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Coinbase-backed Base takes first steps toward potential token launch
Crypto Trends

Coinbase-backed Base takes first steps toward potential token launch

by admin September 16, 2025



Head of Base Jesse Pollak revealed that the Base network might finally launch its own token.

Summary

  • Base is exploring the launch of a network token, according to Jesse Pollak
  • Coinbase has been resisting its own token for a while
  • Regulatory changes in the United States are making an ICO more attractive

Base has unveiled a new roadmap that could fundamentally change its ecosystem. On Monday, September 15, at BaseCamp 2025 in Stowe, Vermont, Head of Base Jesse Pollak and the project team announced that the project is exploring the launch of its own network token.

The move could reshape Base from a utility chain into a full ecosystem, enabling developers to tap its capabilities directly. The chain, according to the team, will operate on the principles of operability and openness. In that light, the Base team also announced an open-source bridge between Base and Solana (SOL).

“We believe Base should be a bridge, not an island. We can’t bring the world onchain if everyone is building separate, siloed ecosystems. We want Base to be a hub for the entire onchain economy,” Base team.

Base will continue to build on Ethereum

Despite the major shift in philosophy, the team stressed that they will “remain deeply committed to Ethereum” (ETH). This signals that there are no plans to make Base a layer-1 chain. The team also stressed that they will work with U.S. regulators and legislators to make sure that the chain complies with all regulations.

Brian Armstrong, CEO of Coinbase, also confirmed the move, stating that it could help boost decentralization. However, he added that there are no definitive plans for the token at this time.

We’re exploring a Base network token.

It could be a great tool for accelerating decentralization and expanding creator and developer growth in the ecosystem.

To be clear, there are no definitive plans. We’re just updating our philosophy. As of now, we’re exploring it. https://t.co/BK3asbMpar

— Brian Armstrong (@brian_armstrong) September 15, 2025

Coinbase has long resisted launching its own token, instead opting to go public on the stock market. However, recent regulatory changes in the U.S. have made initial coin offerings less risky. With the Securities and Exchange Commission under new leadership, the risk of such a token being labeled a security is greatly diminished.





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September 16, 2025 0 comments
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"XLM/USD price chart showing a steep 2.58% intraday decline under heavy institutional selling volume, with resistance near $0.395 and support forming around $0.375 during September 14-15."
NFT Gaming

Citi’s Base Case is Bearish

by admin September 15, 2025



Wall Street giant Citigroup (C) has launched new ether (ETH) forecasts, calling for $4,300 by year-end, which would be a decline from the current $4,515.

That’s the base case though. The bank’s full assessment is wide enough to drive an army regiment through, with the bull case being $6,400 and the bear case $2,200.

The bank analysts said network activity remains the key driver of ether’s value, but much of the recent growth has been on layer-2s, where value “pass-through” to Ethereum’s base layer is unclear.

Citi assumes just 30% of layer-2 activity contributes to ether’s valuation, putting current prices above its activity-based model, likely due to strong inflows and excitement around tokenization and stablecoins.

A layer 1 network is the base layer, or the underlying infrastructure of a blockchain. Layer 2 refers to a set of off-chain systems or separate blockchains built on top of layer 1s.

Exchange-traded fund (ETF) flows, though smaller than bitcoin’s (BTC), have a bigger price impact per dollar, but Citi expects them to remain limited given ether’s smaller market cap and lower visibility with new investors.

Macro factors are seen adding only modest support. With equities already near the bank’s S&P 500 6,600 target, the analysts do not expect major upside from risk assets.

Read more: Ether Bigger Beneficiary of Digital Asset Treasuries Than Bitcoin or Solana: StanChart



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September 15, 2025 0 comments
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I love Donkey Kong Bananza's new DK Island & Emerald Rush DLC - but should it have been in the base game?
Game Reviews

I love Donkey Kong Bananza’s new DK Island & Emerald Rush DLC – but should it have been in the base game?

by admin September 15, 2025


If you had to push me for criticisms of Donkey Kong Bananza, there aren’t that many I can level at it. It’s a smashing time – hur hur – and though it perhaps doesn’t have that jaw-dropping impetus of a Mario Odyssey, it is nevertheless something special. Here’s one, though: the post-game offering is over way too quickly. Nintendo has now addressed that with a new downloadable content, DK Island & Emerald Rush.

