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BioShock

Judas Is Ken Levine's "Biggest Radical Departure" Since BioShock, He Says
Game Updates

Judas Is Ken Levine’s “Biggest Radical Departure” Since BioShock, He Says

by admin September 30, 2025



Nearly three years ago, Ken Levine shared the first look at Judas, his long-awaited follow-up to BioShock Infinite. Players have noticed some obvious visual similarities between Judas and the BioShock games, but according to Levine, it represents “the biggest radical departure” for him since the original BioShock.

“There are parts of Judas that are more similar to BioShock, and there are parts of Judas that are really really radically different,” explained Levine during an appearance on MrMattyPlays’ YouTube show. “I’m sure people notice there’s a gun in one hand [and] powers [in] the other hand. We have an additional hacking thing which we haven’t shown off that much. But the way the game works, the way the game is populated, and the way you choose between these relationships is something we’ve never ever done before. The way the world is decorated, the way encounters come in, the way you choose paths in the game, those are all so radically different. … This is probably the biggest radical departure we’ve made since I did BioShock.”

Judas is the name of the game’s main character, who finds herself trapped on a generational spaceship called the Mayflower. The Mayflower is carrying the last survivors of humanity, and their fate may be tied to three powerful individuals on the ship and Judas’ decisions to befriend or alienate them.

During the interview, Levine described his new story engine as “narrative Legos,” which can place important events at different parts of the story depending on which choices the player makes. Levine also indicated that he is “placing trust in your audience and being okay with them just missing stuff” if they choose one narrative path over the other.

Earlier this summer, Levine stressed that Judas will avoid live-service elements and other major gaming trends in favor of preserving a single-player experience. Levine also demonstrated how players will make friends and enemies among the three major characters in the game.

Judas doesn’t currently have a release date.



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September 30, 2025 0 comments
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BioShock 1 Big Daddy art
Gaming Gear

The BioShock movie is still in the works, but scheduling conflicts mean it likely can’t come out before 2027, maybe even later

by admin September 13, 2025



The screen adaptation of BioShock is still in the works at Netflix, but it sounds like we’re going to have a long wait before its release date. The delay is due to director Francis Lawrence’s busy schedule, according to an interview with The Direct. Producer Roy Lee didn’t reveal much about the film, but hinted at a potentially lengthy wait:

“Well, ‘The Long Walk’ became a reality because ‘BioShock’ was delayed for a little bit where we had to do some more script work. And so as the script work is being done, we shot ‘The Long Walk,’ and [Francis Lawrence] was already committed to doing the next ‘Hunger Games’ movie. And so it’s just waiting for him whenever the ‘Hunger Games’ is completed, and the script is just being worked on right now.”

Lee was referring to Sunrise on the Reaping, a Hunger Games prequel focusing on Haymitch Abernathy’s Games. It began filming this summer and is set to release on November 20, 2026. Francis Lawrence directed all four of the previous Hunger Games films, so it’s no surprise he returned for this one. Unfortunately for BioShock fans, that means Lawrence has his hands full for the time being.


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Filming for a movie like Sunrise on the Reaping can take several months, followed by months of post-production work afterward. As the director, Lawrence will be involved in every step of the creative process through the film’s final edit. So, it’s possible he might not be able to return to BioShock until late next year.

Based on Roy Lee’s comments to The Direct, it sounds like the BioShock movie has a script ready for Francis Lawrence to look at, but there’s still a mountain of work to be done, from casting to filming to editing.

It’s likely the BioShock movie won’t arrive on Netflix for at least a couple more years. However, we also know from Lee’s interview that it sounds like the film will be based on the first BioShock game, so at least the long wait will probably mean we get to see the filmmakers’ take on Rapture.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.



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September 13, 2025 0 comments
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Don't expect that Netflix BioShock movie any time soon - three years on it still doesn't have a finished script
Game Reviews

Don’t expect that Netflix BioShock movie any time soon – three years on it still doesn’t have a finished script

by admin September 11, 2025



Three years after Netflix announced it was turning Irrational Games’ acclaimed underwater shooter BioShock into a live-action film, its producer has suggested its still some way off, confirming that work continues on its script.


The streaming service first publicly discussed a BioShock movie back in February 2022, when it was accompanied by grandiose talk of developing a whole cinematic universe around the BioShock games. After a lengthy silence, producer Roy Lee last year confirmed plans had changed and that budget cuts at Netflix meant it would now be a “much smaller” film told from a “more personal point of view, as opposed to a grander, big project.”


