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Breakdown

60 home runs! Breakdown of Cal Raleigh's historic 2025 season
Esports

60 home runs! Breakdown of Cal Raleigh’s historic 2025 season

by admin September 25, 2025


  • David SchoenfieldSep 25, 2025, 12:02 AM ET

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    • Covers MLB for ESPN.com
    • Former deputy editor of Page 2
    • Been with ESPN.com since 1995

The list of MLB players who never hit 60 home runs in a single season includes many of the game’s all-time greatest sluggers: Willie Mays, Albert Pujols, Ken Griffey Jr., Alex Rodriguez, Jim Thome and Jimmie Foxx. Heck, Henry Aaron never hit 50. Neither did Frank Robinson or Reggie Jackson or Lou Gehrig or countless other inner-circle Hall of Famers.

But Cal Raleigh, the quiet, humble catcher for the Seattle Mariners, is now part of one of baseball’s most exclusive clubs: 60 home runs in one season. It is an unfathomable, improbable, astonishing performance. It is baseball at its most fun: the unexpected. He has given Mariners fans — all fans, really — something to root for on a nightly basis.

He joins a club that includes Barry Bonds, Mark McGwire, Sammy Sosa, Aaron Judge, Roger Maris and Babe Ruth — three New York Yankees and three players with tainted legacies. Raleigh most obviously resembles Maris, the quiet, shy slugger from North Dakota who recoiled at all the attention he received from the press when he chased down Ruth’s record in 1961 and finished with 61 home runs.

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Maris, however, was at least the reigning AL MVP entering the 1961 season. Raleigh, on the other hand, had never been an All-Star before 2025. When he recently hit his 55th and 56th home runs in the same game to break Mickey Mantle’s single-season record for home runs by a switch-hitter and tie Griffey’s franchise record, he seemed almost embarrassed to discuss the achievement.

“I feel like my name shouldn’t be in the same sentence as those guys, Mickey Mantle and Ken Griffey Jr.,” Raleigh said. “I don’t really have words for it. I don’t really know what to say. I’m sure one day it will set in, but for now it’s just ‘keep it going.'”

He has kept it going — all the way to the 60-home-run mark (in another double-homer performance, naturally). With his 60th blast of the season now in the books, let’s look back at each month of his remarkable 2025 campaign.

March/April

Number of home runs: 10

Longest home run: 422 feet in Cincinnati off Emilio Pagan (April 17)

Most clutch home run: Two-run blast off the Texas Rangers’ Chris Martin in the bottom of the eighth to give the Mariners a 5-3 victory (April 11)

Raleigh didn’t begin the season giving any indication he was about to embark upon a record-setting campaign. In his first 13 games, he hit .184 with two home runs and just three RBIs. Indeed, the biggest news surrounding Raleigh at this point was the Mariners’ announcement the day before the regular season began that they had signed him to a six-year, $105 million extension that began with the 2025 season and runs through 2030, with a player vesting option for 2031. Interestingly, Raleigh had switched agents in the offseason, changing from Scott Boras to Excel Sports Management. Boras, of course, has a reputation for pushing his clients to free agency — and, certainly now, Raleigh’s deal looks like a relative bargain for the Mariners.

But the home run off Martin on April 11 got Raleigh going on a hot streak. He homered six times in six games and eight times the rest of the month. The home run off Pagan was another big one: That led off the top of the ninth and Randy Arozarena followed with another home run to tie the game, which the Mariners won in 10 innings.

We didn’t know it at the time, but the chase for 60 was on.

May

Number of home runs: 12

Longest home run: 432 feet in Texas off Jack Leiter (May 2)

Most clutch home run: Two-out, two-run HR off the Houston Astros’ Bryan Abreu in the seventh inning to turn a 3-3 tie into a 5-3 victory (May 23)

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In the Mariners’ first game of May, Raleigh homered twice off Leiter: The first one was his longest blast of the month, off a first-pitch slider. The second was a grand slam, off a 2-2 curveball — the first of his three grand slams in 2025. Raleigh then hit a little lull, going homerless for eight games, but then really got hot, hitting .313 with 10 home runs over his final 18 games in May, including two more two-homer games, against the Washington Nationals on May 27 and the Minnesota Twins on May 30. The game against the Twins pushed his OPS over 1.000, and while it was still just a third of the way through the season, MVP talk began percolating.

June

Number of home runs: 11

Longest home run: 440 feet at Wrigley Field off Colin Rea (June 22)

Most clutch home run: Two-run shot off the Chicago Cubs’ Caleb Thielbar with two outs in the seventh inning to give the Mariners a 6-4 lead (June 20)

Raleigh began June with a home run, homered again on June 5, homered twice on June 7, went seven games without a home run and then blasted six over another six-game stretch, including a two-homer game against the Cubs on June 20. From May 16 to June 23, Raleigh had his hottest stretch of the season, hitting .313/.401/.794 with 19 home runs and 40 RBIs in 34 games.

The key to his success:

  1. He improved dramatically against left-handers this season: He has 22 home runs and a 1.030 OPS from the right side of the plate compared to 13 and a .696 OPS in 2024.

  2. He’s really good at pulling fly balls.

The latter skill has allowed Raleigh to punch his ticket to 60, even if he doesn’t hit his home runs quite as far as the season’s other big sluggers — Shohei Ohtani, Kyle Schwarber and Judge. Here’s a breakdown of each player’s home runs in 2025, with Raleigh lagging behind the others in home runs of both 400-plus feet and 425-plus feet:

As you can see, however, Raleigh’s ability to pull the ball more often means his rate of home runs to fly balls remains extraordinarily high, just like the other three.

July

Number of home runs: 9

Longest home run: 440 feet in Seattle off the Pittsburgh Pirates’ Bailey Falter (July 4)

Most clutch home run: A solo homer off the Milwaukee Brewers’ Nick Mears in the sixth inning — the only run in a 1-0 victory (July 22)

The season of Cal continued in July. He hit a second homer off Falter on July 4 and added another two-homer game against the Tigers just before the All-Star break, which he entered hitting .259/.377/.634 with 38 home runs in 94 games. The Mariners had played 96 games at the break, so that put Raleigh on a 64-homer pace and made him the talk of baseball at the Home Run Derby.

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Which, of course, he won, becoming the first catcher to win the Derby and doing it with his dad Todd Sr. pitching and his 15-year-old brother Todd Jr. doing the catching. In one of the season’s most charming moments, a video of an 8-year-old Cal singing, “I’m the Home Run Derby champ! I’m the man, I’m the man, oh yeah, oh yeah” went viral leading up to the contest.

“That video is crazy,” the always understated Raleigh said from Truist Park in Atlanta. “I mean, I don’t know where they found that thing in the archives. Yeah, just kind of surreal. You don’t think you’re going to win it. You don’t think you’ll ever get invited. Then you get invited. The fact that you win it with your family, super special. Just what a night.”

August

Number of home runs: 8

Longest home run: 448 feet in Seattle off the Athletics’ Jacob Lopez (Aug. 24)

Most clutch home run: Three-run HR off the Tampa Bay Rays’ Griffin Jax with two outs in the bottom of the eighth, turning a 2-0 deficit into a 3-2 win (Aug. 8)

Raleigh continued a slump at the plate this month. After hitting .304 in May and .300 in June, he hit .194 in July and .173 in August, although the home runs kept coming at a steady pace. His most clutch home run of the season came at home against the Rays. Facing tough right-handed reliever Jax with runners at first and second, Raleigh got ahead in the count with two balls. Jax could have just pitched around him with two outs but threw a sweeper at the bottom of the strike zone — not a terrible pitch but not quite on the outside corner where Jax wanted it — and Raleigh crushed it 417 feet over the center-field wall.

Along the way, he hit his 49th home run to break Salvador Perez’s record set in 2021 for most home runs by a primary catcher. That was part of a two-homer game in which he hit Nos. 48 and 49, and the next day he hit No. 50. He finished the month with a five-game homerless stretch, however, so entered September with 50 home runs in the 137 games the Mariners had played up to that point, which left him on a 59-homer pace.

September

Number of home runs: 10

Longest home run: 426 feet in Atlanta off Rolddy Munoz (Sept. 7)

Most clutch home run: First-inning two-run shot off the Los Angeles Angels’ Kyle Hendricks (Sept. 14)

Raleigh hit just one home in the first four games of September, which meant he’d hit just one home run in a nine-game stretch — a period in which the Mariners had gone 2-7 and were barely hanging on to the third wild-card spot by a half-game over the Texas Rangers with three other teams within 2½ games. Raleigh would hit two garbage-time home runs against the Atlanta Braves on the road: a ninth-inning shot in a 10-2 win and then the ninth-inning three-run blast off Munoz in an 18-2 victory.

Suddenly, Raleigh’s chase for 60 and the Mariners’ pursuit of a division title were back on. Starting Sept. 7, the Mariners won 14 of 15 games heading into Tuesday’s series against the Colorado Rockies, as Raleigh hit .286/.437/.714 with seven home runs. He had his 10th two-homer game of the season against the Kansas City Royals to pass Mantle’s switch-hitting record and tie Griffey’s club record (he broke Griffey’s record with a blast against the Astros on Saturday). With his 11th — which came Wednesday night, sending Raleigh to the 60-mark, he tied Hank Greenberg (1938), Sosa (1998) and Judge (2022) for the record for two-homer games in one season.

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I don’t know if 8-year-old Cal Raleigh ever envisioned something like this happening, but here’s the thing that has endeared Raleigh to Mariners fans and made him one of the most popular players in franchise history: He’ll be much happier about the Mariners winning their first division title since 2001 on Wednesday than hitting his 60th home run.



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Here's the humongous multiplayer breakdown for Call of Duty: Black Ops 7
Esports

Here’s the humongous multiplayer breakdown for Call of Duty: Black Ops 7

by admin September 22, 2025


Call of Duty: Black Ops 7 will be fully revealed at next week’s Call of Duty: NEXT (where you’ll find us). Even with it around the corner, the team wanted to show off all they’ve been working on, with a deep dive into the multiplayer and the first multiplayer trailer. All eighteen launch maps have a cameo as well – a first for the series. Check out all the amazing details below from the Call of Duty Blog!

We had to do it. ADRENALINE 2025 IS HERE. 🔊@jackwallmusic and @BigGiantCircles cooked with this one! pic.twitter.com/45SEEJxdPF

— Treyarch (@Treyarch) September 22, 2025
Black Ops 7 Multiplayer Deep Dive

The November 14 launch of Call of Duty®: Black Ops 7 is getting closer every day, and we’re here to cover all the latest news in the weeks leading to release and beyond.

For an expansive look at Multiplayer, this is your first stop. Get more info on all 16 6v6 Multiplayer maps, both 20v20 Skirmish maps, the near-future weaponry and Loadout features on the way, Progression systems, and more. Find out what will be available for play during the upcoming Beta versus what’s coming at launch.

Call of Duty: NEXT and the Black Ops Beta

Get an extended look at Black Ops 7 during the worldwide Multiplayer reveal at Call of Duty: NEXT on Tuesday, September 30. Following that, try Black Ops 7 for yourself and earn special rewards when the Beta begins on all platforms starting Thursday, October 2! For all the details, check out the end of this blog.

Onto the intel. This is Black Ops 7 Multiplayer.

The Game Modes

Summary: Game Modes

New Mode: Overload: In Overload, squads clash over one device that must be carried into enemy territory to score. Momentum swings sharply as the device changes hands, making every pickup, player escort, and interception a pivotal moment in this all-new 6v6 mode.

