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The new Lego Batman game will have more of Gotham City in it than Arkham Knight did
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The new Lego Batman game will have more of Gotham City in it than Arkham Knight did

by admin August 24, 2025



LEGO® Batman™: Legacy of the Dark Knight – Official Reveal Trailer – YouTube

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In the trailer tornado of Gamescom 2025, Lego Batman: Legacy of the Dark Knight stood out to me, and not just because it had Matt Berry as the voice of Lego Bane. The combat looks like it’s got the counter mechanics of the Arkham games, and the traversal has Arkham-style grappling and gliding. Since neither Suicide Squad nor Gotham Knights was the follow-up to Arkham Knight we wanted, I guess Traveller’s Tales decided to step up.

As spotted by Insider Gaming, Lego Batman: Legacy of the Dark Knight’s open world will also include four of Gotham’s islands, putting it one up on Arkham Knight’s three (the islands of Bleake, Founders, and Miagani), and double the two zones of Arkham Origins (Old Gotham and New Gotham). Lego Batman 2 had an open Gotham as well, but just like Arkham Knight it only included three of the city’s islands.

Here’s hoping the city actually has civilians in it this time, because I’ve been waiting forever for a Batman game that lets you actually protect Gothamites from muggers and roving gangs of mimes, clowns, and the like.


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It’ll also have seven playable characters, which is unusual for the Lego games. Previously they’ve crammed in as many characters as possible, though many of them end up playing exactly like each other. With just seven to focus on, we might get some more bespoke personality in how they move and fight.

The seven characters, via WB’s FAQ, are Batman, Batgirl, Catwoman, Commissioner Gordon, Nightwing, Robin, and Talia al Ghul. “Each character is equipped with unique skills, combos, and gadgets”, the FAQ says, “like Batman’s Batclaw, Jim Gordon’s foam sprayer, Robin’s line launcher, and Catwoman’s whip.” Ah, yes. Jim Gordon’s iconic foam sprayer.

The other interesting thing about Legacy of the Dark Knight is that, while it looks like it includes a parody of Christopher Nolan’s Dark Knight films, it’s also spreading a net over the wider Batman universe, pulling in villains like the Penguin, Poison Ivy, and the Red Hood, just like the Arkham games did. While we’ve heard that Rocksteady is looking to make a singleplayer Arkham game after the unfortunate failure of Suicide Squad: Kill the Justice League, in the meantime I’d be happy with a light-hearted take on the format, even if it’s made out of Lego bricks and seems weirdly obsessed with rubber ducks for some reason.

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August 24, 2025 0 comments
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Batman: Arkham Knight's cancelled follow-up resurfaces in previously unseen concept art
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Batman: Arkham Knight’s cancelled follow-up resurfaces in previously unseen concept art

by admin June 23, 2025



Previously unseen concept art purportedly showing character designs from Warner Bros. Games Montreal’s cancelled Batman: Arkham Knight follow-up Project Sabbath has surfaced online, showing further glimpses of a beardy Bruce Wayne, Damian Wayne, and more.


Whispers of Project Sabbath’s existence first emerged back in 2016, with Batman: Arkham Oranges developer Warner Bros. Games Montreal said to be at the helm. Along the way, however, Project Sabbath was ditched in favour of what would ultimately become the rather middling Gotham Knights, and much of what we know about the cancelled game has been gleaned through various bits of concept art that’ve emerged over the years.


In 2019, for instance, concept art from Project Sabbath – which would supposedly see Bruce Wayne’s son Damian donning the famous cowl and cape – popped up on 4chan, showing off various elements including an older Bruce Wayne, a rundown Gotham City, Gorilla Grodd, and more. All that was accompanied by claims the game would have used Middle-earth: Shadow of Mordor’s acclaimed Nemesis System. Additional concept art then emerged two years later, offering closer looks at both Bruce and Damien.