Another year on, and Lee is chattering again, this time offering an update on the project’s progress in conversation with The Direct. As to why it’s taking so long, he explained in part that’s down to the BioShock movie having been delayed a “little bit” so the team could do “some more script work”. Amid all this, director Francis Lawrence has been busy with the movie adaptation of Stephen King’s The Long Walk, and he’ll remain occupied helming the upcoming The Hunger Games: Sunrise on the Reaping. “So it’s just waiting for him whenever the Hunger Games is completed,” Lee added.


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Additionally, Lee confirmed the BioShock movie’s script is still “being worked on right now”. But the hope seems to be it’ll be ready by the time Sunrise on the Reaping is done. As to what the movie will focus on, Lee remains cagey, saying, “Netflix wants us to keep everything under wraps”. He did, however, reveal it’ll definitely be based on Irrational’s first BioShock game.


Netflix isn’t the first company to attempt a BioShock movie. Back in 2008, Universal announced its own adaptation with Pirates of the Caribbean director Gore Verbinski onboard – but it never came to fruition. Explaining the project’s demise in 2013, BioShock creator Ken Levine revealed publisher 2K had given him the option to cancel it after Verbinski’s departure – and so he did.

A fourth BioSchock game, originally announced in 2019, is currently in the works at developer Cloud Chamber, but 2K recently confirmed it was “reducing the size of the development team” as it looks to “rework certain aspects” of the purportedly troubled project.

This is a news-in-brief story. This is part of our vision to bring you all the big news as part of a daily live report.

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September 11, 2025 0 comments
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BioShock film script currently in the works, to be based on first game
Esports

BioShock film script currently in the works, to be based on first game

by admin September 11, 2025


The script for the BioShock movie is currently being written, with Vertigo Entertainment producer Roy Lee confirming the film adaptation will be based on the first game.

In an interview with The Direct, published on September 9, 2025, Lee told the publication that the BioShock film is “definitely going to be based on the first BioShock game.”

The publication was speaking to Lee about The Long Walk, the upcoming dystopian horror (based on Stephen King’s novel) directed by Francis Lawrence, who is signed on to direct the upcoming BioShock movie.

“The Long Walk became a reality because BioShock was delayed for a little bit, where we had to do some more script work,” Lee revealed to the publication.

“And so as the script work is being done, we shot The Long Walk.”

BioShock’s script is currently being penned by Logan and Blade Runner 2049 writer Michael Green.

Lee went on to reveal that Lawrence, who has directed several of The Hunger Games films, was “already committed” to directing The Hunger Games: Sunrise on the Reaping, which is currently in production in Spain and is due for release in November 2026.

“And so it’s just waiting for him whenever The Hunger Games is completed, and the script is just being worked on right now,” Lee continued.

Take-Two Interactive has been trying to bring its dystopian first-person shooter series to the silver screen for almost two decades.

In 2008, Take-Two announced a deal with Universal Pictures to make a BioShock movie, to be directed by Pirates of the Caribbean’s Gore Verbinski.

But following budget concerns and the loss of two directors for the project, it was ultimately cancelled in 2013.

In 2022, Netflix announced its plans to bring the franchise to the silver screen, with the live-action film to be produced by Vertigo Entertainment and 2K.

In 2024, however, Netflix slashed the movie’s budget to focus on making it a smaller, “more personal” project.

During a panel at San Diego Comic-Con 2024, Lee explained the BioShock project was being “reconfigured” following a change in leadership at the streaming firm.

“The new regime has lowered the budgets,” Lee said. “So we’re doing a much smaller version… It’s going to be a more personal point of view, as opposed to a grander, big project.”



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September 11, 2025 0 comments
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The protagonist of BioShock fires a Tommy gun at a Big Daddy.
Game Updates

Upcoming Bioshock Movie Adaptation Based On The First Game

by admin September 10, 2025


Now that the film and TV industries have finally cracked the code to making decent, sometimes great, live-action adaptations of video games, there’s actually good reason to pay attention to the developments of these works. To be excited about them, even. One of the latest games to get the treatment is none other than Xbox 360-era darling BioShock. The first one (not Infinite, thank god).

As reported by The Direct, producer Roy Lee (A Minecraft Movie, Weapons, The Long Walk) said that while everything else about the movie must be kept secret, “it’s definitely going to be based on the first BioShock game.” The deep sea adaptation hit a snag after some necessary script work, but it looks like it’s on track; now it just awaits director Francis Lawrence (Constantine, The Hunger Games, The Long Walk) who first has to wrap work on The Hunger Games: Sunrise on the Reaping.

