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Battlefield

 Image of a soldier in Battlefield 2042.
Gaming Gear

To help speed up unlocking those Battlefield 6 items, Battlefield 2042 is turning on the double XP hose every weekend until the new game launches

by admin August 29, 2025



As Battlefield fans far and wide channel their Battlefield 6 anticipation into revisits of older chapters of the series, only one is offering goodies usable in the new game. Battlefield 2042 is hosting a “Road to Battlefield” event with a free battle pass offering new guns and 24 exclusive cosmetics for Battlefield 6.

Good deal, except the battle pass is a bit of a grind as-is. There are a lot of non-BF6 items in there that folks don’t care as much about—many are only playing for the BF6 stuff, and even 2042 fans are planning to leave it behind when the new game comes out—so folks are a little annoyed that they might not get all the good stuff before time’s up.

DICE says not to worry, because from now until the launch of Battlefield 6, every weekend is double XP weekend. Sweeter words never spoken.


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“We’ve heard your concerns that you might have missed out on an XP weekend already, or might miss one of the upcoming ones, making it harder to catch up and get all the items from the Free Battlepass you’ve wanted. We therefore will have a double XP event every weekend until the Free Battlepass ends on October 7,” the update blog reads.

“Additionally, the last two weekends will feature triple XP gains, so keep those circled in your calendar!”

Triple XP? Is that even legal? Now that’s how you send a Battlefield off with a bang.

(Image credit: EA)

With double XP on, I jumped into a few matches today and started flying through the pass. If you’re looking for max XP grindage, I’d recommend playing Breakthrough as a Medic, chilling just behind the frontline, and going absolutely bananas with revives. Battlefield 2042 already gives so much XP for support actions, so the more bandages and ammo bags you can throw down, the better.

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Folks are squarely focused on those BF6 goodies, but the rest of the free pass is a treat for longtime fans. The bundle of player cards, icons, and skins reference past Battlefields dating back to Bad Company 2, including some that highlight well-known community members. It’s a fun walk down memory lane, so long as that walk only goes as far back as 2010 (sorry, BF2, 2142, and 1943 diehards).

Keeping with the fan-pleasing theme of the event, Battlefield 2042 also got what will likely be its final new map: a futuristic take on Iwo Jima. With an active volcano covering the island’s lush beaches with ash and molten runoff, it’s not the prettiest version of Iwo Jima, but it’s at least distinct.

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Battlefield 6's next Labs test will feature two of its largest maps, and a first look at the server browser
Game Reviews

Battlefield 6’s next Labs test will feature two of its largest maps, and a first look at the server browser

by admin August 29, 2025


Battlefield Studios has shared a few key details about what to expect from the next Battlefield Labs test. Unfortunately, Labs remains closed to most of the public, meaning it’s technically not a second Battlefield 6 beta.

The focus of the test, however, is very much informed by a lot of the feedback players shared during the beta’s two weekends.


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First off, the next Battlefield Labs test begins today. You can still sign up if you never have, but know that spots are limited and there’s no guarantee you’ll be given access. Battlefield Studios revealed in a blog post that future sessions will also follow a more varied schedule at different intervals.

The most interesting part of this next session is that it features the first iteration of the in-game server browser. This has been one of the most requested features by many veteran players, and though I’m glad to see its return, it’s only limited to Portal.

The goal is to test the basic functionality of the server browser, especially when it comes to UI and stability. The browser lets players host matches, including the ability to make them persistent.

While you’ll be able to see some features of Portal’s Community Experiences, you won’t be able to create your own. Expect a lot of filters and tags, and a library of verified experiences that should resemble what everyone will have access to at launch.

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The other exciting feature of this upcoming test is that it’s going to be players’ first hands-on with two of the largest maps in Battlefield 6. Myself and many others felt that the beta’s maps were simply too small, and played quite similarly to each other. While Battlefield Studios addressed several points of feedback following the beta, the developer maintained that it only featured a small selection of maps, and that larger spaces will be shown off in the next Labs test.

We’re here now, and as promised, Labs testers will be able to play the Operation Firestorm remake, as well as Mirak Valley during this test. Battlefield Studios is also looking for feedback around vehicular combat, gadget interactions and gameplay, and how things flow in large-scale environments.

Finally, the developer is going to perform early testing of Hardcore mode to determine the official set of settings (HP, damage etc.).

It’s real! | Image credit: Battlefield Studios, EA.

