Laughing Hyena
  • Home
  • Hyena Games
  • Esports
  • NFT Gaming
  • Crypto Trends
  • Game Reviews
  • Game Updates
  • GameFi Guides
  • Shop
Tag:

broke

D2e7012139e56ed22d4aa2faa8a653ef
Game Reviews

The Video Game Deaths That Broke Our Hearts

by admin August 18, 2025


Death is commonplace in video games, but its impact and meaning can vary wildly. It can be a lesson to teach you how to get through a level. It can be a consequence, like when you have to choose to save one person or another in an RPG. Though the a medium often treats death as inconsequential, letting you rack up body counts that number into the thousands, video games still know how to make us feel a loss deeply when they want to. These are our picks for the most meaningful death scenes in games, the ones that have really stuck with us over the years. If you’re worried about spoilers, here, in order, are the games we’ll be covering:

  • Brothers; A Tale of Two Sons
  • Danganronpa V3: Killing Harmony
  • Metal Gear Solid 3: Snake Eater
  • Call of Duty: Modern Warfare 2
  • Clair Obscur: Expedition 33

Aerith from Final Fantasy VII

 

To this day, Aerith’s demise is still considered the quintessential video game death. The florist is a party member for a relatively short time in Final Fantasy VII, but her murder at the hands of Sephiroth is so unexpected the first time you play through Square Enix’s RPG that it almost doesn’t feel real. Back in 1997, losing a beloved party member that early on was practically unheard of. Aerith’s death was so devastating that schoolyard rumors about being able to bring her back from the dead or finding her ghost persisted for years after the fact. Sephiroth’s crime is so prominent in the canon of video game moments that it feels like the Final Fantasy VII Remake series is still struggling with what to do about it, existing in a non-committal state where Aerith is both dead and alive. But before Final Fantasy VII became a multiverse, we had to sit with the harsh reality that Aerith was gone, and we couldn’t bring her back. Her wish to stop Sephiroth persists long after her passing, though, and her impact is felt long after Cloud lays her to rest. — Kenneth Shepard

Mordin from Mass Effect 3

 

You could easily plug another half dozen potential ends characters can meet in Mass Effect 3 into a list of memorable video game deaths, but since we’re trying to keep this roundup as concise as possible, we had to go with Mordin Solus. The Salarian scientist can survive the end of BioWare’s science fiction trilogy, but it’s far more likely that he meets one of two ends. Mordin’s life has been defined by his scientific breakthroughs which have, by and large, caused a lot of pain. He spent much of his career ensuring the Krogan species stayed infertile after his people unleashed a sterility plague on their home planet, Tuchanka. After surviving a suicide mission in Mass Effect 2, he’s looking to atone, and when he’s able to distribute a cure on their planet, it becomes clear that it will be a one-way trip. If you’re playing a particularly shrewd version of Commander Shepard and don’t want to see the cure spread across Tuchanka, you can shoot Mordin in the back, and he’ll die crawling toward a console, unable to make up for his life’s work. However, if you choose to let him release the cure, he will boldly walk into the fire to send it into the atmosphere. If you heard him sing Gilbert and Sullivan’s “I Am the Very Model of a Modern Major-General” in Mass Effect 2, he’ll sing it to himself as he types away at the keyboard. He’ll finish what he started, but he won’t finish the song. Damn you, BioWare. You know what you did. — Kenneth Shepard

Dom from Gears of War 3 

 

I played through the original Gears of War games with my real-life brother. Each time a new entry would arrive back during the Xbox 360 days, we’d both play together through the game’s campaign via split screen. I was always Marcus. He was always Dom. We’d sometimes play through the games again, or replay favorite sections. But I was always Marcus and he was Dom. 

So it made the shocking late-game scene in Gears of War 3 when Dom sacrifices himself to save his team a brutal moment. My real brother and my digital brother were doing something heroic to save us and the planet. He then yelled, “Ahh, now I’m going to be stuck playing a loser!” and ruined it. But for a bit there, it was a really hard video game death to suffer through. -Zack Zwiezen

BT from Titanfall 2 

 

We love a big goddamn hero moment, don’t we, chat? BT-7274, the primary titan the player pilots in Titanfall 2’s campaign, has three important protocols in his programming: Link to Pilot, Uphold the Mission, and Protect the Pilot. When it becomes clear that to fulfill the third protocol, he must sacrifice himself, he does it in a badass scene that is totally befitting of him. 