While I’ve been something of a hater of the non-stop barrage of live-action video game adaptations, I find the idea of bringing the first BioShock “to life” as a big-budget movie a neat proposition. Sure, the story is the most obvious expression of why Atlas Shrugged’s themes are stupid, but the setting, the underwater city of Rapture, was a real treat to explore, and seeing it reproduced on the big screen should be a treat.

As a thematic device, Rapture is a pretty straightforward tool for skewering libertarian-minded politics, but as a setting, it’s dreamy and atmospheric, with tremendous potential for some seriously cool set and prop design. And if Francis Lawrence’s work on 2007’s I Am Legend is anything to go by, the man knows how to work well with evocative settings. Who knows, maybe we’ll take some better lessons away from this trip down to the doomed ocean floor city than we did the first time.



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September 10, 2025 0 comments
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Ken Levine’s BioShock successor Judas still in development, with a new gameplay system that decides who the villain is based on your actions
Game Updates

Ken Levine’s BioShock successor Judas still in development, with a new gameplay system that decides who the villain is based on your actions

by admin August 27, 2025


Image via Ghost Story Games

I almost forgot about this one, but it sounds very promising

|

Published: Aug 27, 2025 03:32 pm

Remember Judas, the first-person shooter and next game from BioShock creator Ken Levine? Yeah, it’s hard to blame you if you forgot.

Similarly to BioShock 4, Judas has not been heard or seen in over a year, but Levine just dropped a new blog post out of the blue detailing what’s been going on with the game’s development. Don’t get too excited, because it’s likely still far off from releasing, but it’s not all bad news.

Along with new, gorgeous key art for the game seen at the top of this article, Levine detailed Judas’s Villainy system, which he says some takes inspiration from Shadow of Mordor’s Nemesis system, but functions quite differently.

“We’ve just finished a major milestone: Villainy,” he said in the post on PlayStation Blog, which also includes a minor glimpse at gameplay. “Villainy is a central feature of Judas. When you play BioShock or BioShock Infinite, the villain is always going to be the villain. Fontaine, Comstock — they’re always going to be the bad guys. In Judas, your actions will attract members of the Big 3 to you as friends. But ignore one of them enough, and they become the villain. From there, they will get access to a new suite of powers to subvert your actions and goals.”

These Big 3 characters (Tom, Hope, and Nefi) will be central to the game, according to Levine, and players will “get to know these characters intimately.” Much of Judas is still being kept secret, but Levine and his new studio Ghost Story Games want “losing one of them to feel like losing a friend,” and they will all be “competing for your favor and attention.”

“In BioShock Infinite, there was a lot of energy invested into developing your relationship with Elizabeth,” said Levine. “By the end of the game, you knew everything about her, her abilities, her hopes and dreams. But the truth is she knew almost nothing about you, the gamer playing Booker. In Judas, the Big 3 observe you as you play, and they have feelings not only about how you approach combat, hacking, and crafting, but most importantly your interactions with the other two characters.”

This sounds pretty awesome in theory, but it must be said that it’s now been over 12 years since BioShock Infinite, which is the last game Levine released at Irrational Games, along with its Burial at Sea DLC. The industry has changed entirely since then, and expectations for this title will be high.

With still no release date in sight, I’m choosing to be cautiously optimistic that Judas will end up being a title that may surprise us all whenever it finally comes out.

Destructoid is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy



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August 27, 2025 0 comments
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BioShock Creator Still Not Sure When His Next Game Is Coming Out
Game Updates

BioShock Creator Still Not Sure When His Next Game Is Coming Out

by admin August 27, 2025


Where is Judas? That’s the question BioShock creator Ken Levine keeps getting asked. On Wednesday he took to the PlayStation Blog to tell players he still doesn’t have an answer. “While we wish we could give you an exact date today, we’re not quite ready to finalize that,” he writes, though he does offer some other details.

His new “lo-fi” dev log explains that Judas has no set villain. NPCs called the “Big 3” will share secrets with you, give you quests, and talk shit about the others. Depending on who you engage with and how, one of characters will be elevated into the game’s main antagonist, unlocking additional powers with which to hamper your journey in the process.

“In Judas, you’re going to get to know these characters intimately,” Levine writes. “We want losing one of them to feel like losing a friend. We want to play with that dynamic, and we want that choice to be super hard. The Big 3 are all going to be competing for your favor and attention. They can bribe you, save you in battle, talk shit about the other characters, and share with you their darkest secrets. But eventually, you’ve got to decide who you trust and who you don’t.”

