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How Africans Use Stablecoins to Beat Inflation in 2025
Crypto Trends

How Africans Use Stablecoins to Beat Inflation in 2025

by admin October 5, 2025



Key takeaways: 

  • Stablecoins are now everyday tools for savings, payments and trade in Nairobi and Lagos.

  • Inflation, FX swings and high remittance costs drive adoption.

  • Mobile money links make stablecoins feel familiar and practical.

  • Risks remain around reserves, scams and shifting regulations.

On a Tuesday morning in Nairobi, Amina invoices a client in Berlin. By the afternoon, USDC has landed in her wallet, and within minutes, she cashes out to M-Pesa. What once felt experimental is now routine, thanks to services like Kotani Pay that tie stablecoins to mobile money.

Across the continent in Lagos, Chinedu runs a small shop and keeps his working capital in Tether’s USDt. Holding “digital dollars” means he can restock imports without watching his margins vanish to the naira’s volatility.

He is hardly an outlier. Between July 2023 and June 2024, Nigeria alone processed nearly $22 billion in stablecoin transactions — by far the largest volume in Sub-Saharan Africa.

The draw is economic. Sending money into the region through traditional remittance channels still costs an average of 8.45% (Q3 2024), while digital-first operators have brought fees closer to 4%.

Add in a stablecoin hop and a reliable cash-out option, and the savings grow sharper, especially on the $200-$1,000 transfers that sustain families and small businesses.

Costs vary by market, but the principle holds: For millions navigating inflation, currency controls and the world’s priciest remittance corridors, stablecoins offer a way to hold value and move money with little more than a phone.

The macro squeeze: Inflation, FX and remittance friction

Nigeria’s cost-of-living crisis hasn’t disappeared. Inflation has eased from early-2025 highs but remains punishing, with the headline consumer price index (CPI) at 21.88% in July 2025, well above target and steadily eroding purchasing power.

Currency reforms since 2023, including multiple devaluations and a shift toward a more market-driven FX regime, have only heightened short-term volatility for households and importers who price necessities in dollars.

Kenya’s picture is milder but follows the same pattern. Inflation ticked up to 4.5% in August 2025, driven by rising food and transport costs, while the shilling’s swings kept USD demand high among traders.

On top of this is the world’s most expensive remittance corridor. The World Bank’s Remittance Prices Worldwide reports show Sub-Saharan Africa averaging 8.45% in Q3 2024, well above the UN’s 3% Sustainable Development Goals target and higher than the global average of 6%.

For families sending $200-$500 at a time, those costs can be the difference between paying rent on time and falling behind.

These pressures explain why stablecoins have become a practical solution for freelancers, traders and small businesses from Nairobi to Lagos.

Did you know? Nigeria’s diaspora sent about $19.5 billion home in 2023 — around 35% of all remittances to Sub-Saharan Africa.

Why stablecoins? The practical economics

For people earning across borders or saving in weak local currencies, stablecoins act as “digital dollars” with two clear advantages: Transfers are clear around the clock, and fees are often lower than traditional money services (especially for cross-border payments).

That mix of speed and affordability explains much of their traction in emerging markets.

In Sub-Saharan Africa, this is already visible on the ground. Chainalysis data shows stablecoins now make up the largest share of everyday crypto activity.

In Nigeria alone, transactions under $1 million were dominated by stablecoins, adding up to nearly $3 billion in Q1 2024. Across the region, stablecoins account for roughly 40%-43% of total crypto volume.

Tether’s USDt (USDT) and USDC (USDC) remain the leading options. At the edge where cost decides behavior, Tron has emerged as a preferred network for moving USDT; by mid-2025, it carried the largest share of USDT’s supply. The logic is simple: People follow whatever option is cheapest and most reliable.

How it works on the ground

On-/off-ramps and P2P

In Kenya and Nigeria, most people get USDT or USDC through a mix of regulated fintechs and peer-to-peer (P2P) marketplaces, then cash in or out via banks or mobile money.

Yellow Card, active in about 20 African countries, runs most of its transfers in USDT. Its Yellow Pay service connects users across borders and supports local cash-outs, including mobile money. Today, stablecoins make up 99% of Yellow Card’s business.

Mobile money bridges

In East Africa, the backbone is M-Pesa and other mobile wallets. Kotani Pay provides conversion services that let partners settle in stablecoins and pay directly into M-Pesa.

Mercy Corps’ Kenya pilot used Kotani to test USDC-to-M-Pesa savings. The flow is straightforward: receive in USDC, convert to shillings and spend through the same wallet people already use.

Fintech scale-ups

Some companies keep the crypto layer invisible. Chipper Cash, for example, uses USDC behind the scenes to move dollars instantly across its network. It has also started using Ripple’s technology to bring funds into nine African markets. For customers, it feels like a faster, cheaper version of a familiar wallet.

Everyday use cases

  • Savings: Converting small balances into digital dollars to protect against inflation.

  • Payroll and gigs: Freelancers and creators often get paid in USDC, converting only what they need into local currency.

  • Trade and inventory: Small and medium-sized enterprises settle invoices and pay suppliers in stablecoins; Yellow Card cites business payments among its fastest-growing segments.

  • Remittances: Stablecoin transfers with local cash-out options often beat traditional remittance services, especially on $200-$1,000 transfers.

Mobile money is already everywhere, with more than 2 billion registered accounts globally. Sub-Saharan Africa sits at the center of this trend.

Regulation and policy drift

Nigeria 

The regulatory stance has shifted sharply in recent years, from prohibition to cautious permission, and now toward stricter policing.

