Laughing Hyena
  • Home
  • Hyena Games
  • Esports
  • NFT Gaming
  • Crypto Trends
  • Game Reviews
  • Game Updates
  • GameFi Guides
  • Shop
Tag:

arcade

Sonic Racing: CrossWorlds Review -- An Arcade Kart Racer For Gearheads
Game Reviews

Sonic Racing: CrossWorlds Review — An Arcade Kart Racer For Gearheads

by admin September 18, 2025



As a dyed-in-the-wool Nintendo Kid, Mario has always been the yardstick by which I measure competitors. When Sonic the Hedgehog broke out on the Sega Genesis, I couldn’t help but compare it to Mario’s platforming to measure the similarities and differences. So I have to admit that it’s difficult to approach an arcade kart racer like Sonic Racing: CrossWorlds without Mario Kart in the back of my head–especially since that series just had a new entry this summer. But it’s that contrast that really makes CrossWorlds stand out in some positive ways. Whereas Nintendo’s latest racer excelled due to its simplicity, CrossWorlds offers a massive wealth of options and customization to help you find and craft your own style. There is a lot going on, and it can be a little overwhelming, but ultimately the level of depth rewards experimentation.

From the start, Sonic Racing: CrossWorlds offers three main offline modes, two of which need little introduction: Grand Prix and Time Trials are your tried-and-true staples, and then there’s the more inventive Race Park. More on that in a bit. Grand Prix is where most players will start, with a suite of seven Grand Prix to master. These are listed as three races apiece, but each one also consists of a fourth grand finale race that remixes parts of the three prior tracks.

And that’s where CrossWorlds gets its unique twist, as well as its name. Seemingly inspired by the Sonic the Hedgehog movies, in which rings act as portals to other planets, the tracks in Sonic Racing: CrossWorlds are not just straightforward point-A-to-point-B affairs. Instead you’ll regularly cross a threshold through a giant ring and into a new world. The race leader chooses a destination, between one known option or another random selection. You hop into another world to visit for a little while, and then portal your way back to the main track you were in.

It’s a neat trick and has the effect of making races feel unpredictable. You can’t really sleepwalk your way through a track after memorizing every curve and bank, because before you know it you’ll be warped to a tight-turn candyland, a bouncy mushroom forest, or an airborne stunt show. As you progress through the races, you’ll certainly come to learn the general outlines of all the worlds you might warp to, but never knowing which one is coming feels exciting and dynamic. On a base PlayStation 5, at least, the world-changing effect is fuzzy and looks visually rough, but the impact it has on races makes up for it.

Adding to the variety is the transforming vehicles aspect, borrowed from Sonic All-Stars Racing: Transformed. You’ll regularly swap between car, boat, and plane forms, and they’ve been tweaked to make them feel noticeably different from one another. Car mode operates as you’d expect, as a traditional kart-racer with boosts and drifts. You can also do stunts when your car catches air, and the more you do, the bigger a boost you’ll get once you land. Plane mode gives you full vertical control, and often those segments encourage you to pull aerobatic stunts by crossing scattered boost rings. Boat mode trades the car’s drift functionality for a charged jump, letting you leap out of the water to reach power-ups or boosts that are hovering in mid-air. This might have been the hardest for me to wrap my head around, since you need to charge to the highest level to reach the best rewards and it requires some foresight instead of the typical arcade racer instincts, but it felt that much more rewarding when I would hit it just right.

To me, the core racing mechanics themselves felt fairly awkward at first. Not knowing the tracks, I would frequently run into walls, and CrossWorlds punishes you with severe slowdown for doing so. It didn’t feel great bouncing along the edges of a tight curve as the other racers passed me by, and I couldn’t get the standard karts to cooperate with my drift-heavy style of hugging turns. Once you’re bumping along a wall, it feels hard to course-correct. That problem was largely solved once I started leaning more towards racers and vehicles with a high Handling rating, though, so it really came down to finding a style that worked for me. The vehicles are also visually distinct, so being in a high-boost hoverboard is easily recognizable versus a hulking monster truck from a Power character, or a zippy sports cart from one of the Speed types.

