Laughing Hyena
  • Home
  • Hyena Games
  • Esports
  • NFT Gaming
  • Crypto Trends
  • Game Reviews
  • Game Updates
  • GameFi Guides
  • Shop
Tag:

bad

Bad Bunny Has MAGA All Worked Up
Gaming Gear

Bad Bunny Has MAGA All Worked Up

by admin October 4, 2025


As Bad Bunny continues to avoid the continental US on his world tour out of fears of ICE raids, news that he’ll be headlining the Super Bowl LX halftime show has been met with a furious backlash from MAGA influencers who’ve complained that he “doesn’t sing in English” and has been critical of Donald Trump.

The controversy has escalated beyond social media with Corey Lewandowski, adviser to Department of Homeland Security Secretary Kristi Noem, threatening the presence of Immigration and Customs Enforcement (ICE) at the event to detain and deport undocumented immigrants. “There is nowhere that you can provide safe haven to people who are in this country illegally. Not the Super Bowl and nowhere else,” he told right-wing podcaster Benny Johnson on The Benny Show. “We will find you. We will apprehend you. We will put you in a detention facility and we will deport you, so know that that is a very real situation under this administration.”

The episode exposes the anatomy of manufactured outrage and once again positions America’s largest sporting event as a battleground for the country’s identity politics.

The news, confirmed by the NFL late Sunday night, quickly became fuel for the controversy engine operating full-time on platforms like X. Within hours, a chorus of right-wing commentators and influencers activated a now-familiar script. Johnson branded him “a massive Trump hater” and an “anti-ICE activist.” Jack Posobiec, a prominent Pizzagate promoter, took aim at Jay-Z, whose company Roc Nation produces the event, as the architect of cultural “engineering.” The “End Wokeness” account, with 4 million followers, resorted to visual mockery, posting an image of the artist in a dress in response to the announcement.

These attacks are not random; they are textbook tactics of a culture war that seeks to mobilize its base by identifying a symbolic enemy. In this case, Bad Bunny. Not only is he an artist who sings predominantly in Spanish—a fact that influencer Mario Nawfal countered by saying that the “average halftime viewer in Des Moines doesn’t speak fluent reggaeton”—but his activism is explicit, consistent and directly antagonistic to the ideological platform of American conservatism.

Bad Bunny is unapologetically political

The hostility towards Bad Bunny is not rooted in his music, but in his message. His decision not to tour in the United States, out of a stated fear that his fans will be targeted by Immigration and Customs Enforcement (ICE) raids, is a political statement that few stars dare to make. “People from the US could come here to see the show. Latinos and Puerto Ricans of the United States could also travel here, or to any part of the world. But there was the issue of—like, fucking ICE could be outside [my concert]. And it’s something that we were talking about and very concerned about,” he said in an interview with i-D magazine.

This stance transforms his concerts from mere entertainment events into potential sanctuaries, and his absence into an act of protest.

Bad Bunny has been an outspoken critic of Puerto Rico’s status as an unincorporated territory, which limits the rights and opportunities of its citizens. His activism has focused on supporting the island, where his 31-day residency generated a $400 million economic impact, according to an estimate from Wells Fargo.



Source link

October 4, 2025 0 comments
0 FacebookTwitterPinterestEmail
Growing Old Is Nothing New for Humans. So Why Are We So Bad at It Now?
Product Reviews

Growing Old Is Nothing New for Humans. So Why Are We So Bad at It Now?

by admin October 1, 2025



Aging is inevitable, but it hasn’t always looked the same throughout the long history of humankind. That’s one of the core premises behind Michael Gurven’s just-released new book, Seven Decades: How We Evolved to Live Longer.

Gurven is an anthropologist at the University of California, Santa Barbara, who has spent much of his career studying and living alongside communities like the Tsimané of South America, indigenous groups who largely subsist off a combination of farming small crops, hunting, and gathering. Though these people have increasingly started to come into contact with the modern world, they still provide a glimpse into humanity’s past prior to widespread industrialization.

Building off his and others’ work with today’s subsistence communities, Gurven makes the compelling case that while the typical lifespan of the average person today has greatly expanded and our health has generally improved, there’s nothing particularly new about human longevity itself. Older people have always existed, even in past eras when survival was much more perilous than it is today. Moreover, he adds, there’s plenty we can learn about how best to grow older in our modern times by studying how our ancestors did it so many eons ago.

Gizmodo spoke to Gurven about his decision to not address longevity drugs, the most common misconceptions about aging, and how groups like the Tsimané might better help us better appreciate our elders. The following conversation has been lightly edited for grammar and clarity.

Ed Cara, Gizmodo: I think many people who pick up a book about aging would expect to read about the breakthroughs around the corner that will supposedly and significantly prolong our lives. What made you want to focus more on the evolution of human aging?

Michael Gurven: Thanks for asking that, because I always worry that the first question I’m gonna get is exactly that: “What are the secrets? What are the hidden gems?”

