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BioShock

Cloud Chamber lays off "unspecified" number of staff as Rod Fergusson is parachuted in to lead troubled BioShock 4 production
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Cloud Chamber lays off “unspecified” number of staff as Rod Fergusson is parachuted in to lead troubled BioShock 4 production

by admin August 21, 2025


Update, Wednesday August 20, 2025: 2K Games has confirmed it has “reduced the size of the development team” working on BioShock 4.

Sharing an internal Cloud Chamber memo with our sister site, Eurogamer, 2K president David Ismailer told staff “we’ve made the decision with studio leadership to rework certain aspects that are core to a BioShock game, and in doing so are reducing the size of the development team to focus on this work.”

“BioShock is woven deeply into the fabric of 2K,” Ismailer wrote. “It’s one of our most beloved franchises and respecting its legacy and meeting our fans’ expectations is critical to its future success.

“Work on the next BioShock game has been underway for several years. While we’re excited about the foundational gameplay elements of the project, we’ve made the decision with studio leadership to rework certain aspects that are core to a BioShock game, and in doing so are reducing the size of the development team to focus on this work and give the game more time in development.

“I know this is tough news for everyone. If your role is being affected, you’ll hear from your manager or studio leadership today with details on severance, career services and support resources. There is no easy way to do this, but we hope to do whatever we can to support you through this. I want to thank each of you for your dedication and hard work.”

“I recognise that today is a day of mixed emotions,” Ismailer concluded. “We’re excited to have Rod [Fergusson] joining us, and are equally grateful to everyone at Cloud Chamber who has helped us get this far. These changes are rooted in 2K’s firm confidence in BioShock as one of the most beloved franchises, and our commitment to deliver the best game in franchise history.”

2K did not confirm how many developers have been impacted by the cuts.

Original story:BioShock 4 developer Cloud Chamber has reportedly appointed former Diablo boss Rod Fergusson as studio head and laid off an “unspecified number of staff.”

Firaxis veteran Kelley Gilmore departed earlier this month after Take-Two Interactive reportedly overhauled parts of the upcoming BioShock and reshuffled its leadership team following a failed internal review by publisher 2K Games.

At the time, “people familiar with the situation” claimed the next entry in the BioShock series “recently failed a review by executives at 2K Games,” with the game’s narrative highlighted as needing improvement.

Now, Bloomberg’s Jason Schreier reports layoffs at the BioShock 4 developer as Rod Fergusson takes over as Cloud Chamber’s new studio head.

Fergusson announced his departure from Blizzard on August 8. While there’s been no formal confirmation that he has joined the BioShock production, he was similarly parachuted in to lead the troubled BioShock Infinite project, staying at Irrational just eight months before moving on.

In a post on social media, Fergusson wrote: “Would you kindly allow me to share some news? Some of you guessed it, I’m returning to 2K to lead a series that means a lot to me as the new Head of the BioShock Franchise. I’ll be heading up Cloud Chamber and overseeing development of the next BioShock game, along with franchise extensions like the in-development Netflix movie.

“While I’m excited to get started in the coming weeks, I recognize the studio restructuring is a difficult time for the team. I’m deeply grateful for the work done so far, and I’m committed to building a BioShock game we’ll be proud of and that our players will love. For now, the firehose of onboarding awaits, and I look forward to sharing more when I can.”

The fourth mainline entry in the BioShock series was confirmed to be in development at 2K Games-owned studio, Cloud Chamber, back in 2019. This upcoming entry will be the series’s first new entry since BioShock Infinite’s release in 2013.



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August 21, 2025 0 comments
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A Big Daddy appears from the shadows.
Game Reviews

BioShock 4 Hit With Mass Layoffs After A Decade Of Spinning Its Wheels

by admin August 21, 2025


The other shoe has dropped at Cloud Chamber. Following an internal delay and management shakeup, the studio making BioShock 4 has now laid off 80 people, Bloomberg reports. Originally, the sequel had supposedly been targeting a late 2026 release, but it will likely take longer now as significant aspects of the game, including the story, are reworked.

Layoffs announced on Tuesday amounted to about a third of the staff at the roughly 250-person studio. According to Bloomberg, the next BioShock has gone through multiple studios and leadership teams over the last decade, with problems arising at Cloud Chamber in part due to the need to create a new studio while also meeting sky-high expectations for the franchise. One of the stumbling blocks was reportedly its rapid growth and the game’s shift to the newest version of Unreal Engine.

“While we’re excited about the foundational gameplay elements of the project, we’ve made the decision with studio leadership to rework certain aspects that are core to a BioShock game, and in doing so are reducing the size of the development team to focus on this work and give the game more time in development,” 2K Games president David Ismailer wrote in a memo to staff this week that was shared with Kotaku.