Though we’re closer than ever to the game’s launch, some of the content in Labs will continue to be in an unfinished state. This will make it easier for developers to alter and tweak as each session progresses.

The blog post confirms that there’s going to be more than one upcoming Labs session, as expected. Indeed, we know that Battlefield 6’s mysterious battle royale mode will first be playable in Labs, even if we still don’t have even a rough date for that



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August 29, 2025 0 comments
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Battlefield 6 PC Specs And Launch Features Revealed
Game Updates

Battlefield 6 PC Specs And Launch Features Revealed

by admin August 29, 2025


Hot off the heels of a very successful open beta, EA has revealed the PC specs for Battlefield 6. These features promise to deliver “the most advanced PC experience in franchise history.”

When Battlefield 6 hits PC on October 10, it will boast 4K graphics with uncapped frame rate and ultrawide monitor support. Players can tinker with over 600 customization options such as HDR and HUD scaling, camera settings, controller schemes, and streamer/Incognito modes. The game also includes native Steam platform support.

 

In terms of hardware support, Nvidia confirms Battlefield 6 features support for DLSS 4 with Multi Frame Generation, DLSS Frame Generation, DLSS Super Resolution, DLAA, and NVIDIA Reflex.

The game also utilizes Javelin anti-cheat software, built from the ground up to solely safeguard against cheats and hacks “within and outside of kernel mode.”

Here is the full list of the game’s Minimum, Recommended, and Ultra PC specs (click the image to enlarge):

Graphics Settings
Minimum:1080p/30FPS
Rec: 1440p/60fps (Balanced), 1080p/80fps+ (Performance)
Ultra: 2160 (4K)/60fps (Balanced), 1440p/144fps (Performance)

Upscaler
Minimum/Rec/Ultra: Native

GPU
Minimum: Nvidia GeForce RTX 2060 – AMD Radeon RX 5600 XT – Intel Arc A380 
Rec: Nvidia GeForce RTX 3060 Ti – AMD Radeon RX 6700 XT – Intel Arc B580
Ultra: Nvidia GeForce RTX 4080/AMD Radeon RX 7900 XTX

Video Memory
Minimum: 6GB
Rec: 8GB
Ultra: 16GB

CPU
Minimum: Intel Core i5-8400 – AMD Ryzen 5 2600
Rec: Intel Core i7-10700 – AMD Ryzen 7 3700X
Ultra: Intel Core i9-12900k – AMD Ryzen 7 7800X3D

RAM
Minimum: 16GB (Dual channel 2133mhz)
Rec: 16GB (Dual channel 3200mhz)
Ultra: 32GB (Dual channel 4800mhz)

OS
Minimum: Windows 10
Rec: Windows 11 64-bit
Ultra: Windows 11 64-bit

Direct X
Minimum/Rec/Ultra: DirectX12

Storage
Minimum: 55GB HDD (at launch)
Rec: 90GB SSD (at launch)
Ultra: 90GB SSD (at launch)

TPM 2.0 Enabled/UEFI Secure Boot Enabled/HVCI Capable/VBS Capable
Minium/Rec/Ultra: Required

Battlefield 6 launches on October 10 for PlayStation 5, Xbox Series X/S, and PC. You can read our hands-on impressions and conversation with the game’s designers here. 



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August 29, 2025 0 comments
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DLSS 4 support added for Lost Soul Aside, Wuthering Waves, and the upcoming Battlefield 6
Esports

DLSS 4 support added for Lost Soul Aside, Wuthering Waves, and the upcoming Battlefield 6

by admin August 28, 2025


DLSS is magic. NVIDIA’s signature AI super-sampling works wonders, and even more games have had support announced for it today. With Lost Soul Aside, Borderlands 4, and Indiana Jones and the Great Circle getting the boost, your games will never look better. Take a look at NVIDIA’s latest update below.

This week, DLSS 4 with Multi Frame Generation is multiplying performance in Lost Soul Aside, Starship Troopers: Extermination, Sword of Justice, Wuthering Waves, and EVE Online. And we can confirm that Battlefield 6 will launch with DLSS 4.

Also, our new GeForce Game Ready Driver releases today to optimize your experience in Indiana Jones and the Great CircleTM: The Order of Giants, and Wuthering Waves. 

