Laughing Hyena
  • Home
  • Hyena Games
  • Esports
  • NFT Gaming
  • Crypto Trends
  • Game Reviews
  • Game Updates
  • GameFi Guides
  • Shop
Tag:

Blood

Wolverine is covered in blood.
Game Reviews

Wolverine Is Spilling A Ton Of Blood When it Arrives Next Fall

by admin September 25, 2025


Wolverine is going to kill a lot of people. That was the main takeaway from the first gameplay trailer for the upcoming PS5 exclusive Marvel’s Wolverine, which was shown off during Wednesday’s State of Play. Who’s ready for some true, next-gen blood tech?

Alongside its first big trailer, Insomniac Games confirmed that Marvel’s Wolverine will be Sony’s big fall 2026 blockbuster. For anyone who worries Logan might be taking it easy in a more family-friendly superhero blockbuster, fear not: the X-Men icon appears to have no qualms about slitting throats and slashing vital arteries in his first solo video-game outing in years.

Take a look for yourself:

Wolverine will be played by actor Liam McIntyre, who portrays a version of the comic book character trying to uncover his past. Apparently there are a bunch of weird cyborg enemies who don’t want that to happen. “He’ll leave an impression on his foes with fast, fluid, and rapid attacks and techniques that’ll dismember or break anyone who gets in his way,” writes Insomniac’s Aaron Jason Espinoza on the PlayStation Blog. “Wolverine might be distant, but he isn’t afraid to get up-close and personal when it counts.”

This journey will take Logan around the world, from the Canadian wilderness to the neon-lit streets of Tokyo. Along the way he’ll come face to face with Omega Red, Mystique, and others, including one of the game’s enemy factions called the Reavers. Espinoza says the development team is looking to marry the violent gameplay with a nuanced story, and is also trying to break new ground with a game that’s “much darker and more brutal than you might expect from Insomniac.”

That’s great news, even if some of the shots in the trailer gave me the familiar queasiness of a Mortal Kombat fatality. Can Marvel’s Wolverine be more than just a hyper-violent showcase of next-gen cinematic storytelling? I hope so. Insomniac says fans can expect to see more of the game in the spring.



Source link

September 25, 2025 0 comments
0 FacebookTwitterPinterestEmail
Four years later, PlayStation and Insomniac gives Marvel's Wolverine a 2026 release window, debuts trailer full of blood, brutality, and blades
Game Reviews

Four years later, PlayStation and Insomniac gives Marvel’s Wolverine a 2026 release window, debuts trailer full of blood, brutality, and blades

by admin September 24, 2025


Other than that brief teaser from 2021, any official word on Insomniac’s Wolverine has been slimmer than an adamantium claw blade. But today – finally! – at Sony’s State of Play livestream, the developer has kicked down the door, made that trademark ‘snikt’ sound, and shown us an uber-violent trailer and behind-the-scenes video chronicling the development of the game so far.

We’ve also got a release window: Fall 2026.

The trailer, and the behind-the-scenes footage, confirms that this will be a project that takes in a lot of Wolverine’s history: we’ve seen proof of life of important locations to him like Japan, Madripoor, and the American North, whilst key characters in his history like Omega Red and Mystique have thus far been confirmed. Will we see more X-Men – Jean Grey or Cyclops? – or maybe even some external team-ups (Colossus, Hulk, and Cable come to mind…)

Check out the videos below.

The gameplay trailer.Watch on YouTube

“Become a living weapon,” reads a blurb. “As he searches for answers about his past, Wolverine will do whatever it takes – unleashing brutal claw combat, violent rage, and relentless determination – to cut through the mystery of the man he used to be.”

Here’s some more info about how Insomniac is bringing Logan to life, per the PS Blog:

Bold, resilient, and volatile, Wolverine is a character that all of us at Insomniac are thrilled to explore in collaboration with our friends at Marvel Games and Sony Interactive Entertainment. Like our Marvel’s Spider-Man franchise, we’re once again combining our super powers to deliver an original take on a beloved character based on Marvel Comics.

Our Wolverine, AKA Logan, is played by actor Liam McIntyre who taps into the rage, pain, and nuances of this iconic character. In this story, he is on the hunt to uncover the secrets of a dark past that keeps eluding him. Unfortunately, in this world, he’ll have to dig his claws deep to pull any shred of information that may lead to answers. Often, that means shredding into a relentless onslaught of enemies who aim to stop him by any means necessary. Fueled by unflinching resilience (and a rapid healing factor), Wolverine won’t go down easy if it means keeping the mission on task.

