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Winklevoss Twins Heave $21M Toward Republicans in Next Year's Congressional Battles
Crypto Trends

Winklevoss Twins Heave $21M Toward Republicans in Next Year’s Congressional Battles

by admin August 20, 2025



Tyler and Cameron Winklevoss said they’re spending $21 million to continue the crypto policy momentum led by Republican lawmakers, countering a wider industry effort that’s carefully supporting politicians from both major parties.

The U.S. congressional midterm elections are approaching next year, and they promise an intense political clash that could leave President Donald Trump without the Republican control of Congress that’s helped him push crypto policy past the finish line. The brothers are giving to the Digital Freedom Fund political action committee to support GOP candidates, they said on Wednesday.

The contribution made in bitcoin

“will identify and support champions of President Trump’s crypto agenda in primary races and the midterm elections,” Tyler Winklevoss said in a post on social media site X. If Democrats prevail in the midterms, as opposition parties often do in the middle of a presidential term, Winklevoss said they’ll get in the way of the Trump agenda.

“We know from their past behavior that they will resort to whatever bad faith tactics and tricks they can think of (e.g., bogus impeachments, lawfare, etc.) to try to derail the President,” he wrote.

The brothers who run the Gemini crypto exchange and have become a fixture at White House crypto events and have been publicly praised by Trump, but their endorsement of Republicans runs afoul of the industry’s wider insistence that crypto policy is bipartisan and that politicians from both parties should be supported as long as they favor the sector.

In last year’s consequential congressional elections, the crypto industry erected an unprecedented tower of campaign cash in the Fairshake PAC and its affiliates, outspending other industries and even rivaling the big party-led PACs. The binge of campaign spending resulted in dozens of political victories that helped pad the industry’s level of support in the current Congress, which has moved rapidly to support digital assets initiatives — most notably the recently passed Guiding and Establishing National Innovation for U.S. Stablecoins (GENIUS) Act.

Sen. Tim Scott, a Republican who now chairs the Senate Banking Committee, thanked the industry for unseating former Sen. Sherrod Brown, the Ohio Democrat who previously ran the committee, on Tuesday at SALT Wyoming.

Fairshake, which has already amassed $141 million for the next congressional elections after a recent $25 million bump from Coinbase, has split its allegiances deliberately between the parties. The industry has long pushed the talking point that its aims are nonpartisan, and Fairshake’s affiliates sought to underline that position by supporting both Democrat and Republican candidates who are willing to champion crypto bills.

The super PAC favored by the Winklevoss brothers was formed last month, according to Federal Election Commission filings, and hasn’t yet disclosed its donor activity. It’s set up to spend money independently, meaning the campaigns it weighs into can’t have any direct involvement with the PAC’s spending decisions. That super PAC structure also lets it spend unlimited amounts, such as the tens of millions the industry expended in places like Ohio and California last year.

The Winklevosses are pursuing U.S. crypto market structure oversight that “avoids the pitfalls of overregulation, bloated licensing regimes, and increased red tape that only serves to choke off innovation, grow the Regulatory Industrial Complex, and empower the swamp,” Tyler wrote.

This marks a second recent development in which the men behind Gemini are going their own way from the bulk of their industry. Tyler Winklevoss stood up as a major critic of President Trump’s nominee to run the Commodity Futures Trading Commission, Brian Quintenz. All of the leading crypto lobbying groups sent a letter to Trump on Wednesday in vigorous support of Quintenz, who used to be a policy executive at a16z.



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August 20, 2025 0 comments
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A samurai archer draws his bow on horseback, trees visible in the background.
Gaming Gear

This massive mod for Mount and Blade 2: Bannerlord not only converts it to Sengoku-era Japan, it adds fully simulated naval battles months ahead of the base game

by admin June 14, 2025



Shokuho is hardly the first mod to adapt TaleWorlds’ Mount & Blade series to a new era of history. Mount & Blade: Warband’s startling array of total conversions practically let you command armies anywhere and, indeed, anywhen in the world. Yet not only is Shokuho a total conversion for the slightly less well-served Mount & Blade 2: Bannerlord, but it is also one of the most comprehensive, transposing TaleWorlds’ historical RPG to feudal Japan in impressive depth and detail.

Shokuho’s samurai action begins in 1568, the year Oda Nobunaga marched on Kyoto and sparked two centuries of civil war and political intrigue. As in vanilla Bannerlord, the mod lets you carve a path through the period in all manner of ways, such as building up your own army, or joining the forces of a local lord to rise up the ranks.

