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The Nothing Phone 3 arrives in July
Product Reviews

The Nothing Phone 3 arrives in July

by admin June 3, 2025


Nothing plans to launch the Phone 3, its first proper flagship, on July 1, the company announced today. We already knew the phone was coming this summer, thanks to a teaser Nothing shared during last month’s The Android Show I/O Edition. During the segment, Nothing CEO Carl Pei said the new device will cost around £800 ($1080), which would easily make it the most expensive handset the company has produced to date. Pei also said Nothing plans to go “all-in” on Phone 3 with “premium materials, major performance upgrades and software that really levels things up.”

It will be interesting to see how Nothing builds on the Phone 3a and 3a Pro (pictured above), the two mid-range handsets the company released earlier this year. I reviewed both phones for Engadget, and felt they offered great value for the asking price of $379 and $459. I’m also curious to see if Nothing decides to make a proper push into the US market. While you can buy the company’s phones stateside, they don’t have robust carrier support. In any case, we’ll find out more about the new Phone 3 next month.



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June 3, 2025 0 comments
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Elden Ring Nightreign has a killer first day on Steam, but reviews are surprisingly mixed
Game Reviews

Elden Ring Nightreign patch to help out solo players arrives early, but those changes aren’t massive

by admin June 2, 2025


Elden Ring Nightreign servers are back online following brief maintenance earlier today. During that downtime, FromSoftware rolled out the first major-ish post-launch patch for the game, which does come with a welcome addition for solo players.

Update 1.01.1 is now available on all platforms, so let’s dig into the details.


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Shortly after Nightreign launched, players complained about the lack of any mechanic to help out solo players. Yes, the game is intended to be played in groups of three, but it didn’t also need to be extra hostile to solo players.

FromSoftware quickly promised to make a few changes in the next major patch, which is arriving this week. The good news, however, is that some of the changes initially planned for update 1.02 have now made it into the game with today’s patch, 1.01.1.

This one brings two key changes that only go in effect when you play the game solo. First, solo players now have one free revival, once per night boss fight, active at all times. This effect previously needed to be earned, which remains the case for co-op Expeditions. The patch also boosted rune acquisition for solo players, which is likely intended to compensate for the lack of co-op teammates, not to mention make the levelling process a bit faster.

For everyone else, the patch increased the number of high-rarity Relics that can be earned upon reaching Day 3 during any given Expedition, which should make that final fight a little more tolerable. By the same token, players are now a lot more likely to get high-rarity Relics from Scenic Flat stones. Said stones can be bought at the Small Jar Bazaar, of course.

Pretty decent for a first-ish patch. | Image credit: FromSoftware

Outside of the balance tweaks and new-ish features, patch 1.01.1 also comes with a host of bug fixes. Chiefly, it adjusts the camera when activating Wings of Salvation, the Guardian’s Ultimate, so you’re less likely to see some of the headache-inducing jitters that could occur in certain situations.

There are also fixes targeting several skills whose effects would not be triggered when they should, and others whose values were not displayed correctly. You can read on below for all the bug fixes in 1.01.1.