Everything’s about the potential of where we can end up—the power of regenerative medicine and technology. But I wanted to actually kind of look back in order to look forward. One of the premises of the book is that longevity is not something that is so incredibly recent, but that it’s built into our DNA. It’s built into our biology. We’ve already accomplished the potential for longevity.

And because of that, I see a different type of optimism. There’s this scare over the silver tsunami and everything that goes along with the global population aging. I wanted to point out that this is not a new type of problem. It’s not that there were never old people and now all of a sudden there are tons of old people. So I wanted to give a history of understanding that we have already lived with older people as part of our population.

And I wanted to argue that rather than longevity being a consequence of our success as a species, the causal arrows may actually be in the opposite direction. That we’ve been a very successful species because of our potential for longevity.

We’ve solved problems before, and we can solve this one moving forward, but it’s not going to be a problem that’s going to be solved just with new technology and improvements in molecular medicine. There are lessons to be learned here by appreciating our natural history.

Gizmodo: Your book covers many different aspects and attitudes about how people today age now compared to the past. What would you say are some of the biggest misconceptions about human longevity and aging?

Gurven: The biggest one is just a misunderstanding of what life expectancy is in general.

When people say that life expectancy was much shorter in the past and maybe even as low as the 30s, that doesn’t mean everyone lived to age 30 and then died. Even with shorter life expectancies, you can have people who are much longer-lived than that, because it’s an average. And because we used to have lots of deaths early in life, that basically lowers that average.

Gizmodo: Conversely, are there ways that people can romanticize the past and how we lived and died back prior to industrialization?

Gurven: Everyone looks to hunter-gatherers, and they see what they want to see. Either they see the hellish landscape of “all against all” and how life was really awful, or some people see a very romantic scenario, where everyone was vegetarian and hugging trees and in tune with nature, that kind of thing.

So actually paying attention to how hunter-gatherers live is an important kind of lesson that I’m trying to convey, with firsthand experience having worked and lived with these kinds of groups. Which of those myths are somewhat off base, and which ones might actually be true?

Gizmodo: Getting to that, what are some of the things that we’ve learned from studying longevity and elder members in communities like the Tsimané?

Gurven: One thing, which maybe goes along with the thinking that no one really lived that long, is just the idea that so many diseases of aging we take for granted are just going to befall us no matter what, because it’s hard to think of aging without thinking about heart disease and dementia and those kinds of things. But the very fact is that in these fairly high mortality populations [like the Tsimané], you don’t see those kinds of diseases, and it’s not because no one is living to those ages when those diseases typically manifest. Even when we follow people from age 40 onwards, we can see that people are not developing heart disease, Alzheimer’s disease, or diabetes.

So that’s like a really important kind of lesson because that tells us there’s so much to learn about these diseases, which are our major sources of mortality in the industrialized world.

We already know that if you don’t smoke, are physically active, maintain a reasonable weight, and eat well, you can live a healthier life. But when you can see that at a whole population level, where almost an entire population can live without heart disease, diabetes, and Alzheimer’s, that’s pretty amazing. And so it does demonstrate that these big risk factors—the smoking, physical inactivity, excess weight, etcetera—account for the vast majority of deaths from noncommunicable diseases, which is over half the deaths, basically, that we experience today; it demonstrates that those deaths are actually preventable with things that whole populations are already doing.

I also think there are just broader lessons about what older people are doing and their expectations. There’s no formal retirement at age 65 or at any age in hunter-gatherers. There’s no expectation that you now have a life of leisure; you know, pick your cruise. And so, I certainly like the idea that, with this kind of growth mindset, learning is a lifelong process, right? And aging is not just the reverse of growth. It’s not just decline; there’s continued growth.

It doesn’t mean that everyone just keeps doing the exact same thing until they die. In fact, there are great shifts in what men and women tend to do in these societies. But the important point, kind of zooming out, is that they stay relevant, they stay engaged, and they stay involved.

Gizmodo: What do you hope people most take away from this book—those reaching their elder years as well as those who have grandparents or other older people in their lives?

Gurven: I hope to inspire, kind of a new type of optimism. Not an optimism that’s just based on maximizing our lives, our longevity, or even our health span. I mean, those things are critical, and I’m glad that there are other books and other people working on that. But what I’m trying to get is people thinking at a deeper level about where we’re at now and where we’re headed in the next couple decades.

There are no medical solutions that are going to make 85-year-olds biologically like 35-year-olds, right? And so realistically, in the next couple decades, I’m hoping that people get newly inspired about how to rethink elderhood and respectfully think about our older adults as elders, realizing that we have something to learn from them, that there’s a place for them, and that it’s not just a service to those elders, but that we all benefit from having them in our lives.

Part of the looking back in this book is to show all the different ways that we’ve already done this throughout our evolutionary history.

