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Borderlands

Borderlands 3, Sea of Stars, and more to leave Xbox Game Pass at the end of August
Game Updates

Borderlands 3, Sea of Stars, and more to leave Xbox Game Pass at the end of August

by admin August 18, 2025


Every month Xbox gives and and it takes. While we get new games added to Xbox Game Pass throughout each month, in the middle and the end of the month we also see a bunch of games leave the service.

At the end of August the following games will leave Game Pass according to the recently updated Xbox App:

  • Borderlands 3 Ultimate Edition
  • Sea of Stars
  • Paw Patrol Mighty Pups Save Adventure Bay
  • This War of Mine: Final Cut
  • Ben 10: Power Trip

Of those games, there are a couple of standouts that you should try to play before they leave Game Pass.

Sea of Stars is a three-player co-op turn-based RPG that Eurogamer awarded 4 stars in our Sea of Stars review. This War of Mine: Final Cut is the game 11 bit made before going on to create Frostpunk and The Alters.

In This War Of Mine you do not play as an elite soldier, rather a group of civilians trying to survive in a besieged city; struggling with lack of food, medicine and constant danger from snipers and hostile scavengers. The game provides an experience of war seen from an entirely new angle.

Borderlands 3 Ultimate Edition has its fans (not everyone enjoyed what Gearbox did with the third game in the series), and you might want to give it a whirl ahead of Borderlands 4 releasing in September.

This is a news-in-brief story. This is part of our vision to bring you all the big news as part of a daily live report.



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August 18, 2025 0 comments
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Borderlands 4 Promises 30 Billion Guns, Giant Skill Trees, And More
Game Reviews

Borderlands 4 Promises 30 Billion Guns, Giant Skill Trees, And More

by admin August 18, 2025


The overwhelming consensus among the first hands-on demos with Borderlands 4 earlier this summer was that it’s more of the same. If you already like Borderlands, the sequel is likely to provide everything fans usually show up for. If not, well, TBD on how many nonbelievers Gearbox Entertainment manages to win over with its most ambitious looter shooter yet. Much of that will come down to the details, and the studio has been sharing a lot of them recently. Here’s a bunch of stuff we learned about Borderlands 4 this week.

Split-screen co-op returns

Senior project producer Anthony Nicholson wrote on Xbox Wire this week that in addition to supporting local co-op, Borderlands 4 will also let you play with another pair of people in split-screen mode. Two TVs, four-player sessions, tons of chaos. Teaming up has also apparently been streamlined with a better lobby system and improved dynamic level scaling, including the option for each player to set their own difficulty.

Switch 2 won’t have couch co-op

“Switch 2 players will have the same exciting Borderlands 4 experience as other platforms minus the split-screen option, and yes, it will have full cross-play with Epic, Steam, PlayStation 5, and Xbox X|S,” reads the Nintendo version’s support page. The port targets 30fps and arrives on October 3, roughly three weeks after the platforms.

There are over 30 billion guns

Yes, that’s a real stat Gearbox is pushing. One of the reasons for that big number is that Borderlands 4 lets you mix-and-match elements from different in-universe weapons manufacturers. Then there are all of the RNG stat and perk drops you can get. According to Nicholson, the studio created a Matrix-like gun rack to help conceptualize all the possibilities and prevent the game from spitting out combinations that wouldn’t work.

“It was this really large gun map where you could see all of the individual parts for all the individual guns, for all the individual manufacturers,” he told the Epic Games Store blog. “It made it so you could see how each of those things were and how we could have those combinations roll together and how they would work—the slides, the animators, the actions, the art all fitting together. Because a certain gun, if it pumps one way, but there’s a long barrel that goes on the bottom, obviously those parts can’t go together.”

Borderlands 4 has “more passive perks than all the previous Borderlands combined”

Size matters, at least for Gearbox’s marketing guys. The Borderlands 4 map is bigger than the last two numbered entries combined. The guns have four times as many polygons as Borderlands 3. All those billions of guns. You get the idea. The skill tree follows a similar pattern. It sounds more advanced, and potentially overwhelming, than any game prior—more Diablo 4 or Path of Exile than your traditional RPG shooter.

