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Basketball

Screenshots from 2K sports game NBA 2K26
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NBA 2K26 Review: a basketball sim with a starring role for attacking play

by admin September 6, 2025



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When five-time NBA champion Dennis Rodman was interviewed during Netflix’s Last Dance documentary, he explained how he’d have friends shoot hoops from all angles well into the morning just to more accurately track rebounds and work out where he needed to be to scoop up possession.

Review info

Platform reviewed: PS5 (on PS5 Pro)
Available on: PS5, Xbox Series X|S, Nintendo Switch 2, PC
Release date: September 5, 2025 (Early access one week prior)

Why do I bring that up when talking about basketball game NBA 2K26? Because, as much as rebounds are less show-stopping than acrobatic dunks, they’re the basis on which successful teams build attacks, and every single late-night session predicting angles and flight paths led to Rodman becoming an NBA legend.

  • NBA 2K26 at Amazon for $59.88

While NBA 2K26 may not hit those heights (at least not yet), what’s here plasters over some of the cracks in last year’s game to offer the best digital basketball experience in years.

No More Bricks

(Image credit: 2K/NBA)

I enjoyed my time with NBA 2K25, but I know I’m in the minority for that. A big reason that the community found itself divided by last year’s game was 2K’s commitment to revamping a core part of the experience, which we’ve been used to over the last decade and change: the shot meter.

While last year put an awful lot of emphasis on the ever-present danger of shooting a brick and fluffing your lines, this year it’s much more forgiving. It’s not quite a walkback to earlier games, but it feels like Visual Concepts has done an awful lot to rework the act of shooting the basketball, or driving to the rim, this time around.

You’ll still throw some absolute honkers if you’re not careful, but you always feel more in control, whereas last year things felt a little too random.

Last year, it took a major shine off of the otherwise stellar animation system that did a better job of making players feel like they were moving more realistically, and in vastly improving offense this year, the whole game feels like it’s faster. It’s not quite arcadey, but it’s a more exciting sim than it’s been in years.

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Now, you’re not missing easy layups or having to spam dribbling moves to find a tiny opening, because all players feel much more capable of scoring points from anywhere, and player locomotion feels just a little slicker.

That also ties into the long-running player builds system. Last year, unless you invested a ton of stat points into your player (or real currency), you’d find yourself missing simple shots. This time around, the new ‘MP’ (your in-game avatar in MyPlayer) feels much more like the talented prospect they’re supposed to be at the start of the story.

Rags to Riches (Again)

(Image credit: 2K/NBA)

That brings us nicely to MyPlayer, the mode from which many of NBA 2K26’s others flow. Let’s start with the good: Visual Concepts’ commitment to having a single, central created player remains something I wish rivals would adopt.

It’s awesome to be able to build up your version of MP in one mode before taking them online, and while the story here is pretty predictable, it remains a fun way to build your player’s legend from high school to the NBA.

Cutscenes look better, although they naturally pale in comparison to the on-court action, but what’s here is more of the same.

There’s a downside to that, too, and it’s VC. You’ll earn currency through playing, but as with any NBA 2K instalment, you can spend plenty of real cash to grow your player quickly and into one of the in-game archetypes.

My Small Forward has enjoyed a meteoric rise (at least according to the MyPlayer storyline), but he’s still nowhere near as impressive as anyone who’s thrown their currency of choice at the game.

Elsewhere, MyGM remains one of my favorite ways to play despite not having any major improvements this year after its re-emergence in 2K25. There are fresh long-term goals called Offseason Scenarios, and they feature real-world examples like a Bulls rebuild or weighing up how to follow up the Warriors’ Steph Curry era.

Best Bit

(Image credit: 2K/NBA)

Jettisoning the controversial shooting meter from last year, NBA 2K26 feels like a game full of subtle changes that make scoring points more fun than ever, whether you’re in the paint or shooting from distance.

They’re not the kind of things that you’ll necessarily be entirely drawn into, but they’re a neat addition that gives you something to strive for. Still, for a longstanding NBA fan, the continued support for MyNBA Eras remains something that puts rivals to shame. You can now copy a MyPlayer into a classic era of the NBA, letting you rub shoulders with Larry Bird or Michael Jordan.

Speaking of dream scenarios, MyTeam is back and, as always, it’s very easy to throw VC points at pack openings. I do appreciate that the mode is pretty rewarding when it comes to offline play. I’m decent at 2K, but the game’s fervent community could slap me six ways to Sunday, so it’s nice to be in control of what I play if I want to push for better players for my squad.

This year sees the debut of the WNBA in the mode, which is a huge move that’s been a long time coming. EA FC has seen plenty of success by adding the women’s game into Ultimate Team, but the nature of basketball as a sport where height makes a big difference means that it’s not uncommon for one player to absolutely tower over another.

