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Atari

A soldier in an icy landscape facing off against two well-armed skeleton enemies while a dragon watches in the background
Product Reviews

This metroidvania based on an old Atari 2600 classic had the audacity to release on the same day as Silksong, but it’s a nice break from Hornet’s hell

by admin September 18, 2025



Every week at least a couple of metroidvanias release on Steam, and most remain obscure. Adventure of Samsara, which released on September 4, was more fated to obscurity than most, despite being published by an ascendant Atari. Because September 4 was also the day Silksong released. Few were going to make time for a handsome but orthodox pixel art metroidvania when the joys and indignities of Pharloom beckon.

Except me: I needed a break from Silksong earlier this week, mostly because I was getting my ass kicked, but also because a small detail on the Adventure of Samsara Steam page piqued my interest. This is actually a spiritual sequel of sorts to the 1980 game Adventure, which was probably the most cryptic and sprawling Atari 2600 cart on the market.

Adventure gave me nightmares as a child. Whereas most Atari 2600 games were cheerfully straightforward one-screen arcade games or scrolling shooters, Adventure had designs on being a full-blown, well, adventure, and it displayed some proto-metroidvania qualities to that end.


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You explore a same-ish labyrinth as a dot, collecting color-coded keys to unlock color-coded doors, avoiding bats and dragons, and using tools—such as a magnet and a bridge—to solve problems. Its austere blocky graphics are to ASCII what Duplo is to Lego, but there’s a quiet inscrutability to it that freaked me out as a kid (as did Secret Quest, another fairly ambitious Atari 2600 adventure game).

Here’s what the original Adventure looked like (via Retro Games Fan):

Atari 2600: Adventure – YouTube

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After spending around seven hours in Adventure of Samsara, I can confirm that it doesn’t share a hell of a lot in common with its 1980 source material. The closest call-back I can find, the dragons, are coiled in the same way as the old game and similarly color-coded. If you liked Adventure (I highly doubt you ever loved it), then you’re probably not going to feel relief or the frisson of familiarity with this 2025 game. It definitely feels like a case of having a languishing IP fitted to a new game, almost as an afterthought. (Beyond the Ice Palace 2 comes to mind.)

That’s fine (that’s business) but how does Adventure of Samsara stack up as a 2025 exploration platformer? Kinda well, but not brilliantly. As a “Solar Champion” it’s my job to reactivate “a mysterious interdimensional fortress”, which means exploring a big interconnected underground labyrinth full of monsters, traps and those dragons. Along the way I find the usual array of exploration-gratifying power-ups while unlocking shortcuts, save points and fast travel stations.

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(Image credit: Atari)(Image credit: Atari)(Image credit: Atari)(Image credit: Atari)(Image credit: Atari)

My Solar Champion is a floaty lil’ fellow (“lil” because Adventure of Samsara feels more zoomed out than most modern platformers) and his actions can’t be canceled. These qualities do not bode well at first, but I did get used to the stiffness of the controls, probably because Samsara isn’t otherwise a very demanding game. My Solar Champion eventually has three weapons—a sword, a bow and a hammer—and the latter two double as traversal and exploration tools, alongside the usual hard-won character upgrades. Yes, there is a double jump.

I was surprised to find that this game kept me up just as late as Silksong has been this past week.

What I like about Adventure of Samsara is its atmosphere. Yes, it blends fantasy and sci-fi in a pretty familiar way, but the retro-futuristic synth soundtrack is evocatively subtle. It clearly has designs on channeling the 1980s, but it does so in a quiet, nearly plaintive way that’s quite at odds with the nowadays suffocating banality of synthwave.

The other thing I liked about Samsara, especially compared to the 30-odd hours I’ve spent in Silksong, is how exploration-forward it is. There are bosses, but they’re not especially hard, and once you’ve beaten them you can look forward to big chunks of just nosing around. At first this exploration is done tentatively, as the combat is pretty rote and repetitive: attack, dash back, attack, dash back. But once my Solar Champion has some crisper moves and more effective weapons, the exploration becomes freewheeling and engaging. I was surprised to find that this game kept me up just as late as Silksong has been this past week.

(Image credit: Atari)

I also came to appreciate the pixel art, which was a bit of an obstacle for me at first. The world is coherent and carefully illustrated, but the enemy sprites kinda look like something you’d see in uh, Siralim. They’re barely animated—they just blob around. But this culminates in Samara having an interesting primitive quality that oddly reminded me of Barbuta from UFO 50.

Will Silksong signal the end of the charming, humble indie metroidvania? Are these games now doomed to be big budget affairs designed to sap mindshare for weeks going and months? What I love about the genre is that the vast majority of its purveyors—the ones making games you find on Steam with less than 50 reviews—feel like the work of joyful hobbyists, a tradition that runs from Cave Story through to stuff like Astalon.

Adventure of Samsara definitely belongs to that tradition, despite having a 40-odd year old IP attached to it. Yes, it has rough edges, but the next time you want to slide into a mysterious, enveloping metroidvania that doesn’t want you to suffer mercilessly, I’d recommend giving it a look. Maybe also check out Zexion.



