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China Finds Ingenious Solution for Its Decommissioned Wind Turbine Blades
Gaming Gear

China Finds Ingenious Solution for Its Decommissioned Wind Turbine Blades

by admin September 29, 2025



Many wind turbine blades in China are approaching retirement, and researchers have come up with a creative way to reuse the giant components.

In a study published earlier this summer in the journal International Soil and Water Conservation Research, scientists suggest repurposing decommissioned wind turbine blades in sand control measures. Namely, in sand barriers. The approach could be the solution to two problems: dealing with old blades and finding optimal sand control measures.

“Wind turbine blades with high strength and durability can be directly cut and drilled into sand barriers,” the researchers wrote in the paper. “This approach not only addresses the recycling challenges of decommissioned wind turbine blades but also mitigates the shortage of windbreak and sand stabilization materials in the desert and the Gobi areas.”

Two birds with one stone

In arid and semiarid regions, wind can wreak havoc on both human and natural landscapes, and sand control measures such as sand barriers aim to decrease the resulting economic losses and protect habitats. While sand barriers such as those made out of reeds and branches are inexpensive, easy to construct, and environmentally friendly, they’re short-lived and don’t hold up well to extreme environments.

More effective artificial sand control materials don’t offer perfect solutions, because they also face challenges in extremely windy areas along railways. As such, people sometimes turn to stronger barriers made of materials such as cement, metal, and rocky sand. Ultimately, the materials should be strong, long-lasting, wind-abrasion-resistant, thermally stable, available, reasonably priced, and with optimal porosity.

As for the wind power industry, the question of what to do with old wind turbine blades faces high costs and complex traditional recycling processes, in addition to the risk of pollution in the case of improper management.

As such, the researchers investigated the efficacy of sand barriers made from decommissioned or damaged wind turbine blades. “First, we tested the mechanical properties of this material, including ultraviolet (UV) aging resistance, thermal stability, bending strength, and erosion resistance,” the researchers explained in the paper. “Second, through wind tunnel experiments and numerical simulations, we analyzed the shelter and sand stabilization effects of the new sand barriers with different porosities compared with traditional nylon net sand barriers.”

Real-life application

The approach revealed that the new barrier’s erosion rate can be 56% lower than that of wood composite materials, and its bending strength was 14 times greater. The researchers also found that a porosity of 20% was the best for the reduction of sediment transport.

“Therefore, the new porous sand barriers made from decommissioned or damaged wind turbine blades possess excellent UV and erosion resistance, high strength and thermal stability, recyclability, and long service life,” the researchers concluded. “It combines the porous structure of flexible sand barriers with the strength of rigid sand barriers, making it well-suited for regions with strong winds, large temperature variations, and intense UV radiation, which has significant potential for application in sand control practices.”

The study is the ultimate reminder of an age-old saying—one person’s trash is another person’s treasure. Or, in this case, one industry’s trash is another’s solution.



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September 29, 2025 0 comments
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Four years later, PlayStation and Insomniac gives Marvel's Wolverine a 2026 release window, debuts trailer full of blood, brutality, and blades
Game Reviews

Four years later, PlayStation and Insomniac gives Marvel’s Wolverine a 2026 release window, debuts trailer full of blood, brutality, and blades

by admin September 24, 2025


Other than that brief teaser from 2021, any official word on Insomniac’s Wolverine has been slimmer than an adamantium claw blade. But today – finally! – at Sony’s State of Play livestream, the developer has kicked down the door, made that trademark ‘snikt’ sound, and shown us an uber-violent trailer and behind-the-scenes video chronicling the development of the game so far.

We’ve also got a release window: Fall 2026.

The trailer, and the behind-the-scenes footage, confirms that this will be a project that takes in a lot of Wolverine’s history: we’ve seen proof of life of important locations to him like Japan, Madripoor, and the American North, whilst key characters in his history like Omega Red and Mystique have thus far been confirmed. Will we see more X-Men – Jean Grey or Cyclops? – or maybe even some external team-ups (Colossus, Hulk, and Cable come to mind…)

Check out the videos below.

The gameplay trailer.Watch on YouTube

“Become a living weapon,” reads a blurb. “As he searches for answers about his past, Wolverine will do whatever it takes – unleashing brutal claw combat, violent rage, and relentless determination – to cut through the mystery of the man he used to be.”

Here’s some more info about how Insomniac is bringing Logan to life, per the PS Blog:

Bold, resilient, and volatile, Wolverine is a character that all of us at Insomniac are thrilled to explore in collaboration with our friends at Marvel Games and Sony Interactive Entertainment. Like our Marvel’s Spider-Man franchise, we’re once again combining our super powers to deliver an original take on a beloved character based on Marvel Comics.

Our Wolverine, AKA Logan, is played by actor Liam McIntyre who taps into the rage, pain, and nuances of this iconic character. In this story, he is on the hunt to uncover the secrets of a dark past that keeps eluding him. Unfortunately, in this world, he’ll have to dig his claws deep to pull any shred of information that may lead to answers. Often, that means shredding into a relentless onslaught of enemies who aim to stop him by any means necessary. Fueled by unflinching resilience (and a rapid healing factor), Wolverine won’t go down easy if it means keeping the mission on task.

Wolverine was first teased back in 2021, during a PlayStation Showcase. At this time, the studio stated the game was still “very early in development”. It also still had its Marvel’s Spider-Man sequel in the works at this point, with that project ultimately releasing in 2023.