Yet while Shokuho is built upon Bannerlord’s foundations, this is no simple reskin. Shokuho boasts a completely new map that, according to the creators, is “five times as big as vanilla [Bannerlord], with 56 towns and 181 castles,” all of which are based on settlements, clans, and kingdoms from the era.


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Mount & Blade II Bannerlord: Shokuho Release Date Announcement – YouTube

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Moreover, as well as bundling in the popular Diplomacy Mod, which adds systems like alliances and war exhaustion, it also features several mod-specific mechanics. These include tiered castle sieges where you must fight through multiple checkpoints, and fully simulated naval battles that let you control your own ships, destroy enemy vessels with archers and gunfire, or board them with your own troops. Amusingly, Shokuho has pipped Bannerlord to the post here. TaleWorlds is working on its own naval expansion to the base game, but it won’t arrive for some time yet.

Also, considering Mount & Blade has never been a visual powerhouse, Shokuho has a remarkable sense of style. The release-date trailer published a couple of weeks back shows battles taking place across windswept grassy plains and misty forests, snow-dusted sieges of mountain fortresses, and a samurai duel beneath the golden canopy of an autumnal Japanese maple. Developer Dockside Interactive has clearly taken a leaf out of Ghost of Tsushima’s artbook, and it’s paid off.

Shokuho is available to download over on ModDB. As for Bannerlord itself, TaleWorlds’ War Sails expansion was originally scheduled to launch next week, but it has since been delayed to autumn as the developers get it ship-shape.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.



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June 14, 2025 0 comments
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SAG-AFTRA files an unfair labor practice for AI Darth Vader in Fortnite
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As AI faces court challenges from Disney and Universal, legal battles are shaping the industry’s future | Opinion

by admin June 13, 2025


In some regards, the past couple of weeks have felt rather reassuring.

We’ve just seen a hugely successful launch for a new Nintendo console, replete with long queues for midnight sales events. Over the next few days, the various summer events and showcases that have sprouted amongst the scattered bones of E3 generated waves of interest and hype for a host of new games.

It all feels like old times. It’s enough to make you imagine that while change is the only constant, at least it’s we’re facing change that’s fairly well understood, change in the form of faster, cheaper silicon, or bigger, more ambitious games.

If only the winds that blow through this industry all came from such well-defined points on the compass. Nestled in amongst the week’s headlines, though, was something that’s likely to have profound but much harder to understand impacts on this industry and many others over the coming years – a lawsuit being brought by Disney and NBC Universal against Midjourney, operators of the eponymous generative AI image creation tool.

In some regards, the lawsuit looks fairly straightforward; the arguments made and considered in reaching its outcome, though, may have a profound impact on both the ability of creatives and media companies (including game studios and publishers) to protect their IP rights from a very new kind of threat, and the ways in which a promising but highly controversial and risky new set of development and creative tools can be used commercially.

A more likely tack on Midjourney’s side will be the argument that they are not responsible for what their customers create with the tool

I say the lawsuit looks straightforward from some angles, but honestly overall it looks fairly open and shut – the media giants accuse Midjourney of replicating their copyrighted characters and material, and of essentially building a machine for churning out limitless copyright violations.

The evidence submitted includes screenshot after screenshot of Midjourney generating pages of images of famous copyrighted and trademarked characters ranging from Yoda to Homer Simpson, so “no we didn’t” isn’t going to be much of a defence strategy here.

A more likely tack on Midjourney’s side will be the argument that they are not responsible for what their customers create with the tool – you don’t sue the manufacturers of oil paints or canvases when artists use them to paint something copyright-infringing, nor does Microsoft get sued when someone writes something libellous in Word, and Midjourney may try to argue that their software belongs in that tool category, with users alone being ultimately responsible for how they use them.

If that argument prevails and survives appeals and challenges, it would be a major triumph for the nascent generative AI industry and a hugely damaging blow to IP holders and creatives, since it would seriously undermine their argument that AI companies shouldn’t be able to include copyrighted material into training data sets without licensing or compensation.

The reason Disney and NBCU are going after Midjourney specifically seems to be partially down to Midjourney being especially reticent to negotiate with them about licensing fees and prompt restrictions; other generative AI firms have started talking, at least, about paying for content licenses for training data, and have imposed various limitations on their software to prevent the most egregious and obvious forms of copyright violation (at least for famous characters belonging to rich companies; if you’re an individual or a smaller company, it’s entirely the Wild West out there as regards your IP rights).