Seven Decades: How We Evolved to Live Longer is being published by Princeton University Press and is available online or in hardcover.



Source link

October 1, 2025 0 comments
0 FacebookTwitterPinterestEmail
Bad Bunny to headline Super Bowl LX halftime show
Esports

Bad Bunny to headline Super Bowl LX halftime show

by admin September 29, 2025



Sep 28, 2025, 11:29 PM ET

LOS ANGELES — Bad Bunny will bring his Latin trap and reggaeton swagger to the NFL’s biggest stage next year: The Grammy winner will headline the Apple Music Super Bowl halftime show in Northern California.

The NFL, Apple Music and Roc Nation announced Sunday that Bad Bunny will lead the halftime festivities from Levi’s Stadium on Feb. 8 in Santa Clara, California.

The Puerto Rican superstar’s selection comes amid another career-defining run. He’s fresh off a historic Puerto Rico residency this month that drew more than half a million fans and is leading all nominees at the Latin Grammys in November. He has become one of the world’s most-streamed artists with albums such as “Un Verano Sin Ti,” an all-Spanish-language LP.

Bad Bunny will host “Saturday Night Live” on Oct. 4.

“What I’m feeling goes beyond myself,” Bad Bunny said in a statement. “It’s for those who came before me and ran countless yards so I could come in and score a touchdown… this is for my people, my culture, and our history. Ve y dile a tu abuela, que seremos el HALFTIME SHOW DEL SUPER BOWL.”

Roc Nation founder Jay-Z said in a statement that what Bad Bunny has “done and continues to do for Puerto Rico is truly inspiring. We are honored to have him on the world’s biggest stage.”

The 31-year-old artist born Benito Antonio Martínez Ocasio has won three Grammys and 12 Latin Grammys. He has become a global ambassador for Latin music, starred in films such as “Bullet Train,” “Caught Stealing” and “Happy Gilmore 2,” and collaborated with top fashion houses. He’ll enter the Latin Grammys as the leading nominee with 12, dethroning producer and songwriter Édgar Barrera.

Roc Nation and Emmy-winning producer Jesse Collins will serve as co-executive producers of the halftime show. Hamish Hamilton will serve as director.

“We know his dynamic performances, creative vision, and deep connection with fans will deliver the kind of unforgettable experience we’ve come to expect from this iconic cultural moment,” said Jon Barker, SVP of Global Event Production for the NFL.

Last year, Kendrick Lamar shined with guest SZA in New Orleans, setting the record for the most-watched Super Bowl halftime show with 133.5 million viewers. His performance surpassed the audience for Michael Jackson’s 1993 show.

“His music has not only broken records but has elevated Latin music to the center of pop culture, and we are thrilled to once again partner with the NFL and Roc Nation to deliver this historic performance to millions of fans worldwide,” said Oliver Schusser, the vice president of Apple Music and Beats. “We know this show will be unforgettable.”



Source link

September 29, 2025 0 comments
0 FacebookTwitterPinterestEmail
As Hades 2 arrives in full, is early access good or bad for the overall video game experience?
Game Reviews

As Hades 2 arrives in full, is early access good or bad for the overall video game experience?

by admin September 28, 2025


Hello and welcome to another entry in our “The Big Question” series, in which we present an argument to you, the Eurogamer community, for further interrogation. This week: Do you play games in early access or does playing them piecemeal lessen the overall experience?

What is early access? While most of you no doubt know what we mean by early access, we’re referring to when a game is released to a store (usually Steam) in an unfinished state, but with the promise that new content will be added over time and it’ll eventually launch as a complete 1.0 version. This week saw the 1.0 release of Hades 2, but the biggest game to ever do it is probably Larian’s Baldur’s Gate 3, which was in early access for almost three years.

Today Tom and Bertie make their cases for and against games releasing in early access.

I don’t play games in early access, just like I don’t eat my lunchtime sandwich before I’ve put all the fillings in

Why would I lessen my first impression of a game like Hades 2 by playing it before it’s finished? | Image credit: Supergiant

Imagine paying £34 for a good game? That’s just utterly ridiculous, of course, but it’s fine to pay good money for a game that isn’t even finished? OK, that makes perfect sense. I’m firmly on the side of “buying and playing games in early access is a bizarre thing to do, and borderline sabotage of your own enjoyment,” just to be clear.

To be completely open, I have bought one game in early access, and that’s Slime Rancher 2, and I was under considerable pressure from my son to do so as he loved the original. It really just hammered home my feelings, though. Early access Slime Rancher 2 felt fine, but it was impossible to shake the feeling (and actual fact) that if I just waited a while I’d be able to experience the whole thing and not just this portion of the thing we both wanted to see and play. Playing it unfinished has in fact dampened our enthusiasm for the final game, which is now in its Version 1.0 form and we’re yet to try.

Hades 2, a game that is all about the characters and the way the areas connect with each other, to me just made no sense to play bit by bit. Maybe I’m a sourfaced curmudgeon simply refusing to accept modern ways, but I’ll be happy with the full release, thank you.

