Laughing Hyena
  • Home
  • Hyena Games
  • Esports
  • NFT Gaming
  • Crypto Trends
  • Game Reviews
  • Game Updates
  • GameFi Guides
  • Shop
Tag:

Beast

Dying Light: The Beast Review - Despite All My Rage
Game Reviews

Dying Light: The Beast Review – Despite All My Rage

by admin September 18, 2025



It wouldn’t seem to make sense to call Dying Light: The Beast a more grounded game than its predecessors. It’s a game in which you routinely shift into something like X-Men’s Wolverine, slashing at the undead with the ferocity of a preying mountain lion and carving them to shreds with what is basically an instant win button. But beyond the feature that informs the game’s title, this expansion turned standalone sequel actually leans further into horror and survival than anything in the series, making it the most fun I’ve had with Dying Light to date.

Dying Light: The Beast returns the game’s original protagonist, Kyle Crane, to the starring role, moving him to Castor Woods, a brand-new location for the series, and a lush nature reserve decorated with once-gorgeous villages that manage to feel both ornate and rustic at the same time. Like before, the game is an open-world first-person zombie game with a significant emphasis on death-defying parkour and brutal melee combat. But The Beast adds (or returns) a few other wrinkles, too.

Size:640 × 360480 × 270

Want us to remember this setting for all your devices?

Sign up or Sign in now!

Please use a html5 video capable browser to watch videos.

This video has an invalid file format.

Sorry, but you can’t access this content!

Please enter your date of birth to view this video

JanuaryFebruaryMarchAprilMayJuneJulyAugustSeptemberOctoberNovemberDecember12345678910111213141516171819202122232425262728293031Year202520242023202220212020201920182017201620152014201320122011201020092008200720062005200420032002200120001999199819971996199519941993199219911990198919881987198619851984198319821981198019791978197719761975197419731972197119701969196819671966196519641963196219611960195919581957195619551954195319521951195019491948194719461945194419431942194119401939193819371936193519341933193219311930192919281927192619251924192319221921192019191918191719161915191419131912191119101909190819071906190519041903190219011900

By clicking ‘enter’, you agree to GameSpot’s

Terms of Use and
Privacy Policy

enter

Now Playing: Dying Light The Beast Review

For one, guns are more prevalent than ever this time, though ammo isn’t as common. Using guns feels reliable enough but doesn’t fill your Beast Mode meter, so I frequently rejected this quasi-new toy in favor of the series’ long-held favorites: baseball bats, machetes, and loose pipes fitted with elemental add-ons that light the zombies on fire, send electric shocks through the hordes, or cause them to bleed out between my crunchy swings to their squishy heads.

Melee combat is once again a highlight of the game, with heft behind every attempt to take out a zombie, and so many different weapons and modifiers to choose from. Zombies charge at you even as you take chunks out of their abdomens, chop off their legs, or leave their jaws hanging off their faces. This damage model isn’t new to the series–Dying Light 2 added this in a patch years ago–but it remains a gruesome, eye-catching display that further illustrates the team’s dedication to making every combat encounter memorable.

In The Beast, stamina is harder to manage than I ever recall, and that’s a change I adored. It made every fight feel like one for my life. Enemies did well to scale with my character and weapons, and demanded that I frequently make stops at various safehouses to upgrade my weapons. Even my favorites wouldn’t last forever either, with each of them having a finite number of repairs before they’d break permanently. This differs from the series’ past way of letting you carry and upgrade your preferred skull-bashing or leg-slicing items with you at all times.

I distinctly recall having an easier go of things in Dying Light 2 than I did in The Beast, thanks to hero Aiden Caldwell’s expansive list of parkour and combat abilities. Kyle isn’t depicted as a lesser freerunner or fighter, but his skill tree is nonetheless smaller, causing him to feel more vulnerable in a way I hope the series sticks with going forward. There were many times when I’d have to retreat in a minor panic from a small horde of basic zombies just to catch my breath. The Beast isn’t a game where you can usually just hack up the crowd without careful consideration and stamina management.

Parkouring over, around, and even onto zombies remains fun in Dying Light’s third outing.

Of course, there’s an exception to that rule: When you build up your Beast Mode bar, you earn a few seconds of near-invulnerability, as well as the ability to tear apart zombies with your bare hands and a very cool, very high leap that collectively makes you feel like a superhero. From a narrative sense, Beast Mode leans into the stuff I still don’t enjoy about Dying Light: over-the-top action meant to fulfill a power fantasy of being the one-man killing machine in a world overrun by the undead. I love zombie fiction, but my taste in that subgenre is firmly planted in slower, spookier worlds where despair rules the day. Dying Light has never been that before, at least not consistently. Thankfully, in a gameplay sense, Beast Mode functionally serves less like a pure power fantasy and more like a get-out-of-jail-free card.

So many times in my 30ish hours with this game, I’d activate Beast Mode not to further pile on a crowd of enemies I was already dispatching with ease, but as a last-ditch effort to stay alive. Techland seems to have planned for this use case, given how receiving damage, not just doling it out, fills that bar. Beast Mode isn’t Kyle going Super Saiyan; it’s the emergency fire extinguisher, and breaking that figurative glass amid a fight for my life is a much more enjoyable gameplay loop than some of Dying Light 2’s absurdities.

Even while the story goes to some places that feel like B-horror fare–the type of thing I would fully ignore if it were a movie instead–the game remains at odds with that plot by being so tense and only giving Kyle the powers to survive, but not thrive like Aiden did. This is never clearer, nor more enjoyable, than at nighttime. One of the key pillars of this series is how the day-night cycle essentially presents two different games. When the sun is up, Kyle is empowered and capable of scraping by at the very least. But when night falls, the game’s super-fast, super-strong Volatiles take over and shift the game into a full-blown stealth horror.