Respawn’s use of Titanfall 2‘s UI in this scene is pretty clever. After BT’s systems are shut down, he gradually reboots, and you’re stuck inside his core, watching the process happen on the screen. As you gradually make your way into a cannon to fire yourself into an unstable core, BT’s protocols gradually appear on screen…until all the digital noise goes away and you see Protect the Pilot in big bold letters. BT reaches inside his frame and throws you to safety as he plummets to his death. It’s brief, it’s effective, and in classic Titanfall fashion, you don’t even get a second to take a breath before you’re barrelling toward another objective. I’d say the post-credits scene that seems to imply BT’s consciousness survived undermined the whole deal, but considering Respawn seems deadset on never making another Titanfall game, it barely counts. — Kenneth Shepard

Joel from The Last of Us Part II

 

The Last of Us Part II is structured around the possibility that different people might feel differently about the death of Joel Miller. In the first two hours, Naughty Dog puts the main protagonist of its first post-apocalyptic survival game through one of the most violent, unrelenting deaths in video games, and then makes you act out the aftermath. It denies fans the nostalgic satisfaction of watching Ellie grow old with her father figure, and it does so in the early hours of what will go on to be a long, drawn-out video game. By the time you’ve reached the end of The Last of Us Part II, Joel’s death at the hands of Abby feels like it happened so long ago, but it’s a wound that festers throughout the entire game because Ellie refuses to bandage it up. Conversely, it can be satisfying to see Joel die, and plenty of people will argue that he deserved what he got after the events of the first Last of Us. There’s a whole other character for you to embody if that’s what you’re feeling, but The Last of Us Part II doesn’t let those players revel in what’s happened either. The sequel is a constant exercise in how even what seems like catharsis in the moment requires a heavy price, and it all begins with Joel’s death in the opening chapter. — Kenneth Shepard

Elizabeth from Bioshock Infinite: Burial at Sea

 

Part of me gets a bit annoyed that Elizabeth dies in Bioshock Infinite’s Burial at Sea DLC, because as cool as it is to see the underwater city of Rapture again, there’s a compelling argument to be made that the expansion is a self-indulgent bit of fan service that connects two worlds it never really needed to. Elizabeth, the universe-hopping heroine from Infinite, ends up being the connective tissue between Rapture and the skybound city of Columbia, setting in motion all the events of the original 2007 game. However, Irrational Games also perfectly closed the loop by killing Elizabeth off in the very end. It was nice to believe that she got out of this terrible cycle after the end of Infinite, and now we find out that wasn’t true, actually. Is it worth it? It’s hard to say. But my god, if this was the path Irrational Games was going to take, the studio sure fucking nailed it. 

As Burial at Sea gradually plays its hand, it becomes clear that Elizabeth, despite having once been an almost omnipotent being in this multiverse, has lost all her powers and won’t be able to stop what’s coming. Rapture will descend into chaos, and Atlas will set the events of the first Bioshock in motion. However, because she once saw all the possibilities, she was able to open a door for someone to eventually save the Little Sisters spread across the remnants of the broken city. All it took was her life. Whether or not it was necessary to take Elizabeth off the board is totally debatable, but once you buy into its premise, Burial at Sea closes the loop beautifully. — Kenneth Shepard

John Marston from Red Dead Redemption

 

Red Dead Redemption is a game about…well, redemption. It’s in the title. And Rockstar’s open-world western spends most of its duration forcing protagonist John Marston to deal with his past when it catches up to him and threatens his family. And then, after hours and hours of missions and gunfights, you do it. You are free. John returns home to his ranch, wife, and son, and you get to live the life he fought so hard for.

But you can never really escape your past. Eventually, the government shows up with an army to kill John. After helping his family escape, John stays behind to distract them and to end things once and for all. The game gives you one last moment to go out guns blazing before John Marston is gunned down brutally. A sad ending for a man who worked so hard to overcome what he’d done and who he was.

Chloe from Life Is Strange

 

A lot of Life Is Strange players never saw Chloe die. Well, not permanently, at least. Max Caulfield’s punk rocker (girl)friend can meet an early end multiple times in the time-traveling adventure game. That’s the whole reason Max rewinds time so much; she’s doing her best to keep Chloe alive as the very fabric of reality seems to be conspiring against her. The constant push and pull against time itself is why Chloe’s death is so painful. You’ve spent the entire game in a non-stop tug of war with inevitability. Letting Chloe go requires inaction when you’ve spent the entire game doing everything in your power to keep her safe. When you finally make the choice to trade Chloe’s life for the rest of her hometown’s, all Max can do is rewind to the first time Chloe nearly died and cry in the corner of her school bathroom as it happens. Doing so erases everything Max and Chloe have been through in the game, but it gives her a chance to prevent all the other suffering that befell the town of Arcadia Bay. All she has to do is let go. — Kenneth Shepard

Lee from The Walking Dead

 

Lee is only in one of Telltale’s The Walking Dead games, but my guy is haunting the narrative for every subsequent season. He’s the protagonist protecting his surrogate daughter, Clementine, but when he gets bitten by a walker and knows he’s on borrowed time, all he can do is hope that the knowledge and wisdom he bestows upon her is enough for her to survive without him. Lee’s death in The Walking Dead is one of the few on this list involving a player character for whom you make dialogue-based decisions. Nothing you say in these final moments will change what’s happening, but they will change what Clementine remembers of you in your final moments together. Do you want to give her fatherly advice, or use what precious moments you have left to express the love you’ve grown to have for her in these few months? Lee’s last words are all Clementine will have to take with her as she tries to survive in this world. Make them count. — Kenneth Shepard

The Stygian from Sword & Sorcery

 

Since at least 1986’s original The Legend of Zelda, I’d thought of heroic quests as things that make you stronger. With each boss vanquished, each dungeon conquered, little Link gained an extra heart of health, becoming ever more capable and resilient. But it’s not always that way in truth, is it? Sometimes things take a toll. Sometimes our most valiant efforts exact a price. 

