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Cyberpunk characters
Gaming Gear

Pentiment and Fallout: New Vegas designer Josh Sawyer isn’t usually a fan of RPG romances, but thinks Cyberpunk 2077 nailed it: ‘If I were gonna base romances on anything, I’d probably do something like that’

by admin June 16, 2025



I had the chance to talk to veteran RPG designer Josh Sawyer (Pentiment, Pillars of Eternity, Fallout: New Vegas) at this year’s Game Developer’s Conference, and alongside other big ticket RPG topics, I had romance on my mind.

I don’t want to pigeonhole Sawyer as “the anti-RPG romance guy,” but he’s been a consistent critic of how love and sex have been implemented in the genre for years⁠. “I don’t hate love in game stories; I just hate reducing love to shallow, masturbatory fantasy indulgence,” he said in a 2006 Obsidian forum post about the topic, preserved on Reddit. Regarding Baldur’s Gate 3’s explosively popular companion dating, Sawyer said that he doesn’t entirely get the appeal, and where he does get it, he doesn’t like it.

He most often criticizes the checklist structure of many RPG romances, but has said that he’s not opposed to them from a storytelling perspective⁠—he seems to see it as more of a design and pacing issue. I asked Sawyer if there were any RPGs he thinks did romance right, and he answered immediately and without hesitation: Cyberpunk 2077.


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“The reason is because those relationships, whether you like the characters or not⁠—which I feel is kind of beside the point, from a design perspective⁠—it’s not in a party context,” Sawyer said. He argued that the typical RPG party camp/wandering around in a squad presentation makes intimate conversations and moments a bit incongruous: “There are six of us together, and we’re engaging in these romantic talks right next to everyone, and it feels kind of odd.”

Cue Wynn or Sten standing stock still in the background of a romantic cutscene in Dragon Age: Origins. It has a bit of the energy of a Weird Anime Club Couple getting too handsy in the school cafeteria. Is this allowed?!

Time to simmer

The other big issue 2077’s romances avoided, according to Sawyer, is one of pacing: In open-ended, nonlinear RPGs, “The crit path can proceed at a different rate than the side content,” said Sawyer, and that’s a challenge when it comes to making multipart side stories, particularly romantic ones, proceed at a clip that makes sense.

That’s an issue I’ve definitely run into: Expending all of a companion’s romance dialogue and being stuck at a stasis point until the next progress gate lowers. Cyberpunk’s romantic partners like Kerry or Judy have plotlines that are staggered, but they aren’t trailing behind you or hanging out at your house waiting for things to progress.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

“You do something with Judy, let’s say, and then, you wrap it up, you have a convo, and then she’s like, ‘I gotta go do some things, bye,'” said Sawyer. “She is gone and you’re not going to hear from her until time has elapsed, and probably until you’ve progressed a critical path.

“There’s a built-in pacing, so the development of the human component of that relationship is developed over content that is specifically made for the two of you, like it’s content for you and Judy alone. River doesn’t come into it at all.”

Sawyer also praised Cyberpunk’s gorgeous, expensive presentation for helping the romances land. “Some of it is production value, which, of course, Obsidian is not necessarily the big cutscene company,” he said. “Larian does that extremely well. Of course CDPR does that exceptionally well. BioWare also does it well.”

In addition to those production values, Sawyer also feels that Cyberpunk’s exclusively first person perspective transformed scenes that might not have been as memorable with a cinematic camera. He pointed to a scene in the character Panam’s arc, one that potentially plays out romantically for male Vs, and platonically for female ones: “There’s the part where you come out of the storm, and you sit on the couch and she puts her legs up on you. In a first person perspective, that has such a different feeling of intimacy than if it’s a third person camera.”

But even with the great art, animation, and writing, it’s still the pacing and implementation that most won Sawyer over. “They do feel like they have their own lives, but you keep coming back together to continue that storyline,” he said. “It’s not to say that’s flawless, but I really do enjoy that way of doing them.

“If I were gonna base romances on anything, I’d probably do something like that.”



