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Marvel and DC’s Deadpool/Batman crossover is just the beginning
Game Updates

Marvel and DC’s Deadpool/Batman crossover is just the beginning

by admin June 21, 2025


Last month, Marvel and DC dropped a bombshell: The rival comic publishers will release crossover one-shots featuring Deadpool and Batman teaming up later this year. DC will publish Batman/Deadpool #1 from Grant Morrison and Dan Mora, while Marvel has tapped Zeb Wells and Greg Capullo for Deadpool/Batman #1. The backup stories and their creative pairs for Marvel’s book were announced Friday, and they might end up being more fun than the main crossover.

Daredevil and Green Arrow will team up in a tale penned by Kevin Smith and and drawn by Adam Kubert; Captain America and Wonder Woman will meet in a story written by Chip Zdarsky with art from Terry Dodson; and, perhaps most importantly, super pets and good boys Jeff the Land Shark and Krypto the Superdog will hang out in a story from Kelly Thompson and Gurihiru.

“Two ICONS meeting for the first time! It’s such an honor for Jeff to get to be Marvel’s ambassador in this crossover story with Krypto,” Thompson said. Jeff the Land Shark has been having a moment since he stole the spotlight in Marvel Rivals, and Krypto is due for a starring role in next month’s Superman.

Zdarsky is set to pen Marvel’s ongoing Captain America series, out in July, so him slotting in for the Captain America and Wonder Woman crossover sounds like a natural choice. He’ll be joined by Terry Dodson on art, who drew interiors for Wonder Woman in the mid-2000s. “This has been surreal to say the least! Captain America and Wonder Woman are the best their worlds have to offer, both warriors for peace,” Zdarsky said. “Getting to explore a dynamic and history between them has been genuinely exciting.”

Green Arrow and Daredevil teaming up might be the highlight of the entire one-shot. While more known for his films, Kevin Smith has quite the comics bibliography, and has previously written for both characters. He wrote Daredevil: Guardian Devil in the ’90s (famous for the death of a certain someone in Matt Murdock’s life) and had a 15-issue run on Green Arrow in the early 2000s.

The Daredevil and Green Arrow and Jeff the Land Shark and Krypto pairings are being celebrated with variant covers as well, which you can check out below. Deadpool/Batman #1 will go on sale Sept. 17 and Batman/Deadpool #1 (yep, those are two different one-shots) will be out sometime in November. Details on DC’s crossover one-shot, including who are tackling the backup stories, are yet to be revealed.



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June 21, 2025 0 comments
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'2025 was just the beginning'
Game Reviews

‘2025 was just the beginning’

by admin June 21, 2025


Screenshot by Destructoid

It’s been quite a lengthy hiatus for this villainous YouTuber.

|

Published: Jun 20, 2025 02:08 pm

The Call of Duty: Black Ops 7 marketing hype appears set to begin after a new video uploaded to a 13-year-old YouTube channel has players in a tizzy.

Legendary CoD villain Raul Menendez appears again in a new video uploaded today after re-appearing in the BO7 reveal trailer earlier this month, but this one is on the @cordisdie YouTube channel which was used for Black Ops 2 marketing all the way back in 2012.

In the new video, titled “The Lesson,” Menendez can be seen standing in front of a bunch of screens showing off data and what looks to be mayhem taking place around the world, including a big plume of smoke around the Eiffel Tower.

“2025 was just the beginning,” Menendez says. “A necessary first step. Once again, you shall know fear.”

“Cordis Die” translates to “Day of the Heart,” and was the name of the revolutionary movement triggered by Menendez in BO2. In that game’s ending, Menendez set up a video named Cordis Die to be uploaded upon his death, on June 20, 2025, which is today. Whoa.

The scene and BO2’s ending can be found below, leading into BO7’s plot in some way. David Mason returns as the main character in BO7, and there appears to be some sort of mind manipulation happenings going on, judging by the trailer and the fact that Menendez is somehow “alive” in the events of the game.

Best bets right now have Menendez appearing as some kind of AI or mind trick to trigger Mason, but this first video could be one of many coming to drum up hype for BO7 and its storyline. Or, it could just be here to mark the day that’s been ingrained in many CoD players’ heads for years.

BO7’s release date is still unknown, but it’s likely to drop on a Friday near the end of October or beginning of November later this year. This summer, more information about the game will be revealed such as multiplayer, Zombies, and new content coming to Warzone.

