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Borderlands

Borderlands 4 review - still frustrates as much as it thrills, but for different reasons this time
Game Reviews

Borderlands 4 review – still frustrates as much as it thrills, but for different reasons this time

by admin September 23, 2025


Borderlands 4 brings a more sensible script and a true open world to its pseudo-cel-shaded gun-show. But these moderate improvements are undermined by frustrating exploration and combat that takes too long to properly shine.

While I broadly believe that looter-shooters are the worst thing to happen to virtual gunfighting since Daikatana, Borderlands is a bit of a guilty pleasure of mine. There is something about Gearbox’s cartoon caper that slips through my armour like a Jakobs throwing knife. I even liked Borderlands 3, heaven help me.

Borderlands 4 review

Nonetheless, I’ve always felt there was something missing at the heart of Borderlands. It’s a series that says a lot without having much to say, a game with wit and flair and spectacle in abundance, but not necessarily a lot of soul. Borderlands 4 gets closer to solving this problem than any previous entry, but it still doesn’t quite succeed, and at times the cost of getting there threatens to undermine the premise entirely.

Borderlands 4 finally says sayonara to its arid homeworld of Pandora, careening through the stars to the new, more multifaceted setting of Kairos. This planet comprises four different regions that include the pastoral Fadefields, the mountainous Terminus Range, and, er, a desert region called Carcadia Burn overrun by mask-wearing Psychos.

In a way it’s fortunate that Kairos does not fully escape Pandora’s shadow, because the Burn is by far the most interesting region—at least until you approach the game’s end. You can tell Gearbox is in its element building its shattered surface, riddled with rotting industrial crawlers and teetering stacks of corrugated-iron shanties. It displays a confidence and clarity of identity that the other regions don’t muster in the same way.

Here’s a story trailer for Borderlands 4.Watch on YouTube

Kairos’ planet is ruled over by a garden variety evil overlord called the Timekeeper, who maintains his power via mind control implants that drive anyone who tries to remove them mad. Those who submit are forced to dress in rather unsubtle Destiny cosplays and fight alongside synthetic beings in an army known as The Order.

Like every other Borderlands, the story is unlikely to linger in your memory too long. But it is notable for a couple of reasons. To start with, Gearbox has dialled down the noise a bit, firing off jokes with greater precision so they land more reliably on your diaphragm rather than getting up your nose. I chuckled quite a bit while playing, both at specific story lines such as “I’ve worked way too hard on my physique to have it turned into goo!” and the obligatory wacky enemy death cries like “Now I’ll never get to live forever!”

In place of this torrential humour is a slightly more earnest, slightly more human tone that, while sometimes at risk of straying into mawkish, nonetheless makes spending time with its characters a lot more palatable. It helps that the voice acting is phenomenal, with Hollywood-grade performances all around. Even Claptrap is administered in an appropriate dosage. The streak of self-doubt written through his character almost made me feel sorry for the chattering pedal-bin.

Image 1: Oh mate, golden triangles are so 2011. 2: Claptrap’s appearances are infrequent, mainly relegated to side-quests. 3: The Fadefields is the first area you explore, and by far the least interesting. 4: The Order love a bit of grey. Well, a lot of grey. | Image credit: Eurogamer / 2K

The other big change is how Borderlands 4 delivers its action, namely in the form of a true open world. While Borderlands has always dallied with openness, this time you can truly go where you like. After a slightly overlong introduction, the campaign splits into three pathways, each of which takes you to a different region where you’ll trade jibes and bullets with one of the Timekeeper’s depraved, deranged generals. In between these objectives, are an abundance of side-quests, secrets, events, and collectibles.

The meat of this is consistently good, occasionally straying toward great. The campaign guides you towards some impressive sci-fi scenarios. From assaulting a fortress watched over the giant hologram of one of the Timekeeper’s subordinates, to chasing down a looming space elevator located across a vast chasm rent into the Earth by Kairos’ exploded, debris-flinging Moon, Gearbox uses the blown-out scale of the world.

Side-quests, too, are entertainingly conceived. You’ll help a group of ragtag thieves plan a heist on one of the Timekeeper’s bases, and play the role of relationship counsellor between Claptrap and a murderous AI trapped inside a speaking toilet. Like the main story, these quests make good use of the world, often bouncing between multiple locations.

While the story won’t linger in your brain very long, there are some memorable visual moments. | Image credit: Eurogamer / 2K

That said, they do often devolve into pressing “F” on in-game objects between bouts of blasting, and it’s a shame Borderlands 4 can’t find some more engaging ways for players to interact with the world. Moreover, some of the dialogue scenes in these quests can feel a little stilted. Not because of the writing, but because of the noticeable gaps between character utterances, and having to sit around waiting for them to perform an interaction or walk to a specific location.

