Laughing Hyena
  • Home
  • Hyena Games
  • Esports
  • NFT Gaming
  • Crypto Trends
  • Game Reviews
  • Game Updates
  • GameFi Guides
  • Shop
Tag:

bold

Metal Gear Solid Delta: Snake Eater Review - A true classic sheds its skin with a bold new look
Game Updates

Metal Gear Solid Delta: Snake Eater Review – A true classic sheds its skin with a bold new look

by admin August 22, 2025


How crisp and 4K-ified a nostalgic menu looks on a big TV is the silliest thing I’ve ever been excited about, but Metal Gear Solid Delta: Snake Eater is a shot-for-shot remake which luxuriates in the little things.

What makes Metal Gear Solid 3 one of the best games of all time isn’t necessarily its sneaking or its plot, but its inventiveness and reactivity. If you whip the camera around Snake in the medical screen too quickly he falls to his knees and blows chunks when you return to the game, if you quickly snipe a boss after a cutscene hours before his scheduled fight, he’ll be dead when you’re supposed to face him, and rabbit might taste pretty good, but instant ramen noodles are still the greatest food known to man.

It’s full of bespoke, purpose-built mechanics which had never been used before or since, all of which were so exciting in their nerdy but approachable simulation. Whether it’s digging out bullets with a combat knife and bandaging the wound or burning off a fat leech with an equally stubby cuban cigar in the Cure screen, or snaring vampire bats, rats and reticulated pythons to recover your stamina, each moving part is so simply implemented, but with an accessibility that made them iconic.

Metal Gear Solid Delta translates the original’s quirkiness beautifully to a new generation with MGS5-esque controls and modern Unreal 5 engine textures and lighting which don’t so much reinvent the classic, but leverage the soft-focus of memory. Delta looks like you remember MGS3 looking, rather than the sharp, polygonal reality of a 20 year old PS2 game.

The visual improvements are, by-and-large, fantastic, going above and beyond the stretched and muddy environments of a typical HD remaster to deliver lush jungles, dusty mountain trails and austere laboratories which feel dense with granular detail and distinctly different from one another.

Image credit: Konami

You might spot a rough clothing texture here-and-there, but given MGS’s proclivity for crawling through the undergrowth and more portrait close ups than school picture day, everything and everyone looks good.

This gives a new lease of life to one of the more underrated aspects of Kojima games, the kinetic cutscene camera work and shot selection. Once you notice how dynamically and playfully the remade cutscenes are presented, and how much that contrasts with the legendarily (infamously) verbose codec scenes, it drives home even more clearly how perfect Metal Gear Solid is for this visual overhaul.

However, within the remake realm, Metal Gear Solid Delta occupies an interesting spot. While there’s now been a plethora of remakes, remasters and reimaginings from all sorts of studios and genres, it’s obvious that Konami was most inspired (both judging by this and their recent Silent Hill 2 remake) by the Resident Evil remakes.

All of the Resident Evil remakes are great but they make such an interesting contrast with Metal Gear. In Resident Evil 4 Remake, which I expected to be a lot more similar to the dogged, reiterative style of Delta, the development team, comprised of many of the people work had worked on the PS2 version, took the opportunity to “fix” fan-favourite flubs and memes which they obviously felt undermined the vision they were going for but, I feel, lost some of the magic in doing so.

Resident Evil 2 Remake on the other hand was absolutely triumphant in its reimagining of the original game. It felt like a modern game designed with the spirit of the classic that gained a truly innovative impetus from the new technologies and mechanics developed for Resident Evil 7 that it added, creating something which didn’t just reanimate the bones of the old game, but augmented them into something tangibly exciting.

Metal Gear Solid Delta, for all its strengths, doesn’t do that. All of the fun stuff that you remember is still here, ready and waiting for you like a gavial under the waterline. But outside of the new shooting controls, which are a vast improvement even if you try and argue that the original was a more tactile and realistic simulation of the complexity of actually firing a weapon, Delta feels relatively untouched creatively and mechanically.

Image credit: Konami

I’m not saying I wanted Ocelot to suddenly start to hunt you through the jungle like Mr X in Resident Evil 2, but within the wider context of what’s clearly inspired Delta, it doesn’t quite reach the heights of something you’ve never seen before – which is ironic given the greatness of MGS3 lies in its originality.

However, that’s not to say that Delta is low effort in any sense. Its painstaking recreation, which brings back one of gaming’s greatest ever Easter Eggs that was missing in the MGS HD Collection, is saved from tautology both by its completeness and commitment to not providing the path of least resistance.