Wolverine was first teased back in 2021, during a PlayStation Showcase. At this time, the studio stated the game was still “very early in development”. It also still had its Marvel’s Spider-Man sequel in the works at this point, with that project ultimately releasing in 2023.

The most we’ve seen from the game, to date, was actually back in 2023, when files were stolen from Insomniac Games by ransomware hackers. Following this attack, people began playing – and uploading footage – of an incomplete early development build of Wolverine, which was found within the stolen files. Safe to say, things are looking a bit more like a finalised game right now.

We’re going to see more of the game in Spring 2026, apparently. See you then, bub.

The making of.Watch on YouTube



Source link

September 24, 2025 0 comments
0 FacebookTwitterPinterestEmail
Reach feels like Blood & Truth meets Mirror's Edge - until it suddenly doesn't
Game Updates

Reach feels like Blood & Truth meets Mirror’s Edge – until it suddenly doesn’t

by admin September 18, 2025


The prologue chapter to nDreams’s upcoming ‘cinematic action adventure game’, Reach, is an absolute banger. It kicks off with some fluid parkour action as you learn to leap over boxes and clamber up walls inside a volumous warehouse. Then it gives you a magical bow and asks you to take out multiple armed enemies all whilst a helicopter spits missiles and machine gun fire at you from overhead.

It’s exhilarating stuff and the high adrenaline climax to the level features a full speed sprint through exploding buildings and across roof tops. To me it felt like a heady mix of Blood & Truth and Mirror’s Edge. But as soon as that section ends (with a lovely, unexpected twist, I might add) the game becomes something different, and it feels like it might be to its detriment.

Watch me play through 15 minutes of the Reach demo in this episode of VR Corner!Watch on YouTube

Before I get into that though, it’s worth pointing out that Reach is a brand new game from publisher nDreams’s new development studio nDreams Elevation. nDreams has previously release one of my favourite ever VR games, Synapse, along with Fracked, a short-lived action game that I also really enjoyed. This meant that I went into Reach with high expectations so perhaps, in hindsight, I was setting myself up for a little fall. Which I guess is appropriate seeing as there’s loads of climbing in Reach…

In terms of visuals, Reach starts off with an impressive vista that stretches across a mountainside littered with tall buildings and shack-like slums. We see cable cars trundling off towards some snow capped peaks in the distance, teasing an action epic that takes place across this busy landscape. But tease is the operative word here because that never actually happens. Or at least didn’t in the four chapter demo I played. The prologue does have some of this in there, but as soon as it ended I was skipped forward a level or two to find our protagonist, Rosa, trapped underground after a mysterious earthquake sent gravity on a weird one.

Time slows when you activate your grapple so, with a bit of practice, you can chain together pulls so you can fly between green grapple points without touching the ground.

This section features some really cool, Uncharted-style moments of perilous climbing, and a few fun moments where you can play with floating props, but it was clear that the pace established in the first chapter was slowing down slightly. Visually, it was interesting but never highly polished. Collapsed buildings gave way beneath me and crumbling roads dropped cars on my head, but they were all fairly simple models, with basic flat textures. That’s not to say that non-photo realistic graphics look bad – Synapse had about three colours and minimal textures, but it was still super stylish. Reach however just looks fine.

After this section, Rosa ends up in an underground city, built by a race of ‘Living Statues’, and it’s here where the pace really falls off a cliff. Upon reaching a level called The Workshop, I brought one of these Living Statues back to life. He was a jaunty, bearded chap called Atlas and he proceeded to exposition at me for about fifteen minutes, inbetween teaching me about some new, magical kit that he’d gifted me. This included an, admittedly, very cool Captain America style shield that you can use to hit enemies or lodge into specific sections of walls in order to clamber up them, a pair of gauntlets that show your health and items on your wrist and a chest-mounted healing device powered by mushrooms.

Following this, things picked up a little and I encountered a fun puzzle section that combined climbing and bow shooting in order to unlock a door. It was a great showcase of Reach’s physicality – climbing is precise and responsive, movement is smooth and fluid and the archery feels nice and accurate. It was a very satisfying puzzle to solve, as was another later on that featured a huge rotating statue which utilised another new gadget, a sci-fi style grappling hook.

