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Inside a data center.
Gaming Gear

From Yangtze rice paddies to billion-dollar server farms, China accelerates its contested AI push with bold Wuhu project

by admin September 27, 2025



  • China turns farmland into data centers to compete with American AI dominance
  • Wuhu’s $37 billion project highlights Beijing’s urgency in artificial intelligence
  • Export restrictions leave China relying heavily on less powerful local chips

China’s ambitions in artificial intelligence have gained new visibility through its plan to develop a domestic alternative to the massive Project Stargate being pursued in the United States by OpenAI and Oracle.

While the American initiative is expected to support up to two million AI chips, Beijing is advancing its own version anchored by a $37 billion project in Wuhu.

Although far smaller than the $500 billion price tag linked to Stargate, the Chinese project is designed to consolidate existing computing capacity into a more centralized network.


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The Wuhu project and its scale

The site selected for this project is in Wuhu, eastern China, and it covers former rice fields along a 760-acre island in the Yangtze River basin.

This land, once devoted to food production, is being converted into a “data island” for four of the country’s largest technology operators: Huawei, China Mobile, China Telecom, and China Unicom.

By situating the new “mega-cluster” of data centers near major cities such as Shanghai, Hangzhou, and Nanjing, planners hope to deliver faster inference services to dense urban populations.

Beginning in 2022, China encouraged the construction of server farms in interior provinces with cheap power supplies.

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Yet these sites often sat idle, as local governments reallocated capacity to areas where demand was higher.

The new plan attempts to fix that by linking both urban and remote data centers through Huawei’s UB-Mesh technology.

This technology can provide redundancy while allowing unused compute power to be sold.


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The Wuhu project’s subsidies, which reportedly cover as much as 30% of AI chip procurement costs, further reflect Beijing’s urgency to make the new clusters operational.

China currently holds about 15% of global AI compute power, far less than the United States’ estimated 75%.

Export restrictions have blocked access to advanced GPUs from Nvidia, leaving domestic suppliers unable to fully match foreign performance.

That gap has created incentives for smuggling hardware, although officials seem intent on developing self-sufficient AI stacks to reduce dependence on overseas sources.

The long-term aim is that such infrastructure will allow both companies and individuals to deploy more sophisticated AI tools.

Whether local chips can support this ambition remains uncertain compared to Western options powering major data centers abroad.

The conversion of farmland into server space raises questions about sustainability, resource allocation, and energy demand.

Supporters view the projects as vital for narrowing the technological divide, while skeptics point out the costs of diverting agricultural land and the uncertainty of relying on less powerful local chips.

Via Toms Hardware

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September 27, 2025 0 comments
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James Gunn Talks Batman and 'Brave & the Bold' Status
Gaming Gear

James Gunn Talks Batman and ‘Brave & the Bold’ Status

by admin September 27, 2025



What’s going on with Batman and Brave & the Bold, his first movie in this growing DC universe? According to James Gunn, things are going well, but not so well that they’ve found an actor for the superhero just yet.

In a recent Hollywood Reporter story, Gunn explained he’s not actively searching for actors to play the character he considers a big problem in several respects. Still, that hasn’t stopped some from putting their names out there well in advance like Brandon Sklenar; the It Ends With Us and 1923 star has openly shown interest and encouraged his fans to help spread his name out there.

Gunn previously mentioned 1923 on a recent Peacemaker podcast episode, prompting speculation that he was scouting out Sklenar. But he told THR he just likes the show and creator Taylor Sheridan’s work—he considers Sklenar “great” on it, but he’s watching “mostly for fun, definitely not because I need to find a Batman.” He did, however, single out Julia Schlaepfer, who plays Sklernar’s wife on the show: “She’s just so fantastic that I suggested her for something recently.”