Donkey Kong Bananza: DK Island & Emerald Rush DLC

  • Developer: Nintendo
  • Publisher: Nintendo
  • Platform: Played on Nintendo Switch 2
  • Availability: Out now on Nintendo Switch 2

While not technically an exclusively post-game affair – as a paid DLC you can travel to its titular isle and begin exploring at any progress point – expansion-wise it certainly feels like one. The stuff added offers a variety of delicate twists and variations on the game systems showcased across the main game, all crammed into a vaguely roguelikey framework. Add on a healthy shot of nostalgia with the return to a location eighties and nineties kids will remember fondly, complete with a new arrangement of Grant Kirkhope’s lovely hub world music, and you’ve got a winner.

And yet… I feel rather strange about it. It’s one of those releases that doesn’t suffer from any nasty complexity on its own merits, but rather due to context. I like the expansion. But the price, the proximity of this DLC to the main release, and the fact that I’d already been mentally comparing Bananza’s post-game activities to that in Odyssey in an unfavorable way adds up. I find myself thinking a classic, good old faithful: this should have been in the base game, right?

Our full Donkey Kong Bananza review, in video form.Watch on YouTube

I mean, for now, I digress. What’s the DLC about? Well, basically, it lets you visit a loving recreation of DK Island (though it is more of an atoll, ackshually), which has been the canonical home of the Kong clan since 1994’s Donkey Kong Country. It’s appeared in various forms over the years, though this version most closely resembles that featured in Donkey Kong 64 – but with lovely nostalgia-baiting references throughout, be that K. Rool’s pirate ship wrecked off the island’s shores, or a smaller island shaped just like some Jungle Beat bongos. This is an area for the fans. It’s a charming little area, and my nostalgia meant it was actually the first Bananza locale I actually felt a bit bad smashing to bits.

DK Isle can be visited just for a hang, and the vibes are indeed lovely. But once the main game is clear you’ll find one of the villains washed up on its shores, which through various fluffy-plotty machinations gives way to the introduction of Emerald Rush, the other half of this DLC’s title and the other half of the content.

In Emerald Rush, vast amounts of emerald material appear across the map. This is easily smashable, and your job is to shatter loads of it to collect it in a time limit scenario. There’s a catch: all of DK’s abilities are removed, and the only way to regain them is to destroy special emerald banandium gems throughout the world. What ability each banandium gem gives you is random, however, and no two runs will be the same. Fossils also must be collected, each offering up upgrades to how the mode will play out – offering bumps in the amount of emerald certain actions will give and so on.

Image credit: Eurogamer / Nintendo

It’s in this that the roguelike element comes in. You’ll have to carefully think about your approach and use of abilities based on what the RNG gods bequeath you. DK and Pauline’s clothes become vastly more important, as they’re one of the only things you control going into a run. The difficulty ramps up, making it a real race to collect enough emerald to progress to the next round. Initially this all happens on DK Island, but as you progress you’ll gradually unlock versions of this mode across many of Bananza’s different ‘layer’ levels.

I have to level with you right here, right now: whatever I might make of the pricing, this mode absolutely slaps. I love it. I’ve got a thirteen hour flight coming up and by the end of my second or third Emerald Rush run, I knew exactly what I’d be doing for most of it (sleeping, yeah – but after that, this). The time limit the frantic high-score chasing nature of the mode means that you enter a trance-like state while playing it – and it works best as post-game content because it asks that you consider all the skills, mechanics, and tricks you’ve learned, carefully deploying them to the best possible effect.

This even turns to address one of my complaints from the base game. There, I noted that several of the Bananza form moves and upgrades were pretty useless. Here, the random nature of runs means you might be forced into reconsidering moves you’d previously written off. I’ve ended up building entire runs around moves that I felt pretty useless. In this sense, the mode feels like an absolutely natural ‘conclusion’ to the exploits of Bananza. It’s brilliant.

Image credit: Eurogamer / Nintendo

There’s frivolous but nice-to-have additions, too: new statue collectibles to decorate DK Isle, new clothing, music discs that let you take the DLC’s excellent new music elsewhere. It ticks the boxes. But I find myself looping back, with a grimace, to that price.