Credit: Ghost Story Games

Ghost Story Games, the studio making Judas, also revealed the game’s key art. It includes the Big 3, killer robots, and ’80s iconography like floppy disks, cassette tapes, and an Atari-esque game stick. Levine confirmed the game recently held a closed playtest and will likely feature over 100 speaking roles by the time it’s complete. He also teased that the key art is intended as more than just an homage to the work of movie poster artist Drew Struzan. “Let’s just say there’s some stuff in this game that we’re not going to talk about right now, but everything here is relevant,” Levine writes.

Despite its already lengthy development cycle, with early elements teased as far back as 2015 and a reveal trailer at The Game Awards 2022, Judas seems unlikely to be launching anytime soon. I’d peg it for a fall 2026 release at the earliest, though spring 2027 seems like a better bet. “As you know, release dates have a way of slipping by, and we’d like to avoid having to change the date after we announce it,” Levine writes.

The director’s infamously difficult production style and the high turnover at his current studio probably haven’t helped. Can Judas live up to all of the procedural narrative ambition Levine is promising? Will it still manage to come out before BioShock 4? We still have way more questions than answers.



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August 27, 2025 0 comments
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Cloud Chamber lays off "unspecified" number of staff as Rod Fergusson is parachuted in to lead troubled BioShock 4 production
Esports

Cloud Chamber lays off “unspecified” number of staff as Rod Fergusson is parachuted in to lead troubled BioShock 4 production

by admin August 21, 2025


Update, Wednesday August 20, 2025: 2K Games has confirmed it has “reduced the size of the development team” working on BioShock 4.

Sharing an internal Cloud Chamber memo with our sister site, Eurogamer, 2K president David Ismailer told staff “we’ve made the decision with studio leadership to rework certain aspects that are core to a BioShock game, and in doing so are reducing the size of the development team to focus on this work.”

“BioShock is woven deeply into the fabric of 2K,” Ismailer wrote. “It’s one of our most beloved franchises and respecting its legacy and meeting our fans’ expectations is critical to its future success.

“Work on the next BioShock game has been underway for several years. While we’re excited about the foundational gameplay elements of the project, we’ve made the decision with studio leadership to rework certain aspects that are core to a BioShock game, and in doing so are reducing the size of the development team to focus on this work and give the game more time in development.

“I know this is tough news for everyone. If your role is being affected, you’ll hear from your manager or studio leadership today with details on severance, career services and support resources. There is no easy way to do this, but we hope to do whatever we can to support you through this. I want to thank each of you for your dedication and hard work.”

“I recognise that today is a day of mixed emotions,” Ismailer concluded. “We’re excited to have Rod [Fergusson] joining us, and are equally grateful to everyone at Cloud Chamber who has helped us get this far. These changes are rooted in 2K’s firm confidence in BioShock as one of the most beloved franchises, and our commitment to deliver the best game in franchise history.”

2K did not confirm how many developers have been impacted by the cuts.

Original story:BioShock 4 developer Cloud Chamber has reportedly appointed former Diablo boss Rod Fergusson as studio head and laid off an “unspecified number of staff.”

Firaxis veteran Kelley Gilmore departed earlier this month after Take-Two Interactive reportedly overhauled parts of the upcoming BioShock and reshuffled its leadership team following a failed internal review by publisher 2K Games.

At the time, “people familiar with the situation” claimed the next entry in the BioShock series “recently failed a review by executives at 2K Games,” with the game’s narrative highlighted as needing improvement.

Now, Bloomberg’s Jason Schreier reports layoffs at the BioShock 4 developer as Rod Fergusson takes over as Cloud Chamber’s new studio head.

Fergusson announced his departure from Blizzard on August 8. While there’s been no formal confirmation that he has joined the BioShock production, he was similarly parachuted in to lead the troubled BioShock Infinite project, staying at Irrational just eight months before moving on.

In a post on social media, Fergusson wrote: “Would you kindly allow me to share some news? Some of you guessed it, I’m returning to 2K to lead a series that means a lot to me as the new Head of the BioShock Franchise. I’ll be heading up Cloud Chamber and overseeing development of the next BioShock game, along with franchise extensions like the in-development Netflix movie.

“While I’m excited to get started in the coming weeks, I recognize the studio restructuring is a difficult time for the team. I’m deeply grateful for the work done so far, and I’m committed to building a BioShock game we’ll be proud of and that our players will love. For now, the firehose of onboarding awaits, and I look forward to sharing more when I can.”

