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Xbox and Windows are no longer at arm's length | Opinion
Esports

Xbox and Windows are no longer at arm’s length | Opinion

by admin June 20, 2025


When Microsoft first announced its intention to enter the games console market almost exactly 25 years ago, there was a widespread assumption that the Xbox would essentially be a stalking horse for the Windows operating system.

It seemed like a strategic move designed to ensure that, as powerful multimedia devices took over people’s living rooms, they would be an extension of the Windows PC rather than the ambitious new ecosystem which Sony was trying to construct around the PlayStation.

The form of the original Xbox seemed to confirm that assumption: built around relatively standard PC components, its operating system was an extremely stripped down version of Windows, with games being built on a variation of Windows’ DirectX frameworks.

Over the years, however, the expectation that the Xbox and Windows would essentially become joined at the hip never quite came to pass. Bits and pieces of Xbox’s branding and services offerings were built into Windows, but they never fully overlapped – not least, perhaps, because the battle for the living room that Microsoft had anticipated never really materialised, with PlayStation ultimately focusing on being more of a pure gaming play, and Microsoft’s most serious flirtation with multimedia functionality almost entirely sinking the Xbox One console.

A quarter century on from the original Xbox, however, Microsoft finally seems determined to bring Xbox and Windows together in a way that makes them more or less into a contiguous platform.

We had a few announcements over the past couple of weeks that don’t quite amount to an unveiling of the next generation of Xbox, but do at least point the way to what that will look like. We know that Microsoft has inked a long-term deal with AMD to continue providing components for its consoles – confirmation, if any were needed, that it’s quite serious about staying in the hardware business.

We also know, however, that the company is looking at providing Xbox services and compatibility to handheld gaming devices from third-party companies as well as building its own handheld Xbox, strongly suggesting that it envisages a future for Xbox that encompasses both Microsoft hardware and third-party licensed hardware.

Most tellingly of all, we also got a confirmation that the next-gen Xbox is going to be a much more flexible device than any previous console – it will not be locked to a single store, according to Xbox president Sarah Bond, who also fairly clearly stated that she sees the role of the next-gen Xbox being about ensuring Windows’ dominance of the gaming market.

The era in which Xbox and Windows were held at arm’s length from one another is apparently over; Xbox devices are going to be very explicitly considered as part of the Windows gaming ecosystem in future.

That all of this has been revealed in a somewhat piecemeal manner does seem to suggest that Microsoft is still trying to ease its core fans into this new reality, introducing new aspects of the strategy gradually to avoid the impression that it’s pivoting away from console gaming entirely.

If the company is serious about Xbox devices running Windows, then it also needs to be serious about how that version of Windows will be optimised and stripped down

Some people will still draw that conclusion, and honestly, it’s not entirely unfair – it just depends on how you define a “console”, because the next generation of Xbox hardware is likely to be the most expansive yet, comprising both handheld and home console models, but also likely to be the most similar to a range of gaming-focused Windows PCs.

Does an Xbox interface running over the top of Windows turn the device into a console? Probably not. But on the other hand, does quibbling over the definition of a console actually matter to very many people?

Still, there are reasons to be concerned about this approach, both for developers and for consumers. An Xbox ecosystem encompassing many devices with many different specifications, created by many different companies, is a tricky moving target for developers – very different from the static target of a console, or even the bifurcated target that Microsoft has presented with Xbox Series X and S.

That’s not an insoluble problem, but it’s a problem no less, especially if some consumers end up feeling like their Xbox makes them a second class citizen compared to someone else’s Xbox.

Arguably the bigger concern is that Windows doesn’t exactly have a sterling reputation for gaming performance on lower-end systems – like handheld consoles.

Only a few weeks ago we got confirmation that installing Valve’s Steam OS on handheld gaming devices could massively improve performance over having Windows on them – that story was very widely picked up and spurred a fair bit of criticism of how Microsoft has approached tailoring Windows for these devices, which makes the timing of this most recent announcement a bit awkward.

If the company is serious about Xbox devices running Windows, as it seems to be, then it also needs to be very serious about how that version of Windows will be optimised and stripped down.

Devices that chew through battery life, drag down frame rates, and run uncomfortably hot because of a heavy desktop operating system draining their resources will find it hard to compete in a market against more nimble competitors, whether they’re powered by Valve’s gaming-centric OS or simply in the form of Nintendo’s Switch 2.

Nonetheless, it’s hard to argue that Microsoft’s approach won’t work, for one key reason – it automatically has the buy-in of one of the world’s biggest and most important publishers.