On top of the racer and vehicle types–both of which are classified by Speed, Acceleration, Power, Handling, and Boost–there are tons of ways you can tweak both your ride and your racing style. Every base vehicle you unlock can be customized with parts you purchase with tickets, which change its stats in mostly lateral ways–a little more handling, a little less boost, for example–along with paint jobs and decals as cosmetic options. New parts cost quite a bit, so the game economy is obviously meant to sustain long-term play if you want to collect all the parts and options. The other major customization options are your gadgets, which are determined by your gear plate. Your plate upgrades as you complete more races, unlocking more slots, for up to six slots in all. Gadgets can give you a particular item at the start of the race, help you charge your drift dash more quickly, or prevent slipping on ice. There are tons of options, but in my tinkering I didn’t find anything particularly overpowered, especially since some more powerful gadgets take up two or even three slots. But the whole system is remarkably flexible, and I was able to consistently build toward my own playstyle and experiment with new ideas. Upgrading your gear plate marks most of your progression at first, after which your reward is more gadgets.

This being an arcade kart racer, there are loads of items to use during a race, and they’re not always self-explanatory. I still don’t know if I fully grasp which Chao item has which effect. But items are by far the weakest element of the racing mechanics overall, since there are just too many items that feel like they have almost no counter. The game helpfully prompts you if you happen to be carrying one of the few items that can stop an almost-unblockable attack. But otherwise, when you see a ring hovering over your head, something is about to come out of it, and it’s going to be bad news for you. That can make races feel frustrating, especially when you crash out inches from the finish line. To put it in Mario Kart terms, Sonic Racing: CrossWorlds has an overabundance of blue shells.

Race Park, the second main offline mode, is recommended for couch co-op or competitive multiplayer, and pits teams against each other with specialized objectives. One might challenge you to use the most offensive items against opponents while another will reward you with bonus points for using the most boost pads. You still get points for your rank in the race as usual, but these bonus objectives can make a big difference. When you rack up enough wins against a rival team, you get rewarded by unlocking their vehicle.

The rival element is also threaded throughout the Grand Prix races, as you’ll be randomly assigned a Rival at the start of each set of races. You can choose to upgrade to a tougher Rival for a harder challenge, and beating your Rival gives you progress toward a meta-goal with a reward that only gets revealed after you’ve completed all the Grand Prix races. The Rival is also generally your toughest competitor, so while you’re racing against 11 others, beating your Rival usually means you’ll usually win the race too. That has the impact of making it feel a bit too one-on-one, but it also leads to some funny interactions. At one point when my rival was Cream the Rabbit, passing her would lead to an adorable voice prompt asking, “please let me catch up!”

Sonic Racing: CrossWorlds

Gallery

Meanwhile, the course design itself is top-notch. There’s a ton of visual variety, thanks in part to the courses exploring a variety of Sega-inspired worlds, and the swapping between vehicle modes means you always have to stay on your toes. The main courses seem mostly if not entirely inspired by Sonic games, spanning from the retro to the recent Sonic Frontiers. The crossworld mechanic lets you play tourist to other Sega locales and those act as fun surprises. Suddenly you’re in Afterburner, or wait, is that a Columns reference? Even after you’ve seen all of the tracks, it’s fun to play spot-the-homage.

Online play works well enough and will likely be the mode that grants the game the most longevity. You can tweak your customized ride and gear while you wait for a match, and then players vote on a track. You progress up letter grades for matchmaking, and you can join the lobby with friends to stick together. Other than that, though, it’s fairly no-frills. There’s no option to match into a set of Grand Prix races or turn on optional bonus objectives like in Race Park. It works, but there’s certainly room to grow and add more variety in the online environment.

Altogether, Sonic Racing CrossWorlds is a solid package. The single-player modes, meta-goals like collecting gear and vehicle parts, and wealth of customization options to experiment with different play styles, make it easy to recommend for players who like their kart racing with a little more mechanical complexity. Even with slightly underwhelming online offerings, it’s easy to see how Sonic Racing: CrossWorlds has plenty of road ahead of it.