2011’s stunning Superbrothers: Sword & Sworcery is clearly riffing on Zelda in some ways, but it’s also exhilaratingly fresh, poetic, and poignant. Some of its power comes from the way its heroine, with each victory over a chapter-capping boss, becomes not one heart stronger but one heart weaker. Her triumphs don’t come for free. Her woeful errand is not one of empowerment, but one of sacrifice. And oh, how I sobbed when the end finally came, an end the Stygian must have known was coming but willingly took on her terrible task anyway, so that others might go on living in peace. What makes it so much sadder, so much more moving and cathartic, is the way that composer Jim Guthrie’s beautiful music that plays as the Stygian’s body is carried down the river isn’t sad. It’s emotionally complex; triumphant and mournful all at once, as transcendent as the Stygian’s great sacrifice itself. – Carolyn Petit

Conway in Kentucky Route Zero

 

He doesn’t die a dramatic on-screen death. You could even argue that what happens to Conway isn’t a literal “death” at all, I suppose. But make no mistake: There’s no saving Conway, and his fate is no less devastating for not being seen. If anything, the lingering, unresolved grief we feel as a result of the way he exits the story is more troubling than anything a clean death might have left us with. 

I remember seeing some people express disappointment when the grand epic that is Kentucky Route Zero came to an end and Conway wasn’t there to share in the hard-fought possibility of a better world some of its hardscrabble characters find in the end. But this is crucial to the game’s truth. Kentucky Route Zero, perhaps the greatest game of the 21st century, is deeply concerned with how American capitalism chews people up and spits them out. Yes, some of us find comradeship in the margins. Yes, some of us come out of it okay. But not all of us. Some of us are swallowed up by despair, by economic disadvantage, by alcoholism or drug use as we seek to escape the hopelessness of our situations. I understand feeling disappointed that Conway isn’t there in the end. He deserved better. But then, so do so many of us. – Carolyn Petit

Naia in Brothers: A Tale of Two Sons

 

Brothers: A Tale of Two Sons spends most of its duration solidifying that the two brothers the player controls need each other to survive. Both Naia and Naiee bring different skills to the table as they travel through a dark, dangerous fantasy world. When Naia, the elder brother, is killed by a spider creature, it might not even occur to you that you have to navigate the rest of the game without his skillset. The game makes you go through the agonizing process of dragging Naia’s corpse into a grave, and even then, you still have a job to do. The brothers left their home in search of the Tree of Life in hopes of healing their sick father, but only one of them will return home.

When Naiee makes it back to his village, it’s not quite as sunny as it once was. It’s raining and flooding, which poses a problem for Naiee: he used to rely on his brother to get them across bodies of water because he didn’t know how to swim. Brothers uses a unique control scheme in which the player moves both characters independently with each side of the controller. For much of the game’s final stretch, the left side that once controlled Naia does nothing. You can move the analog stick or press the triggers, and the game won’t even acknowledge it. That is, until Naiee has to perform feats his brother used to do. Naia struggles with swimming and acts of strength, but he watched his brother pull them off throughout their journey, and in order to see it through, he has to step up and do what he once relied on his brother for. And as he draws on the strength to do what his older brother once did, that thumbstick and those buttons begin working again. Years later, the trick still hits. — Kenneth Shepard

Kaede from Danganronpa V3: Killing Harmony

 

Death is more than just an inevitability in the Danganronpa series; it’s the lifeblood that fuels the entire franchise. The murder mystery series is predicated on you watching your friends kill each other off one by one, all in hopes of escaping the trap that Monokuma, the despair-fueled animatronic teddy bear, has laid before you. How do you continue to make death impactful when it’s all players have come to expect? Danganronpa V3: Killing Harmony managed to pull this off with an exquisite twist in its first chapter. 

Kaede Akamatsu, the false protagonist of the game, is portrayed as a hopeful young girl who believes in the best of humanity. When she and her friends are told that they must kill each other to leave the confines of the Ultimate Academy they’ve been locked inside, she is vehemently against it. As her drive to get all her friends out alive grows, a plan starts to hatch in her mind. If she can kill the mastermind behind this sick game, she can save everyone. In theory, right? This eventually leads to her setting a trap for the mastermind, all within the gaps of an unreliable narration that hides her true intentions from the player. However, when another student is the one who falls victim to her scheme, the entire thing starts to unravel. It’s not until you begin solving the mystery that it becomes clear what Kaede has done, and while she may have been misguided, she only had the best of intentions. Kaede’s execution as punishment for her crime is the first of many twists Danganronpa V3 has in store for the player, and as hopeful as she was, her “betrayal” of the rest of the group is a reminder that the player can trust no one in this killing game, not even themselves. — Kenneth Shepard

