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Beast

Blackview XPLORE 2
Gaming Gear

A rugged beast with a 20,000mAh battery and a camping light joins 2025’s unstoppable projector smartphone craze

by admin September 28, 2025



  • Blackview XPLORE 2 480p projection resolution risks underwhelming image quality
  • 20,000mAh battery promises endurance but adds significant device weight
  • Outdoor device with a 467lm camping light, infrared control, survives a six-meter drop, and is resistant to boiling water

Several rugged smartphones have arrived in 2025 with built-in projectors, including the Oukitel WP100 Titan, Doogee V Max Play, 8849 Tank 4, Ulefone Armor 34 Pro, and the Blackview Active 12 Pro rugged tablet.

The new Blackview XPLORE 2 Projector 5G joins this growing list, reinforcing the idea that smartphone projectors are no longer isolated experiments.

Yet the pattern raises questions about real-world use and long-term value, especially since these devices still largely target niche outdoor or industrial users rather than mainstream consumers.


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Projection performance and screen specifications

The XPLORE 2 reportedly offers, “up to 100-inch 480p ultra-clear projection” at “100 lumens high brightness,” featuring auto vertical keystone correction and a 2-watt Smart-K Box Speaker.

The 480p resolution and 100-lumen brightness suggest that the image quality will likely lag behind that of even entry-level dedicated projectors.

Claims such as “300% smoother projection” at “up to 120 frames per second” indicate an effort to deliver fluid visuals, but without independent verification, these specs remain unproven.

The phone features a 6.73-inch 3.2K AMOLED screen with a “2600 nits industry-leading peak brightness” and adaptive refresh rates.

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It is powered by the Dimensity 8300 chipset with up to 16GB LPDDR5X RAM (expandable by 32GB) and up to 1TB UFS4.0 storage with 2TB expansion.

Under the hood, there is a 20,000mAh dual-cell battery, marketed as the largest rugged phone battery.

This battery offers 75 days of ultra-long standby and 13 hours of non-stop projection, alongside 120-watt charging.


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The practical benefits of such capacity may be offset by the device’s heavy 710-gram weight and 29-millimeter thickness, more in line with a rugged tablet.

Blackview XPLORE 2 has IP68, IP69K, and MIL-STD-810H certifications, with drop resistance up to six meters, and the company says this device can survive a 500-kilogram load or 80°C boiling water.

These specifications target extreme conditions such as camping, construction, or rescue work, and is designed for outdoor use with a 467-lumen camping light, an infrared remote control, dual waterproof USB ports, and AI rainproof touch.

The XPLORE 2’s extensive feature list, including AI tools, voiceprint activation, and eSIM support, suggests a push to position rugged projector phones as versatile flagships.

However, the combination of low-resolution projection and bulk may limit the device’s appeal beyond enthusiasts or field professionals.

Although currently out of stock, the phone is listed on Blackview’s website for about $634.

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September 28, 2025 0 comments
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The Beast, New Accolade Trailer and Breaking Figures
Esports

The Beast, New Accolade Trailer and Breaking Figures

by admin September 27, 2025



Wrocław, Poland – Sept. 26, 2025 – Techland is proud to announce that Dying Light: The Beast has enjoyed an outstanding global launch, receiving an overwhelmingly positive response from both players and media and achieving #1 position on Top Sellers chart on Steam.Just 48 hours after release, the game achieved an impressive 90% positive review score from players on Steam and reached a peak of 121,222 concurrent players during its first launch weekend, showcasing the strength of its global community. The positive momentum extends across platforms, with the game rated 4.7/5 on PlayStation, 4.4/5 on Xbox, and 4.7/5 on the Epic Games Store.Tymon Smektała, Dying Light Franchise Director, shared:

“Our entire studio poured two years of hard work into this project, always keeping players at the heart of every decision we made. We listened closely to community feedback when shaping creative and design choices. Seeing such a positive reception from players at launch proves that this approach truly makes sense.

Techland would like to thank its passionate community and media partners for making the launch of Dying Light: The Beast such a milestone moment in the franchise’s history.


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September 27, 2025 0 comments
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Dying Light: The Beast developers are working on fixes for broken day-night cycles and indoor rain
Game Updates

Dying Light: The Beast developers are working on fixes for broken day-night cycles and indoor rain

by admin September 22, 2025



Techland’s Dying Light: The Beast launched last week and is, sources say, “a good Dying Light game, and a fine open-world zombie game in general, full of crunchy combat and simple but satisfying number-go-up loops”. Being a new videogame, it also has some bugs. The most dramatic of these appear to be problems with its day/night cycle and weather system.


On the one hand, you’ve got rain falling inside buildings. I quite like this one, myself. I grew up with 3D first-person games that had slightly magic precipitation. I used to enjoy wobbling back and forth in entrances, trying to coax the weather into following me in-doors. I actually feel slightly dissatisfied when I play one of those fancy modern shooters in which water bounces off corrugated metal roofing as it should.