As for Brave & the Bold, Gunn revealed to IGN the script is in a pretty good place. But when it comes to its co-lead Damian Wayne, “plenty of things are in flux. Some things have changed on what his situation is with his parentage and all that stuff.” When asked for clarification on what exactly that means, like who Damian’s parents are or if he’ll still be in the movie, he just said “you have to wait and see exactly what’s happening.”

Cryptic, but at least we know the movie still exists. Hopefully, we learn who our new Batman is, and what else to expect from Brave & the Bold, sooner rather than later.

Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.



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September 27, 2025 0 comments
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Close of up main protagonist Hinako from Silent Hill f
Product Reviews

Silent Hill f review: a bold and daring new entry in the series that overcomes some serious flaws

by admin September 22, 2025



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Silent Hill f is one of the most imaginative, compelling, and striking experiences I’ve had this year. Neobards has also made one of the most tedious, infuriating, and badly designed survival horror games I’ve ever played. We’ve all seen fascinating ideas mired by flawed mechanics countless times in the past, but it’s been a long time since I’ve wanted to completely walk away from a game just as much as I want to press on to see what revelations it has for me.

It’s this back-and-forth that I’m struggling to reconcile when settling on what I really think about Silent Hill f. Some will despise it for its dire combat, inconsistent atmosphere, and poor execution. To others, this will be a game of the year contender, with its beguiling mythology, gorgeous cinematic direction, and audacious design choices. I support the argument from both sides.

Review info

Platform reviewed: PS5
Available on: PS5, Xbox Series X, Xbox Series S, PC
Release date: September 25, 2025

We play as Hinako, a young adult in 1960s Japan. She’s dealing with an abusive alcoholic father, a despondent mother, and a previously tight-knit friendship group that’s starting to show some cracks as emotions and hormones run high. The game’s themes are heavy, with gender, puberty, marriage, motherhood, family, friendship, and maturity just some of the topics that cult-favorite writer Ryukishi07 engages with throughout the story. I don’t have enough praise for the daring and uncompromising ways it engages with these big ideas.

Beautiful nightmare

(Image credit: Konami)

It helps that the outstanding performances, stellar cinematic presentation, and moody music elevate many of the game’s biggest story beats and give them the weight they deserve. Silent Hill f may sometimes look a bit plain, but it certainly knows how to frame some grotesque and gorgeous imagery or give a performance the time and attention it needs to shine, especially in the game’s original Japanese dub.

Best bit

(Image credit: Konami)

It’s hard to talk about my favorite part of Silent Hill f because it’s all to do with the game’s ending. Obviously, I won’t spoil anything here, but the strong writing, excellent performances, and big story revelations in the final few hours do so much to rescue the game from the drudgery of its repeatedly tedious combat sections. So much so that I was compelled to start a second playthrough to seek out what I’d missed.

It’s a shame the same can’t be said for all of the game’s environments, which swing from the signature foggy alleyways and disgusting visera-covered hallways of the series, to places that are too bright, too mundane, and too, well, clean.

There were brief moments where I was creeped out by the atmosphere (those scarecrows are pure nightmare fuel), but mostly I felt like a tourist taking a casual stroll through a town or temple in some inclement weather. That’s a shame for a series that has mastered creating a feeling of dread with every step so many times in the past.

Silent Hill f also mixes up the exploration with a smattering of puzzles that we’ve come to expect from these games. These range from neat little brainteasers to cryptic nonsense, sometimes actually making less sense than what’s supposed to be the easier puzzle difficulty.

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What also doesn’t help with the pacing is the way the game jumps between what is ostensibly the real world and a mystical otherworld throughout. Naturally, the two are intrinsically linked, but the transitions between the two are often contrived or completely unexplained, giving the game an inelegant and disjointed structure.

But these disappointing missteps are nothing in comparison to the one element that Silent Hill f gets severely wrong: the combat.

Lost in the fog

(Image credit: Konami)

The majority of Silent Hill protagonists have (intentionally) never been adept at fighting, which has led to a series of awkward and cumbersome combat systems. Most of them, though, are serviceable. Silent Hill f’s is one of the worst I’ve experienced.

