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The First Descendant is using bizarre AI ads, at least one of which appears to be a clone of a real content creator
Game Reviews

The First Descendant is using bizarre AI ads, at least one of which appears to be a clone of a real content creator

by admin August 17, 2025


The First Descendant developer/publisher Nexon has been accused of using a series of “embarrassing” AI-generated TikTok advertisements, at least one of which is alleged to have imitated a real content creator.

As collated by u/iHardlyTriHard on Reddit by scrolling on their For You Page for just 15 minutes, they came across four ads, along with another two “low effort ads that aren’t specifically AI”.

As the OP points out, the issue isn’t the use of generative AI in and of itself, but the fact that at least one ad uses the likeness of DanieltheDemon – and we don’t yet know if it was with their consent or not.

The AI ads are worse than you think
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“It’s really a kick in the teeth to TFD content creators for them to be using AI for ads like this instead of actual content creators, especially since Nexon Creators has over 8.8k people signed up to it,” the post author explained.

“If I saw these ads before playing the game, I’d assume the game was 1) fake, 2) some sort of scam, virus, or phishing attempt,” said one player.

Some players report that the team behind The First Descendant’s TikTok account are “deleting comments” from people who call the ads out, and “they delete and re-upload the AI ads whenever they get too much backlash in the comments”.

At the time of writing, Nexon has not publicly commented on feedback from players about the advertisements. Eurogamer has reached out for comment and will confirm if/when we hear back.

At the end of July, players similiarly hit out at The Alters developer 11 Bit Studios after AI prompts were discovered in both subtitles and flavour text in the game, intimating routine use of large language models (LLMs) without disclosure. 11 Bit Studios later insisted the controversial elements discovered by players were either “temporary” assets “never intended to be part of the final release” or used in a “very limited manner”.



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August 17, 2025 0 comments
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Retro Workstation for Mac Mini M4
Gaming Gear

The most bizarre dock for Mac Mini M4 looks like an old Mac and costs almost $200

by admin June 9, 2025



  • Retro Workstation for Mac Mini M4 looks like a Mac from the past, but it’s all about modern ports
  • The helmet-shaped dock is nostalgic eye candy, but the price invites real scrutiny
  • It’s cute, it’s quirky, but it might be more gimmick than workstation for power users

A new docking station has emerged for the Apple Mac Mini M4 blending retro design with modern functionality.

Wokyis has unveiled the Retro Workstation for Mac Mini M4, now available for pre-order on the crowdfunding platform Prelaunch.

At first glance, it’s hard not to be captivated by its helmet-like silhouette, clearly inspired by the original Macintosh. But as with many products that trade heavily on nostalgia, questions around real-world utility and value inevitably arise.


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A throwback form factor with modern ambitions

The dock mimics the shape of the original Macintosh, featuring a matte casing and a 5-inch HD LCD screen (1280 x 720) embedded where the vintage monitor would have been.

It accepts the Mac Mini M4 or M4 Pro by sitting over the device, essentially transforming Apple’s compact computer into the brain of a retro-styled workstation.

Measuring 145 x 131 x 154.3 mm and weighing 750g, it’s compact, but its added height may not appeal to those aiming for a minimalist setup.

Functionally, the unit aims to deliver more than just visual homage. Wokyis promotes it as a “13-in-1 Workstation,” describing it as “a versatile hub for daily tasks, content creation, and storage expansion.”

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The device includes an M.2 NVMe SSD slot supporting up to 8TB, along with a USB 3.2 Gen 2 port offering up to 10Gbps transfer speeds. It also features USB-C connectivity, SD 4.0 and microSD slots (UHS-II compatible), HDMI input, and even a 3.5mm headphone jack.

The inclusion of the LCD screen might raise some eyebrows. While technically functional, its limited resolution and lack of touch input suggest it’s more decorative than essential.

Similarly, though the unit includes ventilation, the concept of enclosing a Mac Mini, which already has integrated thermal management, inside another structure could prove counterproductive.