Movement and combat are both totally rewritten depending on the time of day. In sunlight, you’ll scale buildings, leap across gaps, and swing on tree branches like an Assassin’s Creed hero. But at night, every step must be carefully considered, so you’ll end up crouching and spamming the “survivor sense” to briefly ping nearby Volatiles. When they give chase, the results are intense. They’ll claw at your heels as the music spikes your heart rate. The chase will inevitably invite more Volatiles to join in, and they’ll flank you, spew gunk to knock you off walls, and almost never relent until you finally–if you’re so lucky–cross the threshold of a safe haven, where UV lights keep the monsters at bay.

Nighttime is harder in The Beast than ever before, and yet that’s also where I had the most fun.

The series’ night sequences have never been this scary before, partly because of the ample wooded areas that make up the map. I love it. Night remains an XP booster too, doubling any gains you make. In past games, I’d use that boon to fulfill some side missions overnight. But in Dying Light: The Beast, I rarely tried to do more than make it to my nearest safe zone so I could skip time until the protective sun returned.

When the first game’s expansion, The Following, set the story in a mostly-flat locale, I found it an odd choice given the game is so focused on parkour and verticality. In Dying Light: The Beast, the world designers have more wisely found ways to bring verticality to those places outside of villages, with plenty of rock walls, trees, and electricity towers to scale. One of the simple, repeatable joys I have in all of the zombie games I love is approaching a building and not knowing what I’ll find inside. It’s so simple that it hardly registers as a feature at all, but to me it’s vital that a zombie game capture this specific feeling of discovery and tension. Castor Woods makes for an excellent landscape to host this repeating moment, due to its creepy cabins found all over the world. Pairing the nighttime-specific gameplay elements with a setting so unnerving gave me a sense of survival-horror unease in a way I’ve been waiting for this series to do for a decade.

This leaning into horror is capped off by an incredible reinvention of the series’ theme song by Olivier Derivere. I consider Derivere to be among the very best composers in games, and the original music he poured into this game gives it so much life. The first game’s theme always reminded me of Dawn of the Dead, with a certain layer of ’70s filth to it. Here, Derivere rethinks it with an air of 28 Days Later, getting its more modern, more haunting version stuck in my head for the past week in a way I’ve very much invited. It sounds less like an action score and more like a horror soundtrack to my ears, matching the game’s overall shift into something more up my particular alley.

Guns are emphasized more in The Beast than ever before, but I still preferred a good, old-fashioned spiked bat.

It feels like this game’s origins as a Dying Light 2 expansion helped its focus, even as it grew into a standalone semi-sequel–it’s not yet Dying Light 3, but it’s much more than a typical DLC. The open-world activities trim the fat from Dying Light 2’s more Ubisoftian world. Here, you’ll raid stores where zombies sleep, trying not to stir them. You’ll assault broken-down military convoys for their high-tier loot locked in the back of trucks, and you can hunt down rare weapons and armor with vague treasure maps. These fun, unitedly tense activities all return from past games, but for the most part, they’re not joined by the countless other things that have been on the map before.

This left me feeling like anything I did was worth my time, with the exception of some late-game racing side quests, which I didn’t care for despite how good the trucks feel to drive. Dying Light 2 adopted some live-service elements eventually, growing into yet another game trying to be at the center of players’ solar systems, hoping to bring fans back all the time for new highlights. The Beast is a tighter, leaner 20-hour story with enough side attractions to fill in the world and your time, but doesn’t waste it.

This is emblematic of Dying Light: The Beast’s strongest quality: taking the series from an arms race against itself, constantly trying to give the player extravagant new tools, to something that is a bit dialed back, leaning into horror and tough-as-nails combat. It gives The Beast a stronger identity. There’s no glider this time, Kyle’s jump is a bit nerfed compared to Aiden’s, and his parkour abilities, while many of them come already unlocked to start now, don’t top off at the same heights as Aiden’s. It may sound strange for a series to improve when it suddenly became withholding. Dying Light has always been a series that does a few things very well, but would get distracted trying to be a lot more at the same time. Finally, The Beast leans into Dying Light’s best parts, giving you a scarier, tougher, more immersive world to explore than anything in the series before.



Source link

September 18, 2025 0 comments
0 FacebookTwitterPinterestEmail
Dying Light: The Beast.
Product Reviews

Dying Light: The Beast review: Techland’s parkour-filled zombie-stomper heads for the highlands

by admin September 18, 2025



Why you can trust TechRadar


We spend hours testing every product or service we review, so you can be sure you’re buying the best. Find out more about how we test.

Alright, I’m just gonna get straight to the point: did you love the first two Dying Light games? You did? Okay, I’ll save you some time – you’re definitely going to enjoy Techland’s latest instalment in its survival zombie game series, Dying Light: The Beast.

Review info

Platform reviewed: PC
Available on: PS5, Xbox Series X|S, PC
Release date: September 18, 2025

There’s enough to set The Beast apart from its predecessors, even if it follows the same broad gameplay template and stars returning leading man Kyle Crane, protagonist of the original game and its expansion, The Following.

Things didn’t go so great for Kyle the first time around; in the (now canon) ending of The Following, he ended up betrayed, infected, captured, and used as an unwilling test subject. The viral outbreak has gone worldwide, and 90% of the global population is dead or infected.