Source link

September 18, 2025 0 comments
0 FacebookTwitterPinterestEmail
Myarcadeatari
Game Updates

Forget Nintendo, My Arcade Atari Gamestation Go With 200+ Retro Video Games Including Pac-Man Is Now Up for Preorder on Amazon

by admin September 15, 2025


My Arcade has produced a number of miniature retro arcade cabinets supporting officially-licensed games from developers like Capcom and Sega. But now, they’ve just launched an Atari gaming handheld, the Gamestation Go, that just looks beautiful. Pre-orders have opened up earlier this week. You can head on over to Amazon to reserve yours at a price of $180.

See at Amazon

200+ Video Games

The library is impressively stacked. Over 200 video games from yester-year, spanning the Atari 2600, Atari 5200, and Atari 7800 along with Atari Arcade as well as Jaleco and PIKO platforms. Play titles like Breakout, PAC-MAN, Balls of Steel, Missile Command, Centipede, and Asteroids. They all come pre-loaded, no download necessary. It does state is has built-in Wi-Fi for easy updates, but it’s unclear if that could mean more games added at some point in the future.

Design-wise the Atari Gamestation Go looks similar to a Nintendo Switch at a glance, with controller inputs along the side of a big 7-inch display. Also, like a Nintendo Switch, you can play its games on your TV. No dock required. Just a simple HDMI cable will allow you to put these classic titles on the big screen. You’ll probably want one with some decent length though as you’ll still be using the Atari handheld as the controller. It’s battery life will grant you about four to five hours of playtime on a single charge.

The original Atari consoles were well before we established the quintessential layout and design of modern video game controllers. My Arcade’s Atari handheld looks backward to the weird oddities of these old controllers, implementing multiple options like a trak-ball and numeric keypad. You can play these Atari titles authentically to these quirky inputs you just don’t see any more.

There are also all the modern conveniences like an analog stick, D-pad, bumpers and classic A-B-X-Y gamepad buttons (Notably in Xbox’s layout with the A button at the bottom). The various buttons, sticks, and other inputs are all illuminated with SmartGlow technology to both see the inputs in the dark and, more importantly, look cool.

The price point or $180 is a little rough. That’s more than half the cost of a Nintendo Switch for a console that just plays games from the 80s that are pretty easy to get your hands on for next to nothing elsewhere. This seems like a collector novelty more than anything, but definitely a cool thing to pick up if you want to escape skill trees and battle passes for awhile.

The Atari Gamestation Go is available to pre-order at Amazon and is set to release October 31 of this year.

See at Amazon



Source link

September 15, 2025 0 comments
0 FacebookTwitterPinterestEmail
Check Out Arcade1Up's Budget-Friendly Mortal Kombat And Pac-Man Arcade Cabinets At Walmart
Game Updates

Check Out Arcade1Up’s Budget-Friendly Mortal Kombat And Pac-Man Arcade Cabinets At Walmart

by admin September 9, 2025



Most Arcade1Up releases these days are $500-$600 Deluxe Arcade Cabinets, but Walmart carries a trio of models that more closely resemble Arcade1Up’s early hits. These throwback Special Edition machines cost $334 each and are themed around Mortal Kombat 2, Ms. Pac-Man, and Pac-Man. Each cabinet is preloaded with 13 games and has a 15.6-inch IPS display. Other features include dual stereo speakers, Wi-Fi support for leaderboards and multiplayer, and pretty solid controls to mirror Arcade1Up’s pricier options.

There are a few reasons why these are cheaper than the average machine from Arcade1Up. The Deluxe cabinets are just over 5-feet tall–ideal standing height for adults–whereas the Special Editions are just under 4-feet tall. The good news is you can get a universal Arcade1Up Riser for $59 that raises the height to 5 feet. If you don’t get the Riser, you will likely want an adjustable barstool–unless the cabinet is for kids, in which case the original height will likely be a better fit. The Deluxe editions have 17-inch displays and light-up marquees, so the screen is slightly smaller and you miss out on the illuminated marquee with the Special Edition. The Special Editions also drop the faux coin doors in favor of a panel with logos showcasing each preloaded game.

