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Earth' Finished Its First Major Arc With Action and Intrigue
Product Reviews

Earth’ Finished Its First Major Arc With Action and Intrigue

by admin August 20, 2025


The second episode of Alien: Earth ended on not just a cliffhanger; it was a cliff-jumper. A xenomorph grabbed Joe (Alex Lawther) and jumped off a ledge, sending his sister Wendy (Sydney Chandler) on a quest to rescue him. That’s where episode three picked up, and the showdown resulted in not just a fun, gross action set piece but also some tantalizing teases of where things will go the rest of the season.

Episode three of Alien: Earth is called “Metamorphosis,” and while that certainly could refer to a few big reveals at the end of the episode, it also fits into the overall show itself. This episode marks the end of the inciting spaceship crash and slides the story to a new location, while also introducing some surprising new storylines. Basically, this is the episode where Alien: Earth began its very own metamorphosis.

To set that up, the episode began in the crashed Maginot as Kirsh (Timothy Olyphant) continues to download the ship’s files and learn about what happened on board. Nibs (Lily Newmark) and Curly (Erana James) start to show frustrations over their hybrid nature, and Prodigy leader Boy Kavalier (Samuel Blenkin) tells Kirsh that he and the children are no longer on a rescue mission. They are on a collection mission and are to bring all the alien species home. He’s not going to let Weyland-Yutani have all of this mysterious cargo that literally fell into his city. Which, of course, we know is a very, very bad idea. But there kind of wouldn’t be a show without it.

After his fall at the hands of the xenomorph, Wendy finds Joe stuck to the back of a tractor-trailer. As she attempts to rescue him, he tells her it’s a trap, which is confusing. Why would the xenomorph want to trap Wendy? Is it really smart enough to do that? The answer to the second question is yes, as the xeno peeks its head into the trailer and then starts to stalk them from the roof. Wendy takes the battle to him as she stabs up into the ceiling, drawing out the xeno’s acid blood. Mayhem ensues, and just as things go quiet, the xeno stabs and grabs Joe out of the trailer and into the large hangar.

“It’s a trap!” – FX

For the second time in two episodes, Joe seems done for. But this time, Wendy takes a hook and locks it into the xeno’s inner jaw (which, as we’ve seen in other Alien movies, looks like another xenomorph). She proceeds to drag the xeno by its innards, which was just so beyond cool. Something we’ve never quite seen before. Wendy is dominating this creature, but just as she tries to trap it, it drags her into the trap with it. Again, chaos ensues, and when Joe opens the door, we see Wendy has sliced the xeno’s head clean off. But it got her too, and the scene ends with a truly unforgettable shot of the xeno, Wendy, and Joe all lying on the ground, dead or unconscious.

Meanwhile, Slightly (Adarsh Gourav) is still waiting for Wendy with the xeno eggs when Smee (Jonathan Ajayi) shows up. You can tell these two are very close, but their playful banter gets stopped quickly when Morrow (Babou Ceesay) interrupts. Last we saw Morrow, he’d captured and lost the xeno. Now he’s trying to right his wrongs. Morrow has a tense discussion with the two hybrids that piques his curiosity about what, exactly, they are. He slyly places some kind of device onto Slightly. Later, Morrow will talk to his boss, Yutani, and tell her he wants to retrieve the creatures on his own, and he’s found a way onto the Prodigy island.

With that, Alien: Earth closed the chapter of its story in the Prodigy city of New Siam. The company has cleaned up what they can from the crash, extracted all the alien creatures, and brought them back to the secret island of Neverland. As they arrive, Boy looks like a kid on Christmas morning with all the wild new species he’s now in control of. He has no problem with the fact that the others think risking a decade of research on human hybrids just to study these mysterious beings isn’t worth it. Later, when he stops by the lab for a closer look, a xeno egg starts to open, so Kirsh quickly ushers him out. Kirsh then explains, for those who might not know, exactly how a xeno comes to life. Boy responds by saying only synthetics are now allowed in the lab.

