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Puffpals 2
Game Reviews

$2.6 Million Cozy Game Wipes Its Websites, Ghosts Its Backers

by admin September 26, 2025


How could a game with a name as fluffy as PuffPals: Island Skies ever do anything wrong? How could a company called Fluffnest be anything other than the cuddliest love-bunnies on the internet? It’s too implausible to even consider. Except… Launched on Kickstarter in April 2022, PuffPals: Island Skies promised to bring the experience of a game like Animal Crossing to the PC, with the very modest goal of just $75,000. But people were excited, the project got a lot of buzz, and in the end it raised an incredible $2.6 million (kinda). Today, the website for the game is gone, backer refunds are being ignored, and multiple lawsuits against the company behind the project have been lodged.

Two people, David Pentland and artist usLily, started Fluffnest—also via Kickstarter—in 2020. As superbly documented by Mujin on YouTube (thanks PCG) it became an instant success, created gorgeous plushies that developed a large fanbase, with hundreds of thousands of followers on social media, and a drop-based store that meant each plush was only available for a limited time. In 2022, the pair began the project to create a game set in the world of their plushies, an Animal Crossing-like cozy game with all the fishing, farming and friendship that cozy gamers crave.

That $75,000 figure may seem like a warning sign from the start. It’s not enough to develop the loading screens, let alone a game. But over the years, that’s kinda how Kickstarter’s become. Projects don’t receive any funds at all if their target isn’t met, so if you put your actual forecast costs, say $5 million, you’ll almost definitely not raise and it not get a penny. So developer’s come in very low, ensuring that they get something, with stretch goals in place to encourage more pledges that could actually deliver the game. And that’s obviously a disastrous model, meaning games that need $5m might raise $100,000 and keep, and then clearly can’t deliver, resulting in abandoned projects and furious backers. It happens all the time.

But in the case of PuffPals, it seemed to work. $75,000 became $2.56 million, more than double their top stretch goal figure. As Mujin reveals, however, a lot of that figure was extremely fudged: You could back the project for $20 to get the game on release, but afterward there were “add-ons,” where you could pay another $40 or so to get a plush toy too, and those plushies were ones that had sold out and were highly sought after by collectors. The money still counted toward the Kickstarter total, but a significant portion of it was going toward the toy and its shipping. Which is to say, that $2.6m figure was by far not what they had to spend on the game.

The project then began to follow the failing Kickstarter playbook to the letter. Updates started to slow down, promises would be forgotten or explained away, and wild excuses would be given for why communication had been bad, all always accompanied by new promises that all these things would improve. You’ll always get the six month silence, followed by the “Sorry we’ve been so quiet, we’ve been working so hard!” update accompanied by scant few gifs and a bunch of concept art to “prove” it. And then, of course, a promised alpha build will get delayed and delayed, each missed milestone accompanied by an excuse that contradicts the last. Next you get the heartfelt apologies and promises to improve communication, along with a boast that the build is just moments away, before another stretch of silence ending in claims that the build, due years before, is “on track.” It’s all so painfully common.

© Kickstarter / Kotaku

But the PuffPals debacle took it all to a new level, by seemingly not only messing their Kickstarter backers around, but customers of their main business too. During the waits, Reddit sleuths spotted that PuffPals trademarks had expired a year ago, and that the game was seemingly being entirely created by outsourcing company Room 8, while the plushies side of the business started having its own major troubles, customers not receiving shipments, claiming they had been overcharged, and delivery prices being almost tripled. It then became apparent the company was being sued for failure to pay back business loans.

Then things got even worse. Fluffnest was going out of business. Blaming rising shipping costs, the company declared it was coming to an end. And yet even here, in this statement, it said, “Island Skies production is secured and will not be affected.” Which, given it hadn’t given any substantial proof of life in years, and it had already been revealed that the entire game was being created by outsourced companies, was quite the claim.

The last update to appear on PuffPals appeared May 21 this year, which was an extraordinary screed of excuses and blame laid at the feet of the company they’d paid (and then not paid) to develop the game. And, of course, every word of it contradicts the promises made in previous posts, even as recently as a month earlier.

Today, the game’s pre-order page is an Expired Domains landing page, the Kickstarter has been abandoned for four months, and people who worked on the game have reported going unpaid. And obviously no one is getting refunds—but it’s important to remember that Kickstarter backing doesn’t guarantee a delivered project, so that’s always murky ground.

Various lawsuits reported by Mujin show judgments being made against Fluffnest, ordering the company to repay owed money totaling hundreds of thousands of dollars. Meanwhile, the company hired to actually make the game, Room 8, is now suing Fluffnest and David Pentland for $1.9 million.

While the various litigations drag through the courts, it’s impossible to know how a super-cute cozy game became such a multi-million dollar disaster. Was this begun in good faith, before collapsing around their ears? Was it a deliberate scam? Was Alpha 2 ever actually a thing that existed? We don’t know, and given court dates stretch as far away as summer 2027, we likely won’t know for a very long time. Either way, it’s astonishingly unlikely anyone will get any of their money back, whether a backer or a developer hired on the project, or even a bank providing one of the many loans. Meanwhile, people will just have to play one of the other 72,482 cozy village life games on PC instead.