Other Announced Modes: Black Ops 7 Multiplayer delivers a full slate of fan favorites at Beta and launch, from Team Deathmatch, Domination, and Search & Destroy to Kill Confirmed, Hardpoint, Gunfight, Control, and more.

Test your skills across an impressive array of Multiplayer modes, including a mix of classics like Team Deathmatch and Domination, more recently introduced fan favorite modes like Kill Order, and the brand-new Overload. Each mode has been fully tuned and adjusted for the best experience within Black Ops 7.

New Mode: Overload (Available at Beta)

Bring the Overload Device to the enemy zones to overload them.

Fight for possession of the Overload Device in this new push and pull 6v6 respawn mode that challenges teams to overload the enemy’s control zones. Only one device spawns on the map at a time, so get in there and grab it before the other side can. The team in charge of the device must protect the carrier as they run toward one of two designated zones near the enemy team’s starting spawn. Disrupt one of the zones in time to score a point and spawn a new device in the field.

The position of the Overload Device is always indicated on the HUD and Tac-Map, so be prepared for an intense tug of war as the device changes hands often throughout the match. Any player holding the item benefits from a personal radar to help detect nearby enemies attempting to steal it away. At halftime, teams switch sides. Stick together, get to the device, and overload the enemy.

Other Announced Modes

Other modes arriving during the Beta and launch include — but are not limited to — the following:

Team Deathmatch (Available at Beta)

Eliminate enemy players to earn score for your team.

Domination (Available at Beta)

Capture, hold and defend objectives to earn score for your team.

Search and Destroy

Teams alternate between detonating and defusing a bomb. No respawns.

Kill Confirmed (Available at Beta)

Recover dog tags to score for your team and deny enemy scores.

Free-For-All

Eliminate enemies to earn score. The first to reach the score limit will achieve victory.

Hardpoint (Available at Beta)

Capture and hold the Hardpoint zone to earn score for your team.

Gunfight

Eliminate all enemy players using pre-determined classes to win the round. No respawns.

Kill Order

Eliminate the enemy HVT while keeping your HVT alive. HVT kills earn bonus score for your team.

Control

Take turns attacking and defending zones with a limited number of lives for each round.

Alternate Modes

Face Off brings small team combat to the more compact maps (showcased later in this blog). Scorestreaks are disabled, keeping combat focused on the ground.

Face Off Domination

Capture, hold and defend objectives to earn score for your team. Scorestreaks disabled.

Face Off Team Deathmatch

Eliminate enemy players to earn score for your team. Scorestreaks disabled.

Face Off Kill Order

Eliminate the enemy HVT while keeping your HVT alive. HVT kills earn bonus score for your team. Scorestreaks disabled.

Face Off Kill Confirmed

Recover dog tags to score for your team and deny enemy scores. Scorestreaks disabled.

Skirmish

For larger scale Multiplayer battles, nothing beats a good Skirmish. In addition to the 16 core maps launching with Black Ops 7, players can look forward to two 20v20, objective-focused maps dropping teams into expansive environments with enhanced means of traversal including wingsuits, grappling hooks, and vehicles all assisting you and your squad get to the next objective with time to spare, and dominate the other team.

Training Course (Beta)

Enter a new training course designed to get you up to speed on basic movement and advanced combat skills. Perfect for new and returning players, this course will teach you all you need to know to get the most out of your Operator in the field, including the ability to practice Wall Jumps, and perfect the new grenade-based Finishing Move!

Private Matches

Invite your friends, add bots, and customize the rules of your favorite Multiplayer modes in Private Match. Add Spectators to cheer on the match and tune CODCaster settings across visual and camera options. Or play solo, using Private Match to explore different maps and modes at your own pace.

The Maps

Summary: The Maps

Maps Overview: Black Ops 7 launches with 16 Core 6v6 maps and two Skirmish combat zones, designed for tactical intensity across a wide variety of locations. Built around Treyarch’s signature three-lane philosophy, each location balances fast gunplay with strategic routes, offering arenas sized for close brawls or long-ranged dominance.

16 Core Launch Maps: Six maps debut through the Beta, with 16 available at launch. From oil rigs and robotics labs to neon-soaked city streets and Arctic crash sites, every setting delivers unique combat encounters. Fan-favorite classics Express, Hijacked, and Raid return, rebuilt for the 2035 setting.

Skirmish Maps: For larger-scale combat, Skirmish 20v20 introduces Hightown and Military Island. Fight through urban towers, courtyards, and parks or storm a fortified coastal compound. Both maps feature vehicles, vertical ascenders, and wide-open sightlines, delivering sprawling battles that amplify the chaos and scale of Black Ops combat.

Launching with 16 6v6 Multiplayer maps plus two large-scale 20v20 Skirmish maps, Black Ops 7 has been built to deliver intense, tactical action across a variety of environments from the Atlantic Ocean to the Alaskan tundra. The 2035 setting imagines near future possibilities while remaining grounded in the Black Ops universe, each map is designed for fast gunplay and around the original three-lane design Treyarch is famous for. 

Expect a variety of map sizes catering to every type of player, from those craving instant action on very small-sized arenas to those wanting longer-ranged, tactical engagements across medium-sized combat zones. Below are the maps available to play during the Beta as well as coming at launch, including the return of three Black Ops 2 fan favorites!

Core Launch Maps

The following includes a full list of the Multiplayer maps arriving at launch, starting with the six that will be released on a staggered schedule through the Black Ops 7 Beta: 

Core 6v6 Maps

  • Blackheart (Beta)
  • Cortex (Beta)
  • Exposure (Beta)
  • Imprint (Beta)
  • The Forge (Beta)
  • Toshin (Beta)
  • Colossus
  • Den
  • Flagship
  • Homestead
  • Paranoia
  • Retrieval
  • Scar
  • Express (Returning from Black Ops 2)
  • Hijacked (Returning from Black Ops 2)
  • Raid (Returning from Black Ops 2)

Skirmish Maps:

  • Mission: Edge
  • Mission: Tide

Core 6v6 Launch Maps

Blackheart

Core 6v6, Playable at Beta, Small-sized

Head out to sea on a drilling platform extracting essential resources for The Guild. Battle on and around the central drill or duke it out on the barge around mineral containers, pumps, and massive nautical vehicles. Flank enemies around the diving bell and watch your feet when jumping over the grinder pit.

Cortex

Core 6v6, Playable at Beta, Small-sized

A cliffside compound hides a clandestine laboratory conducting experimental research for The Guide. Vat chambers hold subjects suspended in fluid, the area supported by an adjoining autopsy and morgue. Lock down the underpass to control the heart of the map or branch out to the narrow skybridge overlooking the water.

Exposure

Core 6v6, Playable at Beta, Medium-sized

Deploy to an Australian Outback installation at the eye of a vast solar array, in the aftermath of a fierce tank assault on the plant. Except for an interior control room, most of the action is focused on the outer grounds here. Try your luck traversing the suspended Guild crate, jumping from here to the yellow ladder to climb even higher. Also expect a variety of towers, pumps, and storage units provide ample cover throughout.

Imprint

Core 6v6, Playable at Beta, Medium-sized

Brave the frigid cold on this mid-sized robotics complex producing drones and battle tanks for The Guild. Explore the inner facility branching through the center and watch your step along the sheer drops circling the perimeter where long-ranged combat dominates. Press the control panels by the inclinator for a lift through the snow. 

The Forge

Core 6v6, Playable at Beta, Medium-sized

Visit the heart of research and development for The Guild’s latest lethal tech. Built on the harbor, The Forge welcomes visitors with a demo and product lobby showcasing the latest advancements in autonomous weapon design. Navigate the two wings of the complex, joined by covered walkways and the central range where rotating walls circle a defense turret.

Toshin

Core 6v6, Playable at Beta, Medium-Sized

A monorail derailment has caused chaos downtown in a shopping district outside the station. Neon lights illuminate the streets at every turn, a Guild advertisement outshining all the others. Battle through the park and market, look for upper vantage points across a central thoroughfare as you encounter new dangers at every road junction. You’ll need street smarts and a fast trigger finger to conquer this urban map.  

Colossus

Core 6v6, Medium-sized

Board the floating Colossus Resort, listing further into the ocean after sustaining heavy damage. Take your chances by the atrium and bar or move through the maintenance rooms, baggage claim and loading bay. Smell the fresh salt air across the main site of the wreckage outside where a pair of wrecked helipads now sit in the debris-strewn ocean waters.

Den

Core 6v6, Medium-sized

Travel to a sprawling Japanese Guild compound set high over the surrounding locale. A large courtyard dominates the central area with branching pathways toward the driveway, helipad, and impressive conference room. Engage in close combat in the dojo and challenge your agility traversing the damaged roof connecting the armory and garage.

Flagship

Core 6v6, Small-sized

Explore the underside of a gigantic aircraft carrier docked for repairs, sparks flying overhead as mechanical arms weld sections of the hull. Battle through the underside of the ship where an ascender offers access up to the gantry or move out from underneath the hulking mass and fight over the surrounding work site.

Homestead

Core 6v6, Medium-sized

Witness the Northern Lights high over David Mason’s Alaskan childhood home. Fight in the warmth of the cabin or brave the elements using the rocky terrain to flank enemies. Watch for occupants in the various outbuildings and dive into the frigid water to try and reposition out of sight, ignoring hypothermia risks in favor of a surprise attack from below.

Paranoia

Core 6v6, Small-sized

There’s something going on at the hospital, but is it all in your head? While half of the tiny map appears like a normal medical facility, the other half erupts into a psychedelic dreamscape, objects floating upward where a red light shines through the broken ceiling. Hold onto your sanity or risk being administered for life.

Retrieval

Core 6v6, Large-sized

A Guild stealth aircraft has crash landed in the remote frozen tundra, leaving a heaping wreckage behind. Hike through the snow and the meltwater flowing down the map, battling around the rugged outcroppings and within the crash site itself. An ice cavern provides opportunities for longshots while underpasses and a discarded crate work as stellar ambush points.

Scar

Core 6v6, Medium-sized

Fighting breaks out in the rustic mountain village of Silverbrook, where quad-tanks, military vehicles and the latest in offensive equipment are parked within old frontier hamlet with a general store, health clinic, the Old Bear Restaurant, and a carpentry business. Fire down at targets from the motel balcony, explore the commandeered Post Office as you traverse the immediate surroundings of this rural Alaskan outpost.

Express

Core 6v6, Returning from Black Ops 2, Medium-sized

Express returns for even more epic battles at the iconic high-speed train station, now under new management courtesy of Sunrise Railways. Engage enemies around the tracks, within and over the parked train, and throughout the inner terminal. Watch for sharpshooters in the control room and the covered walkways and get out of the way of passing trains.

Hijacked

Core 6v6, Returning from Black Ops 2, Small-sized

Everyone’s favorite superyacht returns as Hijacked glides into harbor in Black Ops 7. From bow to stern, engage in nonstop action down the length of the vessel, colliding on the center deck where all lanes converge. Keep your eyes on the opposing vantage points and flex your close-quarters skills down in the engine room.

Raid

Core 6v6, Returning from Black Ops 2, Medium-sized

Experience high-end living at its best as Raid returns with as a Japanese beachside mansion compound. Trade shots across the courtyard and circular drive, enjoy a very brief moment of tranquility in the garden, and take a dip in the pool. The home interior is as impressive as ever, including the large garage, open kitchen, bedrooms, and other accoutrements made for a life of luxury.

