Laughing Hyena
  • Home
  • Hyena Games
  • Esports
  • NFT Gaming
  • Crypto Trends
  • Game Reviews
  • Game Updates
  • GameFi Guides
  • Shop
Tag:

Boss

Persona 4 Revival will be "enjoyable in a new and different way", says series boss
Game Reviews

Persona 4 Revival will be “enjoyable in a new and different way”, says series boss

by admin October 3, 2025


The forthcoming remake of Persona 4 will be “enjoyable in a new and different way”, according to P Studio director Kazuhisa Wada.

Speaking to Japanese outlet 4Gamer at this year’s Tokyo Game Show (translated by Persona Central), Wada discussed the Switch 2 release of Persona 3 Reload alongside its director Shigeo Komori, but also touched on the highly-anticipated Persona 4 Revival.

“Persona 4 already packed a ton of content in Persona 4 Golden, so when it comes to creating the next ‘R’, it’s not just about adding more – we have to create an experience that’s enjoyable in a new and different way,” said Wada. “And this includes the sheer volume of content, so to be honest, it’s a tough challenge. But it’s shaping up nicely!”

Persona 4 Revival – Teaser Trailer | Xbox Games Showcase 2025Watch on YouTube

As with every mainline Persona game, Atlus released a revised Golden version of Persona 4 a couple of years after the original, which added new social links, new scenes, new difficulty levels, and other bonus content.

It’s unclear if this version will form the basis of the remake, or if Atlus has gone back to the original release. And just how different will it be?

Indeed, Atlus had a job on its hands with Persona 3 Reload. The original version of P3 was later revised as Persona 3 FES that added a new epilogue, while Persona 3 Portable added a female protagonist option.

When Persona 3 Reload was released last year, it took inspiration from the more modern Persona 5 Royal, but as it lacked all options from previous versions, for some fans it still didn’t offer the complete experience.

Still, in an interview with Denfaminicogamer (thanks Automaton), Wada stood by the decision not to add the female protagonist to Persona 3 Reload, stating the cost and time needed would’ve been several times the resources that went into the Episode Aigis DLC.

Persona 4 Golden is thoroughly beloved by series fans, so with the remake Atlus must be careful to offer something new while still appeasing its harshest critics.

Persona 4 Revival was finally officially revealed at this year’s Xbox Games Showcase in June, following multiple leaks and teases.

“We are currently working on this project with all our passion and love,” said Wada at the time. “We are confident that this will be a fresh and surprising product for both newcomers and long-time fans and we look forward to sharing it with you all.”



Source link

October 3, 2025 0 comments
0 FacebookTwitterPinterestEmail
Capcom wants Resident Evil Requiem boss battles to test your wits rather than your shooting skill
Game Updates

Capcom wants Resident Evil Requiem boss battles to test your wits rather than your shooting skill

by admin October 2, 2025


Capcom has said it’s looking more to the original Resident Evil games for ideas about how to challenge players with boss battles in the ninth Resident Evil game, Requiem.

Specifically, game director Koshi Nakanishi said he wants to test your wits rather than shooting ability.

“Of course there will be boss battles,” Nakanishi told Automaton. “However, rather than defeating enemies in a flashy manner as you progress through the game, like in games that emphasise gun shooting action, the style is more like Resident Evil and Resident Evil 2, where players expand their exploration area in a closed space and overcome obstacles using their wits.”

Watch on YouTube

The game’s new protagonist, Grace Ashcroft, is central to this. Unlike Leon Kennedy, she isn’t a veteran killer with hardened nerves, so she won’t immediately be capable of gunning down hordes of undead. Nakanishi has said before that Leon Kennedy is “actually quite a bad match for horror”. So unlike Kennedy, Ascroft will start the game as quite defenceless. But she will learn.

“One thing that’s so appealing about the Resident Evil series is that characters who are initially terrified grow stronger as they gain experience in extreme situations,” Nakanishi said. “Grace is scared at first, but the situation eventually causes her to snap, and she becomes able to fight her enemies.”

We had a chance to sit down with Nakanishi at Gamescom to talk about pacing. Alex thinks Resident Evil 7: Biohazard is one of the best-paced entries in the series, and Nakanishi directed that game as well. “My approach is the same this time…” Nakanishi said, before launching into a longer explanation.

Resident Evil Requiem launches at the beginning of next year, on 27th February.