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September 18, 2025 0 comments
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Myarcadeatari
Game Updates

Forget Nintendo, My Arcade Atari Gamestation Go With 200+ Retro Video Games Including Pac-Man Is Now Up for Preorder on Amazon

by admin September 15, 2025


My Arcade has produced a number of miniature retro arcade cabinets supporting officially-licensed games from developers like Capcom and Sega. But now, they’ve just launched an Atari gaming handheld, the Gamestation Go, that just looks beautiful. Pre-orders have opened up earlier this week. You can head on over to Amazon to reserve yours at a price of $180.

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200+ Video Games

The library is impressively stacked. Over 200 video games from yester-year, spanning the Atari 2600, Atari 5200, and Atari 7800 along with Atari Arcade as well as Jaleco and PIKO platforms. Play titles like Breakout, PAC-MAN, Balls of Steel, Missile Command, Centipede, and Asteroids. They all come pre-loaded, no download necessary. It does state is has built-in Wi-Fi for easy updates, but it’s unclear if that could mean more games added at some point in the future.

Design-wise the Atari Gamestation Go looks similar to a Nintendo Switch at a glance, with controller inputs along the side of a big 7-inch display. Also, like a Nintendo Switch, you can play its games on your TV. No dock required. Just a simple HDMI cable will allow you to put these classic titles on the big screen. You’ll probably want one with some decent length though as you’ll still be using the Atari handheld as the controller. It’s battery life will grant you about four to five hours of playtime on a single charge.

The original Atari consoles were well before we established the quintessential layout and design of modern video game controllers. My Arcade’s Atari handheld looks backward to the weird oddities of these old controllers, implementing multiple options like a trak-ball and numeric keypad. You can play these Atari titles authentically to these quirky inputs you just don’t see any more.

There are also all the modern conveniences like an analog stick, D-pad, bumpers and classic A-B-X-Y gamepad buttons (Notably in Xbox’s layout with the A button at the bottom). The various buttons, sticks, and other inputs are all illuminated with SmartGlow technology to both see the inputs in the dark and, more importantly, look cool.

The price point or $180 is a little rough. That’s more than half the cost of a Nintendo Switch for a console that just plays games from the 80s that are pretty easy to get your hands on for next to nothing elsewhere. This seems like a collector novelty more than anything, but definitely a cool thing to pick up if you want to escape skill trees and battle passes for awhile.

The Atari Gamestation Go is available to pre-order at Amazon and is set to release October 31 of this year.

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September 15, 2025 0 comments
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Who'd Put Out A Metroidvania The Same Day As Silksong? Atari
Game Updates

Who’d Put Out A Metroidvania The Same Day As Silksong? Atari

by admin September 8, 2025


When Hollow Knight: Silksong announced its September 4 release date, other games ran for the hills. Indie titles like Demonschool, Baby Steps, and Little Witch in the Woods all picked up their skirts and dashed away into the depths of September to avoid trying to compete with the massive attention Team Cherry’s sequel was certain to receive. But not Atari. No, those brave folks decided to stick to their guns and plans, and released tough-as-nails 2D Metroidvania Adventure of Samsara on the very same day. Silksong saw over half a million simultaneous players within a few hours of launch. Take a guess how Samsara fared.

Twelve. Adventure of Samsara, the Castlevania-inspired hardcore platformer from Brazilian indie studio Ilex Games, has seen a peak player count of 12.

This, to be clear, is absolutely unfair. I’ve had a play of the game, and it sports splendid pixel graphics, a really pleasingly weighty sense of movement, and proper heft to its sword-swinging combat. It’s also just how everyone seems to want these games to be: easy-peasy in general, and then ludicrously difficult in specific moments. I don’t get it, but that’s what people seem to love. My only real criticism is that the player character is perhaps too small on the screen, but on another day, perhaps in a different month, Adventure of Samsara could have been the darling of the Soulslike lovers.

12 people showed up. That’s concurrent players, of course, meaning Samsara could have sold anywhere up to, maybe, 50 copies? Perhaps in fact it’s sold many more, and everyone who bought a copy also picked up Silksong, deciding to play that first? I’m trying to be optimistic. But it really looks like a worthy Metroidvania might have been completely drowned by making the inexplicable decision to release against such an obviously dominating competitor.

I’ve reached out to both developers Ilex and publishers Atari to ask what the thinking was here. However, I’ve noticed that Atari really doesn’t seem to have put a great deal of effort into promoting the game. The game appears on the official site, but I’m unable to find even a press release for the game. It was announced only three months ago, then released across consoles and PC without any fanfare at all, on the worst day possible for a game like this.

Which seems a big shame. The scant 12 reviews (that number again) on Steam skew very positive, with words like “wonderful” and “awesome” being used with merry abandon. And the game has received a grand total of two professional reviews, an 8 from Video Chums, and a 7 from Nintendo Life. Fair play to both sites for putting in the effort.

