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Battlefield 6 Gets Explosive New Campaign Trailer
Game Updates

Battlefield 6 Gets Explosive New Campaign Trailer

by admin September 24, 2025


Today’s State of Play provided a new trailer showing off the single-player campaign for Battlefield 6. The explosive trailer sets the stage for the single-player story, which centers on a squad of Marines called Dagger 13 as they try to stop the terrorist group Pax Armata. 

The campaign takes players from Brooklyn to Gibraltar and features plenty of exploding vehicles, buildings, and anything not impervious to military weaponry. Check out the trailer below. 

 

Battlefield 6 launches on October 10 for PlayStation 5, Xbox Series X/S, and PC. You can read our recent hands-on impressions of the game’s multiplayer gameplay here. 



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September 24, 2025 0 comments
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Steam's latest beta lets you easily check if you have Secure Boot enabled before firing up Battlefield 6 or Call of Duty
Game Updates

Steam’s latest beta lets you easily check if you have Secure Boot enabled before firing up Battlefield 6 or Call of Duty

by admin September 24, 2025


Steam’s latest client beta has given you another way to quickly check whether you’ve got secure boot enabled before you hop into some FPSsing about. Enabling the setting’s become mandatory for the likes of Call of Duty: Black Ops 7 and Battlefield 6, as the possibly futile war on cheating continues to rage like, er, well, you know.

It’s a controversial way of going about trying to limit the amout of fraudulent 360 no-scopes, as it involves publishers mandating an aspect of how players’ hardware’s used, if a pretty easy one to check with a trip to your BIOS if you know what you’re doing. Not everyone’s used to delving into those settings though, which is why it’s nice Valve have made this useful addition to their game playing place.

As outlined in this brief post spotted by Pretty Cold Grandma, a Steam client beta update deployed early this morning has brought in this tweak.

To use it to check if you’ve got secure boot enabled, you’ll first need to opt into the latest client beta if you haven’t already. On desktop, that’s done by heading to the Steam logo in the top left when you open up Steam, then selecting ‘Settings’ from the drop-down menu. From there, you go to ‘Interface’, ‘Steam Client Beta Participation’, and select ‘Steam Beta Update’ from the drop-down menu to the right of the latter. A restart of Steam’ll be required, then once it loads back up, you can head to ‘Help’ in the top left, select ‘System Information’ from the drop-down.

You’ll get a list of info about your PC, and in the bit about your operating system, you’ll find a line which specifies whether or not secure boot is enabled. Just below that’s a line listing your Trusted Platform Module (TPM) version, this being a processor that allows your PC to carry out cryptographic operations with some added security measures. It’s generally a requirement to get secure boot up and running.

Image credit: Valve / Rock Paper Shotgun

We’ll see if these measures ever manage to do more than continue to move the goalposts those keen to cheat will likely just find another way to auto-aim their bullets through. At least if the amount of time/energy it takes to check if secure boot’s enabled can be minimised, with the added bonus of making it easier for the less tech-savvy, that’s something positive.



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September 24, 2025 0 comments
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Battlefield 6 Devs Have A Fun Button That Blow Up The Whole Map
Game Reviews

Battlefield 6 Devs Have A Fun Button That Blow Up The Whole Map

by admin September 19, 2025


I recently got to play more Battlefield 6, but this time on the game’s two biggest maps, and I had a blast playing in these big ol’ stages. But when I got a chance to speak to the devs behind Battlefield 6, I had to ask a strange question: Do you all have a button that lets you blow up everything that is destructible in the franchise’s famously destructible maps? The answer was yes, and there’s a good reason why.

During a Zoom interview with DICE producer Jeremy Chubb and design director Shashank Uchil, we talked about all the work that goes into making a big Battlefield map and how much effort they put into remaking the iconic and beloved Operation Firestorm map, which will be available in BF6 at launch. But, when our conversation veered into talking about how to balance maps that can blow up in all kinds of ways, I had to ask if they had a tool or button that lets them destroy everything in one click. So I asked and got a blunt answer:

“Yeah,” said Chubb. I then asked if it was fun to hit that button, and both Chubb and Uchil replied, with laughter in their voices, that yes, it was indeed fun to hit that big button.

“It is fun!” Chubb told Kotaku while laughing more. “It usually causes some big meltdowns in teams working on performance because we designed the maps not to be instantly triggered, like every instance of destruction [all at once]. And [the button was pressed] a few times, and there were some raised eyebrows about what we were doing for sure.” 

