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An in-development screenshot of World of Warcraft's player housing, which is coming in the Midnight expansion. A blue-roofed cottage covered in vines and lights sits in a valley.
Product Reviews

World of Warcraft’s player housing won’t lock out casual players: ‘We’re not gonna put a beautiful bookcase behind killing a raid boss’

by admin August 25, 2025



When I heard player housing is coming to World of Warcraft, I immediately thought of the sheer amount of stuff in the game that could find its way into your home. Blizzard could reward housing items like they do rare mounts for achieving some of the most grindy or challenging things in the game. It could be a real time sink.

But thankfully that doesn’t seem like that’s the direction Blizzard wants to go in when it comes to collecting decorations. Speaking to IGN at Gamescom, game director Ion Hazzikostas said they won’t be locked behind “content that is too hardcore.”

“There may be distinct trophies or things that you can earn for being the best raider on your server or being one of the best dungeon players in the game,” he said, “but we’re not gonna put a beautiful bookcase behind killing a raid boss.”


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I for one am glad that Blizzard has drawn this line: You shouldn’t have to be good at raiding at the highest levels to have a fancy pad. Limiting high-level rewards to trophies is a smart way to let players celebrate their achievements without forcing people to play the game in ways they might not enjoy.

This theme of unrestrained creativity with WoW’s player housing is what has me and a lot of other people pretty excited for it to drop (in an early form) with the upcoming Midnight expansion. Decorations can be dyed, scaled up or down in size, rotated, and clipped into other objects in any way you want. You can take your entire house and save the blueprint to share with other players too. Other games with housing, like Final Fantasy 14, aren’t nearly as customizable.

Blizzard has spent the last year hyping playing housing up and we’ll finally get to try it with the launch of the final patch for the current expansion, The War Within. Anyone who buys Midnight will have access to it, and Blizzard says it will be updating it and adding new items to it for the foreseeable future.

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August 25, 2025 0 comments
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Hermen Hulst, managing director and co-founder of Guerrilla Games, speaks during a Sony Corp. event ahead of the E3 Electronic Entertainment Expo in Los Angeles, California, U.S., on Monday, June 15, 2015.
Gaming Gear

After cancelling 8 of the 12 live service games Sony promised to release by 2025, PlayStation studios boss says the number doesn’t really matter: ‘What is important to me is having a diverse set of player experiences’

by admin August 25, 2025



By the time Sony started printing money releasing its exclusives onto PC, the company had made a name for itself delivering the biggest and best singleplayer games on the market. Its run of solo PS4 exclusives from Bloodborne to The Last of Us Part 2 was so strong that it blew Microsoft’s console strategy out of the water, in a way that the Xbox has arguably never recovered from. Even we PC heads with our vast Steam libraries had to acknowledge those games were pretty great.

Yet for the PlayStation 5, Sony decided it would almost completely ignore that legacy, and instead be all about live service. In 2022, former CEO Jim Ryan promised Sony would make and release 12 live-service games by 2025. As of 2025, only one of these—Helldivers 2—has enjoyed a successful launch. Seven were cancelled before release. Three are supposedly still in development (including the deeply troubled Marathon) and one of them was Concord.

It’s a strategy that has, so far, proven catastrophic, leaving the PS5 largely bereft of quality first-party exclusives. But if you thought gazing upon this virtual graveyard might cause Sony to reconsider its priorities, think again.


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Concord – Gameplay Trailer | PS5 Games – YouTube

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Sony Interactive Entertainment’s Studio Business Group CEO Herman Hulst was recently asked about Sony’s live-service strategy by the Financial Times (via GamesRadar), as part of an in-depth article about the company’s broader business strategy. “The number [of live-service releases] is not so important,” Hulst told the FT. “What is important to me is having a diverse set of player experiences and a set of communities.”

Instead of changing strategy to avoid massive live-service failures like Concord, or cancellations like The Last of Us Online, Hulst says he basically wants Sony to fail better. “I don’t want teams to always play it safe, but I would like for us, when we fail, to fail early and cheaply.”

To change these massive failures into, er, smaller failures, Hulst says PlayStation has implemented several new safeguards, such as “more rigorous and more frequent testing in many different ways.” According to the FT, this includes a higher priority on group testing, more cross pollination of ideas within Sony, and “closer relationships” between top executives. “The advantage of every failure…is that people now understand how necessary that [oversight] is.”