To give more examples, it would’ve been very easy to forgo the Snake vs Monkey Ape Escape mode as a license not worth the effort, or to brighten up the cave complex after The Pain lest modern players think their HDR is broken, rather than letting Snake’s eyes naturally adjust to the gloom.

So, while there are no less than five other versions of Metal Gear Solid 3, Metal Gear Solid Delta: Snake Eater is now the definitive place to play a bonafide classic in a way that feels both accessibly modern, but still authentic to the original experience.



Source link

August 22, 2025 0 comments
0 FacebookTwitterPinterestEmail
crypto cathie wood btc btcusd eth ethusd (1)
NFT Gaming

Cathie Wood’s Ark Invest Scoops Up $37M in Bullish and Robinhood: A Bold Bet on Crypto’s Future?

by admin August 21, 2025


Trusted Editorial content, reviewed by leading industry experts and seasoned editors. Ad Disclosure

Cathie Wood’s Ark Invest has continued its aggressive push into crypto-related equities, scooping up $21.2 million in Bullish shares and $16.2 million in Robinhood stock on August 19, 2025.

The purchases, made through the firm’s flagship ARK Innovation ETF (ARKK), highlight Ark’s conviction in digital asset infrastructure even as broader crypto stocks tumbled.

According to Ark’s latest filing, the fund acquired 356,346 shares of Bullish and 150,908 shares of Robinhood.

This marks the third consecutive trading day Ark boosted its Robinhood position, following earlier buys of $14 million on Monday and $9 million last Friday. The moves expand Ark’s exposure to platforms shaping the future of trading and digital finance.

TOTAL saw significant losses on the daily chart. Source: TOTAL on Tradingview

Bullish and Robinhood Slide Amid Market Sell-Off

Despite Ark’s heavy buying, both stocks ended sharply lower on the day. Bullish dropped 6.09% to $59.51, slipping an additional 3.24% in after-hours trading, while Robinhood fell 6.54% to $107.50 and lost another 1.23% post-market.

The sell-off wasn’t isolated. Other crypto-linked equities also suffered, with Coinbase down 5.82%, Galaxy Digital plunging 10.06%, Strategy sliding 7.43%, and Circle off 4.49%.

The Nasdaq Composite fell 1.46% as investors pulled back ahead of the U.S. Federal Reserve’s Jackson Hole symposium, where policy signals are expected to shape market sentiment.

A Strategic Bet on Crypto’s Long-Term Growth

Ark’s latest move builds on a $172 million allocation to Bullish last week, when the Cayman Islands-based exchange made its highly anticipated debut on the New York Stock Exchange.

With Ark now holding more than 1.1 million Bullish shares valued at roughly $73.85 million, the firm is betting big on the platform’s role in the evolution of crypto markets.

Similarly, Robinhood has become one of Ark’s most consistent crypto-adjacent holdings. The recent spree increases its share of ARKK’s portfolio to over 4%, highlighting Ark’s belief in the platform’s long-term potential despite short-term volatility.

Wood’s investment strategy mirrors confidence in crypto’s ongoing institutional adoption, as firms like Gemini, OKX, and Kraken explore IPOs. Ark also maintains significant positions in Circle and Coinbase, further engraving its role as one of Wall Street’s most vocal champions of digital assets.

As volatility shakes out weaker hands, Ark’s contrarian bets may position it to capitalize if crypto markets rebound, raising the question: is this a bold gamble, or a long game in the market?

Cover image from ChatGPT, TotalCrypto chart from Tradingview

Editorial Process for bitcoinist is centered on delivering thoroughly researched, accurate, and unbiased content. We uphold strict sourcing standards, and each page undergoes diligent review by our team of top technology experts and seasoned editors. This process ensures the integrity, relevance, and value of our content for our readers.



Source link

August 21, 2025 0 comments
0 FacebookTwitterPinterestEmail
Bitcoin
Crypto Trends

Bitcoin’s Year-End Destination: SkyBridge Founder Stands By Bold Prediction, Here’s The Target

by admin August 20, 2025


Trusted Editorial content, reviewed by leading industry experts and seasoned editors. Ad Disclosure

Bitcoin seems to have shifted into a bearish mood as it retests the $113,000 price level, raising questions about a potential bear market phase. However, Anthony Scaramucci remains confident that BTC will recover from the ongoing downtrend and surge to a new high of $180,000 and beyond in 2025.

Scaramucci Keeps $200,000 Bitcoin Year-End Target Alive

Despite the robust downward movement in price, many analysts are still optimistic about Bitcoin’s potential in the short term, predicting a move to new all-time highs. Anthony Scaramucci, founder of SkyBridge Capital and a long-time Bitcoin advocate, has reignited bullish hopes as he recalled his end-of-year BTC prediction.