Outside of those features, however, the Special Edition line offers the same build quality and similar graphics on the sides. These are nice options for those who want to add an arcade cabinet to their game room for under $400. Mortal Kombat II, for instance, is also available as a Deluxe Cabinet for $500, but you can get the extremely similar Special Edition model for $334 (or $393 with the Riser). Just keep in mind that all Arcade1Up cabinets require some assembly; If you’ve ever put together a bookcase or basic cabinet, then you should have no problem building one of these cabinets.

$334

Get ready for some Mortal Kombat! This cabinet is a treat for fans of Mortal Kombat’s classic era, as it has 13 games installed on it. You can see if you still remember how to do fatalities in games like the original Mortal Kombat, Mortal Kombat 2, Mortal Kombat 3, and Ultimate Mortal Kombat 3. For the design, the cabinet is Mortal Kombat 2-themed and it includes several symbols from the fighting franchise across its surface. This is also a two-player cabinet, so you can do some head-to-head competition from it with its dual joystick and arcade buttons layout.

Included games:

  • Mortal Kombat
  • Mortal Kombat 2
  • Mortal Kombat 3
  • Ultimate Mortal Kombat 3
  • Rampage
  • Joust
  • Wizard of Wor
  • Gauntlet
  • Rootbeer Tapper
  • Defender
  • Bubbles
  • Paperboy
  • Klax

$334

The Ms.Pac-Man arcade cabinet includes 13 games in total, with five of them being Pac-themed games. You can also hop into classic Dig-Dug, Mappy, and Galaga. The cabinet also features an eye-catching design with its bright blue finish and decals that make it look like it was pulled straight from an ’80s arcade.

Included games:

  • Ms. Pac-Man
  • Pac & Pal
  • Pac-Mania
  • Pac-Man Plus
  • Super Pac-Man
  • Dig Dug
  • Dig Dug 2
  • Galaga
  • Galaxian
  • Galaga ’88
  • Mappy
  • Rompers
  • The Tower of Druaga

$334

The Pac-Man arcade cabinet is similar in design to Ms. Pac-Man, and it offers mostly the same selection of 13 games to play on it. The only real difference with the line-up is that Tower of Druaga has been swapped out for King & Balloon. The cabinet features a vibrant yellow finish and retro-inspired Pac-Man images on it.

Included games:

  • Dig Dug
  • Dig Dug 2
  • Galaga
  • Galaxian
  • Galaga ’88
  • King & Balloon
  • Mappy
  • Pac-Man
  • Pac-Man Plus
  • Pac-Mania
  • Pac & Pal
  • Super Pac-Man
  • Rompers

$59

The official Arcade1Up Riser adds an extra 14.25 inches to the Special Edition cabinets. It also adds some heft to the overall build, which is a nice perk. Out of the box, the Special Editions weight 36-38 pounds each, and the Riser weighs 17 pounds. Even with the Riser attached, these cabinets are still 10-15 pounds lighter than their Deluxe counterparts, but they still feel solid and secure.

Arcade1Up Deluxe Arcade Cabinets

If you’re interested in checking out Arcade1Up’s Deluxe Arcade Machines, check out the list below of in-stock cabinets at Amazon.

For something a little different, you can also check out Arcade1Up’s new $600 Ms. Pac-Man Head-to-Head Arcade Table. This is different from the standing arcade cabinet, as it features a 17-inch screen countertop display with control panels on each side. Essentially, it’s a table that you can play games on, and while we wouldn’t recommend using it as one, it does possess a level of durability as the display is protected by a clear acrylic top installed on top of it. It also comes with 12 games installed on it, including popular classics like Dig Dug, Galaxian, Mappy, Rolling Thunder, and Rompers.