In December 2023, the Central Bank of Nigeria lifted its banking ban and allowed banks to open accounts for virtual-asset service providers (VASPs).

But, in 2024, the tide turned again: Authorities cracked down on naira P2P venues and Binance, detaining executives, halting naira pairs and warning of additional rules against illicit trading.

Cases and disputes have continued into 2025. Meanwhile, Nigeria’s Securities and Exchange Commission updated its crypto framework in January 2025, and the new Investment and Securities Act (ISA 2025), now law, clarified registration duties for digital-asset firms. More licensing, disclosure and marketing scrutiny are expected.

Kenya

The Finance Act 2023 introduced a 3% Digital Asset Tax, upheld by the Supreme Court in late 2024.

But policy shifted again in mid-2025. The Finance Act 2025 repealed the levy and replaced it with a 10% excise duty on fees charged by virtual-asset providers. Users and operators now need to track excise, VAT/DST and reporting obligations.

Ultimately, frameworks are evolving quickly. Always check the latest local guidance before choosing a provider.

Did you know? About one in six Kenyan adults lacks any formal financial account. As of 2021, formal financial inclusion reached 83.7%, meaning 11.6% of adults remained entirely excluded from both formal and informal financial services.

The risk ledger

Stablecoins may solve problems of speed and cost, but they carry risks of their own, which fall into three main categories.

Peg and counterparty

Stablecoins are only as reliable as the reserves and governance behind them. The Bank for International Settlements and the International Monetary Fund analyses warn that rapid growth could trigger financial-stability issues, from forced sales of reserve assets to “dollarization” that undermines local monetary control.

The USDC de-peg in March 2023 showed how quickly confidence shocks can spread. Independent reviews have also flagged transparency gaps and issuer concentration as ongoing concerns.

Operational

On the ground, everyday risks include P2P scams, wallet theft, bridge failures and difficulties cashing out.

Regulatory actions can make matters worse. Nigeria’s crackdown in 2024-2025 froze accounts and stranded balances overnight, illustrating how suddenly access can disappear.

Policy

At a systemic level, heavy reliance on dollar-linked stablecoins can accelerate informal dollarization and shift payments outside regulated banking channels. In response, policymakers are pushing for tighter licensing, stricter reserve standards and more disclosure from issuers.

Did you know? At the 2025 Stablecoin Summit in Lagos, SEC Director-General Emomotimi Agama declared, “Nigeria is open for stablecoin business, but on terms that protect our markets and empower Nigerians.”

What comes next for stablecoins in Africa?

Stablecoins won’t solve inflation or rewrite FX policy, but they already make saving, getting paid and sending money across borders cheaper and faster for many in Nairobi, Lagos and beyond. Their integration with mobile money is what makes them feel practical.

Builders frame stablecoins as tools for everyday utility, while regulators worry about dollarization and financial stability. The balance between those forces will shape what comes next.

On the ground, the safest approach is straightforward: Keep costs low, stick with trustworthy providers and stay alert as rules evolve.

What’s likely ahead is clearer disclosure requirements, tougher licensing and more “crypto in the background” services, where users don’t see tokens at all, just value moving instantly and at a lower cost.

This article does not contain investment advice or recommendations. Every investment and trading move involves risk, and readers should conduct their own research when making a decision.



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October 5, 2025 0 comments
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Picture showing cover for level 38 of I'm Not a Robot - Park the Waymo.
Esports

How to beat level 38 of I’m Not a Robot

by admin September 28, 2025


Screenshot and remix by Dot Esports

|

Published: Sep 26, 2025 07:42 am

I’m Not a Robot loves giving you Waymo parking puzzles, where you have to showcase your parallel parking skills and park the vehicle in the exact space. However, the final Park the Waymo challenge, Tough Decisions, takes it to the next level, where reaching your parking spot requires you to sacrifice a baby or an old lady on the road. 

While you might feel that choosing one and wrapping the challenge is light work, it doesn’t work like that, and the solution is easier than expected. If you’re struggling with this challenge, we have a detailed guide to solve it. 

I’m Not a Robot level 38 – Park the Waymo solution

Out-of-the-box solution. Screenshot and remix by Dot Esports

To solve level 38 Park the Waymo puzzle, you’ll have to think literally out of the box. While in the other Waymo challenges, you could just use the road with your car to reach your spot, but this challenge tricks you into making a rash decision. 

You can either hit the child or the grandma to reach the parking spot, but the moment you hit them, the puzzle resets, forcing you to find another way to reach your spot. You can be creative and use the grass to complete it without hitting them, but it also crashes your vehicle, leaving you with only one solution to solve the puzzle: use the road outside the puzzle area.

Yes, drive your vehicle to the left or right as you prefer and make a sharp turn to reach the road next to the parking lot. Always keep the car in your vision. Otherwise, your puzzle will reset. Once you reach the road, drive into it and make sure you don’t hit the grass or the people while you park your vehicle adjacent to other vehicles on the road. You’ll finish the puzzle without harming anyone.

Next up, you can read our guides to solve other puzzles like the squares on the 64th floor of the Empire State Building and the Reverse Turing test in I’m Not a Robot. 

Dot Esports is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy



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September 28, 2025 0 comments
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Beat Ghost of Tsushima? Have a t-shirt
Esports

Beat Ghost of Tsushima? Have a t-shirt

by admin September 23, 2025


This might be the start of something interesting. We’ve seen games like Destiny offer commemorative gear with certain gaming achievements, but not single-player titles. With PlayStation Stars shutting down, this could be a cool alternative. If you’ve managed to earn certain trophies, PlayStation is starting a program where you can purchase special gear for your trouble. This is all starting with Ghost of Tsushima, and the details are all below from PlayStation Blog.