Skirmish 20v20 Maps

Mission: Edge

Skirmish, 20v20, Large-sized

Take to the streets of Avalon’s downtown district amidst towering buildings, fighting in and around upscale hotels and cafes, through underpasses, courtyards, and parks. Take the stairs or attach to ascenders to reach higher vantage points or skip the climb altogether and stick to the outer roads. Commandeer a vehicle to outrun enemy snipers or beat them at their game by taking flight in a helicopter, bringing your squad along with you to fire from the passenger seats. Or stay on the ground, moving from roof to roof, claiming zones and eventual victory.

Mission: Tide

Skirmish, 20v20, Large-sized

Deploy to the site of a large-scale military compound built on the coastal waters of Avalon. Fight and drive on the shore, up or around the buttress rocks toward the compound itself, ascenders providing quick access over the outer fortifications to the surrounding and inner battlements, which feature corner towers providing incredible sightlines. Within the compound itself, explore the armory, mess hall, barracks, garage buildings and other structures, including ladders and staircase access for both vertical and ranged maneuvering.

Loadouts and Equipment

Summary: Loadouts and Equipment

Overclocks: Black Ops 7 continues customization with ten editable Loadouts covering weapons, Perks, Equipment, and more. A new Overclock System lets you supercharge gear during a match, unlocking enhancements like faster Field Upgrades, reduced Scorestreak costs, or more dangerous Equipment. Tailor your Operator’s ordnance and push your playstyle further than ever before.

Tacticals and Lethals: Expect a full complement of limited-use gear that can change the course of battle. Tacticals disorient, disable, heal, or reveal, while Lethals deliver devastating damage through explosives, drones, or deployables. With Overclocks enhancing everything from blast radius to stun strength, every throw or placement becomes a tactical choice that reshapes combat.

Field Upgrades: Redefines mid-match power with new and adjusted Field Upgrades that supply ammo, launch drones, cloak Operators, or even deploy holographic decoys, with each device getting Overclock abilities.

Wildcards and Perks: Wildcards return, granting extra attachments, bonus equipment, or even replacing Scorestreaks with more Perks via the Specialist Wildcard. Perks define Operator specialties across Enforcer, Recon, and Strategist categories, with Black Ops 7introducing hybrid specialties that unlock powerful new bonuses when mixing categories.

Prepare for Multiplayer Beta with a new-look Loadout, and a closer look at the brand-new Overclock System and how it affects your various Equipment, Field Upgrades, and Scorestreaks. Discover which weapons are coming to the Beta along with their strengths and weaknesses and start planning for Beta dominance now!

Loadouts

Loadouts determine the tools and abilities your Operator brings into battle, including their weapons, Equipment, Field Upgrade, Perks, and other features. Players can customize and name up to ten Loadouts which can be finetuned before and within the match, ensuring you’ve got exactly what you need for the combat situation at hand.

Black Ops 7’s Loadout Menu is comprised of the following elements:

  • Primary Weapon
  • Secondary Weapon
  • Melee Weapon
  • Tactical
  • Lethal
  • Field Upgrade
  • Perks
  • Combat Specialty
  • Wildcard

New Loadout Feature: OverclocksNew to Black Ops 7, players can now customize their Tactical and Lethal Equipment, Field Upgrades, and Scorestreaks using the Overclock System. Effective use of these individual Loadout items will unlock up to two Overclock abilities over time, providing a variety of benefits like a lower Score cost for Scorestreaks, decreased charge time for Field Upgrades, and extra lethality for your Equipment. Select the Overclock ability that works best for your playstyle and reap the rewards of even greater power. Check out the exact Overclocks for individual equipment items later in this blog.

Primary Weapons

Your main weapon. These guns hit hard and tend to specialize in different areas of combat, from the versatility of Assault Rifles to the more specialized traits of Sniper Rifles and Shotguns. Gunsmith is available for this weapon. The six Primary Weapon classes include:

  • Assault Rifles
  • SMGs
  • Shotguns
  • LMGs
  • Marksman Rifles
  • Sniper Rifles

Secondary WeaponsRemember, swapping to your Pistol is always faster than reloading. And there’s no better deterrent against aerial streaks and vehicles than a good Launcher. This is your backup weapon for use in emergencies and in context-specific situations. Gunsmith is available for these weapons, though Launchers have limited options. Choose from:Melee WeaponsAll Operators carry a dedicated Melee weapon for close-quarters combat. Gunsmith is available for this weapon (Cosmetics only).

Tacticals

Limited-per-life items that offer a range of tactical benefits, from disorienting enemies to disabling electronics, gathering intel, topping off your health, and other more. The following Tactical items and their Overclock abilities will be available for use in the Beta:

Stun Grenade

Slow’s victim’s movement and aiming.

Overclock #1 — Increased stun duration.
Overclock #2 — Slows enemy move speed when stunned.

EMP Grenade

Disables or destroys electronics. Effective against Equipment, Scorestreaks, and enemy players.

Overclock #1 — Increased disruption radius.
Overclock #2 — Cook for extra EMP bursts.

Flashbang

Blinds and deafens targets.

Overclock #1 — Wider full flash angle makes your flash harder to counter by looking away.
Overclock #2 — Adds ability to cook for additional detonations.

Stim Shot

Military stimulant that quickly heals combat wounds.

Overclock #1 — Adds ability to remove player debuffs.
Overclock #2 — Adds a move speed boost.

Pinpoint Grenade

Grenade that detects enemies within its range. Close enemies are shot with tracking devices which can be removed by victims.

Overclock #1 — AI chip increases grenade lifetime and detection radius.
Overclock #2 — Tagged enemies appear on allied minimaps.

Psych Grenade

Explodes on impact with the ground, releasing a lingering cloud of hallucinogenic gas.

Overclock #1 —Increases the duration that enemies are affected by the grenade.
Overclock #2 —The grenade’s released gas deals damage over time.

Additional Tacticals

Other Tactical Loadout items arriving at launch include the Hunter Bot, Smoke Grenade, and Decoy Grenade.

  • Hunter Bot: A personal defensive device that hovers near and homes in on enemy Equipment, Field Upgrades, and Scorestreaks, before exploding on impact.

LethalsLimited per-life items that damage or eliminate enemy Operators. The following Lethal items and their Overclock abilities will be available for use in the Beta:

Frag

Cookable fragmentation grenade.

Overclock #1 — High density explosive material improves lethality.
Overclock #2 — Increased throw distance. Cooking shows an arc indicator.

Sticky Grenade

Timed sticky grenade.

Overclock #1 — High density explosive material improves lethality.
Overclock #2 — Adds ability to cook the fuse.

Cluster Grenade

Grenade that scatters smaller explosives when detonated.

Overclock #1 — Adds ability to cook the fuse.
Overclock #2 — Additional mini grenade.

Combat Axe

Thrown axe that eliminates enemies in one hit. Bounces off surfaces.

Overclock #1 — Faster raise speed.
Overclock #2 — Throw the Combat Axe farther and faster.

Point Turret

Small deployable sentry turret that automatically shoots at enemies, distracting and damaging them.

Overclock #1 — Increases turret’s rate of fire.
Overclock #2 — Orientation sensors allow turret to deploy on walls and ceilings.

Needle Drone 

Small flying drone that explodes on impact. Toggles between auto or manual control.

Overclock #1 — High density explosive material improves lethality.
Overclock #2 — Adds ability to boost the dart while flying in manual mode.

Additional Lethals

Other Lethal Loadout items arriving at launch include C4 and Molotov.

Field Upgrades

Field Upgrades are powerful devices that recharge during the match after use. They perform a variety of useful functions including defensive and offensive support, with the following Field Upgrades and their Overclock abilities available during the Beta:

Assault Pack

Extra ammo and equipment to resupply your team.

Overclock #1 — Faster charge time.

Overclock #2 — Additional score on eliminations.

Drone Pod

Deployable device that launches aerial drones. Drones seek out enemies and explode.

Overclock #1 — Drones are launched much faster.

Overclock #2 — Leave a minimap icon at each drone’s detonation point.

Trophy System

Area defense system destroys enemy projectiles in the air.

Overclock #1 — Faster charge time.

Overclock #2 — +2 explosive charge ammo.

Active Camo

Become partially invisible for a short period of time.

Overclock #1 — Gunfire reveals you temporarily instead of ending the ability.

Overclock #2 — Increased duration and faster charge time.

Echo Unit

Holographic soldier decoy tricks enemies and captures and holds objectives.

Overclock #1 — Hologram brightly flashes when enemies come near, stunning them.

Overclock #2 — Faster charge time.

Squad Link

Deployed device that boosts score and improves effectiveness of allied Operators and gadgets in range.

Overclock #1 — Expands coverage of the link.

Overclock #2 — Increases nearby allies’ Field Upgrade recharge speed. Increases earned score.

Additional Field Upgrades

Other Field Upgrade Loadout choices arriving at launch include the Scrambler, Fear Trap, Black Hat, and Mute Field.

Fear Trap: A deployed trap which emits a neurotoxic gas cloud, causing hallucinations and disorienting victims.

Black Hat: A device that hacks enemies, equipment, and Scorestreaks. Aim continuously at a target to hack it.

Mute Field: A stealth device that reduces your footstep volume, hides you from enemy minimaps, and prevents you from being targeted by enemy Scorestreaks for a limited time.

Wildcards

Wildcards are the abilities that augment your Loadouts by bending and breaking the rules of the Create-a-Class system. During the Beta, get access to:

Gunfighter

Get three extra attachment points for your Primary weapon.

Overkill

Equip any non-melee weapon in Primary and Secondary slots.

Pair your Shotgun with an Assault Rifle or your Sniper Rifle with an SMG. Wanna go dual Pistol? Go ahead.

Perk Greed

Equip an extra Perk.

Additional Wildcards

At launch, get access to additional Wildcards including Prepper, High Roller, Flyswatter, Tac Expert, Danger Close, and Specialist.

  • Specialist: This replaces your Scorestreaks with three additional Perks on top of the ones you normally choose. Perks 4, 5, and 6 are earned like low-level Scorestreaks, at 200, 400, and 600 score. Earn all remaining eligible Perks during a match at 1,200 score.

PerksPerks provide your Operator with special abilities that improve a wide range of characteristics, from faster movement and weapon handling to stealth advantages, extra defense, intel gathering and more. Every Loadout includes three Perks organized across three categories: Perk 1, Perk 2, and Perk 3. Within each category you’ll find Perks from all three Combat Specialties (Enforcer, Recon, Strategist, described below).

The full list of Perks, all available for use in the Beta, are as follows:

Perk 1 Slot

Gung Ho (Enforcer)

Fire while sprinting. Improved movement speed while reloading or using Equipment.

Dexterity (Enforcer)

Reduced weapon motion and full ADS on slides, dives, and wall jumps. Take less fall damage.

Lightweight (Enforcer)

Increased movement speed. Jump, slide, and dive further. Faster recovery from sliding and diving.

Cold-Blooded (Recon)

Undetectable by AI targeting and thermal optics. Player-controlled Scorestreaks don’t highlight you.

Ghost (Recon)

Undetectable by enemy Scout Pulse and UAV when moving, planting, defusing, or controlling Scorestreaks.

Ninja (Recon)

Move more quietly.

Tech Mask (Strategist)

Resistance to enemy flash, concussion, and gas. You cannot be EMPed or hacked.

Flak Jacket (Strategist)

Reduces incoming explosive and fire damage.

Shadow (Strategist)

Undetectable by enemy traps and mines.

Perk 2 Slot

Scavenger (Enforcer)

Resupply ammo and equipment from eliminated enemies.