Source link

October 2, 2025 0 comments
0 FacebookTwitterPinterestEmail
Andrew Wilson talks on a podcast.
Game Reviews

EA Boss Thanks Employees For Making $55 Billion Private Equity Sale Possible

by admin September 30, 2025


The $55 billion sale of Electronic Arts to Saudi Arabia’s Public Investment Fund and a group of other private equity investors is a big deal. Some people are going to make a lot of money off it. Others may lose their jobs when the interest bill for the debt-financed portion of the leveraged buyout comes due. CEO Andrew Wilson, who will remain in charge of the Madden and Battlefield publisher even after the sale closes, is thanking his employees.

“This moment is a recognition of your creativity, your innovation, and your passion. You have built some of the world’s most iconic IP, created stories that have inspired global communities, and helped shape culture through interactive experiences,” he wrote in a companywide email to staff after the deal was announced on Monday, a copy of which was obtained by Kotaku. “Everything we have achieved–and everything that lies ahead–is because of you.”

EA stockholders, which would include Wilson, will receive $210 per share. The executive was granted $31 million in cash and stock awards for the company’s last fiscal year, up $5 million from the year prior, even as the company laid off rank-and-file employees and hit sales snags in EA Sports FC, Apex Legends, and Dragon Age: The Veilguard. The 25 percent premium on the company’s mid-August share price comes with a catch, however. A whopping $20 billion of the buyout comes from debt, the interest on which could exceed hundreds of millions of dollars annually, or the budget of multiple AAA blockbusters per year.

“We are entering a new era of opportunity,” Wilson wrote in his email to staff today. “This is one of the largest and most significant investments ever made in the entertainment industry. Our new partners bring deep experience across sports, gaming, and entertainment. They are committed with conviction to EA–they believe in our people, our leadership, and the long-term vision we are now building together.”

He continued,

Our mission at EA to—Inspire The World To Play—continues to guide everything we do. Our values and our commitment to players and fans around the world remain unchanged. With continued rigor and operational excellence, we can amplify the creativity of our teams, accelerate innovation, and pursue transformative opportunities that position EA to lead the future of entertainment. Together, we’ll create experiences that are bold, expressive, and deeply connected to inspire generations of players around the world.

I am excited to continue as CEO, working alongside our leadership team to advance our strategy. United by our vision, we will deliver experiences that transcend platforms and empower players everywhere to create worlds, characters, and stories that are bold, interactive, and deeply connected.

Thank you for your creativity, your commitment, and the passion you bring to EA every day. This is a historic moment, and with the support of our new partners, the future we are building together is brighter than ever.

EA instituted a return-to-office policy earlier this year which would require anyone living within 30 miles of an EA office to come in at least three days a week, while others not designated as remote would need to relocate. At the time, Wilson said the goal was to ignite the “kinetic energy that fuels creativity,” but some employees saw it as a way to incentivize more “voluntary” layoffs.

Alongside the likelihood of layoffs are questions about Saudi Arabia’s human rights record and the new ownership’s potential impact on creative freedom within the company and public messaging, including its annual Pride events across its various franchises, most notably The Sims. Wilson told staff EA’s “values” will remain unchanged, but didn’t lay out specifically what they are. The sale is set to close in mid-2026 pending shareholder and regulatory reviews.



Source link

September 30, 2025 0 comments
0 FacebookTwitterPinterestEmail
Xbox has made its "largest investment in Game Pass" to date this year, says ID@Xbox boss
Esports

Xbox has made its “largest investment in Game Pass” to date this year, says ID@Xbox boss

by admin September 23, 2025


Xbox has made its “largest investment in Game Pass to date” in 2025, ID@Xbox boss Chris Charla has revealed.

Speaking to Eurogamer at this year’s Gamescom, Charla explained that “the majority” of Xbox partners who’ve had a game featured on Game Pass “want to bring their future titles to the service.”

“As a result, we’ve signed deals with more than 150 partners to expand the catalogue,” Charla told the publication. “We continue to engage with hundreds of partners each year to review upcoming titles.”

“Last year, we worked with over 50 teams to sign their first Game Pass deal,” Charla continued. “This year marks our largest investment in Game Pass to date, and we remain focused on delivering the most exciting and diverse catalogue in gaming.”