If you’ve ever felt like your Ghost of Tsushima journey deserved to be remembered beyond the screen, we’ve got something special to share. Starting today, we’re introducing a new merchandise program that celebrates your in-game achievements with special collectibles — beginning with Ghost Rewards.

Players who have earned the “Mono No Aware” Gold or “Living Legend” Platinum trophies in Ghost of Tsushima by December 31, 2025 can unlock access to a selection of limited-edition merchandise. These items have been designed to honor the spirit of Jin Sakai’s journey and the dedication of the fans who walked the same path.

Two commemorative Ghost of Tsushima Rewards for pre-order purchase are available starting today for those who have earned those trophies, with designs inspired by the island of Tsushima and Jin’s legendary armor. Each piece was created with close input from Sucker Punch Productions to make sure they authentically capture the game’s atmosphere and artistry.

After earning the required trophies in-game, you can head straight to the Ghost Rewards store at ghostrewards.playstation.com (or ghostrewards.eu.playstation.com in Europe and United Kingdom) to secure your collectibles after signing in to PlayStation. Ghost Rewards are available to ship to players in the United States, Canada, Australia, Europe (EU, Monaco, Norway and Switzerland) and the United Kingdom. Additional availability may be introduced at a later date. For more information, please see the Ghost Rewards Shipping page here.

This commemorative pin is available only for those players who have risen to the ultimate challenge and achieved the “Living Legend” Platinum Trophy with a connected PlayStation account in Ghost of Tsushima by December 31, 2025. The commemorative pin RRP is $25 USD / €28.  This commemorative T-Shirt is available only for players who have achieved the “Mono No Aware” Gold Trophy in Ghost of Tsushima with a connected PlayStation account by December 31, 2025.  The commemorative T-shirt RRP is $30 / €33.

This is just the start. Ghost of Yotei Rewards will arrive later this year, giving players another opportunity to celebrate their accomplishments with unique merchandise. We’ll share more details closer to launch.

Whether you’ve been with Ghost of Tsushima since day one or you’re planning to return to the island soon, this is our way of saying thank you for playing — and for carrying the spirit of the Ghost with you.

Ghost Rewards are available now. Eligibility runs through December 31, 2025. Merchandise orders must be placed by January 30, 2026. Some restrictions apply, see Ghost Rewards product pages for details. Limit 1 per player, available to residents of United States, Canada, Australia, Europe (EU, Monaco, Norway and Switzerland) and the United Kingdom only at this time.

Stay tuned to GamingTrend for more PlayStation news and info!


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September 23, 2025 0 comments
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How to craft a Diamond Pickaxe in level 21 of I’m Not a Robot – Destructoid
Game Reviews

How to beat I’m Not a Robot

by admin September 23, 2025


I’m Not a Robot tests whether you’re truly a human with 48 levels of mini-games and captcha prompts. And while you think it might be a simple walk in the park, some levels are tougher than others.

Here are all the levels you’ll find in I’m Not a Robot and how to beat them.