I would be more convinced by what Hulst says if Sony had demonstrated its PS4-era strategy no longer worked before going all in on chasing the theoretical live-service money train. Those glossy singleplayer titles were often enormously expensive to make, and selling games in general has become significantly harder over the last five years. But while Marvel’s Spider-Man 2 seems to have been a commercial disappointment, God of War: Ragnarok was the fastest-selling PlayStation title ever on launch in 2022, and had sold 15 million copies a full year before it came to PC in September last year.

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August 25, 2025 0 comments
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Pete Parsons appears in a Destiny livestream.
Game Reviews

Bungie Boss Leaves Halo And Destiny Studio After 23 Years

by admin August 22, 2025


Bungie CEO Pete Parsons is leaving after 23 years. Fellow veteran Justin Truman will take over as the storied Halo studio struggles with flagging interest in Destiny 2, the delayed launch of Marathon, and a painful Sony integration following a sky-high $3.6 billion acquisition back in 2022.

“After more than two decades of helping build this incredible studio, establishing the Bungie Foundation, and growing inspiring communities around our work, I have decided to pass the torch,” Parsons wrote in a blog post over on Bungie’s website. “This journey has been the honor of a lifetime. I am deeply proud of the worlds we’ve built together and the millions of players who call them home – and most of all I am privileged by the opportunity to work alongside the incredible minds at Bungie.”

Parsons joined Bungie back in 2002 and was an executive producer on Halo 2. He took over the studio when previous CEO Harold Ryan left in 2016, the year before Destiny 2 shipped. He helped engineer the studio’s exit from a publishing deal with Activision in 2019, and Bungie continued to grow amid near-annual expansions for the hit sci-fi loot shooter.

But things began to change after selling to Sony in 2022. Bungie’s expertise in multiplayer games didn’t stop PlayStation’s live service strategy from quickly going sideways, and the studio suffered mass layoffs in both 2023 and 2024, with key talent departing, including veteran designers Luke Smith and Mark Noseworthy, after a Destiny spin-off codenamed Payback was reportedly canceled.

IGN reported that a “soul-crushing” atmosphere among some staff in late 2023, amid the first round of cuts, as Bungie’s independence within Sony began to crumble following the declining fortunes of Destiny 2. Parsons came under fire during the 2024 layoffs after listings for his sports car collection indicated millions in purchases following the lucrative 2022 sale to Sony, even as rank-and-file staff were given pink slips.

“When I was asked to lead Bungie in 2015, my goal was to grow us into a studio capable of creating and sustaining iconic, generation-spanning entertainment,” Parsons wrote in his goodbye post. “We’ve been through so much together: we launched a bold new chapter for Destiny, built an enviable, independent live ops organization capable of creating and publishing its own games, and joined the incredible family at Sony Interactive Entertainment.”

More recently, Bungie has faced an uphill battle with Marathon, the extraction shooter revival of one of its oldest franchises. The game was supposed to come out in September but was indefinitely delayed following a middling reception to a closed alpha earlier this year and a plagiarized art scandal that saw the team forced to overhaul marketing assets, including trailers, to remove elements created by an outside artist.

Truman, a 15-year veteran of Bungie, began working at the studio on the original Destiny. He admitted to some of the studio’s recent fumbles but said it remains committed to “create worlds that inspire friendship.” “I’ve also been part of these efforts at Bungie when we’ve maybe not been at our best,” Truman wrote. “When we’ve stumbled and realized through listening to our community that we had missed the mark. I know I’ve personally learned a lot over the years, as have all of us here, from those conversations.”

He added, “We are hard at work right now doing that–both with Marathon and Destiny. We’re currently heads down, but we’ll have more to show you in both of these worlds later this year.”



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August 22, 2025 0 comments
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SEC Boss Calls for Protecting Crypto Markets Against 'Regulatory Mischief'
NFT Gaming

SEC Boss Calls for Protecting Crypto Markets Against ‘Regulatory Mischief’

by admin August 20, 2025


  • A new day for crypto 
  • Future-proofing crypto industry  

U.S. Securities and Exchange Commission Chair Paul Atkins has stated that the agency must craft a framework that would protect cryptocurrency markets against regulatory mischief in the future. 

“I look forward to working with my counterparts across the Administration and Congress to get the job done,” Atkins stressed. 

As reported by U.Today, Atkins stated that the agency was mobilizing all of its divisions in order to be able to achieve cryptocurrency dominance while also stressing that he was looking forward to more progress in Congress when it comes to cryptocurrency-focused legislative efforts. 

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He also made it clear that the SEC was focused on moving away from the hostility that was fomented under the leadership of former SEC Chair Gary Gensler. 

