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Crypto Expert Says Something Big Is Coming For XRP, Why The October 18th Date Is Important

by admin September 3, 2025


Trusted Editorial content, reviewed by leading industry experts and seasoned editors. Ad Disclosure

The XRP community is buzzing after a prominent crypto expert hinted that a development could soon shake the market. The timing is especially significant as attention builds toward October 18, the deadline for a key regulatory decision on XRP exchange-traded funds (ETFs). With speculation and anticipation running high, it now stands at the center of one of crypto’s most closely watched events. 

Crypto Expert Sparks Urgency With “Something HUGE Is Coming” Post

Gordon, a self-proclaimed crypto multi-millionaire and long-time supporter of XRP, sparked a wave of speculation when he wrote on social media, “Something HUGE is coming, are you paying attention?” The short and urgent message suggested he expected a big development soon. Because Gordon has built a reputation as an early mover in the industry, many in the XRP community took his words seriously and quickly joined the conversation, sharing various views about his statement.

Crypto Crib, another voice in the space, replied: “We are, that’s how we stay ahead of the market.” The response showed that some traders see Gordon’s words as a reminder to remain watchful. Another user took a more skeptical approach, repeating Gordon’s phrase but adding that the market has been under pressure since 2020, calling it “a cutscene that hasn’t finished rendering yet.” Their view suggested that nothing new was happening, only continuing the long-running uncertainty.

Crypto Daddy added a middle-ground perspective, saying, “huge is relative, but yeah, always paying attention.” His words reflected a belief that change is constant, and what counts as “huge” depends on the beholder’s perspective. 

Although Gordon provided no details, his statement serves as a reminder to many investors that XRP often attracts speculation in the lead-up to significant events. His call to pay attention will keep holders focused on October 18, a date that could deliver clarity or deepen uncertainty.

October 18th: The Make-or-Break Deadline For XRP ETFs

The urgency of Gordon’s post has taken on greater significance as October 18 approaches. That date marks the Securities and Exchange Commission’s (SEC) deadline for deciding on spot XRP exchange-traded funds. 

Bloomberg analysts have estimated the chances of approval at 95% by year-end, citing the SEC’s new leadership under Paul Atkins and the GENIUS Act’s support for stablecoin regulation as key factors. If approval comes through, many expect the altcoin to see a rally similar to Bitcoin’s 160% surge after the approval of spot ETFs in 2024. Some long-term predictions even foresee XRP reaching $5 by 2030 if momentum continues to build. 

Currently, XRP trades at around $2.81, with technical charts indicating resistance between $2.87 and $3.74. A break above the lower level could set up a run toward $3.40. If the SEC delays or denies ETF applications, the altcoin’s price could drop back toward its $2.17 support level, leaving investors disappointed.

October 18 could be a make-or-break moment. A green light would bring a wave of confidence and could change XRP’s place on the broader market. 

Recovery begins to take hold after market dip | Source: XRPUSDT on TradingView.com

Featured image from Dall.E, chart from TradingView.com

Editorial Process for bitcoinist is centered on delivering thoroughly researched, accurate, and unbiased content. We uphold strict sourcing standards, and each page undergoes diligent review by our team of top technology experts and seasoned editors. This process ensures the integrity, relevance, and value of our content for our readers.



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September 3, 2025 0 comments
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The $3M Star Wars Lightsaber That Shows Why Information Is the Next Big Asset Class

by admin September 2, 2025



About the Author

Loxley Fernandes is CEO at Dastan, the parent company of Myriad, Rug Radio, and Decrypt. He served as CEO of Rug Radio before co-founding Dastan. Prior to Dastan he had spent over a decade as a serial entrepreneur, founder and operator with an emphasis on financial technologies that advanced the direct to consumer movement.

When Darth Vader’s lightsaber goes up for auction this week, all eyes will be on the price tag. Memorabilia vendor Propstore estimates the saber (used in the “Star Wars” films “The Empire Strikes Back” and “Return of the Jedi”) could fetch between $1 million and $3 million. For collectors, it’s a holy grail artifact. For one bidder, it may be the ultimate trophy. But for everyone else? The moment the gavel falls, the story is over.

Unless, of course, the real story isn’t the sale itself, but the market that could form around it.



The Auction Is Just the Beginning

The sale of Vader’s saber is more than a collectible transfer. It’s a signal. A data point that tells collectors, auction houses, and investors what cultural artifacts are worth.

But it’s a signal that only arrives once, at the closing hammer. Until then, we’re left with speculation: Will it break $3 million? Will it set a new record for a “Star Wars” prop? How much cultural cachet does Vader command compared to Luke or Han? These are the kinds of questions prediction markets are built to answer.

Turning Belief Into a Trade

In a prediction market, an auction like this becomes a tradeable event.

Imagine markets for:

  • “Will Darth Vader’s lightsaber sell above $3M?”
  • “Will it beat the record for most expensive ‘Star Wars’ collectible?”

Anyone, anywhere, could back their conviction with real money.

A film historian who knows the scarcity of screen-matched props. A collector who’s tracked bidding trends across decades. A casual fan who is convinced a billionaire will need to own this.

Instead of waiting for the outcome, and reading a headline, they can trade the odds of it happening and turn passive content consumption into active participation.

One Object, Infinite Markets

The key difference is this:

  • The lightsaber is finite. One object, one buyer.
  • The event market is infinite. Thousands of contracts, tens of thousands of participants.