All levels and answers of I’m Not a Robot

  • Level 1 – Checkbox: Check the box. Did you really need my help for that?
  • Level 2 – Stop Signs: Select the four boxes where the red stop sign is. Easy peasy!
  • Level 3 – Wiggles: This wiggling captcha is fairly straight forward: Enter the letters or numbers you see into the text box and hit “Submit.” Also, yes—you do need to capitalize the letters.
  • Level 4 – Vegetables: Do you know your veggies? Hint: Tomatoes aren’t considered a vegetable. Get with the times! Select the carrots, onions, eggplant, and corn to beat this level.
  • Level 5 – Rotation: Reassemble the intersection by clicking on each box. The outside corners, the circles, connect at the middle. If it’s still not allowing you to continue to the next level, try rotating the center piece a few times.
  • Level 6 – XOXO: Win at Tic Tac Toe. Simple enough, right? To get the upper edge, refresh the puzzle using the button to the left of the “Verify” so you can get the first move. Center square is always the best starting play, eh?
  • Level 7 – Word Search: Look for “Stop,” “Sign,” and “Bike.” This puzzle looks a bit different for everyone, but in my experience, the words have all touched each other every time I’ve played through I’m Not a Robot. If you can find one word, you’ll soon find the others.
  • Level 8 – License Plate: Enter the “perpetrator’s” license plate. Why are they a perpetrator? Who knows!
  • Level 9 – Nested: Select all the squares with a stop sign. They’ll divide into more squares when you click on them, but eventually, they’ll turn blue. There’s a total of 29 squares you need to select to pass this level.
  • Level 10 – Whack-a-Mole: Whack! That! Mole! And be quick with it! You need to bop that sucker five times before you can select “Verify” and proceed to the next level.
  • Level 11 – Waldo: Sheesh, this one’s a headache, isn’t it? You’ll have to find Waldo among a sea of beach-goers. Let me make it easy on you: Look for the striped tent that can be found a couple of squares down from the tide and three squares to the left of the picture’s rightmost edge. Three squares to the left of the tent will be our boy Waldo. You need to select both squares he appears in to move on to the next level.
  • Level 12 – Muffins?: Muffin or Chihuahua? Only a human would know. There’s six doggos in this picture—though I’m not going to lie: I could really go for a muffin right now…
  • Level 13 – Reverse: Select all the images that don’t have a traffic light in them. A little different from what we’re used to, but nothing a human couldn’t easily overcome.
  • Level 14 – Affirmations: Select the “I’m not a robot” option out of all the “I AM a robot” variations. Hint: It’s the one nine rows down, second column from the left.
  • Level 15 – Parking: Hope you have your diver’s licenses for this one. Park the Waymo in the parking spot using the arrow keys. Just don’t hit any of the cars next to it. I don’t think these things come with insurance. And yes, you have to be between the lines. Don’t be “that guy.”
  • Level 16 – Now in 3D!: Enter the text shown in the image. Best of luck to those of you who get a six or nine in your prompt.
  • Level 17 – Perfect Circle: Draw a circle that’s 94 percent accurate or better. It’ll take you a couple of tries, but there’s no shame in that—drawing on any digital device is by no means easy.
  • Level 18 – Sisyphus: Select all the squares with a fire hydrant. The squares refresh once you select them, and some will be replaced with more fire hydrants. Just keep selecting them, and eventually you’ll be left with zero fire hydrants.
  • Level 19 – In the Dark: Enter the text in the box below. Where’s the text, you ask? It’s hiding! Use your mouse to shine a light and reveal the letters. Type in what you see from left to right, then hit “Verify.”
  • Level 20 – Rorschach: Ever seen a Rorschach inkblot test? Well, now you have. Type in what you see, even if it’s something weird. I, for example, saw two moles high-fiving. But you can put basically anything, and the level will be marked as complete.
  • Level 21 – CRAFTCHA: Make a Diamond Pickaxe by arranging Wood Sticks and Diamonds in the Minecraft-style crafting box.
  • Level 22 – My Ducks Ahhh: Time to get all your ducks in a row. Click on each duck to wrangle it back into its box, and then move on to the next level.
  • Level 23 – Panorama: Find either the guitar cat or the kissing couple. This is a little creepy, isn’t it? Luckily they’re always in the same spot.
  • Level 24 – Eye Exam: The first three answers are: “EDFCZP,” “8,” and “34” for the dots. The last part of this level varies, so apologies for those of you who can’t see the different hues. The good news, though? The boxes don’t move, so if you have to click through all of them, get to clickin’.
  • Level 25 – Creativity: Use all of the tools provided to “express yourself.” Make a masterpiece, or just scribble some lines using each tool. Beauty is in the eye of the beholder, is it not? Just make sure to use at least three different colors.
  • Level 26 – Parallel Parking: This two-stage level requires you to park the Waymo in the parking spot by parallel-parking the car. What, they didn’t teach you that in driving school? Yes, it’s going to take an embarrassing amount of time to park that stupid car. That’s probably why they made Waymos driverless—because AI can do it better than you. Sorry!
  • Level 27 – Networking: Connect each block to the other block of the same color by clicking on it and drawing a pathway. All blocks must be filled, like in the image below.

You did come here for the answer, did you not? Screenshot by Destructoid

  • Level 28 – Day Trader: Buy low, sell high! That’s how those big wigs make their investments, at least. Hit “Buy” when you see the point on the right-side of the graph go down. Then hit “Sell” when it goes up. Simple enough, right? So why haven’t you earned millions in the stock market, then? Hmmm?
  • Level 29 – Soul: Woooof. Wasn’t expecting to think this deep in a browser game, didja? Level 29 asks you to select all the items with a “soul.” I picked the dog and the octopus and got verified off that.
  • Level 30 – Sliding Tiles: For this one, you have to reassemble the tiles the make a stop sign by sliding tiles over to an empty space. It’s like those old puzzles you used to find as a kid. I hate them just as much now as I did back then.
  • Level 31 – Traffic Tree: Select all the squares with the oddest-looking traffic light you’ll ever see. Answer: It’s all of the square minus the top left and top right corners.
  • Level 32 – Drum Verify: Play the sick beats! This is really just a “follow-the-leader” situation, where you have to click on the tiles in the same order they light up. This happens three times, after which you’ll be able to progress to the next level.
  • Level 33 – Brands: This is just a standard captcha, but instead of letters, you have brand logos. Don’t you just hate capitalism?
  • Level 34 – Mathematics: Math was never my strong suit in school. Since you’re here, I’m guessing it wasn’t yours either. What makes this level even more difficult is it varies from person to person. But I recommend googling each equation, writing down the answer, and then sorting that way. Here’s what my final answer looked like:

Math was never my strong suit in school. Screenshot by Destructoid

  • Level 35 – Shuffle: It’s the ol’ cup-in-a-ball trick. Follow the ball and select the right cup three times in a row to move on to the next level. I recommend using your mouse pointer or finger to follow along.
  • Level 36 – Not Candy Crush: It’s definitely not Candy Crush. It might look like Candy Crush. It might even play exactly like Candy Crush. But it’s definitely not Candy Crush. Line up the jewels to reach the required score.
  • Level 37 – Imposters: Select all the men that are AI generated. This one’s pretty easy; just select all the fake-looking men. But if you want the answer—and I know you do, since you clicked on this article—here’s the combination you need to get to the next level.