More than a full in-universe decade later, he breaks out of a mysterious laboratory, and we’re off to the races once again: time to bash some skulls with improvised melee weapons and parkour your way across the rooftops like a bloodlusted Sébastien Foucan. Dying Light: The Beast isn’t overly concerned with being serious or grounded; we’re here for a little bit of the ol’ ultraviolence, and boy, is it fun.

Worlds apart

The setting might be calmer, but the infected certainly aren’t. (Image credit: Techland)

Considering that Dying Light: The Beast was purportedly originally planned as extra downloadable content (DLC) to Dying Light 2, it sure as hell has a good amount of content in it. Instead of the more urban settings of the first two games, The Beast takes place in the cozy woodland resort town of Castor Woods, nestled in a valley in an alpine landscape.

Well, I say ‘cozy’ – it’s not exactly a pleasant place to be by the time Kyle breaks loose. Hordes of poor infected souls roam the cobbled streets and forest underbrush, deadly mutant variants stalk the night, and a rogue paramilitary group commanded by a villainous oligarch is attempting to seize control of the region. So far, so Dying Light.

Castor Woods is the perfect divergence from Harran and Villedor, the city settings of the first two games. (Image credit: Techland)

But the shift to a more rural setting proves to be exactly the injection of freshness this series needed. The map isn’t particularly large, but it’s big enough to make navigating on foot take a while, and the focus on urban verticality is lessened here. Yes, there are still pylons and watchtowers for Kyle to clamber up, but also more wide-open spaces, divided by trees and thick bushes that make ambushes a constant threat to the unwary explorer. The woodland environments are also beautiful, as is the primary settlement, the Old Town, crumbling in its majesty as nature begins to reclaim it.

Sign up for breaking news, reviews, opinion, top tech deals, and more.

Parkour is still alive and well in The Beast. The Old Town is a fantastically dense environment, full of telephone poles and open windows that form a perfect obstacle course when you’re running for your life from an angry Volatile.

But even beyond the built-up areas, there are branches to swing on and rocky cliff faces to climb, and the grappling hook makes a welcome return too, helping you more rapidly circumnavigate your hostile surroundings. Sadly, the glider from Dying Light 2: Stay Human doesn’t make an appearance, but that’s understandable given the less vertical nature of this locale.

Night falls

Keep an eye on the time: once night falls, you’ll need to be extra cautious or seek shelter. (Image credit: Techland)

There’s another significant factor that differentiates The Beast’s setting from the first two games, though it doesn’t become apparent until after sunset. In the first two games, you were never that far from a light source, be it a trashcan fire or the headlights of an abandoned vehicle (or simply bright moonlight). Here, when it gets dark, it gets dark.

When the sun goes down, getting around without using your trusty flashlight is night-impossible – though of course, using it runs the risk of attracting powerful, dangerous zombies called Volatiles, who retain their mechanics from the previous titles. Alerting one immediately triggers a chase, at which point your best option is to sprint full-pelt back to the protective UV lights of the nearest safehouse; Volatiles are fast, aggressive, and very hard to kill without some serious weapon upgrades.

Best Bit

(Image credit: Techland)

The first sunset you see is truly beautiful – but any series fan will already know the terrors that nightfall heralds.

This oppressive darkness, combined with the visceral gore and bleak yet beautiful Alpine ambience, makes The Beast feel a lot more horror-adjacent than previous entries into the series. It’s a welcome shift in tone – not a full swerve into horror since Kyle remains an absolute murder machine, but definitely a darker vibe that I greatly enjoyed as a lifelong lover of the genre.

Narratively, it’s fine. The story is a fairly by-the-numbers adventure, with no huge twists that weren’t so obvious a blind man could see them a mile off. The characters are a rogue’s gallery of familiar tropes – the no-nonsense sheriff, the bespectacled physics geek, the sage old black dude, the cartoonishly evil Baron – and the dialogue is… well, the voice acting is decent, at least.

I don’t mind the predictability of it all, though; the main plot has a schlocky, B-movie feel that is actually fairly endearing. The Beast isn’t interested in telling a fantastically deep and thought-provoking tale; at the end of the day, every cutscene is just a vehicle to deliver Kyle and his huge biceps to the next group of infected or soldiers he has to brutalize.

Old dog, new tricks

Yes, that is an infected soldier bouncing off my front bumper in almost slapstick fashion. Running over zombies is fun! (Image credit: Techland)

Speaking of vehicles, you can drive cars in this one! The lack of vehicles in the second game always seemed odd to me, considering that the first game’s DLC, The Following (which also first explored the idea of a more rural setting), dipped its toe in those waters with the drivable buggy.

In The Beast, you can find abandoned forest ranger cars strewn across the wilderness, which serve as the most effective way to get from A to B outside the more densely-packed areas of Castor Woods. There’s no fast travel here – and I’ll be honest, the map is a little too large for this omission to go unnoticed. Although mowing down hordes of the infected never stops being fun, trekking back and forth from the major safehouses to turn in completed quests and sell off your accumulated loot quickly becomes a chore.

The vehicles, along with the frequent climbing sections and heavier focus on gunfights with human enemies that began in Dying Light: Stay Human, give The Beast a distinct whiff of Far Cry. I’m not complaining, to be clear; I love that series, and the gunplay and stealth elements on offer here work reasonably well.

Every weapon has unique takedown animations, most of which are quite spectacularly gory. (Image credit: Techland)

Really, the combat as a whole is a definite highlight of The Beast: from crunchy melee combat with improvised weapons like hammers and fire axes, to tense stealthy takedowns with Kyle’s trusty bow and arrows, it all feels good. The gore is spectacular – bones crack, limbs are sliced off, heads fly from shoulders in showers of blood. Stunning a group of weak Biters with Kyle’s UV flashlight before unleashing a sweeping heavy attack with a two-handed axe that knocks them all to the ground at once feels great.