While it has been discontinued, you can also grab the Arcade1Up Class of ’81 Countercade for $168. Amazon still has stock of it, and this is a compact arcade cabinet that can easily be placed on your desk for when you want a quick distraction. This model has a 7-inch, vertically oriented LCD screen, full-size controls, and features artwork of Ms. Pac-Man and Galaga. It can be powered via an included Micro-USB cable or four AA batteries (not included).

If the Countercade intrigues you, we’d recommend checking out the Evercade Alpha Taito Bartop Arcade. Set to launch November 12, this miniature cabinet has an 8-inch display and 10 preloaded games, but you can play hundreds of other titles on it by purchasing Evercade cartridge collections. This is the third Evercade Alpha following the launch of Mega Man and Street Fighter editions–both of which have been sold out all year in the US. Check out our Evercade Alpha review for more details on the hardware. We also created an Amazon hub filled with in-stock Evercade game collections. The Evercade Alpha Taito Bartop Arcade is available to preorder now for $260 at Amazon. All of the cartridge collections work on the Evercade EXP-R handheld and Evercade VS-R home console, both of which were recently restocked at Amazon for $130 each.

$260 | Releases November 12

Includes 10 preloaded games:

  • Bubble Bobble
  • Puzzle Bobble
  • Space Invaders
  • Cadash
  • Rastan
  • Elevator Action
  • The FairyLand Story
  • Growl
  • The Legend of Kage
  • The New Zealand Story

Sign up for GameSpot’s Weekly Deals Newsletter:



Source link

September 9, 2025 0 comments
0 FacebookTwitterPinterestEmail
Arcade1Up Launches New Ms. Pac-Man Head-to-Head Arcade Machine
Game Updates

Arcade1Up Launches New Ms. Pac-Man Head-to-Head Arcade Machine

by admin August 29, 2025



Arcade cabinets were the original competitive esports of their time, and if you’re looking for an even more intense approach to setting a new high score benchmark, you can check out this deal on Arcade1Up’s new Ms. Pac-Man Head-to-Head Arcade Table. This model moves the screen from a vertical to a horizontal position for two-player head-to-head action, and it’s loaded with 12 games. You can order it now for $600.

$600

Ms.Pac-Man headlines this arcade cabinet with its vintage-inspired design and controls, but you can also play other arcade games like Dig Dug, Galaxian, Mappy, Rolling Thunder, and Rompers on it. On a technical level, the table features glowing controls to recreate a retro aesthetic, durable joysticks and buttons, and a 17-inch LCD screen.

  • Dig Dug
  • Dig Dug 2
  • Galaxian
  • Galaga
  • Galaga ‘88
  • Mappy
  • Ms.Pac-Man
  • New Rally X
  • Pacmania
  • Rolling Thunder
  • Rompers
  • Tower of Druaga

Like other Arcade1Up cabinets, this new Ms. Pac-Man machine is built to be both stylish and durable. To help protect the screen, there’s a clear acrylic top installed on top of it, and it’s designed to be a space-saving collectible. The selection of games listed above is also a compilation of all-time classics, as in addition to the timeless appeal of Ms. Pac-Man and Pacmania, Dig Dug offers a charming descent into the depths of the planet, Tower of Druaga is still a beloved action-RPG focused on escaping mazes, and Galaga set a new standard for shoot-’em-ups when it was first released in 1981.

If you’d like to fill out your own home arcade, several Arcade1Up cabinets are also on sale right now. These are billed as “Classic Special Edition” cabinets that don’t include a riser. This drops their size down to four feet–but you can purchase a riser for just $59 to get it back to standing height–and helps to save space. Currently, Walmart is offering the Pac-Man, Ms. Pac-Man, and Mortal Kombat 2 arcade cabinets for $334 each. All models come pre-loaded with extra games in addition to their marquee titles.