There’s only three AI-generated men among us. Screenshot by Destructoid

  • Level 38 – Tough Decisions: Park the Waymo (yet again!) in the empty space. Based on the design of the road, it might look like you need to decide between hitting an old woman and a baby on your way to the parking spot. But guess again! You can drive around the bushes, off the map, to avoid hitting both. Guess that decision wasn’t so tough after all, huh?
  • Level 39 – Facial Exam: Be happy! Now be sad! Now mad! Now act surprised! You’ll need a camera on this one.
  • Level 40 – Slot Machine: No, we’re not going to Las Vegas. But you do get to play slots! Well, sort of. Type in the numbers or letters you see in the slot machines as they come up.
  • Level 41 – Grave: You might think you need to type F to pay your respects, but that’s not going to work ’round here partner. Here’s what you need to do: Click on the tombstone. Then use the brush to clear it of moss. Light the candle. Then pick flowers and drag the bouquet to the tombstone.
  • Level 42 – Reverse Turing: There’s a few main aspects of engaging in a conversation, and I believe they play a role in this level: Asking thought-provoking questions and responding to what the other speaker said. I found that the deeper the question, the more the confidence level went up. But asking questions about what the chatbot said and using similar words also increases the level, too.

This is a totally normal conversation. Screenshot by Destructoid

Level 43 – Ikea: If you’ve ever put together an Ikea table, you’re going to pass this test with flying colors. Unfortunately, this one doesn’t come with instructions. The below image shows the design you should be aiming for.

It’s a chair! An ugly one, but still a chair. Screenshot by Destructoid

  • Level 44 – Grandmaster: Hope you’ve been polishing up on your chess skills! In this level, you have to win one game of chess. And if you lose, you gain one extra queen. It’s a consolation prize, but a prize nonetheless.
  • Level 45 – Jessica: Break up with your AI girlfriend. How hard can it be? I don’t know why exactly, but I passed this level by telling her I slept with her mom and then saying I loved her. For some reason, that worked.
  • Level 46 – Floors: For this level, you need to select all squares on the 64th floor of the Empire State Building. Don’t feel like counting? Yeah, I don’t blame you. In that case, refer to the image below to see which row of squares to click.

The third row down from the top of the building to the left of the Empire State Building. Screenshot by Destructoid.

Level 47 – Din Don Dan: Do you hate this as much as me? Somehow I managed to get an 88 percent accuracy rhythm. Dance to the rhythm using the key strokes as they appear on the screen, and with a high enough accuracy rating, you too will be able to move on to the next level.

Level 48 – The Inventor: The 48th and final level of I’m Not a Robot is a video from the man himself, the inventor of the CAPTCHA, Luis von Ahn. He congratulates you on completing the game, and you can download your very own certificate of humanity.

Destructoid is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy



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September 23, 2025 0 comments
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How Long To Beat Silent Hill f
Game Updates

How Long To Beat Silent Hill f

by admin September 22, 2025



Silent Hill f is the newest entry in Konami’s long-running survival horror franchise, tasking players with navigating the fictional town of Ebisugaoka in 1960s Japan as they attempt to uncover the mystery of a creeping fog that has produced bloodthirsty monsters around every corner. With this change in setting, Silent Hill f manages to be a great onboarding spot for series newcomers while maintaining plenty of familiar themes long-time players will recognize. But whether you’re new to Silent Hill or a returning fan, you’ll probably want to know how much playtime you can get out of this horrifying adventure. So, here’s how long it takes to beat Silent Hill f.

How long is Silent Hill f – Campaign length and replayability

An average playthrough of Silent Hill f should take between 12-14 hours on Hard (normal) difficulty. This includes time spent solving puzzles and exploring at least some of the game’s optional paths for additional healing items, upgrade materials, and weapons. However, those looking to advance through the campaign with less resistance can use the Story (easy) difficulty to reduce the combat and puzzle challenges, potentially allowing for a quicker completion.

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Now Playing: Silent Hill f – Official Story Trailer

Silent Hill f is a game designed to be played multiple times, though. While you can beat the game just once if you wish, additional playthroughs–which let you carry over your health, stamina, and sanity upgrades–unravel even more story content. Not only do subsequent runs provide fresh cutscenes and boss changes, but they also provide the opportunity to see up to 5 total endings, revealing more and more of the unsettling story surrounding main character Shimizu Hinako.

Additionally, completionists will find that there are quite a few reasons to keep playing the campaign through multiple times, as getting every trophy or achievement won’t be possible in a single playthrough. You’ll need to continue into NG+ to keep earning consumable currency known as Faith so that you’re able to purchase all the upgrades and omamori (accessories). And any one-off trophies or achievements you missed your first time or two through can always be tried again on a new run.

With so much replayability, Silent Hill f can provide dozens of hours of entertainment to survival horror enthusiasts. If that sounds like something you’re eager to dive into yourself, you can pick up Silent Hill f now on PS5, Xbox Series X, and PC.



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September 22, 2025 0 comments
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Here's a game where you have to end parallel worlds that only takes 10 minutes to beat for "busy working adults"
Game Updates

Here’s a game where you have to end parallel worlds that only takes 10 minutes to beat for “busy working adults”

by admin September 18, 2025



There is nothing inherently awful in a game being obscenely long, in fact it can be quite pleasurable to get to know a digital world so intimately. The issue is that I am an “adult” who has to “work” to pay my “bills” and “taxes,” so I don’t always have time for such things. How some of you manage to fit in multiple playthroughs of Persona games will always be an enigma to me. But, as I sit here in my despair, along comes 34EVERLAST, a game designed to be beaten in “as little as 10 minutes,” expressly designed for “busy working adults.”


34EVERLAST, according to its Steam page description, is an action puzzle game about the world ending, which I’m going to be incredibly real with you all for the moment, sounds like a very heavy topic for a game where you can beat it in 10 minutes. However! The way you apparently survive this is by ending the “‘worlds that refuse to die’ that are parallel to this world.” Not any lighter or smaller a concept, potentially compelling though.