There’s a wide range of melee weapons on offer, both craftable and lying around the environment, and while these weapons do degrade with use, they can be repaired multiple times before breaking and will generally last you a long time. Ranged weapons don’t degrade, meaning that you only ever need one grenade launcher or sniper rifle; any extras can be broken down for parts.

The crafting system remains largely as it was in previous games; nothing overly complex, just gather parts and break down unneeded gear, then put it together to make something great at killing stuff. Weapons must be crafted at workbenches in safe zones, but consumables and other single-use gear (like gas grenades or incendiary arrows) can be crafted from the inventory screen or quick-select menu at any time. I was particularly fond of the explosive throwing knives, which stick into enemies before turning them into a fine red mist a few seconds later.

Feeling beastly

Unleashing the beast turns Kyle into a savage zombie-killing monster, but characters hint that there may be some… side effects. (Image credit: Techland)

Another new addition is right there in the title: Kyle’s years of being an unethical bioscience guinea pig have unlocked his weird virus powers, letting him tap into ‘Beast Mode’ (yes, it’s really called that) for a short time after dealing or taking enough damage.

In Beast Mode, you regenerate health constantly, take reduced damage, and forsake your usual arsenal for some meaty infected fists that absolutely demolish all but the strongest foes in seconds. It’s fun, and the game usually auto-spawns a handful of fast-moving zombies whenever you activate it, amping up the intensity of any fight where you decide to use it. Progressing the narrative and defeating certain infected boss enemies grants skill points, which can be spent to gain extra abilities in Beast Mode, like jumping further or barrelling through enemies while sprinting. There’s also a regular skill tree that accumulates points as you level up, which lets you unlock stuff like new parkour-related attacks and weapon crafting blueprints.

Taking down particularly beefy ‘Chimeras’ will earn you points to upgrade your Beast Mode powers. (Image credit: Techland)

The enemies you face in The Beast are a mostly familiar selection for anyone who has played a game with zombies in it before. You’ve got your garden variety Biters, which are slow and weak but dangerous in large numbers, then the faster but more fragile Virals, the armored zombies, zombies who jump, zombies who spit acid for ranged attacks, bloated zombies who explode – you know, typical zombie shooter fare.

There are glimpses of more inspired designs here and there (I really like the returning ‘Goon’ enemy type, a hulking brute with a chunk of concrete and rebar gruesomely fused to its arm), but for the most part, the enemy design is fairly run-of-the-mill.

If I have one significant criticism of the enemies, it’s that they’re a bit too eager with the grapple mechanic. Let an infected get too close, and they’ll grab you, dealing a bit of damage and prompting a quick-time event to shove them away.

Now, this should be relatively easy to avoid, but the devs seem to love hiding Biters behind doorframes and corners to ambush and damage you immediately with no chance of avoiding it. Even sometimes in direct combat, I encountered infected who could seemingly slip past a melee attack mid-swing to interrupt it with the grapple QTE, or grapple me immediately as soon as I escaped from a different enemy grapple. I think there’s a reasonable argument that it’s supposed to be punishing – it can be a death sentence if you’re reckless and allow yourself to be surrounded by a swarm of enemies – but more often than not, it just felt like an annoying roadblock to the otherwise enjoyable melee combat.

Guns out

I quickly became very fond of setting enemies on fire, with arrows, flamethrowers, and Molotov cocktails. (Image credit: Techland)

Thankfully, the overall gameplay challenge feels good outside of my grapple-related woes. I switched between all three different difficulty levels during my playthrough, and found that the highest difficulty provided a stiff challenge perfect for the most masochistic player, while the lowest had me feeling almost immediately overpowered. I played most of the game on medium difficulty, where death was never too far away, but I died more times to misjudged parkour jumps than enemy attacks.

Much like the previous Dying Light games, melee is consistently reliable, while ranged weapons are something of a mixed bag. Early guns are completely feeble against infected enemies, who can shrug off multiple pistol or SMG headshots, and the bow is similarly underpowered until you unlock a skill that lets you deal bonus damage on well-timed shots. But later on, you get access to more powerful weapons like the grenade launcher and the crossbow, which can trivialise many encounters – assuming you can keep them stocked with ammo, which is scarce.

There’s a modest selection of wearable items to track down, with a transmog system so you can always keep Kyle looking his best. (Image credit: Techland)

Although the game doesn’t make you fight human enemies too often, small squads of mercenaries and bandits can be found lurking around Castor Woods, and there are several large-scale gunfights that take place over the course of the main campaign.

These dips into conventional cover-shooter gameplay certainly feel a bit less engaging than facing savage zombie hordes, but thankfully they don’t outstay their welcome – the infected might eat bullets like nobody’s business, but a single headshot is enough to take down most human opponents, so most fights are over quickly provided you have the ammo to spare (which you usually will, because the game is quite generous with placing supplies before large scripted battles).

Squishing bugs

The Beast isn’t quite the prettiest game I’ve ever played, but it’s up there – sometimes I simply had to stop and admire the scenery. (Image credit: Techland)

Playing through the main campaign (with a bit of time spent exploring and completing side-quests) took me just shy of 22 hours, but this was by no means an exhaustive playthrough: I could easily sink another 20 hours into The Beast to complete everything.

There’s a good amount of safehouses to unlock and secrets to uncover, and while the list of sidequests is perhaps a little sparse, they’re more fleshed out than simple fetch quests – you’ll be hunting a particularly dangerous infected in the woods, or clearing out a series of power substations across the map to help a band of survivors.