A new day for crypto 

During a recent appearance at the 2025 Wyoming Blockchain Symposium, which is taking place in Jackson Hole, Atkins stressed that it is “a new day” for the cryptocurrency industry. 

“You know, the lawfare that was being waged over the last few years is, you know, even more than I imagined, he stressed. 

Atkins has recalled that the SEC went from a “head-in-the-sand” approach, hoping that crypto would just go away, to active regulation by enforcement under Gensler. 

Now, however, the SEC is embracing innovation. “We want to embrace innovation and, historically, the SEC, frankly, has not shunned innovation,” Atkins added. 

Future-proofing crypto industry  

Atkins has added that there are a lot of questions that have to be answered, stressing the importance of the recently passed GENIUS Act, which brings much-needed clarity to the stablecoin sector. 

At the same time, he has stressed the need for future-proofing the industry from regulatory overreach, stressing that things will be different five or ten years from now. 

“So, all I’m pleading for is, you know, flexibility so that we can keep the regulatory scheme adaptable to changes in the marketplace and technology as we go forward,” he added. 



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August 20, 2025 0 comments
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Elden Ring Nightreign Libra on purple background looking at camera with goggle eyes
Product Reviews

15 attempts in, I actually love that Elden Ring Nightreign’s Everdark Libra is the first FromSoftware boss who’s harder to beat in co-op than solo

by admin August 19, 2025



The handshake deal in FromSoftware games, the obfuscated difficulty option that’s always been there since Demon’s Souls, is co-op: Summoning phantoms controlled by other players or the computer⁠. In OG Elden Ring everybody’s best friend was the Mimic Tear, a powerful summon to make a copy of yourself to fight by your side.

This has held true in the co-op centric, roguelike spinoff Nightreign, with the sturdy tripod of a full party clearly being what the experience was catered towards. The new duos mode is nice enough but still slightly compromised, while even with post-launch patches, solo is still the worst way to play.

But now they’ve gone and turned all that on its head: The latest Everdark superboss, the ultra instinct version of Baphomet dealbroker Libra, only gets more challenging the bigger your posse is. I managed to take him down solo after just three runs, while I’m somewhere north of 15 attempts deep in duos and trios, a W still evading me at every turn.


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Everybody hates Everdark Libra. My peer, Austin Wood at GamesRadar, thinks he’s “100% getting nerfed.” Just like with the similarly loathed Everdark Augur, I disagree. I love this sick freak of a boss and how he turns all the rules on their heads.

To make Everdark Libra easier would compromise the beautiful vision at his core, the product of a sensitive, poet’s soul that’s clearly been hurt by this cruel world of ours and wants to inflict that pain right back. We’re all letting Libra down. Champions adjust. Spoilers for Everdark Libra below.

Make your choice

Yeah man, we get it. (Image credit: FromSoftware)

Libra’s already a real piece of work in his base form, tied with end boss Heolstor as the hardest in the game by my reckoning. He has an arsenal of unusual, difficult-to-read projectile attacks that all build up the madness status effect, which does huge damage and a stun if you manage to survive the initial burst.

His signature move is a delayed blast sigil that brutalizes you with madness build-up after a quick beat. It comes out fast enough that you can’t exactly respond to it carefully and can get royally screwed if you’re in the middle of an animation, while a slight delay punishes immediate panic rolling. It is deliciously evil.

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Libra’s Everdark form ups the ante by summoning invader clones of the player party with all the same abilities and a number of potential weapon loadouts thoughtfully constructed to inflict the most pain and frustration. Some of my favorites:

  • Mini Malenia Executor: Equipped with the Hand of Malenia Sword and can perform a weaker, but still potentially instant-death version of Waterfowl Dance. Yes, that Waterfowl Dance.
  • Terminator Ironeye: Possesses the Jar Cannon and One-Eyed Shield (which has a built-in cannon), as well as a seemingly-permanent buff resembling the Ironjar Aromatic: He walks extremely slowly but is extra tanky and can’t be interrupted.
  • Sniper Wylder: Uses a greatbow to spam the Rain of Arrows ash of war, doing crazy damage in a huge AoE from long distance.
  • Rot Duchess: Dual wields Scorpion’s Stinger daggers for fast Scarlet Rot buildup.

Much like the player-style NPC enemies of FromSoft’s previous games, they don’t play by the same rules that you do: Malenia-Executor is particularly difficult to interrupt out of his signature move, while all of the clones are capable of dodge rolling out of attack combos a normal player could not.