More broadly, while Borderlands 4’s open-world has plenty to do, it is couched in old-fashioned, theme-park-ish design that doesn’t really encourage you to engage with it in between points of interest. You might encounter bands of enemies along the roads, and occasionally see rival groups fighting one another, but there’s no real reason to get involved in these scraps. A bigger problem, though, is that Kairos can be downright unpleasant to navigate.

There are plenty of ways to traverse environments, from your summonable ‘Digibike’ vehicle to an energy grappling hook and a jetpack that lets you glide across chasms. But the world often feels like it’s constructed to deny you opportunities for using these, rather than facilitating them. Every region is built like a stack of dishes, jumbled plates of sheer-edged rock that arbitrarily prevent you from scaling them. Often, the only way to an objective is by following one specific, often circuitous route that your robotic GPS isn’t wholly reliable at plotting. Presumably, this is so players arrive at a combat encounter from the appropriate direction. But playing Borderlands 4 off the back of Dying Light: The Beast—a open world that revels in traversal and emergent play—constantly bumping off Borderlands 4’s geometry like a pinball is extremely frustrating.

Image 1: The puerile streak is still there, but BL4 is less inclined to spray it directly in your face. 2: Even on Kairos, Borderlands 4 can’t escape the memory of Pandora. Fortunately, this isn’t a bad thing. 3: Yes, Borderlands 4 is technically demanding, but even on my decrepit PC, it can conjure some stunning scenery. | Image credit: Eurogamer / 2K

In short, the open world doesn’t add much to Borderlands beyond more stuff to do. It remains first and foremost a hybrid of FPS and ARPG. As with previous games, BL4 offers four different classes for you and your pals to play as. These are probably its most imaginative yet. I spent most of my time with Vex, a ‘Siren’ (space witch) who can channel her magic into one of three different pathways. One of these lets her summon ghostly clones of herself. Another, which I leant toward, enables her to conjure a feline familiar called ‘Trouble’ that can transform into a supersized version of itself called ‘Big Trouble’.

The classes can be geared toward extreme specialisations, with each of a class’s three abilities having further sub-abilities that can be unlocked and tweaked. Trouble, for example, can teleport instantly across a battlefield to pounce on an enemy, or summon spectral daggers that he launches at enemies on command. It’s a chasmic mine for build-crafting obsessives, though it still revolves heavily around plugging points into passive skills that offer fractional benefits—a design choice the likes of, say, Cyberpunk 2077 was roundly (and rightly) chastised for.

Of course, your power in Borderlands stems mainly from your guns, rather than your class. Broadly, Borderlands 4’s combat is its most knockabout flavour yet. And I mean that in a literal sense. You’re constantly knocking enemies over, shooting them out of the sky. It can really kick up a spectacle too. One of the order’s synthetic foes is basically a dog-shaped mobile artillery platform, launching glittering constellations of ordnance that arc through the air before thumping into the world around you. It’s great.

Order airships deliver fresh troops into combat, the latest in Borderlands’ line of quirky enemy deployment. | Image credit: Eurogamer / 2K

There is one big problem, though. It takes a long time for Borderlands 4’s invisible slot machine to start vomiting out decent quality guns. This is mainly because the open world increases the time it takes for the RNG to properly spool up. But it doesn’t help that Borderlands 4 pretty much constantly throws loot at you, to the point where it largely diminishes the significance of opening a gun-chest.

I also struggled to find much joy in the new weapon manufacturers. Two of the three new gun types, The Order and Ripper, place emphasis on weapons that charge up before firing. Charged weapons are fine if what they unleash is ultimately devastating—Gears of War’s Hammer of Dawn being a fine example. But BL4’s charged guns don’t really compensate for that delay in firing, even in the case of the Order, where that charge results in multiple shots being fired at once. The early game also throws way too many auto-shotguns at you, when they should be saved as a late-game novelty.

Black holes are the best weapon. | Image credit: Eurogamer / 2K

Consequently, I spent most of the early game fighting almost exclusively with Jakobs weapons, simply because popping heads with critical hits was so much more satisfying than anything else. Fortunately, the roster evens out more as the game progresses, and I increasingly found space for Torque’s explosive shotguns and Daedalus’ ammo-switching hybrids among my collection of filigreed revolvers and bolt-action rifles.

Borderlands 4 accessibility options

Subtitles toggle, text size and bolding/background options. Menu text scaling, damage numbers toggle, colour preset settings and reticle colour settings. Map zoom speed slider, vibration and adaptive trigger toggles, screen shake intensity slider. Toggle crouch and sprint options, camera head-bob slider.