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September 26, 2025 0 comments
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First Hollow Knight Kickstarter Update In 6 Years Promises Backers Silksong Codes
Game Updates

First Hollow Knight Kickstarter Update In 6 Years Promises Backers Silksong Codes

by admin August 24, 2025



If you backed Hollow Knight on Kickstarter in late 2014, developer Team Cherry has confirmed that you will receive a download code for Hollow Knight: Silksong. This promise also marks the first Kickstarter update in six years for the upcoming metroidvania game.

The only caveat is that keys for Hollow Knight: Silksong will only be available on PC, Switch, and Switch 2. The game will also launch September 4 on PS4, PS5, Xbox One, Xbox Series X|S, and Game Pass. “We’ll be reaching out in the (very) near future to find out your platforms of choice and the best email addresses to send your copy/s. Keys will be provided as either PC (Steam and DRM free) or Nintendo Switch (Nintendo Switch and Nintendo Switch 2),” Team Cherry said in the Kickstarter update.

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Now Playing: Hollow Knight: Silksong Gameplay (Over The Shoulder Filmed) | gamescom 2025

For those curious, the previous Kickstarter update was a post right after E3 2019 talking about a demo for Hollow Knight: Silksong. Funnily enough, the Gamescom demo playable this week seems to be nearly identical to the experience from E3 2019 (an event that no longer exists). GameSpot did get hands-on time with Hollow Knight: Silksong at Gamescom.

Kickstarter backers receiving Hollow Knight: Silksong codes was foreshadowed yesterday when Bloomberg’s Jason Schreier posted on social media that reviews probably wouldn’t be ready before the game’s launch. That’s reportedly because Team Cherry would find it unfair for critics to play the game earlier than original backers.

The anticipation for Hollow Knight: Silksong’s upcoming launch feels pretty tangible. For instance, Hollow Knight just hit an all-time concurrent-players peak on Steam with over 22,000 people. In addition, at least three indie games are pushing back their release dates now to avoid coming out near Hollow Knight: Silksong.



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August 24, 2025 0 comments
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Crypto
NFT Gaming

Illinois Governor Slams Trump’s Crypto Backers While Signing New Rules

by admin August 19, 2025


Trusted Editorial content, reviewed by leading industry experts and seasoned editors. Ad Disclosure

Illinois on Monday approved two new laws that give state regulators stronger tools to police crypto businesses and curb scams at cash-to-crypto kiosks.

The governor used the moment to criticize US President Donald Trump for recent federal moves that, according to his office, loosen protections for consumers.

State Gives Regulator New Powers

SB 1797 hands the Illinois Department of Financial and Professional Regulation authority to supervise digital-asset exchanges and related firms.

“While the Trump Administration is letting crypto bros write federal policy, Illinois is implementing common-sense protections for investors and consumers,” Governor JB Pritzker said.

While Trump lets crypto bros write federal policy, Illinois is implementing common-sense protections for investors and consumers.

Today, I’ve signed into law first-of-their-kind safeguards in the Midwest for cryptocurrency and other digital assets.

We won’t tolerate fraudsters.

— Governor JB Pritzker (@GovPritzker) August 18, 2025

According to lawmakers, the measure forces companies to hold enough money, put up cybersecurity and anti-fraud systems, make clear investment disclosures, and meet customer service standards similar to other financial services.

The bill passed the state Senate in April and will make it clearer who answers to state rules and who does not.

Kiosk Rules Aim To Curb Scams

The second law, SB 2319, targets cryptocurrency kiosks and ATMs. Reports have disclosed several concrete limits: operators must register with regulators, kiosks must offer full refunds to qualifying scam victims, transaction fees can’t exceed 18%, and new customers face a $2,500 daily limit.

Those specific numbers are meant to slow down bad actors and give people a clearer path if they’re cheated. State lawmakers and consumer advocates have said those steps are long overdue.

BTCUSD trading at $115,077 on the 24-hour chart: TradingView

A Political Line Drawn

Pritzker used his signing remarks to draw a contrast with Washington. Based on reports from the governor’s office, he accused the federal government of stepping back from protections after an April signing that overturned a revised IRS rule about who counts as a broker in decentralized finance.

“At a time when fraudsters continue to evolve and consumer protections are being eroded at the federal level, Illinois is sending a clear message that we won’t tolerate taking advantage of our people and their hard-earned assets,” ​Pritzker said.

He framed the state laws as a direct response to growing fraud and a federal posture he sees as friendlier to industry players than to everyday users.

Featured image from ABC News, chart from TradingView

Editorial Process for bitcoinist is centered on delivering thoroughly researched, accurate, and unbiased content. We uphold strict sourcing standards, and each page undergoes diligent review by our team of top technology experts and seasoned editors. This process ensures the integrity, relevance, and value of our content for our readers.





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August 19, 2025 0 comments
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