Bloomberg reported earlier this month that BioShock 4’s latest stumble occurred following a negative internal review with executives, with particular concern about the game’s narrative. Publicly, 2K Games has said that the new BioShock is good but not good enough. “Some of our competitors have realized maybe a little late in the day that consumers are not okay with okay,” Strauss Zelnick, CEO of 2K parent company Take-Two, told IGN in a recent interview. Industry veteran Rod Fergusson is now leading the project, the second time he’s been tasked with clawing a BioShock game out of development hell.



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August 21, 2025 0 comments
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BioShock 4 studio Cloud Chamber lay off staff, as ex-Diablo lead Rod Fergusson comes aboard
Game Updates

BioShock 4 studio Cloud Chamber lay off staff, as ex-Diablo lead Rod Fergusson comes aboard

by admin August 20, 2025


2K have laid off an unspecified number of staff at Cloud Chamber, amid efforts to rework BioShock 4. These cuts come at the same time former Diablo lead Rod Fergusson joins as Cloud Chamber’s new studio head, taking up the position recently vacated by Kelley Gilmore.

A report from Bloomberg earlier this month revealed that the game had failed an internal progress check. Gilmore and creative director Hogarth de la Plante reportedly moved into different jobs as part of a resulting leadership shakeup. Despite all of this, Take-Two CEO Strauss Zelnick has insisted, amid chatting some nonsense about great being the new great, that the game will still make it to release.

That brings us to yesterday, when Bloomberg’s Jason Schrier reported that Cloud Chamber were letting folks go as they announced Fergusson’s impending arrival. IGN report that 2K haven’t said how many employees have been affected by the cuts, while publishing part of an email to staff from 2K president David Ismailer that aims to explain the reasoning behind them.

“Work on the next BioShock game has been underway for several years,” it reads. “While we’re excited about the foundational gameplay elements of the project, we’ve made the decision with studio leadership to rework certain aspects that are core to a BioShock game, and in doing so are reducing the size of the development team to focus on this work and give the game more time in development.”

BREAKING: BioShock 4 developer Cloud Chamber is laying off an unspecified number of staff.

Also, former Diablo boss Rod Fergusson is taking over as Cloud Chamber’s new studio head. More than a decade ago, he joined the troubled BioShock Infinite and helped salvage that game’s production.

— Jason Schreier (@jasonschreier.bsky.social) 19 August 2025 at 16:18
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The email reportedly concluded with Ismailer describing the multiple people losing their livelihoods and the hiring of one guy as making for a “day of mixed emotions”, before going full exec rah-rah speech about the state of BioShock. “These changes are rooted in 2K’s firm confidence in BioShock as one of the most beloved franchises, and our commitment to deliver the best game in franchise history,” he declared.

I’ve reached out to 2K for comment.

As for what the future looks like for BioShock 4, it’s clear why 2K have gone for ex-Blizzard man Fergusson. The veteran developer was previously brought in at Irrational games to help get 2013’s BioShock Infinite out of the door, having done the same for the likes of Gears of War.

Best of luck to the staff Cloud Chamber have let go.



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August 20, 2025 0 comments
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Everything We Know About Judas, The Upcoming RPG From The Director Of BioShock
Game Updates

Everything We Know About Judas, The Upcoming RPG From The Director Of BioShock

by admin June 2, 2025



First revealed at 2022’s The Game Awards, BioShock writer-director Ken Levine’s upcoming narrative-driven RPG, Judas, is still shrouded in mystery. Developed by Levine’s new studio, Ghost Story Games, Judas was almost immediately labeled as “BioShock in space” by fans. But as the game’s launch draws closer, it’s become clear that although Judas certainly draws inspiration from the series that made Levine a household name, it’s not just BioShock with a futuristic coat of paint. Judas has its own identity.

While the details are still relatively sparse, trailers, preview events, and developer interviews have painted a much clearer picture of what players can expect from Levine’s latest creation. If you’re interested in decoding this enigmatic RPG, keep scrolling for a breakdown of everything we know about Judas, from plot details to gameplay features and everything in between.

When does Judas launch?

Judas was originally slated for a March 2025 launch, but March came and went without a peep from Levine and the developers at Ghost Story Games.

Currently, there is no official release date for Judas. The game’s Steam page lists its release date as “coming soon.” In a recent earnings report, Take-Two listed the game’s launch date as “to be announced.”

What platforms is Judas releasing on?

Judas will launch on PC, PlayStation 5, and Xbox Series X|S.

What is Judas about?

The game’s description on Steam reads, “A disintegrating starship. A desperate escape plan. You are the mysterious and troubled Judas. Your only hope for survival is to make or break alliances with your worst enemies. Will you work together to fix what you broke–or will you leave it to burn?”

Players will be stepping into the shoes of the aforementioned troubled protagonist, Judas. Judas is a woman who appears to live and work on a spaceship called The Mayflower. The Mayflower has recently suffered some sort of disaster, one that–based on the game’s description–Judas herself is at least partially responsible for. Many areas of the ship have broken off, depressurized, or caught on fire, and the goal is clear: Survive, no matter the cost.