On the other hand, Techland say they’ve identified some problems with the day-night cycle, inasmuch as it sometimes stops cycling. This seems more urgent, because Dying Light: The Beast is a very different game in the dark. You’ll have to worry about Volatile zombos who are both resilient and inconveniently athletic, capable of chasing you all over the scenery while making frightful gargling noises in your ear. A few Redditors report encountering Volatiles in blazing sunlight. Others say they can’t seem to progress their worlds beyond mid-morning, which doesn’t seem quite as harrowing.


Techland are working on a PC hotfix for these things, but say they need to take their time testing the patch, because these particular issues aren’t that frequent and they don’t want to screw up anything else. “We already have a fix prepared, but because this bug only appears in rare situations, it takes a lot of extra testing,” reads a post on Steam from yesterday. “We’ll continue these tests over the weekend and most of Monday, and if no new occurrences of this issue appear, we’ll release the hotfix to players right away on PC. This is our goal.


“If, however, we still spot any occurrences of the bug, we might need to go back, adjust the fix, and then re-test it again,” the developers caution. “Thank you for your patience. We know these issues are frustrating to those who experience them, and we’re doing everything we can to deliver a stable solution as soon as possible.”


As is tradition, Techland’s promises have met with an avalanche of comments telling them that they’re prioritising the wrong fixes. Some people are mad about the frame rate, others complain about getting stuck in falling animations and quests not progressing. It doesn’t seem like there are any catastrophic problems with the current PC build, but I’m keen to hear your thoughts, as ever. As for myself, I’ve played about three hours of Dying Light: The Beast, including 30 minutes of preview time, and I think that’s probably enough for me. I like scampering over roofs but I just can’t be arsed re-killing zombies any more.



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September 22, 2025 0 comments
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The Beast Is Being Ruined By An Annoying Rain Bug
Game Reviews

The Beast Is Being Ruined By An Annoying Rain Bug

by admin September 22, 2025


I’m really enjoying Dying Light: The Beast, the latest open-world zombie RPG from Techland. However, when it starts to rain in The Beast, the game starts to become a hard-to-play mess that is ruining what is otherwise a damn fine experience. Thankfully, the devs are aware and are working on a patch.

Originally planned to be a big DLC expansion for 2022’s Dying Light 2, Techland eventually realized it was big enough to be its own standalone game. And after playing about 16 hours of the zombie RPG–which is out now on consoles and sees the return of OG protagonist Kyle Crane–I think it might end up being one of my favorite games of 2025. Techland has once again successfully blended horror, parkour, and melee-focused action into something great. Setting the whole game in the gorgeous Swiss Alps also doesn’t hurt. But apparently, in the Alps, they have much more powerful rainstorms than over here.

Last night, while in the middle of a quest to grab some special gas that attracts super zombies, it started to rain. “No big deal,” I thought to myself, unaware of what I was about to experience. When I reached a large refinery containing a secret lab where the gas was located, I fought my way in and discovered that uh, the rain was falling through the building. And making things worse, the game’s lighting tech seemed (understandably) unprepared for such an event to occur, and it became very dark and incredibly hard to see where I was going. I pressed on and discovered the super rain also appeared in cutscenes.

Once I got a big can of the super gas, I took it to a nearby truck and popped it in the back to more easily get it to my destination. Weirdly, the rain outside was gone. Props still looked wet, and I could hear the rain falling, yet nothing was falling from the sky. When I got in the truck I discovered that, as far as the game was concerned, it wasn’t raining anymore, which was awkward as my windshield was still being drenched in water, but the wipers wouldn’t work. The only way I could get the wipers to function was to run over zombies and get enough blood on the glass to trigger them. Eventually, I just drove backwards, as the truck’s rear window wasn’t covered in rain.

©Techland / Kotaku

Techland has a fix incoming for Dying Light‘s indoor rain

After winning a boss fight and returning to a safe zone to complete the quest, I decided to reset the game, which did put a stop to the strange weather. But now I fear the rain’s return. Thankfully, Techland is working on a patch that it plans to push out very soon.

“We’re aware that you’re experiencing issues with Indoor Rain and the Disturbed Day/Night Cycle, and fixing them is our top priority,” said Techland in an update posted to Steam over the weekend. “We already have a fix prepared, but because this bug only appears in rare situations, it takes a lot of extra testing. We’ll continue these tests over the weekend and most of Monday, and if no new occurrences of this issue appear, we’ll release the hotfix to players right away on PC. This is our goal. If, however, we still spot any occurrences of the bug, we might need to go back, adjust the fix, and then re-test it again.”

So that’s good news. But even after the patch, I’ll still be nervous that the super rain will return. Perhaps it’s the same horrible rain we dealt with years ago in the remastered version of Grand Theft Auto: San Andreas? Where will this annoying rain appear next? Is any game safe? We’ll keep you updated on the rain situation as it continues.

Update: 9/22/2025, 12:55 p.m. ET: Just a few moments after posting this, Techland pushed out the rain-fixing patch on PC. The developer says the update is coming to consoles “soon.”



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September 22, 2025 0 comments
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Dying Light: The Beast: Review
Game Reviews

Dying Light: The Beast review

by admin September 22, 2025


Dying Light: The Beast review

Despite releasing as a standalone game, Dying Light: The Beast feels more like a distillation of Dying Light 2’s core loops, neither for better or worse.