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June 16, 2025 0 comments
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Blow up strange new worlds in Away Team, a Spelunky-style base builder from the Oxygen Not Included devs
Game Updates

Blow up strange new worlds in Away Team, a Spelunky-style base builder from the Oxygen Not Included devs

by admin June 16, 2025


Invisible Inc and Don’t Starve developers Klei Interactive have announced Away Team, a 2D base-building game from the same universe as Oxygen Not Included. I have yet to play Oxygen Not Included, but Klei seldom miss – their Mark Of The Ninja remains one of my favouritest ninja shankfests – and Away Team already seems very appealing for putting a deeply inhumane emphasis on traitorous physics. Here be trailer.

Watch on YouTube

In offering a world in which “every tile is simulated”, Away Team is both daring comparisons with Noita and building on the volatile foundations of Oxygen Not Included, which Nate (RPS in peace) called “a machine for procedurally generating engineering problems, and due to the huge number of physical properties interacting in the simulation, they will never be the same twice”.

In Away Team, you are a solitary Oxygen Not Included colonist, aka Duplicant, who has mistakenly pushed a big red button and rocketed off to a strange new world. Equipped with a vacuum gun, you must explore the depths and craft your own abode from all the materials you find. You will need food and oxygen. Also, a working understanding of conductivity. And a very careful aim.

This is a realm in which every piece of matter is subject to the laws of thermodynamics. Liquids flow and evaporate. Fires spread, given access to flammable materials. I don’t remember things being so… temperamental in Star Trek away missions, but I would have happily watched a million episodes of a show in which Captain Picard spends 29 minutes gingerly carving out acid vats, then says “oh shit” just before the credits roll.

Away Team has yet no release date, but it does have a Steam page.



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June 16, 2025 0 comments
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How To Manage Your Base In The Alters
Game Updates

How To Manage Your Base In The Alters

by admin June 15, 2025



Are you thinking about how to manage your base in The Alters? This large structure acts as your mobile hub throughout the campaign. While the environment outside already has potential threats, you still need to be mindful of what happens inside your home away from home. Our guide has several tips to aid you with this particular facet of the game.

How to manage your base in The Alters – Base building and modules guide

Once you have access to your mobile base, you’ll notice that several modules/rooms are already active. As you progress further into the campaign, though, you have to focus on what you can add to your hub. This is done via the terminal in the Command Center.

  • Build – The build button allows you to add new modules/rooms.
  • Expand – The expand button increases the available space in your hub, allowing you to plop down more modules.

These actions require all sorts of resources that you can find on the planet, including metals, minerals, organics, and even rarer byproducts from anomalies. Some can be obtained by hand, while others require you to scan and mine deep deposits.

Note: You can recheck the layout of your hub at any time by opening the Base Overview screen.

How to place down new rooms and modules

The Alters’ base building screen in the Command Center lets you organize and reposition modules/rooms as you see fit. You may also refund the cost of a room if you no longer need it. However, you should look at how each module is connected–i.e. all rooms need to have a green outline, which means there’s a path that leads to them.

Please note that not all rooms are available at the start. Several can only be unlocked once you’ve completed the research task in the Lab.

You can make changes to your base’s layout in the Command Center.

The most integral rooms for your base

If you want to manage your base in The Alters, then you should take note of the functions of each room. Modules like the Airlock (i.e. where you enter/exit your base), Captain’s Cabin (i.e. where you sleep), Communication Room (i.e. where you make calls), Command Center (i.e. where you rearrange rooms), and Elevators are, naturally, integral throughout your run. Other modules also offer unique functions:

  • Research Lab – Allows you to unlock and research techs once you have a Scientist.
  • Workshop – Lets you craft tools and consumables. You can have more than one Workshop in your hub.
  • Quantum Computer and The Womb – These modules let you examine Jan’s life paths to “birth” new clones.
  • Machinery – Needs to have a Radiation Filter activated at night or during Magnetic Storms. This prevents Jan and his alters from suffering from radiation sickness.
  • Infirmary – Jan and his clones can recover from injuries and radiation sickness. If you already have a Doctor, then the recovery speed of characters also increases.
  • Greenhouse and Kitchen – The former is used to grow crops, while the latter is used to cook food. Your food can either come from organics or from the crops that you’ve cultivated. Likewise, each character consumes one meal per day, so you should always have more than enough to go by.
  • Dormitory – This is where your alter clones sleep. You should have one in place to improve conditions in your hub.
  • Recreation: Social Room and Gym – Your alters can relax or exercise to help with their motivation.
  • Contemplation Room – This is where alters go if they feel unmotivated or dejected. The Shrink will be able to counsel them, whereas the Guard will be able to discipline them.
  • Storage – The number and size of Storage rooms you have also increases the amount of resources that your base can hold. You don’t need a lot of these early on, as four or five tend to be enough. That said, any excess resources that are gathered will be lost if there is no space available.
  • Recycler – Once researched, this module nets you +5 organics per day depending on the number of people in your base.