It’s all melee-based and a basic light and heavy attack affair, but it layers on unnecessary system after unnecessary system to try and stretch out of its terrible combat mechanics. There’s stamina, there’s a sanity bar, there are focus attacks, there’s weapon durability, there’s perfect dodges, and counterattacks. All of this mess just to try and bolster the simple act of whacking a horrific manifestation with a lead pipe.

None of it helps. It’s painfully slow and frustratingly sludgy, like Hinako is always trying to swing through mud. Hits have no satisfying impact unless you charge up attacks every time, which you will have to do continuously, because it’s the only consistent way to stun and kill enemies with any speed.

Enemies, meanwhile, are such jittery and erratic nightmares that it’s impossible to read them, and the dodge is so janky or the window to counter so small that by the time you realise an attack is coming in, it’s too late, you’ve already been slashed or spat on or lunged at. The dodge is the most hilarious and out-of-place choice, which sees Hinako dart about six feet in a straight line in any direction in a split second, like she’s borrowed powers from Goku.

(Image credit: Konami)

Some sections thankfully make the combat far more trivial in some unique and utterly bonkers ways that I won’t spoil. Ultimately, that’s still not much better, as it’s just as unsatisfying as it’s always been; it just requires less thought to get through it.

Every time I had to deal with the game’s combat, I thought it would be better just to let the Silent Hill fog take me. It wouldn’t be quite as bad if you could simply run past all enemies, but the game regularly forces you to engage with it, with creatures that block your path, walls that only drop once certain enemies are killed, and entire combat gauntlets that are thematically interesting but mechanically horrid.

And that brings me back to the dichotomy that makes Silent Hill f a curiosity that’s so hard to judge. There will be staunch defenders of this game for all of the incredible work it does with characters, story, and presentation. Others will be quick to trash it as a clunky, poorly designed, and maddening experience.

As is always the case with these things, I feel that the truth is somewhere in the middle. At times, it filled me with rage, but I’d be lying if I didn’t admit that it captivated me in equal measure.

Should you play Silent Hill f?

Play it if…

Don’t play it if…

Accessibility

Silent Hill f doesn’t have an extensive list of accessibility options. There are three filters for green, red, and blue color blindness, as well as subtitle customisation options to change the font, size, and color. There are also three different controller layouts to choose from on console, but you cannot create your own custom layout or edit specific button bindings.

The game has separate difficulty settings for the combat and puzzles, ranging from a standard ‘Story’ option, a more difficult ‘Hard’ mode, and the most challenging ‘Lost in the Fog’ setting. These cannot be changed once you begin the game.

How I reviewed Silent Hill f

I played Silent Hill f for around 14 hours on a PlayStation 5 Pro on a Samsung S90C OLED TV using a DualSense Wireless Controller and playing audio through a Samsung HW-Q930C soundbar. In that time, I completed the game twice, with my first playthrough clocking in at a little over eight hours.

The game does not have different graphics modes to choose from, but performance was excellent throughout, although I got the impression that cutscenes were disappointingly locked to 30 frames per second (fps).

Silent Hill f: Price Comparison



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September 22, 2025 0 comments
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Sentiment signals could spark the next rally
NFT Gaming

Allied Gaming adds Bitcoin and Ethereum to treasury in bold crypto move

by admin September 13, 2025



Allied Gaming is making its move as institutional crypto adoption accelerates. The company invested in Bitcoin and Ethereum, citing a shifting regulatory environment as a key factor enabling its new digital asset strategy.

Summary

  • Nasdaq-listed Allied Gaming added BTC and ETH to its treasury for the first time.
  • Shares jumped over 100% following the crypto investment announcement. The move aligns with accelerating institutional adoption of digital assets

According to a press release dated September 12, Nasdaq-listed Allied Gaming & Entertainment has made an initial allocation of its corporate treasury into Bitcoin (BTC) and Ethereum (ETH).