Crucially, you’ll still come across ridiculous weapons that completely break the game for a few levels. In my case, the highlight was a throwing knife that spawned a black hole on impact, rendering nearby enemies helpless in a flailing vortex of limbs. Not only was this preposterously powerful in and of itself, the recharge rate was so fast that, by the time the black hole collapsed, I could instantly incapacitate them again by throwing another knife. That was a fun four hours.

To briefly address the looming issue of performance, I’m not really in a position to comment. My PC has well and truly entered its potato era, so mainly I was surprised that it ran at all. All I can say is I think Borderlands 4 looks pretty great even on its lower settings, and that its underlying problems are not limited to performance.

There was rarely a moment playing Borderlands 4 where I didn’t enjoy some part of it. But there was rarely a moment where elements of it didn’t frustrate me, either. It’s a constant drip-feed of small joys and minor frustrations, a game that had me grinning stupidly and groaning in equal measure. This is true of all previous Borderlands games, admittedly. But at least the reasons Borderlands 4 left me conflicted are different from before. In summary, two shots forward, one in the foot.

A copy of Borderlands 4 was independently purchased for this review by Eurogamer.



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September 23, 2025 0 comments
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Borderlands 4's Big Jump Glitch Is Wild And Won't Be Patched
Game Reviews

Borderlands 4’s Big Jump Glitch Is Wild And Won’t Be Patched

by admin September 22, 2025


A newly discovered bug in open-world looter shooter Borderlands 4 is letting players use a specific legendary gun to fling themselves across large sections of the game’s map. It looks wild and could be useful for speedrunners. But Gearbox is watching the glitch and might, if needed, fix it to avoid technical problems.

On September 19, Twitch streamer and content creator Bahroo shared a video of himself playing Borderlands 4 while pulling off a technique known online as “Cricket Jumping.” The bug relies on a legendary handgun known as the “Noisy Cricket” and its powerful kick, which sends players flying backward. The gun itself is a reference to the tiny gun with the same name seen in the ’90s sci-fi comedy film Men In Black. Normally, this isn’t the most useful trait. But if you tab out or pause the game at the right time while charging up a shot with the Noisy Cricket, you can send yourself flying for miles. It’s wild to watch in action.

Cricket Jumping has been a known bug since at least September 16, as demonstrated in this short video uploaded by YouTube user Platinum. But it wasn’t until Bahroo and other bigger streamers and creators began sharing videos of the technique that it caught on more and became more publicly known. And that attention eventually got Cricket Jumping spotted by Borderlands 4′s creative director Graeme Timmins. While you might assume someone from Gearbox would not be happy about this bug, Timmins seemed open to not patching it out, provided it doesn’t break the game.

“I’ve got my eye on this,” replied Timmins to a video of the bug on Twitter. “My only worry is streaming issues or if this introduces instability. Not out to ruin people’s fun, but can’t have it cause tech issues. For now, tho, not going to do anything until proven issues arise.”

So for now, it seems like Gearbox is going to let people Cricket Jump all around Kairos, assuming it doesn’t ruin the game for other players or introduce some nasty, less cool bug. Besides, I imagine Gearbox has a lot more to fix in Borderlands 4 right now, like horrible console performance problems, and isn’t too concerned about a silly super jump bug.



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September 22, 2025 0 comments
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Don't Worry, You Can Mute Claptrap In Borderlands 4 - Here's How
Game Updates

Don’t Worry, You Can Mute Claptrap In Borderlands 4 – Here’s How

by admin September 21, 2025



The Borderlands franchise is known for its recurring characters, and perhaps none stand out quite as much as Claptrap. This loud and eccentric little robot has long since stood as the series’ mascot for good reason, with his endearing charm and infectious good mood. But there’s no denying he can be a bit loud at times–and that certainly hasn’t changed in Borderlands 4. But what if you could change that?

Claptrap may not be as prevalent in this new entry as he has been in some other titles in the looter shooter franchise, but his presence is still consistent enough in Borderlands 4 to warrant a rather unique slider among all the other settings. For those who find this quirky guy more of a nuisance than a lovable goof, Gearbox has added a way to adjust his volume separately from all other volumes. Yeah, you can shut Claptrap up altogether if you want.

We can sense your excitement, so we’ll tell you how to turn down Claptrap’s voice in Borderlands 4.

How to turn off Claptrap’s voice in Borderlands 4

To turn off Claptrap’s voice in Borderlands 4, pause the game and head to the “Options” menu. Scroll over one time to “Audio”, then select “Advanced”. On this menu, scroll to the very bottom to find a setting called “Claptrap?”

You can adjust Claptrap’s volume to make him more tolerable, or you can reduce it to zero to shut him up entirely.