How to rearrange modules in your base

A few hours into the campaign, you should take some time to properly manage your base in The Alters. Ideally, you should look at the layout of your hub so you can reposition everything according to your needs. Here are our recommendations:

  • Airlock – Use the Airlock as the central fixture since this is where you spawn in whenever you fast travel back to your base.
  • Elevators – From the Airlock, one elevator shaft should span the entirety of the base from top to bottom. We believe this is preferable to the default configuration, which requires navigating two separate shafts.
  • Command Center, Workshop, Research Lab, and Communication Room – These should be fairly close to the Airlock and main elevator shaft due to how often you’d revisit these areas.
  • Quantum Computer and The Womb – Both should be adjacent to one another as they’re related to birthing new alters.
  • Kitchen, Dormitory, and other recreational spaces – Alters tend to hang out and rest in these rooms, so it’s a good idea to have them close to each other in case new dialogue options appear.
  • Machinery – Just remember to always have extra Radiation Filters that are active. You can also “uphold” a certain number of these so you don’t have to worry about last-minute crafting.
  • Storage – You can leave these near the bottom of the hub.

Note: You don’t need to go to each production-related room if you just want to add a craftable item to the queue. Instead, you can do this via the Production menu, before having an alter complete the task via the Assignments menu. However, if you want to manually craft the items yourself, then you have to visit these rooms.

Reconfigure and reposition modules so that it’s easier to navigate the interior of your base.

Base Navigation System: Structures and mass

Progression throughout the campaign entails moving your base before the burning sun scorches everything around you. Here’s a quick summary:

  • The Base Navigation System tells you all the information that you need. This can be accessed via the panel at the right-hand side of the Command Center.
  • Every structure/module that you add increases the total mass of your base.
  • Moving your base to a new region–which also causes the story to advance to the next chapter–requires two things:
    • You must complete the main objectives in the chapter/region.
    • The amount of organics resource that you have in your storage is equivalent to the total mass of your base. For example, if your base’s mass is 300, then you must have 300 organics.

In the end, you have to decide when to have more modules. You can have a lot of modules early so you can make use of their functions, but you should also consider how this would affect the total mass and the organics that you still have to mine.

That does it for our guide on how to manage your base in The Alters. Since we’re already talking about what goes on in your mobile habitat, then we might as well discuss how to increase the happiness of your characters. You can also check our beginner’s guide for more survival tips.

Can you help Jan Dolski and his clones stay alive throughout their ordeal? Well, if you need more tips, you can head over to our The Alters guides hub.



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June 15, 2025 0 comments
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Crypto Trends

Shopify to Roll Out USDC Stablecoin Payments on Base in Coinbase Team-Up

by admin June 15, 2025



In brief

  • Coinbase and Shopify partnered to advance stablecoins in ecommerce.
  • Early access for USDC payments on Base is now live for select merchants, rolling out more broadly throughout the year.
  • The pair also collaborated with payments giant Stripe to build an open source payment protocol.

Consumers  will soon have the option to buy anything from Shopify-powered merchants with Circle’s USDC stablecoin on Coinbase’s layer-2 network Base, thanks to a new collaboration between Shopify and Coinbase. 

The feature will start in early access today and roll out to all merchants throughout the year, according to Shopify CEO Tobi Lutke.  

“We think that stablecoins are a natural way to transact on the internet and worked with Coinbase to develop the commerce payment protocol smart contract that powers this work,” Lutke posted on X (formerly Twitter). 

The Shopify frontman joined Coinbase CEO Brian Armstrong onstage at the 2025 Coinbase State of Crypto Summit on Thursday afternoon to break the news, telling the audience that Shopify is “extremely aligned with everything crypto stands for.” 

“Buyers coming to Shopify stores will see a USDC on Base payment option, and they’ll be able to use it in the same way as anything else,” Lutke said on Thursday. 