As I’ve been writing, and I hate to admit this, I’ve thought of a bit of a problem with my argument: Wobbly Life. This is a game I’ve watched my son play for years as it evolved through early access to a Version 1.0 release. You might think I’ve been hoisted by my own petard, but this game is designed in such a way that you’re really getting a sandwich to begin with, a tasty one, but then some sides to make the meal that bit more interesting. So, I’m still correct. Good luck arguing against that, Bertie!

-Tom O

Stop talking about sandwiches and play the games

Playing games in early access feels special, like you’re part of a cool gang. | Image credit: Eurogamer / Larian

When you said Wobbly Life there I thought you were making a comment on the mutability of our own existence. I didn’t realise you were talking about a sandwich-making game. I didn’t even know there was a sandwich-making game. You’ve upended my morning, Tom. But look, I think diving into an early access release is absolutely worthwhile.

For starters, it feels intimate, like you’re sharing in the privilege of an as yet unformed idea from a developer you might really admire. A chance to experience some of the development process with them, perhaps even to help shape it, depending on the willingness of the developer involved. It’s a chance to get closer to a game series and studio.

But the reason I try early access releases is because of collective excitement. Undeniably, a game will be better after it’s been in early access for a while. Things will be fixed, content will be added, feedback will be taken on board. There’s a reason studios put games in early access and nearly all of them improve because of the time they spend there.

But so much of a gaming experience – so much of the magic of a gaming experience – comes from it being shared. That might be something shared directly alongside people you’re playing the game with, or it might be playing the game on your own but at the same time others are playing it, and talking about it, and being excited about it. And the most exciting time for any game is when it’s first introduced, when its ideas are new, and when the worlds it presents are undiscovered. You can never have this moment twice.

That’s why early access presents game-makers with a bit of a conundrum. I looked into this a few years ago and talked to a few companies familiar with the early access procedure, and I’m fairly sure that most of them told me an early access release is treated as a bigger moment for a game than a 1.0 release. That’s the game’s introduction, the big reveal, the door opening. The problem being: if your game is a mess at that point, your big moment will be ruined.

So yes, you can wait, and arguably it’s better to wait to play a game – you’ll get a more complete and sophisticated game. But you’ll miss out on that initial surge of excitement when a game is unknown, when its secrets are still intact, and when everyone is on a level playing field. Those things are priceless.

-Bertie

The big question, then: do you play games in early access or does playing them piecemeal lessen the overall experience?



Source link

September 28, 2025 0 comments
0 FacebookTwitterPinterestEmail
Dwight from The Office appears on official Magic: The Gathering cards
Product Reviews

Magic: The Gathering cards featuring Dwight from The Office are a step too far for some, though others think they’re ‘so bad its circling back to being funny’

by admin September 28, 2025



“I’m rarely at a loss for words,” says Saffron Olive on the hive of scum and villainy formerly known as Twitter, “but I honestly have no idea what to say about the Dwight from the Office Secret Lair drop.”

Others have eagerly stepped in to fill the gap. Over on the MagicTCG subreddit, HiroProtagonest says, “I don’t wanna associate with someone who’d buy merch for The Office”, though in another thread Raevelry says, “This is so bad its circling back to being funny Like, this is a HIGH QUALITY shitpost cringe, its almost impressive, all of these fit his ‘lore’, they’re well drawn, amazing lore text”.

Secret lairs are mini-sets containing a handful of cards a regular Magic expansion wouldn’t have room for. A lot of them present alternate art, with guests like Junji Ito invited to present their own take on iconic cards, though since the best-selling Walking Dead secret lair back in 2020 they’ve often been crossovers. While more thematically matching crossovers like Final Fantasy tend to get full-size sets, secret lair crossovers provide a space for something smaller and often a bit more light-hearted, like Hatsune Miku or Monty Python.


Related articles

And this is how now Dwight from The Office arrives in Magic. As announced in a roundup of October’s secret lairs, he’ll be getting his own six-card “drop” alongside fantasy artist Kieran Yanner, Iron Maiden, Jaws, and Furby. You might expect the Furby cards to attract the most controversy, but apparently it’s Rainn Wilson as a muscular farmer holding a giant turnip on a reskin of the Swords to Plowshares card that crosses the line.

Admittedly I’ve never seen the American version of The Office, but I’m struggling to have an opinion about this. Magic did a Fortnite-themed secret lair in 2021, so complaints about “Fortnite-ification” are a bit late to the party, and as someone who has read a bunch of Magic comic books and short stories I don’t think the sanctity of the game’s official setting is really worth preserving. I’m just going to shrug and move on with my day if that’s OK with you.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.