As you can see, you can adjust Claptrap’s voice to make him quieter, or you can decrease the volume to zero so you’ll never hear a peep from him again. You’ll still be able to read his subtitles so that you know what he’s saying when you pick up certain collectibles or engage in quests with him, so you’re not really missing anything by turning him all the way down.

Whether you decide to mute Claptrap is entirely up to you, but don’t ever tell him you’ve taken these measures. He may be slightly annoying sometimes, but the poor little guy doesn’t deserve to have his feelings hurt.



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September 21, 2025 0 comments
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Randy Pitchford advises Borderlands 4 players to "get a refund" if they're not happy with it, as social media tirade defending PC performance continues
Game Updates

Randy Pitchford advises Borderlands 4 players to “get a refund” if they’re not happy with it, as social media tirade defending PC performance continues

by admin September 20, 2025


As criticism of Borderlands 4’s technical performance continues, Gearbox CEO Randy Pitchford has told players to “get a refund from Steam if you aren’t happy with it”.

Since Borderlands 4’s release last week, Pitchford has been on a tirade on social media in defence of the game calling it “pretty damn optimal”.

In his latest post, Pitchford stated every PC gamer “must accept the reality of the relationship between their hardware and what the software they are running is doing”, effectively placing responsibility on individual players to perform their own optimisations.

Official Story Trailer | Borderlands 4Watch on YouTube

One player responded “Your product doesn’t meet the standards” and said it took days to get the game to a tolerable state.

“You can do whatever you want,” Pitchford replied. “The game is the game. Please get a refund from Steam if you aren’t happy with it.

“You made an analogy to a vehicle. I would not put a Ferrari engine in a monster truck and expect it to drive like a Ferrari. If you tell me about your specification, I can help you optimise your performance. I’m sorry you don’t like being told to use DLSS, but that is the way. If you’re not happy using the tools available to you to improve frame rate and you’re not happy with the frame rate you have, you should play a different game.

“The game is awesome and it is designed to be just fine of an experience at 30fps and feel great at 60fps. We also have provided a lot of options for you to make different trade offs between frame rate, resolution, and graphics features than we would make and we encourage you to use those tools to optimise to your taste. Would you like help tuning your experience better to your liking?”

Every PC gamer must accept the reality of the relationship between their hardware and what the software they are running is doing.

— Randy Pitchford (@DuvalMagic) September 15, 2025

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Despite performance issues across both PC and console platforms, Borderlands 4 is proving popular. On Steam alone it’s reached a concurrent player count of over 304k (though this remains behind Hollow Knight: Silksong).

The official Borderlands account released some player stats such as items looted and bosses defeated, with Pitchford adding: “Holy bananas you guys played a LOT of Borderlands 4 over the weekend. The backend on-line services all held, which is what we hoped would happen!”

It also looks like a POV slider could be added for console players, following complaints of motion sickness.





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September 20, 2025 0 comments
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Borderlands 4 crashing on PC? There's a new patch for that
Game Reviews

Borderlands 4 crashing on PC? There’s a new patch for that

by admin September 19, 2025


A patch for Borderlands 4 has gone live on PC, which claims to address many of the crashes plaguing the game. Specifically, crashes related to animation states, audio, collision checks, and “various” GPU-related things. Basically everything, then.

The patch also irons out kinks affecting the Gilded Glory pre-order bonus pack, which was conflicting with the Reward Center in the game. This fix will also be coming to the console versions of Borderlands 4 in “the coming days” (I expect verification procedures have slowed its release down).

Borderlands 4 was released last week and, though popular, faced backlash for poor performance on PC. Boisterous Gearbox Software boss Randy Pitchford since spent the week defending against complaints on social media about it. There are fixes in the works, he confirmed, but he argued that Borderlands 4 was never designed to be a twitchy high-frame shooter like those in the competitive genre, so will never perform in that way – not unless you made graphical trade-offs to enable it.

Our Borderlands 4 review is in the works, by the way.

Change List:

Stability

  • Addressed crashes tied to animation states, audio, and collision checks
  • Addressed various GPU-related crashes

Gameplay & Progression

  • Resolved an issue where the Reward Center could stop working after claiming the Gilded Glory Pack rewards
  • Addressed a progression blocker in the mission “Talk to Zadra,” where the objective could fail if players exited and relaunched mid-dialogue
  • Corrected “Doesn’t own DLC” warnings incorrectly showing up on non-DLC gear
  • This will be fixed on consoles in the coming days.

Loot & Items

  • Updated loot pools so Gilded Glory Pack guns no longer appear in standard chests

Weekly Minor Updates:

  • Every week, we will see changes to which Weekly Big Encore Boss and Wildcard Mission is live! Maurice’s Black Market Vending Machine is also on the move!