Noble Six from Halo: Reach

 

A lot of people die in Halo: Reach, a prequel to the original Halo trilogy. And that makes sense. The fall of Reach is a tragic tale in which few get out alive. The death of Noble Six at the end of Halo Reach is perhaps the hardest death because, well, it’s your own. The final section of Reach gives you limited ammo and health and tells you to fight until the end. You will die here; it’s just a question of how long you hold out. It’s a sobering conclusion to one of the best Halo games ever made. -ZZ

The Boss in Metal Gear Solid 3: Snake Eater

 

I’m not going to even pretend to be able to effectively summarize MGS3’s story in a short blurb. Suffice to say, The Boss is perhaps the most interesting, tragic, and complicated villain in the franchise. 

And when she squares off against Naked Snake, the person she trained and cared deeply about, in a field of flowers at the end of Snake Eater, it’s a gorgeous and sad conclusion. Naked Snake has to kill his mentor, despite her actions being understandable and how much he cares for and respects her. And she knows that this is going to end one of two ways: She kills a close friend and former student, or she dies at his hands. Ultimately, she is defeated in a bittersweet victory that has larger ramifications across the series and gives Big Boss his name. —ZZ

Aunt May in Marvel’s Spider-Man

 

I didn’t expect to cry at the end of Insomniac’s Spider-Man. The game is mostly a fun comic book adventure, with some moments of sadness sprinkled in like any good comic movie. But then, at the very end, Spider-Man is forced to choose between saving Aunt May or saving thousands of people. He knows what he’ll choose. And she knows it, too. In that moment, she gives Peter comfort and lets him in on a secret. She’s known he was Spider-Man for a long time and she’s so proud of what he’s done. I’m tearing up writing this. Damn you, Insomniac. – ZZ 

Ghost in Call of Duty: Modern Warfare 2

 

Ghost was presented to fans ahead of Modern Warfare 2 (the original one) as the cool dude in the cool skull mask who did cool stuff. He wasn’t the main character, but more like a Han Solo figure. Someone that had skill and was badass. And then, towards the end of the game, he’s betrayed and shot dead with no warning or cool fight. He’s just shot dead in front of you and that’s that. It’s a wild moment because it upends what you expected. The stoic badass in the skull mask isn’t allowed to make it to the end. For many CoD players, it was a shocking and surprising moment that gave them a great reason to hate the bad guy. —ZZ

Eli Vance in Half-Life 2: Episode 2

 

After years of waiting for Half-Life 2, and then Half-Life 2: Episode 1 and then finally Episode 2, fans, myself included, were desperate for some answers and some closure. And at the very end of Episode 2, it seems like it’s finally coming. Eli Vance, a fan favorite who first appeared in the OG Half-Life and whose daughter, Alyx, had been your faithful companion through many missions, shares a secret with you. He seemingly knows about the G-Man. This was a wild revelation and his promise to tell you more lingers in the air as you play through the final moments. And then, it all goes to shit when a large alien grabs Eli Vance and kills him. The episode ends with Alyx crying and…then fans had to wait 13 years for a resolution. I won’t spoil how Half-Life: Alyx ties into this ending, but it’s very good. —ZZ

Brok from God of War: Ragnarok

 

It’s a shame how a family can take years to build, and only seconds to break apart. Brok’s death is uncharacteristically quick for a God of War game. The dwarven blacksmith is the only one who sees through the malevolent Odin’s ruse, as the All-Father has been disguising himself as Tyr, the Norse God of War, for most of the game. He’s been a double agent the whole time, and as Ragnarok nears its climax, Brok is the only one who catches on that his stories aren’t lining up anymore. As he berates the disguised god, Odin finally reaches the point where he has had enough of this barrage of questioning, letting the mask fall and stabbing Brok. In his final words, he tells his brother Sindri that he knows this isn’t the first time he’s died. Sindri revealed earlier in the game that he revived his brother once, and this feels like Brok telling him he has to let go this time.

The fallout of Brok’s death never quite resolves in Ragnarok. Sindri lays his brother to rest in a Viking’s funeral, but he is unable to forgive Kratos and Atreus for putting him in harm’s way. He leaves bitter and angry toward the people he once considered family. Maybe we’ll see him again in the next game, and hopefully, he’s found some peace. — Kenneth Shepard

Gustave from Clair Obscur: Expedition 33

 