  • Developer: Techland
  • Publisher: Techland
  • Release: September 18th 2025
  • On: Windows
  • From: Steam, Epic Games Store
  • Price: $60/£50/€60
  • Reviewed on: Intel Core i9-13900K, 64GB RAM, Nvidia RTX 4090, Windows 11

It’s hard to talk about Dying Light: The Beast—the latest in Techland’s open-world zombie parkour action series—without talking about its origins. While now living life as a full-priced retail game with a respectable ~20 hour campaign (and one that I enjoyed for the most part), The Beast started out as a planned expansion for Dying Light 2, itself a game that has grown, adapted and reshaped itself over the past few years, much like its genetically feisty mutant monsters.

Already a lengthy game (though nowhere near as massive as Techland claimed before release), Dying Light 2 has grown into something resembling a live-service sandbox, with daily quests, faction reputation grinds, microtransactions, endlessly escalating New Game Plus loops and even an optional roguelike mode. Dying Light 2’s gore has also grown grislier, its parkour more streamlined (no longer limited by your character’s stamina gauge), and there’s even a handful of firearms that you can unlock and collect, flying in the face of the game’s quirky pseudo-medieval post apocalyptic conceit.

Depending on who you ask and what direction the wind is blowing that day, these changes have either redeemed or forever ruined the game, but however you slice it, the Dying Light 2 of today is a different creature to the one Matthew Castle (RPS in peace) bounced off back in 2022. The Beast, therefore, represents a clean break: a chance to establish a new baseline, taking what Techland most wanted from DL2’s teetering jenga-tower of features and concepts, while chucking some of the original game’s weightier baggage overboard.

Image credit: Rock Paper Shotgun/Techland

And so we’re off to the alps, and the scenic nature reserve of Castor Woods, with a dense, old touristy town flanked by small industrial and residential zones, and a mixture of forests and mountain trails surrounding those. Were it not for the hordes of undead, it’d be good place for a relaxing stroll.

Thanks to some impressive lighting, it’s a treat to look at from dawn til’ dusk, although since nighttimes tend to be nearly pitch black and patrolled by nigh-invulnerable ‘Volatile’ super-zombies, they’re best just slept through once you hoof it back to a sealed safe-room. For all the talk about making the night scary again in The Beast’s marketing, I generally just didn’t bother with it, outside a couple of mandatory stealth and chase sequences.

To help navigate the mountain trail are cars, not seen since Dying Light 1’s beefy expansion The Following. Easily found, easily refueled, and able to get you relatively safely from A to B when there aren’t rooftops to run across. But gone is DL2’s glider (great for moving between high rooftops), along with fast travel, which helped in navigating the sequel’s enormous cityscape.

Oddly, I don’t think it’s a particular success or failure (a refrain you’ll hear a lot from me today). Getting around on foot and always having to be aware of enemies is interesting, but the forests and fields outside of the central town here aren’t nearly as demanding to navigate as Villedor’s streets and skyscrapers. The cars let you bypass this less interesting travel, but in so doing, feel like a fix for a problem that needn’t exist.

Image credit: Rock Paper Shotgun/Techland

Another shift I remain largely ambivalent on is the move to more power-fantasy options in combat. The melee brawling is almost identical to where Dying Light 2 stands today, with your stamina gauge used solely for combat actions, where previously it was drained by any kind of rapid or high-exertion movement. I found it satisfying as ever, full of weighty impacts and squelchy audio feedback, and enhanced by some absolutely gruesome locational damage on the undead.

Constant combat is further encouraged by the new option to repair damaged melee weapons in the field, practically for free and nigh-instantaneously. While you can only repair any given melee weapon 4-5 times, it means that by the time you fully expend it, you’ll have found several replacements, effectively making it one more system that you don’t need to particularly care about.

The big gimmick introduced here is the option to go Beast Mode. By fighting in melee, you fill up an anger gauge on your HUD. When filled, you activate Hulk Hands (automatically at first, but manually later, once you’ve killed a few bosses) and gain a few seconds of nigh-invulnerability, tearing zombies in half with your bare, veiny mitts.

It’s gratifying and incredibly gory, but also basically just a room-clearing smart bomb, or a way to tear off a third of a boss’s health bar without reprisal. An ‘I don’t want to deal with zombies today’ button in a game where dealing with zombies IS the game. Fast travel may be gone, but fast combat is its replacement, and further upgraded by killing bosses.

Image credit: Rock Paper Shotgun/Techland

Still, as an enjoyer of Dying Light 2 in its current incarnation, I also enjoyed my time with The Beast, mainly because it’s more of DL2’s main loop – but leaner. Gone are the multiple factions, reputation grinds and daily quests, along with any other live-service fluff that its parent game picked up over the years. The only number to really care about is your level (determining your basic combat stats), and even then, there were only a couple of occasions when I was told I was probably too weak to continue the main plot, prompting me to go bulk up through a sidequest.