In July 2024, Microsoft increased the price of its existing Xbox Game Pass tiers for new members, before raising prices for existing subscribers in September 2024.

In addition, Microsoft ditched its Game Pass for Console tier and introduced a new $14.99 a month Standard tier, which rolled out in September 2024, but sees subscribers waiting “up to 12 months+” for first-party games – as opposed to the day one launch access granted to subscribers of other tiers.

In response to this price hike announcement, the Federal Trade Commission (FTC) filed a letter with the U.S. Court of Appeals, criticizing Microsoft’s pricing changes and saying that the company’s actions were “inconsistent” with what it had previously said about price increases.

“Product degradation – removing the most valuable games from Microsoft’s new service – combined with price increases for existing users, is exactly the sort of consumer harm from the merger the FTC has alleged,” the FTC said in the letter, referencing Microsoft’s acquisition of Activision Blizzard in October 2023.

In response, Microsoft called the FTC’s claims “misleading” and “a continuation of the agency’s attempts to reinvent its case on appeal.”

In October 2024, just a month after the price hike came into effect for existing subscribers, Microsoft revealed that Call of Duty: Black Ops 6 broke records for Game Pass subscriptions and was the franchise’s biggest launch to date (as well as the first Activision Blizzard title to launch day one on the service following its acquisition).

In July 2025, Microsoft released its financial results for Q4 of its fiscal year 2025, revealing that Xbox content and services revenue had increased 13% year-on-year (YoY).

Amy Hood, executive vice president and CFO of Microsoft, said at the time that the growth was “driven by better-than-expected performance from first-party content and Xbox Game Pass.”



Source link

September 23, 2025 0 comments
0 FacebookTwitterPinterestEmail
Silksong's latest public update fixes its worst boss, but not as much as you're likely hoping
Game Updates

Silksong’s latest public update fixes its worst boss, but not as much as you’re likely hoping

by admin September 23, 2025


Hollow Knight: Silksong’s hitherto beta-only update 1.0.28650 is now a fully public release that any dang fool can download without switching to a Steam playtest branch. I’m still noodling my way through the lower levels of Team Cherry’s new metroidvania, blissfully unbothered by any pressure to review it or write Silksong walkthroughs. As such, I asked our reviewer James to have a look at the patch notes and pluck out any important changes, based on his many, many hours in Pharloom.


A shadow glided over James’s face, then returned and took up residence in one earhole. Wordlessly he outstretched a gnarled finger towards item 3 on the list: “Fixed Savage Beastfly in Far Fields sometimes remaining below the lava.”


Thus my introduction to the Savage Beastfly, an optional Silksong boss that has two iterations. I’ve now done some background reading on Savage Beastfly and – inasmuch as it’s safe to extrapolate from all-caps forum posts – it appears to be Silksong’s most-hated NPC. Not simply a challenging fight but a crushingly unfair and unpredictable one, in the eyes of many players, with complaints lodged against the inconsistency of the creature’s hitbox, its two-mask damage output, its habit of summoning minions, and the whiteknuckle RNG effect of mixing all these things together.

It doesn’t even look that good, the detractors howl. It’s not like Malenia in Elden Ring. It’s just a mallet with wings. Nobody wants to Rule 34 that thing. Well, some people probably do, because that’s the point of Rule 34, but this particular intersection of masochism and formicophilia seems like a rare gift, indeed.


And all of this merely describes the first iteration of the boss. The second introduces lava and destructible platforms, just for funsies. As such, the now-fixed technical issue above with the Savage Beastfly diving into lava and never returning could be styled a positive. Let the bastard stay in the magma, if it loves magma so much. Let it burn forever in a hell of its own creation.


The loathing is so extreme that there is a whole subreddit dedicated to Savage Beastfly and all its works, with 34,000 weekly visitors. Be warned that the subreddit contains a lot of fake reporting about undiscovered, even tougher Savage Beastfly variants, because if there’s one thing Silksong players like doing, it’s rustling each other’s jimmies.


While the Savage Beastfly does appear to savagely beastfly in the face of sporting boss design, I do inevitably wonder whether a piss-boiling abomination like this is a marketing asset for a game such as Silksong. Bosses that are merely ‘good’ and ‘well-designed’ don’t tend to attract dedicated subreddits. Malenia doesn’t have one, as far as I can tell. Nor do Giygas, Psycho Mantis or Sephiroth. I’m surprised I haven’t seen Savage Beastfly cited more in the on-going discussion of whether Silksong’s overall difficulty is key to the mood, or just contrived.