In the process, though, they’re essentially risking a court showdown over a set of not-quite-clear legal questions at the heart of this dispute, and if Midjourney were to prevail in that argument, other AI companies would likely back off from engaging with IP holders on this topic.

To be clear, though, it seems highly unlikely that Midjourney will win that argument, at least not in the medium to long term. Yet depending on how this case moves forward, losing the argument could have equally dramatic consequences – especially if the courts find themselves compelled to consider the question of how, exactly, a generative AI system reproduces a copyrighted character with such precision without storing copyright-infringing data in some manner.

The 2020s are turning out to be the decade in which many key regulatory issues come to a head all at once

AI advocates have been trying to handwave around this notion from the outset, but at some point a court is going to have to sit down and confront the fact that the precision with which these systems can replicate copyrighted characters, scenes, and other materials requires that they must have stored that infringing material in some form.

That it’s stored as a scattered mesh of probabilities across the vertices of a high-dimensional vector array, rather than a straightforward, monolithic media file, is clearly important but may ultimately be considered moot. If the data is in the system and can be replicated on request, how that differs from Napster or The Pirate Bay is arguably just a matter of technical obfuscation.

Not having to defend that technical argument in court thus far has been a huge boon to the generative AI field; if it is knocked over in that venue, it will have knock-on effects on every company in the sector and on every business that uses their products.

Nobody can be quite sure which of the various rocks and pebbles being kicked on this slope is going to set off the landslide, but there seems to be an increasing consensus that a legal and regulatory reckoning is coming for generative AI.

Consequently, a lot of what’s happening in that market right now has the feel of companies desperately trying to establish products and lock in revenue streams before that happens, because it’ll be harder to regulate a technology that’s genuinely integrated into the world’s economic systems than it is to impose limits on one that’s currently only clocking up relatively paltry sales and revenues.

Keeping an eye on this is crucial for any industry that’s started experimenting with AI in its workflows – none more than a creative industry like video games, where various forms of AI usage have been posited, although the enthusiasm and buzz so far massively outweighs any tangible benefits from the technology.

Regardless of what happens in legal and regulatory contexts, AI is already a double-edged sword for any creative industry.

Used judiciously, it might help to speed up development processes and reduce overheads. Applied in a slapdash or thoughtless manner, it can and will end up wreaking havoc on development timelines, filling up storefronts with endless waves of vaguely-copyright-infringing slop, and potentially make creative firms, from the industry’s biggest companies to its smallest indie developers, into victims of impossibly large-scale copyright infringement rather than beneficiaries of a new wave of technology-fuelled productivity.

The legal threat now hanging over the sector isn’t new, merely amplified. We’ve known for a long time that AI generated artwork, code, and text has significant problems from the perspective of intellectual property rights (you can infringe someone else’s copyright with it, but generally can’t impose your own copyright on its creations – opening careless companies up to a risk of having key assets in their game being technically public domain and impossible to protect).

Even if you’re not using AI yourself, however – even if you’re vehemently opposed to it on moral and ethical grounds (which is entirely valid given the highly dubious land-grab these companies have done for their training data), the Midjourney judgement and its fallout may well impact the creative work you produce yourself and how it ends up being used and abused by these products in future.

This all has huge ramifications for the games business and will shape everything from how games are created to how IP can be protected for many years to come – a wind of change that’s very different and vastly more unpredictable than those we’re accustomed to. It’s a reminder of just how much of the industry’s future is currently being shaped not in development studios and semiconductor labs, but rather in courtrooms and parliamentary committees.

The ways in which generative AI can be used and how copyright can persist in the face of it will be fundamentally shaped in courts and parliaments, but it’s far from the only crucially important topic being hashed out in those venues.

The ongoing legal turmoil over the opening up of mobile app ecosystems, too, will have huge impacts on the games industry. Meanwhile, the debates over loot boxes, gambling, and various consumer protection aspects related to free-to-play models continue to rumble on in the background.

Because the industry moves fast while governments move slow, it’s easy to forget that that’s still an active topic for as far as governments are concerned, and hammers may come down at any time.

Regulation by governments, whether through the passage of new legislation or the interpretation of existing laws in the courts, has always loomed in the background of any major industry, especially one with strong cultural relevance. The games industry is no stranger to that being part of the background heartbeat of the business.