The experiential entertainment firm, known for its esports and virtual event productions, framed the move as the foundational step of a broader strategy to integrate blockchain technology and real-world asset tokenization into its core business.

While the company did not disclose the exact size of its purchase, the market’s reaction was unequivocal, with AGAE shares skyrocketing as much as 105% following the announcement.

A gradual shift into digital assets

Allied Gaming’s leadership views Bitcoin and Ethereum as essential cornerstones for building a Web3-native entertainment ecosystem. According to the company, the allocation represents the “first phase” of its comprehensive digital roadmap.

The move is intended not only to diversify the company’s treasury but also to lay the foundation for broader blockchain adoption, including tokenization of real-world assets like live entertainment rights, film and animation IP, and property management revenue streams.

“We see cryptocurrency not only as a store of value, but also as a strategic building block for the future of our business,” Mr. Yangyang (James) Li, CEO of AGAE, said. “Integrating blockchain and digital assets into our ecosystem is a natural progression of our vision to connect people through gaming, entertainment, and innovative financial technologies.

Beyond treasury diversification, Allied Gaming plans to expand blockchain-based payment options across its global IP portfolio, covering esports platforms, live events, and experiential venues. The company is also preparing to integrate stablecoin and utility token frameworks to improve cross-border transactions, user engagement, and liquidity within its ecosystem.

Following the announcement, shares of AGAE on the Nasdaq experienced a dramatic surge, climbing by as much as 105% at the peak of the trading day. The stock hit a high of $2.18 before settling around $1.73, still reflecting a sharp increase that propelled the company’s market capitalization to approximately $73 million.



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September 13, 2025 0 comments
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Tron Slashes Fees By 60% In Bold Push For Wider Adoption
GameFi Guides

Tron Slashes Fees by 60% in Bold Push for Wider Adoption

by admin August 29, 2025



Tron has just made a significant move by approving its biggest fee reduction ever, slashing network transaction costs by 60% to maintain its competitive edge. This decision, which has the full support of the Super Representative community, was announced on August 26 and will take effect on August 29 at 20:00 GMT+8.

Founder Justin Sun confirmed the update on X, stressing that while short-term revenues will fall, the long-term benefits outweigh the risks. “Cutting fees by 60% is bold and rare for any network,” Sun stated. He also emphasized that increased users and transactions will eventually strengthen Tron’s profitability.

This change also aimed at sparking growth in the ecosystem. With TRX prices on the rise, fees had become quite steep, which made it tough for many to participate and deploy contracts. 

As a result, developers and smaller traders were hit with higher costs, leading to a slowdown in network activity. The recent adjustment brings the energy unit price down from 210 sun to 100 sun, giving room for more people to access transfers and utilize contracts.

Fee Model Adjustments and User Growth

The proposal indicates that USDT transfers will remain the same in TRX terms. However, in dollar terms, fees have skyrocketed since TRX doubled in value since 2024. 

TRX price changes, Source: Github

For other contracts, previous fee reductions have been negated by the appreciation of TRX, leading to increased costs instead of decreases. So, this new cut is aimed at restoring genuine affordability.

In addition, reducing the energy price to 100 sun might draw in about 12 million new eligible transfer users, and at 60 sun, eligible accounts could rise by 71% as per the proposal. The increase in users also brings more contract calls, which is the focus of Tron.

Impact on potential on-chain user scale, Source: Github

Market Impact and Ecosystem Expansion

The current state of the network shows promising growth. After filtering out the temporary impact of Sunpump’s launch last year, the daily new contracts are on the rise. 

As of writing, Tron is trading at $0.336, reflecting a 2.17% drop in the last 24 hours, with a trading volume of $1.23 billion. Despite the decline, there is a probability that the reduced fees will boost liquidity, spark developer activity, and encourage dApp growth. 