When I mentioned that EA should release GIFs of the maps completely blowing up after hitting that button, Uchil said that was a “good idea.” So you’re welcome, EA marketing team.

The reason for BF6‘s big red button

You might be wondering why there’s a button in Frostbite, the engine BF6 is built on, that lets you blow up an entire map instantly. The answer is so that the team can easily playtest the map in its most destroyed state to make sure it’s still fun and balanced.

“So…think of the map as [having] three different states, right,” explained Uchil. “The map starts out in a pristine state, or however it is meant to be at the beginning. And then, as the map progresses, it gets more and more destroyed. And towards the end, if everybody’s using a rocket launcher or C4, you hit peak destruction. And like I said, the game has to be good in all three phases, the pristine phase, the in-between phase, and the final phase.”

According to Uchil, the “big red button” is the best tool for quickly testing that final phase of each map.

“You can see what is the worst-case scenario,” said Uchil.  “Is there enough cover? Do we need to add some more things? Do we need to bring some more assets so in the final stage, it’s still fun to play? So yeah, that’s why we have the big button.”

At this point, I was fully distracted by the idea of the button, and asked if anyone had ever pressed it by accident. That doesn’t seem to have happened, and because the maps weren’t built to instantly explode, it could lead to problems if it did.

“I mean, we have times when you can crash a bunch of things,” said Uchil. “The destruction is meant to happen in parts. But if everything explodes at the same time, then it would melt down your computer.”

Now I hope someone is able to mod Battlefield 6 after it launches on October 10 and either activate this button as part of a wild mod or recreate its functionality. I really just want to hit a big button and make an entire map go ka-boom. That sounds like a blast. And after talking to the devs, it seems they agree.



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September 19, 2025 0 comments
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Turns out Battlefield 6 won't have PlayStation and Xbox crossplay without PC players after all
Game Reviews

Turns out Battlefield 6 won’t have PlayStation and Xbox crossplay without PC players after all

by admin September 18, 2025


Battlefield 6 won’t include console-only crossplay after all, despite reports to the contrary.

Eurogamer reported yesterday, based on an interview from IGN with Battlefield 6 senior combat designer Matthew Nickerson and technical director Christian Buhl, that console players across PlayStation and Xbox would be able to play together without PC players.

It now transpires this is not the case, as per a clarification from EA to Dexerto. EA has not responded to Eurogamer’s request for comment.

Battlefield 6 Official Reveal TrailerWatch on YouTube

So how will crossplay work in Battlefield 6?

Nickerson was at least correct in how crossplay will work for console players when the toggle is turned on. Here, PlayStation and Xbox players will be prioritised before PC players are added to fill a lobby.

However, if crossplay is turned off, players will only play with others on their current platform. As such, Xbox and PlayStation players won’t be able to play together exclusively without PC players. They also won’t be able to party up with or join players on other platforms.

This will be disappointing for fans who had hoped to play across platforms, but without PC players.

That’s because cheating tends to be more prevalent on PC, something console players are keen to avoid.

“Obviously, cheating is much more prevalent on PC than on console, but we are taking a lot of effort, putting a lot of work into prioritising fighting against cheaters,” said Buhl. “We’ve turned on secure boot. We’ve got Javelin, our new anti-cheat system, which is required in order to play.

“So, we’re doing a lot on the PC side to clamp down on cheating as much as possible. We have a whole team within Battlefield dedicated to anti-cheat, which includes engineers, analysts who are reviewing things and banning players, and figuring out what the latest cheats are. We have another whole dedicated team at EA to anti-cheat that we work closely with. That’s what I can say. Now, we can never win against cheaters, right? Cheaters will always be there. It’s a never-ending cat-and-mouse game. I can’t promise that there will be zero cheaters if you’re playing against PC players. That’s just simply not possible, but I can say that we are being extremely aggressive. We see this as critical to the success of – to the health of – the game.”

Battlefield 6 will be out on 10th October across PS5, Xbox Series X/S, and PC, but don’t expect a Switch 2 version any time soon.



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September 18, 2025 0 comments
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Battlefield 6 players on PS5 and Xbox can block PC users from crossplay, as studio takes "cheating extremely seriously
Game Reviews

Battlefield 6 players on PS5 and Xbox can block PC users from crossplay, as studio takes “cheating extremely seriously

by admin September 17, 2025


Battlefield 6 will include console-only crossplay, meaning Xbox and PlayStation players can avoid those pesky cheating PC players.