Source link

September 28, 2025 0 comments
0 FacebookTwitterPinterestEmail
Part-MMO, part-FPS, Eve Vanguard's devs are toying with a fascinating solution for bad in-game behaviour: leverage toxic players' actions for content
Game Updates

Part-MMO, part-FPS, Eve Vanguard’s devs are toying with a fascinating solution for bad in-game behaviour: leverage toxic players’ actions for content

by admin September 26, 2025


Eve Vanguard is a strange proposition: part-MMO, part-FPS, part-companion game to the seemingly eternal juggernaut that is Eve Online, it’s developer CCP’s latest attempt to make a shooter that works as part of the storied universe. And I think, so far, it shows a lot of promise. The potential in Vanguard is the result of a passionate team being given (relatively) free rein to do what they want, as long as it’s fun and abides by the Eve bible. In a world where many developers are looking at smaller games with shorter development cycles, Vanguard’s gestation time – and trust from its parent company – is an increasingly rare thing.

But it’s driven by trust, and a genuine desire to see something like Vanguard finally take off. Bigwigs at CCP have told me, directly, that getting a shooter in the world of Eve to work is “an age-old dream CCP has been wanting to realise.” And it’s not for lack of trying. Previously, we’ve had Dust 514, the cult MMOFPS PS3 game that CCP worked on with Sony in 2013, which shut down in 2016. Since then, we’ve heard about both Project Nova and Project Legion, neither of which made it to release. Now, there’s Vanguard – a game I’ve personally been following for quite some time.

CCP’s vision for the world of Vanguard is as expansive as it is pretty. | Image credit: CCP Games

As such, I’ve seen the development process first-hand, seen how the ambitious shooter fleshes out. I’ve played it when the guns didn’t even really have models, when enemies were just amorphous grey blobs. But CCP London has been open about it every step of the way – and when it unveiled the new direction (more 00s space shooter than bland military sim), I was thrilled. It offered something different: a take on the Tarkov-like shooter that puts fun before punishment.

Now, the developer is ready to show off the next aspect of its vision: from the FPS side to the MMO side. Right now, there’s a flotilla of dissatisfied players from Destiny 2 looking for a new home. Marathon’s internal and external issues are well-documented, and it doesn’t bode well for launch. There’s Arc Raiders, which has some hype, and Helldivers 2 continues to dominate the landscape, but there’s just about enough room for Vanguard to muscle in on the action, thinks CCP London. But the social aspect of these games is skinnier than what Davis envisions for Vanguard.

Watch on YouTube

This past week, Vanguard launched ‘Operation Nemesis’, a huge update that was designed to explain the tenets of the game. It has a complete tutorial, a taster of the sort of content you can expect in the final game, and – perhaps most importantly – a live environment where you can meet, interact with (and perhaps get absolutely obliterated by) other players. Generally speaking, when you’re on the ground, you’re fair game: you can work with other teams to extract loot and materials – a rising tide helps all ships, so they say – or you can be a dick and eliminate another team and snatch their loot. It’s the PvPvE way, alas, and has a high-percent chance of being incredibly toxic. But therein, perhaps, lies the fun.

“There are some safeguards we can already draw in,” explains Scott Davis, game director on Eve Vanguard. “Eve Online already has this concept of high-sec, low-sec and null-sec.” For clarity, high security spaces have a higher presence of NPC enforcement troops, which diminish as you go down in classification – mess with other players in high-sec, and you’re going to get some bad attention. “You always start at high-sec, and you tend to be moving into low-sec areas. And that helps to give some guardrails or some safety nets around the more player-versus-player driven parts of the game. We’ll be using those same aspects in Vanguard.”

The baseline of the Vanguard experience is the gunplay – and let me tell you, it is excellent.Image credit: CCP Games

Some of the persistent, strategic zones (which are called ‘bastions’ in Vanguard parlance) will, therefore, have no PvP at all. If you don’t want to get ganked whilst going on a nice mining mission to pick up some ore, you can chill out there. “I play Final Fantasy 14 like a single-player game,” explains Davis, “just with lots of other people around me. And it feels richer because of that. And that’s something I think we can lean into.” That’s what these high-sec ‘bastions’ will look like: pleasant MMO hubs, with “me and my friends running around, doing lots of PvE things”. It’s “mingleplayer”, says Davis.

I love that term: that’s how I spent a lot of my time in both Destiny and FF14. In Destiny, I’d often go off and play PvP as a lone wolf, head back to The Tower, dance with some randos, and then jet off to do some strikes. Seeing other people going about their business was all part of the joy. In Final Fantasy 14, I liked to play a chef; getting ingredients and cooking dishes for players before hitting up a raid. It’s a good way to make friends. But any game operating in an online space has the potential for bad behaviour. That’s not a problem for Vanguard, though.

“But even in that first bastion, you’ll be aware that there are these high-sec planets and low-sec planets and null-sec planets. So if you want to be an absolute bastard, there are specific places you can go to do that. And then anyone who goes there knows that there’s a higher propensity for bastardry in those spaces.”