In terms of performance on PC, I was able to get a good framerate at 1440p Medium settings with my RTX 5070 desktop, and 1080p Low on an RTX 4060 gaming laptop. DLSS resolution upscaling is helpful at higher resolutions, but I found that Nvidia’s frame-generation was rather wonky, creating too much blur in busy scenes to make the improved framerate worth it.

The roof is fully intact, and yet it appears this safehouse has sprung a magical leak. (Image credit: Techland)

There’s also a small amount of visual and physics jank here, which I remember being present in the other Dying Light games; think loot items occasionally falling through the floor or Kyle’s hand distorting weirdly while trying to climb the side of a building. At one point, I found it raining inside one half of an abandoned diner (pictured above). It’s nothing game-breaking and rarely actually intrusive, but I do hope that some early patches help remedy these issues, because otherwise the game runs fine for the most part.

It did occur to me about halfway through my playthrough that The Beast might be coasting on players’ foreknowledge from the previous games – I personally didn’t have any issues with un- or under-explained mechanics, but I would note that a completely fresh player might struggle a bit to understand certain elements of the game, since the tutorials here are pretty bare-bones and have a tendency to either over- or under-explain specific gameplay elements.

Overall, I had a blast with Dying Light: The Beast. It’s not reinventing the wheel: Techland has a solid formula that mixes traditional open-world action sandbox elements with a solid parkour-based movement system and high enemy density, so it’s understandable that The Beast wouldn’t be too much of a deviation from the norm. Still, the new setting is a breath of fresh air, and it still feels fantastic to dropkick a zombie off a roof.

The dynamic weather is surprisingly a highlight of the setting, with heavy rain and wind adding excellently to the immersion. (Image credit: Techland)

Should you play Dying Light: the Beast?

Play it if…

Don’t play it if…

Accessibility

On the topic of accessibility, we’ve got the usual suite of options I’ve come to expect in any major game: motion sickness reduction, directional audio indicators, and colorblind presets are all present and accounted for, and the subtitles can be customized as well.

How I reviewed Dying Light: The Beast

I spent a while tinkering with the various gameplay, graphical, and accessibility settings in order to get a complete feel for the game, as well as playing through the main campaign at a reasonably fast pace. Of course, I also spent some time checking out the side-quests and just exploring the world, while also being sure to use every new piece of gear I encountered (in case any of them were extremely under- or over-powered – the grenade launcher definitely falls into the latter category).

I played the majority of the game on my gaming PC, with an AMD Ryzen 7 5800X3D and Nvidia RTX 5070, using an Asus ROG Strix Scope RX II keyboard and Logitech G502 Lightspeed mouse or a Hyperx Clutch controller. Audio was a combination of the HyperX Cloud Flight S headset and the SteelSeries Arena 9 speakers.

To see how the game would perform on different hardware, I also loaded it up on my RTX 4060 gaming laptop to test out performance on a lower-spec system.

First reviewed September 2025

Dying Light: The Beast : Price Comparison



Source link

September 18, 2025 0 comments
0 FacebookTwitterPinterestEmail
Kyle Crane ripping a zombie's head in half in Dying Light: The Beast.
Product Reviews

Dying Light: The Beast launch times and release date

by admin September 18, 2025



Dying Light: The Beast is a game about what it’s like to try to parkour your way through an undead apocalypse after you’ve spent years getting injected with zombie juice. Based on the reactions and vengeful affect of returning Dying Light 1 protagonist Kyle Crane, it seems the juice was bad. And yet it helps you kill zombies, so it might be good? Such are the fascinating moral complexities offered by zombie fiction.

Perhaps the true beast… is humanity!? Or it’s the guy with experimental zombie super strength who can rip mutants apart with his bare hands. Hard to say.

If you’re desperate to learn when you’ll be able to go Beast mode in the latest Dying Light, don’t fret: You won’t have to endure years of zombie DNA experimentation. We’ve got the launch times for Dying Light: The Beast collected below.


Related articles

When does Dying Light: The Beast unlock?

Big news! Since more than 1 million players have already secured their copy of Dying Light: The Beast ahead of launch, we’re moving the release forward to SEPTEMBER 18! Check out the global launch times for the game to play it as soon as it drops.Pre-order now 👉… pic.twitter.com/PcTnkwB80rSeptember 12, 2025

Dying Light: The Beast launches at 9 am PDT on September 18, meaning Californians get to enjoy a full launch day of lighthearted zombie pulping. Except it probably won’t be that lighthearted. Kyle Crane’s not having a good time.

Here’s the full rundown of Dying Light: The Beast unlock times in timezones around the world:

  • Los Angeles: 9 am PDT on Thursday, September 18
  • New York: 12 pm EDT on Thursday, September 18
  • London: 5 pm BST on Thursday, September 18
  • Berlin: 6 pm CEST on Thursday, September 18
  • Sydney: 2 am AEST on Friday, September 19
  • Wellington: 4 am NZST on Friday, September 19

Does Dying Light: The Beast have preloading?

Yes, but it arrived at just about the last minute. Preloading for Dying Light: The Beast will be available at 9 pm PDT on Wednesday, September 17—just 12 hours before launch time. An earlier preload might have been more useful, but you’ll at least be able to start your download before work if you won’t be playing until the evening. Better than nothing!

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.