It seems that most (if not all) of the Mayflower’s inhabitants are robotically augmented.

Based on the protagonist’s biblical name, it’s likely that betrayal is a major theme in the game’s narrative, though it’s not entirely clear if Judas herself is the betrayer or the one who has been betrayed. Interestingly, the game’s trailers feature several shots of injured androids who look identical to humans with the exception of a glowing green circle on the back of their hands.

“The ship is… dying,” a visibly injured Judas declares in the game’s announcement trailer. “And my only way out of here is with one of them.”

Judas herself may, in fact, be an android, as gameplay footage shows her sporting the glowing green circle on the back of one hand and shooting Plasmid-like powers out of it. It’s also possible Judas is actually a human who has been robotically augmented, a la Cyberpunk 2077’s protagonist, V. But if that’s the case, Judas has been very heavily augmented–another trailer clip shows her finishing off an enemy while floating around outside the damaged Mayflower … without any sort of suit to protect her body from the vacuum of open space.

A calendar reveals the year is 1979, while text on the left side of the screen suggests Judas herself may be an AI-controlled robot.

Time travel may also be a theme in the game’s narrative, as another trailer features a quick jump-cut in which Judas can be seen near a wall calendar indicating that the year is 1979. This could also be an illusion, however, as some of Judas’s statements in the trailer suggest that the game takes place in a world where thoughts are recorded by a Big Brother-esque entity, and false memories can be implanted into the station’s robotically augmented inhabitants, Westworld-style.

Other shots in the game’s trailers reference “The Big Three,” a trio of characters who once controlled The Mayflower. The Big Three is made up of Hope, a young woman with pink hair and a childlike aesthetic; Nefertiti, a woman with strange mechanical abilities and an affinity for fashion; and Tom, a middle-aged man in a cowboy hat. It appears that these three characters are Judas’s enemies, and players may have to choose which one Judas escapes the ship with.

“I’m here to set you free,” Judas states in one trailer as she presses a button, ignoring the computer terminal’s warnings that doing so will cause a catastrophic failure. “Whether you like it or not.”

Prior to the disaster, The Big Three seemed to be quite popular with The Mayflower’s inhabitants.

The game’s trailers indicate it’s expected to receive an M rating. According to the ESRB, M-rated games are “generally suitable for ages 17 and up,” but “may contain intense violence, blood and gore, sexual content and/or strong language.”

Judas gameplay details

While “BioShock in space” is a great elevator pitch, what we’ve seen from the game so far suggests that Judas is far from a BioShock clone. Yes, it’s a narrative-driven first-person shooter RPG from the guy who made BioShock, and thus bears some resemblance to the BioShock series. But Judas also differs from Levine’s previous work in many ways.

One notable difference between Judas and the BioShock series is the fact that Judas is a procedurally generated roguelite.

“We call it pseudo-procedural because it’s not like Minecraft where everything’s being generated off a set of pure mathematical heuristics,” Levine explained in an interview. “You build all these smaller piece elements in the game and then you teach the game how to make good levels essentially, and [a] good story, and most importantly, [make it] reactive to what you do.”

The Big Three appear to Judas as holograms, and her relationship with each of them will play a major role in the game’s narrative. Doing a favor for one member of The Big Three will increase their affinity for Judas, but is likely to displease at least one of the other two members, and anger comes with consequences. If Judas upsets one member, they may get back at her by ratting her out to another member by revealing her plans or current location. It’s clear that Judas’ story design–especially when it comes to player choices–goes much deeper than BioShock’s very binary “Will you save the Little Sisters, or are you a complete sociopath?” narrative choice.

Judas can open the strange implant on her left hand to swap out abilities. When the hatch closes, it glows green.

As for the game’s “roguelite” elements, Levine says that death is an integral part of the game. Items that allow Judas to regain health are scarce, and enemies are everywhere.

“You do have the opportunity when you die to go change yourself,” Levine says. “Improve yourself, change your tool chest–which is a pretty broad and variable tool chest–and change the Mayflower itself.”

For more information on Judas’s gameplay, check out GameSpot senior producer Lucy James’ breakdown of the game, which she played for five hours at a preview event in 2024.

Judas trailers

Check out all the trailers for Judas below.

Judas reveal trailer:

Judas story trailer:

Though Judas is far from a BioShock clone, it still proudly bears the hallmarks of Levine’s previous work: a dystopian setting, Plasmid-esque powers, and off-the-wall set pieces like a gigantic robotic dog that Judas boards like a Bathysphere.

What do you think of Judas’s gameplay elements and narrative premise? Are there any specific features you’re hoping to see in the game? Let us know in the comments!



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June 2, 2025 0 comments
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