During an interview on CBNC posted by Altcoin Daily on the X platform, Anthony Scaramucci maintains that BTC is on track to reach between $180,000 and $200,000 by year-end. The founder’s prediction is backed by tightening supply dynamics, boosting institutional adoption, and growing global recognition of Bitcoin as a hedge asset.

According to Scamaracci, Bitcoin remains bullish in any scenario, expressing his hopes that United States President Donald Trump will pick the mama bear fed. His belief reflects an increasing number of well-known investors who think that Bitcoin’s next leg higher could be much more explosive than prior cycles.

When asked about the base and most bullish case for BTC, Scaramucci started by highlighting the current state of the market. “I think what is happening now is lots of consolidation and institutional adoption,” he stated. 

Years ago, BTC’s price action was mostly driven by retail adoption and CEOs working in the layer 1 blockchain space. However, this trend has started to shift towards the institutional level over time, as large corporations accumulate the crypto king at a substantial rate.

A Transition Of BTC Ownership Ongoing In The Market

The founder has pointed to the robust performance of BlackRock’s Bitcoin Spot ETF, the IBIT, which has attracted a wide range of retail and institutional investors. While institutional adoption is increasing, Bitcoin whales continue to offload their holdings. 

Scaramucci considers this pattern a crucial development, declaring it a shift in ownership. “I just think it is a function of buying in only 450 Bitcoin being made by the network per day,” he added. During this shift in ownership, the founder noted that demand for the flagship asset has surpassed issued supply or the overall available supply of BTC in the market. 

Considering these developments, the founder is confident that BTC still has room for more growth, potentially reaching his bullish target between $180,000 and $200,000 this year. This bold prediction suggests the current pullback is likely a healthy correction before another explosive move.

Even though many other companies and analysts foresee a much higher target for Bitcoin by this year’s end, Scaramucci remains firm with his prediction, calling it a cautious price target.

BTC trading at $113,707 on the 1D chart | Source: BTCUSDT on Tradingview.com

Featured image from Pixabay, chart from Tradingview.com

Editorial Process for bitcoinist is centered on delivering thoroughly researched, accurate, and unbiased content. We uphold strict sourcing standards, and each page undergoes diligent review by our team of top technology experts and seasoned editors. This process ensures the integrity, relevance, and value of our content for our readers.



Source link

August 20, 2025 0 comments
0 FacebookTwitterPinterestEmail
Scientists Pitch Bold Plan to Turn Nuclear Waste Into Nuclear Fuel
Gaming Gear

Scientists Pitch Bold Plan to Turn Nuclear Waste Into Nuclear Fuel

by admin August 18, 2025


Nuclear fusion has seen some exciting advances, and the promise of clean, efficient energy does seem to be creeping closer to reality. But skeptics point to practical issues we may not be trying hard enough to solve—issues that will inevitably weigh down our reactors when they finally arrive.

A new proposal by Terence Tarnowsky, a nuclear physicist at Los Alamos National Laboratory, focuses on one key part of the problem: finding a supply of tritium, a fundamental ingredient for fusion. Tarnowsky, who will present his roadmap next week at the ACS Fall 2025 conference, suggests tapping into the thousands of tons of nuclear waste, including spent reactor fuel, using the sleeping atoms within to support tritium production. With the right adjustments to an accelerator-like apparatus, this strategy could reliably create a self-sufficient source of the precious isotope.

In a successful fusion reactor, tritium and deuterium—two lightweight hydrogen isotopes—fuse and release a gigantic load of energy in the process. By contrast, current nuclear plants run on fission, or the splitting of heavy atoms such as uranium, which also generates a hefty amount of power but produces long-lived radioactive byproducts. This waste material just “[sits] around the country,” presumably for a million years, and costs hundreds of millions of dollars each year to manage, Tarnowsky explained to Gizmodo during a video call. 

Meanwhile, the promise of fusion is shadowed by an inevitable shortage of tritium, an extremely rare and unstable hydrogen isotope. “There are only tens of kilograms [of tritium]—both natural and artificial—on the entire planet,” Tarnowsky said. And it doesn’t help that nuclear experiments worldwide are burning through those tiny supplies at an alarming rate. “So, where is this tritium supposed to come from?”

Breeding tritium in labs is a viable option, but again, there’s a very good reason we haven’t found the perfect recipe; it’s a “tricky fuel to deal with,” Tarnowsky said. 

