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Balatro

Clover Pit does for slot machines what Balatro did for poker, and I can't stop spinning
Game Reviews

Clover Pit does for slot machines what Balatro did for poker, and I can’t stop spinning

by admin October 4, 2025


It’s almost shameful. To play Clover Pit is to collide with gambling head-on. There, in front of you, is a slot machine, perhaps the purest expression of casino gambling there is. And there’s the handle on the side of the machine for you to spin the drum within. Go ahead and rotate the columns of symbols in the hope they’ll slow and stop into a scoring pattern on the screen. Did they? It doesn’t matter – you can always spin again.

Clover Pit

  • Developer: Panik Arcade
  • Publisher: Future Friends Games
  • Platform: Played on PC
  • Availability: Out now on PC (Steam)

For a moment, that’s all Clover Pit seems to be: simple and crass. It even yells “Let’s gamble!” as you spin the drum. It’ll make you wonder why people thought Balatro was problematic – at least that game has the strategic innards of Poker in play. Here you just pull a handle. But that’s not all Clover Pit is. As you get up from the slot machine and take a step away, you’ll see a room around you, an oppressive kind of basement-slash-prison cell. And there on the tables and walls around you are the things that make Clover Pit tick.

Watch on YouTube

But hang on: why are you in a basement? You don’t know. All you know is you’re here to spin in solitude. There’s no one else and no discernible way out, though there is a grated metal trap-door beneath your feet, which looks like it could give way at any time… And you’re in debt – a debt which rises each round that you play. A machine on the wall shows you how much debt you owe, and has a coin slot for you to put your winnings into, to repay it. Spin the drum, win the coins, satisfy the debt. That’s what you know. Or else.

The nuance comes from the things around you. Posters on the wall clue you into the game’s scoring, explaining that different symbols score different amounts of points, obviously, but also that you can score in multiple directions. You can match symbols in a horizontal line and vertical line and in diagonal lines, as well as in more elaborate shapes besides. This means it’s possible to score in more ways than one, at once. Fill the screen with symbols, then, and scores will ring-up like a cash register at Christmas.

Image credit: Panik Arcade

Then there are the ways in which you can affect chance, which you do with charms. These are collectible power-ups bought with tickets – tickets like the papery ones you earn at an arcade. Charms do a number of things, and there are varying rarities of them and they appear randomly in the shop-stand behind you in the room. Some charms increase the chance of getting certain symbols, whereas others increase your luck, which I think means your chance of getting symbols to match each other. Other charms, meanwhile, increase the number of spins you get, or increase the value of symbol-matches as you play (very useful).

In other words, charms are your build, much like Jokers in Balatro. They are your mark upon the game, your strategy. (A phone call between rounds bestows another charm-like boon or buff upon you, from a choice of three.) But you can only have a handful of charms at once – you’ll see them arranged on a table beside the slot machine, and some charms need charging after use, and others expire after being triggered a number of times. Your build requires your constant attention, then, and adjusting as you play.


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It’s intoxicating. I genuinely struggled to pull myself away from it, which now I think about it, seems appropriate given the nature of the game. I feel a frantic desire to pull the handle again and that seems correct. The game trades on this. Clover Pit walks a line between parody and celebration of slot machines and their addiction, and walks it well. It houses it in an intentionally unsettling atmosphere, as if we’re in debt to the devil and this is a kind of hell, and it’s a feeling that permeates through the experience. On the one hand it’s exhilarating, on the other hand, dangerous.

It’s more than I expected. Clover Pit actually brings to mind the murky card-game Inscryption, I think both for the atmosphere it creates and because you can explore a room around you. There’s mystery, there’s intrigue, and I didn’t expect that here. What I did expect was high-score fever, though, and the dopamine-popping fireworks of multipliers and combos – the kind that make Balatro sing – are absolutely here too. Don’t expect to be able to put it down. I did warn you.



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October 4, 2025 0 comments
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LocalThunk delays Balatro update to avoid "crunch mode"
Esports

LocalThunk delays Balatro update to avoid “crunch mode”

by admin September 15, 2025


Balatro’s 1.1 update has been delayed indefinitely, with creator LocalThunk explaining they’ve returned to working on the game “as a hobbyist.”

In a post titled “I’m Slow” published on the developer’s website on September 12, 2025, LocalThunk – the sole developer on the critically acclaimed poker roguelike – revealed that Balatro’s 1.1 update won’t come out in 2025, as previously announced.

“I know, I announced that it would, but it has become clear now that it won’t happen by the end of the year, and I wanted to tell you all now,” LocalThunk wrote in the post. “I feel bad for not keeping that promise, and I am sorry.”

“The truth is that I probably shouldn’t have announced any date for the 1.1 update at all,” the post continued.

LocalThunk explained that they have become “all too familiar with the crunch and stress that inherently come with professional game development” since Balatro “went public” in 2023 and that these struggles “didn’t stop at launch.”

Following the release of Balatro 1.0 in February 2024, the developer “dove right in” to the game’s 1.0.1 balance patch, which was released in August 2024, then into the mobile port. By the time Balatro’s mobile version was released in September 2024, LocalThunk was “well and truly burned out.”

“I took a break from everything to do with the game for a few months until the start of 2025, when I very slowly eased myself back into the work,” the Balatro creator explained.