We’ll update you if we hear answers on why this was allowed to happen to the poor little game.



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September 8, 2025 0 comments
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Atari acquires five Ubisoft Games
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Atari acquires five Ubisoft Games

by admin August 30, 2025


Atari has acquired the IP rights to five Ubisoft games: Cold Fear, I Am Alive, Child of Eden, Grow Home, and its sequel, Grow Up.

Announced in a joint press release on August 26, 2025 (via Business Wire), the agreement “reflects a shared commitment to delivering high-quality gaming experiences while honoring the original spirit of the titles.”

Atari plans to “reintroduce” these games by “bringing them to new platforms and renewed publishing frameworks.”

“Millions of players have experienced these worlds over the years, and this will open the door for long-time players to revisit those memories while inviting new audiences to discover them for the first time,” said Deborah Papiernik, vice president of New Business at Ubisoft.

“Atari has a rich gaming legacy and deep appreciation for these classic titles, we’re excited to see how they’ll evolve and connect with players in fresh, meaningful ways.”

Atari plans to re-release these five titles under its own publishing label and to explore the possibilities of expanding their reach through “updated formats, new content, and extended distribution channels.”

“Ubisoft and Atari both have a legacy of crafting worlds that players can fall in love with – games that resonate with generations of players not just for how they played, but for how they made us feel,” said Wade Rosen, chairman and CEO of Atari.

“We’re excited to reintroduce these titles while also exploring ways to expand and evolve these franchises.”

Last month, Atari announced it had agreed to acquire Thunderful Group in a $5.2 million deal. The subscription agreement is subject to approval by Thunderful’s shareholders, who will vote at an extraordinary general meeting later today.



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August 30, 2025 0 comments
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Thunderful Group shareholders approve $5.3 million Atari acquisition
Esports

Thunderful Group shareholders approve $5.3 million Atari acquisition

by admin August 28, 2025


Thunderful Group shareholders have approved a deal that sees Atari becoming the majority shareholder of the Swedish company.

On July 29, 2025, Atari announced it had entered a subscription agreement with Thunderful Group, agreeing to acquire approximately 82% of the game company’s shares for SEK 50 million (approximately $5.3 million) – before deducting related costs.

However, this agreement was subject to approval by Thunderful’s shareholders.

On August 28, 2025, Thunderful Group held an extraordinary general meeting, in which shareholders approved the agreement.

The deal sees Atari buying 333,333,334 Thunderful Group shares at SEK 0.15 each (roughly $0.02), with any amount exceeding the share’s quota value to be allocated to the non-restricted share premium reserve.

The share acquisition agreement must be signed by August 28, 2025, with the payment for the shares to be issued within three banking days in cash.

The signing of the deal makes Atari a majority shareholder of the Thunderful Group, which owns development studios Coatsink, Early Morning Studio, Studio Fizbin, Thunderful Development, and To The Sky, as well as publishers Rising Star Games and Thunderful Publishing.

Atari also recently acquired the IP rights to five Ubisoft titles: Cold Fear, I Am Alive, Child of Eden, Grow Home, and its sequel, Grow Up.

The company said it plans to re-release the games and explore opportunities to expand the titles’ reach through new platforms through”updated formats, new content, and extended distribution channels.”



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August 28, 2025 0 comments
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A member of the Coast Guard points a handgun at a zombie on the deck of a boat
Product Reviews

Atari now owns the rights to five Ubisoft games: Cold Fear, I Am Alive, Child of Eden, Grow Home, and Grow Up

by admin August 27, 2025



Ubisoft has reached into the back of the cupboard, grabbed the intellectual property rights for five games it wasn’t doing anything with, and sold them to Atari. The five games are Cold Fear (which is basically Resident Evil on a boat), I Am Alive (a post-apocalyptic survival platformer), Child of Eden (a psychedelic rhythm game), and both Grow Home and its sequel Grow Up (which are physics-based climbing games where you’re a cute robot).

“Ubisoft and Atari both have a legacy of crafting worlds that players can fall in love with—games that resonate with generations of players not just for how they played, but for how they made us feel,” Wade Rosen, chairman and CEO of Atari, said in a joint statement. “We’re excited to reintroduce these titles while also exploring ways to expand and evolve these franchises.”

While Atari may just be planning ports for Switch 2 and the like for this bundle of games, given that the publisher also owns Nightdive—the studio responsible for projects like the System Shock remake and more recently the re-release of Hexen and Heretic—there’s reason to hope at least some of these games will receive more high-effort revivals.


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I’d personally love to see a remake of Cold Fear, a survival horror game set on a whaling ship during a storm. Original developer Darkworks put a lot of effort into modeling the constant heaving of the sea, making the deck of the ship shift beneath you while you were trying to shoot zombie parasites. A short, self-contained experience, it caught some flak for being about five hours long at release, but honestly that sounds ideal for a haunted-house survival horror game.

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August 27, 2025 0 comments
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