In my review of Synapse, I said it made everything you do in it feel effortlessly cool. In Reach you definitely still feel cool but everything, including jumping, takes a bit more effort to master.

These puzzle rooms added a much needed bit of variety into the underground city which, judging by the trailers only, seems to be where the bulk of this game is set. And that’s my main problem with Reach. Instead of being an action epic set above ground in a big city, over jagged mountain tops and on wobbly cable cars as the introduction suggested, the bulk of the game looks to takes place in a series of really quite bland and beige underground tunnels. Repetitive structures and barely furnished rooms give the game a generic, Xbox 360 era sci-fi shooter look to it, and none of this is helped by some really boring enemy encounters.

In the final level I played in the demo, which featured a few combat arenas and areas for stealthly takedowns, my foes were an assortment of cut-and-paste robot warriors. They sucked up arrows with minimal reactions to their impact and then just flipped and faded away once their health hit zero. Compared to way the human enemies in the prologue collapsed onto the floor, slammed into scenery or dramatically tumbled from windows, killing the robot enemies felt weightless and slow. Even with the added ability to fling myself around the level like a Poundland Spider-man with my new grapple hook power, I soon became bored by the grind.

Bouncing the shield around was a lot of fun, but fighting these robots was not.

Here’s hoping that later levels in Reach can bring back the excitement that I felt during the prologue because, by the end of my hour long demo, I was already tiring of the underground location and the enemies within. I still enjoyed my time with the game, don’t get me wrong, but after playing through the thrilling opening and the nail-biting anti-gravity climbing section, the rest of the demo felt like an anti-climax that plodded along. I’m slightly worried that it might retain that pace right up until the ending.

With October 16th listed on Steam, and with the game releasing on Quest 3/3s and PlayStation VR2, at least it won’t be long until we Reach its release date and find out.



Source link

September 18, 2025 0 comments
0 FacebookTwitterPinterestEmail
A Bretonnian knight faces off against a Tomb King on the cover of Blood Bowl's third season edition
Product Reviews

Blood Bowl’s getting a new edition with teams for Bretonnians and Tomb Kings in the box

by admin September 3, 2025



Blood Bowl Third Season Edition Revealed | Warhammer – YouTube

Watch On

Blood Bowl’s tabletop incarnation last had its rules updated in 2020 with the “second season edition” and now Games Workshop has announced a third season is coming later this year. They’re at pains to let everyone know we won’t have to relearn all the rules, however, saying “The core game is exactly the same: the pitch hasn’t magically grown any new squares, there are no new stats, and everything should be very familiar.”

That said, changes have been made. The rules penalty for Wildly Inaccurate Passes are gone (which might encourage more desperate hail mary throws), the kick-off table’s been revised, and small players who survive being picked up and thrown down the pitch by bigger players will now earn a star player point where previously only the thrower did.

More significantly, there’s a whole new action that should let clumsy teams reliably pick up the ball. It’s called Secure the Ball and, while it ends your turn, it lets you grab the pigskin on a roll of 2+ no matter what your Agility is. You can only Secure the Ball if there are no opponents standing within two spaces of it, and “Big Guys and certain other powerful players aren’t able to perform it at all,” but it should give orcs a chance to actually try the running game if they feel like taking a break from winning games by punching their opponents to death.


Related articles

A new edition of a Games Workshop game means a new boxed set, and in this case it comes with two new teams. The Tomb Kings return after being absent for a while, while the Bretonnians are a brand new contender. (Warhammer’s fantasy French folk did briefly have a team popularized in the videogame Blood Bowl 2, but when they made it to the tabletop officially they were reskinned as Imperial Nobility, so this will be a fresh interpretation of them.) The Bretonnians in particular are some lovely miniatures, with a real Monty Python goofiness to their knights and peasants.

What does this mean for the videogame Blood Bowl 3? Developers Cyanide say it’ll be updated to reflect the changes, though not until 2026.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.



Source link

September 3, 2025 0 comments
0 FacebookTwitterPinterestEmail
Gabriel Angelos and some of his Blood Ravens
Product Reviews

The Blood Ravens’ Chapter Master Gabriel Angelos won’t be in Dawn of War 4 so it can focus on relatively ‘normal’ heroes instead

by admin September 1, 2025



Jan Theysen, creative director of Dawn of War 4 at King Art Games, recently told IGN that Dawn of War’s original protagonist Gabriel Angelos won’t be returning for their sequel. “That was actually one of the decisions we made relatively early. We don’t want Gabriel Angelos in the game,” he said.