First, in case you missed our Gamescom news last week, we announced a ton of new RTX technology integrations for highly anticipated games. Games like Borderlands 4, Resident Evil Requiem, Phantom Blade Zero and more are getting DLSS 4 and more. Check out the full article for all the details.

Over 175 DLSS 4 Games and Apps Available, 10+ RTX Games Announced Including Resident Evil Requiem, PRAGMATA, CINDER CITY & More

Your most anticipated and wishlisted games are launching with performance accelerating DLSS 4, and immersive ray-traced and path-traced effects, giving GeForce RTX gamers the definitive experience in the latest and greatest titles.

That said, here’s a look at the newest games and how NVIDIA’s RTX technology is delivering the definitive PC experience for GeForce RTX players:

  • Battlefield 6: EA’s Battlefield 6 is the ultimate all-out warfare experience. Following the most successful beta in franchise history where players put in 92 million hours of gameplay resulting in over 420 million matches played, Battlefield 6 is now preparing for its full launch on October 10th.  Today, EA has shared its PC trailer that confirms Battlefield 6 will launch with support for DLSS 4 with Multi Frame Generation, DLSS Frame Generation, DLSS Super Resolution, DLAA, and NVIDIA Reflex. 
  • Lost Soul Aside: Embark on an epic odyssey to save your younger sister – and the whole of humanity – from mysterious dimensional invaders in Ultizero Games and PlayStation Publishing’s Lost Soul Aside. The game launches on Friday, Aug. 29, and GeForce RTX gamers will receive the definitive PC experience thanks to a full suite of RTX technologies that’ll be available from day-one. DLSS 4 with Multi Frame Generation will maximize performance on GeForce RTX 50 Series GPUs, multiplying frame rates by up to 5X. DLSS Super Resolution will accelerate performance for all GeForce RTX users. NVIDIA Reflex will further reduce PC latency, making the fast-paced gameplay even more responsive. And realistic ray-traced reflections and ray-traced shadows will run best on GeForce RTX GPUs thanks to our dedicated Ray Tracing Cores. See it in action in our RTX On video.
  • Sword of Justice: NetEase’s Sword of Justice is a free-to-play, open-world multiplayer social RPG developed by ZhuRong Studio. It seamlessly blends expansive exploration with groundbreaking interactions and brings to life the cultural tapestry of the Northern Song Dynasty in late 12th century China. The game has already launched in China, with over 40 million gamers playing in the first month, and it’s preparing for a global release. On Aug 29, the PC version in China is adding DLSS 4 with Multi Frame Generation, and NVIDIA Reflex, as well as DLSS Ray Reconstruction, which further enhances the update’s new path-traced effects.
  • Wuthering Waves: Desolated by the Lament, civilization is born anew in KURO GAMES’ open world title, Wuthering Waves. As the world of Solaris-3 unfolds, your lost memory begins to see its recovery through a ceaseless quest in the game’s expansive world. Since launch, Wuthering Waves has continually expanded its suite of RTX tech, which includes support for DLSS Frame Generation, DLSS Super Resolution, NVIDIA Reflex, and ray-traced reflections. But on August 28th, a new update adds support for DLSS 4 with Multi Frame Generation, multiplying frame rates for GeForce RTX 50 Series owners by 4.3X on average at 4K with ray tracing enabled and other settings maxed out.
  • Starship Troopers: Extermination: Offworld Industries’ Starship Troopers: Extermination is a 16-player co-op first-person shooter. Join the Deep Space Vanguard, an elite Special Forces branch of the Mobile Infantry, in the fight against the Bug menace and claim victory for humanity! The game already included support for DLSS Frame Generation and DLSS Super Resolution. Now, support for DLSS 4 with Multi Frame Generation has been introduced, enabling GeForce RTX 50 Series gamers to play at even higher frame rates.
  • EVE Online: Since May 2003, EVE Online has continually brought capsuleers across the world together in a universe of meaningful interaction, where cooperation and friendship are the keys to both fun and fortune. And thanks to a recently released update that leverages our newest transformer AI model for enhanced graphic quality, EVE Online will feature ray-traced shadows, DLSS Frame Generation, and DLSS Super Resolution. GeForce RTX 50 Series players can activate DLSS 4 with Multi Frame Generation in EVE Online using NVIDIA app’s DLSS overrides, further accelerating frame rates. And all GeForce RTX users can switch to DLAA through the NVIDIA app to maximize image quality.
  • Indiana Jones and the Great Circle: The critically acclaimed adventures of Indiana Jones™ in Indiana Jones and the Great Circle™ can be experienced on GeForce RTX PCs at their very best thanks to DLSS 4 with Multi Frame Generation and immersive path tracing. But on Sept. 4 when Indy returns to Rome for a new adventure in the Indiana Jones and the Great Circle: The Order of Giants DLC, he’ll arrive with a game update that adds NVIDIA RTX Hair to key characters throughout the DLC and main game. These innovations add more realistic, higher-quality hair rendering, which is especially notable in Indiana Jones and the Great Circle’s cinematic cut scenes, further enhancing image quality and immersion for GeForce RTX 50 Series players.