Even Dark Zones, the oft-extensive urban dungeons in Dying Light 2, have been trimmed down to slightly larger-than-average interiors that you can clear of zombies and scour for crafting resources. You don’t need to wait for nighttime to sweep through them here, either. This game just does not want you hanging around any location longer than necessary, and while I do miss the longer, more involved dungeon-delves through the city, I can’t deny that trimming the fat does allow the story, however cornball it is, to flow better.

Speaking of narrative, let’s start with our protagonist, Kyle Crane, returning from the original Dying Light. Originally a blandly cheerful can-do FPS man-voice, he’s spent thirteen years being tortured/experimented on by The Baron, a gleefully mad scientist. After escaping and accepting his new role as a gruffly-voiced pair of veiny forearms, Crane grimly swears revenge, and that he’ll stop at nothing – NOTHING – to achieve it.

Image credit: Rock Paper Shotgun/Techland

And then he decides that the best way to get revenge is to make a lot of friends by helping out the locals, levelling up (to restore his lost strength, obviously), and extracting some mutagenic powerup-juice from any boss monsters he kills along the way, enhancing his Rage Bar powers.

He might look like a PS360-era generic grimdark Revengeanceman, but Kyle’s got the personality of a golden retriever. Other than plaintively calling some women ‘bossy’ and asking others to get to the point, there is little to no indication in dialogue that this man has spent about a third of his life in a super-science torture dungeon. It’s indicative of the kind of problems the series has always had, reaching for both gritty personal drama (usually in the quieter side-quests) and comic book excess at the same time, yet achieving neither. Thankfully, the villain here drags The Beast fully into the realm of camp action-horror schlock.

The Baron is gloriously over-the-top, and Techland knows it, regularly deploying him to liven up cutscenes. An aristocratic evil genius with access to seemingly endless resources, a mountaintop villa, and a vast complex of laboratories. Smugly chewing on the scenery in every scene he appears in, his sole goal in life appears to be creating new and increasingly deadly mutants, almost all of which seem to break containment at some point, slaughtering dozens of his (seemingly endless) horde of gun-toting soldiers, who in turn seemingly exist solely to die and deliver ammo to you.

He’s like Albert Wesker with the brakes cut. Unflappable in the face of all his self-made disasters. Even among zombie horror villains, he seems to harbor a special disdain for the concept of workplace safety. Taking each escaped creature in stride, always bragging that each failure is just a fresh opportunity to field-test a new monster. Even Umbrella Corp would be considering calling in OSHA inspectors after watching this man at work.

Image credit: Rock Paper Shotgun/Techland

It’s that kind of daft energy that carries The Beast. There are a few moments where it tries to deliver some resonant personal drama through side-quest dialogues, but it never quite lands. The Baron is always happy to ham it up, though, and deliver another monster-of-the-week encounter to punctuate the campaign.

Those boss fights tend to be against powered-up versions of the various ‘special’ zombies that you’ll encounter in the open world, and a were dramatic, enjoyable excuse to spend some of those consumable explosives and ammo packs I’d been hoarding. Sadly they’re also slightly let down by a lack of imagination, especially in the late-game, with the downright brolic Behemoth (a very large skinless muscle-monster with Hulk-style ground pounds) being brought back multiple times.

Combat against Behemoths boils down to dodging around a well-telegraphed rotation of attacks until you can hack, slash or punch at its surprisingly rounded, eye-level, musclebound arse cheeks. In the final stretch, you even have to fight several of them at once. A reasonable enough limitation for an expansion, but I’d have loved to see some really freaky, Resident Evil-inspired mutants with far too many limbs and maybe some weak points to shoot, but I guess that’d be getting away from Dying Light’s brawler foundations.

Image credit: Rock Paper Shotgun/Techland

The problem with The Beast is that while its fully ripped, protein-packed, and dehydrated new design is great on paper, I think that some of that fat and padding served a purpose. While not without its flaws (daily quests and weekly grinds were tiresome), Dying Light 2 was a weirdly cozy game, with a world that you could get into the mindset of living in. Were it not for the dozens of other titles demanding my attention, it could have become a go-to comfort game for me, whereas The Beast is all business.

Also, that lush lighting and dense greenery does come at a cost. Even my heavyweight PC (an RTX 4090 is still a brute of a GPU) needed a little help from DLSS and frame generation to hit a consistently smooth framerate at 3440×1440 ultrawide. While the launch-day patch improved the situation somewhat (bringing it closer in line with Dying Light 2), you’re still going to need a hefty machine to see this one at its absolute best, and unlike Kyle, extracting the thermal paste from other people’s PC’s probably isn’t an option if yours is underpowered.

Image credit: Rock Paper Shotgun/Techland

The Beast’s odd position as an escaped, heavily mutated expansion makes it a difficult value proposition, although a much simpler one if you happened to get the Ultimate version of Dying Light 2, in which case you’ve already paid for it at a steep discount. If you got the game this way, why are you even reading this review? Go and play it.