Senior console combat designer Matthew Nickerson detailed to IGN the online shooter’s crossplay options, activated with a simple on/off toggle. Turned on, console players will be prioritised before PC players fill a lobby. Turned off, and only console players will be included across both PlayStation and Xbox. The option is turned on by default.

“We’re very confident but also very keen to what crossplay means for Battlefield 6,” said Nickerson. “We’ve gone the extra mile and put in a lot of effort in terms of balancing the inputs, understanding where the inputs lie [not just] in terms of relationship to general play styles but general performance of what they’re good at and maybe what they lack.”

Battlefield 6 Official Reveal TrailerWatch on YouTube

Cheating is a major issue across online shooters, with PC players being the most likely to cheat. That’s why console players often prefer to exclude them, if possible.

Technical director Christian Buhl said Battlefield Studios is “taking cheating extremely seriously”.

“Obviously, cheating is much more prevalent on PC than on console, but we are taking a lot of effort, putting a lot of work into prioritising fighting against cheaters,” he said. “We’ve turned on secure boot. We’ve got Javelin, our new anti-cheat system, which is required in order to play.

“So, we’re doing a lot on the PC side to clamp down on cheating as much as possible. We have a whole team within Battlefield dedicated to anti-cheat, which includes engineers, analysts who are reviewing things and banning players, and figuring out what the latest cheats are. We have another whole dedicated team at EA to anti-cheat that we work closely with. That’s what I can say. Now, we can never win against cheaters, right? Cheaters will always be there. It’s a never-ending cat-and-mouse game. I can’t promise that there will be zero cheaters if you’re playing against PC players. That’s just simply not possible, but I can say that we are being extremely aggressive. We see this as critical to the success of – to the health of – the game.”

Console players also use aim assist to balance play with PC players using mouse and keyboard for increased accuracy. But aim assist has been “completely redone” from Battlefield 2042, said Nickerson.

“We’ve added aim assist for what we call our ‘combat triangle’ now – and that’s infantry versus infantry, infantry versus vehicles, and vehicles versus vehicles – to give that cohesive experience if you are on controller, compared to, maybe, something that’s a little bit easier on keyboard and mouse. So [we’re] very dedicated to crossplay, and we’re trying to nail it across multiple vectors when it comes to crossplay. It’s just such an important aspect for us and for Battlefield 6.”

It’s all part of the studio’s console-first approach. It’s this that’s led to strong optimisation across consoles.

Buhl explained to Kotaku the team struggled to get the game running on Xbox Series S due to its lack of memory, with levels crashing. As a result, the team has optimised memory usage in the game which has in turn made the “whole game better and more stable”.

Battlefield 6 will release on 10th October across PS5, Xbox Series X/S, and PC. Just don’t expect a Switch 2 release any time soon.



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September 17, 2025 0 comments
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Battlefield 6
Game Updates

Battlefield 6 Devs Were Extremely Focused On Optimization And Performance

by admin September 17, 2025


After playing Battlefield 6′s open beta last month, I was impressed by how well it performed on console. And footage of the beta running on an Nvidia 1060 GPU, a nearly decade-old card at this point, further impressed me. So when I recently talked to some of the devs about BF6, I was curious how the team made it run so well, and they explained it was about not pushing consoles too hard and always optimizing during development.

During my video call with Battlefield 6 technical director Christian Buhl, I asked if he felt like the current generation of consoles was tapped out and needed to be replaced or if they still had some performance to squeeze out of them. He told Kotaku that while he always feels like “there’s more room to improve performance,” he doesn’t expect devs to “double frame rates” in future PS5 and Xbox Series X/S games at this point. And with Battlefield 6, the studios working on it weren’t even trying to push these consoles to some theoretical breaking point. Instead, the goal was always to make an online FPS that ran very well.

“We also were intentionally not trying to push super hard on [PS5/Xbox Series X/S,]” said Buhl. “We didn’t want to push to the edge and fail. We wanted to make sure that we had an experience that we could optimize, that we could get to the point where it was going to run reliably at 60 frames per second, or, you know, over 80, whatever settings you preferred. And that was our focus, right? Like, get stuff in there, get it performant, and then add [more].” 

Buhl admitted that in the past, developers working on Battlefield games had a different approach. Often teams would “build a bunch of cool shit and then try to make it work.” This time around, that wasn’t the case, and Buhl told me that during development, Battlefield 6 had to “constantly be working; it had to constantly be performant.”