Running to a xeno. – FX

Speaking of synthetics, as Wendy is out of commission in the medical bay, Alien: Earth got to spend some time with a few of the other hybrids. First is Slightly, who we previously saw talking to Morrow on the ship. We soon learn that Morrow implanted a direct line of communication into the hybrid and is now deviously trying to get on his good side. Similarly, Curly goes to see Boy to plead her case for being his favorite of the group. She explains how she feels so much smarter and more ambitious than Wendy, who only cares about her brother. Boy seems open to the idea but is most interested in the fact that she has these feelings in the first place. Nibs, meanwhile, is looking increasingly traumatized by the fact that the eyeball octopus creature tried to pop into her body.

Eventually, Wendy wakes up. She hears something and starts to stumble through the complex towards it. As that happens, we watch as Kirsh does something every Alien movie has always talked about but never actually done: experiment on xenos on Earth. It takes some doing, but eventually, he extracts the Facehugger from the egg and then goes further to remove the xenomorph zygote from the Facehugger. The one that would’ve been implanted in someone had the Facehugger gotten out. Somehow though, the agony of this procedure extends beyond just the one Facehugger. The other eggs seem to react as well, as does Wendy. It’s almost as if she can feel the pain of the xenomorphs, and, eventually, the stress of it makes her pass out again.

Finally, Kirsh takes the xenomorph zygote and drops it in a tube with a human lung. Wendy’s brother Joe’s human lung, to be precise. Quickly, it zooms right in, ready to become a Chestburster. Prodigy will soon have its very own, fully functional xenomorph.

When is a machine not a machine? – FX

After that exciting Wendy versus xenomorph action scene, this week’s Alien: Earth was really about showing us where things are going. Wendy has an odd connection with the aliens. The other hybrids are starting to show cracks in their relationship. Morrow is trying to make friends with Slightly for some reason. And, most importantly, all of the alien creatures that Weyland-Yutani acquired on its ship for the past 65 years have now been claimed by Prodigy. That’s a lot of story to explore as we move ahead.

Assorted Musings

  • Why do we think the xenomorph tried to trap Wendy? Was it because it viewed her as a foe that couldn’t be defeated by strength alone? Or was it something more, like that it knew it had a connection to her, as teased later in the episode?
  • The man in the black rubber suit spraying the walls of Prodigy was back again this week. And, this time, we got to see him. He’s an older Asian man who likes to smoke. Why does this matter? We still don’t know, but all three episodes have shown him for some reason.
  • Did you notice that Boy Kavalier seemed to be playing with Lego when Curly came to visit him? I don’t think there’s any larger meaning behind this, but I just love that even in the future, trillionaires still love to play with Lego.
  • When Morrow is talking to Yutani, two big things happen. One, we get a sense of time, as he was expecting to talk to her grandmother. And second, he quickly dropped the information that the Maginot had been sabotaged. How? By whom?
  • After their encounter with Morrow, Slightly and Smee get questioned by Atom Eins (Adrian Edmondson), Boy’s right-hand man. He doesn’t learn much, but he does reveal that Prodigy records everything that the hybrids see, which they don’t like. That feels like a key piece of information.

What did you think of Alien: Earth episode three? Let us know below.

Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.



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August 20, 2025 0 comments
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Circle’s Arc to Launch with Fireblocks Integration as Stablecoin Race Intensifies
Crypto Trends

Circle’s Arc to Launch with Fireblocks Integration as Stablecoin Race Intensifies

by admin August 18, 2025



Circle’s new layer-1 blockchain Arc will integrate with Fireblocks, a New York–based digital asset custody and tokenization platform serving more than 2,400 banks, asset managers and fintechs. Arc is not yet live, but Circle plans to roll out a public testnet this fall ahead of a full launch by year-end.

Fireblocks said it prepares custody and compliance support so clients can transact on Arc once the network launches. Its platform supports over 120 blockchains and facilitates settlement for institutions across global markets.

Source: Fireblocks

The unusually early integration drew some criticism on X. Solana, for example, launched in 2020, but wasn’t added to Fireblocks until late 2021, after its ecosystem reached critical mass. Arc will instead debut with Fireblocks integration, giving banks and asset managers “day one” access.

Related: Stablecoins will soon have their ‘iPhone moment,’ Circle CEO

Moving along with US stablecoin regulations 

While US regulators advanced clarity around stablecoins with the GENIUS Act signed on July 18, Circle has been expanding its footprint.

