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The Sims 4 - A sim in a laundromat small business puts her clothes in a washer
Product Reviews

The Sims 4 gets a much-needed update to the increasingly buggy base game, as EA assures players that ‘your concerns are heard’ over issues like deformed pets and missing ghost children

by admin September 21, 2025



The Sims 4 has been going through a bit of a mid-life crisis lately. A wayward patch issued in July triggered a rampant pregnancy epidemic, while the most recent Enchanted by Nature DLC received a less-than enthusiastic response from players. Now, it seems the community is generally fed up with the increasingly buggy state of the base game, with EA revealing plans for two solid months dedicated to bugfixes and quality-of-life support.

“We see your feedback on technical issues and game performance. And we want to assure you that your concerns are heard,” the publisher wrote in a post on Monday. “Over the next 8 weeks, our dedicated teams will dive in to resolve current issues and get ahead of unforeseen technical disruptions.”

Those plans kicked off in earnest with a big update to the base game that arrived late on Thursday. The headline feature of this patch was a newly added playpark for kids to run themselves ragged on, as well as a ‘play pretend’ interaction for kids who presumably can’t get to said playpark for whatever reason. The update also adds a prototype “memory boost” feature to eke some extra performance from your PC, though you’ll need to opt into this in the game settings.


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The meat of the update, though, is a voluminous list of bug fixes. These address a mixture of issues, some raised by the community, others selected from EA’s existing “bug archive”. There are far too many to list here, but a couple of highlights include pets being straightened out so they “no longer get deformed when traveling to another lot after aging up”, while unfortunate child sims “now show up as ghosts when they die due to over heat and freezing”.

EA plans a second round of bugfixes in October, and is asking the community to upvote their most desired fixes in The Sims 4’s bug report section of the EA forums. “Each upvote you cast on a reported issue helps us determine which problems are causing the biggest disruptions across the community,” the publisher points out. “The earlier we receive votes, the better. We’ll provide an update on our progress if we’re unable to address all of the top-voted issues in our October Laundry List.”

(Image credit: EA)

It’s good to see EA working to tidy The Sims 4 up a bit, but I do wonder whether part of the problem is simply that The Sims 4 is now 12 years old, and wasn’t designed to be the platform that EA has decided it is going to be. There was supposedly a fifth Sims game in development under the codename Project Rene, which would seem like an ideal opportunity to create a more robust launchpad for the all-encompassing Sims experience that EA wants.

EA president Laura Miele has since ruled this out, claiming that it wouldn’t be fair to existing fans who have invested lots of time and money into The Sims 4:

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“What I wouldn’t want to have happen is you have to start from day zero and start from scratch and give up all of the things that you have created, give up all of the content that you’ve purchased over the years,” Miele said during an interview with Variety in July. “We put out over 85 content packs over the last 10 years on The Sims 4, and so resetting that is not player friendly and not a good idea for our community.”

It’s a reasonable line of argument, but players are well accustomed to new games supplanting old ones, and the existence of a Sims 5 doesn’t stop them from playing The Sims 4, unless EA decided to withdraw the game from sale.

In the same interview, Miele mentions that EA is planning a technology refresh and additional modes of play for The Sims 4, the former of which might help with all the bugs and other issues. Alternatively, it might break the game entirely, especially given the sheer amount of additional, optional stuff players can plug into the game.

Moreover, such an approach doesn’t offer the opportunity to address some of the more fundamental issues with The Sims 4. While it certainly has plenty to offer players these days, it was never the deepest of Maxis’ simulations (The Sims 3 had far richer AI, for example) and stubbornly sticking with it seems like a missed opportunity to create a strong foundation for a new era of Sims play.

Nonetheless, for now EA is sticking to its plan of retrofitting The Sims 4 with platform heels, so we’ll just have to hope the next few weeks of hardcore bug-fixing gives them a sufficiently clean foundation to work with.



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September 21, 2025 0 comments
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Eric Kripke Assures 'The Boys' is Still Getting a Mexico Spinoff
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Eric Kripke Assures ‘The Boys’ is Still Getting a Mexico Spinoff

by admin September 14, 2025


Prime Video’s been feeding superhero audiences with The Boys and its Gen V spinoff, but the franchise has other shows in the works. Up on the docket is one set in Mexico that’s gone quiet since the initial reveal back in 2023.