The pièce de résistance is how they shuffle in: It does not feel like Libra has a consistent timer for summoning a fresh wave of evil twins. Wiping them out is not a guarantee of breathing room to DPS the boss, while it’s far more likely for them to start piling up as you fail to clear out old ones before the new clones spawn in.

The final indignity is that Libra summoning a new wave heals any surviving invaders, buffs their defense and damage, and the buffs stack. A veteran six rounds deep Executor spamming Waterfowl Dance is who I wish I was playing as.

All of this while Libra has new, more aggressive madness-inflicting AOE attacks to fling at you. A mature Everdark Libra fight is pure chaos, a field of evil clones glowing gold with layered buffs, some attacking each other, but most chasing you around like it’s Yakety Sax while Libra turns the field into a bullet hell screen. It’s utterly deranged. I don’t know how a group of randos with no coordination is supposed to beat it. It’s hilarious.

The time is ripe

The Gamer’s Gambit. (Image credit: FromSoftware)

Whether fully intentional or not, FromSoft’s classical deferred difficulty system works in reverse with Everdark Libra. It’s like a martial arts movie thing or Bruce Wayne climbing out of Bane’s house without the dang rope or something: If the enemy draws its strength from you, make yourself weaker.

Not only is one evil twin far more manageable than triplets, the singleplayer mode’s adjusted health values mean they go down quicker too. Even in the solo runs I failed, I didn’t experience the chaotic pileups of a three-player slugfest.

This inversion is another example of how flexible and surprising FromSoft’s well-worn systems can still be. Yet another boss in Nightreign is challenging in a way that took me off-guard, that wasn’t just another really tall, sad guy with a sword who moves super fast.

That has me even more excited for what the studio does next: After Promised Consort Radahn in Shadow of the Erdtree, I was worried there might be a ceiling to FromSoft’s arms race with itself to make ever greater twitch reflex challenges in its bosses. In Nightreign, the studio sidestepped this issue, proving there’s nothing stopping it from delivering spectacles, challenges, or sheer curveballs we just won’t see coming.

As for the fight itself, it’s a new favorite. Everdark Libra feels like a joke at my expense, a prank played on us players. That’s one of my favorite things to see in a game, and FromSoft is the master when it comes to this rare art.

Could they ease off the gas with the clone spawns just a touch? Maybe, it depends on how soon you ask me after a failed run. Is it kinda bullshit that Vyke’s War Spear, the only melee weapon Libra is weak to, is such a rare drop that I’ve only seen it twice in 111.8 hours (but who’s counting)? Perhaps.

I hope they never nerf Everdark Libra. He’s so stupid. It’s all so meanspirited. I love him like a son.



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August 19, 2025 0 comments
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Diablo 4 Season 8 Players Are Fed Up With Its Bugged Lilith Boss Fight
Game Updates

Diablo 4 Season 8 Players Are Fed Up With Its Bugged Lilith Boss Fight

by admin June 22, 2025



Diablo 4 Season 8 revamped its endgame bosses, including the game’s first “pinnacle” boss, the Echo of Lilith. While the revamp did make bosses more rewarding, it didn’t do much to make the already annoying Lilith boss fight any better, and players are now reporting an invincibility bug that is making matters even worse.

As spotted on Reddit, players are encountering a bug where Lilith becomes unkillable. Players encountering the Lilith bug are reporting the ability to get her to around 33-35% health, after which she becomes entirely immune to damage and never transitions into her second phase.

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Nobody is quite sure what the reason for the bug is. Some players report it happening while in a full party, while others said it happened to them playing solo. A few players theorize that the bug could be coming as a result of player’s dealing too much damage.

Even before her Season 8 rework, Lilith has always been a hard fight (despite her being defeated for the first time less than a week after Diablo 4 came out). Her various phases made her a significant challenge unless players could deal enough damage to largely ignore the fight’s oppressive mechanics.

Unfortunately, in Season 8, players are now forced to deal with those mechanics even more than before. Even if a player can deal an incredible amount of damage, it’s impossible to “brute force” through the phases, as attacks that would previously transition her into the next phase will instead only drop her health to a specific percentage. This makes for extended periods of time during where Lilith is entirely immune to damage, forcing players to dodge her various projectiles and spike waves which inflict a stacking debuff that will eventually one-shot players for a mistake.

A bug making Lilith unkillable wouldn’t be the biggest deal if Blizzard hadn’t tied an important reward, a Resplendent Spark used to create Mythic Uniques, to the first time players kill her each season. Despite the annoying nature of the boss fight, players almost always want to defeat her at least once to claim the Spark before ignoring the boss for the rest of the season. That, however, isn’t exactly possible when she can’t be killed.