Back at launch, there was plenty of chatter about Nintendo’s decision to launch Mario Kart World at £75. Bananza came in around a tenner cheaper, which in light of the quality of the game and the expense of Mario Kart seemed to stand in its favor. But with a £17 expansion that really does feel like it should’ve been part of the main game’s post-game offering, this is now more expensive than Mario Kart – which stings a little, even if I think it’s the better game. The thought is sharpened further by the fact that this DLC has a better and more rich post-game experience than the main game. After the brilliantly-presented DLC credits roll, a bevy of new challenges drop.

Basically, what I’m saying is – mechanically, presentationally, in vibe, in tone – it all feels like the mic drop that should’ve been in the main game. The super-hard ramping difficulty; the nostalgia bomb that note-for-note matches Odyssey’s Mushroom Kingdom unlock, even the way it recontextualises past areas.

That a DLC developed during the main game is so strong is a testament to Nintendo’s understanding of what it had built with Bananza. Usually additions this wise, in their consideration of how to redeploy the core game’s mechanics, come some time after launch, taking into account player response and the like. With this article going live just two months after my pre-release review of the base game, clearly that wasn’t the case with DK Island & Emerald Rush – but that knowledge also works against my impression. As good as it is… this feels like the missing piece of the core game. And it’s 16 quid extra.



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September 15, 2025 0 comments
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Fbs Sees Ethereum Being Positioned As Wall Street’s Base Layer
GameFi Guides

FBS Sees Ethereum Being Positioned as Wall Street’s Base Layer

by admin September 11, 2025



FBS, a global brokerage firm licensed in multiple jurisdictions, has highlighted Ethereum’s (ETH) evaluation from merely being a speculative cryptocurrency to the foundational infrastructure for traditional finance. 

As per the official release, FBS acknowledged Ethereum’s growing role as a financial backbone for Wall Street. Further indicating Billionaire investor Peter Thiel’s backing of ETH-focused treasuries is acting as a strong signal that institutional capital is now viewing Ethereum as core Financial infrastructure.

Thiel’s Founders Fund owns 7.5% of ETHzilla, a biotech company turned Ethereum treasury, and 9.1% of BitMine Immersion Technologies, another firm that has adopted an Ethereum treasury strategy, and also he leads several investors into Ether (ETH).

FBS, also stated that Ethereum’s staking economy has played a key role in accelerating its transformation with more than $170 billion worth of ETH staked. The assets are comparable to bonds with annual yields of 3-4% making it increasingly attractive for pension funds, corporate treasuries and institutional investors seeking stable income streams.

The experts acknowledged Ethereum’s layer 2 networks namely Arbitrum, Optimism, and Coinbase’s Base, which process about 12-14 million daily, therefore surpassing Ethereum’s own mainnet. The achievements have put Ethereum in a position to be tokenized of real-world assets (RWA) where it already has projects backed by big institutions like JPMorgan, Black rock and Citigroup.

Currently, the already known tokens that will benefit from this institutional shift include, Arbitrum  (ARB), Chainlink (LINK), and Lido (LDO). Also, the analysis noted that ETH spots ETFs which were launched in 2024, have managed to attract $30 billion in assets under management. Beyond the ETF, the tokenization market already worth $24 billion is expected to expand rapidly.

With Ethereum’s expansion, scaling solutions and tokenization, it is in a great position to become Wall Street’s base layer.

Also Read: Hong Kong Arrest 2 Over Alleged Electricity Theft for Bitcoin Mining



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September 11, 2025 0 comments
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Raoul Pal Predicts Total Crypto User Base 4B By 2030.
Crypto Trends

Raoul Pal Predicts Total Crypto User Base 4B By 2030.

by admin September 1, 2025



The total number of crypto users could hit the 4 billion mark by 2030, according to former hedge fund manager and crypto bull Raoul Pal.

In an X post on Sunday, Pal shared data comparing the adoption rate of crypto users to internet users after each innovation hit 5 million users.

Pal did this by looking at the number of crypto wallets compared to the number of IP addresses.

Source: Raoul Pal

According to Pal, the total crypto user base has grown by 137% annually in nine years and has reached 659 million users by the end of 2024. In comparison, the total number of internet users hit 187 million by the end of 2000, at an annual growth rate of 76%.