And now, yet more Project Sabbath concept art has emerged, this time from character artist Rodrigue Pralier, who worked at Warner Bros. Games Montreal circa 2014/2015. Although the Artstation page originally featuring the concepts has now been removed, the images have been saved for posterity on social media, revealing a further look at Damian Wayne and his beardy pa Bruce, alongside Killer Croc, The Huntress, and more.

New concept art from WB Games Montréal’s cancelled 2015 Damian Wayne game “Project Sabbath” has surfaced, shared by character artist Rodrigue Pralier. The pieces clearly show Damian, an older Bruce, Killer Croc, and Huntress.

Check them out here: artstation.com/artwork/2Bn8yA

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— Batman Arkham Videos (@arkhamvideos.bsky.social) June 22, 2025 at 2:21 PM
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Gotham Knights – the title WB Games Montreal switched its attention to after ditching Project Sabbath – did, of course, fail to generate much enthusiasm among critics and fans, and it was followed in 2024 by Arkham Knight studio Rocksteady’s Suicide: Kill the Justice League. That proved to be another Batman-adjacent flop in a year that also saw Harry Potter: Quidditch Champions underperform and the limp return of Warner’s now-cancelled MultiVersus.


At the start of this year – following several rounds of layoffs across its studios – Warner Bros. Games boss David Haddad departed the company. Just a month later Warner Bros. announced it was cancelling Monolith Productions’ long-in-the-works Wonder Woman game, closing the studio, and shutting down Player First Games and Warner Bros. Games San Diego too. Since then, it’s announced a drastic shift in leadership that’ll see it refocusing on several core brands, including Mortal Kombat, Harry Potter, DC, and Game of Thrones.



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June 23, 2025 0 comments
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Blackrock Buys $500M Ethereum On Coinbase In 10 Days Arkham
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BlackRock Buys $500M Ethereum on Coinbase in 10 Days: Arkham

by admin June 8, 2025



BlackRock is going big on Ethereum. The world’s largest asset manager has snapped up over $500 million worth of ETH in just ten days, according to Arkham. The buying spree comes through its iShares Ethereum Trust, ETHA.

On June 4 alone, the fund added $73.2 million in ETH. The next day, it added another $34.7 million. This brings its total holdings to over $4.85 billion worth of ETH. 

Other firms are also jumping in. On June 2, Fidelity bought $29.8 million worth of ETH through its FETH Ethereum ETFs. These purchases are helping drive Ethereum ETF inflows across the board. U.S.-based spot Ethereum ETFs have now collected over $3.34 billion in net inflows in the past three weeks, according to data from Farside Investor.

At the same time, spot Bitcoin ETFs are seeing money flow out. In the same 10-day stretch, Bitcoin ETFs recorded $278.4 million in outflows on June 5 alone, led by ARk investment and major withdrawals from Fidelity, Bitwise, and Grayscale. Over the two weeks, total net inflows into Bitcoin ETFs added up to $44.2 billion, but recent days show a clear slowdown, with multiple firms logging consistent red days.

BlackRock CEO Larry Fink shared his thoughts on Ethereum’s potential in a statement. He believes the role of Ethereum and blockchain technology can grow dramatically if there is more acceptability, transparency, and better analytics related to these assets.

According to Fink, growth is not mainly about more or less regulation but depends on liquidity, transparency, and improved data. “I think its a function of liquidity, transparency, and then to that process no different than years ago.”

He compared this process to the early days of the mortgage and high-yield markets, which started slowly but expanded as better analytics and market acceptance developed. “I truly believe we will see a broadening of the market of these digital assets,” Fink said

What’s Ahead for Ethereum?

Ethereum’s price jumped from $1,790 to above $2,700 over the past month. This is a 54% increase. it’s showing signs of a breakout. 

Currently, the token is forming a pattern called a “Right-Angled Descending Broadening Wedge,” which in past cases has led to big price moves.

As of June 7, Ethereum is trading for $2,516, according to CoinMarketCap. It dipped briefly during a recent market drama involving Elon Musk and Donald Trump but quickly recovered. 