Stay tuned to GamingTrend for more NVIDIA news and info!


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August 28, 2025 0 comments
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"It really sucks" Battlefield 6 technical director bummed out about those unable to play due to Secure Boot requirement, believes anti-cheat cat-and-mouse game will "never end"
Game Reviews

It really sucks” Battlefield 6 technical director bummed out about those unable to play due to Secure Boot requirement, believes anti-cheat cat-and-mouse game will “never end

by admin August 28, 2025


The Battlefield 6 open betas proved exceptionally popular earlier this month for many, but a significant portion of the PC playerbase were met with a daunting wall to play thanks to the game’s Secure Boot requirement. This technical hurdle is in place for the game’s anti-cheat, a kernel-level bit of software dedicated to curbing a rising cheating problem across online FPS games.

Alas, the Battlefield 6 beta still had a few cheaters running around and ruining things for their fellow players. To find out more about whether Battlefield 6’s Javalin anti-cheat was successful in the eyes of EA, Eurogamer sat down to talk to Battlefield 6 technical director Christian Buhl. Buhl would express pride at the anti-cheat team’s work, sadness for those unable to play due to the Secure Boot requirement, and resigned to him and his peer’s fate in the endless battle against cheaters.

Cheeck out some Battlefield 6 multiplayer gameplay here!Watch on YouTube

“We were pretty happy with how the anti-cheat performed,” Buhl beamed when asked how he felt the anti-cheat held up during the betas. “Obviously I’ll say we can never be perfect, anti-cheat is always a cat-and-mouse game where we’re constantly going back and forth and keeping on top of what the cheaters are doing. But from the beginning this was something we put a high priority on, so when we launch this game we have a really strong anti-cheat program in place.”

Buhl would elaborate by sharing that Battlefield 6 had two anti-cheat teams working on the game, in what he described as a “pretty massive investment” by EA. There’s the EA anti-cheat team that built the Javalin anti-cheat team, as well as the Battlefield 6 anti-cheat team that focused on “integrating EA’s technology as well as monitoring and all the other responsibilities you’d expect from an anti-cheat team”.

The reason for this expense is to ensure a “fair play experience”, which was “critical to Battlefield’s success” according to Buhl. The cost for the user is granting additional access to Battlefield Studios’ and EA’s anti-cheat, as well as enabling Secure Boot on their PC. This led to many turning away from the PC beta, something Buhl is bummed out about.

Those able to get the game running are having a blast.

“The fact is I wish we didn’t have to do things like Secure Boot” Buhl admits. “It does prevent some players from playing the game. Some people’s PCs can’t handle it and they can’t play: that really sucks. I wish everyone could play the game with low friction and not have to do these sorts of things.”

Buhl continues: “Unfortunately these are some of the strongest tools in our toolbox to stop cheating. Again, nothing makes cheating impossible, but enabling Secure Boot and having kernel-level access makes it so much harder to cheat and so much easier for us to find and stop cheating.”

So where does this cat-and-mouse game end? Does it ever end, and will players have to get used to providing kernel-level access, enabling Secure Boot, and opening their door to other technical requirements for new games?

“The short answer is it never ends,” states Buhl. “We expect our anti-cheat team will continue working on technology, and if at some point there’s a new technological requirement that we’ll have to add that’s critical to securing the fairness of the game, we’ll do that. Or we’ll certainly evaluate that. Anti-cheat never ends, it’s a constant cat-and-mouse game. We’re never going to win. Hopefully they’re never going to win. But in the end, we want to be as safe and secure as possible.