Previously, shoppers could use crypto to pay Shopify merchants via plugins like Solana Pay or Coinbase Commerce, but in the future, the option to pay with USDC on Base will automatically be present. 

To power the new commerce experience, the pair collaborated alongside payments giant Stripe, and built a permissionless payments protocol and smart contracts to help handle more complicated payment mechanics. 

“What we did is build a smart contract that models this sort of complex state machine of taking the escrow money and then releasing it to the merchant if the transaction finally happens,” Lutke said. 



Called the Commerce Payments Protocol, the open-source protocol makes necessary improvements to commerce payments that previously didn’t exist. 

“On-chain payments have worked for peer-to-peer transactions, but not for more complex commerce purchases which require a multi-stage payment commitment process,” posted Base software engineer Conner Swenberg on X. 

“For example, merchants can run out of inventory and need to cancel a purchase, buyers can request refunds, orders may be completed in multiple deliveries, and more,” he added. :The Commerce Payments Protocol fills this gap to enable on-chain commerce at scale.”

The protocol now will enable merchants to enable buyer incentives as well, like providing 1% cash back on purchases. 

This work will also allow us to offer buyer incentives like 1% cash back in the future. And it’s all transparent to merchants, they will simply get normal local currency payouts the same as usual (unless you choose to keep it as USDC!). Stripe helped us make this totally seamless

— tobi lutke (@tobi) June 12, 2025

“The big takeaway from my point of view is that for the first time, this is a large-scale ecommerce platform adopting crypto payments, and it just shows that crypto is updating the financial system,” said Armstrong. 

Shopify previously added Solana Pay in 2023, allowing payment in USDC on Solana. That plugin got a major upgrade last year, opening the door to payments with hundreds of different assets from the Solana blockchain. 

Its collaborator, Stripe, has been intertwining itself with crypto heavily of late, announcing an acquisition to acquire wallet infrastructure company Privy on Wednesday and adding stablecoin payments platform Bridge for $1.1 billion in October. 

Circle, the stablecoin issuer of USDC, last week held its initial public offering (IPO) for $31 a share. Shares had more than quadrupled in price by Monday, and closed Thursday at $106.54—still up sizably from the offering price.

Shares in both Shopify and Coinbase dropped around 4% on Thursday. 

Edited by James Rubin

Daily Debrief Newsletter

Start every day with the top news stories right now, plus original features, a podcast, videos and more.





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June 15, 2025 0 comments
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A samurai archer draws his bow on horseback, trees visible in the background.
Gaming Gear

This massive mod for Mount and Blade 2: Bannerlord not only converts it to Sengoku-era Japan, it adds fully simulated naval battles months ahead of the base game

by admin June 14, 2025



Shokuho is hardly the first mod to adapt TaleWorlds’ Mount & Blade series to a new era of history. Mount & Blade: Warband’s startling array of total conversions practically let you command armies anywhere and, indeed, anywhen in the world. Yet not only is Shokuho a total conversion for the slightly less well-served Mount & Blade 2: Bannerlord, but it is also one of the most comprehensive, transposing TaleWorlds’ historical RPG to feudal Japan in impressive depth and detail.

Shokuho’s samurai action begins in 1568, the year Oda Nobunaga marched on Kyoto and sparked two centuries of civil war and political intrigue. As in vanilla Bannerlord, the mod lets you carve a path through the period in all manner of ways, such as building up your own army, or joining the forces of a local lord to rise up the ranks.

Yet while Shokuho is built upon Bannerlord’s foundations, this is no simple reskin. Shokuho boasts a completely new map that, according to the creators, is “five times as big as vanilla [Bannerlord], with 56 towns and 181 castles,” all of which are based on settlements, clans, and kingdoms from the era.


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Mount & Blade II Bannerlord: Shokuho Release Date Announcement – YouTube

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Moreover, as well as bundling in the popular Diplomacy Mod, which adds systems like alliances and war exhaustion, it also features several mod-specific mechanics. These include tiered castle sieges where you must fight through multiple checkpoints, and fully simulated naval battles that let you control your own ships, destroy enemy vessels with archers and gunfire, or board them with your own troops. Amusingly, Shokuho has pipped Bannerlord to the post here. TaleWorlds is working on its own naval expansion to the base game, but it won’t arrive for some time yet.

