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Borderlands

Borderlands 4 teaser image
Product Reviews

Why we don’t have a Borderlands 4 review yet

by admin September 11, 2025



Borderlands 4 launches today, and reviews from critics have started appearing online.

We look forward to playing and reviewing Gearbox’s latest co-op shooter ourselves, but for PC Gamer, that work will start after the game’s public launch. 2K Games provided early review copies of Borderlands 4 to a number of media outlets, but PC Gamer was offered access at launch only.

We’ll be digging into Borderlands 4 as soon as it unlocks and will publish our review when we’re ready.


Related articles

One thing we’re particularly curious to investigate is its PC performance, as the minimum specs somewhat surprisingly call for an eight-core CPU (“or equivalent”). I also want to know what the “emotional” Claptrap moment we’ve been promised is.

In the meantime, see whether you agree with Harvey’s recent ranking of the top five Borderlands games, and if you’re also jumping into Borderlands 4 at launch, check out Rory’s speculative theorycrafting for ideas about how to build your first character.



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Borderlands 4 Review - Too Much Of An Overcorrection
Game Reviews

Borderlands 4 Review – Too Much Of An Overcorrection

by admin September 11, 2025



A direct sequel to Borderlands 3, Borderlands 4 aims to rectify the various issues of its predecessor–namely, the overreliance on cringe jokes, overly talkative main villains, and bullet-sponge boss battles. And while these issues are addressed, it may have been an overcorrection as Borderlands 4 is cranked so far in the other direction that the resulting game feels like a strange imitation of the series. The core bread and butter of the franchise–rewarding looting and satisfying shooting–remains the same, delivering hours of solid first-person shooter gameplay. The narrative elements, however, are weaker than ever.

Like its predecessors, Borderlands 4 sees you embody one of four playable Vault Hunters, outlaw mercenaries willing to do pretty much whatever, whenever, for money and a chance to uncover one of the many treasure-filled Vaults left behind by a long-dead civilization. Each Vault Hunter possesses unique skill trees and abilities, allowing you to flavor your approach to the game the way you want. Vex the Siren is a summoner who can create ghostly visages of either herself or a fanged beast to attract enemy fire away from her, for example, while Amon the Forgeknight uses advanced tech to create elemental axes, whips, or a shield so he can wade into melee combat.

This feels like Borderlands’ strongest assortment of Vault Hunters to date. While no past Vault Hunter has been a truly bad choice, this is the first time that each Vault Hunter feels incredibly useful in all aspects of play, whether it’s dealing with groups of everyday enemies, cutting away at larger bosses, or aiding allies in co-op while they focus on doing most of the damage. While I played as Vex in my main playthrough, I didn’t dislike my time with other Vault Hunters on new save files.

There’s no way to truly know if all four Vault Hunters equally stack up until folks have had time to put a substantial amount of hours into playing as each one, but for once, I don’t feel the need to dissuade first-time Borderlands players from one or two of the options. Each Vault Hunter is fun to play because they all feel powerful and can stand on their own or make meaningful contributions to a team, and it feels rewarding to learn and master each of their respective abilities.

It feels like Borderlands 4 has the best starting roster of Vault Hunters.

Like past Vault Hunters, they don’t contribute all that much narrative-wise, however. This usually isn’t much of a problem as the main characters of Borderlands have regularly been those around the Vault Hunters–long-time fans likely remember the likes of Angel, Tannis, Scooter, Handsome Jack, Tiny Tina, Mad Moxxi, and (unfortunately) Claptrap. As part of the clear plan to distance Borderlands 4 from the last entry, this game does not focus on these characters. Borderlands 3 had a familiar face popping up what felt like every 30 minutes, while Borderlands 4 only has a handful of returning characters, and they’re on screen for only a few minutes, save for a couple of exceptions.

Subsequently, it’s on the new cast of characters to create any semblance of an emotional connection. Unfortunately, they’re all very boring. Rush is your typical strong guy with a heart of gold, for instance, and Zadra is a dubious scientist with a shady past. It’s difficult to connect with these people because the game doesn’t give them any characterization beyond simple generalizations, and few feel consequential to the plot. I knew Borderlands 4’s characters had not grabbed me when I was playing through a mission where–had I been fast enough–I could have saved the life of one of the Vault Hunters’ allies. I was not fast enough, failed the optional objective to save him, and he died. But I didn’t feel anything for that loss, and the game continued with other characters fulfilling that character’s role.

A few familiar faces pop up, but Borderlands 4 is primarily a brand-new cast of characters.

For as much as I hate Claptrap, at least he evokes some type of emotional response from me. I see him and I wish to do all in my power to make him suffer, and I laugh with glee when he’s forced to confront something uncomfortable or traumatic–especially when it’s something optional that I can choose to do to him. A decent character makes you feel something, and has some sort of presence in the story they’re a part of. That’s something Borderlands has routinely been good at–pretty much every main character of the past games has been someone’s favorite, but also someone else’s most hated. They evoke strong reactions.

But Borderlands 4 seems to do everything in its power to make sure that its characters cannot be hated. In doing so, the game overcorrects and centers its plot around a cast that’s so two-dimensional and bland that, after meeting anyone new, I was tuning out what they were saying within minutes. This does mean the complaints about the humor being cringey or the characters being annoying are gone. But instead, now there’s no one to love, so Borderlands 4’s story and characters are just dull.

You’ll spend a lot of time driving around and completing side quests.

It’s never quite clear what your emotional investment in Borderlands 4 is supposed to be. In the first two games, you were hunting a Vault to get money, and (especially in Borderlands 2) there was an easy-to-hate asshole goading you into killing them the entire way through. In Borderlands 3, you’re a freedom fighter trying to protect the characters you’ve met over the previous games from twisted livestreamers.

Borderlands 4 is messy, though. Your character wants to find a Vault, but they’re sidetracked when the resident big bad, The Timekeeper, sticks them with an implant that lets him track the Vault Hunter and control their actions for a brief period of time. And so you think, “Oh, I gotta get this out of me!” and that would be a strong adventuring hook, but then almost immediately, you get a little robot companion that can block The Timekeeper’s signal, so he can neither track nor control you, and it’s like the implant isn’t even there. But your character still listens to Claptrap on first meeting him, and puts Vault Hunting on indefinite hold to instead rally together a group of resistance fighters to take down The Timekeeper and his three lieutenants. You become instantly loyal to a cause you heard about mere moments prior, and the far more compelling motivations of getting revenge or gaining independence are left behind.