On June 5, Circle raised $1.05 billion in the first IPO by a stablecoin issuer. Shares opened at $69, climbed as high as $103.75, and closed at $83.23 — a gain of 168% from the IPO price. The stock reached as high as $298.99 on July 23, and is currently trading around $145.

The company’s first earnings report since going public was released on Tuesday, reporting $658 million in Q2 revenue, a 53% increase year-over-year. It said circulation of USDC grew 90% over the same period, reaching $61.3 billion by June 30 and climbing above $65 billion in early August.

That same day, Circle moved to expand its payments infrastructure with the launch of the Circle Payments Network, and announced Arc — describing it as a layer 1 purpose-built chain for “stablecoin finance.”

While Circle was ahead of the curve with its IPO, the Arc announcement comes amid a broader wave of new blockchain launches, including Stripe developing Tempo with Paradigm and Robinhood rolling out a tokenization-focused L2 in June.

Related: USDC stablecoin launches on XRP Ledger

Stablecoin rivals drive market growth

The stablecoin market cap now stands at roughly $277.16 billion, up from $253.87 billion on July 1, according to data from DefiLlama. While Circle’s USDC accounts for about a quarter of the fiat-backed stablecoin market, Tether continues to dominate globally with around 60% market share.

Tether reported $4.9 billion in profit in Q2 2025, a 277% increase compared with the same period a year earlier. Most of that profit came from Treasury yields, with the company’s $127 billion short-term US debt generating steady income. 

Tether has now become one of the largest non-sovereign holders of US Treasurys, surpassing countries such as South Korea and the UAE, an unprecedented position for a private company.

Magazine: Bitcoin vs stablecoins showdown looms as GENIUS Act nears



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August 18, 2025 0 comments
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Helene Braun
NFT Gaming

Circle (CRCL) Acquires Malachite to Power Its Upcoming Blockchain Arc

by admin August 18, 2025



Stablecoin issuer Circle (CRCL) has acquired Malachite, the consensus engine that is set to underpin payments-focused blockchain Arc, from software development firm Informal Systems, according to a Monday press release.

Several people from Informal Systems will join Circle as part of the acquisition. The firms didn’t reveal details about pricing.

The deal comes as Circle, the company behind the $65 billion USDC (USDC) token, announced last week it’s building its own layer-1 blockchain designed for stablecoin finances, a recent trend among asset issuers aiming to capitalize on the booming sector. Stablecoins, a set of cryptocurrencies with prices tied to an external asset like the U.S. dollar, are projected to become a trillion dollar market and disrupt cross-border payments.

Malachite was built around the Tendermint consensus algorithm and was designed for flexibility and correctness in decentralized systems. Informal Systems developed it as a reusable foundation for blockchain infrastructure, with a focus on performance and security.

Malachite will remain open source under the Apache 2.0 license, leaving developers free to use and extend the technology, the press release said. Informal will continue supporting other use cases for Malachite and advance its other projects, including tools for distributed systems and cross-chain infrastructure.

Read more: Why Circle and Stripe (And Many Others) Are Launching Their Own Blockchains



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August 18, 2025 0 comments
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Arc System Works Showcase Announced For This Friday
Game Updates

Arc System Works Showcase Announced For This Friday

by admin June 24, 2025


Arc System Works, the developer behind Guilty Gear, BlazBlue, and the recently announced Marvel Tōkon: Fighting Souls, is revealing its next projects via its own showcase.

Airing on Friday, June 27 at 6 p.m. PT/9 p.m. ET, the Arc System Works Showcase will feature new updates on what’s coming from the popular studio. In addition to providing what the publisher states as the “latest information on various game titles, including completely new titles,” the event will feature the reveal of a new project by Guilty Gear creator Daisuke Ishiwatari. You can check out the showcase once it goes live here. 

 

Though not confirmed, there’s a good chance we’ll see more of  Marvel Tōkon: Fighting Souls, Arc’s superhero 4v4 tag fighter revealed during the PlayStation State of Play earlier this month.  The promising title is slated to launch next year, so here’s hoping it makes an appearance during the Showcase.  Other announced upcoming games that could appear include Hunter x Hunter: Nen x Impact, launching on July 16, and Double Dragon Revive, launching on October 25. 