The Retro Workstation is priced at $199, or $99 for a slower version limited to 10Gbps performance.

That said, it’s unclear whether the performance justifies the cost, especially when compared to the best USB hubs, many of which offer similar speeds and port availability without borrowing their aesthetic from 1984.

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June 9, 2025 0 comments
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DELTARUNE
Product Reviews

Deltarune is brilliantly bizarre, and a must-play on Nintendo Switch 2

by admin June 9, 2025



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Deltarune fans have been waiting over five years for the release of the third chapter in developer Toby Fox’s role-playing game, but the wait is finally over. To coincide with the release of the Nintendo Switch 2, Fox has released not one but two more (of the seven total) chapters of the indie gem, with the four chapters releasing as a launch title for Nintendo’s long-awaited console.

Review info

Platform reviewed: Nintendo Switch 2
Available on:
Nintendo Switch 2, Nintendo Switch, PS5, PS4, PC
Release date:
June 4, 2025 (June 5, 2025 for Nintendo Switch 2)

Both were well worth the wait. Fox’s charming adventure is the perfect companion for the new console, offering a surreal, personable world (well, worlds) filled to the brim with memorable, chaotic characters, brilliant writing, and tons of heart. Undertale fans will find a lot of familiarity here.

But, thanks to the overhauled battle system, the addition of party members, and a cast of bizarre new (and returning) characters, Deltarune is as welcoming for new players as it is for long-time Fox fans.


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After over 15 hours with Deltarune, I’m itching for more – to return to its bewitching world and the characters I’ve grown to love across its four chapters. The wait for the last three chapters, likely to be released one to two years apart, is going to be excruciating.

Wake up

(Image credit: Toby Fox)

Straight off the bat, Deltarune lets you know this is not a story you have much control over. You begin Chapter 1, creating your “vessel,” choosing their arms, head, legs, and… uh… favorite blood type.

It feels a bit fishy, but hey, if it’s anything like Undertale, I knew to be prepared for weirdness. And I was right. Upon finishing your character, it’s discarded: “No one chooses who they are in this world,” a mysterious voice tells you.

Best bit

(Image credit: Toby Fox)

Those who played Undertale will find a lot of references to its universe in Deltarune. From characters like Toriel and Alphys to in-game item references (the sign in Kris’ hallways says: “It’s you”) and even the name “Deltrarune” (an anagram of Undertale), there’s a clear connection between the two worlds.

Instead, you’re Kris, child of Undertale‘s Toriel, except the Undertale and Deltarune universes are not directly connected. They’re parallel, with characters and references to Undertale appearing throughout Deltarune, but this Toriel is not the same as the one we knew.

This Toriel is Kris’ doting mother, ushering him to school, where he’s late. The punishment? Being teamed up for a group project with Susie, the class bully/badass monster. Sent on a mission by their teacher, Alphys, to find chalk (Susie ate it), the pair stumble across a closet that leads to the Dark World, where they meet adorable dork (and prince) Ralsei, who tells them they’re part of a prophecy. Kris, Susie, and Ralsei are the Lightners, the heroes that will seal the Dark Fountains prophesied to destroy the world (both light and dark).

Across the three chapters, Susie, Ralsei, and Kris make their way through unique Dark Worlds to seal the fountains, meeting peculiar (and often hilarious) characters on their way and uncovering more about the link between the Dark and Light worlds.

Friend or foe?

(Image credit: Toby Fox)

The juxtaposition between Deltarune‘s Light and Dark Worlds is palpable. The Light World is an idyllic town with a diner, hospital, school, library, and friendly animal-like inhabitants (some of which will be familiar faces to Undertale fans.) Once Kris and Susie enter the Dark World, however, things get much weirder.