Assassin (Enforcer)

Enemies on a kill streak get a unique minimap marker and drop Bounty Packs when eliminated. Pick up the packs for more Score.

Close Shave (Enforcer)

Automatically use your dedicated melee attack when you perform a weapon butt attack.

Hunter’s Instinct (Enforcer)

Killing an enemy marks the direction of the next closest enemy on your minimap.

Vigilance (Recon)

Displays a HUD icon whenever you appear on hostile minimaps. Immune to CUAV, Scrambler, and Vendetta.

Blast Link (Recon)

Your explosive damage marks enemies on your minimap. Grant this benefit to all allies. Earn Score when they deal explosive damage.

Engineer (Recon)

See enemy equipment and Scorestreaks through walls and Scorestreaks on the minimap. Aim at them to see target information.

Fast Hands (Strategist)

Reload and swap weapons faster. Extend fuses when throwing back grenades.

Gearhead (Strategist)

Two Field Upgrade charges. Booby trap Care Packages.

Perk 3 Slot

Tac Sprinter (Enforcer)

Enables Tactical Sprint but reduces your normal sprint speed.

Bankroll (Enforcer)

Start each life with +150 score toward Scorestreaks.

Bruiser (Enforcer)

Melee eliminations and finishing moves replenish health and earn extra score.

Looper (Enforcer)

Gain the ability to re-earn Scorestreaks in the same life.

Vendetta (Recon)

On respawn, mark your killer’s last known position for a short duration. Get bonus score for eliminating that enemy.

Tracker (Recon)

See rough locations of nearby enemies on your minimap and see their footsteps in the world. ADSing auto-pings enemies.

Quartermaster (Strategist)

Recharge Equipment uses over time.

Charge Link (Strategist)

Faster Field Upgrade charge rate. Grant this benefit to all allies. Earn score when nearby allies use their Field Upgrades.

Guardian (Strategist)

Faster healing while capturing and holding objectives. Revive downed teammates faster.

Combat Specialties

The three Perks you select for your Loadout determine your Operator’s Combat Specialty. Equip three Perks of the same category to activate the Enforcer (red), Recon (blue), or Strategist (green) Combat Specialty bonus. 

New to Black Ops 7, players can now activate Hybrid Combat Specialties when pairing Perks of different categories. As long as your Loadout includes at least two Perks of the same color, you’re guaranteed to unlock a Hybrid Combat Specialty!

Note that while using the Perk Greed Wildcard, your Combat Specialty will still be determined by the base Perks in your Perk 1, 2, and 3 slots.

Hybrid Specialty: Scout (Red and Blue Perks)

Offense and stealth hybrid. When you get a bullet elimination, stay completely hidden from enemy minimaps for five seconds. Additional eliminations during this period reset the timer.

Hybrid Specialty: Tactician (Red and Green Perks)

Support and offense hybrid. When you earn assists, earn bonus score from bullet eliminations for ten seconds.

Hybrid Specialty: Operative (Blue and Green Perks)

Stealth and support hybrid. Earn Field Upgrade charge from stealthy eliminations. Suppressed weapons, melee eliminations, eliminations while out of line of sight, and other cases count as stealth eliminations.

Core Specialty: Enforcer (All Red Perks)

After each elimination, gain a buff to movement speed and health regen speed for a short time.

Core Specialty: Recon (All Blue Perks)

On respawn, see the direction of the closest enemy on the minimap. Edge of HUD pulses for enemies outside your view. Leave no death skulls.

Core Specialty: Strategist (All Green Perks)

Increased score for objectives and sabotage. Deploy Equipment faster. See enemy content through walls a short distance.

Weapons Detail and Scorestreaks

Summary: Weapons Detail and Scorestreaks

Primaries, Secondaries, Melee: At launch, Black Ops 7 delivers 30 weapons, including 16 debuting for the first time in franchise history. From versatile Assault Rifles and rapid-fire SMGs to devastating Shotguns, heavy LMGs, precise Marksman Rifles, and powerful Snipers, every Beta weapon is shown, and each offers new ways to perfect your Loadout.

Gunsmith and Global Weapon Builds: Black Ops 7’s Gunsmith expands weapon crafting with Global Builds usable across all modes, detailed stat comparisons, and robust cosmetic options. Coming at launch, new Build Code Sharing lets you easily showcase your Gunsmith skills and swap builds with friends.

Scorestreaks: Bring out the big guns. Black Ops 7’s Scorestreaks reward aggressive, objective-driven play with devastating tools — like the Rhino, a remotely piloted robotic soldier wielding a minigun — and the deployable D.A.W.G., a groundcraft packing rockets, turrets, and defense systems. Each Scorestreak comes with Overclocks boosting power and efficiency.

Below, we’ve listed out the various weapon classes with descriptions for those you’ll be utilizing in the upcoming Beta.

Assault Rifles

The most versatile weapon class, Assault Rifles combine power, accuracy, and handling into a package that performs best in mid-range fights but in the right hands remain competitive up close and at a distance.

M15 Mod 0: An adaptable full auto Assault Rifle combining well-rounded damage, range, and handling for a weapon that performs admirably across a variety of combat scenarios.MXR-17: A full auto Assault Rifle with excellent accuracy and range, offset by its more modest mobility and rate of fire.Peacekeeper Mk1: Full auto Assault Rifle delivering exceptional mobility and handling for its class, but at the cost of high recoil and limited range.

Additional Assault Rifles

Expect three additional Assault Rifles to use at the launch of Black Ops 7.

SMGs

These compact weapons pair a fast fire rate with quick handling, perfect for Operators on the move. They can compete out to the mid-range, too, though you’ll need to land more shots to compensate for the lower damage dealt outside their ideal range. 

Graz 45k: A versatile full auto SMG offering a solid balance of CQB power, handling, and recoil. Dravec 45: A full auto SMG that’s highly stable and effective at longer ranges, but with less raw CQB power. Razor 9mm: Full auto SMG with an extreme rate of fire, but limited range and slower handling.

Additional SMGs

Expect three additional SMGs to use at the launch of Black Ops 7.

Shotguns

The rulers of close-quarters combat, Shotguns deliver a spread of shot that devastates nearby targets. For more distant foes, it may be wise to swap to a different weapon.

M10 Breacher: A pump action charge Shotgun. Hold the trigger to improve hip and ADS spread for a tighter pellet spray.Echo 12: Rechambering double-barrel Shotgun. Fires two semi-automatic shots between rechambers. Great range and a high damage potential with back-to-back shots.

Additional Shotgun

Expect an additional Shotgun to use at the launch of Black Ops 7.

LMGs

LMGs more than make up for their slow handling and mobility with large magazines outputting solid damage. Pressure enemy targets and keep firing long after your foes have been forced to reload.

MK.78: Full auto LMG. Great damage and a high ammo count, limited by slower mobility and handling.

Additional LMG

Expect an additional LMG to use at the launch of Black Ops 7.

Marksman Rifles

Marksman Rifles combine power and precision for a weapon class that performs well at middle and longer distances, typically offering burst or semi-auto fire.

M8A1: A four-round burst Marksman Rifle with very high damage and an extremely fast rate of fire within the burst, balanced by a moderate burst cooldown.

Additional Marksman Rifles

Expect two additional Marksman Rifles to use at the launch of Black Ops 7.

Sniper Rifles

Sniper Rifles inflict devastating damage at long range, offering precision and power at the cost of handling and mobility. Hold breath while ADS to steady.

VS Recon: Bolt-action Sniper Rifle with a quick rechamber and moderate recoil and stability.XR-3 Ion: A three-round burst Sniper Rifle with high power and low recoil but slower handling and a short pre-fire delay.

Additional Sniper Rifle

Expect an additional Sniper Rifle to use at the launch of Black Ops 7.

Pistols

Swapping to your Pistol is always faster than reloading your Primary Weapon. These back-up sidearms are perfect for finishing off an injured opponent and can hold their own when properly wielded.

Jäger 45: Semi-auto Pistol. A reliable sidearm with a very fast rate of fire and low recoil.CODA 9: Full auto Pistol with high damage and rate of fire offset by strong recoil and a shorter effective range.

Additional Pistol

Expect an additional Pistol to use at the launch of Black Ops 7.

Launchers

Launchers are your best counter against enemy Scorestreaks and vehicles, delivering a powerful payload against armored targets.

A.R.C. M1: Charge Launcher. Hold the trigger to charge up a devastating energy beam that can pierce through enemies. Deals high damage to vehicles and Scorestreaks.

Additional Launcher

Expect an additional Launcher to use at the launch of Black Ops 7.

Melee Weapons

Every Operator deploys with a Dedicated Melee Weapon. When it’s time to get personal, this is the tool to get the job done.

Flatline MK.II: Melee weapon with high damage and moderate attack speed.

Additional Melee

Expect an additional Melee weapon to use at the launch of Black Ops 7.

Gunsmith

The more you use a weapon, the better you’re able to tailor it to your needs. As they level up, the vast majority of your weapons allow access to additional Attachments, equippable via the Gunsmith system. 

Attachments and Stats

Different weapons and weapon classes offer access to certain Attachment types, unlocked by leveling up each weapon through continued use in your deployments. By default, most weapons support up to five Attachments equipped at a time, though in certain cases such as when using the Gunfighter Wildcard, this limit can be expanded.

Want to see how your weapon stacks up against others at launch? Pull up the stats sheet in the weapon selection screen, displaying detailed information on your weapon’s performance, incorporating any Attachments on the selected weapon. Check damage distribution and range and in-depth info on each weapon’s firepower, accuracy, mobility, and handling. Compare the selected weapon with other weapons, checking their stats against one another so you can zero in on exactly the right build for your playstyle.

Weapon Customization 

Through a variety of means, you’ll also unlock customization items for your weapons, including Camos, Reticles, Accessories, Decals, and Stickers. Apply your preferred look within Gunsmith. These are earned via Challenges, the Battle Pass, Bundles, and other in-game activities.

Weapon Build Sharing

New to Black Ops 7 and coming at launch, players can now easily share their favorite weapon Loadouts with friends and squadmates in the form of a Build Code. By sharing and importing Build Codes, you can get a facsimile of the weapon directly implemented into your Loadout. Note that players can only use Weapon Builds (with associated attachments) for armaments and attachments they’ve already unlocked.

Firing Range

The Firing Range returns, allowing you to test different weapons and weapon builds on a variety of targets. See exactly how much damage each shot inflicts at a variety of ranges, adjust between still and moving targets, and test your recoil patterns on the wall.

New to Black Ops 7, you can now access Gunsmith and all your Loadouts within the Firing Range in Multiplayer, and import Weapon Build codes to try out other players’ creations.

Scorestreaks

The heavy hitters of Multiplayer combat, Scorestreaks are awarded to players who chain actions together in a single life, including eliminations, assists, objective plays, and more, reaching the required Score. Equip up to three Scorestreaks (four with the High Roller Wildcard), providing a variety of advantages from intel gathering to lethal payloads that can turn the tide of the match.

Scout Pulse (Beta)

Radar ping that reveals nearby enemies on the user’s minimap.

Overclock #1 — Lower score cost.

Overclock #2 — Radar ping shows directional arrows instead of red dots.

RC-XD (Beta)

Deploy a small remote controlled, remote detonated explosive vehicle. 

Overclock #1 — Increased Resistance to enemy gunfire.

Overclock #2 — See target indicators on occluded enemies in medium range.

UAV (Beta)

UAV recon ship that reveals enemy locations on the minimap.

Overclock #1 — Counters the first lock-on missile with a flare. Increases bullet resistance.