Weekly Big Encore Boss

  • The Weekly Big Encore Boss is a tougher variant of an existing boss with an even more rewarding loot pool.

Weekly Wildcard Missions

  • Weekly Wildcard Missions add challenging new traits to an existing mission. These missions feature a guaranteed Legendary drop that you can repeatedly earn to get your ideal roll.

Maurice’s Black Market Vending Machine

  • Go in search of where the Black Market Vending Machine has moved to and discover what’s available in your game every week. Remember, while the location is the same, your vending machine items are different from other players, so ask around to see if someone has the item you’re looking for!



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September 19, 2025 0 comments
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Another Borderlands 4 patch aims at addressing performance issues, bug fixes
Game Reviews

Another Borderlands 4 patch aims at addressing performance issues, bug fixes

by admin September 19, 2025


A new Borderlands 4 patch is now live, and it’s aiming to add some much-needed fixes for some ongoing problems in the game.

BL4 has been a hit with fans when it comes to gameplay. But a lot of issues with optimization have plagued the game’s reputation online, both for PC and console players. This latest update aims to fix some of those problems, and Gearbox says that optimization is the game’s top priority right now before anything else.

Here’s everything new and different in the latest Borderlands 4 update from Sept. 18.

Table of contents

  • Borderlands 4 Sept. 18 patch notes
    • Stability 
    • Gameplay & Progression 
    • Loot & Items 

Borderlands 4 Sept. 18 patch notes

Image via 2K

Stability 

  • Addressed crashes tied to animation states, audio, and collision checks
  • Addressed various GPU-related crashes

Gameplay & Progression 

  • Resolved an issue where the Reward Center could stop working after claiming the Gilded Glory Pack rewards
  • Addressed a progression blocker in the mission “Talk to Zadra,” where the objective could fail if players exited and relaunched mid-dialogue
  • Corrected “Doesn’t own DLC” warnings incorrectly showing up on non-DLC gear
    • This will be fixed on consoles in the coming days.

Loot & Items 

  • Updated loot pools so Gilded Glory Pack guns no longer appear in standard chests 

The full patch notes for today’s update can be found on the Gearbox website.

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The post Another Borderlands 4 patch aims at addressing performance issues, bug fixes appeared first on Destructoid.



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September 19, 2025 0 comments
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Borderlands 4 review | Rock Paper Shotgun
Game Updates

Borderlands 4 gets a new PC patch to fix crashes, progression blockers and GPU-related problems

by admin September 18, 2025


Gearbox have released another Borderlands 4 update for technical problems on PC, with a particular focus on game stability and crashes, though they’ve also fixed a progression blocker or two in the process. Unlike that other Borderlands 4 patch from earlier this week, this one has an actual changelog. Gosh, wait till Mark hears of this! Oh nuts, he’s already gone on holiday, presumably in sheer consternation over the shortage of bullet points. Look what you did, Randy Pitchford. Look what you did.

“This update improves stability on PC, smooths out progression, and updates the Gilded Glory Pack loot and rewards for a more seamless experience,” reads a note on the game’s official site. “Please restart your game to ensure that the update goes through and to prevent connection errors in matchmaking.”

It follows the publication of our full Borderlands 4 review, in which Jasmine Mannan summarised the new looter-shooter as a good laugh despite the lingering stink over choppy frame rates and other technical gremlins. “With improved movement, devastating Action Skills that can be adjusted to suit your playstyle, and very limited Claptrap appearances, Borderlands 4 is easily the best Borderlands game yet,” she wrote.

As of 16th September, at least, Borderlands 4 had a build that let you melt bosses by, as far as I can tell, replacing all of your enemy’s major arteries with blackholes. I’m quite glad that Borderlands is a stylised, comicbook affair with bouncing damage numerals, because Mark’s breakdown of that exploit is absolutely horrendous. I imagine they’ll be patching that out pronto.

Anyway, here’s the full changelog for the latest Borderlands 4 update. It is… brief, far too brief for bolded subheadings, really, but I added the first two before I noticed how slight it was, and I’m jiggered if I’m going to change course now.

Stability

  • Addressed crashes tied to animation states, audio, and collision checks
  • Addressed various GPU-related crashes

Gameplay & Progression

  • Resolved an issue where the Reward Center could stop working after claiming the Gilded Glory Pack rewards
  • Addressed a progression blocker in the mission “Talk to Zadra,” where the objective could fail if players exited and relaunched mid-dialogue
  • Corrected “Doesn’t own DLC” warnings incorrectly showing up on non-DLC gear
  • This will be fixed on consoles in the coming days.