Anyway, the full patch notes are below. They are essentially unchanged from the beta test last week.

  • Added Dithering effect option in Advanced video settings. Reduces colour banding but can slightly soften the appearance of foreground assets. Defaults to ‘Off’.
  • Updated Herald’s Wish achievement description to clarify that players must both complete the wish and finish the game.
  • Fixed Savage Beastfly in Far Fields sometimes remaining below the lava.
  • Fixed rare cases of Shrine Guardian Seth getting out of bounds during battle.
  • Fixed rare case of Second Sentinel knocking the player out of bounds during battle.
  • Added catch to prevent Lugoli sometimes flying off screen and not returning during battle.
  • Further reduced chance of Silk Snippers getting stuck out of bounds in Chapel of the Reaper battle.
  • Fixed various instances of dying to bosses while killing them causing death sequences to play messily or out of sync.
  • Fixed Shaman Binding into a bottom transition causing a softlock.
  • Cocoon positions in some locations updated to prevent it spawning in inaccessible areas.
  • Fixed Liquid Lacquer courier delivery not being accessible in Steel Soul mode.
  • Fixed some NPCs not correctly playing cursed hint dialogues in certain instances.
  • Fixed Pondcatcher Reed not being able to fly away after singing.
  • Fixed Verdania memory orbs sometimes replaying layered screen-edge burst effects.
  • Fixed the break counter not working for certain multihitter tools eg Conchcutter.
  • Fixed Volt Filament damage multiplier not applying for certain Silk Skills.
  • Fixed Cogflies and Wisps inappropriately targeting Skullwings.
  • Fixed Cogflies incorrectly resetting their HP to full on scene change.
  • Fixed Curveclaw always breaking on the first hit after being deflected.
  • Fixed Plasmium Phial and Flea Brew sometimes not restoring as intended at benches.
  • Various other smaller tweaks and fixes.



Source link

September 23, 2025 0 comments
0 FacebookTwitterPinterestEmail
Football Manager player numbers are through the roof thanks to subscription platforms like Game Pass and Netflix - series boss Miles Jacobson explains how
Game Reviews

Football Manager player numbers are through the roof thanks to subscription platforms like Game Pass and Netflix – series boss Miles Jacobson explains how

by admin September 20, 2025


“It was five, six years ago we celebrated two million players for the first time,” Miles Jacobson tells me, during our lengthy interview with the studio head at Football Manager developer Sports Interactive’s office earlier this summer. Checking that reference, it was indeed 2020 when the studio first announced that figure, with some pride. “And then we’ve really embraced the subscription platforms…”

Those platforms – Xbox Game Pass, PS Plus, Apple Arcade, Netflix and more – have had a marked effect on the series. From 2 million players in 2020, the series’ playerbase has skyrocketed. “As I sit here today,” Jacobson says, in the late summer, “and because I haven’t been on social media these numbers haven’t been [publicly] updated for a long time, so I’m glad you’re sitting down – as of when I last checked, we’re at 19.09 million players. Of which, 7.5 million have played for more than five hours. If you play a game for more than five hours, you tend to play for a lot longer.”

Of those, 2 million people played the game in the month of June alone, Jacobson goes on. “That’s for a game that has been out since November 2023.”

While going through the figures, Jacobson brings up a dashboard on the giant screen he has in his office. Total playtime: 1.7bn hours, for FM24 alone. Average playtime: 118.8 hours, “including all the people that have subscribed and played for an hour and then not come back.” Without those, that figure’s in the many hundreds.

And then the one that stood out the most to me: FM24, as of late this summer, actually had slightly more regular daily players than when it first came out. Two years after release, with no FM25 after that game’s shock cancellation and no additional, official updates or data patches to fill the gap, FM24 is effectively bigger than it’s ever been.

“We have nine times as many players; we have two and a half times the revenue,” Jacobson says, before adding quite understandably: “So we’re really happy with the partnerships.”

Those kinds of partnerships have been in the spotlight of late. Back in July, for instance, Arkane Studios founder Raphael Colantonio called Game Pass the “elephant in the room” of the conversation around Xbox parent company Microsoft’s large-scale layoffs. He referred to it then as an “unsustainable model that has been increasingly damaging the industry for a decade, subsidised by ‘infinite money’, but at some point reality has to hit.” He added, “I don’t think it can co-exist with other models, they’ll either kill everyone else, or give up.”

