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Arrived

The iPhone Air in hand, with a wallpaper of the beach
Gaming Gear

My iPhone Air Keeps Dropping Calls, but a Fix Has Finally Arrived

by admin September 30, 2025


The so-called scratchgate fiasco may have drummed up a lot of attention since Apple released its latest iPhones, but I’ve been struggling with a different issue. 

Over the last several weeks, my iPhone Air has had trouble placing and receiving calls, and there have been periods in which I’ve completely lost service, even after turning my phone off and on again. 

After digging online, it appears others have been experiencing similar problems. Phone Arena pointed to Reddit threads in which iPhone owners cite cell signal issues, regardless of whether they have service with Verizon, AT&T or T-Mobile. I transferred my Verizon service from my iPhone 16 Pro Max to the iPhone Air, and only started having issues after doing so.  

Watch this: iPhone Air Review: A Joy to Hold, at a Cost

10:06

Just as I was about to resign and switch my service back to my older iPhone, Apple is rolling out an update with iOS 26.0.1 that’s designed to fix the problem. According to the release notes, Apple says this update will fix the fact that “a small number of iPhone users may be unable to connect to a cellular network after updating to iOS 26.”

iOS 26.0.1 should fix cellular network issues, among other problems with Bluetooth and Wi-Fi.

Cole Kan/CNET/Apple

The outages I’ve experienced have been sporadic. One day last week, my friend texted that she was trying to call me, but it wasn’t going through; I had to redial a few times before I could reach her. The same thing happened with a handful of other calls I tried to place. Over the weekend, my mom tried contacting me all day, and was sometimes directed straight to voicemail — as were a couple of other calls. I only became aware of these failed call attempts because someone informed me about them later; there’s no way of knowing exactly how many rings I actually missed.

The most frustrating instance was when I was out shopping with my friend and I lost service for several hours. My phone remained on SOS mode, even after I restarted it, and I had to hunt for in-store Wi-Fi just to text her my exact location so she could find me. (We both have Verizon, and her iPhone 16 Pro Max, which is still running iOS 18, had no issues.)

I asked my CNET colleagues if they’d faced similar problems, and it appears my experience with the iPhone Air was an outlier. My iPhone 17 hasn’t had any issues, nor have Patrick Holland’s iPhone 17 Pro Max or Jeff Carlson’s iPhone 17 Pro.

When I saw iOS 26.0.1 was available, I updated my phone immediately. So hopefully my mom won’t think I’m ignoring her calls anymore.



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September 30, 2025 0 comments
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"GTA for kids" has arrived on Xbox Game Pass, and it's a delightful example of how to treat a younger audience with respect
Game Updates

“GTA for kids” has arrived on Xbox Game Pass, and it’s a delightful example of how to treat a younger audience with respect

by admin September 20, 2025


“Kids are quite discerning, actually,” says someone who has never really spent any time with kids, and perhaps doesn’t even know what a child is. My experience with kids has revealed that, no, they aren’t discerning at all. They are happy to watch absolute drivel, demand to be bought ‘toys’ that are little more than sludge, and dress in whatever triple-stained clothes they’ve been wearing for the last week. So, when a game is labelled as an imitation of a huge franchise, but “for kids”, my quality alarm sounds and I expect the worst.

Wobbly Life

Enter Wobbly Life, launched into early access on Steam five years ago, and a year later on Xbox. It’s technically a “GTA for kids”, yes, if you simply don’t want to use many words due to being chronically lazy or rushed – but this would actually be doing a quite wonderful game a massive injustice. It’s essentially an open, knockabout world of activities and exploration, playable by up to four players cooperatively, with a focus squarely on physics, laughs and fun.

As a ‘gamer’ parent (I do know quite a lot about video games, contrary to what people on message boards might say) to an 11-year-old and a four-year-old, I’m immediately narked when a game designed for kids fails to give that audience an ounce of respect. Yes, games for young players should be simpler to grasp, but that’s no excuse to make them buggy, dull, tiresome messes. A lot of these games feel like they are exploiting loved brands for a quick buck, but Wobbly Life couldn’t be trying harder to offer an experience that keeps on delivering.

Over the five years since its initial early access release Wobbly Life has seen update after update, adding new areas, new jobs, new missions, new vehicles, new activities… new pretty much everything. Now on its 1.0 release, on Game Pass (as well as all major platforms), I honestly don’t think there is a better game for kids to mess around with. Part job sim, part life sim, part go into space sim (thanks to the latest update), you might one moment be taking a job delivering newspapers via a nifty truck equipped with a paper shooter, then buying that new house you’ve always dreamed of, then jetting off into space to see what adventures await.