Chapter one sees Kris, Susie, and now Ralsei facing off against perhaps the worst bad guy in history – and I don’t mean that in a ‘he’s so fearsome’ way. Lancer, the young son of a tyrant king, tries his best to intimidate the heroes but spectacularly fails again and again, eventually having to get help from Susie. The writing throughout Deltarune is laugh-out-loud funny, with each character bubbling with personality and acting in unpredictable, unique ways.

For example, grumpy Susie initially hates being a hero and tries to pummel any characters you encounter – regardless of whether you want her to. But, as Ralsei warns you early on, acts of kindness are the most profitable in this game. You’re actively encouraged to show mercy to the weird and wonderful ‘enemies’ you encounter. “Nah,” says Susie.

(Image credit: Toby Fox)

But, throughout the four chapters, you grow to love Susie as she gradually lowers her walls, learns to be a ‘good’ hero, and awkwardly courts her crush, school nerd Noelle. Likewise, all the returning characters develop through the four chapters, opening up about their backgrounds, insecurities, and more. So, by the end of chapter four, I felt I knew these characters. These bizarre animal-like creatures were friends, I knew how they’d likely respond to something, what they’d say, or how they were feeling in a situation. They felt like real friends – a feeling I’ve not had with a game before.

So much of that is down to the writing. While there’s a lot of it, and an auto-play feature would be helpful rather than clicking a button after each paragraph, the writing manages to capture and present the personalities of every character you meet seamlessly – both friends and foes. It never feels shoehorned, either.

You want to know more about each and every character because they’re so interesting and unique, and you know the unveiling will likely have you laughing out loud. That’s why you’re so taken off guard when an emotional beat hits, like Susie’s realization that her Darkner friends, Ralsei and Lancer, can’t just go to school with her in the Light World. A tough pill to swallow when her Light World reality is much lonelier.

Alongside the writing, it’s the design of Deltarune‘s characters and world that brings this adventure to life. Across the chapters, you’ll go toe-to-toe with water coolers, mice, flamboyant weather people, and a three-headed cat that loves trees, boys, and sports as you traverse various Dark Worlds. In the first chapter, you work through a forest-like setting, the second sees you navigating a cyber world, the third takes you to a TV World (where you’re a contestant on a deadly game show), and the fourth sees you working through a church-like setting. These pixelated worlds are stunning, with their atmospheres further boosted by unique, chiptune soundtracks. I dare you not to feel good listening to the Cyber City World tune.

Each of these worlds has its own, eccentric boss that you can’t help but love. The bosses in chapters one to three are all pretty bad at their jobs and encounters with them result in some of the game’s funniest moments, like chapter two’s Queen who is obsessed with her “Sweetie Honey Darling Gravy” Noelle, but continually hides from her adoring peon Berdly. It’s absurd, and utterly brilliant.

Acts of kindness

(Image credit: Toby Fox)

Ralsei’s emphasis on acts of kindness is pivotal in Deltarune, because, unlike other RPGs, you are encouraged not to fight your opponents. This was a large part of Undertale‘s unique battle mechanics but is much more apparent here.

While Deltarune‘s encounters look similar to Undertale‘s and focus on turn-based combat, the battle system has been overhauled. Now, rather than fighting alone, you fight alongside your party members: Ralsei and Susie.

When you encounter an enemy, you’re given several options: Fight, Act, Item, Spare, or Defend. While you can fight enemies, you ideally shouldn’t. Not only is that because it’s not quite in line with the game’s ethos, but also because the foes you are kind to, and ultimately spare, can be recruited (officially in chapters two to four), with recruited allies helping you out in some way in the chapter’s endgame. The recruited allies also move to Castle Town, your Dark World town base, with some building new shops you can take advantage of.

So, how do you win? Well, you kill them with kindness. By that, I mean, you use your turn to make each of your party members Act, which can involve flirting, talking, or complimenting your opponent, and increasing the Mercy meter of the enemy until they reach 100, allowing you to Spare and recruit them. Alternatively, you can tire them out and use Ralsei’s Pacify magic ability to spare them.