But for those looking at that £50/$60 price tag and hesitating, yes, this is a good Dying Light game, and a fine open-world zombie game in general, full of crunchy combat and simple but satisfying number-go-up loops. Is it the best in the series? Depends how much you disliked Dying Light 2’s slightly overstuffed design, and whether the same mechanics minus the padding sounds like your jam. As for newcomers, I’m not sure if I can really recommend that at full price when its larger and mechanically very similar parent often goes on sale for under £15.

While The Beast was fun to binge through in a few days (around 21 hours, with plenty more side-quests still left to do), I feel like I’ve had my fill of Techland’s specific brand of open-world design for now. But if the zombie parkour itch hits again, I think it says something that I’ll probably return to Dying Light 2’s sprawling cityscape over another scenic alpine excursion.



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September 22, 2025 0 comments
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Dying Light: The Beast is out, dark, Steam Deck Verified
Game Updates

Dying Light: The Beast is out, dark, Steam Deck Verified

by admin September 20, 2025


Parkoury zombie bludgeoner Dying Light: The Beast has, literally just this minute, gone on sale, which means the review embargo curtain has lifted on RPS to reveal… an empty chair with an IOU stuck to it.

This one is my bad, rather than because of any cheeky code withholding. I’d simply underestimated how many trillions of PC games were also out this week, and had to abandon my charge through The Beast to help keep the undermanned Treehouse on top of things elsewhere. Still, we’ll shortly be bringing you a full, likely much better appraisal from RPS veteran Dominic Tarason (thaaaaaanks Dominic), and in penance, I offer some initial impressions from my couple of hours with the game’s opening.

Firstly, Techland weren’t kidding about the nighttime. In response to complaints that the nocturnally inclined zombs of Dying Light 2: Stay Human weren’t sufficiently scary after the sun goes down, The Beast looks to put more horror back in the darkness. Successfully, in the mind of this wimp. Between the night’s pitch blackness, the keyring LED you call a torch, and the sprinting, lethally hench super-zeds that aren’t at all keen on sharing the game’s rooftops, any sort of freerunning you were flexing with during the daylight hours is effectively reduced to nervous shimmying through the void.

Yet it still feels like you’re supposed to be chased back to the safehouse by these burly Volatile bois now and then, in which case panic and near-blindness become enemies in themselves. Several attempts to survive my first night ended with my shinbones shooting up into my lungs, the stress of a pursuit having overwhelmed my ability to consider whether a roof-to-roof jump was actually doable before I hurled myself into the cobbles below. It’s not always “fun”, strictly speaking. But it is decent horror.

Image credit: Rock Paper Shotgun/Techland

If anything, The Beast’s brighter hours could do with more of this urgency. The bread-and-butter meleeing benefits from some nicely heavy hittin’ sticks, but the actual swinging sensation is on the wrong side of sluggish, at least in these early stages. The first two bosses aren’t that exhilarating either: they require little in the way of sharp timing or last-gasp dodging, outside of a few repeating, heavily telegraphed attacks.

Visually and practically, they’re also just minor variations on the same ‘What if a ghoul was taller and shredded’ concept, which somewhat saps the excitement out of your stated mission of hunting and killing as many of these souped- up zeds as possible. Fleeting thrills can be had in the moments when you transform into a berzerking monsterman yourself, ripping off limbs and punching through chest cavities, but the time limit on this literal beast mode seems disappointingly stingy, considering how many regular shovel hits it takes to build up the gauge.

Again, mind, I’d only got two hours into what is supposedly a 20-hour-plus campaign. And I was similarly insta-fatigued by Borderlands 4, which apparently ain’t half bad once it gets rolling. Maybe I really should stick to hardware, in which case, I’ll note that Dying Light: The Beast has also been granted Verified status for the Steam Deck – justifiably so, as it repeatedly breached 60fps on my Steam Deck OLED when running in Performance mode. There is the slight hitch of an Epic Game Store pop-up asking on launch if you want to sync accounts, but it doesn’t throw up any serious non-Steam-app compatibility woes, and can be banished with a tap of the B button on subsequent boots.



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September 20, 2025 0 comments
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A composite image shows a colorful dinosaur-like creature, the protagonist of Dying Light: the Beast with his back to the camera, and the protagonist of Little Witch in the Woods standing outside of a cabin.
Game Reviews

The Beast And 3 Other Cool Games We’re Into

by admin September 20, 2025


We are days away from autumn, with the fall equinox arriving on Monday, September 22.That means this is officially the last week you can get your summer gaming done! And with the friggin’ 80-degree weather we’ve got hitting us on the east coast right now, summer sure as hell is fighting to stay. Sadly, among other miseries, unseasonable weather is likely to remain part of our reality.

Anyway, if you’re looking to escape from said reality, we’re here with suggestions for some lovely games you should check out. Let’s get to it!

Ratatan

Play it on: Windows PCs (Steam Early Access, Steam Deck: “Unknown”)
Current goal: Help all my little buds flourish

Patapon was a simple but effective rhythm-based strategy RPG for the PlayStation Portable that you kind of had to be there for. Little glyph-shaped eyeballs who throw spears at monsters and recover resources from each fight get more powerful and continue their journey. What made it special was not only the neat art and clever genre mashup, but the cute, Yoshi’s World-like music you played to enact your survival tactics.