What do you hope to see at the Arc System Works Showcase? Let us know in the comments!



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June 24, 2025 0 comments
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$200 GPU Face-off: Nvidia vs AMD vs Intel
Product Reviews

$200 GPU face-off: Nvidia RTX 3050, AMD RX 6600, and Intel Arc A750 duke it out at the bottom of the barrel

by admin June 21, 2025



It’s a tough time to be a gamer on a tight budget. The AI boom has made fab time a precious resource. There’s no business case for GPU vendors to use their precious TSMC wafers to churn out low-cost, low-margin, entry-level chips, much as we might want them to.

The ever-shifting tariff situation in the USA means prices are constantly in flux. And ever-increasing VRAM requirements mean that the 4GB and 6GB graphics cards of yore are being crushed by the latest games. Even if you can still find those cards on shelves, they’re not smart buys.

So what’s the least a PC gamer can spend on a new graphics card these days and get a good gaming experience? We tried to find out.


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We drew a hard line at cards with 8GB of VRAM. Recent graphics card launches have shown that 8GB is the absolute minimum for gamers who want to run modern titles at a 1080p resolution.

PC builders in this bracket aren’t going to be turning on Ray Tracing Overdrive mode in Cyberpunk 2077, or RT more generally, which is where VRAM frequently starts to become a true limit. Even raster games can challenge 8GB cards at 1080p with all settings maxed, though.

We also limited our search to modern cards that support DirectX 12 Ultimate. You might find a cheap GPU out there with 8GB of VRAM, but if it doesn’t support DirectX 12 Ultimate, it’s truly ancient.

Within those constraints, we found three potentially appealing options, all around the $200 mark. The Radeon RX 6600 is available for just $219.99 at Newegg right now in the form of ASRock’s Challenger D model. Intel’s Arc A750 can be had for $199.99, also courtesy of ASRock. Finally, the GeForce RTX 3050 8GB is still hanging around at $221 thanks to MSI’s Ventus 2X XS card. We pitted this group against each other to find out whether any of them are still worth buying.

Get Tom’s Hardware’s best news and in-depth reviews, straight to your inbox.

Raster gaming performance

We whipped up a quick grouping of a few of today’s most popular and most advanced games at 1080p and high or ultra settings without upscaling enabled, along with a couple older titles, to get a sense of how these cards still perform. We also did 1440p tests across a mix of medium and high settings (plus upscaling on Alan Wake 2) to see how these cards handled a heavier load.

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The Arc A750 consistently leads in our geomean of average FPS results at 1080p. It’s 6% faster than the RX 6600 overall and 22% faster than the RTX 3050. At 1440p, the A750 leads the RX 6600 by 18% and the RTX 3050 by 25%.

The Arc A750 also leads the pack in the geomean of our 99th-percentile FPS results. It delivered the smoothest gaming experience across both resolutions.

Some notes from our testing: Alan Wake 2 crushes all of these cards, and you’re going to want some kind of upscaling to make it playable. Given the option, we’d also turn Nanite and Lumen off in any Unreal Engine 5 title that supports them, as they either tank performance (in the case of the RTX 3050 and A750) or introduce massive graphical errors (as seen on the Radeon RX 6600 in Fortnite).

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There’s supposed to be ground there… (Image credit: Tom’s Hardware)There’s supposed to be ground there… (Image credit: Tom’s Hardware)

The major Fortnite graphics corruptions we saw on the RX 6600 have been reported for months across multiple driver versions on all graphics cards using Navi 23 GPUs, not just on the RX 6600, and it’s not clear why AMD or Epic hasn’t fixed them. The RX 6600 is also the single most popular Radeon graphics card in the Steam hardware survey, so we’re surprised this issue is still around. We’ve brought it up with AMD and will update this article if we hear back.

⭐ Winner: Intel

Ray tracing performance

Let’s be blunt: don’t expect a $200 graphics card to deliver acceptable RT performance. 8GB of VRAM isn’t enough to enable the spiffiest RT effects in today’s titles; the visual payoff usually isn’t worth the performance hit, and enabling upscaling at 1080p generally compromises visual quality, even as it claws back some of that lost performance. It’s better to put other priorities first (or to save up for a more modern, more powerful graphics card).

