 Reloaded

by admin September 5, 2025



One of Black Ops 6’s must-use perks is actually broken following the Season 5 Reloaded update, and Call of Duty fans aren’t pleased.

Call of Duty has always had a meta in some form or another in multiplayer. Everyone remembers the Heartbeat Sensor and Commando Pro from Modern Warfare 2 (2009), while more recent examples include the DMR, Grau, and DMR in Warzone. 

Black Ops 6 has, of course, fallen into different metas at times too. The seasonal updates are meant to provide shifts in those popular choices with balancing adjustments. However, it doesn’t always work out like that. 

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Season 5 Reloaded has brought out some changes, but one unexpected tweak has fallen the way of Ninja. The perk wasn’t touched in the new update, but has become “broken” for a number of fans.

Ninja perk broken in Black Ops 6

Since the new update, which went live on September 3, players have reported that the perk no longer gives you silent footsteps when moving around the map.

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“Completely broken. Playing some ridiculous S&D matches right now,” one fan said. “for some strange reason on all my weapon classes my ninja perk is like defective, im still able to hear my footsteps,” another reported.

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“Not hopping back on until this is fixed, the maps don’t play very well without ninja,” complained another. “Something is wrong with footsteps for sure. At first, I thought it was Ninja not working, but I think teammates footsteps are louder too?” another chimed in. 

As it stands, the Call of Duty devs have not flagged the issue on their CODUpdates page or their Trello board. Yet, that hasn’t stopped fans from asking for a fix. 

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“The perk can still be equipped but fails to function as intended (acting as if you don’t have it). Unclear how long the issue will last,” one fan said.

Others have claimed that Flak Jacket is also not working as intended, but it also hasn’t been flagged for a change in the patch notes.

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September 5, 2025 0 comments
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