Before Microsoft spent the best part of $100 billion buying out key publishers and developers, a move like this would have been risky, forcing the company to go cap in hand to third party publishers to try to drum up support. Now, although it’s not without inherent risk, it’s guaranteed to have a steady stream of major games for the new Xbox devices and for the Game Pass subscription service that will unite them. The software problem has been solved with some very dramatic chequebook moves, and that changes the competitive landscape in a way that has little to do with hardware design or strategy.

As we await more details of what these new Xboxen will look like, however, one major strategic question remains very pressing: who does Microsoft actually see as its rivals in this space? Perhaps it’s Sony, as it has historically been. More likely it’s Valve, whose Steam OS and Steam store poses a genuine competitive threat to some core parts of Microsoft’s business.

Yet competition is not a simple thing in this space any more. Microsoft’s publishing business is closely tied to the PlayStation, creating a symbiotic link between the companies. And although it was not directly stated, the implication of this week’s announcements was that Valve’s Steam store could actually be available on future Xbox devices.

Perhaps Microsoft’s real strategy is not to have any straightforward rivals – to treat the Xbox and its publishing business as an opportunity to lift all boats and profit in many different ways. If so, it’s that strategic vision, more than any other aspect of the next Xbox, that could really reshape the industry for the long term.



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June 20, 2025 0 comments
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DXRacer Craft with plant, desk, and pink wall in background
Product Reviews

DXRacer Craft review: a firm yet comfortable gaming chair with an excellent headrest but weak arms

by admin May 24, 2025



Why you can trust TechRadar


We spend hours testing every product or service we review, so you can be sure you’re buying the best. Find out more about how we test.

DXRacer Craft gaming chair: One-minute review

The new DXRacer Craft is the latest upgrade in the brand’s line of high-end gaming chairs, promising supreme comfort and ergonomic features. In terms of looks, the Craft shows DXRacer has matured from its previous outings, omitting the typical gamer aesthetic that can plague chairs in this class. It’s even smart enough to furnish workspaces.

The build quality seems to match its sleek appearance. The leatherette upholstery on my unit was taut and neatly stitched, as well as feeling quite durable, although it’s not the most breathable material.

Sitting in the Craft is a comfortable experience for the most part. The seat is on the firmer side compared to what the best gaming chairs have to offer, but I still found it offered sufficient cushioning. It’s also quite wide and deep, which helps to get a comfortable position. What’s more, it adjusts well for height, especially at the lower end.


You may like

The backrest is more plush and is easy to sink into. It has built-in lumbar support, which, while easy to adjust for prominence, lacks height adjustment, which isn’t ideal. However, it proved comfortable enough for my back, although I wish it were positioned a tad lower down.

The magnetic head pillow, though, is a standout feature of the Craft. Again, it’s firmer than other head pillows I’ve tried, but it’s still comfortable, while its side bolsters provide additional support when leaning your head to one side.

Assembly was easier than other gaming chairs I’ve put together, thanks to a few convenient touches. These include a slot in the bracket for the backrest, which made one of the most laborious aspects of building a gaming chair a lot less hassle.

For the price, the Craft represents great value for those in the UK, but not so much for those in the US. Still, it’s cheaper than some other big-name rivals, including the all-conquering Secretlab Titan Evo 2022, to which it comes close to matching in terms of quality, comfort, and adjustability. If you can handle a firmer seat and don’t mind the armrests, you could do a lot worse than the Craft.

(Image credit: Future)

  • DXRacer Craft at DXRacer for $479

DXRacer Craft gaming chair review: Price and availability

  • $499 / £368 / AU$759.99
  • Different size options and finishes
  • Well-priced compared to rivals

The Craft costs $499 / £368 / AU$759.99 and is available now. It comes in regular and plus sizes and two upholstery options: EPU leatherette and woven fabric. There’s only one stock color to choose from, but there are various collaboration editions with more extravagant finishes.

The price places the Craft at the higher end of the gaming chair market, although those in the UK get a much better deal. Regardless of territory, though, it’s still less than the Secretlab Titan Evo 2022, which we think is still the best gaming chair around. It has better arms than the Craft, and it might just edge ahead in terms of overall build quality, but the Craft comes admirably close.

In the UK, the Craft is priced similarly to the Boulies Elite, which is comparable in many aspects, although that chair does have height-adjustable lumbar support. However, this and its other adjustments are awkward and clunky, which certainly isn’t the case with the Craft.