Destructoid is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy



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June 21, 2025 0 comments
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Gaming Gear

CD Projekt Red reflects on its hubris following The Witcher 3’s success, and how that led to Cyberpunk 2077’s problems: ‘I think that was the beginning of a bit of magical thinking for the company’

by admin May 25, 2025



The Witcher games are one of the clearest examples of improvement over a series in videogame history. No backsliding here: The Witcher was a mess, The Witcher 2 was genuinely quite decent, and The Witcher 3: Wild Hunt was a masterpiece. The Witcher 3’s success put CD Projekt Red on Sony’s speed-dial, but it had other consequences as well.

The Witcher 3 at 10

(Image credit: CD Projekt RED)

To celebrate its 10th anniversary, all this week we’re looking back on The Witcher 3—and looking ahead to its upcoming sequel, too. Keep checking back for more features and retrospectives, as well as in-depth interviews with the developers who brought the game to life.

“It gave us confidence that we can deliver a truly ambitious and engrossing RPG of a big scale,” says Michał Nowakowski, joint CEO and member of the board, speaking to PC Gamer’s Joshua Wolens. “And that we can punch above our weight and we can get head to head with the big ones. I remember, I was like, really, really afraid of the standard that Dragon Age: Inquisition’s going to set,” Nowakowski recalls.

While the two did duke it out for RPG of the Year awards (“I thought it was a fantastic game,” Nowakowski says of the competitor), The Witcher 3 was such a smash it changed expectations at CD Projekt Red. “That gave us confidence,” Nowakowski says. “Maybe in many ways even too much confidence looking back, to be honest, because I think that was the beginning of a bit of magical thinking for the company, which only stopped after Cyberpunk.”


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Or as Adam Badowski, CD Projekt Red’s other joint CEO and member of the board puts it, “We turn from underdog to the company that is visible in the industry.”

The idea of magical thinking brings to mind BioWare magic, the idea that a troubled videogame will inevitably come together during the final stage of development because that’s what happened last time. And while the concept’s been torn apart repeatedly, it persisted because so many videogames do come together at the last moment. Even a classic like Thief: The Dark Project wasn’t fun to play until it was almost finished.

“I do remember, for The Witcher 3 specifically, seeing a version of the game that was put together, I think it was like February, 2015?” Nowakowski recalls. “I remember I walked up to Adam and said, ‘How are we in a good shape? Because that looks really not that great.’ You know, like, ‘Don’t worry. We’re gonna make the final push with the patch. That’s gonna be a day-zero patch.’ I remember talking to some of the key tech people, and they were tired—exhausted, to be honest—but it’s OK. We’re gonna make it happen. And they did. Of course there were a lot of patches afterwards, but the whole thing was like a force of nature. Lots of chaos, and a lot of final-moment efforts over there, without I think proper planning.”

(Image credit: CD Projekt Red)

The fact The Witcher 3 came together in that final push didn’t help the way the studio thought about things. “Everybody felt I think for a few moments that whenever something’s going on, we’re gonna have a magic fairy at the end that’s gonna come down and sprinkle some dust, and things are gonna be OK,” Nowakowski says. “I’m of course exaggerating, but there is some truth in that. So that’s a negative change. The positive change was that confidence, which I think helped us to build the ambition, which I still think is a big value of the company.”

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Cyberpunk 2077’s development demonstrated both the benefits of ambition, and the risks of overconfidence. Even as the studio got bigger, Nowakowski says, “A lot of things were developed in almost isolation, as weird as it may sound, so we sometimes didn’t see the actual effects of how it actually interacts until it was put together.” If those things developed in isolation don’t magically come together, you end up with a game full of disconnected systems, and sidequests that feel like they don’t mesh with the main questline. Which is to say, you end up with Cyberpunk 2077.

The Witcher games were developed in a similar way, Nowakowski says, but the issues that resulted were easier to fix. “It was probably never fine,” he says, “but it worked when the scope of the games were smaller. Like for Witcher 1 and 2. But I think at The Witcher 3, we could already hear the boat is creaking a little bit.”

(Image credit: CD Projekt)

Following the launch of Cyberpunk 2077, the studio worked to tear down that isolation. “I don’t want it to sound like it was all chaos, you know, burning cart on fire, because that would also not be true,” Nowakowski says. “We had great producers, and there was a lot of planning involved that made sense.” But the processes at CD Projekt Red in need of addressing finally were, “and that’s a big change that happened after Cyberpunk.”

When you’re spending $81 million to make a game like The Witcher 3, and $320 million on Cyberpunk 2077’s launch version, you don’t get to be the underdog any more. It can be hard to let go of the idea you’re the upstart rebels disrupting an industry and approach work more responsibly, though. “It was cool to be underdog,” says Michał Platkow-Gilewski, VP of PR and communication. “Yeah, it’s sexier.”



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May 25, 2025 0 comments
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