Overclock #2 — Lower score cost.

Skewer (Beta)

Fire and forget air-to-ground projectile for precision eliminations. Bladed design minimizes collateral damage.

Overclock #1 — Skewer targets higher priority enemies when possible.

Overclock #2 — Increased velocity.

Care Package

Call in an airdrop that contains a random Scorestreak.

Overclock #1 — Re-roll a Care Package drop one time.

Overclock #2 — Lower score cost.

Counter UAV (Beta)

A drone that scrambles all enemy minimaps.

Overclock #1 — Counters the first lock-on missile with a flare. Increases bullet resistance.

Overclock #2 — Lower score cost.

LGM

Launch a continuous bombardment of explosive shells at a targeted area.

Overclock #1 — Rains down extra projectiles.

Overclock #2 — Marks a second target location. Reduced payload per zone.

Napalm Strike

Launch a targeted carpet bomb strike of explosive napalm.

Overclock #1 — Reveals enemies longer and displays their movement directions while aiming a strike.

Overclock #2 — Flames burn longer.

Sentry Turret

Automated turret that scans for and attacks nearby enemies in a forward-facing cone.

Overclock #1 — Increased turret rotation for greater coverage.

Overclock #2 — Adds ability to control remotely.

Hellstorm

Control a long-range cruise missile with boost capabilities and secondary missiles.

Overclock #1 — Additional cluster missile.

Overclock #2 — Missiles can lock onto Scorestreaks.

Hand Cannon

Powerful large caliber handgun with high bullet damage and penetration.

Overclock #1 — More ammo in clip.

Overclock #2 — Dual Hand Cannons.

Gravemaker (Beta)

Assemble a portable, one-hit-kill sniper rifle that can reveal and eliminate targets behind cover.

Overclock #1 — A larger magazine provides more ammo.

Overclock #2 — Reduced charge time before firing.

D.A.W.G. (Beta)

Deployable Armored Weaponized Groundcraft featuring a large caliber turret and rocket pod. Very effective against infantry targets.

Overclock #1 — Adds Sentry Mode. D.A.W.G. hunkers down, guarding an area and deploying a supply pack and integrated Trophy System.

Overclock #2 — Longer active duration.

Interceptors

Call in a group of five jets to destroy enemy flying targets.

Overclock #1 — Deploy Interceptors without detected threats.

Overclock #2 — Lower score cost.

Watchdog Helo (Beta)

Close air support escort chopper that pings and attacks enemies in your area.

Overclock #1 — Improved durability against enemy attack.

Overclock #2 — Direct Watchdog Helo to guard an area.

HKDs (Beta)

Aerial payload delivers wheeled Hunter Kill Drones which seek targets and explode.

Overclock #1 — Improved durability against enemy attack.

Overclock #2 — Deploy additional GDU drop pods.

Rhino (Beta)

Remotely control an armored robotic soldier equipped with a deadly minigun.

Overclock #1 — Reveals nearby enemy location on Rhino’s minimap. Enhanced radar length and duration.

Overclock #2 — Extended runtime for Rhino.

VTOL Warship (Beta)

Control a VTOL Warship armed with a turret and air-to-land missiles.

Overclock #1 — Adds ability to boost in a direction, breaking enemy rocket lock-on.

Overclock #2 — Increased durability.

HARP

High altitude recon vehicle reveals enemy position and direction on the minimap in real time.

Overclock #1 — Deploys flares against incoming lock-on rockets.

Overclock #2 — Lower score cost.

EMP Systems

Massive electromagnetic pulse weapon disrupts enemies and destroys all hostile equipment and vehicles.

Overclock #1 — Lower score cost.

Overclock #2 — Prevents enemies from using Scorestreaks and Field Upgrades for a long duration.

Legion

Large autonomous drone cluster patrols the skies, automatically seeking targets and exploding on impact.

Overclock #1 — Additional sensors allow Legion to target hostile Scorestreaks and Field Upgrades.

Overclock #2 — More drone clusters provide extra coverage.

Omnimovement and Innovations

Summary: Omnimovement and Innovations

Wall Jumps: Omnimovement expands with Wall Jumps, letting you leap between vertical surfaces to reach new heights, cross hazards, or chain routes together. Up to three jumps can be linked, with momentum balancing the flow for fast, tactical movement.

Movement and Mayhem: Treyarch is dialing in Multiplayer flow, removing Tactical Sprint as a default option and shifting it into Perks. Additionally, the Body Shield mechanic evolves with a brutal twist — jam a grenade onto your captive and send them staggering into enemies before detonation!

Wall Jumps

With additional innovations to Omnimovement, you have an increased choice in your traversal capabilities. The image above shows a few examples of locations within Multiplayer environments where walls or other vertical sections can be optionally leapt to, then from, to rapidly maneuver across a section of a map, often to gain height. Wall Jumps can be “chained” together up to three times, but with a loss of inertia each time to keep the momentum balanced. Expect to use Wall Jumps to reach higher vantage points, leap over dangerous gaps in a map, or to find different routes to take. 

Note: You can perfect your Wall Jumps in the Multiplayer Training.

Optional Tactical Sprint

Treyarch has also taken a close look at feedback and made tuning adjustments across the board for a more controlled experience, including the removal of Tactical Sprint — a limited-duration boost of speed allowing faster movement than standard sprint — as a default movement option. Instead, this ability can be granted through an optional Perk in Multiplayer.

The Body Shield mechanic introduced into Black Ops 6 is as entertaining as it is practical, allowing you to grab an opponent from behind and drag them around the map, using them to block incoming fire. Usually, this ended with the opponent’s demise, or you letting the enemy go. For Black Ops 7, there’s an additional, tactical way to finish your foe courtesy of a well-timed grenade.

Once you have your adversary locked into a Body Shield, you can jam a grenade onto them and shove them forward. They’ll stagger for a few seconds before the grenade detonates and other enemies can be caught in the explosion.

Note: You can hone your timing with this explosive technique in the Multiplayer Training.

Meet the Operators

Summary: Operators

Meet the Operators: Multiplayer in Black Ops 7 features two opposing factions: JSOC, led by David “Section” Mason, and The Guild, commanded by CEO Emma Kagan. Players can choose from over 20 Operators across both sides, with a selection to play as during the Beta.

Black Ops 7 pits two factions against one another: JSOC, a team of elite Operators led by David “Section” Mason, and The Guild, an enterprise leader with classified dealings in military intelligence and weapons development at the helm of CEO Emma Kagan. The playable Operators across these factions include:

JSOC and The Guild

  • 50/50 (playable in Beta)
  • Anderson
  • Carver
  • Dempsey
  • Falkner (playable in Beta)
  • Grey
  • Grimm
  • Harper
  • Jurado (playable in Beta)
  • Kagan (playable in Beta)
  • Karma
  • Mason (playable in Beta)
  • Maya
  • Nikolai
  • Razor
  • Reaper
  • Richtofen
  • Samuels
  • Takeo
  • T.E.D.D.
  • Vermaak (playable in Beta)
  • Weaver
  • Wei Lin (playable in Beta)
  • Zaveri (playable in Beta)

Progression: Classic Prestige

Progression: Prestige and Weapon Prestige

Classic Prestige: 

Level XP is earned everywhere you play in BO7: Co-Op Campaign, Multiplayer, Zombies, and Call of Duty: Warzone (at Season 1), unlocking gear as you progress through Military Levels 1–55. Classic Prestige also returns with 10 Prestiges of rewards to climb through including exclusive Operator Skins, Blueprints, and additional rewards. 

Weapon Prestige: For the first time since Black Ops 4, Weapon Prestige deepens the Weapon journey wherever you play. After maxing a Weapon, enter Weapon Prestige to reset the Weapon, unlock an exclusive Prestige Attachment and Universal Camo, and continue the grind. Each Weapon has 2 Weapon Prestiges to complete before reaching Weapon Prestige Master – featuring 250 levels with unique milestones and a final Universal Camo to obtain. 

Level Unlocks: Now Across More Modes

Players gain Level XP wherever they play in Black Ops 7 Multiplayer, Co-Op Campaign, Zombies, Dead Ops Arcade 4 and (at Season 1) Call of Duty: Warzone. Initially, Level XP progresses along Military Levels 1–55. Each Level unlocks new game content, beginning with new Default Loadouts until Custom Loadouts are unlocked at Level 4. After that, new Levels award a variety of useful content, including new Weapons, Equipment, Scorestreaks, Perks, Wildcards, Operators, and other major features and pieces of content.

Prestige and Prestige Master

The Classic Prestige system is back in Black Ops 7: Players who reach Military Level 55 can begin the Prestige leveling process at any time, offering further rewards including content that’s exclusive to the Prestige leveling journey. The choice to Prestige is entirely up to you. 

There are 10 Prestige Levels to climb through and each time you enter a new Prestige, expect a Level Reset, a Permanent Unlock Token, and a Prestige Icon reward displayed in your Level insignia, along with other Prestige-specific rewards.

  • Prestige themes will continually escalate beyond traditional definitions in later Prestiges to cover elements within the Black Ops 7 narrative.
  • Expect a deeper Black Ops 7 Prestige system for the dedicated player who makes it to Prestige Master. In addition to ultimate rewards like Operator Skins and Weapon Blueprints, expect additional Prestige Master Titles and Colors at regular intervals throughout your Level 1000 grind, to further showcase your prowess.

Progression: Weapon Prestige

Weapon Prestige returns in Black Ops 7 for the first time since Black Ops 4, delivering deep progression and rewards to the weapon leveling process. The option to enter Weapon Prestige appears after reaching a weapon’s max level. As with Player Prestige, Weapon Prestige is available across multiple modes: Co-Op Campaign, Multiplayer, Zombies, and (at Season 1) Call of Duty: Warzone.

Level Unlocks

Each weapon features two Weapon Prestige levels, followed by Weapon Prestige Master providing 250 additional levels to climb through with a unique Camo awarded to players who get to the end. 

Entering Weapon Prestige 1 activates the following effects:

  • Level and Attachment Reset: Your Weapon Level returns to one, all Weapon Builds are locked, and all earned Attachments are relocked and must be earned again through leveling up the weapon. This does not include Optic Attachments (or Weapon Camos), which remain permanently unlocked once obtained.
  • Weapon Prestige 1 Unlocks: Entering Weapon Prestige 1 unlocks the following:
    • A unique Prestige Attachment that’s different for every weapon.
    • The choice to unlock one of your weapon’s attachments permanently.
    • A unique Weapon Camo that can be equipped to that weapon, or any other weapon.
    • A Prestige Build is automatically created for the weapon you just Prestiged, with the Prestige and permanently unlocked Attachments applied to it, as well as the Weapon Camo.
  • Your weapon receives a Prestige icon next to it, which changes as you progress (from 1 to 2, to Master, to Master Maximum Level) and is shown in the kill cam. At this point, you can level up your weapon again, just as you did before, and once it reaches Max Level, you can optionally enter Weapon Prestige 2:
  • Weapon Prestige 2 Unlocks: Entering Weapon Prestige 2 unlocks the following:
    • Another choice to unlock one of your weapon’s attachments permanently. 
    • A weapon-specific Weapon Charm.
    • A second, unique Weapon Camo that can be equipped to that weapon, or any other weapon.
  • Hit Weapon Prestige 2 and you can level up your weapon one more time, before you finally (and automatically) enter Weapon Prestige Mastery.
  • Weapon Prestige Mastery Unlocks: Enter Weapon Prestige Mastery and expect the following:
    • All attachments for your weapon are now permanently unlocked.
    • Your weapon’s level remains at the number it was previously but continues all the way to 250.
    • This final levelling occurs at a faster rate than before.
    • Expect additional XP rewards and Weapon Camos at levels 100, 150, and 200.
    • Unlock the ultimate reward for your weapon when you reach the Level 250 maximum: a unique final camo for you to showcase, with some of the Level 250 camos being returning fan-favorites!