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(Image credit: Tom’s Hardware)(Image credit: Tom’s Hardware)(Image credit: Tom’s Hardware)

Even with those cautions in mind, we were surprised to see that the Arc A750 can still deliver a reasonably solid experience with RT on in older titles. Doom Eternal still runs at high frame rates with its sole RT toggle flipped on, and Cyberpunk 2077 offers a solid enough foundation for enabling XeSS at 1080p and medium RT settings if you’re hell-bent on tracing rays.

Black Myth Wukong overwhelms the A750 even with low ray tracing settings and XeSS Balanced enabled, though, so performance tanks. XeSS also introduces plenty of intrusive visual artifacts that make it unusable in this benchmark, and the game’s FSR implementation is no better. It’s modern RT titles like this where 8GB cards like the A750 are most likely to end up struggling.

The RTX 3050 does OK with the relatively light RT load of Doom Eternal, but it can’t handle Cyberpunk 2077 well enough to create a good foundation for upscaling, and Black Myth Wukong is also out of the question.

The RX 6600 has the least advanced and least numerous RT accelerators of the bunch, so its performance lands it way at the back of the pack.

⭐ Winner: Intel

Upscaling

The RTX 3050 is the only card among these three that can use Nvidia’s best-in-class DLSS upscaler, which recently got even better in some games thanks to the DLSS 4 upgrade and its transformer-powered AI model. DLSS is an awesome technology in general, and Nvidia claims that over 800 games support it; however, the performance boost it offers on the RTX 3050 isn’t particularly great. This is not that powerful a GPU to begin with, and multiplying a low frame rate by a scaling factor just results in a slightly less low frame rate.

Four years after its introduction, some version of AMD’s FSR is available in over 500 games, and it can be enabled on virtually every GPU. That ubiquity is good news for the RX 6600 (and everybody else), but there’s a catch: FSR’s delivered image quality so far has tended to be worse than DLSS and XeSS. The image quality gap appears set to close with FSR 4, but the Radeon RX 6600 won’t get access to that tech. It’s reserved for RX 9000-series cards only.

Intel’s XeSS upscaler can be enabled on graphics cards from any vendor if a game supports it, although the best version of the XeSS model only runs on Arc cards. XeSS is available in over 200 titles, so even though it’s not as broadly adopted as DLSS or FSR, it’s fairly likely you’ll find it as an option. We’d prefer it over FSR on an Arc card where it’s available, and you should try it on Radeons to see if the results are better than AMD’s own tech.

⭐ Winner: Nvidia (generally), AMD (in this specific context)

Today’s best Intel Arc A750, AMD Radeon RX 6600 and Nvidia RTX 3050 deals

Frame generation

The RTX 3050 doesn’t support DLSS Frame Generation at all. If you want to try framegen on this card, you’ll have to rely on cross-vendor approaches like AMD’s FSR 3 Frame Generation.

Intel’s Xe Frame Generation comes as part of the XeSS 2 feature set, and those features are only baked into 22 games so far. Unless one of your favorite titles already has XeSS 2 support, it’s unlikely that you’ll be able to turn on Intel’s framegen tech on your Arc card. As with the RTX 3050, your best shot at trying framegen comes from AMD’s FSR 3.

AMD’s FSR Frame Generation tech comes as part of the FSR 3 feature set, which has been implemented in 140 games so far. As we’ve noted, FSR 3 framegen is vendor-independent, so you can enable it on any graphics card, not just the RX 6600.

AMD’s more basic Fluid Motion Frames technology also works on the RX 6600, but only in games that offer an exclusive fullscreen mode. Since Fluid Motion Frames is implemented at the driver level, it lacks access to important motion vector information that FSR3 Frame Generation gets. FMF should be viewed as a last resort.

⭐ Winner: AMD

Power

The RTX 3050 is rated for 115W of board power, but it doesn’t deliver particularly high performance to go with that rating. It’s just a low-power, low-performance card.

The Radeon RX 6600 delivers the best performance per watt in this group with its 132 W board power. It needs 15% more power than the RTX 3050 to deliver about 14% more performance at 1080p.