The 2020s, however, are turning out to be the decade in which many key regulatory issues come to a head all at once, whether it’s AI and copyright, app stores and walled gardens, or loot boxes and IAP-based business models.

Rulings on those topics in various different global markets will create a complex new landscape that will shape the winds that blow through the business, and how things look in the 2030s and beyond will be fundamentally impacted by those decisions.



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June 13, 2025 0 comments
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Helldivers 2 just rolled out mega city battles against the Terminids, kicking off an "unprecedented assault" of bug fascism
Game Updates

Helldivers 2 just rolled out mega city battles against the Terminids, kicking off an “unprecedented assault” of bug fascism

by admin June 10, 2025


Helldivers 2 developers Arrowhead have unleashed the latest twist in the game’s Galactic War, with urban battles against the Terminids now on the cards. Rather than defending cities on Super Earth, this time the task is swatting bug invasions of population centres across multiple planets.

A tough assignment, but to be fair, successfully protecting their home planet against the still-at-large Illuminate should have given players plenty experience of street fighting (not the Ryu and Chun-Li kind).

“Massive Terminid outbreaks erupted simultaneously across multiple Super Earth cities,” reads the latest briefing from developers Arrowhead, “This unprecedented assault of Fascism into highly-populated areas puts millions of citizens in grave danger. The Helldivers must respond immediately.”

The order, which dropped not long after the game’s latest patch, is shipping players off to five planets with cities that are being overrun by the bugs. Fighting’s already started on Crucible and Alta V, with Volterra, Caramoor, and Inari also on the list of worlds the divers need to hold onto until the end of this order to secure a victory.

MAJOR ORDER: The remnant Illuminate forces have evaded Justice. Some of their remote bases endure. The unprovoked Illuminate assault on Super Earth will never be forgotten. Justice for the Illuminate atrocities has not been averted—merely postponed, for a greater and more… pic.twitter.com/WY24mVg21y

— HELLDIVERS™ 2 (@helldivers2) June 10, 2025

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It’s news that, while obviously terrible from a lore perspective, will no doubt be music to the ears of Helldivers 2 players that prefer squashing the bugs over battling the game’s other enemy factions. This group, referred to in the HD2 community as “bugdivers”, have caught some flak from their fellow soldiers in the past for not lending enough of a hand during non-Terminid MOs. At least this one should put that minor bickering to bed for a little while.

It’s also worth noting the result of the last mission if you’re returning to the game to fight these bugs following a bit of a post-battle for Super Earth break. Remnants of the Illuminate, supposedly reeling from that failed invasion, were the target and proved too tough for the divers to overcome.

Unsurprisingly given wiping the faction out totally would leave the game with just its two oldest foes, the squids were hiding more in reserve than it first seemed, so they’re still kiciing around on remote bases across the galaxy.

It’ll be interesting to see how the usual bug swarm battles translate to the urban biomes, but this certainly explains why this morning’s HD2 patch reworked stealth detection around Terminid spawners and places that kick out flying enemies.





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June 10, 2025 0 comments
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Decrypt logo
NFT Gaming

Spain Dives Into AI-Generated Movies While Hollywood Battles Over Its Soul

by admin May 20, 2025



In brief

  • Spain is embracing AI in filmmaking, debuting its first fully AI-generated feature, The Great Reset, at the 2025 Berlin Film Festival.
  • New legislation aligns with the EU AI Act, mandating clear labelling of AI-generated content and imposing fines for misuse.
  • Spanish-developed tools like Magnific are already in use in Hollywood, signaling broader adoption of the country’s AI tech.

Spain is beginning to integrate artificial intelligence into its film and television industries, attempting to position itself as a pioneer in both the creation and regulation of AI content.

The shift includes notable projects like “The Great Reset,” an AI-generated feature film presented at the Berlin International Film Festival in 2025.

The sci-fi thriller, directed by Daniel H. Torrado, uses AI for image synthesis, animation, and post-production, eliminating the need for on-screen actors or physical locations.

Produced by Virtual World Pictures, Canary Film Factory, and EPC Media, the film follows an AI from a renegade hacker’s mind that’s planning to destroy humanity, with the protagonist racing to prevent global collapse.

Despite its technological innovations, human involvement remains crucial, with the script, artistic direction, and narrative supervised by a creative team led by Torrado. Real actors served as references for interpretation and dubbing in key scenes.

