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CEO of EA, home to studios like Maxis and Bioware, claims company's values will "remain unchanged" following sale to Saudi government, investment firms
Game Reviews

CEO of EA, home to studios like Maxis and Bioware, claims company’s values will “remain unchanged” following sale to Saudi government, investment firms

by admin September 29, 2025


Electronic Arts CEO Andrew Wilson has stated that the company’s values will remain unchanged following a $50bn buyout from the Saudi Arabian Public Investment Fund, Silver Lake, and Jared Kushner’s Affinity Partners.

In a statement posted to the Electronic Arts website and titled “Exciting News About Our Future”, Wilson attempted to reassure staff at EA that the future was bright for EA in the wake of the buyout.

He said: “This moment is a recognition of your creativity, your innovation, and your passion. You have built some of the world’s most iconic IP, created stories that have inspired global communities, and helped shape culture through interactive experiences. Everything we have achieved – and everything that lies ahead – is because of you.

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“We are entering a new era of opportunity. This is one of the largest and most significant investments ever made in the entertainment industry. Our new partners bring deep experience across sports, gaming, and entertainment. They are committed with conviction to EA – they believe in our people, our leadership, and the long-term vision we are now building together.

“Our mission at EA to – Inspire The World To Play – continues to guide everything we do. Our values and our commitment to players and fans around the world remain unchanged. With continued rigor and operational excellence, we can amplify the creativity of our teams, accelerate innovation, and pursue transformative opportunities that position EA to lead the future of entertainment. Together, we’ll create experiences that are bold, expressive, and deeply connected to inspire generations of players around the world.”

These values are of particular note. Among EA’s developers stand both Bioware and Maxis Studios, creators of Mass Effect and The Sims respectively. These series are not only popular, but quite outwardly LGBT-positive, featuring same-sex relationships. One of the new private owners – the Saudi Arabian government – continues to keep same-sex relationships illegal.

It’s worth noting that SNK, following its acquisition by the Saudi Arabian Public Investment Fund, attempted to reassure the world that its creative input would not be changed as a result. SNK’s next game Fatal Fury: City of the Wolves would then feature Cristiano Ronaldo and Salvatore Ganacci – celebrities that featured heavily in Saudi Arabian events.

The statement from Andrew Wilson continues: “I am excited to continue as CEO, working alongside our leadership team to advance our strategy. United by our vision, we will deliver experiences that transcend platforms and empower players everywhere to create worlds, characters, and stories that are bold, interactive, and deeply connected.”



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Now that I'm done mourning BioWare, these are the RPG developers I'm expecting to carry the torch for the next decade
Product Reviews

Now that I’m done mourning BioWare, these are the RPG developers I’m expecting to carry the torch for the next decade

by admin September 18, 2025



BioWare fans can never agree on which era of the studio was its peak—classic Baldur’s Gate 2, the original Mass Effect, or (correctly) Dragon Age: Origins—but there’s no debating that it was the frontrunner in a golden era for RPGs that influenced at least a decade of other games.

If that sounds like the beginning of a eulogy…yeah. It isn’t technically dead, and there’s a universe where BioWare makes some incredible comeback with Mass Effect 4, but I don’t think it’s this one. After Andromeda, Anthem, and Veilguard, it seems that no matter the talent still left in the studio, EA just isn’t going to give BioWare the time or trust to make the kind of RPGs it originally spearheaded anymore. I’m finally ready to let go.

If you too are mourning the studio’s effective downfall, rest assured that the BioWare-style RPG lives on elsewhere. My colleague Fraser Brown insisted back in 2023 that the BioWare-style RPG was dead and just didn’t know it yet. At the time I almost even agreed, but two years later it feels like we’ve finally arrived breathless at a tough summit to look down into a valley of plenty in the big-budget, story-forward party RPG scene.


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(Image credit: Larian)

Larian Studios

  • Working on: two unannounced things

I know better than to assume anything goes without saying, so I’m saying it: Larian is the number one RPG developer to watch right now for mourning BioWare fans. Its incredible triumph with Baldur’s Gate 3 (our 2023 Game of the Year and current number one in the Top 100 PC games) is a masterclass character-forward RPG sandbox jam-packed with deep strategy and roleplay opportunities that BioWare itself should have been making these 15 years since Dragon Age: Origins.