The gunplay in Borderlands 4 is so good.

So why keep playing? Because, for as poor as Borderlands 4’s story is, the gameplay is pretty freaking good. The moment-to-moment gunplay is ridiculous fun, complemented by each Vault Hunter’s extraordinary class abilities like boomeranging double-bladed axes, bouncy-ball black holes, heat-seeking missiles, and ghostly wildcats. Enemies explode into glorious viscera and multicolored loot, each flashy bauble a chance to acquire a new favorite firearm or grenade or throwing knife or rocket launcher. I loved poring over the dozens of items I would loot with each mission to carefully curate what could be scrapped for cash and what deserved to rotate into my loadout.

Even if you can’t change your Vault Hunter without starting a new save file, each possesses three distinct skill trees that allow you to change their playstyle in substantial ways. One of Rafa the Exo-Soldier’s trees focuses on using elemental blades to wade into melee, for example, while another gives him auto-aiming shoulder turrets that can fire bullets, missiles, or bombs. His entire kit is based on doing a lot of damage with hit-and-run tactics, but you have agency in deciding how that damage is primarily dealt. Reallocating skill points isn’t free, but once you’re a few hours into the game, you’ll be finding enough excess loot that you can regularly sell what you’re not using to afford a respec.

Over a decade later and Borderlands still can’t deliver a big bad on par with Handsome Jack.

There’s a similar level of customization involved when it comes to equipment. Early on, I designed a build for Vex that focused on ricocheting bullets and throwing knives off enemy heads to nail multiple critical hits in a row, and I figured that would last me the rest of the game. It paired well with her ability to summon carbon copies of herself armed with firearms of their own. But then I found a grenade that created black holes and made everything sucked into it susceptible to elemental damage, and suddenly the shotgun that could switch between Corrosive and Radiation damage that I had found minutes before seemed pretty good, and I reallocated Vex’s skill points to focus on her stacking multiple elemental effects and wading into melee. It was just as much fun as my previous build, and I’d go on to make plenty of others for Vex over my playthrough. Borderlands 4 regularly rewards experimentation, and with the abundance of loot keeping your money reserves high, you’re encouraged to pay for the skill reallocation fee to jump into new builds without fear.

Borderlands 4 also has excellent movement mechanics. Sliding and climbing–both of which were added to Borderlands in the third mainline game–are faster than before, and new gliding and grappling-hook opportunities open up new ways to travel. While gliding, you can soar over large gaps or hover and shoot in midair, whereas the grappling hook gives you the option to grab and pull explosive containers to you (giving you a makeshift bomb to throw at enemies), rip away enemy shields, reach faraway platforms, or swing around different levels. The grappling hook is limited in that it can only connect to certain points and objects, but almost every level has an opportunity to use it in some way, and adding momentum to your strategy in a firefight can present some fun options.

Borderlands 4 takes place on a world affected by the moon that teleported away at the end of Borderlands 3.

My favorite example of this has to be when I found a shield for my Vault Hunter that would explode a second after breaking, damaging all enemies around me. I equipped it and later ran into a fight where one pesky flying enemy was proving extremely difficult to hit with my loadout that was focused on methodical marksmanship, not spraying and praying. So I used the grappling hook to pull myself away from the enemies on the ground just as they broke my shield, sending me soaring through the sky in the split second it took for the shield to explode–I killed the flying enemy with the subsequent area-of-effect explosion, then quickly turned around in midair and nailed the remaining enemies still on the ground with a few headshots. I had somehow turned myself into a makeshift catapult where I was the bomb!

That particular situation never happened again, but for that one glorious moment, I felt like a genius that had somehow cheated the game. I chased that feeling, and even if the exact circumstances of it never reappeared, I did replicate that sensation, just with other abilities and weapons in other various scenarios. Those were the moments in which I enjoyed Borderlands 4 the most.

Another Borderlands game, another badass-looking Siren.

But this all occurred early into Borderlands 4–probably the first 10 or so hours. This joy lessens the further into Borderlands 4 you go, as you run into pretty much every enemy type about halfway through the story, and the new ones you run into after that are mostly variations of what came before. This repetition eventually leaves combat feeling stale, stretching out the game beyond its welcome.

Borderlands 4 is full of side quests too, ranging from absurd tasks–like helping a woman who’s losing her mind perform unhinged experiments on other people, or participating in a triathlon around a whole section of the map that ends with you carrying a bomb towards the finish line–to collectible hunting. It’s clear that the game expects you to do some of them, as you don’t level up fast enough to remain on par with the enemies you encounter in the story without doing several optional tasks to grind for extra experience.

This can slow progression quite a bit if you avoid the optional tasks for too long, and unless you’re ready to play Borderlands 4 on the easiest difficulty, it’s extremely difficult to do any meaningful damage to an enemy that’s four or more levels higher than you. All of which would be fine if the side quests weren’t so boring or at least possessed some humor–a traditional Borderlands tentpole that’s missing from this entry. As a result, the only incentive to do any optional quest is to level up high enough to get back to the main quest–the side activities are frustrating, time-filling fluff, not meaningful narrative experiences.

All in all, if uncovering loot, crafting builds, and unleashing chaotic mayhem is what you’re looking for, Borderlands 4 has you covered. It’s the most mechanically sound Borderlands game to date, and the various Vault Hunters each present an entertaining opportunity to tackle the game in a different way. Just maybe find a good podcast or video essay to fill the moments between the shooting and looting. The game’s story and characters aren’t strong enough to hold your attention on their own, and the game’s combat begins to drag once you’ve seen all the enemy types there are to see.



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September 11, 2025 0 comments
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Borderlands 4
Product Reviews

Borderlands 4 global release times and countdown timer

by admin September 10, 2025



Good news for day one vault hunters on PC: Borderlands 4 will get the global release date treatment. That means no watching friends from the future play a game still locked away in your library until midnight local time—when Borderlands 4 launches on Friday, September 12, for New Zealand, it will be live for players worldwide.

That’s September 11 for some of you, with Borderlands 4 launching as early as 9 am PT on Thursday. The global PC launch covers both Steam and Epic Games Store users, and you should be able to pre-load the new looter shooter before launch.