But that’s not to say that the high-sec portions of the game will be completely safe for the pacifists amongst us. “We’re also thinking, ‘how can we make high-sec cool?’,” explains Davis. “The idea that I shoot you but I’m just not dealing damage to you is an easy way of solving that problem, but are there much more interesting ways of doing that? I think there are. In Eve Online, you can destroy other ships, but then you get a ‘wanted level’, and then police are after you – what if, in these high-sec worlds, you can kill another player, but then all this stuff happens.

“Suddenly, a Space Police Concord drops right next to you. You show up on the map. Security forces announce: ‘right, everyone’s got infinite respawns until this person dies!’ It takes me back to playing DayZ, when you get a player-killer on the server, and then all of a sudden the whole server now wants to rally against the player killer. It’s putting more power into the people to solve the problem. It dissuades you from wanting to do PvP, but sometimes you might just think, ‘I want to cause that to happen. I want a big fight, I want the whole server against me’.”

A fresh batch of Vanguard screenshots, showing off one of the ‘sandbox lite’ areas of the game, alongside the latest version of Vanguard’s brilliant weapons. | Image credit: CCP Games

One of the very Eve Online anecdotes I was told at CCP’s studio is that, recently, the leader of an in-game corporation sided with another corporation out of nowhere. This person started deleting the assets of all the other corporations before he was caught. It was a scandal. “That’s not something you would ever engineer,” laughs Davis. “There’s a system that you make and players just rip, tear, and rend in their own way.”

It very much sounds like CCP London wants to take that philosophy from the main Eve game and shape it into something that works in an MMOFPS. As we see Helldivers 2 devs act like dungeon masters as players opt to cause in-universe havoc, and people bounce off Destiny 2 as its narrative and development direction feels increasingly out-of-touch with the players, it’s a fascinating prospect. Of course, it’s still early days and there is plenty that will be ironed out as the game heads towards a proper early access release next year, but for now, I’m very much picking up what Vanguard is putting down. I just hope it can stick the landing.



Source link

September 26, 2025 0 comments
0 FacebookTwitterPinterestEmail
The ROG Xbox Ally and ROG Xbox Ally X prices aren’t too bad in the UK, but tariffs bite in the US
Game Updates

The ROG Xbox Ally and ROG Xbox Ally X prices aren’t too bad in the UK, but tariffs bite in the US

by admin September 26, 2025


After much hemming and hawing, Asus and Microsoft are finally ready to talk pricing on their handheld PC team-ups, the ROG Xbox Ally and ROG Xbox Ally X. It’s nothing too egregious in the King’s sterling, with the Xbox ROG Ally confirmed at £499.99 and the Xbox ROG Ally X at £799.99 – while hardly chump change, these are pretty standard prices for entry-level and premium portables respectively.

Those in the US, however, will be paying $599.99 for the ROG Xbox Ally and $999.99 for the ROG Xbox Ally X, the latter representing a big increase on Asus’ current ROG Ally X model.

That, at least, won’t quite make it the most expensive Windows handheld around, as the MSI Claw 8 AI+ has also hit (give or take a penny) the one-grand mark in recent months. But still, this looks an awful lot like the effects of US tariff policies, with the added cost of importing Taiwan- and China-made hardware being passed down to aspiring owners. It’s a process Microsoft’s console business will be familiar with, its current generation of lounge-dwelling Xboxes having hiked their prices twice in the past year, with big green fingers pointing at macroeconomic conditions on both occasions.

By contrast, the ROG Xbox Ally X’s UK price merely matches that Asus’ 2024 predecessor, while upgrading its innards with a newer, faster AMD Ryzen Z2 Extreme APU. The ROG Xbox Ally, mind, still seems like something of a wildcard. It’s only £21 more than the equivalent 512GB Steam Deck OLED, and £50 less than the already budget-minded Lenovo Legion Go S SteamOS. Yet mystery surrounds its own APU, the Ryzen Z2 A, a chip whose four cores and ageing RDNA 2 graphics processor gives it specs largely in line with the original Steam Deck. If performance is a match as well, then it’ll struggle with the GPU-threshers that are modern 3D games.

That said, Microsoft and Asus aren’t just banking on framerates. The ROG Xbox Ally duo will be the first Windows 11-powered handhelds to include the operating system’s new, bespoke, Xbox-branding gaming mode, where many of Win11’s extraneous guff remains switched off at launch to preserve speed and batter life. It’ll have a more handheld-friendly UI than standard Windows as well, potentially wiping out a major advantage that SteamOS has always held over its desktop-tuned rival.

I’ll be seeing whether this mode will be worth the money, especially for stateside punters, with a review prior to the handhelds’ October 16th launch date. That’s assuming they’re not partaking in ongoing boycott calls against Microsoft for their alleged dealings with the Israeli military, including providing access to Azure cloud storage and AI tools for the purpose of running a mass surveillance programme against Palestinians. Microsoft have, reportedly, since revoked this access.