The sentiment has some backing – in a continued conversation on X with Michael Douse, director of publishing at Baldur’s Gate 3 studio Larian, who broadly echoed those points, Colantonio continued: “I’m fed up with all the bs they fed us at first like ‘don’t worry, it doesn’t impact the sales’, only to admit years later that it totally does.”

It all makes for interesting context for Football Manager’s huge success, something Jacobson attributes quite directly to subscriptions. FM is a relatively unique series of course, in that it’s annualised, has theoretically different audience to ‘core’ games, and is available on such a wide array of platforms, from PC and consoles to tablets and mobile. Nevertheless, Jacobson says there are specific things the studio has done to ensure its success on subscription services.

“We built a whole business model around it,” he says. “You can’t just turn around and do this – this was before we launched on the subscription platforms, we’d been talking about it. And we’d been working out what we were going to do for five years – it was a five-year journey before we went with the first experiment, and then we did another experiment, and then we did another experiment, and then we learned from those experiments, and that’s when the full strategy was put in place.”

Part of that strategy is in building up what Jacobson called a “long-term addressable audience”. In other words: those players who play the game for more than five hours. Essentially they become a kind of insurance against subscription revenue suddenly going away. “If the platforms decided they didn’t want us anymore, we would know that we have a lot more consumers to talk to,” Jacobson explains.

As for that revenue, the specifics of the deals these kinds of platforms make with publishers and developers are quite heavily guarded, but Jacobson could speak broadly to how that worked – how, for instance, does getting nine times more players in a game like Football Manager equate to 2.5 times the revenue, when the games don’t include any real in-game microtransactions for those extra players to spend on?

“Different platforms work in different ways,” he says. “Some of them work in a world of up-front fees and royalties. Some of them work in a way of royalties. Those royalties are different for different platforms, so some are based on eyeballs, some are based on playtimes… So what Epic does with their free weeks is very different to what Microsoft does with Game Pass, very different to what Apple Arcade does. Which is very different to what Amazon Prime Days do, which is very different to what Netflix does.”

An extra upside comes “if your sales don’t drop,” Jacobson adds, meaning a studio such as Sports Interactive gets the revenue from the royalties and revenue from sales of the games they would’ve always had. “We don’t see cannibalisation, which is an absolute key thing. But we work with a publisher that we’ve worked with for a long time, who happens to own us as well, who understands the nature of annual iterations.” The studio also has a five-year plan, Jacobson says, and publisher Sega its own 10-year plans, which factor in the timing for when certain deals might run out.

“We know when our deals are going to run out with these platforms,” Jacobson says. “If we can get a deal that makes sense for us, then we will do the deal that makes sense. If we don’t… we know how many customers have played for more than five hours, so we know what our target number is going to be to hit that year. So it actually helps us, being able to be in a – I can’t say fully ‘no-lose’ situation – but in most cases we’re in a no-lose situation.”

All that has left Jacobson almost unanimously positive about the services, at least in terms of how they’ve worked for Football Manager. “We’d love to stay with the partners, we work very, very well together, and it’s massively increased our audience – but I don’t control their businesses, and with any large business they can pivot, so we’ve protected ourselves from that, and that’s why it was so important to do that long-term plan first.”

As for that painfully protracted wave of layoffs, Jacobson put much of the industry’s difficulty down to games’ increasing competition for attention: “We are in the middle of a battle for eyeballs.”

“We are not just battling time for other games,” he adds. “We’re also battling for the time of people watching TV, people watching YouTube, music, videos – games are battling with streamers over eyeballs, because there’s only one set of eyeballs. It all ties into the same thing… you have games like ours that have huge playtime. You have games like Candy Crush or Clash Royale, but also games like Destiny that have huge, huge playtimes, and we’ve seen a lot more of those coming through.”

All of those games, he goes on, “are battling against everything else. Plus there are more games coming out now than there’ve ever been before. Literally thousands of games coming out each month. Not everything can survive. So the subscription platforms are part of it, but the whole market is part of it as well.”