The 60% fee reduction by Tron enables focus on adoption rather than immediate profits. Hence, Tron is getting into a good place for sustainable long-term growth.

Also Read: Trump-Linked WLFI Heads to Major Exchanges with Sept 1 Launch



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August 29, 2025 0 comments
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Metal Gear Solid Delta: Snake Eater Review - A true classic sheds its skin with a bold new look
Game Updates

Metal Gear Solid Delta: Snake Eater Review – A true classic sheds its skin with a bold new look

by admin August 22, 2025


How crisp and 4K-ified a nostalgic menu looks on a big TV is the silliest thing I’ve ever been excited about, but Metal Gear Solid Delta: Snake Eater is a shot-for-shot remake which luxuriates in the little things.

What makes Metal Gear Solid 3 one of the best games of all time isn’t necessarily its sneaking or its plot, but its inventiveness and reactivity. If you whip the camera around Snake in the medical screen too quickly he falls to his knees and blows chunks when you return to the game, if you quickly snipe a boss after a cutscene hours before his scheduled fight, he’ll be dead when you’re supposed to face him, and rabbit might taste pretty good, but instant ramen noodles are still the greatest food known to man.

It’s full of bespoke, purpose-built mechanics which had never been used before or since, all of which were so exciting in their nerdy but approachable simulation. Whether it’s digging out bullets with a combat knife and bandaging the wound or burning off a fat leech with an equally stubby cuban cigar in the Cure screen, or snaring vampire bats, rats and reticulated pythons to recover your stamina, each moving part is so simply implemented, but with an accessibility that made them iconic.

Metal Gear Solid Delta translates the original’s quirkiness beautifully to a new generation with MGS5-esque controls and modern Unreal 5 engine textures and lighting which don’t so much reinvent the classic, but leverage the soft-focus of memory. Delta looks like you remember MGS3 looking, rather than the sharp, polygonal reality of a 20 year old PS2 game.

The visual improvements are, by-and-large, fantastic, going above and beyond the stretched and muddy environments of a typical HD remaster to deliver lush jungles, dusty mountain trails and austere laboratories which feel dense with granular detail and distinctly different from one another.

Image credit: Konami

You might spot a rough clothing texture here-and-there, but given MGS’s proclivity for crawling through the undergrowth and more portrait close ups than school picture day, everything and everyone looks good.

This gives a new lease of life to one of the more underrated aspects of Kojima games, the kinetic cutscene camera work and shot selection. Once you notice how dynamically and playfully the remade cutscenes are presented, and how much that contrasts with the legendarily (infamously) verbose codec scenes, it drives home even more clearly how perfect Metal Gear Solid is for this visual overhaul.

However, within the remake realm, Metal Gear Solid Delta occupies an interesting spot. While there’s now been a plethora of remakes, remasters and reimaginings from all sorts of studios and genres, it’s obvious that Konami was most inspired (both judging by this and their recent Silent Hill 2 remake) by the Resident Evil remakes.

All of the Resident Evil remakes are great but they make such an interesting contrast with Metal Gear. In Resident Evil 4 Remake, which I expected to be a lot more similar to the dogged, reiterative style of Delta, the development team, comprised of many of the people work had worked on the PS2 version, took the opportunity to “fix” fan-favourite flubs and memes which they obviously felt undermined the vision they were going for but, I feel, lost some of the magic in doing so.

Resident Evil 2 Remake on the other hand was absolutely triumphant in its reimagining of the original game. It felt like a modern game designed with the spirit of the classic that gained a truly innovative impetus from the new technologies and mechanics developed for Resident Evil 7 that it added, creating something which didn’t just reanimate the bones of the old game, but augmented them into something tangibly exciting.

