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Grand Theft Auto 5 Trio Want Fans To Petition For One Last DLC Story Together
Game Updates

Grand Theft Auto 5 Trio Want Fans To Petition For One Last DLC Story Together

by admin June 22, 2025



In the 12 years since the release of Grand Theft Auto 5, two of the three main characters, Franklin Clinton and Trevor Philips, have reappeared in Grand Theft Auto Online, while Michael De Santa has only been mentioned. But if the actors behind these iconic characters get their way, they’d reunite GTA 5’s trio for one last heist.

Earlier this month, Steven Ogg (Trevor), Ned Luke (Michael), and Shawn Fonteno (Franklin) made a joint appearance together at Comic Con Brussels (via Dexerto). At the 12:40 mark in the video below, the actors spoke about their desire to reunite in a DLC for GTA Online called The Final Score, which was named by Luke. The trio stressed that Rockstar doesn’t currently have any plans to bring them back together, and urged fans to campaign for it.

Rockstar has yet to shed light on whether GTA Online will continue following the release of Grand Theft Auto 6 next year. Take-Two executives have suggested that GTA Online may be unaffected, but they’ve stopped short of confirming that. If the actors manage to convince Rockstar to bring them back one more time, it seems more likely to be for GTA 6 than GTA 5.

Earlier this month, GTA Online rolled out another large update that lets players assume control of their own money laundering operation. One of the developers of GTA 3 recently disclosed that the team wanted an online GTA game as far back as 2001. There have also been hints that more major music personalities may get their own radio stations in GTA 6.

Grand Theft Auto 6 will launch on May 26, 2026 for PS5 and Xbox Series X|S.



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June 22, 2025 0 comments
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‘Grand Theft Auto’ Publisher Swaps DEI for ‘Diversity of Thought’ in Annual Report
Product Reviews

‘Grand Theft Auto’ Publisher Swaps DEI for ‘Diversity of Thought’ in Annual Report

by admin May 29, 2025


Take-Two Interactive, the publisher behind Grand Theft Auto VI, is forgoing any mention of diversity, equity, and inclusion (DEI) efforts and promoting “diversity of thought” in its latest annual report.

The change, first spotted by Game File, is part of the company’s annual 10-K report, which offers insight into the company’s business, financials, and risk factors. In 2024, the report included a robust section about DEI, expressing support for groups working to “eradicate social injustice,” LGBTQ+ rights, and minority game design students, and “celebrating cultural differences” through employee groups.

In the 2025 report, Take-Two only mentions diversity in one area: “We firmly believe that diversity of thought drives the innovation that is integral to our success.” The report adds that the company aims “to provide an inclusive workplace in which everyone feels respected, heard, and safe,” but does not include commitments to provide scholarships to minority game design students, which were made in 2024.

“By empowering our colleagues to embrace an entrepreneurial mindset and to take calculated risks, we believe that we have created an environment where our people can thrive,” the report reads.

The move is part of a growing trend of companies rolling back their DEI initiatives amid a crackdown on anything perceived as DEI by the Trump administration.

DEI efforts in the video game industry have grown since the early days of gaming, but it wasn’t until 2020 that major companies began to throw support behind minority developers in acknowledgement of greater systemic issues. After George Floyd was murdered by police, companies began to vocally support movements like Black Lives Matter and pledged to help marginalized developers. As President Donald Trump has been cracking down on DEI in both the public and private sector, however, those efforts may now be in danger.

Reached by WIRED, a spokesperson for Take-Two declined to comment. The company’s website still includes a statement that says it believes “more diverse teams are more valuable and effective. Diversity is key to our success.”

DEI backlash, which has most recently spread across companies in fields like tech and retail, has a firm foothold in gaming communities. Last year, an online harassment movement styling itself as “Gamergate 2.0” attacked consultancy companies hired to provide guidance and advice on cultural sensitivities and created lists that deemed even a whiff of anything non-white, cis-male, and heterosexual as DEI. In modding communities, mods for games like The Sims 4 are being created to remove LGBT and Black non-player characters from the game.