Likewise, he adds, “you have to be realistic about the situation, which is: if there aren’t enough hours in the day for the games to be played, then there are games that aren’t going to be able to be made. That’s the reality, in my opinion, of what people have been going through the last few years… I think people probably realised there’s just too many games coming out, they can’t all be successful. And the budgets have gone up so much – budgets have gone up exponentially – so you have to sell a lot more than you had to sell five years ago to have a hit game. So it’s a perfect storm.”

That ultimately comes back to Jacobson and the team’s five- and ten-year plans – something which might insulate Football Manager as a series more than other games from the “infinite money” concerns raised above. “We’ve got my COO, we’ve got the comms team, we’ve got the finance team, we’ve got the BI team, and we’ve got the whole of Sega that we worked with to agree on that long-term plan,” Jacobson says. “And then I ruined it all by not releasing FM25.”

You can read much more from Jacobson on what happened to FM25 and what expect from FM26 in our big Football Manager interview with the Sports Interactive gaffer.



Source link

September 20, 2025 0 comments
0 FacebookTwitterPinterestEmail
Sucker Punch studio head Brian Flemming promotes Ghost of Tsushima.
Game Reviews

PlayStation Studio Boss Breaks Silence On Dev Fired For Charlie Kirk Joke

by admin September 19, 2025


For the last week, a war has been waging in the YouTube comments of each new Ghost of Yotei trailer as the PlayStation 5 exclusive nears its release date early next month. That’s because a developer at Sucker Punch Productions joked about the assassination of Charlie Kirk on social media. Sony confirmed it parted ways with the employee following a right-wing pressure campaign, but declined to issue any further statement. Now studio head and co-founder, Brian Fleming, has commented on the firing directly in a new interview.

The Sucker Punch artist Drew Harrison, a nearly 10-year veteran of the studio, had posted “I hope the shooter’s name is Mario so that Luigi knows his bro got his back” on the day the assassination took place. Less than 24 hours later she confirmed she fired. “Drew Harrison is no longer an employee of Sucker Punch Productions,” a spokesperson for Sony told Kotaku at the time.

“The facts are accurate,” Fleming Stephen Totilo’s Game File on Friday when asked about the situation. “Drew’s no longer an employee here. I think we’re aligned as a studio that celebrating or making light of someone’s murder is a deal-breaker for us, and we condemn that, kind of in no uncertain terms. That’s sort of our studio, and that’s kind of where we are.”

YouTube / Kotaku

Despite Harrison’s swift firing, angry internet users, urged on by clout chasing culture warriors like Mark ‘Grummz’ Kern, have been demanding Sony take action against any staff members who may have liked or reposted Harrison’s comment, while also targeting other companies and their employees over potential anti-Kirk sentiment. That included Bethesda, which was accused of mocking the right-wing podcast’s supporters when it posted a clip from Indiana Jones and the Great Circle of the famous Nazi puncher saying to a kitten, “You don’t care much about these fascists, do you?” It was later deleted.

Microsoft Gaming employees were also targeted, including by Elon Musk. “We’re aware of the views expressed by a small subset of our employees regarding recent events,” the company announced in response on September 12. “We take matters like this very seriously and we are currently reviewing each individual situation. Comments celebrating violence against anyone are unacceptable and do not align with our values.” A spokesperson for the company declined to comment when asked if anyone had been fired from Microsoft following these investigations.

“Sucker Punch is amazing & one of the last few bright shining lights in the game industry,” Harrison posted this week. “I still support them and I cannot condone any animosity directed at them. It’s truly all the best people.”



Source link

September 19, 2025 0 comments
0 FacebookTwitterPinterestEmail
A Viking-like Vault Hunter prepares for battle.
Game Updates

Borderlands 4 Boss Randy Pitchford Keeps Saying Wild Stuff

by admin September 18, 2025


It’s been a fittingly chaotic launch week for Borderlands 4. The cacophony of player feedback ranges from praise for the best new entry in the loot shooter series since Borderlands 2 to very loud and angry complaints about bugs, crashes, and performance stutters on PC. Even the PlayStation 5 and Xbox Series X/S versions have some weird issues. Gearbox Entertainment now says a second patch to address PC performance is on the way as it also investigates problems on console.

Not one to calmly monitor feedback from atop his 2K Games-funded Ivory Tower, studio CEO Randy Pitchford has been arguing almost nonstop with fans since the game released about whether their gripes about how it runs are legitimate or not. With Borderlands 4 sitting at at a mixed rating on Steam with just 65 percent positive reviews, the veteran poster has been handling criticism in classic Borderlands fashion.