Also Read: ETH Season Heats-up: Weekly ETF Inflows in Ethereum Outshines Bitcoin



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June 8, 2025 0 comments
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Switch 2 back-compat fixes Batman: Arkham Knight - Switch 1's worst triple-A port
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Switch 2 back-compat fixes Batman: Arkham Knight – Switch 1’s worst triple-A port

by admin June 5, 2025


With Nintendo Switch 2 arriving with us just a day before release, there’s little time for Digital Foundry to put together any kind of comprehensive coverage – but there are a number of system features I was curious to test out, none more important than backwards compatibility. Would Switch 2 improve performance running Switch 1 games? The first game I tested was Batman: Arkham Knight, described by DF’s Oliver Mackenzie as “the worst performing software I have reviewed to date at Digital Foundry”. 18 months on he says it still is – but the good news is that Switch 2 fixes all of its performance issues, at times doubling performance. Put simply, Switch 1 games do run better on Switch 2.

Batman: Arkham Knight is a game with a long and storied history for Digital Foundry, not least because of its highly compromised PC version, which was so bad it was pulled from sale before returning in an improved but still poor shape. The Switch version though – I played it for the first time today on original hardware and it remains the same “unmitigated disaster” we reported on back in December 2023. We’ve talked a lot about “impossible ports” for the Switch and we’ve seen games like Doom Eternal arrive on the console in compromised form, but still delivering a good experience overall. Batman: Arkham Knight on Switch is anything but.

For the purposes of our testing though, this actually makes for an interesting challenge for Switch 2 backwards compatibility as the evidence suggests that Arkham Knight pushes all system components beyond tolerable limits. Graphically, the game is rich and detailed, pushing a lot of detail in its characters and open world. Meanwhile, the fact that it is an open world means that the CPU is pushed hard streaming in and decompressing data. And finally, gigantic stutters found in the Switch port suggest that storage is also stressed.

The end result is astonishingly poor. There are graphical compromises that Switch 2 can never fix – dramatically poorer textures and no anti-aliasing whatsoever – but what’s truly remarkable is just how bad performance is. Based on measurements of capture taken today, Switch’s stuttering problems extend to 180ms frame-times hitting the user in rapid succession, often depressing performance under 20fps but feeling a lot worse. Driving sections in particular are borderline unplayable. The 30fps frame-rate cap is almost advisory in nature.

Going into our Switch 2 testing, we’d received no real indication from Nintendo on whether back-compat would actually be any faster than running the game on original hardware. Wii titles didn’t run any better on Wii U, for example. However, Switch 2 is different. It’s not using full hardware backwards compatibility as such – it’s effectively using a translation layer to run the original game code on the new system. In this scenario, it would probably be a lot harder to limit games to original performance levels as opposed to just letting the new system run those titles with whatever system resources the Switch 2 can throw at them.

The end result is that – remarkably – Batman: Arkham Knight is as fixed as it can be on Switch 2 without going back to the game and optimising it. While the game still possesses ugly pared back textures and hideous aliasing problems, it runs as flawlessly as it’s possible with the original code. Extra CPU and GPU power in combination with the faster storage are effectively brute-forcing the game to be everything it can possibly be, given the design constraints placed on the original code. Is it perfect? Well, in Batmobile driving, while frame-rate is fixed, animation error hoves into view, so despite a locked 30fps, something still doesn’t look right. Meanwhile, my colleague Oliver Mackenzie had the game crash on Switch 2 simply by pausing it.


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Extra horsepower is clearly there, however and this sets the scene for a more detailed Digital Foundry investigation into backwards compatibility on the Switch 2 system, but based on initial testing, I feel there’s grounds for profound optimism here. Take The Witcher 3: Wild Hunt, for example. It’s another port that truly pushed Switch hard. We’d argue that in many ways it’s as good as you could possibly get for the older hardware – but developer Saber Interactive used every trick in the book to get the game running, and there are problems.