Source link

September 26, 2025 0 comments
0 FacebookTwitterPinterestEmail
Little Nightmares 3 has a pint-sized bad dream demo out now, ahead of its arrival next month
Game Updates

Little Nightmares 3 has a pint-sized bad dream demo out now, ahead of its arrival next month

by admin September 17, 2025


Supermassive Games have put out a demo for Little Nightmares 3, so you can give the spooky co-op puzzler a whirl before it arrives in October. “Step into the Necropolis”, the studio say. Go on then, that sounds like it has zero potential to end badly.

As our Nic conveyed earlier this year, Little Nightmares 3’s coming out October 10th. That date was unaffected by Supermassive laying off up to 36 people and delaying interstellar horror Directive 8020 in July.

Watch on YouTube

As you can see above, the demo’s come with a quick trailer heavy on sinister humming. The two titchy protagonists Low and Alone wind levers, climb through flaps, and otherwise platform. Oh no, this platforming has attracted the attention of a giant baby monster with grubby fingers that can reach for the duo like they’re the last Bourbon cream in the cupboard (other biscuits are available). Its gaze can also turn them to stone, which is a power alll babies have, they just hide it very well.

As in the full game, you and a mate can wield the bow and wrench of Little Nightmares 3’s pair, or you can play alone with an AI companion. Maybe give them the bow, I bet their aim’s pretty good. 30 minutes of small nightmaring await you either way.

If you’ve not given the Little Nightmares series a go before, here are a couple of extracts from former RPSers Adam and Alice B about the first and second games in the series respectively:

It’s a grotesque, horrid and eventually hopeful in its own morbid fashion, and despite many moments that feel like reimaginings or echoes from elsewhere, it has enough extraordinary images and sequences to stand alone. It’s precisely the kind of horror game I love – grotesque but not gross, and interested in thoughtful pacing and escalation rather than jumpscares and shocks. Also, linear though it is, there are some collectibles I’d like to hunt for and the whole game is short enough that I’ll happily play it again, or watch someone else playing.
These flaws are small enough that I’m happy to place Little Nightmares II up on my shelf of excellence right next to the first one. Childhood fears are such a rich vein to slice open, and Tarsier Studios do it in a very thoughtful way. Little Nightmares II is such a splendid mix of cute and creepy, beautiful and awful, that it sort of defies categorisation. A childhood terror gothic, perhaps?

You can find Little Nightmares 3’s demo on its Steam page.



Source link

September 17, 2025 0 comments
0 FacebookTwitterPinterestEmail
Shiba Inu Coin Turns Red Amid Shibarium Incident: How Bad Is It for SHIB?
GameFi Guides

Shiba Inu Coin Turns Red Amid Shibarium Incident: How Bad Is It for SHIB?

by admin September 14, 2025


Shiba Inu (SHIB) took a hit after its Layer-2 network Shibarium fell victim to a sophisticated exploit, with the prime ecosystem token sliding from the $0.0000142 zone back to $0.0000138 and giving up most of the gains it had built earlier in the week.

What’s become known later is that attackers had managed to get hold of 10 out of 12 validator keys, using stolen money from the Shibarium bridge — including 224.57 ETH worth about $1 million and 92.6 billion SHIB worth about $1.3 million — to buy 4.6 million BONE and temporarily take control of the validator set long enough to push through a malicious state.

You Might Also Like

For SHIB, the price reaction has been immediate and heavy. The token is currently pinned near the $0.0000135-$0.0000137 range, which is a fragile support that’s held since late August.

Source: TradingView

If that floor breaks, the next level to watch is $0.0000130, hitting which would undo Shiba Inu coin’s late-summer base and signal a deeper correction. The recent sell-off shows that the SHIB market is still really sensitive to security headlines, and with $2.4 million confirmed stolen, there’s less appetite for aggressive dip-buying.

Shiba Inu’s BONE price reaction

After being used as the lever for the exploit itself, BONE, the governance and gas token of Shibarium, has also taken a hit. Trading at around $0.20, its value first soared by 54% and then fell by around 46%.

You Might Also Like

The damage to SHIB in terms of price is already clear, but there’s a risk that it could get worse if confidence doesn’t come back quickly.

Unless developers can show that the vulnerability is sealed and the safeguards are in place, SHIB’s weak support zone may not hold, leaving the token exposed to fresh lows while BONE continues to trade heavily due to people losing trust.



Source link

September 14, 2025 0 comments
0 FacebookTwitterPinterestEmail
An image of Hornet from Silksong engulfed with rage.
Product Reviews

Hollow Knight: Silksong sinks to ‘Mixed’ Steam review status among Chinese gamers over its bafflingly bad translation, with Team Cherry promising to improve it

by admin September 6, 2025



As reported by Eurogamer, Hollow Knight: Silksong has not met Chinese players’ expectations the way it has globally, with a 42% positive “Mixed” review status from nearly 20,000 Chinese language users, who say that the game’s localization was abysmally, uniquely poor.