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August 28, 2025 0 comments
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Battlefield 6: A soldier wearing a tan uniform, including a helmet, glasses, and mask, facing to the side with a sledgehammer over their shoulder while turning to look at the camera.
Product Reviews

EA knows Battlefield 6’s settings menu was a mess in beta, and ‘it’s probably still going to be a little clunky when we launch’

by admin August 28, 2025



As simple and mundane as they are, there’s an art behind making a good menu, and sadly, the Battlefield 6 beta missed the mark in that regard. The menus felt designed for controllers over mouse and keyboard, though even that felt remarkably clunky. It’s a shame, considering the interface in previous Battlefield games has been just fine on both consoles and PC.

If you needed to tweak something during a match, you’d be faffing around for way longer than you’d have liked, thanks to the many layers and tabs you had to sift through. Having a lot of options to mess around with can be a good thing (I love the new Very Aggressive Listening setting), but it also makes it a pain to actually find what you’re looking for.

Likewise, the ‘Netflix UI’ style of the main menu and class customisation made simple things like searching for a specific mode or changing your weapon a chore. In fact, it even sparked some conspiracy theories during the beta, as players felt the classic closed-weapons playlists were being intentionally buried, which Battlefield Studios had to quickly shut down.


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Fear not, though, as Battlefield 6’s menus are getting a touch-up prior to release. In an interview with PC Gamer, Battlefield Studios’ technical director Christian Bruhl explains that the team is “looking at [the] feedback” around the menus and making a few changes.

“I can’t say exactly what we’ll fix. You know, we’re not going to rebuild our menu from scratch, obviously, between now and launch, but we are looking to improve [based on] some of the biggest feedback.”

Bruhl goes on to admit that “it’s probably still going to be a little bit clunky when we launch, but we’re going to continue to improve it going forward.”

(Image credit: EA)

If I had to guess, it’ll likely be the settings menu that sees the biggest changes, with smaller (nonetheless welcome) tweaks elsewhere, as the main menus’ streaming service look seems very much baked-in and would surely require more extensive work. Nevertheless, I hope that’s something we see eventually, as I’d rather not struggle with UI just to change my loadout.

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These improvements come alongside a number of other sweeping changes based on beta feedback that were revealed last week, such as nerfs to movement and tweaks to weapon handling, as well as fixes for key bugs like ‘super bullets’ that plagued the beta. All in all, I’d say it was a successful playtest for all involved: we got to play BF6 early and voice feedback, and EA got a massive win ahead of Black Ops 7’s deflating reveal.

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August 28, 2025 0 comments
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Call of Duty's U-turn on absurd cosmetics is proof that Battlefield 6 competition is a really good thing
Game Reviews

Call of Duty’s U-turn on absurd cosmetics is proof that Battlefield 6 competition is a really good thing

by admin August 27, 2025


People say competition is a good thing, and in the world of video games it’s a phrase that history has proven correct over, and over, and over again. This has happened once more with Call of Duty, which has done a mighty U-turn in regard to its approach to paid cosmetics in the upcoming Call of Duty: Black Ops 7.

First, a bit of context. You may have seen all manner of wacky, out-there skins popping up across recent Call of Duty games and Warzone. Beavis and Butthead, American Dad, and Nicki Minaj have all grabbed rifles and taken to the front lines. Snoop Dogg has shown up, as has Messi. Cheap looking Fallout vault suits have made a wasteland of what is left of the series’ visual identity.

The reason why these have become so popular is multifaceted but to put it quickly and simply it’s because they make money, and because it pushes Call of Duty further towards the cosmetic goldmine that is Fortnite. This process is not solely linked to Call of Duty, and has hence been dubbed ‘Fortnitification’ : the constant chase to make metaverses of online games.

Here’s the Call of Duty campaign reveal trailer.Watch on YouTube

An evening in an FPS is no longer just a tense firefight, it’s an endeavor of self-expression. A way for you to champion your fandom to the millions of other players doing the same, the developer and publisher profiting nicely from the nurtured culture of seasonal spending.

But here’s the problem as far as Call of Duty is involved. Call of Duty is not Fortnite. It is not a wacky, saturated sandbox. It is a modern military game with decades of history. It has a story mode about government black ops, international incidents, betrayal, and a gaggle of British geezers with funny names. The resulting tonal whiplash between what Call of Duty is and has been with the aesthetic direction of its multiplayer has left fans of the genre dejected. With Call of Duty being largely the only game in town for large-scale AAA FPS, it was something to live with.