“The Augment and the Capstone system that we have forces you to make a choice and all of them drastically change the ability that each player has,” character designer Nick Thurston told Polygon. “That alone would create more build diversity than we’ve ever had. But then we also have more passives than all the previous Borderlands combined. I think Amon alone has 87 passives, and most Vault Hunters have about 80.”

Techno Viking Amon is Borderland‘s “most complicated” Vault Hunter yet

Amon is the guy with the big fire and ice axes you see in all the Borderlands 4 trailers. But looks can be deceiving. He’s not just a tanky melee character. He’s apparently the poster child for the new game’s build variety. Everyone in a squad could play as Amon, but the styles might all be different, Gearbox claims. Melee, ranged, support, he can do it all. Unlike most of the franchise’s Vault Hunters that pop abilities and then just shoot stuff, Amon’s skills can be deployed in more ways.

“He just has more abilities than any other Vault Hunter numerically because of his trait, which allows him to have forge skills,” Thurston told GameSpot. “I wouldn’t say he’s super complicated, but he has a lot more going on in the middle of combat, and he’s a lot more active than I think a lot of people historically expect from Vault Hunters.” He sounds like a more advanced archetype than some of the others, though Gearbox says he’s still approachable to new players.

Borderlands 4 is inspired by mergers, acquisitions, and fascism

The game takes place on a prison planet called Kairos. Gearbox CEO Randy Pitchford suggests that’s a not-so-subtle illusion to the studio’s rocky period during which it was sold to the poorly conceived Embracer holding company, before trying to escape again. The studio group is now owned by longtime publishing partner 2K Games, part of the broader Take-Two portfolio that includes Grand Theft Auto VI maker Rockstar Games and mobile maker Zynga.

“There’s this cultural and emotional shift in me, personally, and at the studio. What does it mean to trade some autonomy for organization?” he told the Epic Games Store blog: “What does it feel like to move up and down the scale between autonomy and being organized or even being controlled? On one end of a spectrum you have anarchy, and on the other end of the spectrum you have fascism, totalitarianism, zero freedom. It’s not just about societies—that’s all of us as individuals, to imagine where we want to be on that spectrum and how comfortable we are. And we were going through that as a company.”



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August 18, 2025 0 comments
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A siren summons a ball of purple energy
Product Reviews

‘This happened because of the best elements of our community’: Borderlands 4 won’t have a minimap, but thanks to player demand it will have an optional combat radar

by admin June 22, 2025



I think we can all agree that an always-on minimap is bad. Like the TV in a bar, you find your eyes drawn to it even when there are other things you should be looking at. You stare at a corner of your monitor while ignoring the fancy grandeur of whatever expensive open world is taking up the other seven-eighths of your screen.

But the absence of navigational aids can be just as bad. I got lost more than once in Clair Obscur: Expedition 33 in areas where there was no map at all, and just had to loop around the place trying to find the one bit I was supposed to go to next. And in an FPS, you may not need to worry as much about getting lost, but you will need to worry about losing enemies when they duck behind cover.

When early footage of Borderlands 4 showed it lacking a minimap, some players were distraught. If you can hear psychos ranting but can’t tell exactly where they are, how will you figure out they’re actually on the other side of that hut in particular? Well, as Gearbox founder Randy Pitchford explained on the hatesite formerly known as Twitter, Borderlands 4 actually will have a combat radar in time for its September launch.


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Explaining in detail why Borderlands 4 was initially designed without a minimap, Pitcfhord said, “Borderlands 4 is much larger than ever before, and seamless. There are main missions and side quests (lots of them) that often have objectives, sometimes multiple objectives, further than the scope of a useful mini-map. So we invest *more* into the main, big map—make it more useful, faster, better. And we invest in other features for navigation, like the compass and the EchoBot AI drone companion.”

Those other features sound pretty great. The drone can paint a path for you, like you’re casting clairvoyance in Oblivion Remastered, and the compass highlights targets as well as destinations, and indicates their height at the same time—something minimaps are often bad at. However, when Gearbox showed off Borderlands 4 on a recent world tour of preview events (Tyler Wilde attended one for us, and came away pleased with its consistency and also the cool hoverbike), some players did bring up the combat-usefulness of a minimap.

“The people who stuck with their feelings about a combat radar had a point”, Pitchford said. “WE got good at the compass for combat, but combat is all *feel*. Should we require everyone to learn the compass for enemy situational awareness?”