When Gustave bit the bullet in Clair Obscur: Expedition 33, my immediate thought was, “Oh, that’s why voice actor Charlie Cox hasn’t been that present in the promotion of this game.” The charming gunslinger is presented as the main character for the RPG’s first act, and is at the heart of so much of the early game’s sentimentality that it seems unfathomable that he wouldn’t be joining us for the whole expedition. Misdirection is just as much a part of Clair Obscur‘s DNA as grief. Gustave’s death is a drawn-out segment, and it lasts just long enough that you’re fooled into thinking you might be able to stop it. He takes what should have been a fatal shot to the chest from a mysterious white-haired man, then the game puts you in a turn-based battle in which you can straight up just heal Gustave back to full health and survive long enough to “win” the battle, but as he bleeds out, he uses the last of his strength to protect the rest of the expedition before he’s finally put down with one final blow. Everyone leaves on the expedition prepared to never come back, but after so much carnage in the first act, losing your protagonist is a final twist of the knife. It turns out Gustave was never the hero of this story, but at least he gave his life to make sure it reached the next page. “For those who come after, right?” — Kenneth Shepard



Source link

August 18, 2025 0 comments
0 FacebookTwitterPinterestEmail
faze lacy streaming on twitch
Esports

Look inside Adin Ross’ new $25m home that broke sales records

by admin June 18, 2025



Adin Ross has purchased a $25 million home in Davie, Florida, and it’s actually a bit of a record-breaker for the Sunshine State. 

For years, streaming and content creation has been as an incredibly lucrative career path. If you strike it big, you could easily buy a nice car and house, but we have seen some incredibly flashy purchases at times as well.

In the case of Adin Ross, he regularly splashes out on designer clothes, private jet trips, and cars – including an eight-car strong collection worth over $1 million. 

Article continues after ad

Now, the Kick co-owner has shelled out in a big way, buying a $25.5 million home in Davie, Florida. The 10-acre property includes an 11,325-square-foot, seven-bedroom mansion that had been on the market for $32 million. 

Inside Adin Ross’ new $25.5 Florida home

According to TheRealDeal, the land was initially purchased in 2009 for less than $1m, and has been built up over the years. 

The stunning mansion includes eight bathrooms, landscaped gardens, fountains, a reflecting pool, a chef’s kitchen, a home theater, a spa, an office, an art studio, and a pool house.⁠

Article continues after ad

Article continues after ad

Real estate broker Enzo Rosani, who helped with the deal, showcased the inside of the house in an Instagram tour video. “A new benchmark set. Highest sale ever in the area — and we made it happen,” he said.

According to a report from Compass, Adin has put down around $12 million to buy the house, with the rest coming via a massive mortgage. 

The streamer previously said he was aiming to buy a beachfront property in Miami, but he has clearly changed up on that front. He is a 40-minute drive from Miami Beach, but the land he now owns gives him some big possibilities for new content ideas.

Article continues after ad

However, he is still a fair way off getting a spot on the list of most expensive homes owned by celebrities.





Source link

June 18, 2025 0 comments
0 FacebookTwitterPinterestEmail
Shiba Inu (SHIB): Broke Now, Massive Bitcoin (BTC) Jump, XRP: Recipe for $3 Bounce
NFT Gaming

Shiba Inu (SHIB): Broke Now, Massive Bitcoin (BTC) Jump, XRP: Recipe for $3 Bounce

by admin June 14, 2025


  • Bitcoin’s direct hit
  • XRP’s last chance

Short-term holders may face serious repercussions after Shiba Inu (SHIB) recently broke through a crucial support level. SHIB has dropped by almost 3% today and is currently trading at about $0.00001187, well below the crucial technical barrier of $0.00001231, which served as a launching pad for rallies in April and May. 

Following several unsuccessful attempts to break above resistance close to the 50-day and 100-day EMAs, which are both presently convergent around $0.0000138-$0.0000140, the market broke through this floor. The asset has sunk so far into bearish territory that the 200-day EMA, which is situated further above at $0.00001546, has remained unchanged for weeks. The volume of this breakdown spike is also concerning because there is not any obvious buying support to intervene, leaving SHIB open to further declines. 

SHIB/USDT Chart by TradingView

The RSI at 32.79 indicates that the token is almost oversold, but it is too soon to consider this a dip-buying opportunity in the absence of any obvious reversal signals. As of right now, investors should not anticipate a recovery rally unless SHIB can swiftly and heavily retake the $0.0000123 zone.

If not, momentum will probably push the asset lower toward the psychological $0.00001000 level, which is a significant round number and the last line of defense before panic-selling gets worse. The general sentiment of the market exacerbates the situation. In times of declining risk appetite, meme-based assets like SHIB are typically the first to be dumped. It is reasonable to anticipate further declines or at most stagnation unless there is an unexpected catalyst (a burn event, whale movement or integration news, for example).

Bitcoin’s direct hit

Following a textbook recovery, all eyes are on what will happen next with Bitcoin (BTC). Directly off the 50-day EMA, Bitcoin experienced a rapid reversal back toward $105,000, following a precipitous decline to $102,816. Such a response at a crucial technical support level indicates the existence of aggressive interest in dip buying as well as potentially algorithmic activity in the vicinity of moving averages.

The action was taken shortly after a significant liquidation cascade that we previously reported on, which consisted of a series of lengthy liquidations that went above and beyond expectations and cleared out overly leveraged positions. As the sell pressure subsided and buyers intervened at support, that aggressive flush set the stage for a countermove. One factor, though, cannot be disregarded: descending volume. The volume did not rise proportionately to the strong candle recovery. 