But according to Boys showrunner Eric Kripke, that series remains alive and kicking. In a recent Collider talk, he promised the show is in active development and is “very cool. […] I think the script is good, and the world itself meets the standard of all our spinoffs.” He further teased it as offering something different from the usual proceedings found in its siblings shows: “It’s our world, but a totally different tone, and it’s super fun. Gael [Garcia Bernal] and Diego [Luna] are executive producers, which is amazing and [they’re] really engaged with it.”

Kripke’s previously talked about his aims of keeping The Boys franchise alive without making it the butt of its own jokes. They’re using other franchises at reference points, observing the places where they’ve failed and succeeded, and ensuring any extension covers territory the other shows can’t: the general plot of The Boys: Mexico is right there in the title, while Gen V is set in a superhero college and the upcoming Vought Rising is a prequel set in the 1950s. As for Kripke’s mention of Mexico having a “totally diffferent” tone, we’ll have to wait and see what that means.

While we wait to hear more about The Boys: Mexico, we have Gen V coming back on September 17, followed by the final season of The Boys in 2026 and Vought Rising presumably sometime that same year.

Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.



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September 14, 2025 0 comments
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ConcernedApe assures that Stardew Valley update 1.7 won't delay Haunted Chocolatier much - it might even release first
Game Updates

ConcernedApe assures that Stardew Valley update 1.7 won’t delay Haunted Chocolatier much – it might even release first

by admin September 7, 2025



Fear not, fans of spirit candy! The recent announcement of Stardew Valley 1.7 update is not evidence that Eric “ConcernedApe” Barone’s next game Haunted Chocolatier has been banished to the realm of vapourware – or so sayeth Barone himself, at least. In a brief and caveat-strewn Q&A, the life sim creator has gone into more depth about development on Stardew, revealing that he’s not as heavily involved with it as with previous updates. As such, he’s still focussing “the vast majority” of his attention on Haunted Chocolatier.

It’s even possible that the latter will release before Stardew Valley’s next update, but let’s not count our Cocoa Loco Little Choc Chicks (£6.99 minus delivery costs) before they’ve hatched.



“Recently, I announced that there will be another major content update for Stardew Valley — the 1.7 update,” writes Barone on his blog. “You might be wondering: If ConcernedApe is working on Stardew Valley 1.7, will that cause Haunted Chocolatier to take longer? The answer: Maybe a little, but not as much as you might think.”



Barone goes onto explain that he’s been working with a small team on Stardew Valley additions and fixes since update 1.3 – he’s still “completely solo” on Haunted Chocolatier “for the time being”.


While he was “fully, personally locked-in on content development” for previous Stardew updates, Barone says that with update 1.7, “I have been trying to take more of a “creative director” role in the team, so that (at least for now) I can focus the vast majority of my attention on Haunted Chocolatier.”


“So far, it’s been pretty good… we are working at a relaxed pace, we have a ton of ideas, and everything has been high quality,” Barone continues. “Eventually, I will have to spend a little more time focused on Stardew Valley, because in order for me to maintain a full connection to the game, I need my hand to touch every piece of new content. And there are some aspects of content development which I insist on doing myself, like the music.


“But with our “no release date” approach to the 1.7 update, it’s not certain when that time will come. It might even be after Haunted Chocolatier comes out. (no guarantees though)”.


Barone adds that “the reality of my life is that I have a very popular 1st game that I still want to take care of, which means that my 2nd game might take a little longer”. Stardew Valley’s audience is “still growing”, he notes, and “it’s hard to just stop improving it when there are still things that can be improved. But I hope the approach I am taking for Stardew Valley 1.7 will help keep Haunted Chocolatier on track.”


Stardewman remains tight-lipped as to what update 1.7 might involve. We don’t know a whole caboodle about Haunted Chocolatier, either, other than that it’s more of an action-RPG than Stardew Valley, and sees you staffing a chocolate shop with ghosts.

Let me laboriously do some Audience Engagement and ask: what kind of chocolate would you be least surprised to discover is made by ghosts? I’ve always found hazelnut truffles a bit sinister. I find that they mysteriously make me fatter – clear indications of paranormal activity.



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September 7, 2025 0 comments
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