The saber sale will redistribute wealth between one seller and one buyer. The market around it could redistribute wealth across an entire ecosystem of traders.

In dollar terms, the physical sale may generate $3 million. The parallel market could generate 10x that volume, as contracts are created, traded, and repriced in real time.

The Rise of Derivatives on Culture

This is exactly the frontier we are exploring at Myriad: a derivatives marketplace for information.

Just like Wall Street offers futures on oil or indices on tech stocks, Myriad lets users trade futures on cultural events. Auctions, elections, sports outcomes, policy decisions… all become liquid markets.

That changes both the scale and scope of participation. The gavel may fall for a single bidder, but thousands can still have financial exposure to the outcome through derivative contracts.

There’s another layer, too.

The auction produces one data point: the final hammer price. The prediction market produces a living dataset:

  • How expectations shifted over time.
  • How rumors and provenance updates moved the odds.
  • How consensus or polarization developed in the crowd.

For collectors, auction houses, and insurers, that’s far more valuable than the single figure in the catalog. It’s an x-ray of market sentiment, an epistemic dataset about what people believed and how they priced that belief.

Knowledge as Capital

The deeper implication is this: prediction markets turn knowledge into capital.

Historically, information has been hard to monetize unless you were a journalist, an analyst, or an insider. You needed a platform or an audience and the ability (or desire) to extract from them.

Now, whether you’re a “Star Wars” historian, a quant, or just a fan with a hunch, you can own the upside of being right. Beliefs become financial assets and ideas become tradeable.

Why It Matters Beyond “Star Wars”

If this sounds like a novelty, remember: It’s not about lightsabers. It’s about the financialization of information itself. Every high-profile cultural event can spawn parallel markets that are:

  • Transparent: providing real-time odds instead of presale guesses.
  • Democratic: open to anyone, not just insiders.
  • Scalable: capable of generating more liquidity than the underlying event.

From auctions to elections, sports, or climate, prediction markets create a meta-layer of finance where beliefs are surfaced, priced, and tradable.

A Saber or a Signal?

When the gavel falls this week, one collector will own a piece of cinematic history. But the bigger story might be what happens outside the auction room, where thousands more could have owned the event itself.

A $3 million lightsaber sale proves the cultural weight of “Star Wars.” A liquid prediction market on that auction proves something bigger: that the future of finance may not be built just on oil, gold, or equities, but on information, attention, and maybe even on something as simple and intangible as belief.

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September 2, 2025 0 comments
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Big Tech Companies in the US Have Been Told Not to Apply the Digital Services Act
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Big Tech Companies in the US Have Been Told Not to Apply the Digital Services Act

by admin September 2, 2025


Trouble is brewing for the Digital Services Act (DSA), the landmark European law governing big tech platforms. On August 21, the Federal Trade Commission (FTC), sent a scathing letter to a number of tech giants, including Google, Meta, Amazon, Microsoft, and Apple. The letter’s subject: the European Digital Services Act cannot be applied if it jeopardizes freedom of expression and, above all, the safety of US citizens.

The opening of the letter—signed by FTC chairman Andrew Ferguson—features a prominent reference to the First Amendment of the US Constitution, namely freedom of speech: “Online platforms have become central to public debate, and the pervasive online censorship in recent years has outraged the American people. Not only have Americans been censored and banned from platforms for expressing opinions and beliefs not shared by a small Silicon Valley elite, but the previous administration actively worked to encourage such censorship.”

The Trump Administration’s Lunge

The Trump administration intends to reverse course, and it is in this direction that the attack on “foreign powers,” the European Union and in the United Kingdom, and in particular on the Digital Services Act and the Online Safety Act, begins. The letter also indirectly references GDPR, the European regulation on the protection of personal data, whose measures are “aimed at imposing censorship and weakening end-to-end encryption” with the result of a weakening of Americans’ freedoms, according to the letter.

Privacy and End-to-End Encryption: The Issues on the Table

In the letter, the US Antitrust Authority specifically asked the 13 companies to report “how they intend to comply with incorrect international regulatory requirements” (the deadline for scheduling a meeting was set for August 28) and recalled their “obligations towards American consumers under Section 5 of the Federal Trade Commission Act, which prohibits unfair or deceptive acts or practices” that could distort the market or compromise safety.

And it is precisely on the security front, and especially on the adoption of end-to-end encryption, that the FTC calls big tech companies to order: “Companies that promise that their service is secure or encrypted, but fail to use end-to-end encryption where appropriate, may deceive consumers who reasonably expect this level of privacy.” Furthermore, “certain circumstances may require the use of end-to-end encryption, and failure to implement such measures may constitute an unfair practice.” The weakening of encryption or other security measures to comply with laws or requests from a foreign government may therefore violate Section 5 of the Federal Trade Commission Act, the document states.

What Happens in Case of Disputes and Interference

In a tweet on X, Ferguson wrote flatly that “if companies censor Americans or weaken privacy and communications security at the request of a foreign power, I will not hesitate to enforce the law.”

“In a global society like the one we live in, overlaps and interferences between different legal systems are natural. Just think of those, in the opposite direction, between European privacy legislation and the famous American Cloud Act,” Guido Scorza, a member of the Italian Data Protection Authority, told WIRED. Scorza believes that in the event of significant discrepancies, “it will be up to the US government and the European Commission to identify corrective measures capable of guaranteeing the sovereignty, including digital, of each country.”

This article originally appeared on Wired Italy and has been translated from Italian.