“Obviously, it’s not like we’re 100 percent hitting our targets throughout development. But every time we [dropped] too low, we put performance optimization efforts in place, paused work, [and said], ‘You can’t add stuff until we get this optimized,’” explained Buhl. “So that we could kind of make sure that at the end, we weren’t trying to do this giant lift of taking it from 30 frames to 60 frames, or something like that. We were taking it from, like, 55 to 60, right? And that’s a much more feasible effort.”

The ongoing debate around video game performance

Battlefield 6 on consoles does still use upscaling tech. Buhl confirmed to Kotaku that on PS5 and PS5 Pro the game uses PSSR. And on all consoles, FSR is available too. But it’s clear the devs were focused intently during development on shipping a game that ran well no matter where you played it, even if that meant cutting back visuals or effects.

The topic of video game optimization has become a hot one following the release of Borderlands 4 last week. Many claim the highly anticipated looter shooter is poorly optimized on PC and console, with players complaining about having to use low settings and DLSS to run the game on beefy rigs. For a point of comparison, BF6 is pretty playable on a 1060. Borderlands 4 is very much not. That card is below the minimum PC specs for both games.

In my experience on both PS5 and PC, Borderlands 4′s performance has definitely disappointed me. Especially on PS5, where some others and I have run into an issue where the game’s framerate drops lower and lower as you play longer and longer. Gearbox CEO Randy Pitchford has pushed back on these criticisms, claiming the game is very well optimized for what it is and has suggested some players need to lower settings. And if you aren’t happy, you can just return the game and get your money back.

Battlefield 6 is out on October 10 on PS5, Xbox Series X/S, and PC. EA told me the game will support 60FPS on all platforms, even Xbox Series S, and on some machines, like the PS5 Pro, the game can exceed that framerate.



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September 17, 2025 0 comments
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Battlefield 6 beta's rush mode gets a balancing tweak with EA monitoring the situation, amid player complaints about battle bigness
Game Updates

Is 128 players too much for a multiplayer FPS? Yes, says Battlefield 6

by admin September 16, 2025



Battlefield 2042 supported 128 player matches at launch in 2021. Battlefield 6 will support 64 player matches, when it launches on 10th October this year. Some mistake here, surely? Battlefield 6 is a sequel to Battlefield 2042, and sequels are supposed to have More. If I have just given voice to your innermost thoughts, then I fear it is time to bamboozle and horrify you with the nightmare-physics of the arcane game design proverb, “sometimes, less is more”.


“But how can this be?” you shriek, as the ground crumbles and the walls peel away. Matter cannot increase and decrease simultaneously! A “+1” cannot be a “-1”! You reach for the whiskey bottle in a frenzy, but it is too late to unlearn this awful knowledge. Anyway, stop screaming so I can treat you to another morsel of insight from Battlefield 6 design director Shashank Uchil. I promise this one won’t hurt quite as much.


“We thought larger player numbers would work – it just didn’t catch on,” Uchil said to Edge Magazine in recent reflections about Battlefield 2042’s higher headcount, as passed along by the magazine’s jovial e-buddies at Gamesradar.


“It’s like when a band tries a new sound,” Uchil continued. “Because we like it, but then players don’t – and in the end, we are subservient to the players. We do what the players want.” I feel “subservient” is perhaps a bit much, Mr Uchil. Please do not encourage your players to think that they’re pharaohs. How many pyramids did the pharaohs build, all by themselves? Exactly.


As digested by GR, Uchil added that “Battlefield players are very vocal” and will “tell you what they want” as regards the new shooter. Definite deer-in-headlight vibes. The devs “all read the Reddit,” Uchil added, because it’s “the number-one source, and all of us are on there.” All of which continues the well-established EA marketing theme of trying to get 2042 haters on-board with Battlefield 6, which is designed to evoke the better moments of Battlefield 3.


I like thinking about how many players is too much in first-person shooters. The question of player count is obviously part of a larger set of questions about map design and size, mode design, weapon balancing, and so forth. Generally speaking, when I’m pinned down by a bombardment in a Battlefield game, it absolutely feels like there are 127 other players out there, because those artillery impacts are so very loud.


By contrast, I remember playing Resistance 2 on PlayStation 3, which boasted then-mindblowing 60 player headcounts, and finding that the flagship multiplayer mode’s objective structure had the effect of making it feel like a bunch of asynchronous deathmatches. We’d pass queues of enemy players hurrying in the other direction and just sort of wave acknowledgement, like passing bus drivers.