The fourth mainline entry in the BioShock series was confirmed to be in development at 2K Games-owned studio, Cloud Chamber, back in 2019. This upcoming entry will be the series’s first new entry since BioShock Infinite’s release in 2013.



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August 21, 2025 0 comments
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A Big Daddy appears from the shadows.
Game Reviews

BioShock 4 Hit With Mass Layoffs After A Decade Of Spinning Its Wheels

by admin August 21, 2025


The other shoe has dropped at Cloud Chamber. Following an internal delay and management shakeup, the studio making BioShock 4 has now laid off 80 people, Bloomberg reports. Originally, the sequel had supposedly been targeting a late 2026 release, but it will likely take longer now as significant aspects of the game, including the story, are reworked.

Layoffs announced on Tuesday amounted to about a third of the staff at the roughly 250-person studio. According to Bloomberg, the next BioShock has gone through multiple studios and leadership teams over the last decade, with problems arising at Cloud Chamber in part due to the need to create a new studio while also meeting sky-high expectations for the franchise. One of the stumbling blocks was reportedly its rapid growth and the game’s shift to the newest version of Unreal Engine.

“While we’re excited about the foundational gameplay elements of the project, we’ve made the decision with studio leadership to rework certain aspects that are core to a BioShock game, and in doing so are reducing the size of the development team to focus on this work and give the game more time in development,” 2K Games president David Ismailer wrote in a memo to staff this week that was shared with Kotaku.

Bloomberg reported earlier this month that BioShock 4’s latest stumble occurred following a negative internal review with executives, with particular concern about the game’s narrative. Publicly, 2K Games has said that the new BioShock is good but not good enough. “Some of our competitors have realized maybe a little late in the day that consumers are not okay with okay,” Strauss Zelnick, CEO of 2K parent company Take-Two, told IGN in a recent interview. Industry veteran Rod Fergusson is now leading the project, the second time he’s been tasked with clawing a BioShock game out of development hell.



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August 21, 2025 0 comments
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BioShock 4 studio Cloud Chamber lay off staff, as ex-Diablo lead Rod Fergusson comes aboard
Game Updates

BioShock 4 studio Cloud Chamber lay off staff, as ex-Diablo lead Rod Fergusson comes aboard

by admin August 20, 2025


2K have laid off an unspecified number of staff at Cloud Chamber, amid efforts to rework BioShock 4. These cuts come at the same time former Diablo lead Rod Fergusson joins as Cloud Chamber’s new studio head, taking up the position recently vacated by Kelley Gilmore.

A report from Bloomberg earlier this month revealed that the game had failed an internal progress check. Gilmore and creative director Hogarth de la Plante reportedly moved into different jobs as part of a resulting leadership shakeup. Despite all of this, Take-Two CEO Strauss Zelnick has insisted, amid chatting some nonsense about great being the new great, that the game will still make it to release.

That brings us to yesterday, when Bloomberg’s Jason Schrier reported that Cloud Chamber were letting folks go as they announced Fergusson’s impending arrival. IGN report that 2K haven’t said how many employees have been affected by the cuts, while publishing part of an email to staff from 2K president David Ismailer that aims to explain the reasoning behind them.

“Work on the next BioShock game has been underway for several years,” it reads. “While we’re excited about the foundational gameplay elements of the project, we’ve made the decision with studio leadership to rework certain aspects that are core to a BioShock game, and in doing so are reducing the size of the development team to focus on this work and give the game more time in development.”

BREAKING: BioShock 4 developer Cloud Chamber is laying off an unspecified number of staff.

Also, former Diablo boss Rod Fergusson is taking over as Cloud Chamber’s new studio head. More than a decade ago, he joined the troubled BioShock Infinite and helped salvage that game’s production.

— Jason Schreier (@jasonschreier.bsky.social) 19 August 2025 at 16:18
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The email reportedly concluded with Ismailer describing the multiple people losing their livelihoods and the hiring of one guy as making for a “day of mixed emotions”, before going full exec rah-rah speech about the state of BioShock. “These changes are rooted in 2K’s firm confidence in BioShock as one of the most beloved franchises, and our commitment to deliver the best game in franchise history,” he declared.

I’ve reached out to 2K for comment.

As for what the future looks like for BioShock 4, it’s clear why 2K have gone for ex-Blizzard man Fergusson. The veteran developer was previously brought in at Irrational games to help get 2013’s BioShock Infinite out of the door, having done the same for the likes of Gears of War.

Best of luck to the staff Cloud Chamber have let go.



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August 20, 2025 0 comments
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