Settlements like Novigrad push CPU hard even on PC and more powerful consoles and it’s clearly struggling on Switch. Meanwhile, image quality struggles as the game leans heavily into dynamic resolution scaling. Looking very quickly at the game running on Switch 2 and Novigrad is running at 30 frames per second locked.

Arkham Knight and The Witcher 3 are our go-to titles for testing Switch 2 backwards compatibility performance enhancements – and initial impressions are positive. What isn’t quite so positive is that on the handheld screen, you’re still getting the handheld versions of Switch 1 games designed for a native 720p screen – meaning that every game will be upscaled to 1080p in what looks like a very basic technique that doesn’t look great. We’re probably asking for too much here but the option to force original Switch games to run in their docked modes would clearly improve matters on games that aren’t reliant on handheld-specific features, like the touchscreen support in Mario Maker, for example, and could potentially address the scaling problem.

We’ll be reporting back with more Switch 2 backwards compatibility testing soon.



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June 5, 2025 0 comments
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Consensys Buys $320 Million Ethereum From Galaxy Digital Arkham
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ConsenSys Buys $320 Million Ethereum From Galaxy Digital: Arkham

by admin June 5, 2025



ConsenSys has recently purchased 108,278 ETH for a value of about $320 million from the digital assets firm, Galaxy Digital. This purchase was reported by Arkham Intelligence, a firm specializing in deanonymizing blockchain transactions.

DID CONSENSYS JUST BUY $300M ETH?

A whale linked to Consensys just acquired $320 MILLION of ETH from Galaxy Digital.

He transferred it to a new address 0x0b2 where he staked $120M ETH with Liquid Collective. pic.twitter.com/WRtujoGyPv

— Arkham (@arkham) June 4, 2025

After withdrawing ETH from Galaxy Digital, ConsenSys-linked whale appears to have moved them to another address to maintain anonymity. Founded by Joseph Lubin, who co-founded Ethereum, ConsenSys has regularly added to its treasury by changing funds to ETH, as in its $450 million series D round from 2022. There is no official record tying these transactions to ConsenSys.

Following the acquisition, a certain amount of ETH was staked with Liquid Collective which is an institutional Ethereum staking solution. This action corresponds with rising institutional support for the ethereum version of Proof-of-Stake (PoS). 

Galaxy Digital is continuously overseeing its Ethereum assets. We can see from recent data that Galaxy Digital’s OTC wallets have moved thousands of ETH to big exchanges, including a deposit of 23,900 ETH or $42.52 million sent to Coinbase in just eight hours. Moving assets indicates Galaxy Digital is involved in the Ethereum market.

The $320 million ETH transaction hasn’t been fully explained, but it signals that more institutions are getting involved in both Ethereum and the entire crypto industry. Recently, Sharplink also raised $425 million to buy Ether while its overall plan stands to purchase $1 billion worth of ETH.

Also Read: Sharplink Partners Galaxy Digital Amid $425M Raise for Ethereum





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June 5, 2025 0 comments
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Dead As Disco is a stylish Batman Arkham beat 'em to the beat 'em up
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Dead As Disco is a stylish Batman Arkham beat ’em to the beat ’em up

by admin June 2, 2025


We might rightly judge Batman Arkham-style combat by how cool the counters make you feel, what with the core of it melting into second-nature rhythmic meditation that renders you basically unkillable after a few minutes of practice. You will win the fight. This is guaranteed. The combat is designed to make you win. Usually the second tutorial prompt is “here’s the button that makes you win. Don’t worry if you don’t know when to press it. We’ll tell you”.

Likewise, you will win the fights in Dead As Disco’s Steam demo. Maybe the action after the demo gets harder. I dare not predict the future. But this is not the important part. The important part is that you will feel very cool as you easily win. You can hold down a button to beat your enemies with a glowstick that hits about three times to every beat in the music. It feels like doing violence with a turbo maraca made of steel and also filled with steel balls. You can also import your own music, so maybe this doesn’t exactly line up with, say, Meshuggah’s Bleed. But it certainly lines up with Michael Sembello’s She’s A Maniac. Here’s a trailer.

