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Bloom

In Full Bloom isn't just about being a planet-devouring Sarlacc's babysitter, it's my brain on games showcase
Game Updates

In Full Bloom isn’t just about being a planet-devouring Sarlacc’s babysitter, it’s my brain on games showcase

by admin August 20, 2025


I drop the house into the great maw (not that one). It screams as it falls away from the clutches of my mouse clicker. It disappears from view, but there’s a sickeningly wet crunching that betrays its fate. Oh and the fact that the entity’s jaws immediately flare open once more, teeth and tongue dripping with anguish to cram vegetation, trees, towerblocks into its gullet.

This is In Full Bloom, a game that scores the full 10/10 in the wonderfully ironic naming category. Set in a greyscale universe sucked free of all hope and colour, it tasks you with accomplishing an impossible task. You’ve got to keep the infernal child of constant consumption happy by tossing an unending stream of junk into its mouth.

The demo I’ve just played for it has been out for a little while on Itch.io, while the Steam page foretelling a full release in 2026 went up a couple of months ago. The thing that led me to In Full Bloom today, of all days, was one tweet in a thread, which featured a picture of Swiss studio Obleak Games’ patch of Gamescom. I saw the giant mouth perched atop a dark planet, and decided this was a thing I had to play.

I’m glad I did. In Full Bloom’s described as a Katamari-like, and the truth is that it’s exactly what would happen if the folks who do Katamari were like ‘Right, how can we take everything that doesn’t make the hairs on the back of your neck stand on end in this game, and flip it so that’s a feeling so overwhelming you won’t be able to forget it’. To put it another way, the game’s like jumping into a MeatCanyon video about ASMR. Being not just present among the skin-crawling proceedings, but winding the crank that powers their descent into even more horrific depths.

Ok, I might be being a bit dramatic, but if you dislike the sound of people eating, this isn’t the game for you. The demo has three stages – small mouth, big mouth, and bigger mouth. You start off with the first, feeding it detritus and colourless veg from a garden as it grows with each gulp. The entity’s young at this point, so it makes panicked baby squeals and gurgles amid the slurping and swallowing of its three-toothed maw. I think they get more intense if you stop shovelling food in, but honestly they made me so uncomfortable that I couldn’t entertain slowing down to find out.

Watch on YouTube

Big mouth’s grown up, so it has a full set of human gnashers and can gradually work its way up to chowing down a full cul-de-sac. Fences, trees, screaming houses. There’s also a bus doing merry laps around the creature – you can have your weird son try to catch it by pointing with the mouse, but I didn’t manage it. The lethargy of this movement, while saving In Full Bloom from being a fully static experience and undeniably fitting with the rest of its atmoshere, does mean there’s nothing akin to the frenetic rolling that gives good universe Katamari its upbeat tempo and fuels a lot of the fun.

The sense of satisfaction you get from plucking up increasingly ludicrous amounts and sizes of object is still there, but that sense of satisfaction has become terrifying, as you sacrifice moons to a continent-proportioned pit of despair.

Image credit: obleak games

The demo will need plenty of fleshing out before it’s a game I can see myself playing for more than one sitting. It’s carried a lot by the novelty of the weirdness. As of right now, it’s a top class metaphor for the mechanisms of capital, always desperate for more, demanding constant and unsustainable growth because as the game’s description says, “there is only one way”.

I reckon it’s more universal than just that, though. It might be because the experience is fresh in my mind, but I spent my time with it being reminded of how helping cover the biggest game showcases has often left me feeling so far in my career. I like video games, but when they’re being fired at you one after the other, in a barrage of double digit minutes or hours, they tend to just blend into an overwhelming soup of lights, faces, rambling voices, bangs, booms, instrumental swells, platforms, release dates, jangling Keighs.

By the time your eyes have adjusted to try and take in one, the next has already arrived, like scoops of ice cream being fired from a machine gun. In the rush of the moment, the job’s to be a speedy vessel of information, from the stream to the virtual page. Ice Cream. Vanilla. Travelling at 50mph. Could have been double scoop if £50.99 deluxe edition was bought. Publish.

There’s a great skill to it, and even more of a skill to being able to take all of this in and occasionally give some useful commentary, like ‘the consistency of that mint scoop as it flies by may hint at chocolate chips, which would be an improvement from the last one, the chiplessness of which I and many long-time fans disliked’. As with folks watching at home, there’s a thrill to just seeing which games pop up, but the adrenaline rush is tied to a love of the scramble.

There may well be a day when this work feels more like classic Katamari rolling to me, but for now it’s more like feeding In Full Bloom’s great gob. Speaking of which, oh god, I think it’s hungry again.



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August 20, 2025 0 comments
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Lost Records: Bloom & Rage: Every Moth Girl Location
Game Reviews

Lost Records: Bloom & Rage: Every Moth Girl Location

by admin May 29, 2025



Image: Don’t Nod

Remember back in the ‘90s when Furby brought delight and horror to people of all ages? In Lost Records: Bloom & Rage, Swann keeps a little cryptid toy called Moth Girl, a parody of Moth Girl that’s just as cute and terrifying, with antlers below her antennae and moth wings for which she is named. Whenever she gets the opportunity, Swann takes Moth Girl out of her backpack and sets her down to film her in places that feel like the perfect place for a little cryptid to hang out. It’s all a part of a growing memoir called Capturing The Cryptid!, the story about a creature who lurks around various locales in Velvet Cove unbeknownst to its residents.

Lost Records: Bloom & Rage Part 2 Is Short, Shocking, And Strangely Satisfying

Not only is Moth Girl cute all on her own, but she also plays into the insect motif for Swann while serving as a conduit for her creative inspiration. In the first half of Lost Records: Bloom & Rage, you’ll need to film Moth Girl in six different places.

Moth Girl Spot 1

Screenshot: Don’t Nod / Cristina Alexander / Kotaku

Record a clip of Moth Girl sitting on the window sill in Swann’s bedroom at the beginning of the game.

Moth Girl Spot 2

Screenshot: Don’t Nod / Cristina Alexander / Kotaku

While at the lake near Fawn’s Rest/Fawn’s Curse, set Moth Girl down on the moss-covered rock in front of the beach ball.

Moth Girl Spot 3

Screenshot: Don’t Nod / Cristina Alexander / Kotaku

Set Moth Girl down on the ledge of the second floor of Fawn’s Rest/Fawn’s Curse and record her looking over the vast lake.

Moth Girl Spot 4

Screenshot: Don’t Nod / Cristina Alexander / Kotaku

After interviewing Kat, record Moth Girl sitting on the swing at the abandoned playground where Swann and the girls met each other and looked for Autumn’s keys to the Yooper Scooper earlier in the game.

Moth Girl Spot 5

Screenshot: Don’t Nod / Cristina Alexander / Kotaku

While setting up for Bloom & Rage’s first concert at The Blue Spruce, set Moth Girl down on the beach chair next to the three beer bottles and an ashtray after unlocking the gate to the back of the bar and/or finding the extension cable and turning on the stage lights.

Moth Girl Spot 6

Screenshot: Don’t Nod / Cristina Alexander / Kotaku

Record Moth Girl sitting on the AUX speaker in front of the Bloom & Rage banner draped over the Mikaelsen Ranch pickup truck before putting the last two Bloom & Rage stickers on the wall of the bar and the payphone. Putting the stickers on beforehand won’t give you that filming opportunity.

Tapes One and Two of Lost Records: Bloom & Rage are available now for PS5, Xbox Series X/S, and Windows PCs.



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May 29, 2025 0 comments
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