The original team behind the series was ultimately scattered to the winds and that era of handheld gaming is effectively dead. It seemed unlikely that we would ever gaze upon the likes of Patapon again. But against all odds, Hiroyuki Kotani and other veteran designers from that team returned with a Kickstarted spiritual successor called Ratatan that’s every bit as beautiful and charming. Out in Early Access on Steam this week, the roguelike rhythm brawler arrives with more ambition and deeper gameplay systems than its predecessor.

I’ve only gotten a couple hours with it so far but it feels like a fresh start rather than a warmed-over retread. The future for Ratatan feels bright. There’s already a roadmap promising three major updates throughout the rest of the year. I can’t wait for it to come to Switch. I also can’t wait to play more Ratatan this weekend. – Ethan Gach

The Last Friend

Play it on: Switch, Windows PCs (Steam Deck: “Playable”)
Current goal: Save the dogs

I know we usually try to talk about games we’re playing this weekend, but I’m playing Sonic Racing: Crossworlds, and that’s not out yet for most people. So instead of writing about what I’m playing right now, I opened up Steam, scrolled through my library, and picked a game from my past that I don’t think I’ve written about for a Kotaku Weekend Guide before. The Last Friend was a pretty special game to me when it launched in 2021. I covered it a fair bit at my last job, including doing an interview with the developers about their recreations of fans’ dogs in the game’s art style, and that article has sadly been lost to the impermanent state of the Internet. But what hasn’t been lost is Stonebot’s excellent tower defense game about a post-apocalyptic world in which the last surviving dogs help you defend your mobile home base as you save the rest of the world’s remaining doggos. If that doesn’t sound dope to you, then I don’t think we would be friends. – Kenneth Shepard

Little Witch in the Woods

© Screenshot: Sunny Side Up / Claire Jackson / Kotaku

Play it on: Xbox Series X/S, Windows PCs (Steam Deck: “Playable”)
Current goal: Explore!

I’ve been playing some intense games lately. Whether it’s getting my ass kicked in Silksong or facing down terrifying nightmares in a game I can’t quite talk about just yet, my nervous system is often strained.

Much as I love that kinda thing, I do enjoy taking a break from all the adrenaline. And so this weekend, I’m hoping to spend some time with a “cozy” pixel-art game adorably titled Little Witch in the Woods. It left early access a few days ago and while I’ve not had too much time with it yet, it’s definitely piqued my interest.

Like many of these “cozy games,” Little Witch in the Woods sees you wander about peaceful settings to make friends, gather resources, and craft. There are a lot of these games out there, and sometimes they can be kind of dry. But from the beginning, the playful spirit of the game’s protagonist, a young witch named Ellie, immediately got a few chuckles out of me and I just knew I had to spend some more time tagging along on her adventure. She’s a bit of a troublemaker, with a curious spirit that sees her quick to disobey orders if it means she’s treated to finding something spectacular. She’s a bit eccentric, if not obsessive, which I think pairs well with the game’s premise of gathering and documenting all sorts of wonders in this magical setting.

Also you get to play with cats!  – Claire Jackson

Dying Light: The Beast

Play it on: PS5, Xbox Series X/S, Windows PCs (Steam Deck: “Verified”)
Current goal: Level up my Beast Mode!

I’ve been playing a lot of Dying Light: The Beast this week and enjoying basically every minute of it. I don’t think Techland gets enough credit as a developer, and the studio is perhaps one of the best at making big open-world games that are both fun to explore and also mechanically deep. And The Beast is no exception. In fact, this might be the studio’s best one yet.

Read More: Dying Light: The Beast Is One Of The Best Open-World Games Of 2025

Sure, going BEAST MODE is silly, but it also feels amazing to rip apart 20 zombies in a matter of seconds. I’m going to try and focus on improving my Beast Mode skills so I can become a truly unstoppable zombie-killing parkour machine.

And that wraps our picks! What are you playing this weekend?



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September 20, 2025 0 comments
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Dying Light: The Beast Review - A Deadly Return to Form
Game Reviews

Dying Light: The Beast Review – A Deadly Return to Form

by admin September 20, 2025


Post-apocalyptic parkour is the name of the game in Techland’s Dying Light series. With two mainline entries to its name, the series capitalizes on the zombie genre, even if it can fall into some tired tropes and clichés. Still, the iconic nighttime chases, gory combat, and realistic tone have made it more than just a survivor horror franchise. Dying Light: The Beast serves as the developer’s third entry in the series, and, fortunately, it’s as effective as a zombie bite: quick, efficient, and leaves a mark.

Returning as Kyle Crane, the protagonist of the first Dying Light, you embark on a vengeful quest against The Baron, who experimented on him for 13 years. The series’ narrative track record has left plenty to be desired thus far, and, while The Beast is an improvement, it still falls short of its undead contemporaries. The stakes play it safe, and it struggles to maintain the realism the story is aiming for, despite the zombies.

This time around, Crane is a more personable character than in his debut outing. Instead of the rookie from Dying Light, we get a weathered and slightly more capable version in The Beast. Furthermore, his personality shines, and he carves out a more distinct identity within the genre. Helping out with that is voice actor Roger Craig Smith, who delivers a well-rounded performance, balancing his sarcasm with charm.