Source link

September 18, 2025 0 comments
0 FacebookTwitterPinterestEmail
Dying Light: The Beast gets a release date bump so short you'll wonder why they bothered
Game Updates

Dying Light: The Beast gets a release date bump so short you’ll wonder why they bothered

by admin September 14, 2025



Whenever there is word of a video game’s release date being changed, it’s hardly ever surprising because nine times out of ten, it’s because it has been delayed. That’s just the way things are these days, no one can have the luxury of Team Cherry, who took so long making Silksong just because they were having fun. However, in this case, the release date shifting news is actually a positive one, as Dying Light: The Beast will be launching just that little bit earlier.


By little bit, I truly do mean only a tiny amount. The game was originally slated for release on September 19th, and now it’s coming out… September 18th! I do genuinely wonder how such a miniscule change will make any difference to Techland’s bottom line, but I’m no accountant, or, I don’t know, money line go up predictor, whatever that particular job might be called.


In a press release, Dying Light franchise director Tymon Smektała said that because they know the game is ready, they wanted to “do something special for our players,” so they pushed themselves to “make the impossible possible,” which translates to one day less that everyone has to wait for it. Feels like a slightly hyperbolic way to present such a tiny release date bump, but I suppose it is always nice to see this as opposed to yet another delay.


Also, as another form of thanks to those who have or will pre-order the game, some kind of “exclusive new reward” will be in store for them. Can’t tell you what that is, not because it’s a secret, but because proper details will be coming during launch week, i.e. next week.


Our own Edwin got to have a little jaunt through the upcoming open world game earlier this year which he described as “on the whole, quite jolly.”



Source link

September 14, 2025 0 comments
0 FacebookTwitterPinterestEmail
The Beast arrives a day early on September 18th
Esports

The Beast arrives a day early on September 18th

by admin September 13, 2025


We were waiting for August, then for another month into September. Thankfully, Techland is ensuring we don’t have to wait longer, and even gave us a little gift today. Alongside an announcement of 1 million pre-orders for The Beast, Techland revealed they will launch the game a day early on September 18th. This follows a recent Part 3 of a dive into The Beast, showing off the Monsters of the in-game world… including Kyle himself. Check it all out below.

Wroclaw, Poland – Sept. 12, 2025 – Techland has an exciting update for fans of Dying Light: The Beast.

We’ve heard you, we’ve seen the passion, and together we’ve already reached an incredible milestone – more than 1 million players have secured their copy of Dying Light: The Beast ahead of launch. This inspired us to push our boundaries and make the impossible possible.

We’re thrilled to announce that the global launch of Dying Light: The Beast will now take place one day earlier, on September 18, 2025, with players worldwide able to jump in on PC and consoles simultaneously.

And that’s not all. As a special thank you to our community, everyone who has pre-ordered and everyone who joins them before launch will receive an exclusive new reward. We’ll reveal the full details during launch week, but it’s our way of showing gratitude to the fans who made this moment possible.

Tymon Smektała, Dying Light Franchise Director, added:

“Seeing the excitement from our community for the return of Kyle Crane in Dying Light: The Beast, and knowing the game is ready, we wanted to do something special for our players. We pushed ourselves to make the impossible possible, and that’s why we’re releasing the game a little earlier. I can’t wait to see players’ reactions when they finally step into the world of The Beast.”

Dying Light: The Beast will be released on September 18, 2025 for PC, PlayStation 5 and Xbox Series X|S. Pre-order it now and get the Hero of Harran Bundle as an exclusive bonus.

Stay tuned to GamingTrend for more Dying Light: The Beast news and info!


Share this article








The link has been copied!


Affiliate Links





Source link

September 13, 2025 0 comments
0 FacebookTwitterPinterestEmail
New Tron 3 Ad Features Mr. Beast And Folks, I'm So Tired
Game Reviews

New Tron 3 Ad Features Mr. Beast And Folks, I’m So Tired

by admin September 5, 2025


A new promo for the upcoming Tron: Ares features Mr. Beast in it and….*sigh* I’m just going to lie down for a moment. I’m very tired.

Why must Tron fans suffer? It’s a question I’ve thought about a lot. New Tron movies are rare. Tron games are often good, but nowhere near as plentiful as those for Star Wars or other brands. For years at a time, it will seem like Disney has forgotten it even owns the franchise, then it returns for a bit before going back into hibernation once more. I should, as a big Tron sicko, be excited for Tron: Ares. And I was, at one point. But not anymore…not anymore.

On September 5, Disney released a new look at Tron: Ares, but before anyone could get to the new footage featuring everyone’s favorite person, Jared Leto, we had to get a Mr. Beast jumpscare. Apparently, Disney thinks popular charity streamer and candy bar mogul Mr. Beast saying “Let’s do this!” in the most monotone and robotic way possible will help bring in the youth and make Tron: Ares a big hit. Instead, my timeline and most of the reactions to the ad show people giving up on the movie before it even arrives in theaters. And despite Mr. Beast not actually being in the movie, can you blame them?

Mr. Beast 🤝 Tron: Ares. Watch this special look from the film and experience it only in theaters and IMAX October 10. Get tickets now: https://t.co/Bg03R6mTJk pic.twitter.com/UzRnU6olyA

— Walt Disney Studios (@DisneyStudios) September 5, 2025

The movie stars Jared Leto, which alone is a terrible marketing point. He’s a so-so actor who has been accused of sexual misconduct (allegations which he denies), and overall he just seems like a big creep. Then you have the plot of Tron: Ares, which seems to be built around the idea of digital beings from the Grid being brought into the real world. Meh. It’s neat to see a Lightcycle slice a police car in half, but leaving the Grid seems like a mistake. Now, the movie is being promoted by Mr. Beast. It almost seems like Disney is trying to pull a Producers-like stunt here and ensure nobody watches Tron: Ares. 