Bug Fixes

  • Adjusted camera behavior when activating the Guardian’s Ultimate Art, “Wings of Salvation.”
  • Fixed a bug in the Duchess’s Character Skill “Restage” where Status Ailments would not trigger when built up from other players’ attacks.
  • Fixed a bug where some attacks of Raider with Greataxe and Great Hammer weapon types had higher damage than intended.
  • Fixed a bug where some “Those Who Live in Death “ enemies would revive when defeated with the “Sacred Blade” skill.
  • Fixed a bug where the “Bleeding” Status Ailment would not build up when the Skill “Bloody Slash” hit an enemy.
  • Fixed a bug where the “Ghostflame Ignition” attack would not occur under certain circumstances.
  • Fixed a bug where the status ailment “Frostbite” would not build up when the light wave released by a strong attack hit an enemy while the “Moonlight Greatsword” skill was active.
  • Fixed a bug where the speed of arrows fired with the “Mighty Shot” and “Enchanted Shot” skills was slower than expected.
  • Fixed a bug where the attack range of the magic spell “Rock Sling” was longer than expected when using it with a staff equipped in the left hand.
  • Fixed a bug where the effect of reducing the maximum HP of enemies when the incantation “Black Blade” hit them was not activated.
  • Fixed a bug where the Passive Effect “Successive Attacks Negate Damage” would stack when successive attacks were made while the Effect was active.
  • Fixed a bug where some Passive Effects were not displaying their effects at the correct values.
  • Fixed a bug where the Relic Special Effect “[Guardian] Become the target of enemy aggression when ability is activated” would not activate under certain situations.
  • Fixed a bug where certain effects were not being applied to Relics obtained from Expedition Rewards or purchased from the Small Jar Bazaar.
  • Fixed a bug where items that could be obtained upon completing a Remembrance in the Remembrance world when the scenario conditions were met could not be obtained when changing characters and concluding a Remembrance.
  • Fixed bugs in the behavior and specifications of certain attacks and actions of specific enemies.
  • Fixed a bug that caused the game to become unstable under certain conditions during battles with specific enemies.
  • Fixed a bug in the graphics rendering during battles with specific enemies.
  • Fixed some incorrect information in the staff credits.
  • Fixed some text.
  • Fixed a bug where some sound effects were not playing correctly.
  • Fixed a bug where the “Exit Remembrance” effect was not displayed during a “Wylder” Remembrance on some platforms.
  • Fixed a bug where the HUD was not displayed on some platforms.
  • Fixed a bug where the game would crash under certain circumstances on some platforms.
  • Fixed a bug where Expeditions and reconnecting to sessions would fail under certain circumstances on some platforms.
  • Fixed a bug where background music would not play properly under certain circumstances on some platforms.

Steam-only Fixes

  • Fixed a bug where some graphics were not rendered correctly when “Low” was selected in “Quality Settings” under “Graphics.”
  • Fixed a bug where the Climb up action sometimes failed when using the keyboard.
  • Fixed a bug where the Climb up action was difficult to perform when using a gamepad.

While you’re here, you may want to bookmark our excellent Elden Ring Nightreign guide. It offers everything from character builds, simple walkthroughs on how to access areas and unlock certain features, as well as our ranking of all Nightlords.



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June 2, 2025 0 comments
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Atomfall's first expansion takes you to a wicked new island when it arrives next week
Game Updates

Atomfall’s first expansion takes you to a wicked new island when it arrives next week

by admin June 1, 2025



Developer Rebellion Developments revealed a first look at Atomfall’s first DLC expansion yesterday. Titled Wicked Isle, it unsurprisingly brings you to an island called Midsummer Island that is, in fact, a bit wicked, but like, in the bad way, not in the something a teen in the 2000s would say about something they like kind of way. Specifically it’ll have a bit more of a folk horror vibe to it, which I’m certainly into conceptually. Lots of great folklore in the UK, as long as it’s not stepping over frequently trodden upon territory.


Rebellion head of design Ben Fisher explains that the island is “close to the Windscale Atom Plant and as a result the levels of infection in both the people and environment are higher than on the mainland.” It’ll feature new enemies like pirate bandits and infected druids to fight, though you’ll get some new weapons to fend them off in kind. That includes things like a blunderbuss shotgun, a cutlass, daggers, a new bow, and a beekeeper’s staff. You know, the typical kind of things you find on a creepy island.

Watch on YouTube


The completionists amongst you might also like to know (or dread to hear depending on how much you liked the game) that some of the new storylines can lead to new endings in the base game. No details on what those are, obviously, but I suppose the joy of experiencing things for the first time is just that!


There’s a release date for the expansion too: June 3rd, just a few days away at the time of writing. Let’s all see how it shapes up, as our own James found himself left wanting a bit with a lot of what Atomfall had to offer in his own review of the RPG.



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June 1, 2025 0 comments
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