“AI allowed us to simulate complex decisions early on and experiment without the budgetary risk that often paralyzes many independent creators,” Torrado told the Hollywood Reporter. “Human oversight was constant. Every artistic, narrative, and emotional decision went through my hands. AI was a powerful tool, not a substitute for the creator.”

Spain’s push into AI-generated content comes amid heated global debates about AI’s role in filmmaking—and all art in general.

The controversy centers on concerns about authenticity, transparency, and ethical use, with audiences and creators worried about AI-generated content being mistaken for human work.

Recent examples illustrate those tensions.

The film “The Brutalist” faced significant backlash after its editor revealed that AI was used to enhance the Hungarian accents of lead actors Adrien Brody and Felicity Jones.

Director Brady Corbet defended the use, stating it was a meticulous, manual process, but the controversy highlighted sensitivity around AI’s role in performances.

Even huge studios from Lucasfilm to Marvel Studios have been in the bullseye, from small things like using AI to create posters to more influential decisions like incorporating AI into the final creation.

Spain’s boost for an AI-friendly industry

In March 2025, Spain approved a draft law to regulate AI, aligning with the European Union’s AI Act.

This law focuses on ethical, inclusive, and beneficial use, including strict labeling requirements for AI-generated content and significant fines for non-compliance.

Mislabeling AI content could result in penalties up to €35 million (US$39.3 million), aiming to ensure transparency and prevent misuse like deepfakes.

But Hollywood has already begun incorporating Spanish AI technologies into mainstream productions.

A case in point is the film “Here,” directed by Robert Zemeckis and starring Tom Hanks and Robin Wright, which utilized AI tools to enhance visual effects.

VFX supervisor Kevin Baillie recently revealed that the team used an AI-powered upscaler called Magnific for numerous scenes in the film.

“Magnific was used to enhance 20+ scenes in here,” Baillie said in an interview shared by Javier Lopez, Magnific’s co-founder.

⚡ Magnific on the big screen!

I CAN FINALLY TALK ABOUT THIS!

The VFX team of Here (directed by Robert Zemeckis and starring Robin Wright & Tom Hanks) used Magnific for their FX 🤯

To break it all down (+more), I interviewed VFX supervisor Kevin Baillie! 🧵👇 pic.twitter.com/EVhZCP0jlh

— Javi Lopez ⛩️ (@javilopen) February 18, 2025

Baillie explained how the tool transformed their workflow: “Instead of spending 20% of the time focusing on the creative aspects of a shot and 80% on the details, Magnific helped us spend 20% on the details and 80% on the creativity! It’s putting what artists do best at the forefront, which I absolutely love.”

The film also employed face-swapping technology for de-aging, with 53 minutes of complete face replacement to bring Tom Hanks, Robin Wright, and other actors back to their younger years.

The team used real-time face swap models during filming, allowing actors and crew to see the de-aged versions immediately on set.

Besides generative upscaling and filtering, there are already a lot of interesting ideas being developed in the Spanish industry.

Speaking with Decrypt, Freepik CEO Joaquin Cuenca explained that beyond simple (and uncontrolled) AI generations, they are working on true workflows and AI-powered video editing suites.

“We are working on video editors,” he told Decrypt. “Today, you can generate small clips, but we are working on something that allows users to compile them on-site, add audio, and do all the composition to end up with a fully functional long clip.”

Spain’s television sector shows signs of exploration, though less documented than film.

From using generative AI in text and charts to leveraging AI tools to enhance the cataloging of its historical archive, TV stations are no strangers to adapting their workflows to incorporate AI.

And there have been some performative experiments with purely generative video among enthusiasts—at least on a short scale, non professional level.

One example is the experimental news show “Telediario” set in the year 2088, created by the Human XR Lab at the Universidad del Atlántico Medio.

The short video is part of a virtual reality experience at the Museo Élder in Las Palmas de Gran Canaria.

While not intended as commercial content, it reflects Spain’s growing appetite for innovation in pursuit of a more creative future.

“Artificial intelligence doesn’t replace artistic vision or human creativity,” Torrado said earlier this year. “[It] allows filmmakers to focus on what truly matters: telling stories that move and connect with the audience.”

Edited by Sebastian Sinclair and Andrew Hayward

Generally Intelligent Newsletter

A weekly AI journey narrated by Gen, a generative AI model.





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May 20, 2025 0 comments
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