And so, the creative director and UI team pulled together and whipped up a combat radar—though it’ll be off by default. It wasn’t ready in time for the Borderlands Fan Fest, but it will be ready in time for the game’s release on September 12, when Borderlands 4 will be available on Steam and the Epic Game Store.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.



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June 22, 2025 0 comments
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New Borderlands 4 Story Trailer Shows Off The Sinister Timekeeper And Claptrap
Game Updates

New Borderlands 4 Story Trailer Shows Off The Sinister Timekeeper And Claptrap

by admin June 21, 2025



Gearbox has revealed a new story trailer for its looter-shooter Borderlands 4. While it was brief, it did reveal a fresh look at the game’s primary villain, the Timekeeper, his minions, and franchise punching bag Claptrap.

Borderlands 4 launches on September 12 for PC, PS5, and Xbox Series X|S–with a Switch 2 version coming at a later date–and the base version of the game is priced at $70. With its launch date drawing closer, Gearbox has been revealing more details on the game, and how it’s building on the Borderlands foundation with a seamless world to explore, dynamic events to take part in, and an overhauled drop-rate for weapons that will make legendary-class feel special again.

Another big change in Borderlands 4 is its tone, as Gearbox wants the humor in the game to be more grounded. Essentially, this sounds like Borderlands 4 won’t be relying on comedy that can become very quickly dated after launch.

“This feels like a Borderlands game through and through where enough has changed for me to feel like this is an improvement over Borderlands 3, but it’s not so different that I can expect huge and sweeping changes,” Jordan Ramée said in GameSpot’s Borderlands 4 preview.



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June 21, 2025 0 comments
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'I don't particularly think the game will be very good': The fans trying to get a never-released Chinese Borderlands MMO working are doing something so absurd that I love them for it
Product Reviews

‘I don’t particularly think the game will be very good’: The fans trying to get a never-released Chinese Borderlands MMO working are doing something so absurd that I love them for it

by admin June 21, 2025



Back in 2014, an established Chinese game development studio called Shanda Interactive Entertainment started work on Borderlands Online, a Chinese-market-only MMO version of the two-games-deep Borderlands series. Gearbox was trying to get a jump on the growing Chinese PC gaming market, clearly, but the game didn’t happen: It was cancelled in 2015 when Shanda left game development entirely. All that remains now are some screenshots and (rather weird) trailers.

Now, on a passionate whim, some fans have dug up an ancient build of the game from virus-infested defunct Chinese websites and are hard at work on making a playable version of the long lost Borderlands game. (Which they wouldn’t have been able to play if it had been finished, because it wouldn’t have been released outside of China.)

In an interview with Eurogamer, project leader EpicNNG explained why they went on their quixotic quest to bring back a 10 year old unreleased game that—by their own admission—probably isn’t even very good.


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“I am a superfan of this franchise,” they said. “I’ll do anything I can to get my hands on this kind of thing. I won’t stop at Borderlands Online. Borderlands started my addiction to videogames, and wanting to be a developer myself.”

So, even though they “don’t particularly think the game will be very good,” EpicNNG just wants to play it, and hopes that the project “brings people together” during the wait for Borderlands 4’s September release.

Reverse-engineering software without its servers, its original developers, or any documentation is no mean feat for even the most skilled developers, though.

“It has been incredibly challenging,” said EpicNNG. “If you don’t know what you’re doing it can feel like trying to escape a maze blindfolded. I eventually reached my skill ceiling, and that realization was tough to accept.”

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

For those interested in the project, you can watch their request for help video on YouTube. You might also be interested in joining the project. They’re very clear, for the record, that this is a fan project they don’t believe breaches any copyright and that there would be no profit from releasing the build. They were also clear that they’re welcoming media attention to the project at this time.

Besides, they found de_dust2 in the files. Which rules.





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June 21, 2025 0 comments
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Gearbox answers the pleas of Borderlands fans, adding a combat radar to Borderlands 4
Game Reviews

Gearbox answers the pleas of Borderlands fans, adding a combat radar to Borderlands 4

by admin June 20, 2025


Borderlands 4 will include an optional combat radar, following intense pleas from the community.

In a lengthy social media thread by Randy Pitchford, the Gearbox CEO broke down the thought process behind the navigation and combat design in Borderlands 4, concluding the thread by revealing the team managed to add in a combat radar last week.