Gabriel Angelos was the star of the story campaign in the original Dawn of War, though he didn’t feature in all of the sequels and expansions. If you played Dark Crusade as the Blood Ravens they were commanded by Davian Thule, and in Soulstorm by Indrick Boreale. For Dawn of War 2 you played a nameless force commander known only as “Commander,” though Angelos did eventually appear at the head of your reinforcements, and took over in Dawn of War 3—though the less said about that the better.

“For us, he felt a little bit overpowered,” Theysen said. “It’s a little bit weird to have either this slightly overpowered character from the beginning of the game, which is a little bit off, or you have to do, ‘Oh, well, he lost his memory and he lost all his power,’ which is also a weird trope.”


Related articles

The trailer for Dawn of War 4 does show the return of other Blood Ravens. It’s narrated by Scout Sergeant Cyrus, who seems to die at the end—though if he stays that way I’ll be shocked. (He probably crosses the Rubicon Primaris, though if he became a dreadnought that would be neat too.) The chapter’s Chief Librarian Jonah Orion is back as well.

“We basically said we want more ‘normal’ heroes,” Theysen explained. “So we have Cyrus and we have Jonah coming back, but they’re all, power level-wise, more similar to normal units.”

Warhammer 40,000: Dawn of War IV Official Announce Trailer | Gamescom Opening Night 2025 – YouTube

Watch On

Which is neat. Dawn of War 4 does seem like it’s toning down the disparity between wildly OP characters and paper-thin troops in Dawn of War 3 to return to something more like the original, where your heroes were badass, but if you didn’t keep an eye on them could suddenly find themselves in a world of hurt.

As our Fraser Brown said after a few hours going hands-on with Dawn of War 4, “Blood Ravens—even their Terminators—ain’t immortal. The relentless green tide can whittle them down, and the orks have some mean machines that can crack open space marines like tins of beans.”

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Best gaming mouse 2025

All our current recommendations



Source link

September 1, 2025 0 comments
0 FacebookTwitterPinterestEmail
The Blood Of Dawnwalker Is More Than The Witcher With Vampires
Game Updates

The Blood Of Dawnwalker Is More Than The Witcher With Vampires

by admin August 23, 2025


Admittedly, from what I’ve seen of newcomer developer Rebel Wolves’ upcoming first game, The Blood of Dawnwalker, it’s given off some heavy Witcher vibes. That’s not completely misplaced, considering Rebel Wolves was formed by former CD Projekt Red devs with experience working on The Witcher series and Cyberpunk 2077. Sure, there are vampires, but it’s still a medieval dark fantasy where the protagonist is a gruff swordsman with one goal in mind. 

After an hour-long hands-off preview with Dawnwalker, though, it’s clear this game is much more than just The Witcher with vampires. Sitting in the room, themed to look like a 14th-century chapel, I frantically took notes of what I was watching on screen, wishing the entire time I was the one playing the game. 

The demo begins in the valley of the Carpathian mountains, sometime during the 14th century. A plague has swept the land, weakening humanity, making them easier than ever to be overtaken by the Vrakhiri, or a race of vampires. Our protagonist, Coen, is what’s called a Daywalker, and though details on what that entails are still murky after my preview, it’s clear he is at least part vampire. 

Rebel Wolves showcased this by running us through the same quest twice: once during the night, when Coen is tapped into his vampire side, and once during the day, when he can’t use his vampiric abilities but can utilize magic. Though this quest ended on the same note both ways, there was an impressive amount of variation between the day and night versions. 

Rebel Wolves began with the nighttime version of the quest. 

Immediately, I’m impressed with the visuals. Sure, the game has been Epic’s baby for demonstrating Unreal Engine 5 in recent showcases, but the art team is doing some gorgeous work with lighting. The way the full moon above illuminates the central cathedral’s stained glass reminded me of the stained glass I witnessed myself at the Dom cathedral here in Cologne. Alongside the full moon high above in the sky is a red full moon, indicating Coen can tap into his vampire abilities. 