Loot & Items

  • Updated loot pools so Gilded Glory Pack guns no longer appear in standard chests



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September 18, 2025 0 comments
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A Viking-like Vault Hunter prepares for battle.
Game Updates

Borderlands 4 Boss Randy Pitchford Keeps Saying Wild Stuff

by admin September 18, 2025


It’s been a fittingly chaotic launch week for Borderlands 4. The cacophony of player feedback ranges from praise for the best new entry in the loot shooter series since Borderlands 2 to very loud and angry complaints about bugs, crashes, and performance stutters on PC. Even the PlayStation 5 and Xbox Series X/S versions have some weird issues. Gearbox Entertainment now says a second patch to address PC performance is on the way as it also investigates problems on console.

Not one to calmly monitor feedback from atop his 2K Games-funded Ivory Tower, studio CEO Randy Pitchford has been arguing almost nonstop with fans since the game released about whether their gripes about how it runs are legitimate or not. With Borderlands 4 sitting at at a mixed rating on Steam with just 65 percent positive reviews, the veteran poster has been handling criticism in classic Borderlands fashion.

Randy is now doing personal tech support for Twitter users and recommending 4x frame gen for a 5080 and telling them to turn off fog which is literally not an option in the game pic.twitter.com/WzRMiDO8Pt

— Paul Tassi (@PaulTassi) September 16, 2025

Here’s an abridged recap of the post-launch Pitchford timeline:

Reactions to this approach have been mixed. “At what point do the crashouts stop making sense?” asked one player. Another claiming to be a game industry veteran who was definitely not Pitchford writing under an alias applauded:” “Randy Pitchford cares. He manically, catastrophically, awkwardly, SINCERELY cares.” I would simply add that this drama is as much a part of Borderlands at this point as the bandit psycho masks, terrible Claptrap puns, and glowing ammo hidden in toilets.

A second patch to fix Borderlands 4 on PC is on the way

Shroud’s game crashed on Borderlands 4 and cost them all those legendaries RIP😅 pic.twitter.com/we3m1onoZp

— Jake Lucky (@JakeSucky) September 16, 2025

To help set the record straight or at least cut through the noise a bit, Gearbox released an official statement last night clarifying the team’s ongoing priorities as we approach Borderlands 4‘s one-week anniversary. Here are the priorities following an emergency update over the weekend to try to improve optimization on PC:

  • We know some PC players are running into bugs and crashes. We hear you. Updates to improve stability and performance already started rolling out over the weekend and another is coming this Thursday. This is our top priority.
  • A Field of View [FOV] slider option for consoles is in testing right now and more information is coming very soon on that. Some console players have reported concerns with performance and we’re investigating those with planned updates coming.

The studio also released additional Shift codes for gold keys, including a Break Free Pack, to sweeten the deal with more bonus loot. At least one research firm has suggested Borderlands 4 has already sold over 2 million copies in its first couple of  days. Official player stats from Gearbox indicate 764,733,586 total items looted and 4,563,416 deaths by grenade as well as a quarter of all attempted boss fights being failed. I’m sure at least some of them will blame it on not being able to play Borderlands 4 at 120fps in 4K.





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September 18, 2025 0 comments
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Borderlands 4 review | Rock Paper Shotgun
Game Reviews

Borderlands 4 review | Rock Paper Shotgun

by admin September 17, 2025


Borderlands 4 review

With improved movement, devastating Action Skills that can be adjusted to suit your playstyle, and very limited Claptrap appearances, Borderlands 4 is easily the best Borderlands game yet.

  • Developer: Gearbox Software
  • Publisher: 2K
  • Release: September 12th 2025
  • On: Windows
  • From: Steam, Epic Games Store
  • Price: $69.99/€79.99/£59.99
  • Reviewed on: Intel Core i5-13600K, 32GB RAM, Nvidia GeForce RTX 4080, Windows 10

While everyone complains about the technical state that Borderlands 4 released in, whether it’s choppy performance or the lack of an FOV slider on consoles, I found myself on the much happier end of the spectrum. Aside from the gruellingly slow start, where I was drowning in weak pistols and absolutely no other weapon types, playing this game had me smiling like an idiot about how it’s the best Borderlands yet.

Admittedly, it’s a series I’ve never really clicked with, all previous attempts having ended in boredom. Borderlands 4, though, is different. Almost everything about it, from the world design to the power variety of the playable Vault Hunters, has been improved or refined, to the point where I’m actually annoyed that I have to stop playing so that I can write up this review. This game is consuming me.

Once again, it all begins with the choice of one of four Vault Hunters. While everyone fights for the witchy goth girl Vex – because of course gamers love their goth girls – I went with gravity-manipulating scientist Harlowe, and while that was because I’m also a sucker for a bit of hair dye, I don’t actually recommend basing your choice on appearance. Even more so than previous games, the mercs of Borderlands offer impressively distinct playstyles.