I guess the one good thing to come out of Tron: Ares is the existence of some new Nine Inch Nails music. That’s cool. I like that. Even if the movie sucks, at least it helped push Disney to remaster Tron: Legacy in 4K and got us all some new NIN songs. So not a total loss.

The sad thing is, I’ll still be there on day one (that’s October 10, by the way) to see Tron: Ares because I love Tron and want more of it. “Let’s do this,” indeed, Mr. Beast. Indeed.





Source link

September 5, 2025 0 comments
0 FacebookTwitterPinterestEmail
Silksong Bell Beast: Hornet standing face to face with the Bell Beast.
Product Reviews

How to beat the Bell Beast in Silksong

by admin September 5, 2025



The Bell Beast is the first main boss you’ll encounter after leaving the starting area in Silksong, and it might give you quite the challenge until you master its moves. You’ll find this cute (and terrifying) critter at the top of The Marrow, near the map merchant Shakra, as well as the path to Mosshome.

The Bell Beast is trapped in silk when you first find it, requiring you to first head in the opposite direction, into Mosshome, to unlock the Silk Spear skill. This’ll let you break silk strands, like the ones restraining the Bell Beast. Unfortunately, freeing this beast leads to a boss fight, though a rewarding one, as you’ll unlock fast travel in return for giving it a good whack.

How to beat the Bell Beast in Silksong

Image 1 of 4

(Image credit: TeamCherry)(Image credit: TeamCherry)(Image credit: TeamCherry)(Image credit: TeamCherry)

The Bell Beast has four main attacks that you need to avoid and exploit consistently to beat it, most of which begin with it bursting out of the ground. In fact, this boss fight always begins with a charge attack.


Related articles

Here’s what you need to do:

  1. Charge: After a wide shockwave on the ground, the boss will burst out of the bells and charge at you after a short delay. Counter this attack by jumping over it and using a dive or down attack to deal damage. Once it’s stopped charging, it’ll pause for a moment, letting you attack it a few times before it burrows underground again. You can also attack it briefly when it first emerges, though this is riskier.
  2. Leap: Similar to the charge attack, you’ll see a wide shockwave on the ground before this one. The Beast will leap up and dive to the other side of the arena. Stay in the middle of the arena and you can hit it with an upwards attack as it jumps, and it’ll also pause for a brief moment when it lands, so you can sneak some more hits in.
  3. Bouncing bells: Periodically, the Bell Beast will cause a narrow shockwave in the centre of the arena before it emerges and causes two bells to bounce across the floor in both directions. Step back when you see the shockwaves to give yourself plenty of time and room to jump over the bell heading your way.
  4. Bell hazards: Once you deal enough damage, the Bell Beast will roar and enter a second phase, causing bells to bombard the entire arena for a brief period. These will be telegraphed by a faint pillar of light coming from the ceiling, and they only bounce once before breaking. Like the normal bell attack, simply focus on dodging these hazards.

Once the Bell Beast has entered its second phase, marked by the barrage of bells, additional bells will occasionally fall from the ceiling after its attacks. In other words, you’ll have to keep an eye out for a rogue bell while also countering charges, leaps, and the normal bouncing bells.

My recommendation is to be cautious and play it safe, while exploiting the clear openings in the charge and leap attacks. If you get too greedy and try to chase this critter around the arena, or sneak in an extra hit than you’re allowed, you’ll pay the price. You could also use Silk Spear for some ranged damage, but it’s better to keep your silk to use in case you need to heal with bind.

Once you’ve beaten the Bell Beast, it’ll actually become friendly and you’ll unlock fast travel. It works in much the same way as the first Hollow Knight, letting you travel between unlocked areas by visiting stations, known as Bellways.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

However, you’ll also earn a Silk Heart, which regenerates a single spool of silk when you run out. It’s handy in getting access to your binding heal and other skills quicker, which is never a bad thing.



Source link

September 5, 2025 0 comments
0 FacebookTwitterPinterestEmail
Here are the PC requirements for Dying Light: The Beast
Game Reviews

Here are the PC requirements for Dying Light: The Beast

by admin September 2, 2025


Techland has shared the PC and laptop requirements for Dying Light: The Beast.

The PC requirements are as follows:

Minimum:

  • Performance: 1080p 30fps
  • Graphic settings: LOW
  • GPU: Nvidia GeForce GTX 1060/AMD Radeon RX 5500 XT/Intel Arc A750
  • GPU Memory: 6GB
  • CPU: Intel i5-13400F/AMD Ryzen 7 5800F
  • RAM: 16GB
  • OS: Windows 10 or newer
  • Storage: 70 GB SSD

Recommended:

  • Performance: 1440p 60fps
  • Graphic settings: MEDIUM
  • GPU: Nvidia GeForce RTX 3070 TI/AMD Radeon RX 6750 XT/Intel Arc B580
  • GPU Memory: 8GB
  • CPU: Intel i5-13400F/AMD Ryzen 7 7700
  • RAM: 16GB
  • OS: Windows 10 or newer
  • Storage: 70 GB SSD


To see this content please enable targeting cookies.