DXRacer Craft gaming chair review: Specs

Swipe to scroll horizontally

Price

$499 / £368 / AU$759.99

Dimensions

52.4 x 27.6 x 22.1in / 133 x 70 x 56cm

Max user weight

275lbs / 125kg

Min seat height

18.5in / 47cm

Seat width

22.2in / 56cm

Recline angle

135 degrees

Warranty

3 years

Material

Leatherette, fabric

DXRacer Craft gaming chair: Design and aesthetics

  • Great overall build quality
  • Leatherette not the most breathable
  • Less than solid arm rests

The Craft adopts the usual gaming chair silhouette, although thankfully, its design is more pared down than DXRacer’s of old. The all-black colorway of my unit imparts a level of elegance and makes for a more professional appearance, so it wouldn’t look out of place in an office environment.

The overall build quality of the Craft is commendable, with a solid frame that is mercifully lighter than you might expect. There are also some neat touches, such as magnetically attachable covers for the backrest brackets.

The upholstery is similarly premium. The stitching is neat and strong, and the EPU leatherette material on my unit appeared hard-wearing and durable. It also lacks the suede accents you often find on other PU gaming chairs, which I find rather pointless anyway. However, the leatherette finish might prove a little too thick to be breathable for those in hotter climes.

The arms, however, aren’t as solid as you might expect. There’s a fair amount of wobble to them, although this isn’t really noticeable unless you move around quite vigorously, but it’s worth mentioning still.

The castors offer a fairly smooth roll, although they do tend to grab somewhat on carpet, but not to a frustrating degree. I was more thankful for the rounded ends of the wheel base spokes, which means less pain if you happen to clip your heels or stub your toe on them, as I’m personally liable to do.

(Image credit: Future)

DXRacer Craft gaming chair review: Comfort and Adjustability

  • Firm but comfortable seat
  • Built-in lumbar, but not height adjustable
  • Excellent head pillow

The Craft is a comfortable chair to sit in. The seat is quite firm, which may deter some users, and may cause fatigue after really long sessions, but I personally found it provided enough cushioning.

It also offers plenty of depth, which is something I welcome and is considered a benefit from an ergonomic perspective. It’s quite wide too, which adds to its comfort levels, and the bolstering is largely flat so as not to intrude or encumber various seating positions.

I was pleased with the height range of the Craft as well. It lowered enough for my feet to comfortably touch the ground, which is rare in the various gaming chairs I’ve experienced. The tilt mechanism allows for gentle rocking and locks in place securely when desired.

The 4D armrests are comfortable enough, largely thanks to their width and adjustability. However, the padding is quite hard, which might be a dealbreaker for some gamers, and they don’t move inwards as much as I would like them to. What’s more, some of the adjustments are very stiff and don’t feel as well engineered as those on some other upmarket gaming chairs.

The backrest is very comfortable and offers more cushioning than the seat. It’s also reasonably wide, and the side bolsters curve well out of the way of your arms, so you’re not likely to hit them with your elbow.

(Image credit: Future)

All of these factors help to make the Craft an easy chair to sink into. It doesn’t recline to a full 180 degrees, though, but it still goes back quite far, and the lever to operate it is smooth yet secure.

It also features built-in lumbar support, although oddly, the adjustment dial is labelled as “Resistance”. Regardless, it’s relatively easy to use, and there aren’t too many twists between the two extremes of its range, as I’ve found with other gaming chairs.

Unfortunately, though, this lumbar support isn’t height adjustable, which will be a shame for those who don’t meet its set position. Personally, it was a touch too high for my liking, but it at least covers a wide area, which helps to even out the pressure it exerts on your back. There’s also plenty of adjustment when it comes to its prominence.

Surprisingly, the included magnetic head pillow is one of the highlights of the Craft –rivaling the most comfortable gaming chairs in this regard – with its firm yield offering cushioning and support in equal measure, while its contours fit the back of my head perfectly. I was also fond of its wingbacked design, which offers support for those who like to drift off in their chair.

DXRacer Craft gaming chair review: Assembly

The Craft proved easier to build than other gaming chairs. The instructions were clear, and the box contents were neatly packaged, which helped speed up the process. The chair’s relatively light construction made assembly less onerous than it would’ve been, and a few considerate touches, such as the preinstalled armrests and long double-sided Allen wrench, illustrate DXRacer’s commitment to improving convenience.

Best of all, there’s a slot on the right backrest bracket, which means you can easily slide in and align the backrest before you screw in the bolts. This is a real time-saver, and a feature I wish every gaming chair would adopt.