You Might Also Like

Bulls’ lack of conviction could indicate that this is a temporary relief bounce rather than a return to the trend. It makes sense that market participants would be cautious. Although there may still be room to run without crossing overbought territory, the RSI, which is currently at 53.75, indicates that momentum is not as strong as it was when Bitcoin tested its all-time high of $112,000 in early June. 

That level is still the main psychological barrier, and a retest might take longer to occur if there is not a clear trigger. In the short term, bulls are likely to keep control if Bitcoin stays above the 50 EMA (~$103,000) and does not fall below $102,000. The 100-day EMA may provide the next line of defense if risk shifts back toward $98,000.

XRP’s last chance

Even though XRP is holding onto its last line of defense, bulls may need it to engineer a dramatic reversal. The asset has retreated toward the 200-day moving average, which now serves as a crucial turning point for any possible recovery and is currently trading close to $2.14. Despite recent rejection in the $2.40-2.50 range, XRP has not yet made a clear break. 

Moving averages, especially the 50, 100 and 200-day EMAs, are converging and compressing the price into a tight structure, indicating that a high-volatility move may be imminent. Red candles notwithstanding, this consolidation might be a traditional springboard configuration. Since the RSI is still neutral at about 45, neither side has yet to experience severe exhaustion. 

You Might Also Like

A bounce toward $2.60 and ultimately a retest of $3 is still possible if bulls defend the 200 EMA and the price stays above $2.09. But at the moment, bears are gaining momentum. Over the past few sessions, the volume has been decreasing, suggesting that neither side is very convinced. On a red day, if volume increases and XRP closes below the 200 EMA, a steeper sell-off toward $1.85 or less is probably in store. 

However, for traders and long-term investors, considering an entry this might be a unique chance. As there is currently no structural breakdown and a slow bleed into key support, the current setup is similar to past XRP price action that has preceded significant reversals.



Source link

June 14, 2025 0 comments
0 FacebookTwitterPinterestEmail
Tony Gilroy Knows 'Andor' Broke the Heart of Cassian and Jyn Shippers
Product Reviews

Tony Gilroy Knows ‘Andor’ Broke the Heart of Cassian and Jyn Shippers

by admin June 10, 2025


The adventures of rebel spy Cassian Andor (Diego Luna) powered Andor‘s two epic seasons. But getting to know who he was through those he loves is what catapulted the character from Rogue One one-off into the pantheon of beloved Star Wars heroes. Seeing the added layers of his family and friend circle captivated audiences and introduced us to even more characters we hope to see more of in the future, including his partner and romantic interest, Bix Caleen (Adria Arjona). A rebel heroine in her own right, Caleen pretty much stole our hearts too, but dashed the hopes of Jyn Erso and Cassian shippers across the fandom galaxy.

The fleeting tension in Rogue One‘s elevator scene between the two rebels on the trail of the Death Star plans—who then embrace one another in their final moments—had the fandom taking the mere tease of a romance to mean more. It’s something Andor creator and Rogue One co-writer Tony Gilroy is well aware of.

“I knew very well what had happened with Jyn and Cassian in Rogue One and what had happened in the elevator,” he told Collider; it’s something he truncated in the process of re-working the film (there was a kiss shot originally).

“I knew that scene very, very well. I probably went back and looked at that. I was pleased to see that my memory of it was of all the other takes and other things, and I was really pleased to see how we’d edited that, that it was really ambiguous about what it was, and then I didn’t care anymore. I was like, ‘Okay. It makes sense.’”

He explained that Cassian and Bix’s love story realistically explores the dynamic of two people who have been in each other’s lives for longer than a mission, and who we meet while they’re very much not together. “I mean, they’re both pretty sexually liberated in their way,” he said. “I think that first kiss they had, I think the first person they ever slept with is each other. Who knows how old they were on Ferrix? Probably very, very young. And over time, they were together and not together.”

They’ve clearly had their own separate life experiences. “Timm starts off the show, and who’s in charge of that relationship, right?” Gilroy said, calling out Bix’s not-long-for-the-world jealous beau on Ferrix. “Cassian certainly has a rich history in just the little bit we see, and has alluded to, and his mother calls him out on all his girlfriends, and there’s Windi on Niamos. I think they have a very healthy idea of what the different calibrations of love are.”

So yes, Cassian and Jyn may have had a moment but its informed by the knowledge of their win against the Empire. “I mean, why wouldn’t you hold somebody’s hand at the end of the world?” Gilroy said. “I felt bad for the people who had invested so much time in the fan fiction and stuff like that. The people who really had gone deep on it. It’s not considered canon, and it’s not something I have to pay attention to, legally, within the order, but people worked hard on that stuff, and it meant a lot to them. You don’t want to trample on somebody’s flower garden, you know? But I have to do what I have to do.”