If, for example, you prefer getting up in enemies’ faces, then Amon the Forgeknight – with his variety of melee abilities – is likely a better pick for you. For those who want an easier solo run, poster girl Vex can provide you with high damage and the ability to spawn in minions to fight on your behalf. Rafa, who packs a holographic exosuit, is a great hybrid, allowing you to jump in and melee before quickly backing out to pelt survivors with ranged abilities. Still, in Harlowe, a runner-gunner with a giant bomb and a lot of crowd control was just what I needed.

Image credit: Rock Paper Shotgun/2K

I also appreciate Borderlands 4 finally ditching Pandora in favour of new hellplanet Kairos, a previously hidden world ruled with an iron fist by new big baddie the Timekeeper. Glorious leader to his overly loyal lackeys and public enemy number one to everyone else, the Timekeeper stars in a pretty good introductory sequence in which you bust out of one of this prisons, though it’s odd how he’s set up with the completely overpowered ability to possess anyone wearing one of his control bolts – which includes you – and yet declines the opportunity to just snap your neck as soon as you start causing trouble.

The opening hour also sees you reunited with the one, the only… Claptrap. Except in another case of Borderlands 4’s improved sensibleness, he’s only really there to introduce you to Kairos proper – an open world split into four regions, each with their own objectives and questlines – before promptly leaving. The game is much, much better for it, and don’t even mean this in an edgy ‘It’s cool to hate Claptrap’ way. I genuinely cannot stand that robot and how his voice grates on me. Thank you, Gearbox, for hearing my cries.

There was still something else on my mind during these early stages. Namely, “Where are all the guns?” It makes sense to have stronger weapons limited to later levels, but it takes a while for Borderlands 4 to actually find its feet simply because you’re largely limited to simple pistols for the better part of a couple of hours. After coming across my first good-spec SMG, however, I was hooked, and not just because of my new firepower. Where even to start with what Borderlands 4 does better – dare I say, everything?

Image credit: Rock Paper Shotgun/2K

Take Kairos itself, which finally gives the series its first true open world, with zero loading screen interruptions. It’s more fun to traverse as well, with majorly improved movement mechanics that let you double-jump, grapple, or jet-pack across the alien landscape. You can utilise these in combat too, grappling to vantage points or hovering behind cover as you heal up – moves that, in particular, suit Harlowe’s aggressive style perfectly.

The ability to summon a personal vehicle on command also does away with the awkward moments in previous games where you’d need to run to the nearest spawn point for new wheels. These customisable hoverbikes get the job done even if they’re not that amazing to drive, and your robot buddy Echo having sat-nav makes getting from place to place literally as easy as following a straight line on the ground. So long as it works, anyway – sometimes Echo will just shrug at you or tell you it can’t find a path despite there clearly being one.

Of course, as with any Borderlands game, a lot of missions require you to traipse away to far-off locations just to have a single conversation with some sucker before going to the next waypoint, meaning you spend a lot of time simply travelling. However, one neat change is that you rarely have to rush all the way back to base to ‘complete’ a mission. You also get access to fast travel, though it’s limited to only a few key locations and then safehouses you have to take over. This can be a tad frustrating, particularly when some checkpoint locations are hundreds of metres away from where a fight is taking place.

Image credit: Rock Paper Shotgun/2K

There’s been a keener improvement to each Vault Hunter’s skills and build potential. Everyone gets three skill trees, stemming off three variations on their unique Action Skills, allowing for greater flexibility than in past Borderlands games and more opportunities to tailor your Vault Hunter to suit your playstyle.

The powers themselves are more satisfying too, as well as being more diverse. For instance, Harlowe’s CHROMA Accelerator, which throws out a huge, freezing cold energy orb, was my absolute cup of tea. A giant explosion which not only does impact damage, but also leaves behind radiation to deal damage over time? You can’t go wrong.

Thanks to the scale of options when it comes to selecting an Action Skill and placing action points, you can easily ensure you feel the same about your character. If you suck at aiming, you can still make this game fun by opting for explosive AOE damage, or – if you’re running Vex – picking up an ability that creates a massive saber-tooth tiger to fight on your behalf. If you want to buff out your already perfect aim (pfft, show-off) then you can do so by picking up skills which empower your guns.

Image credit: Rock Paper Shotgun/2K

There’s definitely something for everyone, far more so than in Borderlands 3. Suboptimally levelling up your skill tree isn’t punishing, either. You can experiment, try out new abilities, and then easily go and reset them at a respec machine for a minimal cost. If something isn’t working, it’s not the end of the world.