Manage cookie settings

High:

  • Performance: 4K 60fps
  • Graphic settings: HIGH
  • GPU: Nvidia GeForce RTX 4070 TI/AMD Radeon RX 7900 GRE
  • GPU Memory: 12GB
  • CPU: Intel i7-13700K/AMD Ryzen 9 7800 X3D
  • RAM: 32GB
  • OS: Windows 10 or newer
  • Storage: 70 GB SSD

Ultra:

  • Performance: 4K 60fps
  • Graphic settings: ULTRA (RT w/ Frame Generation)
  • GPU: Nvidia GeForce RTX 5070/AMD Radeon RX 9070/ntel Arc B580
  • GPU Memory: 12GB
  • CPU: Intel i9-14900K/AMD Ryzen 9 7950 X3D
  • RAM: 32GB
  • OS: Windows 10 or newer
  • Storage: 70 GB SSD

Supported technologies:

  • Raytraced Global Illumination and Reflections
  • Ultra-Wide Resolution Support
  • Upscaler and Frame generation: Intel XeSS 2, NVIDIA DLSS 4 and AMD FSR 3.1 and 4
  • In-Depth Customisation Options
  • Dynamic Resolution Support
  • HDR Support
  • Latency Optimisation: Nvidia Reflex 2, AMD AntiLag 2 and Intel Xe Low Latency

Image credit: Techland

On the laptop side of things, Techland has laid out the following spec tiers for Dying Light: The Beast:

Minimum:

  • Performance: 1080p 30fps
  • Graphic settings: LOW
  • GPU: Nvidia GeForce RTX 3050 80W+ Laptop/AMD Ryzen AI 7 350 / 360/Intel Core Ultra 7 258V with Arc 140V
  • GPU Memory: 6GB
  • CPU: Intel Core i5-12450H/AMD Ryzen 5 6600H/Intel Core Ultra 7 258V with Arc 140V
  • RAM: 16GB
  • OS: Windows 10 or newer
  • Storage: 70 GB SSD

Recommended:

  • Performance: 1080p 60fps
  • Graphic settings: MEDIUM
  • GPU: Nvidia GeForce RTX 3080 Laptop/AMD Ryzen AI 9 370
  • GPU Memory: 8GB
  • CPU: Intel Core i7-12700H/AMD Ryzen 7 6800H
  • RAM: 16GB
  • OS: Windows 10 or newer
  • Storage: 70 GB SSD

High:

  • Performance: 1440p 60fps
  • Graphic settings: HIGH
  • GPU: Nvidia GeForce RTX 4070 Laptop/AMD Ryzen AI Max+ 395
  • GPU Memory: 8GB
  • CPU: Intel Core i7-14700HX/AMD Ryzen 9 8940HX
  • RAM: 32GB
  • OS: Windows 10 or newer
  • Storage: 70 GB SSD

Image credit: Techland

After a brief delay to allow for some extra polish, Dying Light: The Beast is set to release later this month, on 19th September. Along with PC, it is also bound for PlayStation 5, PlayStation 5 Pro and Xbox Series X/S consoles.

We got our first look at Dying Light: The Beast during Gamescom last year, when Techland revealed this release initially started out as DLC. “But after two years of work, its size and scope has changed so much that it evolved into a standalone, self-contained experience,” the studio wrote at the time.

This is a news-in-brief story. This is part of our vision to bring you all the big news as part of a daily live report.



Source link

September 2, 2025 0 comments
0 FacebookTwitterPinterestEmail
  • 1
  • 2

Categories

  • Crypto Trends (1,098)
  • Esports (800)
  • Game Reviews (772)
  • Game Updates (906)
  • GameFi Guides (1,058)
  • Gaming Gear (960)
  • NFT Gaming (1,079)
  • Product Reviews (960)

Recent Posts

  • This 5-Star Dell Laptop Bundle (64GB RAM, 2TB SSD) Sees 72% Cut, From Above MacBook Pricing to Practically a Steal
  • Blue Protocol: Star Resonance is finally out in the west and off to a strong start on Steam, but was the MMORPG worth the wait?
  • How to Unblock OpenAI’s Sora 2 If You’re Outside the US and Canada
  • Final Fantasy 7 Remake and Rebirth finally available as physical double pack on PS5
  • The 10 Most Valuable Cards

Recent Posts

  • This 5-Star Dell Laptop Bundle (64GB RAM, 2TB SSD) Sees 72% Cut, From Above MacBook Pricing to Practically a Steal

    October 10, 2025
  • Blue Protocol: Star Resonance is finally out in the west and off to a strong start on Steam, but was the MMORPG worth the wait?

    October 10, 2025
  • How to Unblock OpenAI’s Sora 2 If You’re Outside the US and Canada

    October 10, 2025
  • Final Fantasy 7 Remake and Rebirth finally available as physical double pack on PS5

    October 10, 2025
  • The 10 Most Valuable Cards

    October 10, 2025

Newsletter

Subscribe my Newsletter for new blog posts, tips & new photos. Let's stay updated!

About me

Welcome to Laughinghyena.io, your ultimate destination for the latest in blockchain gaming and gaming products. We’re passionate about the future of gaming, where decentralized technology empowers players to own, trade, and thrive in virtual worlds.

Recent Posts

  • This 5-Star Dell Laptop Bundle (64GB RAM, 2TB SSD) Sees 72% Cut, From Above MacBook Pricing to Practically a Steal

    October 10, 2025
  • Blue Protocol: Star Resonance is finally out in the west and off to a strong start on Steam, but was the MMORPG worth the wait?

    October 10, 2025

Newsletter

Subscribe my Newsletter for new blog posts, tips & new photos. Let's stay updated!

@2025 laughinghyena- All Right Reserved. Designed and Developed by Pro


Back To Top
Laughing Hyena
  • Home
  • Hyena Games
  • Esports
  • NFT Gaming
  • Crypto Trends
  • Game Reviews
  • Game Updates
  • GameFi Guides
  • Shop

Shopping Cart

Close

No products in the cart.

Close