Randy is now doing personal tech support for Twitter users and recommending 4x frame gen for a 5080 and telling them to turn off fog which is literally not an option in the game pic.twitter.com/WzRMiDO8Pt

— Paul Tassi (@PaulTassi) September 16, 2025

Here’s an abridged recap of the post-launch Pitchford timeline:

Reactions to this approach have been mixed. “At what point do the crashouts stop making sense?” asked one player. Another claiming to be a game industry veteran who was definitely not Pitchford writing under an alias applauded:” “Randy Pitchford cares. He manically, catastrophically, awkwardly, SINCERELY cares.” I would simply add that this drama is as much a part of Borderlands at this point as the bandit psycho masks, terrible Claptrap puns, and glowing ammo hidden in toilets.

A second patch to fix Borderlands 4 on PC is on the way

Shroud’s game crashed on Borderlands 4 and cost them all those legendaries RIP😅 pic.twitter.com/we3m1onoZp

— Jake Lucky (@JakeSucky) September 16, 2025

To help set the record straight or at least cut through the noise a bit, Gearbox released an official statement last night clarifying the team’s ongoing priorities as we approach Borderlands 4‘s one-week anniversary. Here are the priorities following an emergency update over the weekend to try to improve optimization on PC:

  • We know some PC players are running into bugs and crashes. We hear you. Updates to improve stability and performance already started rolling out over the weekend and another is coming this Thursday. This is our top priority.
  • A Field of View [FOV] slider option for consoles is in testing right now and more information is coming very soon on that. Some console players have reported concerns with performance and we’re investigating those with planned updates coming.

The studio also released additional Shift codes for gold keys, including a Break Free Pack, to sweeten the deal with more bonus loot. At least one research firm has suggested Borderlands 4 has already sold over 2 million copies in its first couple of  days. Official player stats from Gearbox indicate 764,733,586 total items looted and 4,563,416 deaths by grenade as well as a quarter of all attempted boss fights being failed. I’m sure at least some of them will blame it on not being able to play Borderlands 4 at 120fps in 4K.





Source link

September 18, 2025 0 comments
0 FacebookTwitterPinterestEmail
Hollow Knight Silksong clown
Esports

Every Hollow Knight: Silksong boss already beaten without taking a hit

by admin September 15, 2025



A skilled player has managed to beat every boss in Hollow Knight: Silksong without taking damage, as seen in their YouTube video.

If you’ve been playing Hollow Knight: Silksong, chances are you’re already familiar with how frustrating the new release can be at times. The game itself is notoriously brutal, to the point where a portion of players have resorted to using mods to make their playthrough easier.

While it’s safe to say a lot of us are struggling, a YouTuber who goes by the name CrankyTemplar clearly isn’t. In fact, they’ve already managed to overcome an extremely hard feat, defeating all the bosses in the game without taking a single hit.

Article continues after ad

It’s only been a little over a week since the game was released, but this player showed they were more than ready for the challenge.

Hollow Knight: Silksong player beats every boss without a scratch

CrankyTemplar started uploading videos of them beating separate Silksong bosses, and just recently, mixed them all into one nearly two-hour compilation.

Article continues after ad

From the early game bosses to Seth, a boss that was designed by a fan who passed away, he managed to include them in the video and showcased how he’s able to deal with them flawlessly.

Article continues after ad

In the majority of the fights, Hornet can be seen only using her needle with the Clawline ability. The YouTuber also used a mix of tools to get through some of the trickier fights.

While many ran to the comments to compliment the creator following this video, they did claim they went through some frustrating “runbacks.” So, this hitless attempt wasn’t exactly a flawless run, given that something like this “usually involves quite a bit of tries to succeed [sic].”

Article continues after ad

Still, they claimed that the title is a fantastic game and were glad to play it. Additionally, noting that there’s definitely room to improve with these boss fights, they said they’ll look forward to trying Steel Soul mode community-created challenges in the future where a single death means a complete do-over from the start of the game.

Article continues after ad



Source link

September 15, 2025 0 comments
0 FacebookTwitterPinterestEmail
Hornet in Hollow Knight: Silksong
Esports

Silksong boss honors Hollow Knight fan who lost cancer battle

by admin September 15, 2025



A Hollow Knight fan who passed away from cancer has been immortalized in Silksong as a full boss fight, NPC, and sidequests.