Metal Gear Solid Delta, for all its strengths, doesn’t do that. All of the fun stuff that you remember is still here, ready and waiting for you like a gavial under the waterline. But outside of the new shooting controls, which are a vast improvement even if you try and argue that the original was a more tactile and realistic simulation of the complexity of actually firing a weapon, Delta feels relatively untouched creatively and mechanically.

Image credit: Konami

I’m not saying I wanted Ocelot to suddenly start to hunt you through the jungle like Mr X in Resident Evil 2, but within the wider context of what’s clearly inspired Delta, it doesn’t quite reach the heights of something you’ve never seen before – which is ironic given the greatness of MGS3 lies in its originality.

However, that’s not to say that Delta is low effort in any sense. Its painstaking recreation, which brings back one of gaming’s greatest ever Easter Eggs that was missing in the MGS HD Collection, is saved from tautology both by its completeness and commitment to not providing the path of least resistance.

To give more examples, it would’ve been very easy to forgo the Snake vs Monkey Ape Escape mode as a license not worth the effort, or to brighten up the cave complex after The Pain lest modern players think their HDR is broken, rather than letting Snake’s eyes naturally adjust to the gloom.

So, while there are no less than five other versions of Metal Gear Solid 3, Metal Gear Solid Delta: Snake Eater is now the definitive place to play a bonafide classic in a way that feels both accessibly modern, but still authentic to the original experience.



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August 22, 2025 0 comments
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crypto cathie wood btc btcusd eth ethusd (1)
NFT Gaming

Cathie Wood’s Ark Invest Scoops Up $37M in Bullish and Robinhood: A Bold Bet on Crypto’s Future?

by admin August 21, 2025


Trusted Editorial content, reviewed by leading industry experts and seasoned editors. Ad Disclosure

Cathie Wood’s Ark Invest has continued its aggressive push into crypto-related equities, scooping up $21.2 million in Bullish shares and $16.2 million in Robinhood stock on August 19, 2025.

The purchases, made through the firm’s flagship ARK Innovation ETF (ARKK), highlight Ark’s conviction in digital asset infrastructure even as broader crypto stocks tumbled.

According to Ark’s latest filing, the fund acquired 356,346 shares of Bullish and 150,908 shares of Robinhood.

This marks the third consecutive trading day Ark boosted its Robinhood position, following earlier buys of $14 million on Monday and $9 million last Friday. The moves expand Ark’s exposure to platforms shaping the future of trading and digital finance.

TOTAL saw significant losses on the daily chart. Source: TOTAL on Tradingview

Bullish and Robinhood Slide Amid Market Sell-Off

Despite Ark’s heavy buying, both stocks ended sharply lower on the day. Bullish dropped 6.09% to $59.51, slipping an additional 3.24% in after-hours trading, while Robinhood fell 6.54% to $107.50 and lost another 1.23% post-market.

The sell-off wasn’t isolated. Other crypto-linked equities also suffered, with Coinbase down 5.82%, Galaxy Digital plunging 10.06%, Strategy sliding 7.43%, and Circle off 4.49%.

The Nasdaq Composite fell 1.46% as investors pulled back ahead of the U.S. Federal Reserve’s Jackson Hole symposium, where policy signals are expected to shape market sentiment.

A Strategic Bet on Crypto’s Long-Term Growth

Ark’s latest move builds on a $172 million allocation to Bullish last week, when the Cayman Islands-based exchange made its highly anticipated debut on the New York Stock Exchange.

With Ark now holding more than 1.1 million Bullish shares valued at roughly $73.85 million, the firm is betting big on the platform’s role in the evolution of crypto markets.

Similarly, Robinhood has become one of Ark’s most consistent crypto-adjacent holdings. The recent spree increases its share of ARKK’s portfolio to over 4%, highlighting Ark’s belief in the platform’s long-term potential despite short-term volatility.

Wood’s investment strategy mirrors confidence in crypto’s ongoing institutional adoption, as firms like Gemini, OKX, and Kraken explore IPOs. Ark also maintains significant positions in Circle and Coinbase, further engraving its role as one of Wall Street’s most vocal champions of digital assets.