Pitchford wrote: “The feature will be *off* by default at launch. And, it didn’t come on-line early enough to make it into our branch for the build we’re bringing to the Borderlands Fan Fest this weekend. But it is now officially in the game!”.

Check out Eurogamer’s latest video on Borderlands 4 here!Watch on YouTube

Pitchford elaborated: “This happened because of the best elements of our community. I’m talking about the real fans who sincerely want the best for the game and gave constructive notes and made reasonable arguments. You know who you are and you rock! You made this happen!”.

The whole thread is worth reading for those interested in the game design process. It offers a lot of insight into the thought process behind the new movement and navigation mechanics, the costs of adding a combat radar to Borderlands 4, and how a recent press tour provided feedback that ultimately convinced the developers a combat radar would be a good idea.

Borderlands 4 creative director Graeme Timmins added their own thoughts on the reveal, noting: “Props to Jason Brown, Justin Dooley, and Ray Peña who went incredibly fast when I told them – ‘If we’re doing this, I want it for launch.’ This is just how committed we are here guys; we’re doing everything to make BL4 the definitive Borderlands.”

A combat radar was an ever-present feature of previous installments in the Borderlands series, and offered quick and reliable information as to where immediate dangers were at any one time. This wouldn’t be a huge deal at first, but as you proceeded to more challenging content it became vastly more important.

As such, its absence was noteworthy. In response to this news Borderlands fans celebrated on social media, with user furt1v3ly writing: “Oh heck yeah. I didn’t need the mini-map but that radar beats the compass system hands-down. And being able to turn it off for screenshots or for extra frame rate should be a bigger win. This is the best choice.”

It’s a moment of good PR for Gearbox, at a time when it’s sorely needed. Gearbox recently revealed the $70 retail price of Borderlands 4, which Pitchford was publically “stoked” about. This came after Pitchford stated on social media that “real fans” would get a copy regardless of its price.



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June 20, 2025 0 comments
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Thanks To Borderlands 4 Fans, This Handy Feature Has Been Added To The Game
Game Updates

Thanks To Borderlands 4 Fans, This Handy Feature Has Been Added To The Game

by admin June 20, 2025



Following a recent wave of Borderlands 4 previews, Gearbox boss Randy Pitchford has confirmed that one fan-requested feature will be in the game when it launches in September. While a mini-map won’t be in the looter-shooter, a radar will, making situational awareness of a battlefield much easier.

In a lengthy thread, Pitchford spoke about how fans had been asking Gearbox to add this feature to the game–many people from the European, US, and Asian preview tours were advocating for it, Pitchford said–and the studio managed to make this happen.

“As me and head of dev, Steve Jones–and some of the other guys–were poking around with producers trying to figure out what it would take to add these features and if we could make it in time to ship or not, something awesome happened,” Pitchford explained. “In classic Gearbox style, where we have an ethos of ‘they who builds it, wins,’ some developers got together and found some time in the margins of their schedules. Some Gearbox heroes did what Gearbox heroes do!”

Several Gearbox employees “splintered off” to work on the radar, and Pitchford says they managed to squeeze it into the game before it undergoes some QA testing ahead of its launch. The radar will be off by default when the game launches, and it won’t be in the current build of Borderlands 4 on the Borderlands Fan Fest showfloor this weekend. Here’s what it looks like in action:

A combat radar is now an optional feature in Borderlands 4, you guys! Here’s a sneak peek at what it looks like! 29/32 pic.twitter.com/kcKebRqE2r

— Randy Pitchford (@DuvalMagic) June 19, 2025

Borderlands 4 will also have a few other fan-requested features when it launches, and the base version of the game has an MSRP of $70. “This feels like a Borderlands game through and through where enough has changed for me to feel like this is an improvement over Borderlands 3, but it’s not so different that I can expect huge and sweeping changes,” Jordan Ramée said in GameSpot’s Borderlands 4 preview.

Borderlands 4 launches on September 12 for PC, PS5, and Xbox Series X|S, with a Switch 2 version arriving at a later date.