“If you breed tritium now, it’s not like you can stash it in a container for 30 years from now, because it decays to helium-3 very quickly,” he explained. “And it also has the chemistry of hydrogen. Hydrogen likes to get out of things; it likes to get stuck in walls. So it’s a hard thing to deal with.” For context, the half-life of tritium is 12.3 years, meaning it decays to half of its original amount in that time.

Tarnowsky’s proposal combines previous theories with recent technological advancements. Simply, the idea is to employ a particle accelerator to trigger the decay of uranium and plutonium atoms inside nuclear waste, resulting in a series of neutron bursts and other nuclear transitions that would eventually produce tritium atoms. The waste would be covered with molten lithium salt to shield the process from overexposure to harmful radiation, according to Tarnowsky. 

With the right design, Tarnowsky surmises this method could “produce more than 10 times as much tritium as a fusion reactor at the same thermal power,” as noted in the press release. That said, he admits that this roadmap would require bold commitments from both the public and private sectors. 

Fusion economy is irreversible in some ways, Tarnowsky said. It’s certainly not something where one “can flip a switch and have a backup system running if something goes terribly wrong with tritium breeding,” Tarnowsky said. “You need to plan ahead by a very long time frame.”

But the longer we wait, the more we’re essentially digging ourselves into a hole, he said. “Every year we continue to operate our nuclear power plants—in a very safe manner!—we also make more spent fuel every year, [which] increases about 2,000 metric tons per year. So the liabilities are getting worse every year.”

All that said, Tarnowsky remains hopeful for the future of nuclear fusion—and, really, completing our transition toward clean energy. 

“I’d say, you know, 10 years ago, this kind of technology being proposed in this space would not have received this much interest; people were wary about nuclear power plants,” he said. “And then they went to burn dirty coal. Well, what are you going to do? But we’re having this conversation now, and people aren’t just reacting with fear.”



Source link

August 18, 2025 0 comments
0 FacebookTwitterPinterestEmail
Borderlands 4 is a bold departure for the series, but 2K may have carved off some of its soul in the pursuit of killing cringe - preview
Game Reviews

Borderlands 4 is a bold departure for the series, but 2K may have carved off some of its soul in the pursuit of killing cringe – preview

by admin June 18, 2025


Borderlands is undergoing a grand and drastic rebirth with Borderlands 4. It’s more mature, less zany than before. A smart haircut and fresh new work shirt. It’s bringing with it a gameplay overhaul, taking what’s loved from the hugely profitable original trilogy and adding to it a contemporary makeover. It marks a new era for Borderlands, and while it still offers that same lootin’ and shootin’ richness as you’d expect, I can’t help but feel some meaty chunk of its soul has been thrown out the window in the attempt.

The game brings players to an entirely new setting, the planet Kairos where vault hunters, galaxy-spanning arms manufacturers, and Claptrap units have never touched. That is until a moon crashes throuhg its protective veil, essentially smashing the old into the new and blending them all together. What this means for the player is a blend of new and returning characters and weaponry, and a tone alltogether seperate from what we’ve seen from the Borderlands series.


To see this content please enable targeting cookies.

Manage cookie settings

Let me start with something I like. Borderlands 4 is a vast, beautiful sci-fi game. During my preview I was able to explore two small corners of the world: the first a lush green portion of its open world. Borderlands 4 has tossed aside the loading screens and blue digital gates between zones in favour of one giant landscape, and it’s all the better for it. Exploration, the hunt for quriky optional fights or hidden (hopefully red) chests has been greatly enhanced, wooden ramps shoot off from a huge cliff off into the waters below. Even in our walled off slice, I could stumble across a drilling site, and confront a secret boss few others at the preview knew about. There’s magic in that. It feels like Destiny, and not in a bad way!

But, with this transition to an open world apporoach comes open world problems, namely how to actually fill out the world so it’s not just cool spots seperately by swathes of nothing. Borderlands 4 doesn’t quite nail this. Gearbox has sprinkled collectables like audio logs and vault symbols all over the gaff. There are also random world events – spins of your average gunfight – that apparently pop up as you journey around. I only ran into one, a space ship you could float into and trash for slick loot, so much of those mindless drives remained uneventful.

It’s a blessing that driving around in Borderlands 4 feels great. | Image credit: 2K / Gearbox

It is good then, that once you actually do get into a firefight, Borderlands 4 retains that same caramel rich gunplay that its predessecors had. Weapons you pick up off the ground, snatch from chests, and pilfer from toilets are varied and punchy. The process of popping off headshots with a sniper or blowing folks away with a shotgun is still a blast, because your sniper can shoot elemental bolts, and your shotgun can be thrown out as a little guy who waddles around and murders haphazardly.