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Gameplay works twofold. In the first instance, it’s a 3D action game, looking a little bit PlatinumGamesy in nature. You run, fall, and fight through various worlds on the brink of collapse, with what looks like some visual novel stroke manga elements mixed in for the story. There are also some puzzle elements, though how these manifest isn’t quite as clear.


As condensed as it is, conceptually I quite like some of the design choices it claims to make. The Steam page says that if you make it rain in one world, a desert in another might turn into a forest. You can die in boss fights on purpose too, to potentially “gain an advantage against another.” A smally, flashy package, yet one that, if successful, may have a good bit of substance to it.


While I am intrigued by the concept, it does also raise a bigger, perhaps more personally existential question about life. What are the reasons that we have so little time for hobbies we so greatly enjoy? I could probably name a few, but that’d be going into feature territory. I somewhat hope 34EVERLAST takes such a question into consideration in its story, rather than the 10 minute thing just being a bit of a gimmick.


There’s no exact release date for 34EVERLAST just yet, but it was confirmed by publisher Playism that it’s due out sometime in 2026. You can wishlist it on Steam now.



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September 18, 2025 0 comments
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An image of Hornet from Silksong engulfed with rage.
Gaming Gear

It only took a week for the ultimate Silksong sicko to beat every boss in the game without getting hit

by admin September 14, 2025



Last night, I was annoying my fiancee by swearing every time I died to the early Silksong boss, Splinter Sister⁠—the boss herself isn’t the problem, it’s the stupid little mooks she summons. Meanwhile, there are people not only no-hitting the game’s hardest bosses, one true student of the needle has no-hit every boss in the game.

This early Silksong champion is CrankyTemplar on YouTube, who also appears to have done a lot of Hollow Knight 1 challenge content previously. CrankyTemplar uploaded a first no-hit compilation of Silksong’s early bosses the day it came out, releasing subsequent addendums over the following days.

Silksong – All Bosses (No Damage) & Endings – YouTube

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CrankyTemplar put out a crowning, nearly two hour-long supercut of beating every boss without taking damage on Thursday, September 11⁠—exactly one week after the game released. For a game widely agreed to be extremely challenging, one that PCG contributor Tyler Colp called “worth the pain” in his 90% review of Silksong, I find this to be a staggering accomplishment for how quickly CrankyTemplar managed it.


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With Silksong being such a massive game, CrankyTemplar does caveat that this “should” be every boss in the game, but the list looks exhaustive to me: They even took out a boss exclusive to the hidden Steel Soul permadeath mode, and provide detailed instructions for completing every ending, including the “true” ending and a hidden, seemingly very bad ending. If it needs to be said: Don’t watch too far or read the whole video description if you want to avoid spoilers.

CrankyTemplar also largely avoided using Silksong’s many powerful tools and even alternate crests. Scrubbing through the full video, it looks like they stuck with the starting Hunter style for the entire game. I was slightly tickled to discover that even this hardcore player is not fond of Silksong’s long boss runbacks⁠—a frustration that was only magnified by the self-imposed challenge of restarting after taking a single hit.

The one-week turnaround on this still floors me, but there’s still a vast frontier of Silksong challenge and speedruns to take on⁠—Speedrun.com leaderboards for Silksong haven’t even opened yet. A no-hit run of the entire game seems like an inevitability, but my mind boggles at the skill and, above all, patience that will require. 100% speedruns also seem like they’ll be quite the ordeal, given Silksong’s enormous world.

Me? I’m content to take my time working toward Silksong’s true ending eventually. I’m always eager to admire these sorts of achievements, but I’m happy not to feel any pressure to rush through this excellent game.

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September 14, 2025 0 comments
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Silksong Bell Beast: Hornet standing face to face with the Bell Beast.
Product Reviews

How to beat the Bell Beast in Silksong

by admin September 5, 2025



The Bell Beast is the first main boss you’ll encounter after leaving the starting area in Silksong, and it might give you quite the challenge until you master its moves. You’ll find this cute (and terrifying) critter at the top of The Marrow, near the map merchant Shakra, as well as the path to Mosshome.

The Bell Beast is trapped in silk when you first find it, requiring you to first head in the opposite direction, into Mosshome, to unlock the Silk Spear skill. This’ll let you break silk strands, like the ones restraining the Bell Beast. Unfortunately, freeing this beast leads to a boss fight, though a rewarding one, as you’ll unlock fast travel in return for giving it a good whack.

How to beat the Bell Beast in Silksong

Image 1 of 4

(Image credit: TeamCherry)(Image credit: TeamCherry)(Image credit: TeamCherry)(Image credit: TeamCherry)

The Bell Beast has four main attacks that you need to avoid and exploit consistently to beat it, most of which begin with it bursting out of the ground. In fact, this boss fight always begins with a charge attack.


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Here’s what you need to do:

  1. Charge: After a wide shockwave on the ground, the boss will burst out of the bells and charge at you after a short delay. Counter this attack by jumping over it and using a dive or down attack to deal damage. Once it’s stopped charging, it’ll pause for a moment, letting you attack it a few times before it burrows underground again. You can also attack it briefly when it first emerges, though this is riskier.
  2. Leap: Similar to the charge attack, you’ll see a wide shockwave on the ground before this one. The Beast will leap up and dive to the other side of the arena. Stay in the middle of the arena and you can hit it with an upwards attack as it jumps, and it’ll also pause for a brief moment when it lands, so you can sneak some more hits in.
  3. Bouncing bells: Periodically, the Bell Beast will cause a narrow shockwave in the centre of the arena before it emerges and causes two bells to bounce across the floor in both directions. Step back when you see the shockwaves to give yourself plenty of time and room to jump over the bell heading your way.
  4. Bell hazards: Once you deal enough damage, the Bell Beast will roar and enter a second phase, causing bells to bombard the entire arena for a brief period. These will be telegraphed by a faint pillar of light coming from the ceiling, and they only bounce once before breaking. Like the normal bell attack, simply focus on dodging these hazards.