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June 20, 2025 0 comments
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Borderlands 4 Is Coming To Game Informer's Cover
Game Updates

Borderlands 4 Is Coming To Game Informer’s Cover

by admin June 19, 2025


When we told you that Game Informer was coming back, we let you know that we didn’t just mean our website, podcast, and video presence; we told you that the print magazine for which the outlet has been known over the last three-plus decades is also returning. After relaunching our subscription program earlier this month, we are pleased to announce, ahead of our full cover reveal next week, that the game gracing our first cover in nearly a year is Borderlands 4. 

You may have seen yesterday that several outlets (GI included) shared hands-on previews of Gearbox’s upcoming shooter. That’s just the start of what we played and saw. In addition to that day at 2K’s Novato, California offices, we spent two full days inside Gearbox’s Frisco, Texas headquarters, exploring new areas, trying out all four of the base game’s Vault Hunters, and picking the brains of tons of folks behind the Borderlands franchise.

The image you see above is not our cover, but you won’t have to wait long to see the art and read the story. We will reveal our cover art on Tuesday, June 24, before launching the issue digitally later that day. That also means that anyone who has subscribed to the print edition of Game Informer will receive their first issue in the coming weeks. If you haven’t subscribed to our print or digital edition, there’s still time to lock in the early-bird pricing and receive the Borderlands 4 issue! Visit GameInformer.com/Subscribe to see pricing and availability!

Subscribe now

As always, thank you so much to everyone for supporting and reading Game Informer. We’re beyond excited to be back to bringing you striking cover art and deep dive articles on the biggest games in the industry! We’ll see you for our cover reveal on Tuesday, June 24! 



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June 19, 2025 0 comments
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Borderlands 4 is a bold departure for the series, but 2K may have carved off some of its soul in the pursuit of killing cringe - preview
Game Reviews

Borderlands 4 is a bold departure for the series, but 2K may have carved off some of its soul in the pursuit of killing cringe – preview

by admin June 18, 2025


Borderlands is undergoing a grand and drastic rebirth with Borderlands 4. It’s more mature, less zany than before. A smart haircut and fresh new work shirt. It’s bringing with it a gameplay overhaul, taking what’s loved from the hugely profitable original trilogy and adding to it a contemporary makeover. It marks a new era for Borderlands, and while it still offers that same lootin’ and shootin’ richness as you’d expect, I can’t help but feel some meaty chunk of its soul has been thrown out the window in the attempt.

The game brings players to an entirely new setting, the planet Kairos where vault hunters, galaxy-spanning arms manufacturers, and Claptrap units have never touched. That is until a moon crashes throuhg its protective veil, essentially smashing the old into the new and blending them all together. What this means for the player is a blend of new and returning characters and weaponry, and a tone alltogether seperate from what we’ve seen from the Borderlands series.


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Let me start with something I like. Borderlands 4 is a vast, beautiful sci-fi game. During my preview I was able to explore two small corners of the world: the first a lush green portion of its open world. Borderlands 4 has tossed aside the loading screens and blue digital gates between zones in favour of one giant landscape, and it’s all the better for it. Exploration, the hunt for quriky optional fights or hidden (hopefully red) chests has been greatly enhanced, wooden ramps shoot off from a huge cliff off into the waters below. Even in our walled off slice, I could stumble across a drilling site, and confront a secret boss few others at the preview knew about. There’s magic in that. It feels like Destiny, and not in a bad way!

But, with this transition to an open world apporoach comes open world problems, namely how to actually fill out the world so it’s not just cool spots seperately by swathes of nothing. Borderlands 4 doesn’t quite nail this. Gearbox has sprinkled collectables like audio logs and vault symbols all over the gaff. There are also random world events – spins of your average gunfight – that apparently pop up as you journey around. I only ran into one, a space ship you could float into and trash for slick loot, so much of those mindless drives remained uneventful.

It’s a blessing that driving around in Borderlands 4 feels great. | Image credit: 2K / Gearbox

It is good then, that once you actually do get into a firefight, Borderlands 4 retains that same caramel rich gunplay that its predessecors had. Weapons you pick up off the ground, snatch from chests, and pilfer from toilets are varied and punchy. The process of popping off headshots with a sniper or blowing folks away with a shotgun is still a blast, because your sniper can shoot elemental bolts, and your shotgun can be thrown out as a little guy who waddles around and murders haphazardly.