Also, considering Mount & Blade has never been a visual powerhouse, Shokuho has a remarkable sense of style. The release-date trailer published a couple of weeks back shows battles taking place across windswept grassy plains and misty forests, snow-dusted sieges of mountain fortresses, and a samurai duel beneath the golden canopy of an autumnal Japanese maple. Developer Dockside Interactive has clearly taken a leaf out of Ghost of Tsushima’s artbook, and it’s paid off.

Shokuho is available to download over on ModDB. As for Bannerlord itself, TaleWorlds’ War Sails expansion was originally scheduled to launch next week, but it has since been delayed to autumn as the developers get it ship-shape.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.



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June 14, 2025 0 comments
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Dune Awakening base building
Product Reviews

Dune Awakening base building guide: Best locations and design tips

by admin June 9, 2025



Arrakis is a harsh and unforgiving place, but that doesn’t mean you can’t carve out a small corner of the sands and create a nice little home for yourself. Building a base in Dune: Awakening is the key to surviving the sands, but there are a few additional restrictions to keep in mind compared to other survival games.

A base not only shelters you from the harsh desert heat and deadly sandstorms, but also gives you a place to refine raw materials and create clean drinking water. Bases are somewhat disposable in Dune: Awakening, though, so sometimes it’s best to abandon your humble abode to create a foothold in a different region of the desert. Don’t think of your first few bases as forever homes: as you progress you’ll be able to build bigger, cooler, and better-located bases to return to at night.

Best Dune: Awakening base locations

You’re free to build a base anywhere in the desert in Dune: Awakening, but some locations are much more advantageous than others. The game guides you through the creation of your first base, but after that, you should take some time to really think about the best places to settle down.


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Best early game base location

(Image credit: Funcom)

The best early-game Dune: Awakening base location is near the Tradepost in Hagga Basin South. Building on the rocky areas below the Tradepost will keep you safe from sandworms, and you’ll only be a few hundred meters away from a few moisture-sealed caves, a shipwreck, and an Imperial Testing Station. Just get used to the idea of having neighbors: most likely you’re going to see a lot of other boxy beginner bases nearby.

This is hands down the best place for new players to stock up on key resources and get some easy XP to kickstart the research process. You’ll only need to venture out to get materials that can only be found in other regions. This base will take care of all your basic needs so you can focus on finishing the first set of main story quests. Most of the advanced blueprints are locked behind quest progression, anyway, so simple is better at this stage of the game.

Best overall base location

(Image credit: Funcom)

The best overall base location in Dune: Awakening is located in Jabal Eifrit Al-Janub. You’ll unlock this region after completing the first few main story quests and zooming north on your sandbike to Vermillius Gap. Once you reach Vermillius Gap, you’ll hear from Zantara one last time before he leaves you to your own devices. You’re then free to explore Arrakis as you see fit, and Jabal Eifrit Al-Janub should be your first stop.

This spot is prime real estate for your base. It’s near an Imperial Testing Station, a shipwreck, and some moisture-sealed caves so you’ll never have a shortage of rare materials or Fremen resources. There are also several Carbon Ore deposits nearby, plus other metals for good measure. To top things off, the nearest Tradepost is just a short sandbike ride south.

You can set up other outposts across the desert, but Jabal Eifrit Al-Janub is the perfect spot for your main base since it’s a central location where you can easily access everything you need. It’s safe enough for a permanent setup, and there are enough basic resources in the surrounding area to ensure you can always craft the essentials. Again, you’ll probably have neighbors, so practice your spice casserole recipe.

Dune: Awakening base building tips

No matter where you choose to build your base in Dune: Awakening, there are a few key things to remember.

Keep it simple

(Image credit: Funcom)

Most important: Keep things compact. Unless you’re planning on permanently settling down in an area with your group, don’t waste time building extravagant hideouts with multiple floors and rooms. You only need room for the basic crafting stations like a Blood Purifier and an Ore Refinery. Keep things as simple as possible so you can pack up and move later down the line.

Establish outposts

(Image credit: Funcom)

Don’t be afraid to use all of your available Sub-Fiefs! You get multiple base slots as you research more stuff in Dune: Awakening. Use those extra slots to establish small outposts in regions that are too far from your main base to conveniently commute. That way, you’ll have a safe haven with water and a place to refine any resources you collect while you’re out.