Once the Bell Beast has entered its second phase, marked by the barrage of bells, additional bells will occasionally fall from the ceiling after its attacks. In other words, you’ll have to keep an eye out for a rogue bell while also countering charges, leaps, and the normal bouncing bells.

My recommendation is to be cautious and play it safe, while exploiting the clear openings in the charge and leap attacks. If you get too greedy and try to chase this critter around the arena, or sneak in an extra hit than you’re allowed, you’ll pay the price. You could also use Silk Spear for some ranged damage, but it’s better to keep your silk to use in case you need to heal with bind.

Once you’ve beaten the Bell Beast, it’ll actually become friendly and you’ll unlock fast travel. It works in much the same way as the first Hollow Knight, letting you travel between unlocked areas by visiting stations, known as Bellways.

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However, you’ll also earn a Silk Heart, which regenerates a single spool of silk when you run out. It’s handy in getting access to your binding heal and other skills quicker, which is never a bad thing.



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September 5, 2025 0 comments
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Will Bitcoin Beat Every Asset Class? Bitwise Says Institutions Are Taking Notice
GameFi Guides

Will Bitcoin Beat Every Asset Class? Bitwise Says Institutions Are Taking Notice

by admin August 21, 2025


Trusted Editorial content, reviewed by leading industry experts and seasoned editors. Ad Disclosure

Bitcoin’s role in institutional portfolios is continuing to evolve, with new research from Bitwise Asset Management suggesting the asset could become the strongest-performing major investment class in the years ahead.

According to a preview of the firm’s forthcoming Long-Term Capital Market Assumptions (LTCMAs), Bitwise expects Bitcoin to deliver an average compound annual growth rate (CAGR) of 28% over the next 10 years while experiencing gradually declining volatility.

The report, authored by Matt Hougan, Chief Investment Officer at Bitwise, frames Bitcoin not as an opportunistic play but as a maturing asset that is increasingly being considered a core portfolio component.

Hougan noted that the launch and adoption of spot Bitcoin exchange-traded funds (ETFs) in 2024 marked a turning point, prompting large investment platforms and allocators to begin requesting long-term models for Bitcoin alongside traditional assets such as stocks, bonds, and real estate.

Growing Institutional Interest in Bitcoin

Hougan explained that long-term capital market assumptions serve as the foundation for how major financial institutions design portfolios. Each year, firms like JPMorgan and BlackRock release detailed outlooks that guide asset allocation strategies.

For the first time in 2025, professional investors have begun requesting that Bitcoin be included in these frameworks, with Bitwise reporting 12 such inquiries this year compared to none in previous years.

“The fact that they’re now asking for long-term capital market assumptions means that they’ve shifted their view: It’s no longer a one-off for the fringes of the portfolio; it’s starting to be considered for the core,” Hougan said in the memo.

He attributed this change to greater accessibility through regulated ETFs and approval by large account platforms managing trillions in client assets.

Bitwise also emphasized that Bitcoin’s path toward institutional recognition has been gradual, requiring both regulatory clarity and infrastructure improvements.

The launch of spot ETFs in January 2024 created a new on-ramp for traditional allocators, and subsequent approvals across national platforms have since accelerated the process. Hougan described the transition as occurring “brick by brick,” as Bitcoin gains a foothold in professional investment strategies.

Outlook for the Next Decade

Looking ahead, Bitwise forecasts that BTC will not only outperform but stand apart from traditional assets in terms of expected returns. The firm projects a 28.3% CAGR over the next decade, significantly higher than the long-term expectations placed on equities, bonds, and private credit by leading Wall Street institutions.

Bitwise Bitcoin projection against other assets. | Source: BitwiseInvestments.com

At the same time, while volatility is expected to remain elevated relative to other asset classes, Bitwise anticipates a steady decline as market depth expands and liquidity continues to improve.

The implications of such a forecast extend beyond performance projections. A consistent inclusion of BTC in LTCMAs could formalize its role in balanced portfolios, shaping how pensions, endowments, and wealth managers approach diversification.

Hougan cautioned that while risks remain, the framework is designed to give professional allocators a basis for strategic decision-making rather than a speculative outlook.

BTC price is moving downwards on the 2-hour chart. Source: BTC/USDT on TradingView.com

Featured image created with DALL-E, Chart from TradingView

Editorial Process for bitcoinist is centered on delivering thoroughly researched, accurate, and unbiased content. We uphold strict sourcing standards, and each page undergoes diligent review by our team of top technology experts and seasoned editors. This process ensures the integrity, relevance, and value of our content for our readers.



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August 21, 2025 0 comments
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Elden Ring Nightreign Libra on purple background looking at camera with goggle eyes
Product Reviews

15 attempts in, I actually love that Elden Ring Nightreign’s Everdark Libra is the first FromSoftware boss who’s harder to beat in co-op than solo

by admin August 19, 2025



The handshake deal in FromSoftware games, the obfuscated difficulty option that’s always been there since Demon’s Souls, is co-op: Summoning phantoms controlled by other players or the computer⁠. In OG Elden Ring everybody’s best friend was the Mimic Tear, a powerful summon to make a copy of yourself to fight by your side.