These enemies won’t go easy on you during the encounter, however. They attack using the Bullet Board seen in Undertale. While in the Bullet Board, you must move around your soul (a heart icon) to avoid the enemy’s bullet hell attacks. If you can Graze the bullets, and get close to them without getting hit, a white heart icon appears, and you gain TP (Tension Points) that allow you to use more powerful Acts and Magic.

(Image credit: Toby Fox)

The Bullet Board can be hard to get to grips with. While you’re encouraged to move bit by bit, avoiding the bullets can be near impossible at times – potentially because the Switch 2’s controls are less accurate than a mouse and keyboard. It’s a frustrating mechanic that I disliked in Undertale, too, but a critical aspect of all encounters.

What I do like is the extra mini-games that can crop up in encounters, like an ability that requires you to catch the mouse to increase the mercy bar, or to “knock the socks” off an enemy by shooting its… socks.

In between turns, your opponent will likely say and do ridiculous things, which makes these encounters much more entertaining as, especially in chapter one, they can feel a bit repetitive. Fortunately, unlike Undertale, Deltarune doesn’t have random encounters, but chapter one’s battles definitely get repetitive after a while. This issue eases up a bit in the following chapters, though, with fewer of the same enemy types and the recruit feature offering an incentive to work toward.

It feels like Deltarune finds its footing in chapters two to four and addresses any concerns about repetition we may have had in chapter one. As you progress through chapters, you come across new tools to use, Magic to utilize, and different obstacles and mini-games to complete, making each chapter feel unique but familiar.

Dark vs. Light

(Image credit: Toby Fox)

I can’t sing Deltarune‘s praises loud enough. Toby Fox has created a refreshing witty, charming adventure that isn’t afraid to be tongue-in-cheek and weird. At the same time, Deltarune‘s full of heart. Its emphasis is on the power of kindness and empathy for others, but its benevolent message is wrapped in a bizarre, coming-of-age RPG that is a joy to play.

There’s no denying Undertale is the foundation upon which Deltarune is built, and the memorable pixelated gem Fox is building on that foundation is a stroke of genius. Keeping up that momentum across the next three chapters, however, will be the real challenge. And for fans like me, the years of waiting between them will be just as difficult.

Should I play Deltarune?

Play it if…

Don’t play it if…

Accessibility

Deltarune offers a few simple (but welcome) accessibility options. In the Config menu, you can select ‘Controls’ to remap the controls to a configuration best suited to your needs.

The Config menu also offers the ability to enable Auto-Run, which I advise for everyone. By default, Auto Run is toggled off, requiring you to hold the run button (B on Switch 2) to run. Kris moves slowly, but this can also prove tricky for those with dexterity issues. Enabling Auto Run means Kris runs everywhere without the need to hold the button.

I would have loved to see more accessibility options, especially for encounters. Some moves during encounters require you to quickly move the left toggle back and forth of the button bash, which proved especially challenging for me due to a recent wrist/thumb injury. The ability to hold a button or auto-complete these actions would be ideal.

How I reviewed Deltarune

I played Deltarune for 15 hours, with each of the four chapters taking around three to four hours to complete.

While I focused on the main story, I made sure to take the time to explore the game’s various side routes where possible. Having previously completed Undertale, I was able to compare this game to Toby Fox’s previous offering to give insight into the key similarities and differences between Deltarune and Undertale.

I reviewed Deltarune Chapters 1-4 on Nintendo Switch 2 with a Nintendo Switch 2 Pro controller, primarily playing in the console’s TV mode with my Samsung Q80T QLED TV. I occasionally switched between the Pro and the Joy-Con 2 Charging Grip but found the Pro controller to be much more comfortable to use.