Borderlands 4 has abandonned the purity of guns dedicated to sole manufacturers, with each gun a loyal representative of a particular style, for a weapon part system. Now, rather than a Jackobs sniper pistol being just a high damage hand cannon, it can feature a high fire rate, an elemental weapon type, or a pre-fire charge. The desired effect of this is to stretch out the variety of each gun and indeed, going from one weapon to another feels less like bouncing between different distinct types to a swim across a vast soup of various flavours of gun, moored to foundational archetypes. A sniper will also be a sniper, but what a sniper can actually do is a tantalizing mystery at all times.

I’m torn on this change. Gearbox has succeeded in expanding the gun pool but essentially knocking down the walls between the manufacturers, but I can’t help but feel that a lot of the character each brand brought has crumbled away in the process. There are enhancements that provide bonuses to weapons with specific weapon parts, a remedy for players who find themselves stalwart fans of a specific type of gun, but does a percentage damage or fire rate boost really compare to the deliberate role the weapons used to fill? The melting barrage of Maliwan you could count on, or the explosive power of a Torgue? This, I feel, will be a system that pleases many, and I do appreciate that steps have been taken to preserve the experience for people like me. I would just ask this: if you put a Bugatti engine inside a Ferrari, is it still a Ferrari?

I have to applaud the bravery at Gearbox with some of these changes, even if I’m not sold on all of them. | Image credit: Gearbox

This is not the only area in which old Borderlands has been torn asunder. The tone, the humour and guile of old games has been replaced with a modern, mature vibe. The cringey ghost of Borderlands 3 haunts Gearbox like a specter, and it’s crytal clear that the approach to levity in Borderlands 4 is a reaction to that. This had to happen, when you’ve made a game where the yellow mutant SpongeBoss BulletPants emerges from a pinnaple made of meat, you’ve gone to far. However, this Newton’s Craddle of levity has swung a touch too far in the other direction. An overcorrection that edges dangerously close to making Borderlands – a series defined by being weird and a monster all on its own – into, well, like everything else.

In the preview we experienced a short main story mission, in which we meet Rush. Rush is a kind, polite meat-head, packing massive muscles and a heart of gold. He tasks you with taking out a boss called Horrace, and collect stolen packages in Horrace’s base of operations. All the while he quips about protein, the dice collection of one of his peers, and so on. Rush is fine, he’s unoffensive, written in such a way to be vaguely likable by pretty much everyone who will play Borderlands 4.

After this quest, I found Claptrap by a lakehouse. He asked me, a new recruit to the Crimson Resistance he can order around, to gather some of his possessions. These include a picture of Moxxi inside a hidden worship room, the voice module of Claptraps build-a-companion Veronica which you accidentally destroy to Claptrap’s dismay, and a classic Borderlands Psycho mask. This quest is hilarious, and perhaps worryingly, far funnier than the main mission I played a few minutes eariler.

It still looks like Borderlands obviously! But it’s a bit more mature, for better and worse. | Image credit: 2K / Gearbox

Borderlands 4 is joke-shy. Optional missions on bounty boards are simple kill quests, and they don’t come with a side character quipping about how they want to bake an explosive cake for nearby bandits or whatever, they come with nothing. Just go out, kill a dog called Romeo, and get a gun and some cash. There’s no soul here! It feels as though there’s been an effort to bring the series back to the Borderlands 1 era tone, but forgot the reality that T.K. Baha would constantly make jokes about his own blindness, or that Erik Frank’s wife threw out all his porno mags.

I can only hope that, outside of the small window into Borderlands 4 that I played, things get significantly funnier. But I’m not sure they will. That Claptrap mission I talked about, it ends on a poignent note. You pile all of Claptrap’s stuff, including the OG Borderlands mask representative of the original trilogy, onto a boat and push it into the lake. You then blow it up, a symbolic farewell to the old before marching into the new. I was left impressed by the boldness and the faith in the team’s intended direction with Borderlands 4, it’s something you need to have when reinventing a beloved series. I was also left a little sad.

Sad because, while Borderlands 4 was great fun to play in my short time behind the controller, it is also so firm in its departure from old norms. Vaults are known as the ultimate goal, there is almost always one-per-planet, and act as a climactic fight and lootathon at the conclusion of a hard journey. Vaults are what Borderlands are all about. A big boss, and a bunch of loot.