It perhaps wouldn’t be a huge issue if you could rotate your squad to place smaller, faster players in more attacking roles rather than expecting them to stop a 7ft 7 juggernaut, but that’s at odds with having players with roles and positions assigned to them when they’re fresh out of packs.

Back to the city

(Image credit: 2K/NBA)

Look, I’ll be honest: I’ve never really enjoyed The City. The mode has always felt like a good idea that’s had too much executive input, designed to draw players in to drop their VC to build their player and buy clothing and shoes.

Last year took the smart step of finally shrinking the playspace, and NBA 2K26 goes one step further with interconnected areas that make it much easier to get to where you need to be.

Perhaps the best thing I can say about The City is that performance is vastly improved. Last year’s game got a PS5 Pro update, but it always felt laggy on Sony’s newest system. This year, it’s still not as responsive as playing on the court, but it’s noticeably easier to navigate.

That brings us, finally, to NBA 2K26’s presentation. Put simply, this is the best-looking sports game around, at least on PS5 Pro. When Visual Concepts boasted about being able to see the pores on players’ faces ahead of launch, I scoffed. As it turns out, you really can see the pores on player faces, as well as stitching on shoes, and those all-important reflective surfaces like the shiny court.

Should you play NBA 2K26?

Play it if…

Don’t play it if…

Accessibility

NBA 2K26 has a few accessibility features. You can adjust shot timing windows and visual cues, while there are difficulty settings, too. Vibration and DualSense triggers can be tweaked, too.

Perhaps most impressively is that the shot meter, which can be tricky to spot in the chaos of an ongoing match, can be customized with a variety of options. It’s not strictly there for accessibility purposes, but that customization could be a huge boon for those who need extra visual clarity.

(Image credit: 2K/NBA)

How I reviewed NBA 2K26

Having reviewed multiple NBA titles across different platforms in recent years, I played this one on my PS5 Pro, with the standard DualSense wireless controller, the Astro A50 X headset, and on a Sky Glass TV.

I’ve most recently played NBA 2K25 in the last couple of months, so I have a good grasp of what’s changed. I built up a decent starting line-up in MyTeam during this current review period and spent some time working my way through the ranks in MyTeam.

I also explored The City, was destroyed by other players in pick-up games, and began the journey to take the Chicago Bulls back to a new era of dominance.

First reviewed August-September 2025

NBA 2K26: Price Comparison



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Game Reviews

EA Sports Is No Longer Making A Basketball Game

by admin September 5, 2025


Electronic Arts is seemingly giving up on its plans to develop a new college basketball game and letting 2K Sports make one instead, according to a leaked email obtained by Extra Points.

A little background: In June, EA Sports teased online that it was developing a new college basketball game, which would have been the first from EA since 2009’s NCAA Basketball 10. So a lot of fans were excited about the news. However, there was a problem. 2K also had video game plans that involved college basketball teams and players. Unlike EA’s plan to develop a whole video game, 2K wants to create college basketball DLC for NBA 2K and/or a new mode in the game as a way of testing the waters for a full, standalone release later. And despite the College Licensing Company asking schools to sign EA’s deal, it was reported last month that many Division 1 schools were taking 2K’s deal instead. As a result, EA is taking its digital ball and leaving.

As reported by Extra Points on September 4, a leaked email from EA Sports VP of commercial licensing Sean O’Brien to multiple college licensing directors seems to indicate that the publisher is giving up on its plans. In the email, O’Brien wished the schools “good luck” while expressing that everyone at EA was “disappointed” that “some schools” were “choosing to accept” 2K’s deal.  Here’s the full email:

Hi…I hope you had a great Labor Day weekend.

Given there are some schools choosing to accept the 2K Sports proposal for inclusion in NBA 2K, the offer to be included in a college basketball video game will unfortunately have to be rescinded.

Everyone at EA SPORTS is disappointed that we all couldn’t find an acceptable path forward, but we appreciate your support in trying to bring a stand-alone college basketball game with all men’s and women’s Division 1 institutions and student athletes, conferences as well as the NCAA, in a way that fans have told us they want.  We really appreciate your support.

Good luck with back to school and an exciting start to the football season.

Thanks

Sean O’Brien
VP Commercial Partnerships & Licensing
EA SPORTS

Of course, it’s also possible that EA Sports purposely leaked this email to Extra Points in an attempt to use angry fans to pressure schools into accepting its game proposal. “See,” EA can say. “Blame 2K and the colleges for not letting us make a whole new game. Enjoy your DLC instead.” That’s pure speculation, but even if that wasn’t the plan, it’s likely that fans hoping for a new college basketball game in the future aren’t going to be happy that EA is giving up, while 2K is reportedly just doing DLC for NBA 2K.

Is this wild saga over? Will EA actually make a college basketball game after all? Will 2K get bullied into changing its plans? Who can say? But considering how well EA’s College Football 25 game sold last year and how much money a college basketball game could make, I imagine we haven’t seen the end of this.



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