Until, a little game called Battlefield 6 popped up. It’s a return to form for the series judging by early previews (including ours), has proven incredibly popular in open betas ahead of launch, and is confirmed to be staying true to a military aesthetic. A good game that’ll look like a proper shooter, with all the trimmings. Well, maybe I – imagine I’m a normal person who likes FPS games here – maybe I will try out this new Battlefield game! It seems like it’s doing what I’ve wanted CoD to do for a while.

This, it turns out, isn’t for everyone. | Image credit: Activision

Fast forward to today, and a blog post on the official Call of Duty website has gone live. A community post, speaking to you: the community. Call of Duty has pulled up a chair, spun it backwards, and is sitting on it all cool-like. The opening paragraph reads: “We know there’s been a lot of conversation recently about the identity of Call of Duty. Some of you have said we’ve drifted from what made Call of Duty unique in the first place: immersive, intense, visceral and in many ways grounded. That feedback hits home, and we take it seriously. We hear you.”

Hey sport, hey champ. Come here pal, buddy, buster. We hear yo- hey! We here at Call of Duty hear you. That’s why weapon and operator skins from Black Ops 6 won’t be carrying over to Black Ops 7. A clean slate, a lesson learned thanks to your passion around Call of Duty. They will still be usable in Warzone though, obviously. That’s the metaverse experiment that’s been rolling for years, but our new AAA game coming soon Black Ops 7? We’re changing it just for you.

It is my belief that this wouldn’t have happened without Battlefield 6 walking in and sucking up a lot of oxygen. Why would it, with Call of Duty Black Ops 6 nearing the end of its lifecycle one of the reasons buying those cosmetics was still a good move is because you knew they would cross over to the next game. Now, they won’t, because the sentiment has put Call of Duty on the back foot here. A decision made to please the fans at the cost of some cash, sparked by competition.

This is why, even if you’ve never really vibed with Battlefield games, it’s a good thing that Battlefield is back and garnering a healthy amount of hype. It pushes other games in its vicinity to do better, and when that happens, all of us benefit from it. Competition in the world of video games will always be a good thing.



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August 27, 2025 0 comments
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A sniper in front of a wall of fire.
Gaming Gear

The best way to wait for Battlefield 6 is to finally play Battlefield 5, an underappreciated gem

by admin August 26, 2025



MORGAN PARK, STAFF WRITER

(Image credit: Future)

Last week: Got all sappy about the server browser and got very close to downloading Quake.

The Battlefield 6 beta got its hooks into me and my friend group in a way few shooters can, and I know that because we’re spending the 46-day wait for its release by playing other Battlefields. The natural first choice was Battlefield 2042, as it has a new event with unlockable Battlefield 6 skins, but surprisingly, we’ve gravitated toward a game that most of us completely ignored at the time: Battlefield 5.

PC Gamer liked Battlefield 5 when it came out in 2018, but there were plenty of reasons it got the cold shoulder from the wider FPS community. DICE’s ugly Battlefront 2 loot box fiasco was still fresh. Plus, battle royales were the new hotness, and the explosive popularity of free-to-play Fortnite was making full-priced multiplayer games look old-fashioned. And generally, the genre was tending toward sweaty competition over casual chaos—my most-played shooters at the time were Rainbow Six Siege and Overwatch.

I owe Battlefield 5 an apology, because it’s really good. I picked it up on sale a few years ago, but I’m only now appreciating its weird guns, smart class choices, and absurdly pretty maps. Thousands of people still play it on Steam every day, and the Battlefield 6 hype has triggered a new surge (its 24-hour Steam concurrent peak was over 12,000 yesterday). It’s not on sale right now, but if you’re interested, it’s on PC Game Pass.


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I can see why it’s some people’s favorite: Battlefield 5 plays very differently from the games that came before and after it. DICE got pretty experimental with classes, weapons, and vehicles—not every big swing worked, but some of its ideas were so good that I’m sad they didn’t survive in BF2042:

(Image credit: EA)

Spotting

Easily Battlefield 5’s most controversial change to series norms is a huge nerf to spotting. Instead of pressing Q to place a tracking diamond on moving enemies, spotting is an imprecise ping by default. There are some ways to live ping enemies with gadgets, but the only class with a traditional spotting tool is the Recon’s spotter scope. The result is way fewer red diamond symbols telling on each other, but spotting is still a factor.

