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With Raidou Remastered: The Mystery of the Soulless Army, Atlus proves that the muddy ground between remaster and remake can be a good thing, actually
Game Reviews

With Raidou Remastered: The Mystery of the Soulless Army, Atlus proves that the muddy ground between remaster and remake can be a good thing, actually

by admin June 19, 2025


I really don’t think anyone out there does it like Atlus. For better or for worse, really. The studio marches to the beat of its own drum without a hint of self-consciousness, spinning weird tales about Satanic rites, the power of friendship, and the end of the world (localised to the city of Tokyo). Whether you’re looking at the parent Shin Megami Tensei series, the spin-off Persona games, or the Metaphor-shaped wunderkind that landed last year, Atlus always lands on its feet.

The developer is no stranger to remasters and remakes. Persona 3, weirdly, has had both within the last two years. MegaTen V got the standard ‘definitive’ edition re-release with the sublime Vengeance last year, and we all know about the likes of Persona 3 Portable, Persona 4 Golden, and Persona 5 Royal. It’s a quirk of Atlus’ – to address the flaws, round out the edges, and give you a little more bang for your buck on the second bite of the apple. Consumer friendliness quibbles aside, it does at least mean we get improved versions of solid games with cast iron regularity.


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With Atlus’ latest joint, Raidou Remastered: The Mystery of the Soulless Army, the developer has muddied the waters a little between what a remaster and a remake is. That’s nothing new, of course; Square Enix remade Final Fantasy VIII without the original source code and dubbed it a remaster, and we’re getting the same with Final Fantasy Tactics later this year. But I have found the route Atlus has taken here quite fascinating.

The curious PS2 game (which originally enjoyed a 2006 release in Japan and North America, and 2007 in PAL regions) carries on Atlus’ fascination with the occult and the Satanic, but with one major variation from all the developer’s other titles (up to and including Metaphor): this one is an action-RPG. And ‘Raidou Remastered’ is a bit of a misnomer. What we’re getting here is more of an enhanced version, with a lot of significant changes to the PS2 original.

There are remake-level changes in this remaster: for a start, Atlus has remade the game’s pre-rendered backgrounds into actual 3D. It has added voice acting. It has lifted the improved combat system right from the second Raidou game and transplanted it into the first. It has tinkered with the menus, adding modern MegaTen/Persona systems into the demon fusion process. You can even dash on the overworld, for Christ’s sake. These things might sound small, but it makes a fundamental difference to the overall flow of the game.

A streetcar named ‘conspire’. | Image credit: Sega

It’s odd, because I remember the game looking and playing exactly like this. So out of curiosity, I booted up an old (and now quite expensive) version of the game on my PS2, and it’s fascinating what nostalgia does. The original Raidou game is a right pig to play. Atlus has worked some developmental magic in this re-release, and put a lot of effort into it, too. But maybe that’s to be expected when many of the same developers that worked on Raidou and its sequel during the PS2 era are still, inexplicably, working at the studio.

In my head, what’s happened is that Atlus has been able to say to its staff: “hey, remember that game you very nearly got right at launch in 2006? Have another swing at it”. The interceding nineteen years have clearly emboldened the developers, and the result is this remake/remaster crossbreed that sets out a template for how developers should be treating rereleases of the sixth (and maybe even seventh) generation of video games.

This curious halfway between full remake and barebones remaster is a beautiful chimera that has paid homage to the weird, slightly off-beat original game, whilst making it more accessible and easier to play. There is even brand new content (mostly revolving around demon’s pilfered from the ranks of SMT V, like Hayataro), which helps pad out the skinnier experience you’ll find thanks to the decreased encounter rate. This is a good thing, trust me.

The cutscenes have also been remade to reflect the new style. | Image credit: Sega

Raidou Remastered still has its flaws, don’t get me wrong: the 1930’s Japanese setting is wonderful, and plays host to a truly you’ve-got-to-see-it-to-believe-it plotline, but the storytelling has aged. The combat, whilst much better this time around, is still fairly limited, and if you’re not in it for quite simple ‘Simon Says’ action, you will probably get bored of it all quite quickly. It’s still a PS2 game, and one you can wrap in about 20 hours, at that. Which, hey, as a busy person, I’m actually pretty OK with.

But it’s what this game represents that enthuses me the most. It’s an efficient, smart way of reusing old code to make something worthwhile and new, a peculiar halfway between remake and remaster that I think respects the developer and the consumer in equal measure. Trust Atlus to happen upon this Frankenstein’s monster of a solution to rereleases. It’s all very on-brand.

My deep, aching hope is that Sega and Atlus will use this unexpectedly strong foundation to work through more of its classic PS2 catalogue. If we get a Digital Devil Saga 1 + 2 rerelease on modern platforms because of the success of Raidou Remastered, you’ll never hear me shut up about it.