First reviewed June 2025



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June 9, 2025 0 comments
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Suda51 just announced a delightfully bizarre action game about a cyborg man with a chainsaw sword
Gaming Gear

Suda51 just announced a delightfully bizarre action game about a cyborg man with a chainsaw sword

by admin June 4, 2025



Romeo is a Dead Man – Announce Trailer | PS5 Games – YouTube

Watch On

It’s almost hard to make out what’s even happening in the trailer for Romeo is a Dead Man, a new action game from Suda 51’s studio Grasshopper Manufacture, with all the gore covering the screen. The main guy’s head explodes 20 seconds into the trailer and then he’s turns into a cyborg who tears apart monsters in a shopping mall.

Yep, it’s definitely another bizarre game from the developers behind No More Heroes and Lollipop Chainsaw.

Every clip of gameplay is bursting with bloody particle effects and absurd weaponry, like laser claws and a chainsaw sword. One weapon freezes an enemy solid and then breaks it apart into chunks. This is the kind of over-the-top gore games in the Xbox 360 era were sold on. The urban environments also give off a ton of Dead Rising vibes.

Romeo is a Dead Man also seems to be mixing in some anime and 16-bit videogame references, too—if it wasn’t clear enough it’s a Grasshopper game.


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There’s no sense of what’s actually going on in the story other than the fact that Romeo is a cop who is turned into a killing machine and seems to be trying to save the world one explosive headshot at a time.

The trailer was shown at Sony’s State of Play so there’s no PC confirmation yet. Grasshopper games tend to launch on everything, though, so I doubt we’ll be left out when it drops sometime in 2026.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.



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June 4, 2025 0 comments
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William Duplessie
Gaming Gear

Another Crypto Investor Arrested in Connection to Bizarre Chainsaw Torture Episode

by admin May 28, 2025


Yet another white-collar crypto investor has been arrested in connection to a bizarre and violent criminal case involving an Italian crypto millionaire.

Last week, Michael Valentino Teofrasto Carturan, 28, reportedly broke loose from a ritzy apartment in Manhattan’s Nolita neighborhood and alerted a traffic agent to his imprisonment and torture at the home over a period of roughly two weeks. The ordeal he later described to cops sounded like something out of a horror movie: Carturan claimed to have been entrapped in the 17-room townhouse, where he was tied up with electrical tape, pistol whipped, shocked with a taser while his feet were placed in water, and even threatened with a chainsaw. He also claims his captors dangled him off the roof of the building. Police sources say that Carturan’s account is largely backed up by Polaroids that were taken of the crimes and left at the scene. The apparent motive for putting Carturan through all of this was to get the key to his crypto account, which was worth millions of dollars, according to a criminal complaint.

This week, 33-year-old William Duplessie, of Florida, turned himself in to police for his alleged role in that violent episode, the New York Times reported. He has been described as a crypto investor. Duplessie’s arrest follows the arrest of 37-year-old John Woeltz, who was taken into custody last week for his alleged role in the alleged kidnapping and torture of Carturan. Woeltz, described as a crypto investor from Kentucky, was reportedly renting the $30k-a-month apartment where Carturan’s grisly ordeal is alleged to have taken place.

A 24-year-old woman named Beatrice Folchi was also arrested last week and was similarly charged with kidnapping and unlawful imprisonment. However, Folchi was released after the Manhattan DA’s Office declined to prosecute her pending further investigation, the New York Post reported. Folchi was later seen out on the streets of New York and denied to reporters that she had been arrested. It’s unclear what her exact connection to Woeltz and Duplessie is. She has alternately been described as an “actress,” a marketing specialist, and Woeltz’s assistant.

New York Police Commissioner Jessica S. Tisch subsequently said that Duplessie would be “charged, with Mr. Woeltz, with kidnapping and false imprisonment of an associate.”

A swell of violent crime has swept the crypto community over the past year. Kidnappings, assaults, and murders have targeted high-profile HODLers, as organized (and not so organized) criminal groups have smelled opportunity in the offline holdings of crypto investors.



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May 28, 2025 0 comments
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