When is the Borderlands 4 unlock time?

(Image credit: Gearbox Software)

Borderlands 4 launches at 9 am PT on September 11. Remember, the Borderlands 4 PC global release means it’s out for everyone at the same time regardless of timezone. Console times are different, so players on PC eager to join friends through cross-platform multiplayer will have to wait for PlayStation and Xbox store updates.


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Here are the Borderlands 4 global release times, sorted by timezone:

  • Los Angeles: 9 am PT on Thursday, September 11
  • Chicago: 11 am CT on Thursday, September 11
  • New York: 12 pm ET on Thursday, September 11
  • London: 5 pm BST on Thursday, September 11
  • Berlin: 6 pm CEST on Thursday, September 11
  • Singapore: 12 am SGT on Friday, September 12
  • Tokyo: 1 am JST on Friday, September 12
  • Sydney: 2 am AEST on Friday, September 12
  • Wellington: 4 am NZST on Friday, September 12

What are the Borderlands 4 launch times on consoles?

Users on PlayStation 5 and Xbox unlock Borderlands 4 at 12 am on Friday, September 12, local time. That rule applies everywhere except for folks sharing a timezone with Los Angeles—then Borderlands 4 unlocks on your respective console at 9 pm on Thursday, September 11.

The wait for Borderlands 4 on Switch 2 is even longer with a release date set for Friday, October 3, 2025.

Borderlands 4 global release countdown timer

Is there preloading for Borderlands 4?

As of the time of writing, there is no option to pre-load Borderlands 4 on Steam. We’ve checked on our end (Wednesday, September 10), and still nothing. Maybe that’s unsurprising since the global timing already pushes its release timing earlier than expected for some, but a bummer for anyone with a slower connection trying to hop in ASAP.

Hopefully that changes before launch, but with less than 24 hours until Borderlands 4 is available on PC, it’s looking more like we won’t have the option. If we do, it’ll be a short window.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.



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September 10, 2025 0 comments
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Esports

Best Borderlands 4 Amon build

by admin September 10, 2025



Borderlands 4’s Amon may look tough and unstoppable with an easy playstyle, but he’s only as strong as you build him.

There are four different characters to choose from in Borderlands 4, each representing a different fighting style. Sure, you can certainly try and fit a character into whatever playstyle you want, but some thrive in their own specialties, like Amon and fire.

So, if you’ve sifted through Vex, Rafa, and the powerful Harlowe and settled on this beast of a fighter, you’re in the right place, as we have the best build right here, just for you (and anyone else reading, but don’t think about that).

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Best Amon build

The best build for Amon focuses on Incendiary (fire) and taking damage, essentially making him almost unkillable when you unlock the right skills, especially with his Capstone.

  • Best skills: Executioner, Twin Tempers, Bolt Action, Reactive Armor, Dragon’s Breath, Fists of Stone
  • Best Action Skill for solo: Crucible 
  • Best Action Skill for co-op: Onslaughter
  • Capstone: Conflangarang
  • Weapon type: Incendiary

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Best skills to choose

Solo

Action Skill: Crucible

Crucible is undeniably the best Action Skill you can choose for a solo Amon build. It offers him Forgeaxes that can be thrown and picked up off the ground, nullifying their cooldown. You can choose between a Flame Axe or a Frost Axe, dealing Incendiary or Cryo damage, respectively.

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What’s most powerful, though, is the fact that enemies damaged by these axes are primed and will detonate when they die, dealing AoE damage. This is incredibly powerful on your own, as you can just enable it, throw it at smaller enemies, and let them explode, killing all the other ones around them.

To find the skill you want, type it into the filter under skill to uncover whether it’s a good one to invest in and how many points you should put into it.

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Description

Gains increased Critical Hit Damage. The effect is Doubled for a Duration after dealing Melee Damage.

When Amon activates his Forgeskill, he spawns an Axe Forgedrone that attacks nearby enemies for a duration.

Tempered Pyre now spawns an additional Axe Forgedrone that deals Cryo Melee Damage.

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Co-op

Action Skill: Onslaughter

The method of fighting and the use of skills are pretty much the same whether you’re playing co-op or solo, but the Action Skill and how you fight are completely different.

Thanks to Onslaughter, which allows Amon to overload his Forgefist to gain a constant Shield Regeneration, bonus Incendiary Damage with Gun, and increased Movement Speed, your job is to essentially be the tank, and a powerful one at that.

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To find the skill you want, type it into the filter under skill to uncover whether it’s a good one to invest in and how many points you should put into it.

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Description

Gains increased Critical Hit Damage. The effect is Doubled for a Duration after dealing Melee Damage.

When Amon activates his Forgeskill, he spawns an Axe Forgedrone that attacks nearby enemies for a duration.

Tempered Pyre now spawns an additional Axe Forgedrone that deals Cryo Melee Damage.

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Best Capstone

The best Capstone for Amon is easily Conflangarang. With this, your Double-Edge will deal Incendiary Melee Damage in both directions, leaving fire and dealing Incendiary Damage over time.

2k

Given you’re primarily a fire-based character, dealing this level of damage, working off melee while still being a ways away, and having damage over time is extremely powerful.

Grab this as soon as you can, and make the most of it. Whether you’re fighting a boss or a group of Bandits, it’ll decimate them.

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Weapon type

Given all the builds above, it’s not much of a surprise to see that the best weapon type for Amon is Incendiary.

Sure, you’ll mostly be using melee, but gun attacks are also really important. Line yourself up with your favorite weapon and ensure it deals fire damage.

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You can choose pretty much any weapon you’re comfortable with here, but it’s recommended you stay away from long-range guns, like Snipers. Nothing good ever came out of a tank using a sniper.

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How to play Amon

Amon is a tank through and through. He thrives up close and personal to the enemies and doesn’t shy away from damage thanks to his ever-increasing shield.

Once you get to a high enough level and begin utilizing these skills, you’ll become an almost unkillable machine whose shield recovers quicker than the enemies can damage you.

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Use your Conflangarang as much as possible, and just focus on tanking, hitting, and letting the enemies come to you. There’s no need for any fancy abilities outside of the Forgedrones.