“However, I chose to only work on the game like I did when the project began, as a hobbyist (a few hours per day, and not always on the 1.1 update), and it turns out that it’s a lot slower than working in crunch mode 12 hours per day like I was around launch.”

The developer said they still consider game development their “hobby,” but “the prospect of rushing the work and going back into crunch mode to get it out this year just felt terrible.”

“I am working slowly, but I like it that way,” the post continued. “I love getting sucked into rabbit holes and I don’t like trying to force things creatively.

“I have never, before Balatro, set a deadline for any of my creative projects and I now realize how important that is for my process.

“I am in a very lucky position in that I can choose to work this job however I wish, and I think the best version of ‘work’ for me is the version that makes me want to come back to my keyboard every day, healthy, and hopefully just as excited about game development 5 years from now as I am today. I don’t want 1.1 to be the last update this game gets.”

LocalThunk now says Balatro’s free 1.1 update will be “done when it’s done/”

“I posted a few months ago that I finally got 100% of the achievements in Balatro, and for a bit of reassurance, the Balatro player in me will absolutely not allow me [to] walk away from developing this game,” LocalThunk continued.

“I’m already super excited to try and 100% the game all over again from a second profile when 1.1 is ready. Rest assured, it will happen.

Released on February 24, 2024, Balatro has been a huge success for both LocalThunk and the game’s publisher, Playstack.

The deck-building roguelite grossed $1 million within eight hours of its release and has swept up numerous awards, including Game of the Year at the Game Developers’ Choice Awards 2025 and Best Debut Game at the BAFTA Game Awards 2025.

Speaking to GamesIndustry.biz in May 2025, Harvey Elliott, CEO Playstack, called the indie hit a “changer” for both Playstack and the industry.

“I think it’s really shown, once again, [that] when great, highly captivating games come to market, it doesn’t matter if it’s made by one person or a hundred people,” he said.



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September 15, 2025 0 comments
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Balatro update delayed as developer preserves "hobbyist" approach to ensure this isn't the last update the game gets
Game Reviews

Balatro update delayed as developer preserves “hobbyist” approach to ensure this isn’t the last update the game gets

by admin September 15, 2025



Balatro was set to receive a 1.1 update this year, but its solo developer LocalThunk has pushed it back in order to preserve his “hobbyist” approach to game development.


In a statement titled “I’m slow”, the developer apologised for the delay, adding he “probably shouldn’t have announced any date”. “I feel bad for not keeping that promise, and I am sorry,” he said.


Since release, LocalThunk has been crunching alone on a balance patch and a mobile port, before taking some time out and then beginning 1.1 work slowly this year. “However, I chose to only work on the game like I did when the project began, as a hobbyist,” he said, “and it turns out that it’s a lot slower than working in crunch mode 12 hours per day like I was around launch.”

Balatro Mobile – Official Release Date TrailerWatch on YouTube


LocalThunk said the prospect of rushing the work “felt terrible”. “I am working slowly, but I like it that way,” he said.


“I have never, before Balatro, set a deadline for any of my creative projects and I now realise how important that is for my process,” he continued. “I am in a very lucky position in that I can choose to work this job however I wish, and I think the best version of ‘work’ for me is the version that makes me want to come back to my keyboard every day, healthy, and hopefully just as excited about game development 5 years from now as I am today. I don’t want 1.1 to be the last update this game gets.”


As such, the 1.1 update will be “done when it’s done”, and will be available for free across all platforms. It just won’t be this year.


He concluded: “The Balatro player in me will absolutely not allow me walk away from developing this game…Rest assured, it will happen.”


After a shaky start with ratings boards, Balatro has gone on to find phenomenal success. LocalThunk has 100 percent completed his own game, which has “equipped” him to better design the next update.

This is a news-in-brief story. This is part of our vision to bring you all the big news as part of a daily live report.

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September 15, 2025 0 comments
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Balatro Creator Pushes Back 1.1 Release Indefinitely
Game Updates

Balatro Creator Pushes Back 1.1 Release Indefinitely

by admin September 14, 2025



The overwhelming success of Balatro was one of the biggest stories of 2024 and a life-changing event for solo dev LocalThunk. However, LocalThunk is still only one man and he’s revealed that his previously promised Balatro 1.1 update will not be arriving this year.

LocalThunk explained the reasons for the delay in a lengthy message on his official site, but it ultimately boils down to the name of his post: “I’m Slow.” He apologized to players for the delay before expressing his desire to avoid repeating the crunch mode of 12-hour days he put in when Balatro was approaching launch and stated that he prefers to treat the work as a hobby rather than a job.

“I still love drawing my silly jokers,” wrote LocalThunk. “I carry around a notebook that is now teeming with ideas to implement or test in the game, and thankfully I still consider this my hobby, but the prospect of rushing the work and going back into crunch mode to get it out this year just felt terrible. I am working slowly, but I like it that way. I love getting sucked into rabbit holes and I don’t like trying to force things creatively.”

LocalThunk noted that he only recently reached 100% of the achievements in his own game, which made him excited about the prospect of doing it again after the 1.1 update is complete. He also assured fans that it will happen, but the 1.1 update won’t be released until it’s ready.

Balatro was one of GameSpot’s best games of 2024, and it also lined up awards at the 2025 DICE Awards, New York Game Awards 2025, and The Game Awards 2024 before winning Game of the Year at the Game Developers Choice Awards.



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September 14, 2025 0 comments
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