Borderlands 4 has abandonned the purity of guns dedicated to sole manufacturers, with each gun a loyal representative of a particular style, for a weapon part system. Now, rather than a Jackobs sniper pistol being just a high damage hand cannon, it can feature a high fire rate, an elemental weapon type, or a pre-fire charge. The desired effect of this is to stretch out the variety of each gun and indeed, going from one weapon to another feels less like bouncing between different distinct types to a swim across a vast soup of various flavours of gun, moored to foundational archetypes. A sniper will also be a sniper, but what a sniper can actually do is a tantalizing mystery at all times.

I’m torn on this change. Gearbox has succeeded in expanding the gun pool but essentially knocking down the walls between the manufacturers, but I can’t help but feel that a lot of the character each brand brought has crumbled away in the process. There are enhancements that provide bonuses to weapons with specific weapon parts, a remedy for players who find themselves stalwart fans of a specific type of gun, but does a percentage damage or fire rate boost really compare to the deliberate role the weapons used to fill? The melting barrage of Maliwan you could count on, or the explosive power of a Torgue? This, I feel, will be a system that pleases many, and I do appreciate that steps have been taken to preserve the experience for people like me. I would just ask this: if you put a Bugatti engine inside a Ferrari, is it still a Ferrari?

I have to applaud the bravery at Gearbox with some of these changes, even if I’m not sold on all of them. | Image credit: Gearbox

This is not the only area in which old Borderlands has been torn asunder. The tone, the humour and guile of old games has been replaced with a modern, mature vibe. The cringey ghost of Borderlands 3 haunts Gearbox like a specter, and it’s crytal clear that the approach to levity in Borderlands 4 is a reaction to that. This had to happen, when you’ve made a game where the yellow mutant SpongeBoss BulletPants emerges from a pinnaple made of meat, you’ve gone to far. However, this Newton’s Craddle of levity has swung a touch too far in the other direction. An overcorrection that edges dangerously close to making Borderlands – a series defined by being weird and a monster all on its own – into, well, like everything else.

In the preview we experienced a short main story mission, in which we meet Rush. Rush is a kind, polite meat-head, packing massive muscles and a heart of gold. He tasks you with taking out a boss called Horrace, and collect stolen packages in Horrace’s base of operations. All the while he quips about protein, the dice collection of one of his peers, and so on. Rush is fine, he’s unoffensive, written in such a way to be vaguely likable by pretty much everyone who will play Borderlands 4.

After this quest, I found Claptrap by a lakehouse. He asked me, a new recruit to the Crimson Resistance he can order around, to gather some of his possessions. These include a picture of Moxxi inside a hidden worship room, the voice module of Claptraps build-a-companion Veronica which you accidentally destroy to Claptrap’s dismay, and a classic Borderlands Psycho mask. This quest is hilarious, and perhaps worryingly, far funnier than the main mission I played a few minutes eariler.

It still looks like Borderlands obviously! But it’s a bit more mature, for better and worse. | Image credit: 2K / Gearbox

Borderlands 4 is joke-shy. Optional missions on bounty boards are simple kill quests, and they don’t come with a side character quipping about how they want to bake an explosive cake for nearby bandits or whatever, they come with nothing. Just go out, kill a dog called Romeo, and get a gun and some cash. There’s no soul here! It feels as though there’s been an effort to bring the series back to the Borderlands 1 era tone, but forgot the reality that T.K. Baha would constantly make jokes about his own blindness, or that Erik Frank’s wife threw out all his porno mags.

I can only hope that, outside of the small window into Borderlands 4 that I played, things get significantly funnier. But I’m not sure they will. That Claptrap mission I talked about, it ends on a poignent note. You pile all of Claptrap’s stuff, including the OG Borderlands mask representative of the original trilogy, onto a boat and push it into the lake. You then blow it up, a symbolic farewell to the old before marching into the new. I was left impressed by the boldness and the faith in the team’s intended direction with Borderlands 4, it’s something you need to have when reinventing a beloved series. I was also left a little sad.

Sad because, while Borderlands 4 was great fun to play in my short time behind the controller, it is also so firm in its departure from old norms. Vaults are known as the ultimate goal, there is almost always one-per-planet, and act as a climactic fight and lootathon at the conclusion of a hard journey. Vaults are what Borderlands are all about. A big boss, and a bunch of loot.