It’s wild how differently Battlefield plays when stealth is actually viable. Smokescreens can meaningfully blind enemy squads long enough to get a few revives in, and vehicles can even sneak up on you if you’re not watching the minimap. This iteration of spotting feels fairer and more intentional than in BF2042 or the Battlefield 6 beta. I’m a total convert.

Bandages & ammo

To encourage teammates to lean on each other, Battlefield 5 placed hard limits on ammo and healing. Automatic healing takes longer to kick in than usual, but everyone spawns with one bandage that can self-heal quickly. The catch is that you can only get another bandage by finding a medic or a supply station.

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Ammo reserves are also smaller, but in turn, both Support and Medics can now toss bandages/ammo packs to individuals from a long distance. It’s a really cool way to make the ammo jockey a more active and consistently useful role—we’ve all had teammates who never seem to use ammo and health stations dropped on the ground, so the automatically accurate toss can be a lifesaver.

Battlefield 2042 ditched the bandage system, but the tossable pouches eventually made their return as a secondary gadget—they’d fit right into Battlefield 6, too.

Classes

Unlike BF2042 and BF6 by default, Battlefield 5 has class-locked weapons (hurray). I like that each class has a clearly defined role, but Battlefield 5 is also a great example of allowing some gun overlap where it makes sense. Medics, for instance, are SMG specialists, but they also have access to a few bolt-action carbines for when close-range isn’t cutting it. That said, Assaults can feel dominant with the double whammy of overwhelming assault rifles and anti-armor RPGs.

The odd class out this time is the Support, whose gadget pool of repair tools, mines, and ammo boxes isn’t terribly exciting. What is exciting are heavy machine guns: they’re exclusive to Support and among the deadliest guns in the game, but interestingly, they’re inaccurate unless you mount their bipod on a wall or the floor.

You basically become a glass tank—locking down entire zones with a laser beam that can melt squads in seconds, checked by the very real danger of being still while doing it. It’s the best modern example of a class weapon having a major influence on its playstyle, so it’s a shame that DICE is favoring a Call of Duty-style free-for-all in Battlefield 6.

The Pacific maps

Back in 2019, Battlefield 5’s final major update added a new faction, several new guns, vehicles, and a handful of Pacific theatre maps inspired by Battlefield 1942. With their own playlist that’s still active, they’re the highlight of the whole package, and all the proof I need that nothing captures the complete Battlefield experience (infantry, boats, jeeps, tanks, and planes) quite like Wake Island. The only thing it’s missing is helicopters.

Battlefield V – Wake Island Overview Trailer (2019) Official 4k – YouTube

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The server browser

If you want to play a specific map or mode, you can easily go find it. Battlefield 5 was the last of the series with a server browser that included official matchmaking servers, so there’s never a shortage of servers to choose from (even if you’re stuck in a queue for a bit). Fingers crossed that curating your experience in the Battlefield 6 “Portal browser” will be as useful.



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August 26, 2025 0 comments
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Intel's Core i5-14600K is on sale for $149, with 'Battlefield 6' and other software included for free
Gaming Gear

Intel’s Core i5-14600K hits an all-time low of $149, with Battlefield 6 and other software included

by admin August 26, 2025



Newegg is promoting one of the best CPU bargains of the year right now, featuring Intel’s previous-generation Core i5-14600K discounted to historically low prices, combined with Intel’s Gamer Days Bundle, worth $315 by itself.

At Newegg, you can grab Intel’s Core i5-14600K for just $189.99 right now as part of its shell shocker sale. But on top of that, the listing also includes a $40 promo code you can enter at checkout, dropping the price of the CPU all the way down to $149. Paired with the Core i5-14600K is Intel’s Gamer Days bundle, which includes several games and apps: Battlefield 6 Phantom Edition, Assassin’s Creed Shadows Digital Deluxe Edition, Canvid, XSplit Premium Suite, and Vegas Pro 365.

The Core i5-14600K is still one of the fastest gaming CPUs in Intel’s arsenal, despite being a generation old. Our gaming results reveal that the Core i5-14600K is capable of producing gaming performance well within the ballpark of the fastest gaming CPU models Intel makes and the latest CPUs AMD makes — except for AMD’s pricier X3D parts.

Intel’s fumble with Arrow Lake-S has put the Core i5-14600K in the unusual spotlight of being Intel’s fastest mid-range gaming chip across two generations. The Core i5-14600K outperforms its successor, the Core Ultra 5 245K, and virtually matches the Core Ultra 9 285K in our game-focused performance tests.