Borderlands 4, mind you, can be difficult. You’ll progress through the game and absolutely obliterate the Timekeeper’s loyal companions, and by absolutely obliterate, I mean die over and over again trying to beat them; take a break from playing the game; go outside for a cigarette; come back; die over and over again, then finally by the skin of your teeth win the battle.

Even so, for me, this challenge played into how much more I enjoyed this over previous Borderlands games. No matter how overpowered your Action Skill becomes or how good your guns get, you’ll still struggle, which makes those narrow wins all the more much more satisfying. I cannot describe how good it felt when, after sixth attempts to fell a particularly high-ranking boss, I finally got to watch them keel over.

Image credit: Rock Paper Shotgun/2K

And, when the campaign gets too exhausting (or when you’ve run out of cigarettes), there are countless side missions to take on instead, many of them both silly and charming. Whether it’s a couple whose farm animals are seemingly being abducted by aliens or a sentient rock who wants to be able to fly, there are loads of quirky (but not Claptrap-annoying) characters who fill out the world of Kairos and remind you that, for all the surrounding political unrest, it doesn’t always need to be suit-and-tie serious business.

After the excessive wackiness of Borderlands 3, with its shoehorned-in jokes and memes, Gearbox have indeed kept the main story of part 4 more grounded. The laughs haven’t been abandoned to achieve this, though – they’ve just been shifted into those sweeter side missions. Another wise choice.

Borderlands 4 takes everything that worked about the previous games, removes the majority of the hindrances (cough Claptrap cough), and refines its RPG aspects, all of which make this easily the best Borderlands I’ve ever played. It has its share of issues: not just the tech stuff, but also what sometimes feels like endless travelling and the overabundance of terrible weapons. But what is Borderlands, even a much-improved one, without its billions of garbage guns?



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Randy Pitchford calls Borderlands 4 "pretty damn optimal" amidst PC performance complaints
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Randy Pitchford calls Borderlands 4 “pretty damn optimal” amidst PC performance complaints

by admin September 17, 2025


Gearbox Software CEO Randy Pitchford has called Borderlands 4’s performance “pretty damn optimal” in response to complaints about the game’s optimization on PC.

In a series of X posts on September 15, 2025, Pitchford appeared to put the onus of performance issues on players, saying: “Every PC gamer must accept the reality of the relationship between their hardware and what the software they are running is doing.”

“We have made an amazing and fun and huge looter shooter campaign game,” he continued. “The game is pretty damn optimal – which means that the software is doing what we want without wasteful cycles on bad processes.

“With Borderlands 4, every PC gamer has a lot of tools to balance their preferences between FPS, resolution, and rendering features. If you aren’t happy with the balance between these things you are experiencing, please tune to your preferences using the tools available to you.”

The CEO also claimed it is “absolutely reasonable” for developers of a campaign looter shooter to “focus on default settings achieving 30fps on minimum specification and 60fps on recommended specification.”

“It is a mistake to believe or expect that PCs between minimum specification and recommended specification can achieve all of extremely high frame rate, maximum/ultra features, and extremely high resolution,” Pitchford continued.

“If that last post makes you have a negative reaction, I bet you have emotions and expectations that you feel aren’t sufficiently attended to. I’m sorry.

“But please accept that the game is doing a lot and running pretty optimally and that you may have to either accept some trade offs between fps, features and resolution as your preference or you will continue to be disappointed.”

Pitchford insisted Borderlands 4 has “few real issues,”, and those that do persist are “affecting a very, very small percentage of users.”

“We are fixing those and many are already fixed,” he said. “We are also doing significant work on PC performance and, well, everything else that is coming at us. We’re not stopping.”

However, Pitchford recommends fans don’t wait for these fixes and instead “make the trade offs to prioritize what is important to you,” suggesting players reduce resolution to address FPS issues and utilise Nvidia’s AI-powered DLSS technology to improve visuals.

In response to Pitchford’s posts, multiple players highlighted the PC performance issues they’ve had with Borderlands 4, primarily citing unstable frame rates, even at lower graphics settings.

In its analysis of Borderlands 4’s PC performance, Digital Foundry (which tested the game on a high-end PC) also highlighted stuttering, 30 fps cutscenes, and frame rate drops as some of the game’s “pervasive” issues.

In addition, since its launch on September 11, 2025, Borderlands 4 has received numerous negative reviews on Steam, with players citing performance, optimization, and crashes as major reasons for not recommending the game, resulting in a Mixed overall rating.

Despite these issues, Borderlands 4 has surpassed 300,000 concurrent players on Steam, putting it ahead of Skyrim, Halo Infinite, and Rust when it comes to the platform’s most-played games of all time.



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September 17, 2025 0 comments
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