Despite some rough early years, Larian’s recent backlist is well worth dumping a couple hundred hours into. Divinity: Original Sin and D:OS2 are both excellent, though I wouldn’t say it was doing the full course BioWare RPG until Baldur’s Gate 3. Larian is worth staying excited for in the wake of BG3 because it’s got two new projects on the go now.

Neither are Baldur’s Gate 4, and instead it’s going to “develop our own IPs,” studio head Swen Vincke said. That may mean Divinity: Original Sin 3, which I would not complain about, but likely also means something completely new and original. I only hope they stick to their sword and sorcery chops and don’t fly off into sci-fi territory. Larian scaled up massively to pull off BG3, and not being beholden to a publisher or IP-holding partner means it can take full creative control in bringing that expertise to bear.

(Image credit: Obsidian)

Obsidian Entertainment

  • Working on: The Outer Worlds 2

Obsidian is living the life I wish BioWare could have had: trucking along as the subsidiary of a major publisher, being trusted to make the singleplayer RPGs that made it popular in the first place, valiantly juggling two original series—one fantasy and one sci-fi—and being the belle of the yearly company showcase. Seriously, this year’s summer Xbox event was very Obsidian-focused.

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With Avowed getting compared so often to Skyrim and Obsidian itself loving a trailer gag reminding us that they made Fallout: New Vegas, it’s easy to have missed that their latest RPGs are actually more BioWare than Bethesda. Avowed was a great, party-focused RPG with genuinely impactful narrative choices and roleplaying moments around the campfire that will warm any Origins fan’s heart, and The Outer Worlds 2 is looking promising with its imminent launch too.

Of note is that Avowed’s game director Carrie Patel left Obsidian after over a decade. A bummer, but the fact that Patel came up from a writer on Pillars of Eternity to a narrative lead and then game director suggests that Obsidian’s been able to affirm the importance of storytelling in its RPGs. Here’s hoping it continues to do so wherever it heads after Outer Worlds 2.

(Image credit: Owlcat)

Owlcat Games

  • Working on: The Expanse: Osiris Reborn

Standing at the precipice where BioWare itself once stood is Owlcat Games. The developer of top-down, party-based RPGs is coming off two Pathfinder games and a Warhammer 40k game and making a big jump into a cinematic sci-fi RPG, The Expanse: Osiris Reborn. We’ve consistently praised Owlcat for nailing a setting and The Expanse, with its very popular political space opera book series and also popular TV adaptation, is a hell of a setting to be starting from.


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“Your companions are more than just mission assets—they are people with their own scars and loyalties,” Owlcat says. “Over time, your relationships will flourish or deteriorate depending on the choices you make and how you choose to lead.” Between that, your customizable character, and the third-person sci-fi shooter action, Osiris Reborn may not outrun the Mass Effect comparisons. Maybe it shouldn’t try to.

(Image credit: Harebrained)

Harebrained

When it was owned by Paradox, the studio formerly known as Harebrained Schemes gave us a couple of RPGs that were basically “what if classic BioWare had gone turn-based and also cyberpunk” in Shadowrun: Dragonfall and Shadowrun: Hong Kong. Both had strong parties of companions to butt heads and then bond with, and Dragonfall even borrowed the plot structure of Baldur’s Gate 2.

Unfortunately Paradox pushed the studio out of its comfort zone and the result was the less-impressive Lamplighters League, after which Paradox cut it free. Now independent and just called Harebrained, it’s working on an isometric body-horror RPG set on a space station. It’s called Graft, because it’s about stitching together a new body for yourself by scavenging from others as they fall, which I’m sure is totally not a metaphor for anything. “Form fragile alliances and build them into deeper relationships” says the Steam description, which sounds very BioWare to me.

See also

Games and studios you may have heard of that I’m not hanging my BioWare successor hopes on for one reason or another:

  • CD Projekt Red: I’m jazzed for The Witcher 4, but I’ve always considered CDPR’s RPGs a different beast from BioWare’s.
  • Warhorse Studios: Ditto the above, though we did quite like Kingdom Come Deliverance 2.
  • Spiders: Its Greedfall series is actually BioWare-style, but the first was middling and the second is still in early access.
  • Tactical Adventures: Another studio doing D&D RPGs, but we praised Solasta’s combat while finding its storytelling a bit amateurish, so I’m not holding my breath on Solasta 2 as a BioWare-like.
  • InXile: We praised the writing in Wasteland 3 but its upcoming Clockwork Revolution looks like it will play more like Dishonored than anything.



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