What’s totally new here is often cool, like all the Vault Hunters are killer.Image credit: 2K / Gearbox

I played a vault in Borderlands 4 – one of many that dot Kairos – and it was a seires of platforms on which a gaggle of enemies must be blown away. There is still a boss at the end, and thankfully it’s a damn great one. Killing it requires you to grapple to vines as to avoid the perilous thorny floor, as well as pulling open weak points on its body. It way the highlight of my preview, a monument to what Gearbox is doing right with Borderlands 4, a natural evolution on the gunplay and bosses I’ve fought in Borderlands for years.

But once the boss is down and the “treasure room” is reached, there lies only two chests waiting for you. I grabbed a green gun for my troubles, and left. It didn’t have that same feeling as killing The Rampager of The Graveward, because the vault I beat in Borderlands 4 is not a vault like those before. It’s a new spin, taking what’s good about the old ones and adding to it, improving on some parts, and cutting away bits deemed unnecessary. Borderlands 4 is the same way. It’s not a Borderlands like many – myself included – have grown to love. It’s a new Borderlands, for better and worse.

Sometimes when you preview a game you come away thinking, “God, I really need more than just two hours with this.” This is one of those times. Borderlands 4’s revolutionary changes on the series as so widespreed, so drastic, that I could really do with 100 hours before my feelings about it cement. I will end with this. If you are a Borderlands 4, know that the meat of what made the series great is still here, but that it’s being served in a form alltogether different. It’s a game to play with an open mind. If you think of it more as a second Borderlands 1, an entirely new venture without the trilogy looming over it, it’s fantastic fun.

However, if you’ve still got the series’ old hooks lodged in your heart, be warned that you may find them viciously torn from your chest. What’s worse still is that no one will even make a joke about it, you’ll just be sad.

Borderlands 4 was previewed at a closed preview event for press, and as such was experienced in a controlled environment.



Source link

June 18, 2025 0 comments
0 FacebookTwitterPinterestEmail
The studio behind Atomic Heart is kicking up a publishing arm, looking to help get more "big and bold" games made
Game Updates

The studio behind Atomic Heart is kicking up a publishing arm, looking to help get more “big and bold” games made

by admin May 30, 2025


Mundfish, the studio behind Atomic Heart, has announced it’s opening up a publishing arm it’s calling Mundfish Powerhouse. This comes alongside the studio’s celebratory declaration that Atomic Heart has sold over 10 million copies.

Speaking to Analogue Stick Gaming CEO and founder of Mundfish Robert Bagratuni stated, “For quite some time, studios and investors have been approaching us seeking support […] We’ve decided to make this direction official. Powerhouse will only partner with projects where we see great potential to make noise. Not just a handful of indie hits, but big and bold games that can set a new standard for quality and creative risk.”


To see this content please enable targeting cookies.

Manage cookie settings

According to the article, Mundfish Powerhouse will be offering developers it works with “deep production expertise and high-end tools, a proven, scalable development pipeline, hands-on support from concept to launch and a focus on fewer, bigger, bolder games, built to shake up the industry”.

As for Atomic Heart’s 10 million sales milestone, Bagratuni gave the following statement, “What started as a dream has become a reality beyond anything we imagined. Thanks to our team’s relentless dedication, bold vision, and unwavering focus on quality, we’ve achieved something truly special. We’re incredibly grateful to our players for their passion and support – it’s their enthusiasm that brought Atomic Heart to life”.

Atomic Heart stands out to me as one of those lesser-talked-about games that launched to its own healthy audience, and has continued trucking away as the months flew by. We’ve seen a decent chunk of these sorts of games from smaller studios as of late, a sign of changing tides in the industry as massive companies struggle to hit the astronomical targets set for the developers working there, while these smaller studios with clear vision manage to sneak through the gaps.

What do you think of this news? Let us know below!



Source link

May 30, 2025 0 comments
0 FacebookTwitterPinterestEmail
Gail and Ellie in The Last of Us
Esports

The Last of Us Season 2 ending sets up a bold & divisive Season 3

by admin May 26, 2025



You’ve just seen the words “Seattle Day One” at the end of The Last of Us Season 2 and you’re confused about what’s going to happen in Season 3. Don’t worry, you’re in the right place.

Anyone who played The Last of Us Part 2 knew the second season wasn’t going to be an easy watch. After all, Joel’s brutal death at the hands (and golf club) of Abby is the catalyst for the story, sending Ellie on a bloody, traumatic path of revenge to Seattle.

Article continues after ad

In the finale, after torturing Nora for information about Abby and her crew’s whereabouts, she travels alone to the city’s aquarium to confront them. It… doesn’t go well, to the point she returns to the theater and they decide to go home.

Unfortunately, this is where things get even worse for Ellie, and the ending of The Last of Us Season 2 has teed up a bold shift.