This has held true in the co-op centric, roguelike spinoff Nightreign, with the sturdy tripod of a full party clearly being what the experience was catered towards. The new duos mode is nice enough but still slightly compromised, while even with post-launch patches, solo is still the worst way to play.

But now they’ve gone and turned all that on its head: The latest Everdark superboss, the ultra instinct version of Baphomet dealbroker Libra, only gets more challenging the bigger your posse is. I managed to take him down solo after just three runs, while I’m somewhere north of 15 attempts deep in duos and trios, a W still evading me at every turn.


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Everybody hates Everdark Libra. My peer, Austin Wood at GamesRadar, thinks he’s “100% getting nerfed.” Just like with the similarly loathed Everdark Augur, I disagree. I love this sick freak of a boss and how he turns all the rules on their heads.

To make Everdark Libra easier would compromise the beautiful vision at his core, the product of a sensitive, poet’s soul that’s clearly been hurt by this cruel world of ours and wants to inflict that pain right back. We’re all letting Libra down. Champions adjust. Spoilers for Everdark Libra below.

Make your choice

Yeah man, we get it. (Image credit: FromSoftware)

Libra’s already a real piece of work in his base form, tied with end boss Heolstor as the hardest in the game by my reckoning. He has an arsenal of unusual, difficult-to-read projectile attacks that all build up the madness status effect, which does huge damage and a stun if you manage to survive the initial burst.

His signature move is a delayed blast sigil that brutalizes you with madness build-up after a quick beat. It comes out fast enough that you can’t exactly respond to it carefully and can get royally screwed if you’re in the middle of an animation, while a slight delay punishes immediate panic rolling. It is deliciously evil.

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Libra’s Everdark form ups the ante by summoning invader clones of the player party with all the same abilities and a number of potential weapon loadouts thoughtfully constructed to inflict the most pain and frustration. Some of my favorites:

  • Mini Malenia Executor: Equipped with the Hand of Malenia Sword and can perform a weaker, but still potentially instant-death version of Waterfowl Dance. Yes, that Waterfowl Dance.
  • Terminator Ironeye: Possesses the Jar Cannon and One-Eyed Shield (which has a built-in cannon), as well as a seemingly-permanent buff resembling the Ironjar Aromatic: He walks extremely slowly but is extra tanky and can’t be interrupted.
  • Sniper Wylder: Uses a greatbow to spam the Rain of Arrows ash of war, doing crazy damage in a huge AoE from long distance.
  • Rot Duchess: Dual wields Scorpion’s Stinger daggers for fast Scarlet Rot buildup.

Much like the player-style NPC enemies of FromSoft’s previous games, they don’t play by the same rules that you do: Malenia-Executor is particularly difficult to interrupt out of his signature move, while all of the clones are capable of dodge rolling out of attack combos a normal player could not.

The pièce de résistance is how they shuffle in: It does not feel like Libra has a consistent timer for summoning a fresh wave of evil twins. Wiping them out is not a guarantee of breathing room to DPS the boss, while it’s far more likely for them to start piling up as you fail to clear out old ones before the new clones spawn in.

The final indignity is that Libra summoning a new wave heals any surviving invaders, buffs their defense and damage, and the buffs stack. A veteran six rounds deep Executor spamming Waterfowl Dance is who I wish I was playing as.

All of this while Libra has new, more aggressive madness-inflicting AOE attacks to fling at you. A mature Everdark Libra fight is pure chaos, a field of evil clones glowing gold with layered buffs, some attacking each other, but most chasing you around like it’s Yakety Sax while Libra turns the field into a bullet hell screen. It’s utterly deranged. I don’t know how a group of randos with no coordination is supposed to beat it. It’s hilarious.

The time is ripe

The Gamer’s Gambit. (Image credit: FromSoftware)

Whether fully intentional or not, FromSoft’s classical deferred difficulty system works in reverse with Everdark Libra. It’s like a martial arts movie thing or Bruce Wayne climbing out of Bane’s house without the dang rope or something: If the enemy draws its strength from you, make yourself weaker.

Not only is one evil twin far more manageable than triplets, the singleplayer mode’s adjusted health values mean they go down quicker too. Even in the solo runs I failed, I didn’t experience the chaotic pileups of a three-player slugfest.

This inversion is another example of how flexible and surprising FromSoft’s well-worn systems can still be. Yet another boss in Nightreign is challenging in a way that took me off-guard, that wasn’t just another really tall, sad guy with a sword who moves super fast.

That has me even more excited for what the studio does next: After Promised Consort Radahn in Shadow of the Erdtree, I was worried there might be a ceiling to FromSoft’s arms race with itself to make ever greater twitch reflex challenges in its bosses. In Nightreign, the studio sidestepped this issue, proving there’s nothing stopping it from delivering spectacles, challenges, or sheer curveballs we just won’t see coming.

As for the fight itself, it’s a new favorite. Everdark Libra feels like a joke at my expense, a prank played on us players. That’s one of my favorite things to see in a game, and FromSoft is the master when it comes to this rare art.

Could they ease off the gas with the clone spawns just a touch? Maybe, it depends on how soon you ask me after a failed run. Is it kinda bullshit that Vyke’s War Spear, the only melee weapon Libra is weak to, is such a rare drop that I’ve only seen it twice in 111.8 hours (but who’s counting)? Perhaps.

I hope they never nerf Everdark Libra. He’s so stupid. It’s all so meanspirited. I love him like a son.



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August 19, 2025 0 comments
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