Black Ops 7 Weapon Prestige offers a deep progression with each Weapon, virtually no more wasted Weapon XP, and double-quick progression if you utilize any 2XP Weapon Tokens throughout the grind.

Progression: Career and Weapon Camos

Summary: Career and Weapon Camos

Calling Card Challenges, Daily Challenge Re-Roll & Weekly: Do you have what it takes to reach Multiplayer 100 Percenter? Black Ops 7 includes a deep set of Multiplayer Calling Card Challenges split across three categories: Career, Hardened, and Prestige. For the first time, Re-Roll one of your Daily Challenges. Starting in Season 1, complete Weekly Challenges week after week in each Season to unlock new Loadout items and Camo rewards.

Weapon Camos: It wouldn’t be Multiplayer without a new Camo grind! Black Ops 7 introduces more Mastery Camos than ever seen before with the addition of a Camo chase in Co-Op Campaign, and more ways to earn Camos across multiple systems in the game. Learn about updates to the Core Camo journey and additional ways you’ll be earning Camos in Black Ops 7.

And More: Claim missed rewards from past content while earning XP toward chosen unlocks in the Armory. Unlock more progression and XP with Mastery Badges and check your talents out against others with deep stat tracking, global leaderboards, and customizable profiles.

Black Ops 7 offers up an impressive number of in-game challenges to test every aspect of your combat mettle, granting players with plenty of awesome new rewards upon completion.

Calling Card Challenges

A deep set of Calling Card Challenges awaits you in Multiplayer at launch, classified into three categories: Career, Hardened, and Prestige. Complete each Challenge to earn a Calling Card and XP to represent the accomplishment. Complete each Calling Card set to unlock an Animated Mastery Calling Card. Players who manage to complete all set will unlock the ultimate “Multiplayer 100 Percenter” Animated Calling Card which will classify you the ultimate Challenge completionist when equipped.

Daily Challenge Re-Roll

Daily Challenges return, with more player control over how you earn your Daily Challenge Bonus than ever before. New in Black Ops 7 is the ability to Re-Roll one Daily Challenge per mode day. Stuck on a final Challenge or don’t want to change your playstyle to complete one of the Dailies you were given? Re-Roll it for something that might better suit your playstyle.

Weekly Challenges 

Treyarch is also bringing Weekly Challenges to Black Ops 7, starting in Season 1. Weekly Challenges will feature a new piece of unlockable Loadout content week after week in the post-launch seasons, including Weapons, Attachments, and Scorestreaks. Complete any six of a Week’s Challenges across all four modes (Multiplayer, Zombies, Co-Op Campaign & Warzone) to unlock that week’s new Loadout item. Additionally, earn two Camos per Season by earning half and all of the available Weekly Challenge rewards.

Weapon Camos

Black Ops 7 features more ways than ever to earn Weapon Camos, and Multiplayer is just part of the journey. Each Weapon features multiple Camos to unlock through completing certain challenges, starting with the Military Camos before moving on to Special and Mastery Camos. Within the Challenges menu, you can track the Camo Challenge progress for every weapon, in addition to viewing those that are near completion, so you don’t miss out on rewards that are just within reach. 

Weapon Camos: Overview

Here’s how this all breaks down:

  • For the first time ever in Call of Duty, Campaign will have a Weapon Camo journey! This means you can earn and unlock Weapon Camos across Co-Op Campaign, Multiplayer, Zombies, and (at Season 1) Call of Duty: Warzone.
  • This means every one of the 30 launch weapons has a total of 16 Weapon Camos to unlock
  • Nine Military Camos (different for every mode, the same for each Weapon)
  • Three Special Camos (different for every mode, the same for each Weapon)
  • Four Mastery Camos (different for every mode, the same for each Weapon)
  • There are 16 different Mastery Camos across all four modes.

Black Ops 7: Weapon Camo Updates and Improvements

Guided by development, observations, and community feedback, expect a host of improvements to the Weapon Camo grind. Here are some we can reveal:

  • Fewer Headshots & Better Camo Pacing: Players now only need 80 Headshots per weapon to complete all nine Military Camos, and the pacing of Camo unlocks is more consistent as you progress (earn your first camo after 5 Headshots, then every 10 Headshots after that – 5 / 10 / 20 / 30 / 40 / 50 / 60 / 70 / 80).
  • Military Camos: Instead of requiring Headshots, Shotguns will now require Point Blank Kills and Sniper Rifles will require One Shot Kills to progress.
  • Special Camos: There are now three Special Camos per weapon instead of two. Special Camos are now the same per weapon and can only be equipped to that Weapon once unlocked (like the Military Camos).
  • Equipping Universal Camos: You can now equip any Universal Camo to any Weapon; the previous requirement of having to unlock five Military Camos on the Weapon before equipping a Universal Camo has been removed.
  • Call of Duty: Warzone Camo Challenges: The Treyarch and Raven teams have monitored and re-evaluated more difficult and frustrating Warzone Camo Challenges. You can expect Warzone Camo Challenges in Season 01 that are more reasonable to complete. 
  • Camo Hub & Tracking: The Camo Hub, Camo Challenge Tracking, automatic display of Camos Near Completion, and the “Last Used” Weapon Camo display feature, will be present in Black Ops 7 at launch.

Additional Ways to Earn Camos: In addition to the Core Camo grind, there will be many additional ways to unlock unique Universal Camos in Black Ops 7:

  • Weapon Prestige: mentioned in the Weapon Prestige section above, each Weapon will feature three unique Universal Camos that can only be unlocked by progressing deep into Weapon Prestige with that Weapon. All Weapons introduced in Black Ops 7seasons will also come with 3 new unique Universal Camos to chase and unlock.
  • Weekly Challenges: starting in Season 1, each Season will feature 2 Universal Camos obtainable via the Weekly Challenge system. The first Camo is awarded for completing half the Weeks in a Season, the final Seasonal Mastery Camo is awarded for completing all Weeks in the Season. 
  • Seasonal Events: You can anticipate an ample number of desirable Universal Camos during Black Ops 7 Seasonal Events and Updates
  • REDACTED: Reach [[CLASSIFIED]]  to unlock the [[CLASSIFIED]] Mastery Camo

Mastery Badges

Unlock and progress through Mastery Badges for every Black Ops 7 Weapon, Scorestreak, piece of Equipment, and Field Upgrade. Use each item to progress through Bronze, Silver, and Gold Badges while also earning XP in the process. Earn enough Gold Badges within a category of content (ex: Lethal Equipment) and you’ll unlock a Calling Card to represent Mastery of the category and all Gold Badges will automatically upgrade to Diamond. New in Black Ops 7, earn Diamond for all Multiplayer categories to unlock an Animated Calling Card representing total Multiplayer Mastery! 

Statistics and Profile

Combat Record, Leaderboards, and the Medal Collection return in Black Ops 7. Compare your performance and accolades against your Friends and the Global Call of Duty player base.

Customize your Showcase, Wallpaper, and Clan Tag. For your Showcase, select up to three Calling Cards, three Mastery Badges, and the Operator you want to appear in your Profile viewable by other players. By default, your Showcase Operator will be the Operator and Skin used in your last-played mode, and the Showcase Weapon held will be the Primary Weapon in that Mode (Favorite Loadout in MP).

Additional Comms: Call of Duty NEXT, Beta Dates, and More

Latest Intel: Call of Duty NEXT 

Mark your calendars for September 30, as Call of Duty®: NEXT commences with a live streaming broadcast starting at 9AM PT. Expect developers from Treyarch talking you through the full Black Ops 7 offering, plus representatives from across Call of Duty Studios and community channels, and key announcements, full Beta information, and everything coming to Call of Duty: Black Ops 7 Multiplayer, Zombies, and Call of Duty: Warzone!

Black Ops 7 Beta Dates

The Black Ops 7 Beta — divided into the Early Access and Open Beta periods — runs from October 2 to October 8.

The Early Access Beta launches at 10AM PT on Thursday, October 2 for those who preorder the game, and runs for a period of 72 hours.

The Open Beta launches at 10AM PT on Sunday, October 5 for all players on all platforms, and runs consecutively after the Early Access period, for another 72 hours. The Black Ops 7 Beta is scheduled to conclude at 10AM PT on Wednesday, October 8.

Early Access Beta*

Available to players who have pre-ordered the game on any platform (console or PC), as well as eligible Game Pass subscribers, the initial part of the Beta is planned to launch on Thursday October 2 at 10AM PT, and concludes 72 hours later when the main Open Beta begins on Sunday October 5 at 10AM PT. The Beta is available on all platforms at the same time.

Open Beta*

The second part of the Beta is open and free for all players on all platforms, and is planned to begin on Sunday October 5 at 10AM PT. The Black Ops 7 Beta is scheduled to conclude 72 hours later, on Wednesday October 8 at 10AM PT.

Internet access is required for participation. 

Accessing the Beta and Beta Codes

Your path to access to the Beta Early Access period depends on the version of the game you preordered:

If you preordered any Digital Edition version, you do not need a “Beta Code”, as you’ll be automatically allowed entry into Beta Early Access (and subsequently, the Open Beta).

If you preordered a Physical Edition (consoles only), you should have received a “Beta Code” at the point of sale (at select retailer locations), enabling entry into the Beta Early Access. 

If you don’t preorder Black Ops 7, you can still access the Open Beta period.

Preorder Black Ops 7 Now! Additional Intel to Come!

Be sure to stay danger close with the latest official Black Ops 7 information by checking the Call of Duty Blog as further communications are scheduled, including a massive intel drop of Round-Based Zombies coverage later this week, as well as even more information at Call of Duty: NEXT, details on the Black Ops 7 Open Beta, and the countdown to launch.

Preorders are available now at participating retailers, in-game, on platform stores, or at CallofDuty.com.

Stay tuned to GamingTrend for more Call of Duty: Black Ops 7 news and info!


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September 22, 2025 0 comments
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Strive CEO Matt Cole speaks at BTC Asia in Hong Kong (screenshot)
NFT Gaming

HBAR Slumps 4% as Technical Breakdown Triggers Heavy Selling

by admin September 5, 2025



HBAR suffered a sharp downturn over the past 24 hours, sliding 4.32% from $0.22 to $0.21 between September 3 at 15:00 and September 4 at 14:00.

Selling pressure intensified as resistance at $0.222 capped attempts at recovery, leading to a breakdown below the $0.212–$0.214 support zone.

The move was accompanied by heightened volatility, with a $0.011 trading range reflecting a 4.93% swing. Volume peaked dramatically at 179.34 million during the 13:00 hour, a sign of capitulation as sellers overwhelmed buyers.

Trading turned particularly volatile between 13:30 and 14:29 on September 4, when HBAR briefly spiked from $0.213 to $0.216 on a 42.37 million volume surge.

The uptick was short-lived, however, as profit-taking quickly erased gains, sending the token back to $0.213. A new trading range formed between $0.212 and $0.214, with elevated activity sustaining 3–8 million volume per minute until 14:10. Stabilization emerged into the session close, with HBAR settling near $0.213 as volumes tapered off.