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The same goes whether you’re working solo or with friends. If you’re solo, you may end up getting a little overwhelmed on occasion, so keep moving around. If you’re playing co-op, then your friends should be the ones killing the enemies while you tank the hits and keep them off the squishier members of your party.

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That’s all you need to know about how to build the best Amon in Borderlands 4. While exploring Kairos, be sure to check out how to bag some free rewards through Twitch Drops, all Borderlands games in order, or the best Borderlands 4 Harlowe build.

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Borderlands 4 PC hardware requirements ask for an RTX 2070 as a minimum, but a 3080 is recommended
Game Reviews

Borderlands 4 PC hardware requirements ask for an RTX 2070 as a minimum, but a 3080 is recommended

by admin September 10, 2025


Borderlands 4 releases on 12th September, and just in time developer Gearbox has revealed the PC hardware specs you’ll need to run the game at a decent or intended level – essentially the minimum and recommended PC specs.

Gearbox says that the minimum hardware requirements will let you run the game with solid performance on older PCs, while the recommended specs will let you play Borderlands 4 with high performance and graphical detail the studio set out to deliver.

Image credit: Gearbox Software

Borderlands 4 PC Specs

Borderlands 4 Minimum PC Hardware requirements:

  • Requires a 64-bit processor and operating system
  • Requires SSD
  • OS: Windows 10 / 11
  • Processor: Intel Core i7-9700 / AMD Ryzen 7 2700X
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GeForce RTX 2070 / AMD Radeon RX 5700 XT / Intel Arc A580
  • Requires 8 CPU Cores for processor and 8 GB VRAM for graphics.
  • Storage: 100 GB available space

Borderlands 4 Recommended PC Hardware requirements:

  • Requires a 64-bit processor and operating system
  • Requires SSD
  • OS: Windows 10 / Windows 11
  • Processor: Intel Core i7-12700 / AMD Ryzen 7 5800X
  • Memory: 32 GB RAM
  • Graphics: NVIDIA GeForce RTX 3080 / AMD Radeon RX 6800 XT / Intel Arc B580
  • Storage: 100 GB available space

Borderlands 4 PC graphics settings:

Basic:

  • Display Mode: Fullscreen, Windowed Fullscreen, Windowed
  • Resolution (Varies by setup)
  • Display Stats: None, FPS, All
  • Limit Frame Rate: Off, On
  • Custom FPS Limit (Varies by setup)
  • Vertical Sync: Off, On
  • Field of View (ultrawide monitors supported)
  • Vehicle Field of View (ultrawide monitors supported)

Advanced:

  • Graphics Preset: Low, Medium, High, Very High, Badass
  • Anti-Aliasing: Disabled, Enabled
  • Resolution Scaling
  • Upscaling Method: Disabled, DLSS, FSR, TSR, XeSS
  • Upscaling Quality: Ultra Performance, Performance, Balanced, Quality, Full Resolution
  • Spatial Upscaling Quality: Performance, Balanced, Quality, Ultra Quality, Disabled
  • Scene Capture Quality: Low, High, Full Resolution
  • Frame Generation: Off, On
  • NVIDIA Reflex Low Latency: Off, On, Boost

Environment:

  • HLOD Loading Range: Near, Medium, Far
  • Geometry Quality: Low, Medium, High
  • Texture Quality: Low, Medium, High, Very High
  • Textures Streaming Speed: Medium, High, Very High
  • Anisotropic Filtering Quality: Off, x1, x2, x4, x8, x16
  • Foliage Density: Off, Very Low, Low, Medium, High, Very High
  • Volumetric Fog: Low, Medium, High, Very High
  • Volumetric Cloud: Low, Medium, High, Very High
  • Shadow Quality: Low, Medium, High, Very High
  • Directional Shadow Quality: Low, Medium, High, Very High
  • Volumetric Cloud Shadows: Disabled, Enabled
  • Lighting Quality: Low, Medium, High, Very High
  • Reflections Quality: Low, Medium, High, Very High
  • Shading Quality: Low, Medium, High

Post-Processing:

  • Post-Process Quality: Low, Medium, High, Very High
  • Motion Blur Amount
  • Motion Blur Quality: Off, Low, Medium, High, Very High

Borderlands 4’s accessibility features have also been detailed by Gearbox, as listed below:

Borderlands 4 accessibility features:

Subtitles:

  • Show Subtitles: Off, On
  • Subtitle Text Size: Normal, Large, Extra Large
  • Force Bold Text: Off, On
  • Subtitle Color: White, Orange, Yellow, Pink, Light Blue, Green
  • Subtitle Background: Off, On
  • Subtitle Background Opacity: Off, Low, Medium, High, Full

Speaker Identity:

  • Toggle Speaker Identify: Off, On
  • Speaker Identify Color: White, Orange, Yellow, Pink, Light Blue, Green

Audio & Visuals:

  • Menu Text Scaling: Off, Size 1, Size 2
  • Damage Numbers: Off, On
  • Force Mono (converts all game audio to mono): Off, On
  • Mix Preset: Bass Reduction (Vestibular), Ear Fatigue Reduction, Hyperacusis Relief, Misophonia Relief, Sensory Comfort, Tinnitus Relief General, Tinnitus Relief Targeted, 80 Hz Notch
  • Color Preset (accessibility settings for different types of color vision deficiency):
  • Default
  • Green/Red (recommended for those that experience Deuteranopia)
  • Red/Green (recommended for those that experience Protanopia)
  • Blue/Yellow (may help those that experience Tritanopia)
  • High Contrast HUD: Off, On
  • High Contrast Reticle: Off, On
  • Friendly Reticle Color: Green, White/Blue, Red, Blue, Orange, Purple
  • Enemy Reticle Color: Green, White/Blue, Red, Blue, Orange, Purple
  • Neutral Reticle Color: Green, White/Blue, Red, Blue, Orange, Purple

Gameplay:

  • Map Zoom Speed (Adjust how quickly the Map zooms in and out)
  • Enable Vibration: Off, On
  • Enable Adaptive Triggers: Off, On
  • Screen Shake Intensity
  • Toggle Crouch: Off, On
  • Toggle Sprint: Off, On
  • Enable Dash: Off, On
  • Camera Head-bob
  • Grapple View Tilt: Off, On
  • Mantle with Forward: Off, On

In addition to the above, Borderlands 4 also offers a number of options that may make the game more accessible to some players:

  • Difficulty (set when creating a new character, scales individually in co-op parties):
  • Easy: “Looking for a story.” Reduced damage, Elemental Affinities matter less
  • Normal: “Looking for a balanced experience.”
  • Hard: “Looking for a challenge.” Increased damage taken, increased Cash, Loot Quality is increased, Elemental Affinities matter more
  • Saving: The game autosaves at checkpoints and key moments, or whenever you quit the game via the pause menu.
  • Full keyboard and controller remapping
  • Audio:
  • Main Volume Controls:
  • Master Volume
  • Music Volume
  • Sound Effects Volume
  • Dialog Volume
  • Main Audio Settings:
  • Audio Preset: Hi Fi, Balanced, Compressed, Quiet Time, Colorful Realism, Voice Focus
  • Music (Trim options allow you to fine-tune SFX categories, but not completely mute them. You can use these in combination with the main volume sliders):
  • Menu Music Volume
  • Game Music Volume
  • Cinematic Music Volume
  • Boss Music Trim
  • Sound Effects:
  • Player Weapons Trim
  • Explosions Trim
  • User Interface Trim
  • Outgoing Damage Trim
  • Incoming Damage Trim
  • Mute Hit Marker: Off, On
  • Dialog:
  • Player Voice Volume
  • Player Efforts Trim
  • Player Callouts Trim
  • Player Idle Lines Trim
  • Combat Voice Volume
  • Claptrap?



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Turok: Origins
Gaming Gear

Turok: Origins preview: Borderlands meets Exoprimal in this co-op shooter

by admin September 10, 2025



I went hands-on with upcoming co-op third-person shooter Turok: Origins at Gamescom 2025 . While I’m not a mega fan of the dino-slaying series, I have enjoyed many of its earliest entries, including the Nintendo 64 trilogy and even the divisive multiplayer spin-off Turok: Rage Wars.

Aside from a now-delisted 2019 spin-off game, the series has been largely dormant since 2008’s Turok for seventh-generation consoles. It now returns in Turok: Origins, courtesy of developer and publisher Saber Interactive, with an as-of-yet unannounced release date.

Cutting to the important details, Turok: Origins is a co-op-focused shooter for up to three players. You pick a class-specific character – each with their own weapon and skill loadouts – and load into a map where you must complete a linear series of objectives before facing off against a climactic boss encounter.


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My experience with the game is, so far, largely positive. Blasting prehistoric creatures and a hostile soldier-like alien race is tons of fun; weapons and quick-kill animations feel extremely slick, and I feel the choice of third-person perspective is a smart one.

I do have some concerns, though, primarily with environmental design. Maps do feel rather drab and samey from an aesthetic standpoint, and they were also incredibly dark, making it difficult to spot enemies hiding in shadows or overgrown flora.

Even in my short session, Origins was beginning to feel a little repetitive, so I’m currently unsure of the game’s replay value. But if Saber Interactive nails this, it could well be one of the best co-op games of recent years.

Hit ‘em with the brain destroyer

(Image credit: Saber Interactive)

Let’s focus on the good for now, though. Combat does feel really good in Turok: Origins. Player characters are outfitted with a wide variety of weapon types, including shotguns, rifles, bows, and iconic series staples like the Cerebral Bore – a terrifyingly cruel instrument that quite literally sucks the brain out of an enemy’s skull.

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When I asked creative director Jesús Iglesias if the Bore would be as overpowered as it was in prior entries, he didn’t hesitate with a resoundingly excited “yes!” Usually, a developer might want to ensure a degree of balance for powerful weaponry such as this, but I more appreciate the fact that Saber seems to have as much reverence for this legendary tool of destruction as Turok series fans do.

The good news is that Saber Interactive clearly has a lot of love for the source material. Dinosaur variety is impressive, with each type offering its own challenge. Some prefer to charge you at melee distance, while others will hang back and try to get a height advantage, raining down gobs of acid.

What I will note, then, is that spatial awareness is key to success. Origins’ maps (from what I’ve played so far, at least) are designed with at least two vertical layers. A coordinated team of three definitely has the best chance of success here, as you’ll likely need to call out priority threats and divvy up the team’s attention based on individual characters’ skill sets.

One class, for example, felt perfect for melee combat. Their skills allowed them to buff their own damage. Another seemed better focused on crowd control, able to spawn barriers to restrict enemy movements. In isolation, it’s all pretty simple stuff, but in a co-op setting, the synergies these skills provided definitely enhanced the fun factor.

Welcome to the jungle

(Image credit: Saber Interactive)

Overall mission progression was fairly straightforward, as we progressed from a dense jungle to a hidden temple, before facing off against a colossal cyborg stegosaurus (yes, really) in a large circular arena. Objectives ranged from simply activating a set of nodes to killing a certain number of enemies.

The basic nature of these objectives seems fine for the early game, but what had me more concerned was the level design itself. Environments (especially exteriors) are pretty, but also somewhat maze-like and repetitive in nature. I also couldn’t help but note that it was easy to lose sight of enemies amongst the thick foliage, leaving myself open to several surprise attacks. Though honestly, this could well be intentional on the developer’s part.

What’s even more annoying than that was that the environments felt overly dark. It could well have been the monitors we were playing on, of course, but an overall lack of light sources certainly didn’t help when it came to spotting enemies or objectives.

Thankfully, things picked up again when we went against the aforementioned stegosaurus boss. The towering creature had plenty of armor and wasn’t afraid to literally throw its weight around.

My team had to really grapple with the mechanics of the fight, loosening its armor to expose weak points for bigger sums of damage. On that front, saving powerful skills for when we needed them most was crucial. If a teammate goes down, you are able to revive them, but that could be difficult in such an intense battle.

To help things along, ammo is a universal resource across all weapons, refillable by ingesting yellow plants strewn across the battlefield. However, this too (along with the blue-hued healing plants) is a limited resource in itself. So we still had to be careful not to play too fast and loose with our resources and our lives.

So far, Turok: Origins seems like it’ll be an enjoyable experience for three friends. I’m not too sure it’ll hold up quite as well in solo play (which is supported), and I hope that levels and objectives get more ambitious as the game progresses. But I definitely would be keen to play more when it eventually launches on PlayStation 5, Xbox Series X|S, and PC.