The language in Take-Two’s report echoes that of companies like Meta, which said it would seek “cognitive diversity” in its own 10-K earlier this year, as it ended its own DEI programs.

The Entertainment Software Association, which organized the now-defunct E3 and acts as an advocate for the video game industry among regulators and lawmakers, declined to comment about the impact of DEI rollbacks in video games. Instead, a spokesperson directed WIRED to the ESA’s “Inclusion & Belonging” page on its website, which champions representation and that “the video game community is vast and diverse.”



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May 29, 2025 0 comments
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Fill a bit of year-long wait for Grand Theft Auto 6 with this chaotic new game
Gaming Gear

Fill a bit of year-long wait for Grand Theft Auto 6 with this chaotic new game

by admin May 20, 2025



Look, it’s time to face reality: it’ll be another year until you can play Grand Theft Auto 6. I know, I know — you were probably hoping that you’d wake up this week and discover that its delay to May 26, 2026 was just a dream. Sadly, them’s the breaks, kid. You’re going to need to play some other things to fill that gap, whether its something like Mafia: The Old Country or other vehicular crime games like Mario Kart World (at least the way I plan to play it).

But don’t worry, I’m not just here to bum you out. I am nothing if not constructive, so I come bearing a recommendation to help ease your sorrow, if only for a few weeks. Deliver at All Costs is a delightfully chaotic new game that takes inspiration from the original Grand Theft Auto games, back when the series had a top-down perspective. It’s a compact slice of open-world mayhem that GTA fans are sure to get a kick out of.

Published by Konami, Deliver at All Costs follows a delivery driver named Winston who gets a new gig in the quiet town of St. Monique circa 1959. His job is simple: deliver packages around town in his crappy pick up truck. How hard can that be?

To answer that question, Deliver at All Costs begins with one heck of a joke. At the very start of the game, I exit my apartment and get into my car. I instinctively press down my right trigger to accelerate. Instead of moving forward, my car blasts backwards and crashes through a storefront that crumbles into a million pieces. It’s a perfect introduction. It not only tells me that every piece of the city is destructible, but also that I’m in for a full slapstick comedy of errors.

That’s what the full game delivers over the course of its varied jobs, each of which plays with physics in creative ways. In one mission, I need to haul a living Marlin across town. It thrashes in the backseat of my truck, throwing off my steering. Another mission has me delivering a balloon inflating machine, one that keeps lifting my truck into the air anytime my wheels even slightly come off the ground. All of that happens from a top down perspective that pulls inspiration from Grand Theft Auto 2.

Konami

A game like this lives and dies by how many ways it can twist a simple idea around. While its frontloaded with its best jokes, there are a lot of comedic gags throughout that keep missions diverse. One highlight tasks me with racing toy cars to kids around a neighborhood, piloting them almost like unwieldy slot cars. The cops take notice and deploy a squad of tiny police cars after me, which try to ram into my vehicles and blow them up. I didn’t know what to expect next from each mission, which kept me playing even when its dull story and traditional open-world collect-a-thon hooks didn’t hold my interest.

The real appeal, though, is more primal. The fully destructible maps are just a delight to crash into. For the most part, I tried to do my job like a good upstanding citizen, obeying traffic laws as best as possible. Naturally, that’s not always possible. I’d often find myself barreling through a building and watching bits and pieces fly out of it as I accelerated through the other side. The citizens of its explorable spaces don’t take kindly to being plowed over either, as they’ll attack my truck and force me to get out and repair it. Fortunately, I can craft upgrades to help me deal with that, like hydraulic doors that I can use to knock away pesky pedestrians. It all makes for some satisfying emergent comedy as I turn quiet 1950s towns into my own personal demotion derby.

While it feels a little long in the tooth for what it is and uses its best ideas too fast, Deliver at All Costs is a fun little gem in the vein of something like Maneater. That is to say that it delivers a light, fun, and funny premise and executes it well enough to make it all worth the curiosity. And hey, what else are you going to do for the next year while you wait for Grand Theft Auto 6? Get behind the wheel and deliver some chaos.

Deliver at All Costs launches on May 22 for PS5, Xbox Series X/S, and PC.






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May 20, 2025 0 comments
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