Each cabinet shares the same technical specs, as they’re equipped with a 15.6-inch IPS color monitor, dual speaker setups, and online connectivity for leaderboards and multiplayer in supported games. What also makes them attention-getters is that each cabinet is wrapped in artwork that’s designed to make them look like they were yanked straight out of an ’80s or ’90s arcade, and they have a durable selection of controls. You’ll also get an anti-tip-over strap and side panels to cover up screw holes. As a reminder, these cabinets do require some assembly, but the process is relatively easy to understand. Here’s a closer look at the games that each one comes with:

$334

Included games:

  • Dig Dug
  • Dig Dug 2
  • Galaga
  • Galaxian
  • Galaga ’88
  • King & Balloon
  • Mappy
  • Pac-Man
  • Pac-Man Plus
  • Pac-Mania
  • Pac & Pal
  • Super Pac-Man
  • Rompers

$334

Included games:

  • Dig Dug
  • Dig Dug 2
  • Galaxian
  • Galaga
  • Galaga ‘88
  • Mappy
  • Ms.Pac-Man
  • New Rally X
  • Pacmania
  • Rolling Thunder
  • Rompers
  • Tower of Druaga

$334

Included games:

  • Mortal Kombat
  • Mortal Kombat 2
  • Mortal Kombat 3
  • Ultimate Mortal Kombat 3
  • Rampage
  • Joust
  • Wizard of Wor
  • Gauntlet
  • Rootbeer Tapper
  • Defender
  • Bubbles
  • Paperboy
  • Klax

You can also score a great deal on a sought-after Arcade1Up Countercade that has been discontinued. The Arcade1Up Class of ’81 Countercade is back in stock at Amazon, and this model is equipped with a 7-inch, vertically oriented LCD screen, full-size controls, and features artwork of Ms. Pac-Man and Galaga. Designed to be played on a flat surface like a desk or countertop, it’s a lightweight arcade machine that comes with Ms. Pac-Man, Galaga, and Dig Dug installed on it. It’s powered via an included Micro-USB cable or four AA batteries (not included), so you won’t need to plug it into a nearby outlet if you don’t want to clutter your space with cables.



Source link

August 29, 2025 0 comments
0 FacebookTwitterPinterestEmail
A love letter to that one time James Bond battled the villain in a crappy arcade game instead of at cards
Game Updates

A love letter to that one time James Bond battled the villain in a crappy arcade game instead of at cards

by admin August 28, 2025


Is there anything more British than turning on the telly at 11pm and finding an old Bond film on ITV? There’s an opening that I probably couldn’t get away with on any other major games site, hey. But, really: that moment of channel-hopping and catching the smirking visage of Sean Connery, Roger Moore, or Pierce Brosnan as a bit of late-night terrestrial TV filler is as British as fish and chips, smashing up your shiny new alloy on a pothole, and needing to do a blood sacrifice for his majesty’s government in order to send a DM on social media.

Anyway, the other night I had that classic experience. I was meant to be getting ready for bed but channel-hopped, as if that’s something anyone under fifty still does – and there he was. Sean Connery. Greying, undoubtedly phoning it in, but still brilliant. A mega ropey theme song played out over footage of his Bond on a training exercise without a psychedelic title sequence in sight. It’s Never Say Never Again, then – the redheaded stepchild of the Bond franchise.

Never Say Never Again is honestly rather rubbish, but it’s also fascinating. Even a crap Bond film has something about it – that Bondian stickiness – to draw you in. And with IO Interactive’s 007: First Light weighing heavily on my mind, I ended up rewatching the whole thing. Right through ‘til nearly 1am. Doh.

Here’s the trailer for Never Say Never Again, a blast from the past.Watch on YouTube

As noted, this film is bewitching in its mix of vague crapness and true directorial flair from Irvin Kershner (at this time fresh off directing a little independent film called The Empire Strikes Back). Also compelling is its status in legal purgatory, and how it thereby has to differentiate itself from the ‘main’ franchise. That last point is how this all tenuously connects to video games, which I’ll come to in a moment.

First, it’s important to understand why this film exists. If you’re not a Bond aficionado, an extremely truncated summary is this: there were several years where Bond’s literary adventures were a hot ticket. It wasn’t a question of if a movie would be made, but when. In the late fifties and early sixties but before Dr. No entered production, Bond creator Ian Fleming worked with a Hollywood writer and producer on a screenplay, and then later adapted that story into a novel, Thunderball. That screenplay struggled to gain traction, and in the end Fleming started making Bond movies with a different company. Cue legal limbo.