Back in 2021, Ed Thorn (RPS in peace) had similar thoughts about Battlefield 2042. He found that it rarely felt like a 128-player game at all. “I’m not sure I notice the bump in bodies,” Ed wrote in his review. “Sure, things are chaotic, but the maps are so vast to make up for it that the pockets of violence remain similar to previous, smaller entries in the series.”


The obvious tentpole game to invoke here is Planetside 2, proudest of the surviving MMO shooters. I had a go at unravelling PlanetSide 2’s accomplishment in January 2024. Amongst other things, I argued that the vast periphery of each emergent battle makes for a surprisingly good walking simulator. But enough of my wittering. How many players do you consider too many players, inasmuch as such things can be interpreted out of context?



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September 16, 2025 0 comments
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Battlefield 6 Devs Struggled To Get It Running On Xbox Series S
Game Reviews

Battlefield 6 Devs Struggled To Get It Running On Xbox Series S

by admin September 13, 2025


Last month, Battlefield 6’s open beta on PC and consoles quickly became one of the most-played games of 2025. But like any modern game hitting Xbox in 2025, BF6 is launching on both the Series X and the weaker Series S. And according to the devs behind the game, getting BF6 to run on the less powerful console was a “challenge.”

Earlier this week, Kotaku sat down with two Battlefield 6 devs to discuss the game’s console ports, and I asked if the team struggled while trying to get such a big and complicated game to run well on Xbox Series S. We’ve heard stories that the Series S can cause devs headaches. And despite Frostbite, BF6‘s engine, being very “scalable,” the Series S was still proven a tricky beast to conquer.

“I will say that the biggest thing we did that was a challenge for us was [dealing with the console’s limited] memory,” explained Christian Buhl, technical director on Battlefield 6. “Xbox Series S does have less memory than even our mid-spec PC. And so there was a point…Oh, I want to say, like, 6 to 12 months ago where we kind of realized that a lot of our levels were crashing on Xbox Series S.”

As a result, the team focused on “optimizing” memory usage in Battlefield 6. And these improvements weren’t just felt on Series S. According to Buhl, this process made the “whole game better and more stable.” However, the devs also worked on “specific optimizations” for Xbox Series S, too.

“We were doing so much testing…we were collecting all this data,” explained Buhl. “Once we kind of started running all our levels through it, and were able to see where the problems were, after a month or two, we had kind of resolved all of our memory issues on Series S.”

Buhl says Battlefield 6 is now “super solid” and “performant” on Xbox Series S and will run at a “smooth 60 frames per second.” And footage of the game’s open beta running on Series S seems to back that up. 

EA Won’t Talk About Battlefield 6 On Switch 2

Of course, with Frostbite being so scalable and the studio working hard to make BF6 super optimized, I wanted to ask if, theoretically, the game could run on a Switch 2. The studio is even implementing gyro controls on PS5 and PS5 Pro to let players flick around quickly or reload with the simple waggle of the gamepad.

However, when I asked if it would be possible for Battlefield 6 and Frostbite to run on a Switch 2 based on the specs, an EA rep stepped in and cut off Buhl right as he began to say something.

“Sorry, I have to step in here,” said the EA rep. “We can’t talk anything beyond, sort of, like, the consoles that Battlefield’s coming to, which is Xbox Series X/S and PS5, and PS5 Pro.” 

Later on, when the team was talking about gyro controls, I brought up how the Switch 2 has excellent gyro sensors in its Joy-Con.

“Exactly, yeah,” was the response. So, at least I can confirm the devs working on Battlefield 6 think the Switch 2 has great gyro controls. Beyond that, nothing.

I’m very excited to play Battlefield 6 once it launches on October 10 on my PS5 Pro and high-end gaming PC. But not everyone has access to those devices, and some players are gaming on the aging and weaker Xbox Series S. So I’m happy to hear that the devs behind the game worked so hard on optimizing it and making sure all platforms get a great version of Battlefield 6. And hey, maybe Switch 2 owners will get their own solid version of BF6 in the future?