Team Cherry has already responded to the issue, promising to work on the Chinese localization. “We appreciate you letting us know about quality issues with the current Simplified Chinese translation of Hollow Knight: Silksong,” wrote the game’s publishing and marketing lead, Matthew Griffin. “We’ll be working to improve the translation over the coming weeks.”

To our Chinese speaking fans:We appreciate you letting us know about quality issues with the current Simplified Chinese translation of Hollow Knight: Silksong.We’ll be working to improve the translation over the coming weeks.Thanks for your feedback and support.September 5, 2025

The reception among Chinese speaking reviewers sharply contrasts with Silksong’s reviews in all other languages it’s available in, with an overall 80% “Very Positive” rating among over 80,000 reviews worldwide. Of about 16,000 negative reviews worldwide, 11,800 of them are in Simplified Chinese.


Related articles

Some commenters on Griffin’s post have tried to elaborate on the specific issues at hand. Tiger Tang, who led the Chinese localization of 2020 RPG Omori, wrote that the main issues in Silksong’s localization are creative, not grammatical. “The current Silksong CN translation reads like a Wuxia novel instead of conveying the game’s tone,” said Tang. “This isn’t about effort, but about taste and direction, and speaking from experience likely can’t be fixed without replacing the translator.”

Others in the comments noted the same bizarre, anachronistic quality Tang mentions, while it also reportedly devolves into total gibberish in places. Kotaku cited criticism from translation expert Loek van Kooten, who called Silksong’s Chinese dialogue the equivalent of “a high-school drama club’s Elizabethan improv night.” Silksong had two people credited for its Chinese localization, versus the first game’s team of six.

In a final twist, one of those two translators, Hertzz Liu, appears to have been leaking details about the much-anticipated Silksong on social media. A June comment on the r/Silksong subreddit by user Infinite-Lake-7523 includes a screenshot of a Q&A on the Chinese site Tieba from a user named “Hertzzz.” Infinite-Lake-7523 ironically thought this was a hoax, but said Herzz(zz) estimated a pre-Christmas release date and shared some of their plans for the localization.

Is it still a “review bomb” if people are understandably upset over a defective product? The current Chinese translation of Silksong sounds like that infamous “restoration” of Ecce Homo. With issues this extensive and structural, I would expect Team Cherry to commit to an entirely new Chinese localization, but that will likely take some time.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.






Source link

September 6, 2025 0 comments
0 FacebookTwitterPinterestEmail
  • 1
  • 2

Categories

  • Crypto Trends (1,098)
  • Esports (800)
  • Game Reviews (735)
  • Game Updates (906)
  • GameFi Guides (1,058)
  • Gaming Gear (960)
  • NFT Gaming (1,079)
  • Product Reviews (960)

Recent Posts

  • Voila! Nintendo quietly shares new details on Samus’s motorbike in Metroid Prime 4
  • Jimmy Fallon Is Trying To Make Wordle Into A Game Show
  • Marathon still lives, as Bungie announces new closed technical test ahead of public update
  • AirPods 4 Are Now 3x Cheaper Than AirPods Pro, Amazon Is Offering Entry-Level Clearance Prices
  • Wildgate Review – A Shipshape Space Race

Recent Posts

  • Voila! Nintendo quietly shares new details on Samus’s motorbike in Metroid Prime 4

    October 8, 2025
  • Jimmy Fallon Is Trying To Make Wordle Into A Game Show

    October 8, 2025
  • Marathon still lives, as Bungie announces new closed technical test ahead of public update

    October 8, 2025
  • AirPods 4 Are Now 3x Cheaper Than AirPods Pro, Amazon Is Offering Entry-Level Clearance Prices

    October 8, 2025
  • Wildgate Review – A Shipshape Space Race

    October 8, 2025

Newsletter

Subscribe my Newsletter for new blog posts, tips & new photos. Let's stay updated!

About me

Welcome to Laughinghyena.io, your ultimate destination for the latest in blockchain gaming and gaming products. We’re passionate about the future of gaming, where decentralized technology empowers players to own, trade, and thrive in virtual worlds.

Recent Posts

  • Voila! Nintendo quietly shares new details on Samus’s motorbike in Metroid Prime 4

    October 8, 2025
  • Jimmy Fallon Is Trying To Make Wordle Into A Game Show

    October 8, 2025

Newsletter

Subscribe my Newsletter for new blog posts, tips & new photos. Let's stay updated!

@2025 laughinghyena- All Right Reserved. Designed and Developed by Pro


Back To Top
Laughing Hyena
  • Home
  • Hyena Games
  • Esports
  • NFT Gaming
  • Crypto Trends
  • Game Reviews
  • Game Updates
  • GameFi Guides
  • Shop

Shopping Cart

Close

No products in the cart.

Close