The co-writing producer in question, Kevin McClory, claimed partial rights to Thunderball. He was involved with the film of the same name, but then fell out with Bond’s producers. Lawsuits flew back and forth, and in the eighties McClory was able to mount an assault on the Bond franchise by making his own rival movie. Thus Never Say Never Again, the unlicensed Bond film that went head-to-head with Roger Moore’s Octopussy. In many ways it is Bond from Temu, except it stars the original Bond, with Connery returning to the role out of what appears to be an equally balanced thirst for a paycheck and a healthy dose of spite, as Connery too had fallen out with those behind the ‘official’ franchise.

Truly a game that would leave you shaken and stirred. | Image credit: Warner / Amazon MGM

Even if you’re not a Bond fan, it’s a truly gripping and amusing tale of Hollywood nonsense – there’ve been books written about these legal wranglings, and McClory’s exploits were directly responsible for many twists in the Bond film franchise. Why did the shadowy Spectre organization and Bond arch-enemy Ernst Stavro Blofeld disappear from the narrative? Being present in Thunderball, they were characters McClory could lay a legal claim to. Why did Timothy Dalton’s tenure as the agent sputter out after just two films? Legal battles with McClory forced the franchise to take a then-unprecedented six-year break. And why did Spectre and Blofeld return in 2015? Well, McClory died – and once he was no longer around, his family was quite happy to secure the bag to bury the fifty-year hatchet and hand over the rights.

All’s well that ends well, but back in 1983 it was still war. The unofficial Bond group had a problem, though: they had rights to one story, and they also couldn’t hem too close to what the other producers were doing, as any ‘innovations’ of the Bond franchise displayed in their films technically belonged to that group. That leads to a film that desperately wants to be part of the Bond franchise but can’t copy key elements. It’s also based on Thunderball but doesn’t want to be identical to Thunderball as everyone had already seen that movie almost twenty years prior.

There’s no Aston Martin – instead Bond is back in a Bentley, as that’s what he drives in the related book. There’s no fancy animated title sequence, as that was something the other guys did. The film goes to great lengths to differentiate itself; Q is a jokey type eager to hear about Bond’s violent exploits, and Felix Leiter is black, a bit of casting later mirrored in Daniel Craig’s films. Then there’s the casino sequence.

This in spirit is essentially every UKIE event. | Image credit: Warner / Amazon MGM

Anyone who has seen or read Bond media knows the casino scene. The hero and villain face off at the table over cards. They needle each other with bets and quips. Animosity is sewn that will be paid off in violence later. In Thunderball, this scene exists where Bond and villain Emilio Largo face off in baccarat chemin de fer. This scene is in Never Say Never Again also – except it’s differentiated in the most fabulously eighties way imaginable.

Largo is given a decade-appropriate makeover as an annoying nerd with a bad haircut. He’s eighties Elon. The eyepatch and menacing snarl is gone. And instead of hanging out in a high-stakes casino, he hosts guests in a casino side room, inviting folk clad in tailored tuxedos and elegant dresses to… an arcade. A suited and booted Sean Connery leans against a beautiful then-new arcade cabinet for Atari’s Gravitar that was almost certainly product-placed and flirts with the female lead as she plays the machine. Rather than the quiet ambience of cards against felt and roulette balls rattling on the frets, these classic Bond scenes are awash with the bleeps and bloops of an eighties arcade. It’s bizarre. I love it.

When it’s time for the showdown with the villain, Largo reveals he has programmed his own video game called ‘Domination’. It’s hard to understand how this game is supposed to work, but it involves simulating nuclear war between two great powers. The controls give each player electric shocks if they perform poorly. “Eternal battle for the domination of the world begins,” raps the robotic voice of the wood-panelled arcade machine. The whole thing is a clunky metaphor for the conflict at the centre of the film, obviously. It’s got all the classic scenery-chewing dialogue from this sort of scene, the villain snarling about the need to “share the pain of our soldiers” and all that. It’s a staple franchise scene… just over an arcade game.