Hollow Knight: Silksong released after years of anticipation, serving as the follow-up to Team Cherry’s 2017 breakout hit. The original game became one of the most acclaimed indies of all time, praised for its challenging combat, sprawling world, and striking art style.

The sequel built on that legacy, breaking records at launch across Steam and Nintendo Switch. Critics praised Silksong’s expanded combat and massive new areas, though Team Cherry later patched the game to make certain early bosses easier after player feedback. Even with these adjustments, the game remains one of the toughest releases of the year.

Article continues after ad

The deeper meaning behind Seth’s boss fight

One of Silksong’s most emotional encounters is Seth, a boss with a real story behind his creation. Six years ago, a young fan named Seth shared on Reddit under the alias big_boi878 that he was fighting Ewing sarcoma and wished to meet the developers of Hollow Knight. Team Cherry not only spoke with him, but went further and gave him the chance to design his own character for the sequel.

Article continues after ad

Seth revealed at the time that he had named the character after himself, promising fans unique lore and gameplay. He even said the team promised him a code on day one so that he could experience fighting his own boss.

Article continues after ad

Sadly, he passed away in 2019 before Silksong’s release, but his creation remains in the game. Players can face Seth in Eastern Greymoor, where the fight is paired with ethereal music and continues into a questline across the map.

Beyond the battle, Seth is also remembered with a special mention in the credits. Fans have praised the tribute as one of Silksong’s most moving moments, ensuring that his creativity and story live on inside the game he loved.

Article continues after ad



Source link

September 15, 2025 0 comments
0 FacebookTwitterPinterestEmail
  • 1
  • 2
  • 3

Categories

  • Crypto Trends (1,098)
  • Esports (800)
  • Game Reviews (772)
  • Game Updates (906)
  • GameFi Guides (1,058)
  • Gaming Gear (960)
  • NFT Gaming (1,079)
  • Product Reviews (960)

Recent Posts

  • This 5-Star Dell Laptop Bundle (64GB RAM, 2TB SSD) Sees 72% Cut, From Above MacBook Pricing to Practically a Steal
  • Blue Protocol: Star Resonance is finally out in the west and off to a strong start on Steam, but was the MMORPG worth the wait?
  • How to Unblock OpenAI’s Sora 2 If You’re Outside the US and Canada
  • Final Fantasy 7 Remake and Rebirth finally available as physical double pack on PS5
  • The 10 Most Valuable Cards

Recent Posts

  • This 5-Star Dell Laptop Bundle (64GB RAM, 2TB SSD) Sees 72% Cut, From Above MacBook Pricing to Practically a Steal

    October 10, 2025
  • Blue Protocol: Star Resonance is finally out in the west and off to a strong start on Steam, but was the MMORPG worth the wait?

    October 10, 2025
  • How to Unblock OpenAI’s Sora 2 If You’re Outside the US and Canada

    October 10, 2025
  • Final Fantasy 7 Remake and Rebirth finally available as physical double pack on PS5

    October 10, 2025
  • The 10 Most Valuable Cards

    October 10, 2025

Newsletter

Subscribe my Newsletter for new blog posts, tips & new photos. Let's stay updated!

About me

Welcome to Laughinghyena.io, your ultimate destination for the latest in blockchain gaming and gaming products. We’re passionate about the future of gaming, where decentralized technology empowers players to own, trade, and thrive in virtual worlds.

Recent Posts

  • This 5-Star Dell Laptop Bundle (64GB RAM, 2TB SSD) Sees 72% Cut, From Above MacBook Pricing to Practically a Steal

    October 10, 2025
  • Blue Protocol: Star Resonance is finally out in the west and off to a strong start on Steam, but was the MMORPG worth the wait?

    October 10, 2025

Newsletter

Subscribe my Newsletter for new blog posts, tips & new photos. Let's stay updated!

@2025 laughinghyena- All Right Reserved. Designed and Developed by Pro


Back To Top
Laughing Hyena
  • Home
  • Hyena Games
  • Esports
  • NFT Gaming
  • Crypto Trends
  • Game Reviews
  • Game Updates
  • GameFi Guides
  • Shop

Shopping Cart

Close

No products in the cart.

Close