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September 13, 2025 0 comments
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Battlefield 6 spotting: A side-on shot of a soldier lying prone with an LMG at the ready.
Product Reviews

‘Players ended up just shooting Doritos’: Battlefield 6 is toning down its aggressive ping ability after open beta feedback

by admin September 13, 2025



The Battlefield 6 beta felt like a throwback to an older era of Battlefield in all sorts of ways, but one of the big ones was its generous spotting mechanic: Slap that Q button in the general direction of a bad guy and their head got tagged with a scarlet “Dorito,” making them visible and vulnerable to the entire team.

The 3D spot is a staple of Battlefield that Battlefield Studios has no plans of abandoning again, but it agrees with players who thought spotting, and especially the Recon’s auto-spotting ability, was way too powerful in the open beta. In a recent interview with IGN, console combat designer Matthew Nickerson said changes are coming in the final game.

“We definitely reduced the range and overall reduced the power,” Nickerson said. “We found out a lot in open beta that it was obviously very strong, just like players said. Really, players ended up just shooting Doritos. Light environments, dark environments—they were just like, ‘Hey, aim at the Dorito. You’re going to hit something at the end of the day.’”


Related articles

I wish that were hyperbole, but I’d guesstimate that a fourth of my kills in the open beta were enemies I never actually saw. It could hardly be helped: Those red diamonds shone clear as day through all the dust and smoke that filled the streets of Siege of Cairo, and if you didn’t take advantage of the intel, they surely would.

The planned changes will reduce the range and duration of pings, presumably meaning that you can’t just spam Q at a small black speck on a hill and conjure a Dorito. That said, I assume you can still mark locations with a non-tracking ping from a great distance, which theoretically accomplishes the same thing, but only your squad can see it.

“Again, we want the information. It’s important to ping players,” Nickerson added, “but it’s got to be an active part of Battlefield. It can’t just be a fire-and-forget sweep across the whole thing [and] everyone’s lit up. That was very apparent in open beta, so we’ve made some considerable changes to the system.”

You can read the IGN’s full interview with Nickerson and technical director Christian Buhl for more insights ahead of the Battlefield 6 launch, including the team’s reaction to leaks and updated stance on cosmetics.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.



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September 13, 2025 0 comments
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Battlefield 6 Devs Explain Adding The Controversial Quick Turn
Game Reviews

Battlefield 6 Devs Explain Adding The Controversial Quick Turn

by admin September 12, 2025


In August, the Battlefield 6 open beta was a massive success and one of the most played games of the year. But there was a controversial “quick turn” setting included in the beta that caused some debate online. And when I asked the devs why it was added, they said: Balance and customization.

Earlier this week, Kotaku sat down with two Battlefield 6 devs to discuss the game’s console ports, and I had to ask about the quick turn feature. People online suggested it looked like cheating and was too OP. Others claimed it helped balance BF6 by giving controller players a chance to turn around quickly. According to Matthew Nickerson, senior console combat designer on Battlefield 6, balancing the game was indeed one reason it was added.

This is a must have setting in #Battlefield6 Flick Look allows you to achieve an instant quick 180 in combat! pic.twitter.com/ElMW1yvrhh

— TacticalBrit (@TheTacticalBrit) August 7, 2025

“The inherent issue of including aim assist on controller,” Nickerson told Kotaku,  “[is that] you constantly are doing a big sweeping motion [while looking around], you’re constantly going full speed, and then you hit the bubbles of aim assist, and it automatically slows down. So you’re kind of constantly fighting these systems that are preventing you from quickly 180 turning.”

Adding a quick flip option was a “huge win” that solved a “lot of issues” that exist when playing on a controller against mouse and keyboard players.

“You know, you get shot in the back [and] it’s frustrating to be a controller player those days,” added Nickerson. 

According to him, making sure crossplay was balanced, fair, and fun was a huge goal for the entire team working on Battlefield 6. So the quick turn option, officially known as “Flick Stick,” was one more way to keep crossplay competitive for all.

The other reason for adding it? Well, because it’s cool and gives players one more way to customize their controls and gameplay. And combined with the PS5’s gyro controls, Flick Stick can do some “really cool stuff.” Plus, Nickerson told Kotaku it helps give console players more ways to interact with the game despite gamepads having far fewer buttons than a keyboard.

“If you want to reload [or turn around], maybe you just flick on your controller upright, and it activates the gyro, so it’s like another new layer of customizability,” said Nickerson. 

I’m not sure I’ll be using gyro controls in Battlefield 6 when it launches on October 10 on PS5, Xbox Series, and PC. But you’d better believe I’ll have a button set for turning around instantly so I can at least I can see the person killing me from behind.





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September 12, 2025 0 comments
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