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September 2, 2025 0 comments
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Bitcoiners Divided By This Big Issue: '$1 Million BTC' Samson Mow
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Bitcoiners Divided By This Big Issue: ‘$1 Million BTC’ Samson Mow

by admin September 1, 2025


  • Major split hits Bitcoin community: Mow
  • Bitcoin dusts every major asset: JAN3 data

Samson Mow, a major Bitcoin advocate and the JAN3 CEO, has voiced an issue that he believes the BTC community is getting divided over at the moment. His former employer from Blockstream and Satoshi Nakamoto’s ally, Adam Back, joined the discussion, leaving comments on his tweet.

Major split hits Bitcoin community: Mow

Samson Mow tweeted that he currently observes the Bitcoin community splitting into those who view BTC as “a vehicle for applied cryptography” and those who “are interested in Bitcoin as money.”

He is likely referring to the dispute that emerged in the community earlier this year as Bitcoin Core developers and node operators decided to eliminate the OP_RETURN size limit, th returning to Bitcoin Knots.

In May this year, the use of Knots showed a parabolic rise, quickly jumping to 137% with 1,890 Bitcoin nodes using Bitcoin Knots back then. In total, almost 6% of all BTC nodes switched to Knots back then. This decision was made to allow Bitcoin to be used beyond just payments.

What we are seeing is a split between those that are more interested in Bitcoin as a vehicle for applied cryptography and those that are interested in Bitcoin as money.

— Samson Mow (@Excellion) September 1, 2025

Blockstream founder Adam Back brought it down to the following: “the confusion is from people who don’t understand game theory and dislike nuance and those who do.”

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Bitcoin dusts every major asset: JAN3 data

Samson Mow retweeted an X post published by the account of his company, JAN3, showing Bitcoin outperforming major traditional assets over the past years.

The X post contains an infographic showing “BTC versus Everything else”, that’s what it is titled.

Over the past 5 years, #Bitcoin has left every major asset in the dust. ⚡

Bitcoin has the best 5 Years CAGR with 58.2% and no stocks, gold, or bonds come close.

Bitcoin is in a league of its own. 🚀 pic.twitter.com/YLqLbwiGC4

— JAN3 Financial (@JAN3Financial) August 31, 2025

The “everything else” includes such indexes as QQQ, the S&P 500, as well as gold, silver, and IEF. Bitcoin has greatly surpassed all those assets during the last five years, the diagram shows with the caption of the tweet stating: “Over the past 5 years, #Bitcoin has left every major asset in the dust.”





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September 1, 2025 0 comments
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High On Life's Switch 2 Version Has Free Upgrade Path And Big Improvements
Game Updates

High On Life’s Switch 2 Version Has Free Upgrade Path And Big Improvements

by admin September 1, 2025



High on Life launched on the original Nintendo Switch earlier this year, but now the game is getting a bit of a console upgrade. As announced by developer Squanch Games, High on Life is now available on the Nintendo Switch 2, and it comes with several small but welcome improvements. That isn’t even mentioning the very agreeable upgrade path.

First of all, you can use the Joy-Con 2’s mouse controls if you like playing your first-person shooters as if you’re on a PC–a nifty use of the feature we’ll surely see in other FPS releases further down the line. There’s also improved VFX and texture quality, a higher frame rate, and an enhanced resolution while docked that brings the game up to 1080p and 30 frames per second.

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The good news for those of you who already own the game on the original Switch and have also picked up a Switch 2 is that you can upgrade the game completely for free. Or, if you’re buying it for the first time, it’ll set you back $40 digitally.

High on Life originally launched back in 2022 to a middling reception, generally landing on the positive end more than negative. GameSpot’s High on Life review didn’t come away from it massively wowed, but did find it funny at least.

A sequel was also announced earlier this year, and is currently set to be released February 13, 2026. It will be available on PS5, Xbox Series X|S, and PC, but there’s currently no word on a Switch or Switch 2 release.



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September 1, 2025 0 comments
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Wuchang 8BitDo Ultimate 2 Wireless Controller Gets Big Discount At Amazon
Game Updates

Wuchang 8BitDo Ultimate 2 Wireless Controller Gets Big Discount At Amazon

by admin August 31, 2025



The Wuchang: Fallen Feathers Edition of 8BitDo’s flagship Ultimate 2 Wireless Controller looks pretty awesome. It’s important to note that this version of the Ultimate 2 is a 2.4GHz wireless controller for PC and Mac. It also has Android support via Bluetooth. PS5 and Xbox Series X users will not be able to use this controller to play the game–unless you play it via remote play on your PC or Android device.

The Ultimate 2 launched earlier this year with an MSRP of $60, so this special-edition model only costs five bucks more than one of the standard variants.

We’ve tested the Ultimate 2 and the Ultimate 2 Bluetooth–which has Switch 2 and Switch support–and it’s better than many controllers that cost two or three times its price.

The Ultimate 2 has TMR electromagnetic analog sticks–smoother and more reliable than Hall Effect sensors–two remappable back buttons, two extra remappable bumpers, trigger locks, and RGB lighting rings.

It also has 6-axis motion controls, rumble, and a turbo button. With 8BitDo’s Ultimate Software V2, you can create three custom profiles to cycle through on the fly, adjust stick and trigger sensitivity, create dead zones, and more.

The Ultimate 2 comes with a matching charging dock. In this case, the character art continues from the controller to the dock, making it a pretty cool display piece.