Article continues after ad

How does The Last of Us Season 2 end?

HBO

The Last of Us Season 2 ends with Abby killing Jesse at the theater and holding Ellie and Tommy at gunpoint. It’s then implied that Abby shoots Ellie, before the episode cuts to Abby three days earlier at the WLF base.

Article continues after ad

Ellie steals a boat to get to the aquarium, but a huge wave knocks her into the sea, and she ends up washing up on the shore of the Seraphites’ island. Just as they’re about to hang her, they’re called to help in the village (if you played Part 2, you know what’s happening here), so they leave her, allowing Ellie to get back to the boat and continue her route to the aquarium.

When she arrives, Abby is nowhere to be found – but she encounters Owen and Nora. As Owen grabs his gun, Ellie shoots him – and the bullet goes straight through him and hits Nora (bear in mind that she was kind to Dina when Abby killed Joel and she clearly disagrees with her actions).

Article continues after ad

Article continues after ad

Then comes a brutal twist: Nora is pregnant, and she asks Ellie to perform an emergency cesarean to recover the baby. Ellie panics, and Nora slips away before she can do anything. As Ellie sits alone in shock, struggling to accept what she’s done, Tommy and Jesse arrive and take her back to the theater.

Later, Tommy maps out the route to get back to Jackson, and he asks Ellie if she’ll be able to live with the fact that Abby gets to live. “I guess I’ll have to,” she says.

Article continues after ad

As Jesse and Ellie patch things up, they hear a clatter outside. As they run to make sure Tommy is okay, they burst through the doors… and Abby is waiting for them. She shoots Jesse in the head, killing him instantly, and holds Tommy at gunpoint on the ground.

Ellie begs her to let Tommy live and explains that she’s responsible for Owen and Nora’s deaths, as well as the fact that Joel killed the Fireflies to save her, so she’s the one Abby wants.

Article continues after ad

Article continues after ad

“I let you live… and you wasted it,” Abby tells her, before turning the gun on her. As she pulls the trigger, the screen cuts to black.

‘Seattle Day One’ is the set-up for The Last of Us Season 3

Before the finale ends, the episode cuts to Abby lying on a couch. Manny walks in and tells her that Isaac wants to see them, so she gets up and walks along the corridor. As she steps outside, it’s revealed that she’s staying in a stadium that’s been converted into a WLF base.

Article continues after ad

She looks over the railing, and she steps away, three words appear on the screen: “Seattle Day One.”

This could be a bit confusing to someone who’s never played the game. Cast your mind back to when Ellie and Dina arrived in the city – the same words appeared on the screen.

In short, the ending of Episode 7 has confirmed that Season 3 will almost exclusively follow Abby in those same three days in Seattle, all leading to that fateful confrontation with Ellie in the theater.

Article continues after ad

Article continues after ad

That’s not to say we won’t get any scenes with Ellie in the next season, but it will primarily focus on Abby, as confirmed by Catherine O’Hara. “It’s the Abby story,” she told Variety.

This comes straight from the game, with Part 2 switching the player’s POV and forcing people to play as Abby for a substantial portion of the story. It’s a bold, ingenious move, forcing you to have compassion for Joel’s killer – and, despite the game’s acclaim, it remains incredibly divisive to this day.

Article continues after ad

Also, Season 3 may be longer than seven episodes, so the show may expand Abby’s story (and manage to incorporate Ellie more than fans of the game may be expecting).

“I think there’s a decent chance that Season 3 will be longer than Season 2, just because the manner of that narrative and the opportunities it affords us are a little different,” Craig Mazin told Collider.

Article continues after ad

Without any spoilers, let’s just say that Season 2 hasn’t even got halfway through the story of the game – and if things go to plan, the show will end with a fourth season.

Article continues after ad

“But certainly, there’s no way to complete this narrative in a third season. Hopefully, we’ll earn our keep enough to come back and finish it in a fourth. That’s the most likely outcome,” he added.

After you’ve watched the finale, check out what else is coming out this year with our 2025 TV show calendar. You can also read our list of the best video game movies and the best TV shows of all time.

Article continues after ad



Source link

May 26, 2025 0 comments
0 FacebookTwitterPinterestEmail
TEAMGROUP
Gaming Gear

The SSD wars heat up as TeamGroup’s 64TB drive enters the arena with bold Gen5 performance promises

by admin May 25, 2025



  • TeamGroup’s 64TB SSD aims for enterprise dominance with AI-ready specs and Gen5 speed
  • PCIe Gen5 promises speed, but real-world benchmarks will tell the true performance story
  • Massive storage meets modern AI demands, but price remains the elephant in the room

In a market where storage capacities and speeds are constantly evolving to meet the needs of AI and cloud infrastructure, another player has stepped forward with a bold offering.