However, I should mention that the plastic cover for the recline mechanism arrived broken in the box. DXRacer was quick to send a replacement part, but the international shipping (from Europe to the UK) made the dispatch slower than it probably would’ve been domestically.

(Image credit: Future)

Should I buy the DXRacer Craft gaming chair?

Buy it if…

Don’t buy it…

DXRacer Craft gaming chair: Also consider

Here are some alternatives to the DXRacer Craft if it doesn’t sound like your kind of gaming chair.

Swipe to scroll horizontallyHeader Cell – Column 0

DXRacer Craft

Secretlab Titan Evo 2022 (Regular)

Boulies Elite

Price

$499 / £368 / AU$759.99

$549 / £469 / AU$799

$399 / £339 / AU$594

Dimensions

52.4 x 27.6 x 22.1in / 133 x 70 x 56cm

51.2 x 27.6 x 19.3in / 130 x 70 x 49cm

50.4 x 28 x 18.9in / 128 x 71 x 48cm

Max user weight

275lbs / 125kg

285lbs / 130kg

243lbs / 110kg

Min seat height

18.5in / 47cm

17.7in / 45cm

18.1in / 46cm

Seat width

22.2in / 56cm

18.5in / 47cm

20.9in / 53cm

Recline angle

135 degrees

165 degrees

165 degrees

Warranty

3 years

3 years

2 years

Material

Leatherette, fabric

Leatherette, fabric

Leatherette, fabric

(Image credit: Future)

How I tested the DXRacer Craft gaming chair

  • Tested for full day
  • Used for gaming and productivity
  • Plentiful gaming chair experience

I tested the Craft for a full day, during which time I used it for gaming and for working. I made sure to try out all of its various adjustments.

I have been gaming for decades, and during that time, I’ve experienced numerous chairs, from gaming models to those designed for office and productivity. I have also reviewed a number of them previously.

DXRacer Craft: Price Comparison



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May 24, 2025 0 comments
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Military Incremental Complex is freeware classic Dope Wars for arms dealing
Game Updates

Military Incremental Complex is freeware classic Dope Wars for arms dealing

by admin May 22, 2025


Oh, Dope Wars ’98, let me count the ways you moulded me into the man I am today, buying extra large trench coats in which to store my 100 units of acid. Military Incremental Complex riffs off that game’s unmistakably ’98 interface, but instead of playing a cool and aspirational heroin entrepreneur, you play a dastardly bullet merchant. Begin crafting artisan handmade farm-fresh shotgun shells, work your way up to nukes. Typical woke renewable energy propaganda. Can’t even sell massive bundles of dynamite with ‘TNT’ written on them anymore in case it offends the coyotes.

You’ll “produce multiple different weapons, research upgrades, manipulate the stock market, and lobby the government for favours”. It’s from Space Kraken, makers of Squeebing Up The Tower Of Friendship, a game I have not played but enjoy saying the name of aloud. Squeebing. Squeeeebing. “6 hours in the demo and another hour in the released game, I still have no idea what squeebing is,” reads one review. UrbanDictionary defines ‘squeebing’ as … actually, I’m not repeating what UrbanDictionary defines squeebing as. Here’s a trailer with wholesome god-fearing guns in it instead.

Watch on YouTube

Demo? Yes, here. Features? You bet your squeeb there are.

  • Hand Crafted: 11 different weapons to produce, each with their own unique way of being made
  • Automate Production: Expand your means of production, automating and speeding up the process, so you can focus on other things to make your company grow
  • Research New Weapons and Upgrades: 100+ upgrades to research, including new products to produce, better methods of making them, helpful UI additions, ways of increasing your prices, and much more
  • Global Supply Chain: Set up 18 types of mining operations around the world to extract base ores, buy factories to refine those ores into useful materials, and own your entire supply chain
  • Capital Gains: Buy shares of 7 different companies on the stock market, unlocking powerful bonuses once you own certain threshold amounts
  • Get Political: Lobby politicians and spend favors to radically upgrade your other systems
  • Do It All Over Again: Earn enough profit and you can prestige to unlock 16 game-changing abilities that allow for a variety of different builds for each new run
  • Overall, make ridiculous amounts of money as you flood the world with more and more weapons

This one’s out ‘Q3 2025’ if you end up liking the demo. I learnt today that I’ve been calling ‘incremental’ games ‘factory sim-likes’ and I’m not sure which one is more awkward. Number go up em’ ups it is.



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May 22, 2025 0 comments
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