Pal predicts the number of crypto users will grow by a moderate 43% next year, reaching 1 billion crypto users by 2030, or one-eighth of the global population. 

$100 trillion market capitalization

Pal’s bullish forecast further predicts that crypto’s market capitalization could cross the $100 trillion mark within the next decade and be achieved as early as 2032.

Debasement and adoption would likely be the primary catalysts for this growth, according to Pal.

“Debasement explains 90% of price action (adoption explains 100% of outperformance vs debasement),” said Pal, who is the founder and CEO of the financial knowledge and education platforms Real Vision and Global Macro Investor.

Related:  Exponential currency debasement: ‘You don’t own enough crypto, NFTs’ 

Community taps brakes on Pal’s bullish take

Some comments on Pal’s X post, however, suggest Pal could be overestimating things. 

One X user said that wallets are not a reliable source of growth, with another suggesting that a founder of a crypto project could simply open “10000 wallets and spreading coins to make it look like he has a community.”

Another user pointed out that they create a new wallet every six months and have been doing so for the past four years.

However, Pal responded, arguing that everyone has multiple IP addresses, too. 

According to the B2B digital currency platform Triple-A, there were more than 560 million crypto users by the end of 2024.

Meanwhile, an October 2024 report by Andreessen Horowitz’s crypto division indicates roughly 30 million to 60 million real crypto users monthly.

Magazine: XRP ‘cycle target’ is $20, Strategy Bitcoin lawsuit dismissed: Hodler’s Digest, Aug. 24 – 30



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September 1, 2025 0 comments
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Indiana Jones and the Great Circle DLC will adjust difficulty levels depending on your progress in the base game
Game Reviews

Indiana Jones and the Great Circle DLC will adjust difficulty levels depending on your progress in the base game

by admin August 30, 2025


Indiana Jones and the Great Circle’s DLC The Order of Giants will be arriving next week, and as previously announced, will branch off from the Great Circle’s Rome location, which those who have played the game know is pretty early on in the grand scheme of things.

So, does this mean that those of us who have made it further than Rome, and thus managed to tuck a few more tricks and such up Indy’s sleeve, will have an easy time of it? Well, no, actually. You see, the developers have been rather clever with the DLC’s implementation, and the Order of Giants will scale the difficulty depending on how far through the base game you are.


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“Players who are at the end of the game don’t need to worry about the difficulty [being too easy] as actually we have a new system in place where players are dynamically scaled based on how far they progressed,” creative director Axel Torvenius and lead game designer Zeke Virant explained in an interview with IGN. “We know a lot of players are coming back from the endgame and would like to have a continuation of that difficulty, especially if they have health upgrades and a lot of abilities.”

What will happen, then, is if players have made it to the Vatican and Rome, but haven’t progressed any further into the game, they will enter the DLC on the “first tier of difficulty”. Then, if they have made it as far as Giza, the difficulty level will get bumped up to the second tier, while if they have gotten as far as Sukhothai the difficulty level will notch up to the third tier.

“From there we [can tune] the different amount of combos enemies can use, different amounts of health and also how many will gang up on you at the same time,” the developers explained.

Clever!

Image credit: Bethesda

Indiana Jones and the Great Circle’s Order of Giants DLC will feature “stunning new locations, intricate puzzles, terrifying new foes and more”, with the developer adding Indy will have to do what he can to “outwit a dangerous cult” while uncovering “the dark legacy of the Nephilim giants”.

The Order of Giants is arriving on 4th September, across Xbox Series X/S, PS5 and PC.

This is a news-in-brief story. This is part of our vision to bring you all the big news as part of a daily live report.



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August 30, 2025 0 comments
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Base Ranks Third In 30-Day NFT Trading Volume
NFT Gaming

Base Ranks Third In 30-Day NFT Trading Volume

by admin August 27, 2025



Coinbase layer-2 network Base took the third spot in non-fungible token (NFT) trading volume after a 70% surge in the last 30 days. 

Decentralized application data aggregator DappRadar showed that Base’s NFT volume reached $47.67 million, increasing by 70% over the past month. The increase pushed the network ahead of many competitors in the NFT space, including Immutable zkEVM and Solana, which are ranked fourth and fifth by 30-day volume. 