You might also like…



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September 10, 2025 0 comments
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Borderlands 4 PC Specs Revealed, Alongside Graphics Settings And Accessibility Features
Game Updates

Borderlands 4 PC Specs Revealed, Alongside Graphics Settings And Accessibility Features

by admin September 9, 2025



Gearbox has disclosed the PC specs for Borderlands 4. The specs were shared by 2K on the Borderlands 4 website, covering both minimum and recommended. 2K also disclosed the numerous PC-specific settings that players can choose from, along with a range of accessibility features.

For the minimum specs, 2K said players who meet the standards can run Borderlands 4 with “solid performance on older PC hardware.” The recommended PC specs, meanwhile, provide “the intended experience for Borderlands 4,” 2K said. These settings strike a balance between performance and graphics, 2K said.

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Now Playing: Borderlands 4 | Official Launch Week Trailer

You can see the minimum and recommended PC specs below, along with a rundown of the graphics setting and accessibility feautres.

2K also disclosed Borderlands 4’s three difficulty settings. These include Easy, Normal, and Hard, while people should also be aware that difficulty scales individually in co-op parties. Here are the descriptions for each difficulty setting in Borderlands 4.

  • Easy: “Looking for a story.” Reduced damage, Elemental Affinities matter less
  • Normal: “Looking for a balanced experience.”
  • Hard: “Looking for a challenge.” Increased damage taken, increased Cash, Loot Quality is increased, Elemental Affinities matter more

Minimum PC hardware requirements:

  • Requires a 64-bit processor and operating system
  • Requires SSD
  • OS: Windows 10 / 11
  • Processor: Intel Core i7-9700 / AMD Ryzen 7 2700X
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GeForce RTX 2070 / AMD Radeon RX 5700 XT / Intel Arc A580
  • Requires 8 CPU Cores for processor and 8 GB VRAM for graphics.
  • Storage: 100 GB available space

Borderlands 4 ‎ recommended PC specs:

  • Requires a 64-bit processor and operating system
  • Requires SSD
  • OS: Windows 10 / Windows 11
  • Processor: Intel Core i7-12700 / AMD Ryzen 7 5800X
  • Memory: 32 GB RAM
  • Graphics: NVIDIA GeForce RTX 3080 / AMD Radeon RX 6800 XT / Intel Arc B580
  • Storage: 100 GB available space

Borderlands 4 ‎ PC graphics settings:

  • Basic
    • General:
      • Display Mode: Fullscreen, Windowed Fullscreen, Windowed
      • Resolution (Varies by setup)
      • Display Stats: None, FPS, All
      • Limit Frame Rate: Off, On
        • Custom FPS Limit (Varies by setup)
      • Vertical Sync: Off, On
      • Field of View (ultrawide monitors supported)
      • Vehicle Field of View (ultrawide monitors supported)
  • Advanced:
    • General:
      • Graphics Preset: Low, Medium, High, Very High, Badass
      • Anti-Aliasing: Disabled, Enabled
    • Resolution Scaling
      • Uscaling Method: Disabled, DLSS, FSR, TSR, XeSS
      • Upscaling Quality: Ultra Performance, Performance, Balanced, Quality, Full Resolution
      • Spatial Upscaling Quality: Performance, Balanced, Quality, Ultra Quality, Disabled
      • Scene Capture Quality: Low, High, Full Resolution
      • Frame Generation: Off, On
      • NVIDIA Reflex Low Latency: Off, On, Boost
    • Environment:
      • HLOD Loading Range: Near, Medium, Far
      • Geometry Quality: Low, Medium, High
      • Texture Quality: Low, Medium, High, Very High
      • Textures Streaming Speed: Medium, High, Very High
      • Anisotropic Filtering Quality: Off, x1, x2, x4, x8, x16
      • Foliage Density: Off, Very Low, Low, Medium, High, Very High
      • Volumetric Fog: Low, Medium, High, Very High
      • Volumetric Cloud: Low, Medium, High, Very High
      • Shadow Quality: Low, Medium, High, Very High
      • Directional Shadow Quality: Low, Medium, High, Very High
      • Volumetric Cloud Shadows: Disabled, Enabled
      • Lighting Quality: Low, Medium, High, Very High
      • Reflections Quality: Low, Medium, High, Very High
      • Shading Quality: Low, Medium, High
    • Post-Processing:
      • Post-Process Quality: Low, Medium, High, Very High
      • Motion Blur Amount
      • Motion Blur Quality: Off, Low, Medium, High, Very High

Borderlands 4 ‎ accessibility features:

  • Basic
    • Subtitles:
      • Show Subtitles: Off, On
      • Subtitle Text Size: Normal, Large, Extra Large
      • Force Bold Text: Off, On
      • Subtitle Color: White, Orange, Yellow, Pink, Light Blue, Green
      • Subtitle Background: Off, On
      • Subtitle Background Opacity: Off, Low, Medium, High, Full
    • Speaker Identity:
      • Toggle Speaker Identify: Off, On
      • Speaker Identify Color: White, Orange, Yellow, Pink, Light Blue, Green
  • Audio & Visuals:
    • General:
      • Menu Text Scaling: Off, Size 1, Size 2
      • Damage Numbers: Off, On
    • Audio:
      • Force Mono (converts all game audio to mono): Off, On
      • Mix Preset: Bass Reduction (Vestibular), Ear Fatigue Reduction, Hyperacusis Relief, Misophonia Relief, Sensory Comfort, Tinnitus Relief General, Tinnitus Relief Targeted, 80 Hz Notch
    • Colors:
      • Color Preset (accessibility settings for different types of color vision deficiency):
        • Default
        • Green/Red (recommended for those that experience Deuteranopia)
        • Red/Green (recommended for those that experience Protanopia)
        • Blue/Yellow (may help those that experience Tritanopia)
      • High Contract HUD: Off, On
      • High Contrast Reticle: Off, On
      • Friendly Reticle Color: Green, White/Blue, Red, Blue, Orange, Purple
      • Enemy Reticle Color: Green, White/Blue, Red, Blue, Orange, Purple
      • Neutral Reticle Color: Green, White/Blue, Red, Blue, Orange, Purple
  • Gameplay:
    • General:
      • Map Zoom Speed (Adjust how quickly the Map zooms in and out)
      • Enable Vibration: Off, On
      • Enable Adaptive Triggers: Off, On
      • Screen Shake Intensity
    • Movement:
      • Toggle Crouch: Off, On
      • Toggle Sprint: Off, On
      • Enable Dash: Off, On
      • Camera Head-bob
      • Grapple View Tilt: Off, On
      • Mantle with Forward: Off, On

In other news, Gearbox disclosed its post-launch plans for Borderlands 4, but if you want the new Vault Hunters then you’ll have to pay for the $130 Super Deluxe Edition. It’s currently unclear if Gearbox will sell the new additions as standalone DLC. There will also be additional storylines and side missions as well Bounty Packs that introduce new areas and missions that will lead to unique boss fights and the chance to earn more loot. Bounty Packs will be included with both the Deluxe and Super Deluxe Editions.