This isn’t the first official collaboration with a big new release. Last year, 8BitDo collaborated with Game Science on a Black Myth: Wukong Ultimate 2C Controller. The 2C is 8BitDo’s budget PC controller, so this new collaboration is more exciting. That said, 8BitDo’s Wukong-themed controller is still worth checking out, especially since you get the wireless model for only $23.79 (was $35) and the wired edition for $12 right now.

Key Features

  • PC and Mac: 2.4GHz Wireless (USB-C dongle)
  • Android: Bluetooth
  • TMR electromagnetic analog sticks
  • Hall Effect triggers with adjustable stop point
  • 2 remappable back triggers
  • 2 extra remappable shoulder buttons
  • Tactile bumpers
  • RGB lighting rings
  • 1,000Hz polling rate for 2.4GHz and wired
  • 6-axis motion controls
  • Rumble
  • Turbo button
  • 1,000mAh battery
  • Includes matching USB-C charging dock

Customize with 8BitDo Ultimate Software V2

  • Remap inputs
  • Set up three custom profiles
  • Set up dead zones
  • Adjust motion control sensitivity
  • Adjust stick sensitivity
  • Adjust trigger sensitivity
  • Adjust rumble intensity
  • Adjust lighting effects



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August 31, 2025 0 comments
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Esports

Left 4 Dead’s creator is making a comeback to create the next big co-op shooter

by admin August 31, 2025



Left 4 Dead creator and lead designer Mike Booth announced that he’s stepping back into game development and feels that there’s some unfinished business. He’s aiming to make the next big co-op shooter.

Left 4 Dead is a series that has only two games, both of which are close to two decades old at this point. However, these two titles still have an iron grip on the games industry, with their influence being tangible to this day.

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Mike Booth, the main creator and lead designer of the original game, is coming back with a completely different studio backing him to try and make lightning strike the same spot twice.

What’s more, they’re far enough along in development that they’ve started taking playtest applicants.

Left 4 Dead creator is looking for playtesters on a new project

Mike Booth’s career has hopped around a lot since leaving Turtle Rock Studios in 2012. He was with the studio through Left 4 Dead 1 and 2 but left to join Blizzard and work on an unannounced project.

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Turns out this project “wasn’t a good fit” for the company according to Booth himself, and he left to go work with Facebook (now Meta) on VR projects.

These days he works with Bad Robot Games, a subdivision of JJ Abrams’ film and TV production company of the same name. They’ve got a newly formed internal development studio that’s backing Mike Booth’s vision and has been working on this game for a while.

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“I’m Mike Booth (creator of Left 4 Dead), and I’m excited to share that I’m working on a brand new project —a 4-player co-op shooter built on the foundations of what made L4D special,” he explained in a Reddit post.

Left 4 Dead 2The cast of Left 4 Dead and Left 4 Dead 2 are still iconic to this day.

“If you enjoyed the teamwork, tension, and replayability of my past games, you’ll probably find this one interesting. It expands on the co-op formula in ways I’ve wanted to explore for a long time.”

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And, while it’s not close to release by the sound of it, he has opened up a signup form for playtesters to get some early opinions on the title. You can sign up for that playtest here.

Upon signing up, there’s a small bit of information about the title, the only thing we currently know about this game other than it being a co-op shooter: It’s currently called “Project Tacoma”.

It remains to be seen if Mike Booth can recapture the magic of Left 4 Dead and create a genre-defining title all these years later. However, considering that the core Left 4 Dead series has no sign of getting a new entry from Valve, fans are excited to potentially get a new game.

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August 31, 2025 0 comments
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NFT Gaming

Myriad Moves: Will Dogecoin Pump or Dump? And How Big Will SharpLink’s Ethereum Treasury Get?

by admin August 31, 2025



In brief

  • Top markets on Myriad this week focus on Dogecoin’s next move, SharpLink’s Ethereum holdings, and the U.S. Open.
  • Predictors think SharpLink Gaming will achieve its goal of accumulating 1 million ETH by September 16.
  • They also lean bullish on DOGE, expecting a pump to $0.30 before a dump to $0.15.

Have a strong opinion on who’s taking home the U.S. Open men’s singles title, where Dogecoin’s price is headed, or SharpLink Gaming’s path to holding 1 million Ethereum (ETH)?

You can make your call on those hot topics and many more via Myriad Markets’ prediction markets on Ethereum layer-2 networks Abstract and Linea.

Prediction markets have quickly become one of crypto’s most popular consumer apps, giving users a chance to put their money where their mouth is on everything from sports and pop culture to token prices and corporate moves. 

Here’s a look at the hottest Myriad markets this week.

(Disclaimer: Myriad Markets is a product of Decrypt’s parent company, DASTAN.)

Will SharpLink (SBET) hold 1M ETH by September 16?

Market Open: August 6
Market Close: September 14
Volume: $8.96K
Link: See the latest odds on the “Will SharpLink (SBET) Hold 1M ETH by September 16?” market on Myriad

Minneapolis-based SharpLink Gaming adopted an Ethereum treasury strategy in April and has already amassed more than $3.6 billion worth of the second-largest crypto asset by market cap.

But the firm doesn’t want to stop there, aiming to acquire 1 million ETH as its first major milestone. Thus far, it sits nearly 80% of the way there, having acquired just shy of 800,000 ETH as of its latest announcement on Tuesday.

Predictors on Myriad though are asked whether or not the firm will complete its goal in the coming weeks and stash away 1 million ETH by September 16. 