Coen infiltrates a cathedral and sticks to the upper floors as, down below, a blood ritual is happening. He uses Plane Shift to walk on walls and ceilings like Spider-Man, albeit on two feet. He also utilizes Shadowstep, which allows him to teleport short distances by transforming into a moving shadow. In the cathedral, he searches nearby Frescoes painted on the ceiling, looking for a clue as to the whereabouts of St. Mihia’s crypt, which houses a sword he’s after. 

After a bit more exploration, Coen fights off some enemies using his claws. It’s fast, visceral, and extremely gory, with dismemberment galore. He also uses Voracious Bite to suck their blood and regain some health. Rebel Wolves says this is useful in battle but even more effective outside of combat. Rebel Wolves also uses this encounter to show off the options to switch between a far and close camera in combat (and a separate option to customize this viewpoint in exploration, too). 

We eventually reach the crypt, and this portion of the demo ends. 

In the daytime version of the quest, Coen is unable to tap into his vampiric abilities, so he must investigate things more closely. To keep it somewhat spoiler-free, instead of climbing walls and ceilings and Shadowstepping to different platforms, Coen speaks with a local monk and agrees to help them find a missing person. This leads him to an abandoned portion of an asylum, and it turns out the person he’s after has become The Almshouse Monstrosity. This person is neither undead nor alive, stuck in the transition from human to vampire, and their mind is essentially gone, driven by an instinctual desire for blood. 

In this form of combat, Coen uses a sword instead of claws, and it’s here that the game looks most like The Witcher. However, Rebel Wolves is doing some interesting things here. Combat features directional blocking, like what’s seen in the Kingdom Come: Deliverance series, and magic, too. After defeating this monstrosity, Coen uses the Compel Soul hex to speak with a corpse and learn what happened in this asylum. This corpse yields some useful information that eventually takes Coen to the same crypt from the conclusion of the nighttime demo, except this time, Rebel Wolves showcases what happens next. I won’t spoil it here, but it’s an awesome boss fight against an undead warrior, and it’s clear you’ll need to tap into all of Coen’s abilities to come out victorious. 

Our demo ended here, and a day later, I’m voracious for more. It just looks awesome, and a great score heightens the entire experience. Like The Witcher, the score in Dawnwalker relies heavily on a high-pitched female chorus, and it rules. I can’t wait to hear more of this and see more of the vampires that run this part of the world when The Blood of the Dawnwalker launches sometime next year. 



Source link

August 23, 2025 0 comments
0 FacebookTwitterPinterestEmail
Zack Wheeler on IL with blood clot: What it means, what to expect
Esports

Zack Wheeler on IL with blood clot: What it means, what to expect

by admin August 17, 2025


  • Stephania BellAug 17, 2025, 05:00 PM ET

    Close

      Stephania Bell is a senior writer and injury analyst for ESPN. Stephania is a member of the FSWA Hall of Fame and a certified orthopedic clinical specialist and strength and conditioning specialist. She also appears on “Fantasy Football Now” and the Fantasy Focus Football podcast.

The Philadelphia Phillies placed Zack Wheeler on the 15-day IL on Saturday due to a blood clot in his right arm. Specifically, president of baseball operations Dave Dombrowski said Wheeler was diagnosed with a “right upper extremity blood clot,” and few other details were offered. Wheeler had pitched Friday and was limited to five innings, later reporting what Phillies head athletic trainer Paul Buchheit referred to as “heaviness.” Heaviness is a description patients will sometimes use when describing circulatory compromise which could occur as the result of a clot.

Blood clots in athletes may be due to a number of factors. They can occur as the result of direct trauma, resulting in bleeding or swelling that can contribute to clot formation. They can follow a period of immobilization (for instance, post-surgery when a limb is immobilized for a period of time, there can be an increased risk of clot formation). Genetic clotting disorders can be an origin source but that would be rare in an elite athlete. The most likely cause of clot formation in an elite athlete however, particularly in the upper extremity of an athlete who repeatedly subjects the arm to overhead stress, is thoracic outlet syndrome.