What’s totally new here is often cool, like all the Vault Hunters are killer.Image credit: 2K / Gearbox

I played a vault in Borderlands 4 – one of many that dot Kairos – and it was a seires of platforms on which a gaggle of enemies must be blown away. There is still a boss at the end, and thankfully it’s a damn great one. Killing it requires you to grapple to vines as to avoid the perilous thorny floor, as well as pulling open weak points on its body. It way the highlight of my preview, a monument to what Gearbox is doing right with Borderlands 4, a natural evolution on the gunplay and bosses I’ve fought in Borderlands for years.

But once the boss is down and the “treasure room” is reached, there lies only two chests waiting for you. I grabbed a green gun for my troubles, and left. It didn’t have that same feeling as killing The Rampager of The Graveward, because the vault I beat in Borderlands 4 is not a vault like those before. It’s a new spin, taking what’s good about the old ones and adding to it, improving on some parts, and cutting away bits deemed unnecessary. Borderlands 4 is the same way. It’s not a Borderlands like many – myself included – have grown to love. It’s a new Borderlands, for better and worse.

Sometimes when you preview a game you come away thinking, “God, I really need more than just two hours with this.” This is one of those times. Borderlands 4’s revolutionary changes on the series as so widespreed, so drastic, that I could really do with 100 hours before my feelings about it cement. I will end with this. If you are a Borderlands 4, know that the meat of what made the series great is still here, but that it’s being served in a form alltogether different. It’s a game to play with an open mind. If you think of it more as a second Borderlands 1, an entirely new venture without the trilogy looming over it, it’s fantastic fun.

However, if you’ve still got the series’ old hooks lodged in your heart, be warned that you may find them viciously torn from your chest. What’s worse still is that no one will even make a joke about it, you’ll just be sad.

Borderlands 4 was previewed at a closed preview event for press, and as such was experienced in a controlled environment.



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June 18, 2025 0 comments
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Borderlands 4 Standard Edition Confirmed To Cost $70
Game Updates

Borderlands 4 Standard Edition Confirmed To Cost $70

by admin June 17, 2025


Gearbox has opened pre-orders for Borderlands 4, confirming a $69.99 price for the Standard Edition. This news alleviates fan concern that the upcoming shooter would retail at $80 and follows CEO Randy Pitchford’s controversial comment last month that “real fans” would find a way to purchase the game at that price.

The worry over Borderlands 4’s price stemmed from an exchange on X with Randy Pitchford on May 13 where a fan told him the game “better not be 80 dollars.” Pitchford responded by saying the decision was “Not my call”, then added the following:

“If you’re a real fan, you’ll find a way to make it happen. My local game store had Starflight for Sega Genesis for $80 in 1991 when I was just out of high school working minimum wage at an ice cream parlor in Pismo Beach and I found a way to make it happen.”

Pitchford’s comment attracted criticism from those who took this as him implying that players who couldn’t afford to pay $80 are not true fans. It also fueled speculation that Borderlands 4 would indeed follow the growing trend set by Mario Kart World of retailing at the higher price point.

Following the backlash, Pitchford addressed his comment by sharing a clip from a PAX East developer panel (which occurred before Pitchford’s controversial X post), where he elaborated on Borderlands 4’s then-potential price by speaking on the current realities of video game development budgets and pricing.

“It’s an interesting time, right?” says Pitchford during the Q&A session. “On one level, we’ve got a competitive marketplace where the people who make those choices want to sell as many units as possible and they want to be careful about people who are price-sensitive. So there’s some folks who don’t want to see prices go up, even the ones deciding what the prices are. There’s other folks accepting the reality that game budgets are increasing and there’s tariffs for the retail packaging and it’s getting gnarly out there, you guys. Borderlands 4 has more than twice the development budget than Borderlands 3. More than twice. So the truth is, I don’t know what the price is going to be.”

He then added, “As artists, we want everybody to have it. We want to make it as easy as possible for everybody to enjoy what we’re creating.”

In addition to the $70 Standard Edition of Borderlands 4, Gearbox is also offering a Deluxe Edition for $99.99 and a Super Deluxe Edition for $129.99. Each version contains a bevy of extra content, and you can read more details about what each edition entails on the game’s website. 

Borderlands 4 will launch on September 12 for PlayStation 5, Xbox Series X/S, and PC. A Switch 2 version is also planned for sometime this year. 



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