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A hologram of a man speaking to camera within a cylindrical, industrial sturcture in Neyyah.
Product Reviews

This Australian puzzler that took seven years to make is basically Myst with endearingly naff FMVs and music composed by a 10-year-old

by admin September 6, 2025



While Myst and its sequel Riven are omnipresent games thanks to developer Cyan Worlds constantly remaking them, games directly inspired by Myst are few and far between. The most notable example is Jonathan Blow’s maze-obsessed puzzler The Witness, which distressingly will be a decade old come January.

Now though, veteran publisher MicroProse has just released Neyyah. That may read like onomatopoeia for the noise Minecraft villagers make, but it is in fact a first-person 3D point ‘n’ click puzzler, one that doesn’t so much wear its Myst inspirations on its sleeve as have them tattooed all over its body.

Created over seven years by solo developer Adam Gwynaire, Neyyah transports players to not one but several remote islands dotted with strange plant life and mysterious structures. Like Myst, it’s a first-person point and click adventure that involves reactivating arcane machinery by solving puzzles that interconnect in obscure ways.


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There’s a trailer for the game below. The 3D environments certainly look the part, though I’m less sold on the FMV cutscenes used to tell the story, which have a (somewhat endearing, in all fairness) am-dram quality about them. According to a recent press release, the game’s cast includes Gwynaire’s “ex-wife and stepchildren” alongside several theatrical actors from the home city of Perth, Australia.

Neyyah Launch Trailer – YouTube

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The press releases mentions an intriguing detail regarding Neyyah’s extensive soundtrack, which features more than 80 individual tracks composed for the game. Around a third of which was composed by Gwynaire. The other two-thirds, however, were created by Zaedyn Turner, who was apparently between 10 and 14 years old during the composition process.

Frustratingly, there isn’t an example of Turner’s work online, though there is a track composed by Gwynaire available on YouTube. It certainly captures that wistful Myst vibe, ie something that would fit on that Pure Moods CD your mum had in the car in the mid-1990s.

Neyyah is available now. While it only has a handful of Steam reviews so far, they currently sit at a 96% positive rating. “If you enjoyed Myst and Riven you are unlikely to find a closer love letter [to] those games than this,” writes user SpudGunMcGee, though BoonMike, who enjoyed the game overall, says that Neyyah’s exacting replication of Myst’s structure “remind[s] me of all the quality-of-life improvements those ’90s games don’t have.”

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September 6, 2025 0 comments
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China Is Building an AI Robot Uterus, and Are We Just Basically 'Dune' Now?
Gaming Gear

China Is Building an AI Robot Uterus, and Are We Just Basically ‘Dune’ Now?

by admin August 19, 2025


In a development that completely demolishes the line between robotics and reproductive science, China’s Kaiwa Technology says it has introduced humanoid robots equipped with advanced artificial womb systems.

What could possibly go wrong with this line of experimentation?

Well, those of you who are Dune fans know exactly where this could theoretically go: a future filled with robots that take over humanity and have to be defeated and then outlawed in order to keep civilization going.

But we should back up a little before we jump right to that.

Let’s first look a little closer at what Kaiwa says it has done thus far. It says it has a “late stage” prototype that combines artificial intelligence with bioengineering and mimics the hormonal and physical processes of pregnancy. The robots have biosynthetic organs that the company claims are capable of simulating gestation in a controlled environment, including feeding an embryo or fetus via liquid nutrients. Kaiwa claims its womb-endowed robots will eventually retail for about $14,000, as SlashGear reports.

Kaiwa has not disclosed whether it’s running tests on biological material or with human eggs, sperm, or embryos. It also does not explain how an actual baby would be born.

What is the downside to a working robot womb?

Well, the first and most obvious thing is that a robotic uterus could easily damage or terminate a fetus if it does not work correctly. Babies are not hydroponic, after all, and depend on a complex mixture of nutrients and signals from the highly complicated placenta, which is really the workhorse of pregnancy (aside from the pregnant person carrying the fetus).

Creating an AI placenta would be much more of a Holy Grail in science than a robotic womb, because it grows, changes, and expands as the fetus develops and is far more delicate and difficult to replicate.

Kaiwa did not respond to a request for comment. It has not said whether it is also developing a humanoid placenta or if that is already part of the robot uterus.

“This is a revolutionary step,” Kaiwa said in a statement. “Our robots could help scientists explore the intricacies of gestation and, someday, provide alternatives to biological reproduction.”

More worrying, there have been very few reports of any ethical vetting of what Kaiwa is using to test this new technology or how advanced it is. There is serious ethical debate over the future of human reproduction and how a robotic component would affect the relationships and ownership of embryos or children conceived or delivered that way, particularly in countries like the U.S., in which some states recognize embryos as property.

How or why could a robotic womb be a good or bad idea?

The pros? If true and ethically vetted, this new technology could potentially open new avenues for infertility research and reproductive assistance. It could provide surrogacy at a much reduced cost of around $14,000 (the cost of the robot) for people who can’t have a child, compared to a human surrogacy fee of about $100,000 to $200,000 in the U.S.

The cons? The patchwork of laws applying to reproductive tech is a changing pattern depending on the country, the region, the governing bodies (like the European Union), cultural roles, religious rules, and the rights of parenthood and surrogates.

Who would own each part of the process of creating a human fetus in a robot would have to be exhaustively studied and debated, and it would very likely fall short of most definitions of bioethical standards. Who then oversees that process and enforces its rules should there be infractions is a whole other ball of legal and ethical wax.