I’ve watched my son play Wobbly Life aged seven to 11, and this game simply has the juice. What this juice is made of is hard to pinpoint, but I think the key ingredient is a commitment to quality. None of the activities, missions, or jobs here are detailed enough to stand on their own, but they do just enough and let kids fill in the blanks. Kids are great at this (my daughter likes to pretend she is an assortment of doughs, then jumps into an invisible oven to bake, the only real-life prop being the dings I make to signify the time is up). You can be a farmer here, not like in Farming Sim, but how a child sees being a farmer, and it’s perfect.

While the big hitters on Roblox bring in an obscene number of players, have you actually seen what the majority of these games are like? Busywork and clicking with the only goal being to accrue enough currency to buy the next macguffin, to allow you to do even more busywork and clicking to buy that same mcguffin, but bigger. The actual gameplay within these games is so narrow it simply funnels kids down these content tunnels, always offering a new carrot tied to an increasingly dazzling stick, with the added peril of premium currency to shortcut that drudgery.

The Space Update is just the latest in what has been a constant stream of big additions to the game. | Image credit: RubberBandGames

Wobbly Life doesn’t care about what players are doing or how. Developer RubberBandGames just keeps on throwing more and more toys into the playpen, then sits back and lets the kids get on with it. I’ve heard my son squeal with joy while playing (often online with friends), and the core gameplay is simple enough for any family member to jump in and have a good time. The fact that this game has 14,500 English reviews on Steam and is currently sat on “Overwhelmingly Positive” says it all.

If there’s any justice in the world of game development (and given the state of job security in this industry, I am leaning towards there not being any), RubberBandGames received a bumper-sized truck full of cash for putting its wonderful game on Game Pass. Beyond that, games like this deserve just as much praise as the headline-grabbers, the triple-As, and the financial quarter heroes. I don’t want my kids playing slop where the ‘content’ is nothing more than a road to profit. Instead, I’ve got four years of brilliant memories tied to Wobbly Life, a game with heart that you don’t need to buy in a store.

A copy of Wobbly Life was purchased by the author.



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September 20, 2025 0 comments
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Circle's Jeremy Allaire on GENIUS Act: 'Internet of Money Has Arrived'
NFT Gaming

Circle’s Jeremy Allaire on GENIUS Act: ‘Internet of Money Has Arrived’

by admin August 18, 2025


Jeremy Allaire, cofounder of Circle, the company behind USDC stablecoin, has dropped a motivational post on X. Allaire emphasized the importance of persistence in the cryptocurrency industry in the post. He did this by highlighting his role in the birth of the GENIUS Act.

Jeremy Allaire reflects on Circle’s early struggles

The Circle CEO recalled how many stakeholders, including investors, regulators and even family members, doubted him when he conceived the idea of Circle in 2013. According to him, the idea that money could move just like information on the internet, cheaply, instantly and globally, was unbelievable to many.

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However, with 12 years of persistence, patience and collaboration, the stablecoin sector has witnessed massive growth. Allaire noted that, working with regulators and lawmakers, legislation to regulate the sector has finally seen the light of day.

“Are you out of your mind?”

That’s what I heard more than once in the early days of Circle.

Twelve years later, the GENIUS Act has been signed into law, and we can now say the internet of money has arrived. 🧵

— Jeremy Allaire – jda.eth / jdallaire.sol (@jerallaire) August 18, 2025

For context, the GENIUS Act is landmark legislation for the crypto industry in the U.S., particularly for stablecoins. The act provides a regulatory framework and transparency for fiat-backed stablecoins.

Allaire is stating that if he had given up when many did not believe in Circle, or thought that “internet money” was crazy, these gains would not have been achieved. In a nutshell, he said that large systems do not change overnight, announcing that the internet of money has arrived.

Circle’s market position

Circle currently ranks second on the stablecoin market, with a market capitalization of $68.14 billion. It is surpassed only by Tether, whose market cap stands at $166.81 billion.

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Meanwhile, earlier in May 2025, the rumor of Ripple acquiring USDC was widespread, with the XRP-backed company offering $20 billion. However, the deal unraveled as Circle filed for an IPO with the New York Stock Exchange.

In July, John Deaton, pro-Ripple lawyer, had to dismiss speculation that Circle posed a threat to XRP. Deaton maintained that XRP is not a stablecoin, nor is it trying to be USDC.





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August 18, 2025 0 comments
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