Productivity performance is not bad either; thanks to the inclusion of eight E-cores, the 14600K boasts multi-core performance, approaching the Ryzen 7 9700X and outperforming the Ryzen 7 7800X3D in our testing with Cinebench.

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(Image credit: Tom’s Hardware)(Image credit: Tom’s Hardware)(Image credit: Tom’s Hardware)(Image credit: Tom’s Hardware)(Image credit: Tom’s Hardware)

Newegg’s combo is hard to ignore if you are in the market for a mid-range CPU for your next build or CPU upgrade. Not even factoring in the game/app bundle, the Core i5-14600K deal alone is very competitive and makes the Raptor Lake chip arguably the best gaming CPU for $150.

The Intel Gamer Days bundle is the cherry on top, even if you only plan to play Battlefield 6. The cost of that game alone nearly cuts the 14600K’s $150 price tag in half. There is so much content in the Gamer Days bundle that it’s worth more than the CPU if you were going to buy it all.

In fact, the Intel Gamer Days bundle is being promoted on several Intel products right now, including the ASRock Challenger Arc B570 going for $229 and the Core Ultra 5 245K (which also happens to have a $50 promo code). Even with these higher-priced products, the software bundle is more valuable than the actual products themselves.

If you’re looking for more savings, check out our Best PC Hardware deals for a range of products, or dive deeper into our specialized SSD and Storage Deals, Hard Drive Deals, Gaming Monitor Deals, Graphics Card Deals, or CPU Deals pages.



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August 26, 2025 0 comments
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Original PRUSA CORE One
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Open hardware dream collapses as Prusa slams China’s subsidies, patents, and aggressive tactics that reshaped 3D printing from an open playground into a corporate battlefield

by admin August 25, 2025



  • State-backed rivals have made open source 3D printing nearly impossible
  • Chinese subsidies shift global competition in desktop 3D printer production
  • Cheap Chinese patents create obstacles far beyond Europe’s market borders

The open source movement in 3D printing once thrived on shared designs, community projects, and collaboration across borders.

However, Josef Prusa, head of Prusa Research, has announced, “open hardware desktop 3D printing is dead.”

The remark stands out because his company long championed open designs, sharing files and innovations with the wider community.


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Economic support and patent challenges

Prusa built his early business in a small basement in Prague, packing frames into pizza boxes while relying on contributions from others who shared his philosophy.

What has changed, he now argues, is not consumer demand but the imbalance created when the Chinese government labeled 3D printing a “strategic industry” in 2020.

In his blog post, Prusa cites a study from the Rhodium Group which describes how China backs its firms with grants, subsidies, and easier credit.

This makes it much cheaper to manufacture machines there than in Europe or North America.

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The issue grows more complicated when looking at patents. In China, registering a claim costs as little as $125, while challenging one ranges from $12,000 to $75,000.

This gap has encouraged a surge of local filings, often on designs that trace back to open source projects.

Prusa’s earlier machines, such as the Original i3, proudly displayed components from partners like E3D and Noctua, embodying a spirit of community, but were also easy to copy, with entire guides appearing online just months after release.

The newest Prusa printers, including the MK4 and Core ONE, now restrict access to key electronic designs, even while offering STL files for printed parts.

The Nextruder system is fully proprietary, marking a clear retreat from total openness.

Prusa argues Chinese firms are effectively locking down technology the community meant to share – as while a patent in China does not block his company from selling in Europe, it prevents access to the Chinese market.

A bigger risk emerges when agencies like the US Patent Office treat such patents as “prior art,” creating hurdles that are expensive and time-consuming to clear.

Prusa cited the case of the Chinese company, Anycubic, securing a US patent on a multicolor hub that appears similar to the MMU system his company first released in 2016.

Years earlier, Bambu Lab introduced its A1 series, also drawing inspiration from the same concept.

Anycubic now sells the Kobra 3 Combo with this feature, raising questions about how agencies award patents and who holds legitimate claims.

Meanwhile, Bambu Lab faces separate legal battles with Stratasys, the American pioneer whose patents once kept 3D printing confined to costly industrial use.

Declaring the end of open hardware may be dramatic, but the pressures are real.

Between state subsidies, permissive patent rules, and rising disputes, the foundation of open collaboration is eroding.

Via Toms Hardware

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August 25, 2025 0 comments
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