The most we’ve seen from the game, to date, was actually back in 2023, when files were stolen from Insomniac Games by ransomware hackers. Following this attack, people began playing – and uploading footage – of an incomplete early development build of Wolverine, which was found within the stolen files. Safe to say, things are looking a bit more like a finalised game right now.

We’re going to see more of the game in Spring 2026, apparently. See you then, bub.

The making of.Watch on YouTube



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September 24, 2025 0 comments
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Styx: Blades of Greed managed to impress with its stealth gameplay despite my attempts to do the opposite
Game Reviews

Styx: Blades of Greed managed to impress with its stealth gameplay despite my attempts to do the opposite

by admin September 16, 2025


“Just to let you know, I am not very good at these kinds of games.” “Don’t worry, I am sure you will be fine.” “No, really, I am not known for putting the b in subtle… I really struggle with stealth.” “Honestly, you will be fine.”

Plays game for roughly two minutes.

“Hmmm, yes, you do need some help. Why don’t we show you the tutorial.”

Watch on YouTube

I am taking Styx: Blades of Greed out for a quick spin with the developers from Cyanide Studio. For those unfamiliar with the Styx series, they are infiltration games where you play as a caustic goblin by the name of, well, Styx. Blades of Greed is the upcoming third instalment, and the aim of the game is to be super stealthy while gathering Quartz, a powerful and precious substance. There is also a small matter of an impending war between elves, humans and orcs to take into account.

Blades of Greed all kicks off after the events of Styx: Shards of Darkness, though I am assured you don’t need to have played any of the previous entries to still enjoy the upcoming release. And, as you may have surmised already, I sucked at it. Like, I was truly terrible. But by golly did I have an absolute hoot playing it!

As soon as I booted up the game, I was transported to a dark, medieval fantasy world, lit with beacons and a looming sense of trepidation and hostility. I was at The Wall, an utterly brutal military stronghold. A vertical fortress of concrete, steel, and, most importantly for stealth-focused games like this, surveillance, with patrolling guards and aggressive gangs roaming the many levels. Oh yes, this place was full of obstacles-a-plenty, that would not be pleased to find a rogue goblin in their midst. My job was to scale that bad boy in order to convince a morally dubious sky pirate to join me, and allow me use of his zeppelin. How hard could it be?

Well, it turns out, really hard! So, I (along with the very patient developers who’d had to witness me falling off more than one ledge, casually setting myself on fire as I tried to hide behind a brazier, and getting stabbed in the gut after I decided to walk out into the open with some very misplaced confidence in my own abilities) made the brave decision to turn back from The Wall, and instead head to the mines, where I could learn the Blades of Greed ropes.

Right, I’ll just silently drop in here, no one will suspect a thing! | Image credit: Nacon

Here, I soon learned about staying in the dark, peering through doors, stepping on carpets to soften the sound of my footsteps, throwing sand to extinguish torches from afar, sliding so I could position myself to get that perfect, silent assassination in, and generally using the environment to my advantage. I became a shadow, at one with the night… until I crashed into a table and immediately alerted several guards to my presence. I then learned how to panic and swipe erratically with my blade. It got messy. I was very grateful for the quick save feature.

I was also very grateful for the many tricks Styx had tucked up his green sleeves. The Blades of Greed goblin will eventually get access to a number of powerful abilities, including mind control. Thanks to a little bit of behind the scenes magic from a developer sympathetic to my cause (shh, don’t tell), I was able to use this ability early, and got a guard to attack his fellow comrades on my behalf. Another power I was able to use during my preview turned Styx invisible. I made the most of this after I finally made it into a tavern within The Wall, and pulled a lever to cause a large, candle-adorned chandelier to crash down on the patrons’ heads without them ever seeing me. Trust me, they had it coming, and it was all very satisfying.

The other ability I got to briefly try out was Clone, which created an illusionary double of Styx that I could control. I got this little chap to bop off another guard and, again, it was very satisfying to watch all of this going down from my safe spot, which was me crouching and staying well hidden behind a large crate. Wait, was I starting to get the hang of this stealth thing?

Who am I kidding, no I absolutely was not, and soon I was once more fleeing from many angry pursuers looking to have my guts for garters. It was exhilarating.

More glider in action, definitely not something I’d use to escape with after making a pig’s ear of the stealth. | Image credit: Nacon

After my time at The Wall, I visited Blades of Greed’s Turquoise Dawn. Unlike The Wall, this area was lush, full of greenery and life. It was still suuuuper hostile, though! Here, I was able to try out some of Styx’s equipment, including his grapple hook, which I used to make a speedy exit after for some reason thinking it was a good idea to pop out from an underground tunnel-like system right at the feet of a very heavily armed guard. Whoops!

I also got to try Styx’s glider, a new piece of kit for the series. I again deployed this to heroically flee, though this time from a rampant onslaught of advancing and absolutely massive (ok, they weren’t actually that big) bug-like creatures. Honestly, everything in this game wanted to kill me. And for the most part, everything was being quite successful. So, I ran like the wind as the army of many legs thundered behind me, took a bold leap off a verdant cliff edge and drifted my way down to safety… Before I turned right back around again, and started another ascent back towards that Quartz I so desperately wanted, but now with a different route in mind. Reader, I was hooked.

We don’t yet have a release date for Styx: Blades of Greed, though the developer has said it will be out this year. And when that time comes, let it be known I will absolutely be jumping (as quietly as possible, of course) back into the chaos and fray.

Things can only go well… right?!

This article is based on a trip to gamescom 2025. Nacon provided travel and accommodation.



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September 16, 2025 0 comments
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