As the writer, who is actual steward of the lore, Gilroy at least offered his condolences for blasting the ship along with the Scarif shore Cassian and Jyn held each other on, stating, “I’m sure there’s somebody who will never get over that. I apologize. I really do.”

Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.



Source link

June 10, 2025 0 comments
0 FacebookTwitterPinterestEmail
“Mario Kart World” Devs Broke Their Own Rule on Who Gets to Drive
Product Reviews

“Mario Kart World” Devs Broke Their Own Rule on Who Gets to Drive

by admin June 4, 2025


Conkdor, an ostrich-like enemy that made its debut in Super Mario 3D World, should not be able to drive. First, it is a bird. Second, it has no hands. But in Mario Kart World, Conkdor can race alongside Mario on bikes, cars, and magic carpets, just like everyone else.

This newfound ability of dozens of new characters to compete in the game is a first for the series, and a change that required the developers to rethink how they approached playable characters.

“I have to say that in previous Mario Kart titles, we had to consider whether or not that character would be able to drive,” producer Kosuke Yabuki told WIRED during a translated interview. “My old way of thinking was, well, surely they would need to have hands and feet to be able to drive.”

As a Switch 2 launch title, Mario Kart World heralds the next generation of the series, and it does so with a huge cast of playable racers. At least 50 characters have been confirmed so far, and many variations of those characters exist with costume changes. Yabuki says that when deciding on the game’s cast, the team first had to consider if players would like new characters and, more importantly, if they’d use them. Nintendo wants players to be surprised by who they can play as, but that’s not all: “If you’re playing a match, would it be fun to see that character alongside you,” Yabuki says.

That may explain much of the game’s new cast, which includes several characters lacking feet, hands, or both. Yabuki mentions Goomba, the series’ iconic, grumpy fanged foes, or Pokey, a cacti character made of stacked spikey balls: “OK, sure, they can drive,” Yabuki says.

“I probably wouldn’t be able to even explain how they drive exactly in this setting,” Yabuki adds, “but so long as we’re surprising and delighting people, I think that’s the important part.” The game’s cow character is already a huge hit with players since her reveal. Yabuki expects that other new characters will be popular as well.

“I’m sure that we’ll see a lot of players that are choosing to race as the cow or the penguin,” Yabuki says, “but this is still a Mario Kart game. I hope that everyone remembers to play Peach and Mario as well.”

Mario Kart World’s huge cast is necessary now that its races can accommodate up to 24 players; the most recent Switch version of the game, Mario Kart 8, allowed only 12 players per round. Yabuki says the team decided early on that it would be doubling the number of racers for this game. “We knew that with a vast world that is interconnected and covered in all of these different routes, we needed a large number of simultaneous players to give a populated and fun feeling to that big a space,” he says.

That required some additional balancing. A race with 24 people can quickly go off the rails. “If we didn’t adjust anything else, you’d be receiving too many attacks and it would be too stressful of a gameplay experience,” Yabuki says. The same goes for crashes or spinouts, which have been adjusted so when players lose speed, they’re different depending on the event. “Certainly, we have to think about the chaos element as well,” Yabuki says. “Sometimes, a free for all is a really fun experience too.”



Source link

June 4, 2025 0 comments
0 FacebookTwitterPinterestEmail
Call Of Duty Season 4 Update Broke Multiplayer Lobbies In This One Way, Activision Investigating
Game Updates

Call Of Duty Season 4 Update Broke Multiplayer Lobbies In This One Way, Activision Investigating

by admin June 2, 2025



When the Call of Duty Season 4 update arrived this week for Black Ops 6 and Warzone, players quickly noticed that some multiplayer lobbies did not display player levels and level icons. Some theorized that Activision did this on purpose to help prevent people from quitting lobbies if they noticed they were going up against a group of high-level players. But it turns out this was only a bug.

Activision’s Call of Duty Updates account confirmed that the developer is investigating a bug that is causing player levels and level icons to fail to appear in lobbies. “Thank you for your reports! We are actively investigating this issue,” Activision said on the game’s Trello board.

Some of the other known issues for Black Ops 6 multiplayer include theater mode being temporarily disabled due to an issue loading replays, lobbies showing the wrong platform icon next to a player’s name, and the Winner’s Circle failing to appear in some cases on Stakeout. Another known issue is that players who call in a Dreadnought may get stuck in a state where they’re unable to crouch or slide.

For more, check out GameSpot’s rundown of all the new maps and guns in the Season 4 update, along with our breakdown of what’s in the new battle pass. The Zombies mode, meanwhile, gets a big update with the introduction of Grief mode. There are numerous new updates for Warzone, too.

Additionally, Call of Duty’s infamous riot shield has debuted in Black Ops 6 as a finishing move. There is also a John Wick / Ballerina crossover store bundle coming soon.

If you’re keen to try Black Ops 6’s new Season 4 content, the game’s multiplayer is free right now for Xbox users.