As volatility shakes out weaker hands, Ark’s contrarian bets may position it to capitalize if crypto markets rebound, raising the question: is this a bold gamble, or a long game in the market?

Cover image from ChatGPT, TotalCrypto chart from Tradingview

Editorial Process for bitcoinist is centered on delivering thoroughly researched, accurate, and unbiased content. We uphold strict sourcing standards, and each page undergoes diligent review by our team of top technology experts and seasoned editors. This process ensures the integrity, relevance, and value of our content for our readers.



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August 21, 2025 0 comments
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Bitcoin
Crypto Trends

Bitcoin’s Year-End Destination: SkyBridge Founder Stands By Bold Prediction, Here’s The Target

by admin August 20, 2025


Trusted Editorial content, reviewed by leading industry experts and seasoned editors. Ad Disclosure

Bitcoin seems to have shifted into a bearish mood as it retests the $113,000 price level, raising questions about a potential bear market phase. However, Anthony Scaramucci remains confident that BTC will recover from the ongoing downtrend and surge to a new high of $180,000 and beyond in 2025.

Scaramucci Keeps $200,000 Bitcoin Year-End Target Alive

Despite the robust downward movement in price, many analysts are still optimistic about Bitcoin’s potential in the short term, predicting a move to new all-time highs. Anthony Scaramucci, founder of SkyBridge Capital and a long-time Bitcoin advocate, has reignited bullish hopes as he recalled his end-of-year BTC prediction.

During an interview on CBNC posted by Altcoin Daily on the X platform, Anthony Scaramucci maintains that BTC is on track to reach between $180,000 and $200,000 by year-end. The founder’s prediction is backed by tightening supply dynamics, boosting institutional adoption, and growing global recognition of Bitcoin as a hedge asset.

According to Scamaracci, Bitcoin remains bullish in any scenario, expressing his hopes that United States President Donald Trump will pick the mama bear fed. His belief reflects an increasing number of well-known investors who think that Bitcoin’s next leg higher could be much more explosive than prior cycles.

When asked about the base and most bullish case for BTC, Scaramucci started by highlighting the current state of the market. “I think what is happening now is lots of consolidation and institutional adoption,” he stated. 

Years ago, BTC’s price action was mostly driven by retail adoption and CEOs working in the layer 1 blockchain space. However, this trend has started to shift towards the institutional level over time, as large corporations accumulate the crypto king at a substantial rate.

A Transition Of BTC Ownership Ongoing In The Market

The founder has pointed to the robust performance of BlackRock’s Bitcoin Spot ETF, the IBIT, which has attracted a wide range of retail and institutional investors. While institutional adoption is increasing, Bitcoin whales continue to offload their holdings. 

Scaramucci considers this pattern a crucial development, declaring it a shift in ownership. “I just think it is a function of buying in only 450 Bitcoin being made by the network per day,” he added. During this shift in ownership, the founder noted that demand for the flagship asset has surpassed issued supply or the overall available supply of BTC in the market. 

Considering these developments, the founder is confident that BTC still has room for more growth, potentially reaching his bullish target between $180,000 and $200,000 this year. This bold prediction suggests the current pullback is likely a healthy correction before another explosive move.

Even though many other companies and analysts foresee a much higher target for Bitcoin by this year’s end, Scaramucci remains firm with his prediction, calling it a cautious price target.

BTC trading at $113,707 on the 1D chart | Source: BTCUSDT on Tradingview.com

Featured image from Pixabay, chart from Tradingview.com

Editorial Process for bitcoinist is centered on delivering thoroughly researched, accurate, and unbiased content. We uphold strict sourcing standards, and each page undergoes diligent review by our team of top technology experts and seasoned editors. This process ensures the integrity, relevance, and value of our content for our readers.