 

It’s important to note that The Beast does assume you’ve played past titles and doesn’t do much to catch you up, both in story and gameplay. It may prove challenging for newcomers, but once you get the hang of things, like Crane in his new environment, it becomes like clockwork. Past features, such as safe houses and Dark Zones, return and still reach the heights of their predecessors, especially during the intense night segments.

The city of Castor Woods, filled with foliage and Swiss Alps-inspired architecture, isn’t as parkour-forward as Dying Light 2 Stay Human’s Villedor, but it still captures the thrill of traversal quite well, especially in the townscapes. Dying Light is a beacon for free-running, and The Beast does an excellent job of capturing the feeling of the unreal adrenaline high with your life on the line. Jumping from rooftop to rooftop and finding safe houses in the dark before the supercharged zombies catch up to you is exhilarating. Techland has nailed the aspect of maps being essentially large playgrounds for Crane to slaughter zombies and freestyle his way around. Unfortunately, story missions do it a disservice, as you end up going back and forth to the same places repeatedly; getting there ends up being the fun part.

While Dying Light 2 improved upon Dying Light’s combat, The Beast combines both to make one of the most responsive systems in the series. You can feel each swing of a weapon and every shot of a gun like it is actually in your hands. Even more so, you’re never at an advantage against foes, fitting for an apocalyptic setting. The new Beast mode, which makes Crane a hulking powerhouse, does help thin crowds and score some gory kills. Its addition adds more variety to combat and traversal, and I’d be lying if I said it wasn’t fun to just wreck house from time to time.

 

One of the highlights of Dying Light: The Beast, aside from stellar parkour, is how good it looks in action. The series has always delivered impressive visuals, and that’s only become truer as technology and fidelity have improved over the last decade. The autumnal Castor Woods sometimes lack color, but it feels ripped straight from a photograph. Characters, zombies, and gore are rendered with precision, showcasing some of Techland’s best-looking work.

Dying Light: The Beast can feel a touch safe at times with a serviceable story, but the high-flying parkour and gorgeous graphics are top-notch. Castor Woods makes for the perfect zombie-slaying playground for you to enjoy. It’s pure adrenaline packed into its 20 hours, continuing to carve out its own corner of the crowded zombie space.



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The Beast is here and Steam Deck verified
Esports

The Beast is here and Steam Deck verified

by admin September 19, 2025


Your journey as Kyle Crane – for the second time – begins! Dying Light: The Beast is now available everywhere, even on the Steam Deck. Considering how well the game is optimized, it’s not a surprise to see it work on Valve’s handheld. Check out the news, along with our review, below.

Dying Light: The Beast review — Revenge is a dish best served bloody

Techland makes a beast of an effort to deliver a spectacular zombie game

Wrocław, Poland – Sept. 18, 2025 – The Beast is finally unleashed! We’re excited to announce the global launch of Dying Light: The Beast. The game is now available on PC, PlayStation 5 and Xbox Series X|S. 

“Dying Light is back, and I couldn’t be more proud of my team and the game we created. Their passion, dedication, and hard work have resulted in something truly great. This project taught us more than any before about the importance of staying true to the core elements of our IP. For players, it’s an exciting return to the roots of the series, and for us, we’re back on the right track!” – says Paweł Marchewka, Techland CEO.

“The time has come. Castor Woods is now open for you to explore, and we couldn’t be more excited for you to experience what we’ve been building. We’ve pushed our parkour to new heights, crafted our most diverse open world yet, and made our combat more visceral than ever. Go ahead – tear through the infected by day and unleash your power. But when night falls, be careful. The Volatile horrors that hunt in the dark are more fearsome than you can imagine. Good night, and good luck.” – wishes Nathan Lemaire, Game Director.

“Dying Light: The Beast is our love letter to the series and to the incredible Dying Light community. Our players have stood with us through highs and lows, and our greatest ambition with this project was to deliver the game that our community truly deserves. To all the fans of Kyle Crane and Dying Light – the moment is here. It’s time to unleash The Beast!” – shouts Tymon Smektała, Dying Light Franchise Director, barely able to contain his excitement.

We’re celebrating the release of the game with the official Launch Trailer, showcasing the primal intensity and nailbiting emotions of Dying Light: The Beast.

Techland is also excited to announce that Dying Light: The Beast is now Steam Deck Verified. Today, players can take the horror adventure anywhere, enjoying brutal combat, physical parkour and a survival-focused open world experience, fully optimized for smooth gameplay.

“As a fan of the Steam Deck, I was personally driven to bring Dying Light: The Beast to the platform. I oversaw every detail to make sure it runs really well, including a special ‘performance’ mode that contains a mix of tweaked settings and special optimizations together with HDR and VRR running smoothly on an OLED display. I’m happy with how the game performs, and I can’t wait for players to try it themselves on September 18th,” said Rendering & Audio Director, Tomasz Szałkowski.

Stay tuned to GamingTrend for more Dying Light: The Beast news and info!