Borderlands 4 will hit PC, PS5, Xbox Series X|S on September 12, with a Switch 2 edition coming in early October. For more, check out the global launch times for Borderlands 4.



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September 9, 2025 0 comments
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Everything You Need To Know About Borderlands 4
Game Updates

Everything You Need To Know About Borderlands 4

by admin September 9, 2025


Borderlands 4 is almost here. The next installment in Gearbox and 2K’s fan-favorite co-op looter shooter series is launching on September 12 on PlayStation 5, Xbox Series X/S, and PC. (The Switch 2 port arrives next month.) Ahead of its launch, we’ve compiled a list of useful information about Borderlands 4 to help quickly answer your questions ahead of its release. Does it support cross-save? When will it be playable? Do I need to beat the other games? All that and more is answered below!

When does Borderlands 4 launch? 

Borderlands 4 launches on PS5, Xbox Series X/S, and PC on September 12. Sort of. It depends on where you live and what platform you are planning to play the looter shooter on. Here’s the full breakdown courtesy of 2K Games and Gearbox.

Xbox and PlayStation launch times

  • Wellington, New Zealand – Sept 12 at 12:00 AM NZST

  • Sydney, Australia – Sept 12 at 12:00 AM AEST

  • Tokyo, Japan – Sept 12 at 12:00 AM JST

  • Singapore – Sept 12 at 12:00 AM SGT

  • London, UK – Sept 12 at 12:00 AM BST

  • New York, NY, USA – Sept 12 at 12:00 AM ET

  • San Francisco, CA, USA – Sept 11 at 9:00 PM PT

Meanwhile, on Steam and Epic’s PC store, you’ll be able to play earlier than on consoles. Here are those dates and times:

Steam & Epic Store launch times

  • Wellington, New Zealand – Sept 12 at 4:00 AM NZST

  • Sydney, Australia – Sept 12 at 2:00 AM AEST

  • Tokyo, Japan – Sept 12 at 1:00 AM JST

  • Singapore – Sept 12 at 12:00 AM SGT

  • London, UK – Sept 11 at 5:00 PM BST

  • New York, NY, USA – Sept 11 at 12:00 PM ET

  • San Francisco, CA, USA – Sept 11 at 9:00 AM PT

Wait, isn’t this coming out on Switch 2? 

Yes! Borderlands 4 is coming to Switch 2, but not until next month. Gearbox and 2K are bringing the looter shooter to Nintendo’s new console on October 3.

Switch 2 launch times

  • Wellington, New Zealand – Oct 3 at 12:00 AM NZST

  • Sydney, Australia – Oct 3 at 12:00 AM AEST

  • Tokyo, Japan – Oct 3 at 12:00 AM JST

  • Singapore – Oct 3 at 12:00 AM SGT

  • London, UK – Oct 3 at 12:00 AM BST

  • New York, NY, USA – Oct 3 at 12:00 AM ET

  • San Francisco, CA, USA – Oct 2 at 9:00 PM PT

What versions of Borderlands 4 are available to buy? 

The are three versions of Borderlands 4 being sold by 2K. The standard edition is $70 and comes with the game and…that’s it.

Then there’s the Deluxe Edition, which costs $100 and comes with the Bounty Pack bundle and Firehawk’s Fury Weapon Skin bundle. (The Bounty Pack includes a few smaller narrative DLC missions that will be added post-launch via various updates.)

Finally, the $130 Super Deluxe Edition comes with everything previously mentioned, and grants access to new upcoming expansions, two new Vault Hunters, and a new cosmetic bundle.

Regardless of which version you buy, if you pre-order before Borderlands 4 launches on your platform, you’ll also get a bonus “Gilded Glory” pack that includes:

  • 1 Vault Hunter Head usable by all Vault Hunters
  • 1 Vault Hunter Skin usable by all Vault Hunters
  • 1 Weapon Skin
  • 1 ECHO-4 Drone Skin
  • 4 pieces of Legendary Gear:
  • 1 Lvl 1 Legendary Maliwan SMG
  • 1 Lvl 30 Legendary Ripper Grenade
  • 1 Lvl 30 Legendary Torgue Ordnance
  • 1 Max Lvl Legendary Daedalus Assault Rifle

Does Borderlands 4 support crossplay and cross-save? 

Yes and no. Borderlands 4 on all platforms will support crossplay at launch. So if you are on PC and your friend is on Xbox, you can play together easily, assuming you both have free Gearbox Shift accounts.

Sadly, neither cross-save nor cross-progression will be available on day one. But, Gearbox has confirmed in a Steam post that it is looking to add the features later, letting players hop from one console to another and keep all their progress. Just don’t expect that on September 12.

Is there a day-one patch? 

Yes! Gearbox CEO and co-founder Randy Pitchford has confirmed that, like most big AAA video games these days, Borderlands 4 will have a day-one patch. According to Pitchford, the update should help improve the game’s performance on PC, but did warn that Borderlands 4 is a big open-world game that might not run well on older hardware even after the update.

What are Borderlands 4′s recommended and minimum PC specs? 