You can always abandon these bases when you’re finished with them, too.

Save blueprints

(Image credit: Funcom)

You should really save a blueprint of a simple outpost design so you can easily rebuild it in different areas. Researching the Solido Replicator will allow you to save a build as a blueprint that can be replicated in a single click as long as you have the materials in your inventory. Since a basic outpost won’t require much more than some Granite Stone and Salvaged Metal, you should be able to establish a pop-up camp basically anywhere on Arrakis.

Keep supplies close

(Image credit: Funcom)

Location is king. Try to place your bases close to shipwrecks and Imperial Testing Stations so you can have easy access to rare materials exclusively found in these areas. It’s also a good idea to build your base right next to a few ore deposits so you can mine them every time you come back home. It’ll save you a trip if you’re short a few ingots for your next equipment upgrade!

Stay hydrated

(Image credit: Funcom)

You should also try to place your base near a field of Dew Flowers. Blood is the main way to get water in the early stages of the game, but you’ll be able to research a Fremen tool called a Dew Reaper within the first few hours of your playthrough.

A Dew Reaper lets you harvest water from Dew Flowers instead of drinking from them directly. Not only will this let you bypass the dew limit that prevents you from fully hydrating yourself with these flowers, but it’ll also let you store a ton of water in Literjons so you’ll never get thirsty again. Dew Flowers can only be harvested in this way at dawn, but if you build your base near a field of them, you won’t have to worry about timing your water-gathering trips.

Protect your sandbike

(Image credit: Funcom)

Since vehicles will take damage if they’re left exposed to the elements for too long, don’t forget to build a little garage for your sandbike until you research the Vehicle Backup Tool that lets you store your bike.

As long as the game says “sheltered,” your bike should be safe in that spot. You don’t have to be fully enclosed and Watersealed for your bike to be protected. A few walls and a solid floor will do the trick.



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June 9, 2025 0 comments
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GameFi Guides

Why Coinbase Brought Dogecoin and XRP to Ethereum Network Base

by admin June 7, 2025



In brief

  • Coinbase has released two new “wrapped” tokens for its Ethereum layer-2 network, Base.
  • The assets will allow users to use their XRP and Dogecoin holdings as collateral.
  • The prominent American crypto exchange did this to help boost DeFi compatibility on Base.

America’s biggest crypto exchange Coinbase introduced two new “wrapped” tokens this week, allowing traders to use XRP and Dogecoin on DeFi protocols.

By introducing  cbDOGE and cbXRP, Coinbase is hoping to address surging demand for cross-chain functionality in the complex DeFi world, the company and industry observers told Decrypt. 

The exchange is making the new offerings available on its own Ethereum layer-2 Base network.

“Bringing cbDOGE and cbXRP into the ecosystem is a smart way to get more users involved and unlock new liquidity,” the CEO of DeFi app Balancer Labs Marcus Hardt told Decrypt.

A Coinbase spokesperson added: “The launch of cbDOGE and cbXRP on Base allows customers to use the assets they already hold in new ways and makes trading more accessible to everyone.”

DeFi, or decentralized finance, is the catchall term for apps used in the crypto space that aim to automate acts like borrowing or lending, eliminating middlemen and centralized authorities.



The launch comes as DeFi makes a bigger push into the mainstream. Previously a convoluted and unregulated world, now even President Trump has backed a decentralized finance project. 

Such apps often run on Ethereum, presenting problems for traders who want to use their Bitcoin or other digital tokens in DeFi. 

Wrapped tokens aim to solve this, with Wrapped Bitcoin (WBTC) on Ethereum being the most popular example. But more and more wrapped tokens are popping up as the blockchain world expands.

XRP and Dogecoin are two leading cryptocurrencies—the fifth- and eighth-largest cryptocurrencies, with market caps of $128.5 billion and $27.9 billion, respectively.

Due to their size, both coins are popular, and there is demand to use them as collateral across the fast-moving and complex world of DeFi.

“Coinbase just showed it can efficiently put a meme coin (DOGE) and cross-border payments coin (XRP) into the DeFi ecosystem without a third-party bridge,” Sam Mudie, CEO and co-founder of tokenized real-world assets firm Savea, told Decrypt—adding that he expects more large-cap coins to follow. 