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Dying Light: The Beast: Review
Game Updates

Dying Light: The Beast: Review

by admin September 19, 2025


I’ve played a lot of zombie games, and while I often enjoy them a great deal, rarely do I find myself stopping to gawk at the scenery. But I’ve been doing that a lot in Techland’s latest open-world zombie RPG, Dying Light: The Beast. Setting a game like this in the Swiss Alps is fantastic. But even if this game was set in a much less pretty locale, I’d still be super into it as it feels like the culmination of a decade-plus of Techland making these kinds of RPG zombie adventures. Just don’t pay too close attention to the main story.

Dying Light: The Beast was originally envisioned and pitched as a big DLC expansion for 2022’s Dying Light 2. But it got bigger and bigger, and eventually Techland made the call to turn it into its own standalone adventure. The game, out now on Xbox, PS5, and PC, continues the story of Dying Light’s OG protagonist, Kyle Crane. A lot has happened to our gruff mercenary who is also surprisingly good at parkour.

Now, after over a decade of torture and experimentation, Crane is a half-human/half-zombie monster super-dude who can rip the undead limb from limb. And with this newfound power and some allies, Crane plans on taking down the bastard who was in charge of experimenting on him and others. And in the process, maybe saving some people stranded in the Swiss Alps in an area known as Castor Woods.

After spending about 7 hours with the new game, I can say the main plot of Dying Light: The Beast is easily the weakest part of the package. It’s very goofy and dumb and feels like it was created simply to explain Kyle’s new “Beast Mode” powers. It gets the job done, but it ain’t anything to write home about. Luckily, almost everything else in Dying Light: The Beast is much, much better.

Hoppin’ And Choppin’ All Day

As with the previous Dying Light games, The Beast is a first-person open-world zombie RPG focused on melee combat and parkour-inspired exploration and platforming. And it’s clear that Techland has built on its years of experience making this kind of game in this engine, as The Beast is just a joy to play. Running, sliding, jumping, climbing, and hopping around Castor Woods is a treat. It’s one of those games in which traversing from one quest marker to the next is such a joy that you don’t mind how mundane or silly the actual objective at the end is.

This new map, which is roughly the size of the OG Dying Light’s world, is filled with things to grab onto or mantle over or hop off of or slide through. It’s like a constant and very satisfying puzzle to figure out how to reach your next objective or avoid some massive crowd of zombies who want to kill you. It’s also just so damn pretty. The snowy mountains and fall-like vibes are almost cozy, until a big zombie monster attacks and ruins the vibes.

©Techland / Kotaku

The melee combat in Dying Light: The Beast isn’t much different than what can be found in Dying Light 2 or the original game, but I’m very happy about that. Those past games nailed first-person melee action, and The Beast just tweaks a few things to make the experience better. For example, weapons now visually deteriorate as you use them more, something that was lost in Dying Light 2. Meanwhile, swings can knock enemies back farther and feel more gnarly, too. Slamming a zombie’s head off with a sledgehammer never gets old.

I still find the crafting in Dying Light: The Beast, which returns from past games, to be a bit finicky and annoying. But it’s worth dealing with so you can craft a flaming machete that tears through undead as quickly and as disgustingly as I consume a bag of Taco Bell quesadillas.

I’m Shifting Into Beast Mode

The big new feature in Dying Light: The Beast is Crane’s ability to activate his latent monster powers and go full beast mode on zombies and human enemies alike. You earn beast juice—that’s what I call it—by attacking enemies and taking damage. Get enough, and Crane can turn into a hyper-fast, super-powerful, and extremely deadly killing machine, able to rip zombie arms off and punch clean through their chests. Going beast mode is always a blast in this game, especially when you use it to rip apart a big horde of zombies that were about to kill you.

As you play through the main campaign, you go toe-to-toe with special infected bosses that each offer unique fights. I fought one of these bosses that covered the area in fog and used other zombies to her advantage. These powerful foes provide Crane with Beast Points (stop laughing), which let you upgrade the Beast powers even further. I’m only about seven hours into the game, and I already feel like, in my Beast form, I could take on any threat. Well, maybe not the super zombies that come out at night.

Yes, once again, the deadliest enemies in the game return to chase Crane around as he tries to complete side quests and loot valuable locations after the sun has gone down. These encounters and moments in which the game forces Crane into dark, creepy caves and buildings are genuinely scary and turn Dying Light: The Beast into a pseudo-horror game, complete with some jump scares. Be careful at night.

Even though I haven’t finished the game, from what I’ve played so far, Dying Light: The Beast feels like the culmination of a decade-plus of Techland developing open-world zombie games. Its open world is gorgeous and so much fun to explore. Combat feels great, and moving around the world is better than ever. Techland has even brought back some smaller elements from Dying Light 1, like how enemies react to attacks, making The Beast feel like the studio’s strongest swing at this type of game. The storyline is silly, but I do enjoy going full wild mode and killing a dozen zombies, so I’ll ignore how often it’s made me roll my eyes.

Regardless, if the rest of Dying Light: The Beast is as good as what I’ve played so far, this will likely be on my Game of the Year list.



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