The prospect of these robots being artificially intelligent raises another important issue. Super-sophisticated robots may eventually be granted personhood status, meaning they’d be protected under the same laws as human beings. And should these robots eventually feel and experience emotions in a manner similar to humans, that would introduce yet another layer of ethical and legal complexity.

An artificial womb could also help human babies survive extreme prematurity and prevent serious complications like brain injuries, lung damage, or blindness. Indeed,  advances in neonatal care may drive this technology forward, regardless of any overt attempt to create a robotic uterus.

Conversely, critics worry about the potential misuse or dehumanization of the gestation process, noting that artificial wombs could lead to creating “human-like entities” without full biological rights or moral considerations.

“Pregnancy is an extremely complex process, with each step being extremely delicate and critical,” Yi Fuxian, an obstetrician at the University of Wisconsin–Madison, told Newsweek.

He said the robot is “likely just a gimmick” and that synthetic gestation has caused problems in sheep, and that “many health risks emerge at different ages, not to mention mental health issues.”

It may eventually just all be about the money

Recent reporting has found that China and South Korea’s tech sectors are watching the pregnancy robot saga closely.

South Korea already has robots as 10% of its workforce. In January 2024, its Ministry of Trade, Industry, and Energy unveiled the Fourth Intelligent Robot Basic Plan, which will plow $2.24 billion in public and private investments by 2030 to advance automation across most business sectors.

Countries with declining birth rates like Japan and South Korea may also be major marketplaces for a synthetic uterus.

South Korea has declared its lack of babies a national emergency and has been attempting to lure people into becoming parents with a new ministry focused on providing housing, immigration, and other demographic markers that may be keeping people from having any or more children.

The county has already invested more than $200 billion in fertility programs over the last 18 years, but thus far the birth rate has stayed low. Maybe having a government-subsidized pregnancy robot could change that.



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August 19, 2025 0 comments
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Louisiana sues Roblox for allegedly choosing "profits over child safety", claiming "it's basically open season for sex predators on this app"
Game Updates

Louisiana sues Roblox for allegedly choosing “profits over child safety”, claiming “it’s basically open season for sex predators on this app”

by admin August 17, 2025


The U.S. state of Louisiana is suing Roblox, alleging it facilitates “the sexual exploitation of Louisiana’s children”.

In a statement, Louisiana Attorney General, Liz Murrill, claimed Roblox “endangers the safety of the children” of the state, writing: “Roblox is overrun with harmful content and child predators because it prioritises user growth, revenue, and profits over child safety.

“Every parent should be aware of the clear and present danger posed to their children by Roblox so they can prevent the unthinkable from ever happening in their own home.”

The legal papers then names several “highly inappropriate” Roblox mini games such as Escape to Epstein Island, Public Bathroom Simulator, and Diddy Party.

“These games and others are often filled with sexually explicit material and simulated sexual activity such as child gang rape. A recent report even revealed a group of 3,334 members openly traded child pornography and solicited sexual acts from minors,” the Louisiana announcement says, citing a 2024 report.

Roblox is violating Louisiana law – choosing profits over child safety. It’s basically open season for sex predators on this platform. pic.twitter.com/fGSQ8IFgWw

— Attorney General Liz Murrill (@AGLizMurrill) August 15, 2025

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The lawsuit claims that while Roblox requires children to have permission from their parents or guardians to open an account, the company “does nothing to confirm or document that parental permission has been given, no matter how young a child is. Nor does Defendant require a parent to confirm the age given when a child signs up to use Roblox”.

“[Roblox] has access to biometric age verification software that requires the user to take a photo of a government-issued ID along with a real-time selfie photo that is then verified through artificial intelligence,” the AG adds. “However, while Defendant utilises this software for other purposes, Defendant intentionally does not utilise this feature when new accounts are created.”

In a press conference announcing the lawsuit, Murrill said: “So [Roblox] have chosen profits over child safety. It’s basically open season for sex predators on this app. For this reason, and all of the others that we’ve talked about today, Roblox is violating Louisiana law, and that’s why we filed this lawsuit.”

Roblox said it does not comment on pending litigation, but stressed “it would like to address erroneous claims and misconceptions about our platform, our commitment to safety, and our overall safety track record”.

“Every day, tens of millions of people around the world use Roblox to learn STEM skills, play, and imagine, and have a safe experience on our platform. Any assertion that Roblox would intentionally put our users at risk of exploitation is simply untrue. No system is perfect, and bad actors adapt to evade detection, including efforts to take users to other platforms, where safety standards and moderation practices may differ. We continuously work to block those efforts and to enhance our moderation approaches to promote a safe and enjoyable environment for all users.”

It added that it is constantly innovating safety tools and launching new safeguards, has taken an industry-leading stance on age-based communication, and serves players of which 64 percent are aged 13 or over. It also dedicates substantial resources to help detect and prevent inappropriate content and behaviour, and collaborates with law enforcement and government agencies, as well as mental health organisations, child safety organisations, and parental advocacy groups “to keep users safe on the platform”.

“We know safety is critically important to families, and we strive to empower our community of parents and caregivers to help ensure a safe online experience for their children. This includes a suite of easy-to-use parental controls to provide parents with more control and clarity on what their kids and teens are doing on Roblox,” the statement concludes.

“We aim to create one of the safest online environments for users, a goal not only core to our founding values but contrary to certain assertions, one we believe is critical to our long-term vision and success. We understand there is always more work to be done, and we are committed to making Roblox a safe and positive environment for all users.”





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August 17, 2025 0 comments
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