Collections like Get Based, DX Terminal and Based Style collectively recorded about $25 million in NFT trading volume, driving the surge in digital collectible trading activity on the network. 

In addition to NFT volume, the data showed that Base is becoming one of the busiest ecosystems in overall activity. In the last 30 days, the network processed over 27 million transactions and had more than $16 billion in decentralized application (DApp) volume, which is the total token transfers across DApps within the network. 

Top blockchains by 30-day NFT volumes. Source: DappRadar

Ethereum recorded over $400 million in NFT trading volume

While Base may be on the rise, Ethereum remains the most dominant network for NFTs. DappRadar data showed that in the last 30 days, Ethereum recorded $408 million in trading volume. 

CryptoPunks, Pudgy Penguins, Moonbirds, the Bored Ape Yacht Club (BAYC) and Lil Pudgys led NFT trading activity on Ethereum, collectively recording over $200 million in trading volume.

Related: 3D-printed housing company adopts Bitcoin, NFTs in blockchain pivot

Blue-chip NFT collections saw floor price drops

This happened despite a recent downturn in floor prices across blue-chip collections. On Tuesday, DefiLlama data showed that NFT floor prices for top collections based on Ethereum saw a drop. Pudgy Penguins, BAYC and Doodles all saw double-digit percentage declines. 

CryptoPunks remained steady with less than a 2% drop in floor prices over the same time period. 

Polygon remained the second-largest network by 30-day trading volume. The chain had $62.29 million in volume, up 15% in the last 30 days. 

Courtyard NFTs, which represent tokenized versions of real-world assets (RWAs) like trading cards, took up a majority of Polygon’s NFT volumes. Courtyard NFTs had $57.65 million, up 21% in the last 30 days. 

Magazine: Ethereum’s roadmap to 10,000 TPS using ZK tech: Dummies’ guide



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August 27, 2025 0 comments
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Gemma clenching her fist
Esports

Metal Gear Solid Delta Snake Eater runs worse on PS5 Pro than base PS5

by admin August 22, 2025



Metal Gear Solid Delta: Snake Eater shocked fans after Digital Foundry revealed it actually ran worse on PS5 Pro than the base PS5.

Unreal Engine 5 has powered some stunning games, but it has also earned a reputation for performance headaches. Stutters, inconsistent frame pacing, and heavy effects often push consoles to their limits.

Fans expected Metal Gear Solid Delta to rise above those struggles. Konami rebuilt the 2004 classic from the ground up, promising cutting-edge visuals and smooth stealth gameplay. On PS5 Pro, players assumed the “best of both worlds” experience awaited them, especially after Sony marketed the console’s AI-powered PSSR upscaling as a performance booster.

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Instead, Digital Foundry’s analysis showed the opposite: the Pro version faltered where the base PS5 held steady.

MGS Delta’s unstable FPS makes PS5 Pro version worse

Digital Foundry confirmed that “PS5 Pro can run at a lower frame rate than base PS5.” The channel noted that Snake’s opening jungle landing area already dipped below 60 FPS on Pro, while base PS5 avoided those drops.

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Digital Foundry / Konami

In a direct test route, they measured the base model enjoying up to “a plus 7 FPS advantage” compared to the upgraded hardware. Their conclusion was blunt: “It’s hard to see an upside here.” Pro players also lost the option to toggle graphics modes, leaving no fallback setting.

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Worse still, Sony’s new PSSR upscaler backfired. Digital Foundry found that “PS5 Pro has less pixel data to work with,” sometimes hitting just 756p before reconstruction. While motion stability improved slightly, still images looked blurrier than the base console.

The team reported added shimmer, thicker ambient occlusion, and more flicker on shadows. In the lab interior, Pro clawed back some frames, but jungle areas ran consistently worse.

Players voiced their frustration on Reddit. One quipped, “Another delayed game releases in a bad state.”

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Another wrote, “Kojima somewhere rubbing his hands together rn.” A third piled on: “Meanwhile, Death Stranding 2 looks and runs like a dream on my base PS5… Unreal Engine 5 vs Decima.”

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Metal Gear Solid Delta launches August 28 on PS5, PS5 Pro, and Xbox. Konami has time for a day-one patch, and fans are hoping it delivers.



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August 22, 2025 0 comments
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