As of Thursday morning, predictors give the firm around a 56% chance of accomplishing the feat, a drop of around 14% in the last week despite SharpLink’s recent addition of more than 55,000 ETH. 

In its Tuesday announcement, the firm also indicated it has around $200,000,000 in cash on hand ready for ETH purchases and had raised an additional $360 million via its at-the-money (ATM) offering to do the same. 

With that much purchasing power, it could add around 122,000 ETH based on today’s Ethereum prices. Unfortunately though, even a major purchase of 122,000 ETH would leave SharpLink about 80,000 ETH shy of its target. 

Plus, the firm has only ever purchased more than 100,000 ETH on two separate occasions according to data from StrategicETHReserve.xyz. 

But it may not need a major splash purchase in order to accomplish the task by September 16. 

SharpLink only needs to average around 67,000 ETH for each of the next three weeks to get the job done—an amount it exceeded with six of its last seven Ethereum acquisitions.

What’s Next? The firm typically announces its purchases on Tuesdays. There are three Tuesdays left before the market resolution. 

Will Sinner win the U.S. Open men’s singles title?

Market Open: August 14
Market Close: September 7
Volume: $30.6K
Link: See the latest odds on the “Will Sinner Win the U.S. Open Men’s Singles Title?” market on Myriad

Tennis is back in the Big Apple, wrapping the tennis calendar’s Major Championship season with a final two-week event in New York City—the U.S. Open. 

Reigning champion and recent Wimbledon victor Jannik Sinner is the favorite, and Myriad predictors are tasked with identifying whether or not he’ll raise the trophy once more. 

As play enters the second round, predictors are split, giving Sinner a 51.4% chance of walking out of New York with his second straight U.S. Open crown. But rival Carlos Alcaraz is still in the draw, and so is 24-time major champ, Novak Djokovic. 

Nevertheless, the odds are in line with those from traditional sportsbooks like DraftKings and FanDuel, which offer Sinner at -105 in American odds or around a 51.22% implied probability. 

Odds for the Italian have jumped around 4% in the last seven days on Myriad as his draw has eased up, losing top British talent and #5 seed Jack Draper to injury withdrawal.

On the other side, Alcaraz—the second-most likely to win the tournament—will face a much tougher road to the final, potentially needing to get through Americans Ben Shelton or Taylor Fritz, and maybe even Djokovic, who all grace his side of the bracket. 

What’s Next? Sinner will play his second round match at 12:30p.m. ET on Thursday. 

Dogecoin’s next move: Pump to $0.30 or dump to $0.15

Market Open: August 25
Market Close: Open Until Resolved
Volume: $924
Link: See the latest odds on the “Dogecoin’s Next Move: Pump to $0.30 or Dump to $0.15” market on Myriad

Bitcoin and Ethereum have both made new all-time highs this year—both this month, even—but Dogecoin still sits more than 69% off its top mark of $0.73 from 2021. 

Yet, whales are still stacking the meme coin anyway, and its market cap is still high enough to fall inside the top 10 of all crypto assets according to data from CoinGecko. 

A new prediction market on Myriad asks predictors to guess the token’s next move—a pump to $0.30 or dump to $0.15. With the token price stuck right in the middle, trading hands at $0.22 as of Thursday morning, predictors are also split down the middle. 

Odds for a pump to $0.30 edge out a dump, priced at 54% at the time of writing as Dogecoin has climbed around 2% in the last 24 hours. 

The token has jumped over 100% on the year, but will need another 33% boost to reach $0.30 from here—a mark it hasn’t held since February. 

What type of catalyst might help propel it further? It won’t immediately come from an ETF. The Securities and Exchange Commission (SEC) recently announced it was delaying its decision on a spot Dogecoin ETF applied for by Grayscale. 

But “believers” are still accumulating the asset, with an analyst recently telling Decrypt that “long-run investors [are] positioning for potential upside.”

Will those believers be rewarded with $0.30 DOGE soon? Dogecoin is the only non-stablecoin asset in the top 10 cryptocurrencies that hasn’t hit an all-time high in the last year, so maybe it’s due for a serious surge. Maybe not.

What’s Next? Though delayed, decisions on spot ETFs for Dogecoin and other alternative cryptocurrencies could come by October according to Bloomberg ETF analyst, Eric Balchunas.

Daily Debrief Newsletter

Start every day with the top news stories right now, plus original features, a podcast, videos and more.



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August 31, 2025 0 comments
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The big Football Manager interview: series boss Miles Jacobson on what went wrong with FM25, and what to expect from FM26
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The big Football Manager interview: series boss Miles Jacobson on what went wrong with FM25, and what to expect from FM26

by admin August 29, 2025


It’s been a rough year for Football Manager. This time last summer, the ambitious FM25 was still a certainty, but while the development team at Sports Interactive remained optimistic – albeit to different degrees – soon came the first of two delays. FM25 would arrive two or three weeks later than its usual early November slot, the studio announced, with perhaps one of the first clues things weren’t going entirely smoothly.

It was fully unveiled later that month. Then, less than two weeks later, given a second, unprecedented delay to March 2025, a window that would’ve seen it launch three-quarters of the way through the football season. And in February this year it was cancelled altogether, the developer opting instead to divert all of its energy to this year’s Football Manager 26. It’s the first time in Sports Interactive’s 30-plus years of operating that they’ve failed to release an annual entry into the series.