The combination of technical breakdowns and macro-driven selling has underscored market fragility, even in the face of regulatory progress for Hedera. Traders now watch for signs of stabilization before considering long positions, with the $0.212–$0.214 zone a critical area for price action in the near term.

HBAR/USD (TradingView)

Charts Flash Red as Bears Seize Control
  • Resistance holds firm at $0.222 during early trading session.
  • Downtrend intensifies with accelerating selling pressure into close.
  • Support emerges at $0.212-$0.214 before critical breakdown.
  • Support failure signals deeper correction ahead for bulls.
  • Volume spikes to 179.34 million at 13:00 marking capitulation phase.
  • Single-minute volume explosion hits 42.37 million at 13:50 intraday peak.
  • Range-bound action develops between $0.212-$0.214 after profit-taking wave.
  • Sustained volume averages 3-8 million per minute through 14:10 session.
  • Price stabilizes near $0.213 as volume contracts toward period end.

Disclaimer: Parts of this article were generated with the assistance from AI tools and reviewed by our editorial team to ensure accuracy and adherence to our standards. For more information, see CoinDesk’s full AI Policy.



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September 5, 2025 0 comments
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NFL 'Rivalries' uniforms 2025: Breakdown of designs, debuts and details
Esports

NFL ‘Rivalries’ uniforms 2025: Breakdown of designs, debuts and details

by admin August 29, 2025


Some divisional matchups will mean just a little bit more this season as Nike and the league revealed eight new uniforms for the inaugural NFL “Rivalries” cohort Thursday.

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Teams from the AFC East and NFC West will don special uniforms during a single home game against a division rival. The threads’ designs are “rooted extensively in the legacies and inspirations true to each team” and are meant to celebrate the storied rivalries.

“The unveiling of the first eight Rivalries club uniforms and fan gear marks a significant moment for the NFL, Nike and Fanatics, as creativity and innovation merge together to deliver a new take on what it means to be a rival,” Taryn Hutt, NFL vice president of club marketing, said in Thursday’s news release.

Elements of each uniform are unique to the city and team.

After this season, the threads will be in the team’s uniform rotation for three years alongside existing alternate looks. More rivalry uniforms are set to debut during the 2026 (AFC South and NFC North), 2027 (NFC East and AFC West) and 2028 seasons (AFC North and NFC South).

Here’s a breakdown of each uniform design, plus the date of its on-field debut, unique name and quotes from select teams.

On-field debut: Sept. 25 vs. Seattle Seahawks

The Cardinals’ NFL Rivalries uniform includes a texture reminiscent of the sand and dust storms that often go through Arizona. NFL

With the Cardinals situated in a desert, it’s only fitting that their look is emblematic of the climate.

The all-white uniform has a texture meant to represent sand and dust storms that occur in the state. The number set and pant stripes include a metallic copper element, reflecting Arizona’s state metal. Copper is also the outline color for a reimagined state flag that appears on the sleeve patch and back neck.

Arizona’s jersey will be complemented with white pants.

Buffalo Bills: ‘Cold Front’

On-field debut: Oct. 5 vs. New England Patriots

The Bills embrace the ice and snow like no one else, and their NFL Rivalries uniform reflects that cold front. NFL

Snowy and icy conditions at home are very much a part of the Bills’ DNA, and their uniforms tap into those elements.

The icy all-white look has one of the neater design elements: A crystalized buffalo logo on the sleeve. Various textures and silver trims were used throughout the jersey for a frosty look. “Bills Mafia” receives a shoutout, with the two words stitched inside the back neck.

Similar to Arizona, Buffalo’s white jersey will be worn with white pants.

On-field debut: Nov. 16 vs. Seattle Seahawks

According to the news release, this specific swatch highlights “some of the colors and patterns surrounding them after the sun goes down.” NFL

The Rams have worn navy before — mostly when they resided in St. Louis — but never in this “midnight navy” form. According to the news release, this specific swatch highlights “some of the colors and patterns surrounding them after the sun goes down.”

In a nod to the uniform worn when the Rams won their first Super Bowl in Los Angeles, pops of yellow are featured on the cap sleeves and pant stripes. Perforated blue lights that shine throughout SoFi Stadium at night are included in those same locations as well as the white numbers. The team’s fan chant of “Rams House” is printed inside the back neck.

The Rams will wear similarly colored navy pants with the jerseys. READ MORE

On-field debut: Sept. 29 vs. New York Jets

The Dolphins’ new uniforms are meant to let the agility and quickness of the team shine through. NFL

The Dolphins boast two of the league’s fastest position players in wide receiver Tyreek Hill and running back De’Von Achane. Their uniform design is a nod to their speed, with turbo green and orange stripes on the helmet, pant stripes and sleeves, mirroring the power and speed of dolphins in the water.

The dark-pitch blue threads include notes of orange accents and iridescent aqua. As with the Rams, the Dolphins’ fan rally cry — “Go Fins!” — is inside the back neck in orange.

Choosing the Jets matchup as their on-field debut is one rooted in history.

“The Jets have always been our biggest rival. They’re the team that, no matter what their record is, they’re always going to play us tough,” former Dolphins wide receiver Nat Moore said. “And with so many New Yorkers living in South Florida, the rivalry just feels that much more real.”

Dark-pitch blue pants complete the combination.

New England Patriots: ‘Nor’Easter’

On-field debut: Nov. 13 vs. New York Jets

The Patriots’ NFL Rivalries uniform includes nods to fans across the six states of New England: Maine, Vermont, New Hampshire, Massachusetts, Rhode Island and Connecticut. NFL

New England’s storm blue jersey is inspired by the region’s fog and pays homage to the six states that compose the region. Six red stars appear around the neckline as a reference to the states and to the six Super Bowls won by the Patriots.

Reflective silver stripes across the shoulders and along the pant sides represent beams of light that shine off the Gillette Stadium Lighthouse. Standing 218 feet tall and over 22 stories above the playing field, it is the tallest nontraditional lighthouse in the country.

The sleeve features a silver “NE” patch, and the neckline carries the iconic phrase “We Are All Patriots,” spoken by owner Robert Kraft following the Patriots’ Super Bowl XXXVI victory in the wake of 9/11.

In a nod to the Drew Bledsoe-era uniforms, perforated stripes and embroidery are on the number set.

“Patriots vs. Jets isn’t just another game on the schedule — it’s a battle of pride, history and two fan bases that want nothing more than to see the other side walk off the field disappointed,” said Andre Tippett, Pro Football Hall of Famer and former Patriots linebacker.

Silver pants will be worn with the jersey.

New York Jets: ‘Gotham City Football Club’

On-field debut: Dec. 7 vs. Miami Dolphins

The Jets’ NFL Rivalries uniform draws inspiration from the team’s original name, the Gotham City Football Club. NFL

The Jets’ nickname — the Gotham City Football Club — is the direct inspiration for their rivalry uniforms, according to the news release.

The dark Empire Green uniforms include black, green and gray trims throughout, built on a Joe Namath-era chassis. Textural graphs are featured on the cap sleeves and chest patch, a reference to the “grit and grind displayed by the Jets and spotted across New York City.”

Of course, Gothic font is used as the number set and with “Gotham City Football” written inside the back neck. The design includes green pants.

On-field debut: Jan. 4, 2026 vs. Seattle Seahawks

Designed against a bold black backdrop, the 49ers’ NFL Rivalries uniform steps back in time, honoring a club that is forever “Faithful to the Bay.” NFL

The 49ers underwent a brand refresh earlier in the offseason, tapping into the legacy of the franchise and the Bay Area. Their threads do the same, stepping back in time with familiar elements.

The all-black uniform boasts classic red stripes along the sleeves and down the sides of the pants. The number set has a classic saloon font etched in gold, which — similar to the gold throughout the design — is inspired by the Gold Rush era. “Faithful” is stitched above the numbers, while “Faithful to the Bay” is inside the back neck.

Seattle Seahawks: ‘High-Decibel Zone’

On-field debut: Dec. 18 vs. Los Angeles Rams

In a shoutout to their loud, passionate fans, The 12s, the Seahawks’ NFL Rivalries uniform taps into — and visually captures — the epic sounds of Seattle. NFL

Seattle has one of the most passionate and loud fan bases, nicknamed The 12s, and the new look taps into the sounds of Lumen Field.

A soundwave-inspired pattern is used down the pant stripes to create a ripple effect across the jersey’s shoulders. A “12” sits on the back of the neck, while “repeating 12s” are featured inside the numbers. The numbers also include a glow that is reminiscent of raindrops glistening on the city’s streets.

The light wolf gray background evokes Seattle’s city skyline. The Seahawks will pair the jersey with navy pants.



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August 29, 2025 0 comments
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Ada Price Prediction: Breakout Toward $1 Or Breakdown Ahead?
Crypto Trends

Breakout Toward $1 or Breakdown Ahead?

by admin August 26, 2025



After facing a rejection above the $0.95 mark, the Cardano (ADA) price has been on a period of consolidation this week. Over the last few weeks, ADA price has witnessed high volatility, and the asset is presently trading at a level close to $0.85.

The general sentiment in the market is not clear but the chart of Cardano is now hinting at some signs of a short-term technical pattern that might determine the immediate future course of this asset.

Cardano ADA Derivatives Data Analysis

The derivatives data from Coinglass, shows that the market sentiment is mixed for Cardano (ADA). The overall volume has declined by 41.65% to 4.08 billion in total, while the open interest declined by 6.66% to 1.66 billion, indicating reduced trader activity.

On the other hand, options volumes are also at crucial levels as the data shows that volumes have slumped 92.94% and the open interest is metal flat by -0.27%.

Cardano ADA Derivatives Data Analysis, Source: CoinGlass

The long/short ratio is on a bullish stance despite the loss of momentum as it is on 0.9234. Furthermore, the liquidation data indicates shorting strain. Shorts have lost $665.13K in the last 24 hours compared to liquidations of only $6.17 million on longs. This shows that sellers are more pressurized in the market.

ADA Price Forms Symmetric Triangle Pattern

One of the most typical continuation patterns is the symmetrical triangle, a sequence of lower highs and higher lows that narrow down into a tightening range. This is a sign of uncertainty in the hands of the traders since neither the buyers nor the sellers have the ultimate power.

The indication of a symmetrical triangle has now got the focus since the triangle is likely to lead to a vigorous breakout. This is because it has started forming a strong support at the $0.83 mark. This altcoin has repeatedly recorded an increase in the positive action around this point since August 18, 2025 as seen in the chart above and creating a similar situation this time.

The Relative Strength Index (RSI) is around the neutral area at 50, suggesting an equal balance between the ease of selling and buying pressure. This strengthens the observation that the market is in a state of indecision as traders are waiting for a breakout of the triangle.

The break out above the resistance of $0.91 would mean another bullish drive. This could further result in ADA reclaiming its psychological level of $1.00 in no time. This level has played a dual role as a support and resistance level, making it one of the vital indicators for consideration.

However, a fall below $0.83, would suggest bearish momentum is growing stronger. In this case, ADA may drift toward its lower support of $0.75. Failure to hold this would leave the market open to additional downside pressure to the levels of $0.70.

Also Read: CME Crypto Futures Top $30B as XRP Hits $1B Fastest Ever 

Disclaimer: The Crypto Times does not endorse or promote this digital asset in any manner. This article was created only for educational purposes. Make sure to “DYOR” as the market is highly volatile. New positions should be done by traders being careful and awaiting volume-backed breakouts.