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August 20, 2025 0 comments
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Scientists Pitch Bold Plan to Turn Nuclear Waste Into Nuclear Fuel
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Scientists Pitch Bold Plan to Turn Nuclear Waste Into Nuclear Fuel

by admin August 18, 2025


Nuclear fusion has seen some exciting advances, and the promise of clean, efficient energy does seem to be creeping closer to reality. But skeptics point to practical issues we may not be trying hard enough to solve—issues that will inevitably weigh down our reactors when they finally arrive.

A new proposal by Terence Tarnowsky, a nuclear physicist at Los Alamos National Laboratory, focuses on one key part of the problem: finding a supply of tritium, a fundamental ingredient for fusion. Tarnowsky, who will present his roadmap next week at the ACS Fall 2025 conference, suggests tapping into the thousands of tons of nuclear waste, including spent reactor fuel, using the sleeping atoms within to support tritium production. With the right adjustments to an accelerator-like apparatus, this strategy could reliably create a self-sufficient source of the precious isotope.

In a successful fusion reactor, tritium and deuterium—two lightweight hydrogen isotopes—fuse and release a gigantic load of energy in the process. By contrast, current nuclear plants run on fission, or the splitting of heavy atoms such as uranium, which also generates a hefty amount of power but produces long-lived radioactive byproducts. This waste material just “[sits] around the country,” presumably for a million years, and costs hundreds of millions of dollars each year to manage, Tarnowsky explained to Gizmodo during a video call. 

Meanwhile, the promise of fusion is shadowed by an inevitable shortage of tritium, an extremely rare and unstable hydrogen isotope. “There are only tens of kilograms [of tritium]—both natural and artificial—on the entire planet,” Tarnowsky said. And it doesn’t help that nuclear experiments worldwide are burning through those tiny supplies at an alarming rate. “So, where is this tritium supposed to come from?”

Breeding tritium in labs is a viable option, but again, there’s a very good reason we haven’t found the perfect recipe; it’s a “tricky fuel to deal with,” Tarnowsky said. 

“If you breed tritium now, it’s not like you can stash it in a container for 30 years from now, because it decays to helium-3 very quickly,” he explained. “And it also has the chemistry of hydrogen. Hydrogen likes to get out of things; it likes to get stuck in walls. So it’s a hard thing to deal with.” For context, the half-life of tritium is 12.3 years, meaning it decays to half of its original amount in that time.

Tarnowsky’s proposal combines previous theories with recent technological advancements. Simply, the idea is to employ a particle accelerator to trigger the decay of uranium and plutonium atoms inside nuclear waste, resulting in a series of neutron bursts and other nuclear transitions that would eventually produce tritium atoms. The waste would be covered with molten lithium salt to shield the process from overexposure to harmful radiation, according to Tarnowsky. 

With the right design, Tarnowsky surmises this method could “produce more than 10 times as much tritium as a fusion reactor at the same thermal power,” as noted in the press release. That said, he admits that this roadmap would require bold commitments from both the public and private sectors. 

Fusion economy is irreversible in some ways, Tarnowsky said. It’s certainly not something where one “can flip a switch and have a backup system running if something goes terribly wrong with tritium breeding,” Tarnowsky said. “You need to plan ahead by a very long time frame.”

But the longer we wait, the more we’re essentially digging ourselves into a hole, he said. “Every year we continue to operate our nuclear power plants—in a very safe manner!—we also make more spent fuel every year, [which] increases about 2,000 metric tons per year. So the liabilities are getting worse every year.”

All that said, Tarnowsky remains hopeful for the future of nuclear fusion—and, really, completing our transition toward clean energy. 

“I’d say, you know, 10 years ago, this kind of technology being proposed in this space would not have received this much interest; people were wary about nuclear power plants,” he said. “And then they went to burn dirty coal. Well, what are you going to do? But we’re having this conversation now, and people aren’t just reacting with fear.”



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August 18, 2025 0 comments
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