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There are two types of finishers. Two. One you can do just before an attack to counter, and another you can do just after a dodge. Each one displays more physical activity than I have performed this year, combined. But you can just keep doing them. Such is the power of disco. Also, your enemies dance when the stage starts. Also also, one of the stages has dangerous trains. Does hearing about dangerous trains make you hungry? Understandable. Here’s a menu of features.

Fight to music: attack, dodge, and take-down enemies in perfect sync with the music. Master the musical path of each Idol to unlock new talents, moves, and dances. The groove isn’t just for the show: it’s your ultimate Beat Kune Do.

Rockstar Customization: Collect over-the-top fashion from all the stars in the world of Disco. No matter what look you choose, you’ll always leave an impression.

Customize your home away from home, the Dive Bar, by collecting memorabilia from past and present, and in the process unlock the true story of what really happened to the band.

Jam Together: Team up in Co-op, or compete on the leaderboards to be king of the dancefloor.

Upload, Mods, And Ugc: Upload your own music, edit music videos, and craft your own music-synced gameplay spectacle! Dead as Disco is a UGC mosh pit ready for modding.

Your character is named ‘Charlie Disco’. I can’t believe our little Charlie Disco grew up to love disco music. That’s such a lovely coincidence. Dead As Disco’s release is still TBA.



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June 2, 2025 0 comments
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More Strategy's Bitcoin Holdings Identified by Arkham: Details
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More Strategy’s Bitcoin Holdings Identified by Arkham: Details

by admin May 29, 2025


In a major disclosure, blockchain intelligence firm Arkham has identified an additional 70,816 Bitcoin (BTC) belonging to Strategy (MSTR), formerly known as MicroStrategy, bringing the total holdings it has tracked to $54.5 billion. 

This marks the first time these Bitcoin addresses have been publicly linked to the company, despite CEO Michael Saylor’s previous refusal to reveal them.

Arkham identifies bulk of Strategy’s Bitcoin holdings

Strategy, a business intelligence firm turned BTC giant, has been aggressively accumulating BTC since 2020. 

Arkham’s findings now account for 87.5% of the company’s total Bitcoin holdings, including assets held in Fidelity Digital’s omnibus custody. The discovery sheds new light on just how much of MicroStrategy’s value is tied to BTC.

Saylor has long been a vocal BTC advocate, often promoting its role as a corporate treasury asset. Nevertheless, specific wallet addresses are not given by him due to safety issues. By checking on-chain data, Arkham revealed a link between large Bitcoin reserves and MicroStrategy, going around the company’s obscurity.

Information privacy in a world of transparent blockchain

Though Strategy regularly reports its BTC purchases to the SEC, the exact wallet addresses where it stores the coins are kept hidden. Arkham’s achievement demonstrates how blockchain analytics allows revealing even the most secretive crypto holdings.

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What Arkham found demonstrates that, unlike traditional finance, blockchain makes every transaction visible. Even large corporations can’t fully hide their crypto movements.

As tracking tools improve, expect more big reveals in the world of institutional Bitcoin holdings. Strategy has yet to comment on Arkham’s findings. But one thing is clear: in the age of blockchain, secrecy is harder to maintain than ever.

BTC reaches a price of $107,277

BTC has recently lost some value, according to the most current data from CoinMarketCap. Currently, BTC’s price is down by 2.50% from its price yesterday.

At the time of writing, the cryptocurrency’s overall valuation has dropped slightly to $2.13 trillion, a decrease of 2.21% in the last day. Trading volume is $48.19 billion, though that is 14.43% below the trading of the previous day.

Source: CoinMarketCap

Such ups and downs in trading volumes tend to mirror mood changes among investors, so that buying and selling are offset by each other. BTC price chart shows significant fluctuations, mainly in a downward direction lately.

After hitting a high of $109,990, Bitcoin’s price has since fallen to around $107,277. The perfect score for this asset on CoinMarketCap shows that it is both reliable and highly rated.



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May 29, 2025 0 comments
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