Thoracic outlet syndrome occurs when the first rib, or occasionally an extra rib, creates compression over the blood vessels and/or nerves as they exit the neck region under the clavicle (collarbone) and travel through the shoulder to the arm and hand. Overhead athletes — most notably baseball pitchers along with softball players, volleyball players, rowers and swimmers — are most susceptible to clots in the shoulder area due to thoracic outlet syndrome.

play

0:27

Phillies ace Wheeler on 15-day IL with blood clot

Phillies ace Wheeler on 15-day IL with blood clot

Treatment for a clot in an elite athlete depends on the root cause. According to Dr. Jason Lee, chief of vascular surgery at Stanford Health Care, who treats high performance athletes with these conditions (he is not involved in Wheeler’s case), treatment can include any combination of blood thinners (for a time period ranging from one to six months) thrombolysis (a catheter-based procedure to dissolve a clot) and, in the presence of rib compression, a potential rib resection to prevent future episodes. With appropriate treatment, athletes have a very high likelihood of returning to their pre-injury level of performance.

In those cases where surgery is required, the results have been largely successful in allowing throwers to continue their careers. Examples include New York Mets ace Matt Harvey who underwent thoracic outlet surgery in 2016 and returned in 2017. Harvey struggled with other injuries but pitched until 2021, something he might not have been able to do without treatment.

In 2013, Texas Rangers president of baseball operations Chris Young, then a pitcher with the Washington Nationals, underwent thoracic outlet surgery. He signed with the Mariners the following spring and received the American League Comeback Player of the Year award after pitching 165 innings in the 2014 season.

It should be noted that both Harvey and Young underwent surgery for neurogenic thoracic outlet syndrome (the nerve compression type which is more common).

Editor’s Picks

1 Related

In 2012, Mets pitcher Dillon Gee had a slightly different presentation. Gee had blood clots — one in his lung that was addressed medically and one in an artery in his shoulder that was addressed with thrombolysis and he subsequently underwent surgery to repair the damaged artery.

A study published in the Orthopedic Journal of Sports Medicine in 2022 looked specifically at the return rate and performance metrics of 26 MLB pitchers who had undergone rib resection to treat thoracic outlet syndrome. Within the study group, 81 percent returned to play during the study period. Perhaps more importantly, the surgical group showed no difference in post-operative career length or performance when compared to controls.

The Phillies have indicated that Wheeler will undergo further evaluation upon returning to Philadelphia. For the time being, the timeline is uncertain but given the seriousness of the issue, there will be no rushing him back.



Source link

August 17, 2025 0 comments
0 FacebookTwitterPinterestEmail

Categories

  • Crypto Trends (1,098)
  • Esports (800)
  • Game Reviews (753)
  • Game Updates (906)
  • GameFi Guides (1,058)
  • Gaming Gear (960)
  • NFT Gaming (1,079)
  • Product Reviews (960)

Recent Posts

  • Little Nightmares 3 review | Rock Paper Shotgun
  • Heart Machine ends development on Hyper Light Breaker mere months after it entered early access
  • Blatant Animal Crossing Rip-Off Somehow Lands On The PS5 Store
  • Beloved co-operative platformer Pico Park: Classic Edition has been accidentally made free on Steam forever
  • Fortnite Creators Accused Of Running A Bot Scam For Big Payouts

Recent Posts

  • Little Nightmares 3 review | Rock Paper Shotgun

    October 9, 2025
  • Heart Machine ends development on Hyper Light Breaker mere months after it entered early access

    October 9, 2025
  • Blatant Animal Crossing Rip-Off Somehow Lands On The PS5 Store

    October 9, 2025
  • Beloved co-operative platformer Pico Park: Classic Edition has been accidentally made free on Steam forever

    October 9, 2025
  • Fortnite Creators Accused Of Running A Bot Scam For Big Payouts

    October 9, 2025

Newsletter

Subscribe my Newsletter for new blog posts, tips & new photos. Let's stay updated!

About me

Welcome to Laughinghyena.io, your ultimate destination for the latest in blockchain gaming and gaming products. We’re passionate about the future of gaming, where decentralized technology empowers players to own, trade, and thrive in virtual worlds.

Recent Posts

  • Little Nightmares 3 review | Rock Paper Shotgun

    October 9, 2025
  • Heart Machine ends development on Hyper Light Breaker mere months after it entered early access

    October 9, 2025

Newsletter

Subscribe my Newsletter for new blog posts, tips & new photos. Let's stay updated!

@2025 laughinghyena- All Right Reserved. Designed and Developed by Pro


Back To Top
Laughing Hyena
  • Home
  • Hyena Games
  • Esports
  • NFT Gaming
  • Crypto Trends
  • Game Reviews
  • Game Updates
  • GameFi Guides
  • Shop

Shopping Cart

Close

No products in the cart.

Close