TeamGroup has announced its entry into the 64TB SSD space with the T-CREATE MASTER Ai I5U U.2 PCIe 5.0 SSD, a high-capacity solid-state drive built with enterprise workloads in mind.

This launch comes about a year after Western Digital teased a similar PCIe Gen5 model for AI applications, and five years after Nimbus Data introduced the first 64TB SSD, the ExaDrive NL series.


You may like

Enterprise-first design with next-gen performance specs

Unlike consumer SSDs competing for a spot among the best portable drives, TeamGroup’s latest entry is aimed squarely at enterprise environments.

With support for the U.2 PCIe 5.0 interface and storage capacity maxing out at 64TB, the I5U is positioned as a tool for cloud-based databases and edge computing.

According to TeamGroup, it is “designed specifically for cloud infrastructure and database applications” and optimized for the demands of “large language models” and intensive AI-driven workloads.

PCIe Gen5 has become the benchmark for future-proof performance in both consumer and enterprise sectors, but claims such as “ultra-fast PCIe Gen5 speeds with enterprise-grade endurance” should be treated with caution.

Sign up to the TechRadar Pro newsletter to get all the top news, opinion, features and guidance your business needs to succeed!

Until third-party benchmarks emerge, it’s difficult to evaluate the drive’s real-world reliability and performance.

Past efforts to identify the best SSDs based purely on theoretical throughput have often ignored key factors like thermal performance, latency under load, and sustained write consistency, all of which are critical in large-scale deployments.

TeamGroup’s entry also arrives amid a broader trend of high-capacity SSDs hitting the market. From Solidigm’s 61.44TB D5-P5336 to Micron’s 6.144TB 6550 Ion SSD, competition in the ultra-high-capacity segment is heating up.

One element that remains unclear for TeamGroup’s I5U is pricing. Enterprise-grade drives at this scale rarely come cheap, but TeamGroup is known for value-oriented options.

This raises speculation that its 64TB SSD might come closer to affordability than previous alternatives.

While it’s unlikely to ever replace the best external HDDs in terms of raw cost per gigabyte, it signals that ultra-high-capacity SSDs are edging closer to broader adoption.

You might also like



Source link

May 25, 2025 0 comments
0 FacebookTwitterPinterestEmail

Categories

  • Crypto Trends (973)
  • Esports (737)
  • Game Reviews (686)
  • Game Updates (857)
  • GameFi Guides (966)
  • Gaming Gear (921)
  • NFT Gaming (948)
  • Product Reviews (913)
  • Uncategorized (1)

Recent Posts

  • ‘No Reason to Buy Bitcoin’: Ether Supporters Celebrating ATH
  • Before KPop Demon Hunters, There Was K/DA
  • 5 Cryptos to watch as Citigroup eyes blockchain payment services, stablecoin custody
  • 3 Potential Reasons for AAVE’s Stunning Performance
  • Get half off subscriptions for Labor Day

Recent Posts

  • ‘No Reason to Buy Bitcoin’: Ether Supporters Celebrating ATH

    August 23, 2025
  • Before KPop Demon Hunters, There Was K/DA

    August 23, 2025
  • 5 Cryptos to watch as Citigroup eyes blockchain payment services, stablecoin custody

    August 23, 2025
  • 3 Potential Reasons for AAVE’s Stunning Performance

    August 23, 2025
  • Get half off subscriptions for Labor Day

    August 23, 2025

Newsletter

Subscribe my Newsletter for new blog posts, tips & new photos. Let's stay updated!

About me

Welcome to Laughinghyena.io, your ultimate destination for the latest in blockchain gaming and gaming products. We’re passionate about the future of gaming, where decentralized technology empowers players to own, trade, and thrive in virtual worlds.

Recent Posts

  • ‘No Reason to Buy Bitcoin’: Ether Supporters Celebrating ATH

    August 23, 2025
  • Before KPop Demon Hunters, There Was K/DA

    August 23, 2025

Newsletter

Subscribe my Newsletter for new blog posts, tips & new photos. Let's stay updated!

@2025 laughinghyena- All Right Reserved. Designed and Developed by Pro


Back To Top
Laughing Hyena
  • Home
  • Hyena Games
  • Esports
  • NFT Gaming
  • Crypto Trends
  • Game Reviews
  • Game Updates
  • GameFi Guides
  • Shop

Shopping Cart

Close

No products in the cart.

Close