“It’s my job to get the game out every year,” Miles Jacobson, Sports Interactive’s long-serving studio director tells me, during an hours-long conversation at the developer’s east London HQ earlier this summer. “We’ve done that for 30 years. But I failed to release something that was good enough.”

In a spacious corner office overlooking the still-sparkling development area of the 2012 Olympic Park in Hackney Wick, surrounded by framed football shirts, studio awards and a not-insignificant amount of desktop clutter, Jacobson sits facing outwards, looking over two big sofas towards an even bigger wall-mounted TV. Unlike many of the pristine, chaperoned office tours I’ve been on over the years, this one is very much the picture of a place in active use for work. And the work on FM26, which will, if all finally goes to plan, be released some time later this year, is still very much in progress.

Jacobson, after the roughest of development years, tells me he’s “feeling much, much better about things” this time around. “We’re making huge progress every day. We’re at a stage now where we are nearly feature complete.” And, crucially: “It feels like Football Manager.” For some time, with the old version of FM25 that would morph into this year’s FM26, that wasn’t the case.

Ultimately, FM25 was delayed and then cancelled for a simple reason. “It just wasn’t fun,” as Jacobson puts it. And it went through multiple delays before that cancellation for the same reason so many other games do the same as well. The goal was to make FM25 a genuine “leap” forward from the series entries before it. It was based on a new engine, in Unity. It had an all-new UI based on tiles, cards, and a central ‘portal’ that replaced the time-honoured Inbox. There was a huge visual revamp. And ultimately, doing all of that during a regular, annualised release schedule simply proved too much. “We put ourselves under a huge amount of pressure with FM25,” Jacobson says. “We were trying to do the impossible – trying to make the impossible possible – and there were times when we thought we could do it.”

Image credit: Sports Interactive / Sega

A lot of FM25’s issues were picked up on, to some degree, as far back as late last summer. “I had an inkling even before we announced,” Jacobson says, referring to the official announcement of the game on 30th September last year, “but you can’t pull an announcement when it’s ready to go because you’ve got lots of things lined up – you’ve got spend lined up, you’ve got interviews lined up, you’ve got all this stuff.”

“On paper, everything looked great. The core game was there…”

And so, “we went out, we knew a few hours later – the decision was made literally one or two days afterwards that we were going to have to move the game.” 10 days later – after a delay to go through the due process of “stock market stuff”, with Sports Interactive owned by Sega, which is publicly traded on the Japanese stock market – the studio announced the big delay to the following March, and put out the roadmap for when certain aspects of the game would be revealed. Even then, the timeline was ambitious. “The shit was flying from all directions,” as Jacobson puts it. “It became really clear really quickly that we weren’t going to be able to hit the roadmap,” simply because footage of the game just wasn’t coming out well – “because the game wasn’t in a good enough state.”

The big realisation, that FM25 was simply never going to be ready in time, came over Christmas. The whole studio took a two-week break over the holidays, during which Jacobson traditionally boots up that year’s in-development version of the game to play around with it, and come back in the new year with a fresh perspective. “I knew within an hour that we weren’t going to be able to deliver.”

“On paper, everything looked great,” Jacobson says. “The core game was there.” The user experience, however, was the big problem. “You couldn’t find things in-game. It was clunky. Some of the screens were double-loading. The actual game itself was working – graphically, we weren’t where we wanted to be. We didn’t have the big leap that we wanted; it was a very good jump, but it wasn’t a leap,” he goes on. Part of the big, generational “leap” Jacobson is referring to here is down to the shift from the old, proprietary engine Sports Interactive has been using with Football Manager for decades to a new version of Unity, but again that just proved even more challenging than expected.

That said, the issues weren’t really technical. “It wasn’t crashing a lot, it just wasn’t fun. It felt clunky.” The game almost lost its famous – or infamous, if you ask the partners of one of FM’s many ludicrously dedicated players – “one more game” factor. It was “still there, but it was really painful… I’m gonna play the next match, but I’ve got to do all this stuff first, I’ve got to go through this and it’s going to be slow, and it’s going to be painful.” And then compounding all that were the issues with navigating through the new UI itself. “People were going: I can’t find the youth squad.”

Jacobson describes an awkward wait until the new year, opting to give the team a proper break rather than breaking the company’s rule on out-of-hours communication. On the first day back in the new year, when Jacobson was still meant to be off for the holidays, he came straight in and spoke to Matt Caroll, Sports Interactive’s COO, about the realisation the game wouldn’t make it for its twice-delayed release window of March 2025. Then, “within an hour,” he was talking to Jurgen Post, the recently-returned, long-running executive who’s now COO of Sega’s West Studios, telling him simply, “I can’t put this out.”

“We’ve got a fucking great game! We didn’t have a great game in December.”

Sega, Jacobson says, was surprisingly understanding. “To be fair, Jurgen was brilliant with it – he wanted to know the reasons why. There was no screaming, or anything like that.” The studio and Sega then had to “go away and work out how it was going to affect the financials,” before presenting it fully to Sega Japan, “who were also– they weren’t happy, but they were understanding,” Jacobson says. The teams together looked into a few different options. “What if we released in June? What if we released in May, does that give you enough time?” One of those was “knocked on the head by Sega,” Jacobson says, because “commercially it wouldn’t have worked.” Another didn’t give the studio enough time to fixed what needed fixing. And so they took the third option. “Bite the bullet and cancel, and go big or go home for this year” with FM26.