Source link

June 2, 2025 0 comments
0 FacebookTwitterPinterestEmail
Kiyosaki warns savers: Break these ‘laws’ and you stay broke
Crypto Trends

Break these ‘laws’ and you stay broke

by admin May 25, 2025



Personal finance author Robert Kiyosaki is warning that many people remain poor because they fail to follow what he calls the “two most important laws of money.”

In a recent statement, the author of “Rich Dad Poor Dad” argued that traditional savings in fiat currency like the U.S. dollar are becoming obsolete, urging individuals to store value in assets like gold, silver, and Bitcoin.

He also emphasized the power of networks in creating wealth, comparing successful platforms like FedEx and Bitcoin to small-scale businesses and lesser-known cryptocurrencies.

Kiyosaki’s message reiterates his long-standing belief that financial success hinges on smart investing and understanding the systemic forces that shape money and value. See below.

ARE YOU BREAKING the LAWS?

Most poor people are poor…. because they break the 2 most important laws of money.

LAW #1: GRESHAM’s LAW: “When bad money enters a system….good money goes into hiding”

In Rich Dad Poor Dad….I stated….
“ Savers are losers.” In 2025 poor people…

— Robert Kiyosaki (@theRealKiyosaki) May 24, 2025

Kiyosaki references Metcalf’s law

The bestselling author also referenced Metcalf’s Law and focused on the power of networks in deciding investment value. He compared established franchise systems like McDonald’s to independent operations. Kiyosaki also noted that network-based businesses consistently outperform isolated competitors.

“I invest in Bitcoin because it is a network. Most cryptos are not,” Kiyosaki stated. He also drew parallels between successful delivery networks like FedEx and individual operators without established distribution systems.

The financial educator emphasized that his asset choices align with these economic principles. He also explained why he avoids holding U.S. dollars while accumulating gold, silver, and Bitcoin (BTC). According to Kiyosaki, these assets comply with both laws he considers essential for wealth preservation.

Referencing advice from MicroStrategy executive Michael Saylor, Kiyosaki highlighted the importance of investing in assets that wealthy individuals would purchase.

In a separate X post, Kiyosaki warned about what he perceives as deteriorating conditions in the U.S. bond market. He claimed that recent Federal Reserve bond auctions experienced insufficient demand and forced the central bank to purchase its own securities.

“The Fed held an auction for US Bonds and no one showed up. So the Fed quietly bought $50 billion of its own fake money with fake money,” he stated. The author predicted major price increases for other assets. He projected gold could reach $25,000, silver might hit $70, and Bitcoin could surge between $500,000 and $1 million.





Source link

May 25, 2025 0 comments
0 FacebookTwitterPinterestEmail

Categories

  • Crypto Trends (1,029)
  • Esports (774)
  • Game Reviews (702)
  • Game Updates (902)
  • GameFi Guides (1,019)
  • Gaming Gear (975)
  • NFT Gaming (1,004)
  • Product Reviews (962)
  • Uncategorized (1)

Recent Posts

  • Massive $14.6B BTC and ETH Options Expiry Shows Bias for Bitcoin Protection
  • The best way to wait for Battlefield 6 is to finally play Battlefield 5, an underappreciated gem
  • WWE cuts ties with KnokX Pro Wrestling after Raja Jackson sends wrestler to hospital
  • Crypto liquidations surpass $900m following Fed Chair’s Jackson Hole speech
  • US Attorneys General tell AI companies they ‘will be held accountable’ for child safety failures

Recent Posts

  • Massive $14.6B BTC and ETH Options Expiry Shows Bias for Bitcoin Protection

    August 26, 2025
  • The best way to wait for Battlefield 6 is to finally play Battlefield 5, an underappreciated gem

    August 26, 2025
  • WWE cuts ties with KnokX Pro Wrestling after Raja Jackson sends wrestler to hospital

    August 26, 2025
  • Crypto liquidations surpass $900m following Fed Chair’s Jackson Hole speech

    August 26, 2025
  • US Attorneys General tell AI companies they ‘will be held accountable’ for child safety failures

    August 26, 2025

Newsletter

Subscribe my Newsletter for new blog posts, tips & new photos. Let's stay updated!

About me

Welcome to Laughinghyena.io, your ultimate destination for the latest in blockchain gaming and gaming products. We’re passionate about the future of gaming, where decentralized technology empowers players to own, trade, and thrive in virtual worlds.

Recent Posts

  • Massive $14.6B BTC and ETH Options Expiry Shows Bias for Bitcoin Protection

    August 26, 2025
  • The best way to wait for Battlefield 6 is to finally play Battlefield 5, an underappreciated gem

    August 26, 2025

Newsletter

Subscribe my Newsletter for new blog posts, tips & new photos. Let's stay updated!

@2025 laughinghyena- All Right Reserved. Designed and Developed by Pro


Back To Top
Laughing Hyena
  • Home
  • Hyena Games
  • Esports
  • NFT Gaming
  • Crypto Trends
  • Game Reviews
  • Game Updates
  • GameFi Guides
  • Shop

Shopping Cart

Close

No products in the cart.

Close