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June 19, 2025 0 comments
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Following the breakout success of Metaphor Refantazio, Atlus’ only action-RPG gets a second lease of life on Switch 2 (and it’s pretty good, too)
Game Reviews

Following the breakout success of Metaphor Refantazio, Atlus’ only action-RPG gets a second lease of life on Switch 2 (and it’s pretty good, too)

by admin May 22, 2025


By now, you should know what to expect from an Atlus game. Whether you’re wading into the Boschian fever dream of Metaphor Refantazio or winding your way down the seven circles of hell in Shin Megami Tensei, Atlus likes it dark. Dark and weird. Unconstrained by the trappings of normalcy. A bit edgy and a bit juvenile, but all provocative and goth.

Raidou Kuzonha vs. The Soulless Army is no exception. The curious PS2 game (which enjoyed a 2006 release in Japan and North America, and 2007 in PAL regions) carries on Atlus’ fascination with the occult and the Satanic, but with one major variation from all the developer’s other titles: this one is an action-RPG.


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Now, you need to immediately get your brain away from the idea it’s a Soulslike, or anything similar. It’s more of a hack-and-slash, peppered with the need for strategic flourish. Unlike previous MegaTen games (and their use of the phenomenal Press Turn system), your protagonist, Raidou Kuzunoha, can attack with either his close range sword or his long range gun. But this wouldn’t be a MegaTen game without demons, so of course Kuzunoha can also summon two demons at a time to help in battle.

At launch, this game was fine. I’m a MegaTen sicko, so of course I played this as soon as it hit the PAL market (I also played the sequel, later, which is better in almost every way). It wasn’t anything to write home about, really, and the combat was grating more than it was inventive. But, oh my, how all that has changed now – nearly two decades later.

Coming to the Switch 2 at launch, Devil Summoner: Raidou Kuzunoha vs. the Soulless Army Remastered is a bit of a misnomer. What we’re getting here is more of an enhanced version, and one that actually feels like a natural and intentional growth of the original game. And do you know why that is? Because, somehow, many of the same developers that worked on Raidou and its sequel during the PS2 era are still at the studio.

This is Tsuchigumo, and I don’t think he likes you very much. | Image credit: Atlus

Yeah, I know, right? What’s effectively happened here is that Atlus has been able to say to its staff: “hey, remember that game you very nearly got right at launch in 2006? Have another swing at it. Load it with all those cool combat ideas you wanted, improve the systems, take what we’ve learned in the last 19 years and go wild”. And the result is an enhanced piece of niche role-playing history that plays better than ever.

First up, Atlus has remade the game’s pre-rendered backgrounds into actual 3D. Everything looked fine before, but now there’s more interactivity, more impetus to get off the beaten path (and, potentially, more to actually do – negating some criticism of the game’s short length from its release). Atlus has crammed more demons into the roster, too, meaning you’ve got more freedom in how you approach battles, as well as more options for summoning and fusing. Again, this feels like a direct reply to criticisms of the game’s small offering at launch in 2006. If you’re a MegaTen sicko, you’ll appreciate the additions of demons like Idun, Hayataro, and more from SMT:5.

The combat upgrades themselves – more status effects, a more streamlined menu, more movement for Raidou in battle, more control over your demons – all seem to have been retroactively added into the game from the second in the series. No complaints, here; Devil Summoner 2: Raidou Kuzunoha vs. King Abaddon improved upon the first game in nearly every way. It makes for a far better experience than the original game, and one that actually stands up pretty well in 2025. It’s not exactly going to blow newcomers away, but it’s novel – and a perfect ‘on the go’ kinda game to show off on the Switch 2’s fancy hardware.

I’ll defeat you with the power of friendship and this gun I found. | Image credit: Atlus

Another small quality-of-life thing that’s worth mentioning is the encounter rate. It’s been fixed. No more random encounters. Instead, demons are visible on-screen and you (sort of) get to choose when to engage. To make things even more engaging, we’ve got English voice acting, too… And you know what? It’s pretty good!

And that may be what makes this re-release so appealing to me, actually. The original Raidou games contain some of the most enjoyable, and memorable, narrative moments from any title Atlus has ever made. Yes, that includes Persona. There is a humour to these games that really works – and the interactions between Raidou himself and his familiar cat Gouto is a great example of good games writing: tutorializing whilst delivering story.

Your demons have all those powers outside battle (so you can reveal the hidden thoughts of NPCs – often vulgar, always funny – or roleplay as a detective to see more in a given scene). The weird, occult-leaning setting of 1920s Japan is fairly unique, and Atlus does well to dive into how curious it is, understanding that it’s a time of change, a time of anxiety, but also of excitement and growth. Having this coloured in with competent and fun voice-acting is something I didn’t know I needed.

Batles are a bit complicated, but once you nail the rhythm, they work well. | Image credit: Atlus

This is a far better product than I was expecting, honestly. The Shin Megami Tensei 3 remaster was fairly basic and barebones, but this… this is a shining example of how you can re-release a game some 19 years later and have it actually offer something new, and fix things that the original version lacked. After a brief preview, this has gone from ‘hm, that’s interesting’ to ‘oh, well I’m going to buy that, then.’ Your mileage may vary, of course, but I think this is a fascinating example of what Atlus can cook up with its legacy titles.

Now, where’s my Digital Devil Saga 1 + 2 HD Remaster, ey?



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May 22, 2025 0 comments
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