That process again was complicated. “There are a lot of things that have to happen,” as Jacobson puts it, when you cancel an annualised game like Football Manager, that has all kinds of licenses and agreements – and a Japanese stock market to contend with. That conversation happened right at the start of January, for instance, but wasn’t publicly announced until the next month. Japanese stock market rules also meant that the news had to go out at 2am UK time, “which was then followed by people saying that we were trying to bury it.” Jacobson also had to record a video of himself, addressed to “everyone at Sega,” explaining all the reasons why he had opted to cancel the game. “Which was not an easy video to do.”

“January wasn’t an easy month,” he says. “If there’s such a thing as crying emoji that actually cries out of the screen, that’s very much what that month was like.”

One significant upside amongst it all, however, was that the studio managed to avoid any layoffs related to the decision. But the financial impact was just as significant. “We lost a year of revenue,” Jacobson puts it bluntly. Then came all the discussions with the various partners and license owners, including the Premier League – freshly announced, ironically, as coming to the game for the first time with FM25 – “who were all very understanding – to different levels of understanding. Some of them were more ‘Hulk’ than others when it came to their reactions,” Jacobson smiles. “But again, totally understandable, the ones that weren’t happy. We took it on the chin.”

The Premier League, for their part, were “awesome to work with,” he adds. “It was getting messages of support from them, rather than anything else. And then it was, ‘we have to alert you to these clauses…'” he jokes. “Everyone who had to get paid, got paid. We didn’t shirk any of that stuff, and all of our relationships are intact with all of the licenses – and there will be more licenses for FM26… which we look forward to shouting very, very loudly about at some point.”

Image credit: Sports Interactive / Sega

Beyond all those external to the studio was the impact on Sports Interactive’s own staff. Jacobson describes the mood to me as “a mixture of relief and upset.” As well as “anger at some of the decisions that had been made… totally justifiable,” he adds. “Relief was the overarching thing, but there are some people at the studio whose confidence in the management team would absolutely have been knocked.” Notably, he adds, despite expecting some people to leave, the studio “probably had less turnover this year than normal” in terms of staff.

Some of those staff were also insistent that the studio had to at least do some kind of data update – a release of new stats, player ratings, results and other database elements to turn FM24 into a kind of makeshift FM25 to tide over fans – something the studio ultimately, and somewhat controversially, decided against. “Having now scoped the work that would be required, and despite a good initial response from many of our licensors, we cannot lift assets that we are using in FM25 and make them work in FM24 without recreating them in full,” a statement on that decision from Sports Interactive read, in late October last year.

“The same applies to the many competition rules, translations and database changes that cannot be back ported. The updated assets and data would both be required to obtain licensor approval – they cannot be separated.

“This is a substantial undertaking which would take critical resources away from delivering FM25 to the highest possible quality, which we simply cannot compromise on.”

As Jacobson puts it to me here, “there’s a bunch of different reasons” why they ultimately opted against it. “For a start with some leagues, we didn’t have the rights of the license for a data update,” he explains, “because contractually, it’s for a particular year. (Even just keeping FM24 available to buy, and available on the various subscription services it was on, took significant negotiation.)

Image credit: Sports Interactive / Sega

Then there were more technical reasons: the data that was set to be used for FM25, and now FM26, was formatted in a “completely different” way to the old games, effectively meaning the studio would have to do the work twice. “We worked out that it was around two months’ work for one of our most senior engineers – so the licensing team would have had to drop everything, switch to this, and probably three or four months of work for them.” On top of all that, he adds, there are “lots of unofficial updates out there – so we knew that people who wanted a new update would be serviced anyway. And the logistics behind it were a nightmare. So it wasn’t that we didn’t want to do it.”

Instead, the studio’s engineers continued largely uninterrupted, while others focused on post-mortems and handling the complicated messaging. “QA and design were tasked with: if we had our time again, what would we do differently? Comms were scrabbling, trying to put a new plan together… plus we’re working out: how the fuck do we tell the consumers what’s actually going on, and the timings for that?” The work in earnest, based on an “iteration plan” from those QA and design teams, started in March. July was the end date for that, and bug-fixing the final focus in the last few months up to launch.

Much of this – the realisation that the game wasn’t fun, the delays, the cancellation itself – was down to the ambitious, perhaps over-ambitious, decision to ditch the Inbox functionality that players have known for decades in exchange for a ‘portal’ that acted as your main in-game hub, and a WhatsApp equivalent for in-game communication.

The justification was sensible enough. As Jacobson put it to me last year, “it’s very rare that you see a football manager with a laptop” in the real game. “They’ve got their tablet, and they’ve got their phone, so we wanted to move into that more. The football world never really had email!”

Back in his office, Jabocson starts to explain the problems and how they were resolved, before ultimately conceding that showing is a lot easier than telling. He boots up his PC and switches on the giant television on the wall, then starts up a development version of the game. Previously, he explains, there were three windows of equal size, in vertical columns from left to right, replacing your old Inbox system of a narrow scrolling list on the left and the ’email’ itself on the right. But just parsing the information there was difficult. Most English-speaking humans want to read from left to right, but often the key information would be in the middle pane. The right-hand one would feel redundant, and the left a less-clear version of what the old email list could’ve done anyway.

Beyond that, the wider navigation around the game was also hugely streamlined. In FM25 there would’ve been a single navigation bar along the top right, Jacobson explains, which had buttons for the “portal, squad, recruitment, match day, club, and career”. Within each of those sections you’d find “tiles and cards”, the system briefly outlined with FM25’s initial unveiling last year.