Minimum:

    • Requires a 64-bit processor and operating system
    • OS: Windows 10 / Windows 11
    • Processor: Intel Core i7-9700 / AMD Ryzen 7 2700X
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce RTX 2070 / AMD Radeon RX 5700 XT / Intel Arc A580
    • Storage: 100 GB available space
    • Additional Notes: Requires a 64-bit processor and operating system. Requires 8 CPU Cores for processor. Requires 8 GB VRAM for graphics. SSD storage required

Recommended:

    • Requires a 64-bit processor and operating system
    • OS: Windows 10 / Windows 11
    • Processor: Intel Core i7-12700 / AMD Ryzen 7 5800X
    • Memory: 32 GB RAM
    • Graphics: NVIDIA GeForce RTX 3080 / AMD Radeon RX 6800 XT / Intel Arc B580
    • Storage: 100 GB available space
    • Additional Notes: Requires a 64-bit processor and operating system. SSD storage required

Will Borderlands 4 run at 60FPS on PS5 and Xbox? 

Yes.  According to Pitchford, Borderlands 4 is targeting 60FPS on Xbox and PlayStation. Meanwhile, Borderlands 4 on Switch 2 seems to be targeting 30FPS, which isn’t surprising.

Target 60fps.

Also, F’ balance. Make a sick build with some god drop loot and melt bosses. Be a legend. https://t.co/FgvuqM77II

— Randy Pitchford (@DuvalMagic) May 10, 2025

 

Do I need to play the other Borderlands games?

If you want to know all the lore and be a Borderlands expert before Borderlands 4 launches, you can totally spend the many days it will take you to play all of the past games. But you don’t have to. Borderlands 4 is set on a new planet, featuring new characters, and is a more self-contained story than the last few games. Sure, super fans will pick up on clues to the larger universe and past titles, but don’t feel like you need to play everything before starting up Borderlands 4. 

Should I watch the movie? 

lol. Don’t do that. Come on now. Be kind to yourself.

 





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September 9, 2025 0 comments
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Here Are Borderlands 4's PC Specs And System Requirements
Game Updates

Here Are Borderlands 4’s PC Specs And System Requirements

by admin September 8, 2025


Borderlands 4 launches this week, on September 12 (on PlayStation 5, Xbox Series X/S, and PC), and it’s time to figure out if your PC is capable of handling Gearbox Software’s latest looter-shooter. Fortunately for you, we have the game’s PC specs and system requirements, making it easy to see if you should play the game on PC or somewhere else. 

 

Borderlands 4 PC Specs and System Requirements

Below, we’ll list the minimum and recommended settings: 

Minimum

  • OS: Windows 10/Windows 11
  • Proccessor: Intel Core i7-9700/AMD Ryzen 7 2700X
  • Memory: 16 GB RAM
  • Graphics: Nvidia GeForce RTX 2070/AMD Radeon RX 5700 XT/Intel Arc A580
  • Storage: 100 GB available space
  • Additional Notes: Requires a 64-bit processor and operating system; Requires 8 CPU cores for processor; Requires 8 GB VRAM for graphics; SSD storage required

Recommended

  • OS: Windows 10/Windows 11
  • Processor: Intel Core i7-12700/AMD Ryzen 7 5800X
  • Memory: 32 GB RAM
  • Graphics: Nvidia GeForce RTX 3080/AMD Radeon RX 6800 XT/Intel Arc B580
  • Storage: 100 GB available space
  • Additional Notes: Requires a 64-bit processor and operating system; SSD storage required

Hopefully, your PC is in the recommended range, or at the very least, the minimum specs range. If not, you might want to consider picking up Borderlands 4 on PlayStation 5 or Xbox Series X/S. Or, if you can stomach the wait, Borderlands 4 is also coming to Nintendo Switch 2 on October 3. 

 

While waiting for the game’s launch this week, stop by Game Informer’s Borderlands 4 hub for all kinds of behind-the-scenes features, exclusive details, and more about the game.

Are you picking up Borderlands 4 this week? Let us know where you’re going to play it in the comments below!



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September 8, 2025 0 comments
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Borderlands 4 launch times come with a nice surprise if you're on PC
Game Reviews

Borderlands 4 launch times come with a nice surprise if you’re on PC

by admin September 8, 2025


We’re just days away from the launch of Borderlands 4, and Gearbox has officially revealed when – exactly – we’ll be able to play it. The full launch times schedule also has a nice surprise for PC players, who will be able to jump in a day early.

Though the game technically launches September 12, because of the way the launch is going to work on PC, Borderlands 4 is going to be playable on September 11 instead.


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On PC, Borderlands 4 has a fixed launch time. What that means is that when it’s out for one country or region, it’s going to be out everywhere else, too. This is true for both Steam, and the Epic Games Store.

On PlayStation and Xbox, however, Borderlands 4 will unlock at midnight local time, which means some parts of the world will be able to play the game ahead of others, simply because of how time zones work.

This is good news for players on PC, who will effectively be playing on September 11. For some, that unlock time falls fairly earlier in the day than others. This is admittedly going to make things a little awkward if some of your friends are getting the game on console (Borderlands 4 supports cross-play), but that’s only really something you have to worry about on launch day.

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Borderlands 4 PC (Steam, EGS) launch times

  • September 12 at 2am AEST – Australia.
  • September 12 at 4am NZST – New Zealand.
  • September 12 at 12am SGT – Singapore.
  • September 12 at 1am JST – Japan.
  • September 11 at 5pm BST – UK.
  • September 11 at 9am PT – California.
  • September 11 at 12pm ET – New York.

Borderlands 4 PlayStation launch times

  • September 12 at 12am AEST – Australia.
  • September 12 at 12am NZST – New Zealand.
  • September 12 at 12am SGT – Singapore.
  • September 12 at 12am JST – Japan.
  • September 11 at 12am BST – UK.
  • September 11 at 9pm PT – California.
  • September 11 at 12am ET – New York.

Borderlands 4 Xbox launch times

  • September 12 at 12am AEST – Australia.
  • September 12 at 12am NZST – New Zealand.
  • September 12 at 12am SGT – Singapore.
  • September 12 at 12am JST – Japan.
  • September 11 at 12am BST – UK.
  • September 11 at 9pm PT – California.
  • September 11 at 12am ET – New York.

Borderlands 4 Nintendo Switch 2 launch times

The Switch 2 version arrives three weeks after PC, PlayStation, and Xbox, as recently announced.

  • October 3 at 12am AEST – Australia.
  • October 3 at 12am NZST – New Zealand.
  • October 3 at 12am SGT – Singapore.
  • October 3 at 12am JST – Japan.
  • October 3 at 12am BST – UK.
  • October 3 at 9pm PT – California.
  • October 3 at 12am ET – New York.



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