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August 26, 2025 0 comments
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Marvel Rivals Season 3: Phoenix gritting her teeth as she's pinned to the ground by Hela, who's out of frame.
Gaming Gear

Marvel Rivals dev’s transparent, 18-minute breakdown of how ranked isn’t rigged fails to placate players who hate losing

by admin August 22, 2025



To prove to the growing number of players who think Marvel Rivals’ ranked mode is rigged or somehow unfair, the official X account dropped a video that reveals a surprising amount of detail about why that’s totes not the case.

Lead combat designer Zhiyong spends a packed 18 minutes explaining the math that determines how high you climb based on ranked wins and how the matchmaking system tries to create fair games. The gist is that Marvel Rivals works like a lot of other competitive games, but because there are six-player teams and a roster of wildly different heroes it has to do some guesswork that won’t always lead to perfectly balanced matches.

It’s true that you might be put on a team with people who aren’t as good as you, but the system takes that into account when calculating how much a win or loss is worth. A player who performs much better than their team and still loses won’t be punished as hard, for example. But as you go up in ranks, personal performance isn’t weighted as heavily in the calculation.


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Your individual performance on a hero is compared to every other player on the same hero at the same rank. The system then combines the averages for all your teammates and determines your team’s total average skill level. In a match where your team’s level is higher than the enemy team’s, you’ll gain fewer competitive points for winning and drop more points for losing.

The matchmaking system tries to match teams with the closest skill levels and will do its best to pit groups of players against other groups rather than people playing solo. But because of the number of variables with server regions and fluctuating skill levels, the teams are rarely perfectly even.

We’ve heard your feedback on matchmaking and ranking in Marvel Rivals, and your voices matter! Check out our Lead Combat Designer, Zhiyong, as he shares our developer insights on the matchmaking and ranking system. Watch the full video to see the systems behind the game! pic.twitter.com/OmErw2WMgUAugust 21, 2025

Anyone who has heard Blizzard talk about Overwatch’s ranked system will be familiar with a lot of this. Marvel Rivals isn’t very different apart from the fact that it doesn’t have a way to queue for a specific role you want to play, which Zhiyong says wouldn’t actually fix the problem of unbalanced matches.

However, Zhiyong doesn’t address what would happen if Marvel Rivals introduced placement matches to calibrate your skill level up front instead of gradually over time. Many players believe that this would make matches fairer when ranks are reset every season. It sounds like the studio has considered it, according to a reply from executive producer Danny Koo on X where he said he’s “on the placement side of things.”

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

There aren’t any huge revelations in the video if you’re familiar with competitive games. Zhiyong lays out what looks to be a fairly standard system for hero shooters, and he re-confirms that the game doesn’t use Engagement Optimized Matchmaking (EOMM) that ignores your skill level and feeds you wins to keep you hooked.

Even with the surprisingly in-depth explanation, not everyone is happy. Such is the curse of competitive games, I guess. There will always be players who believe the system is built to punish you with idiot teammates and loss streaks and not that probability plays a larger role than they’d think. Not that there isn’t room for improvement, but assuming there’s a way to achieve perfectly balanced matches for every single player is wishful thinking.

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August 22, 2025 0 comments
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Bitcoin (BTC): Goodbye to $120,000, Dogecoin (DOGE) Can Avoid Breakdown, Shiba Inu (SHIB) Price Shock on Edge
Crypto Trends

Bitcoin (BTC): Goodbye to $120,000, Dogecoin (DOGE) Can Avoid Breakdown, Shiba Inu (SHIB) Price Shock on Edge

by admin August 20, 2025


  • Dogecoin can avoid it 
  • Shiba Inu: End of symmetrical triangle

Technical indicators now scream the beginning of a wider downtrend, and Bitcoin’s surge toward $120,000 has stopped. Following several tests of the $120,000 resistance, and months of strong momentum, the market has turned bearish, endangering important support levels.

The 50-day EMA had been a reliable support throughout the summer, so its loss is the most concerning thing for the market right now. The inability to maintain this level indicates that the short-term bullish momentum has run its course. Bitcoin is currently trading below this moving average, indicating a definite downward trend bias.

Now focus shifts to the 100-day EMA at $110,500. This level has historically served as a dependable Bitcoin bounce zone during consolidations. However, there is little assurance that the 100 EMA will hold this time around, given the quick decline in momentum.

BTC/USDT Chart by TradingView

The 200-day EMA, which is the next significant structural support, is located around $103,000. A clear break below it would most likely allow for a deeper retracement.

Momentum indicators support the pessimistic assessment. A shift toward seller dominance, and a loss of bullish strength, are what RSI is trying to tell us with a decline below 50. The likelihood of persistent downward pressure is increased if the RSI continues to decline into bearish territory in the absence of a dramatic reversal.

The bearish argument is supported by the trading volume. It appears that bulls are not intervening forcefully to defend important price levels because trading activity has been low despite the pullback. This lack of conviction makes the downtrend narrative even stronger.

Dogecoin can avoid it 

After recent downward pressure, Dogecoin is struggling to hold onto important technical levels, putting it at risk of entering the bear market, but there is a chance. There are indications that DOGE might try to recover from its current zone and avoid a more severe breakdown, even though bearish sentiment is beginning to seep into the market.

The fact that the 50-day EMA is still above the 100-day and 200-day EMAs is the key technical indicator in favor of this outlook. This alignment demonstrates that, in spite of the recent price weakness, DOGE is still holding a medium-term bullish structure. The price is also holding onto the 50-day EMA support, which has served as a buffer against more severe drops. There is a good chance DOGE will recover if it can hold this level.

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Declining volume on the downside moves is another element that favors DOGE. When sell-off volume is declining, it usually means that the bearish momentum is not being aggressively maintained. According to this, sellers might be losing faith, and a lack of resolute action could give DOGE the time it needs to stabilize and bounce back.

Still, there are a lot of risks. A rapid decline below the 50 EMA would expose DOGE to the 100 EMA support at $0.21, and a subsequent breakdown might put the 200 EMA at $0.20 to the test. If those levels were broken, the market would enter a pronounced bearish phase, greatly diminishing the likelihood of a recovery.

Positively maintaining current support might allow DOGE to retest the resistance zone between $0.24 and $0.26, which has proven difficult in recent months. The first clear indication of a fresh bullish push would be breaking through that area.

Shiba Inu: End of symmetrical triangle

Shiba Inu’s position at the bottom of a symmetrical triangle pattern that has been compressing over the last few months puts it in a very risky trading position. The peak of the spike in volatility we are witnessing right now is approaching. The breakout’s direction will probably determine SHIB’s next significant move, so the price action at this point is crucial.

SHIB is having trouble close to the triangle’s lower boundary, and the declining trading volume indicates that neither bulls nor bears are very confident. Because traders wait for confirmation before investing, low volume inside consolidation patterns frequently precedes significant swings. It is likely that the final breakout will be more explosive the longer SHIB remains within this narrowing range.

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The fact that the 50-day EMA is about to move below the 100-day EMA is adding to the pressure. A bearish signal would result from such a development, which would contrast the midterm strength with the short-term momentum’s waning. Verified, this cross might push SHIB below its crucial support at $0.000012, which would allow for further declines.

The proximity to the triangle’s tip, on the other hand, indicates that buyers may initiate a significant upward move if SHIB is able to recover from its current position and maintain support. A break above $0.000014-$0.000015 would dispel short-term pessimism and probably lead to a volatility-driven rally, with possible targets returning to the $0.000017 region.



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August 20, 2025 0 comments
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Bitcoin Price At $115K: Support Or Breakdown Ahead?
Crypto Trends

Bitcoin Price at $115K: Support or Breakdown Ahead?

by admin August 18, 2025



Bitcoin (BTC) fell below $115,000 on Monday, August 18, 2025, confirming a decisive break from a two-month-long bull run. The price decline was a 7.6% drop from its new All-Time High (ATH) of $124,501 set just four days prior. The drop was triggered by a breakdown from a key technical pattern known as a rising wedge, which had supported the asset’s price since mid-June.

Bitcoin started its rally in April this year with a series of higher lows in mid May and June, as well as in early August. The rally was strong enough to hit a new ATH. However, sellers finally overwhelmed buyers, pushing the price down even as bulls are fighting to protect important levels of support. 

On-chain data and technicals point to the potential of a mixed short- to medium-term view for bitcoin price. Let’s evaluate the data to determine the potential trend of this digital asset.

Daily Active Addresses Record A Steep Drop

The active number of the addresses signifies the number of active wallet addresses of an asset. Over here, Bitcoin has been ranging between 700,000 and 1.2 million in the course of seven months. Although BTC continued to hit new highs, active participation has not always been on the rise, suggesting that the retail presence is not keeping up with the price action.

At the time of writing, according to data from CryptoQuant, the active address count peaked at 994,288 on August 14 but has since fallen by over 160,000 in just four trading sessions. 

Bitcoin Short-term Holders Offloading At A Loss

The Short Term Holders (STH) of Bitcoin have now begun to enter into the stage of loss realization that the market has not seen since January 2025, when the crypto sector underwent its worst correction of this cycle. In the period since, STHs had generally been selling at a profit as BTC trended up in the six-figure territory.

However, the most recent STH-SOPR has declined below 1, indicating that the most recent transactions are being executed at a loss. This can work both ways historically, as an extended period of selling can be representative of decaying momentum and the onset of a correction. Notably, brief pullbacks are sometimes healthy re-sets, eliminating lagging hands before the next higher leg occurs.

Bitcoin On Crossroads

The bitcoin chart given below highlights a rising wedge pattern in the daily time frame, a formation that typically signals weakening momentum despite higher highs and higher lows. Bitcoin is now trading within converging upward trendlines, showing that the buying pressure is slowing as price nears resistance. After reaching its all-time high around $124,000, BTC price faced rejection and is currently retesting the $115,000 support zone.

On the day of hitting ATH, a reversal began last week when a powerful “Bearish Engulfing” candle appeared. This signal, where a single day of selling completely erases the prior day’s gains, served as warning that buying pressure has been exhausted.

Following the Bearish engulfing candle, for the next two days, consequent ‘dojis’ were seen, where there is no significant price movement in either direction. Hence bitcoin now stands at a crossroad where bulls are unexpectedly startled by bears, evident by panic selling by STH holders, as per the on chain data.

The Bollinger Band (BB) is a key technical indicator as it is used to present an important area or to confirm the trend. Possible stabilization of the crypto market at this level might result in a potential reversal trend toward the $121,000 which is the upper trendline of the bollinger band, in this situation a major resistance.

The Relative Strength Index (RSI) indicator which is used to determine a trend pattern has plunged from near overbought, indicating a rapid shift in selling pressure. With it still standing in the middle at 45, a classic bearish divergence has formed. While the price set a higher high in August compared to July, the RSI set a lower high.

This suggests that the momentum behind the rally was fading significantly, often foreshadowing a price correction.

What’s Next For Bitcoin?

Considering the present market sentiment, the “make-or-break” level for Bitcoin price is in the range between $115,000 and $116,000.

  • A successful defense of the $115,000 support may be followed by a push toward the upper target levels of $121,000 or its previous ATH of $124,000.
  • Conversely, a breakdown below $115,000 would likely trigger a decline toward $110,000. In an extreme bearish scenario, the BTC price could go as low as $105,000.

Also Read: Bhutan Moves $92M in Bitcoin Amid Exchange Speculation 

Disclaimer: The Crypto Times does not endorse or promote this digital asset in any manner. This article was created only for educational purposes. Make sure to “DYOR” as the market is highly volatile. New positions should be done by traders being careful and awaiting volume-backed breakouts.



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August 18, 2025 0 comments
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