Blizzard hasn’t issued a response to the thread on Reddit or offered an ETA on when players can expect a fix. Broken boss fights aren’t the only issue Diablo 4 players are contending with, as the game’s new Reliquary battle pass has also drawn criticism for its poor design. Blizzard has stated its looking to make changes to Diablo 4’s Reliquary system in the future, partially out of response to Diablo 4’s disappointing Berserk crossover, but that those changes won’t be arriving as part of its upcoming Season 9. Diablo 4 Season 9, Sins of the Horadrim, is set to arrive on July 1 and will let players craft their own spells.



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June 22, 2025 0 comments
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A doll character in white from Elden Ring Nightreign with one arm holding the other and a castle in the background
Gaming Gear

Elden Ring Nightreign player completes their ‘solo gremlin challenge’, clearing every boss in a row as its squishiest character

by admin June 21, 2025



Someone had to do it: An exceptionally skilled Elden Ring Nightreign player has soloed all eight Nightlords (and the new enhanced boss) as its squishiest character. And if my eyes don’t deceive me, I think they did all of them in a row.

Reddit user PotatoFoSho calls it the “solo gremlin challenge” in reference to the flood of memes that depict the Revenant as a tiny angry doll usually wielding a sword twice her size. She’s one of Nightreign’s weakest characters in terms of survivability and is extremely dependent on finding powerful spells each run. When geared right, however, she can use her massive skeleton summons to distract bosses as she rips them apart.

PotatoFoSho dropped their relic setup for her, which notably includes a ton of stats to increase her mana and spell damage (not health!). They say fellow Revenant players should focus on cleaning out cathedrals for the seals that come with powerful incantation spells and to prioritize evergaol bosses for massive amounts of runes to level up quickly. The Wraith Calling Bell—which players have discovered is surprisingly powerful—is always good to have on you too, they said.


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And like any good Revenant player, they recommend stacking up as many Starlight Shards as you can to keep your mana bar topped off since she has no way of restoring FP otherwise. They urge everyone to visit as many Sorcerer’s Rises on the map as they can for them.

I have completed the solo gremlin challenge from r/Nightreign

As someone who just finished their first attempt on the new “Sovereign Everdark” version of the Gaping Maw boss, I’m impressed PotatoFoSho was able to take it out as a spell caster who has to also manage her skeleton minions. The finger gymnastics involved with that while also trying to avoid a rabid dragon and his massive hurricane must be practically Olympian.

I will stick to playing Revenant safely in groups of three so that when I inevitably get annihilated by a boss breathing on me, I will at least have some backup. Hats off to PotatoFoSho though, they’ve definitely earned the title of the Solo Gremlin.

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June 21, 2025 0 comments
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Elden Ring Nightreign update adds tougher boss, the Everdark Sovereign
Game Updates

Elden Ring Nightreign update adds tougher boss, the Everdark Sovereign

by admin June 20, 2025


A new update for Elden Ring Nightreign rolled out on Thursday, adding an extra layer of challenge. The first of the game’s Everdark Sovereigns, stronger and more challenging versions of existing Nightlord bosses, is here, letting players test themselves against a familiar foe — but only for a limited time.

Players can now face the Everdark Sovereign version of Adel, Baron of the Night (aka “Gaping Jaw”) in Elden Ring Nightreign. Defeating that extra spicy Nightlord will reward players with a new item: Sovereign Sigils. These new tokens can be cashed in for special Relics “and other items,” publisher Bandai Namco says. Players’ first win against an Everdark Sovereign Nightlord will earn them multiple Sovereign Sigils, though it sounds like repeat battles will deal out fewer.

If you want to face Everdark Sovereign Gaping Jaw, you’ll need to have already defeated the base version of Gaping Jaw. So hurry up if you haven’t; the first Everdark Sovereign encounter will only be available through June 25, at 5:59 p.m PDT/8:59 p.m. EDT.

Here’s one big catch, though: Everdark Sovereigns are available for Nightreign’s online mode only.

Coming to the Everdark Sovereign rotation in the next few weeks are harder versions of Sentient Pest and Darkdrift Knight. Amped-up versions of the other existing bosses will be added at a later date, Bandai Namco says.

Elden Ring Nightreign is available now on PlayStation 4, PlayStation 5, Windows PC, Xbox One, and Xbox Series X. If you need some help getting started, check out Polygon’s guides for Elden Ring Nightreign.



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June 20, 2025 0 comments
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