Here’s Domination in all its glory. | Image credit: Warner / Amazon MGM

It’s an incredible time capsule. I think it represents a few different moments in time. Never Say Never Again released in the wake of Star Wars and just a year after Tron. Gaming was enormous, even though the great industry crash was imminent. At the time this was made science fiction and video games were in vogue. It also obviously serves a purpose in transforming Thunderball too, as these scenes take on a completely different vibe despite serving an identical story purpose.

Nevertheless, this is a distinctly Bondian viewpoint of our fabulous hobby. It envisions a world in which arcade games are to become the sort of thing that the sophisticated upper echelon of society might gather and experience just as they might roulette.You can imagine how this conclusion genuinely didn’t seem so far fetched in 1982/3, before the great crash. Bond doesn’t belittle or raise an eyebrow at playing a video game – he sits down as eagerly to participate as he would for hold ‘em.

In the modern context, there’s something wonderfully mad about these people in diamonds and pearls huddled around Centipede and Dig Dug cabinets, and then gathering around to watch Bond and Largo play some digital nonsense for a quarter of a million dollars cash. This might make James Bond one of the first ever esports athletes, I suppose. Almost certainly the first on film? I can hear whoever is going to be editing this article groaning, so it’s time to stop. But, IO – I want to know. Is your new Gen-Z Bond a gamer? Could he beat Blofeld in Fortnite? I’m asking the important questions here.



Source link

August 28, 2025 0 comments
0 FacebookTwitterPinterestEmail

Categories

  • Crypto Trends (1,098)
  • Esports (800)
  • Game Reviews (772)
  • Game Updates (906)
  • GameFi Guides (1,058)
  • Gaming Gear (960)
  • NFT Gaming (1,079)
  • Product Reviews (960)

Recent Posts

  • This 5-Star Dell Laptop Bundle (64GB RAM, 2TB SSD) Sees 72% Cut, From Above MacBook Pricing to Practically a Steal
  • Blue Protocol: Star Resonance is finally out in the west and off to a strong start on Steam, but was the MMORPG worth the wait?
  • How to Unblock OpenAI’s Sora 2 If You’re Outside the US and Canada
  • Final Fantasy 7 Remake and Rebirth finally available as physical double pack on PS5
  • The 10 Most Valuable Cards

Recent Posts

  • This 5-Star Dell Laptop Bundle (64GB RAM, 2TB SSD) Sees 72% Cut, From Above MacBook Pricing to Practically a Steal

    October 10, 2025
  • Blue Protocol: Star Resonance is finally out in the west and off to a strong start on Steam, but was the MMORPG worth the wait?

    October 10, 2025
  • How to Unblock OpenAI’s Sora 2 If You’re Outside the US and Canada

    October 10, 2025
  • Final Fantasy 7 Remake and Rebirth finally available as physical double pack on PS5

    October 10, 2025
  • The 10 Most Valuable Cards

    October 10, 2025

Newsletter

About me

Welcome to Laughinghyena.io, your ultimate destination for the latest in blockchain gaming and gaming products. We’re passionate about the future of gaming, where decentralized technology empowers players to own, trade, and thrive in virtual worlds.

Recent Posts

  • This 5-Star Dell Laptop Bundle (64GB RAM, 2TB SSD) Sees 72% Cut, From Above MacBook Pricing to Practically a Steal

    October 10, 2025
  • Blue Protocol: Star Resonance is finally out in the west and off to a strong start on Steam, but was the MMORPG worth the wait?

    October 10, 2025

Newsletter

@2025 laughinghyena- All Right Reserved. Designed and Developed by Pro


Back To Top
Laughing Hyena
  • Home
  • Hyena Games
  • Esports
  • NFT Gaming
  • Crypto Trends
  • Game Reviews
  • Game Updates
  • GameFi Guides
  • Shop

Shopping Cart

Close

No products in the cart.

Close