Because Coinbase pulls the strings of these wrapped tokens, however, some DeFi proponents have raised concerns about the move.

“Coinbase controls the issuance, minting, burning, and smart contracts, without involvement from independent entities or the broader community,” Flare Head of Research Max Luck told Decrypt.

Edited by James Rubin

Daily Debrief Newsletter

Start every day with the top news stories right now, plus original features, a podcast, videos and more.



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June 7, 2025 0 comments
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Coinbase Adds Wrapped Xrp And Doge To Base Layer 2
GameFi Guides

Coinbase Adds Wrapped XRP and DOGE to Base Layer 2

by admin June 5, 2025



Coinbase has launched two new wrapped tokens, cbXRP and cbDOGE, on its Ethereum Layer 2 network called Base. The release follows a quiet preview last month and now gives popular assets like XRP and Dogecoin access to the fast-growing world of decentralized finance.

cbDOGE and cbXRP are now live on @base. cbDOGE and cbXRP are ERC-20 tokens backed 1:1 by DOGE and XRP held in custody by Coinbase.

Here’s what you need to know ↓ pic.twitter.com/QVrqa96ZZB

— Coinbase Assets 🛡️ (@CoinbaseAssets) June 4, 2025

Coinbase holds the actual XRP and DOGE in secure storage and mints one cbXRP or cbDOGE for each coin kept safe. These wrapped tokens run on Base, which is compatible with Ethereum and offers quicker and less expensive transactions than Ethereum’s main network.

The main goal of these new tokens is to give more utility to assets that traditionally lived outside Ethereum. By wrapping them on Base, users can now use XRP and DOGE inside decentralized apps like lending platforms, decentralized exchanges, and yield farms.

A Base representative said the initiative is part of a broader plan to make the onchain economy more accessible. Coinbase wants Base to be a place where anyone can participate, no matter what asset they hold.

The numbers from the first day are already promising. Over 2.3 million cbXRP tokens are out there now, worth around $5 million. And more than 10.4 million cbDOGE tokens have been released, adding up to about $1.9 million. This early buzz clearly shows people want to use familiar coins like XRP and Dogecoin in new DeFi setups.

Coinbase wants Base to stand out among other Layer 2 networks. By bringing in more tokens, it’s making the platform more appealing to people who want faster, cheaper transactions without leaving their go-to coins behind.

More Wrapped Assets on the Way

Coinbase has confirmed that cbLTC and cbADA are already in development. These wrapped versions of Litecoin and Cardano will launch at a later date. The company is building on the success of cbBTC, its wrapped Bitcoin product that launched last year and has since grown to a market capitalization of $4.7 billion.

By steadily expanding its wrapped asset offerings, Coinbase is bringing some of the most popular coins into Ethereum’s DeFi world. The move adds real value for users who want to do more with the assets they already own while also making Base a more useful and inclusive platform.

Also Read: Webus Files for $300M XRP Treasury Plan with US SEC





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  • Stargate price surges as Wormhole floats acquisition bid
  • In Full Bloom isn’t just about being a planet-devouring Sarlacc’s babysitter, it’s my brain on games showcase
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Recent Posts

  • Stargate price surges as Wormhole floats acquisition bid

    August 20, 2025
  • In Full Bloom isn’t just about being a planet-devouring Sarlacc’s babysitter, it’s my brain on games showcase

    August 20, 2025
  • The Rogue Prince of Persia is officially out for PC and consoles

    August 20, 2025
  • PS5 gets a price hike in the US and none of the models are safe

    August 20, 2025
  • ‘Nothing Scary’ About Crypto, Federal Reserve Governor Says

    August 20, 2025

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Welcome to Laughinghyena.io, your ultimate destination for the latest in blockchain gaming and gaming products. We’re passionate about the future of gaming, where decentralized technology empowers players to own, trade, and thrive in virtual worlds.

Recent Posts

  • Stargate price surges as Wormhole floats acquisition bid

    August 20, 2025
  • In Full Bloom isn’t just about being a planet-devouring Sarlacc’s babysitter, it’s my brain on games showcase

    August 20, 2025

Newsletter

Subscribe my Newsletter for new blog posts, tips & new photos. Let's stay updated!

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