Therein lay the problems. Playtesters, including FM’s developers and Jacobson himself, couldn’t find things – “if you can’t find something in-game, you made a mistake,” Jacobson says, of its UX design. “We brought some consumers in, and the consumer scores weren’t bad – we were getting sevens from the consumers. But I want nines.”

“Did we make the right decision? Yes. Did we do everything correctly after making that right decision? No.”

That iteration time, between March and July this year, has made what Jacobson feels is a significant difference. Some of the changes are remarkably simple – to the point where it’s a surprise they weren’t included in the first place. There are now back and forward buttons, for instance, as there are in FM24 and others before it, that were removed for FM25. There’s a secondary navigation bar below the main one, showing you all the sub-sections within those main ones without you having to click around to find things. There’s a configurable bookmarks section, where you can add instant navigation to specific screens of your choice, and a search bar. Which, again, feels like an astonishing omission in the first place. As one developer put it to Jacobson after trying out the improved UI, compared to the old FM25 one, FM26’s feels like “a warm hug.”

Jacobson, for his part, also feels significantly better about it. “I don’t believe we’re going to be disappointing people when we bring the game out. I don’t believe that we are going to lose the reputation that we’ve worked really hard to build up in the 30, 31 years I’ve been here.” Most importantly: “We’ve got a fucking great game! We didn’t have a great game in December, and genuinely that’s what it completely comes down to. We didn’t have a great game.”

Would Jacobson make the same decision again, in hindsight – to move to the new engine, tear up the usual Football Manager playbook and go for this big, ambitious “leap” that ultimately failed with FM25? “My answer is different on different days,” he replies.

“As a studio, we’ve always been really ambitious with what we’ve done, with what we’ve tried to do. We had reached the end of the line with the previous engine, so we needed to do something.” Ultimately, he says, it was “absolutely the right decision” to change engines when the studio did – in fact they “really didn’t have a choice but to change the technology, because we’d reached that point where we were breaking the technology that we had.”

“Did we make the right decision? Yes,” he continues. “Did we do everything correctly after making that right decision? No. Are there changes that I would have made to the decisions, if I had my time again? Yes. But I don’t lose sleep over those because you can’t manage them – and everything in life learns from the mistakes that they make.

“There might be some people in the studio who disagree with my answers on those, and think that we should have just carried on as-is. It wouldn’t have been right for anyone. If we had, we would have just stagnated. And stagnation is not good.”

Image credit: Sports Interactive / Sega

As we wrap things up, I try to tease out a little more detail on when FM26 might finally arrive. For the first time in an age, Football Manager fans who’ve planned holidays around the series’ near-clockwork release in early November (and ‘advanced access’ period of a few weeks immediately before it), don’t have a clear idea of what to expect. A “broadly similar time of year,” is what Jacobson is willing to give up on the record, and “there will definitely be a period where people can try the game, for sure, but whether it’s called a beta or it’s early access, we will make the decision down the line.”

For now, there’s still work to do. “We’ve got some bugs to fix, we’ve got some little bits of iteration to do,” he says. “Today’s problem is that we’ve got some issues with lighting in the match engine – so I’m not going to say it’s calm, because it never is – making games is really hard.”

The difference this time, however, compared to the somewhat frazzled Jacobson I spoke to in August last year, is that he’s saying all this with most of Sports Interactive’s toughest work behind them. “We’ve got a lot of work to do,” he smiles. “I’m saying that quite calmly.”



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Seaborne bundle in Black Ops 6
Esports

CoD fans mourn popular skin after big Black Ops 7 carry forward change

by admin August 28, 2025



Call of Duty fans are going to miss one fan-favorite skin in Black Ops 7 after it was announced that skins from Black Ops 6 will not carry forward.

Over the last few years, Call of Duty players have gotten increasingly vocal about their dislike of some of the cartoony skins that have started populating the games.

Rather than crossovers with Beavis and Butthead, American Dad, and even Godzilla, they want more realistic and military skins added to the mix. With Black Ops 7’s release on the horizon, it has been announced that cosmetics from Black Ops 6 won’t be carried forward.

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“Black Ops 7 needs to feel authentic to Call of Duty and its setting. That is why Black Ops 6 Operator and Weapon content will not carry forward to Black Ops 7,” the devs said. Warzone, however, will be unaffected by this.

Black Ops fans will miss The Replacer skin in BO7

The change has been somewhat celebrated by fans. Many are hopeful that the apparent switch to be more “authentic” will deliver them what they’ve been asking for, while others fear cosmetic sales will become rampant.

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However, some are going to miss pretty popular skins. “RIP The Replacer,” Redditor ILoveKetchup402 said, mourning the inability to use it in Black Ops 7. “RIPlacer,” another added.

“I absolutely despise Beavis & Butthead, unicorns, cartoons etc. I just wanted to use my replacer, t800, ballerina,” another commented. “That’s what pissed me off about the switch. I bought The Replacer skin because I thought I would be able to use him in both games,” another said. 

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Others quipped that the devs will simply re-release popular skins so fans have to fork out again. 

“Don’t worry, The Replacer will be replaced by the new The Replacer,” one joked. 

As noted, skins purchased in Black Ops 6 will still be usable in Warzone. So, you’re not losing them for good. They just won’t be in normal multiplayer games.



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August 28, 2025 0 comments
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