Intel’s Arc A750 needs a whopping 225 W to deliver its strong performance in gaming, or nearly 100W more than the RX 6600. That’s 70% more power for just 6% higher performance at 1080p, on average. Worse, Intel’s card also draws much more power at idle than either the RX 6600 or A750 without tweaking BIOS and Windows settings to mitigate that behavior.

⭐ Winner: AMD

Drivers and software

Nvidia’s Game Ready drivers reliably appear alongside the latest game releases, and Nvidia has a history of quickly deploying hotfixes to address specific show-stopping issues. Users have reported that Nvidia’s drivers have been getting a little shaky alongside the release of RTX 50-series cards, though, and we’ve seen evidence of that same instability in our own game testing.

Games aren’t the only place where drivers matter. Nvidia’s massive financial advantage over the competition means that non-gamers who still need GPU acceleration, like those using Adobe or other creative apps, can generally trust that their GeForce card will offer a stable experience with that software.

The Nvidia App (formerly GeForce Experience) includes tons of handy features, like one-click settings optimization and game recording tools. Nvidia also provides useful tools like Broadcast for GeForce RTX owners free of charge. We don’t think you should pick the RTX 3050 for gaming on the basis of Nvidia’s drivers or software alone, though.

Intel has kept up a regular pace of new driver releases with support for the latest games, although more general app support may be a question mark. Intel Graphics Software has a slick enough UI and an everything-you-need, nothing-you-don’t feature set for overclocking and image quality settings. We wouldn’t choose an Arc card on the basis of Intel’s software support alone, but the company has proven its commitment to maintaining its software alongside its hardware.

AMD releases new graphics drivers on a monthly cadence, but some big issues may be getting through QA for older products like the RX 6600. Even in the limited testing we did for this face-off, we saw show-stopping rendering bugs in the latest version of Fortnite with Nanite virtualized geometry enabled. Users have been complaining of this issue for months, and it seems widespread enough that someone should have noticed by now.

The AMD Software management app boasts a mature, slick interface and useful settings overlay, along with plenty of accumulated features like Radeon Chill that some enthusiasts might find handy.

⭐ Winner: Nvidia

Accelerated video codecs

You probably don’t need a $200 discrete GPU for video encoding alone. If you already have a modern Intel CPU with an integrated graphics processor, you can already get high-quality accelerated video encoding and decoding without buying a discrete GPU.

That said, if you don’t have an Intel CPU with integrated graphics and you must have a high-quality accelerated video codec for transcoding, the RTX 3050 could be worth it as a light-duty option. If NVENC is all you want or need, though, the even cheaper (and less powerful) RTX 3050 6GB can be had for a few bucks less.

The Arc A750’s video engine supports every modern codec we’d want, and it offers high quality and performance. The high power requirements of the A750 (even at idle and under light load) make it unappealing for use in something like a Plex box, though. If accelerated media processing is all you need, you can still pick up an Arc A380 for $140.

The less modern accelerated video codec on the Radeon RX 6600 (and in Ryzen IGPs) produces noticeably worse results than those of AMD or Intel. It works fine in a pinch, but you will notice the lower-quality output versus the competition. If you’re particular about your codecs, look elsewhere.

⭐ Winner: Two-way tie (Intel and Nvidia)

Virtual reality

While VR hasn’t changed the world as its boosters once promised it would, the enduring popularity of apps like Beat Saber and VRChat means that we should at least give it a cursory look here.

The RTX 3050 and Radeon RX 6600 technically support basic VR experiences just fine, although you may find their limited power requires enabling performance-boosting tech like timewarp and spacewarp to get a comfortable experience.

Intel doesn’t support VR HMDs on the Arc A750 (or any Arc card at all, for that matter), so it’s a total no-go if you want to experience VR on your PC.

⭐ Winner: Two-way tie (AMD and Nvidia)

Bottom line

Swipe to scroll horizontallyHeader Cell – Column 0

AMD RX 6600

Nvidia RTX 3050 8GB

Intel Arc A750

Raster Performance

Row 0 – Cell 1 Row 0 – Cell 2

❌

Ray Tracing

Row 1 – Cell 1 Row 1 – Cell 2

❌

Upscaling

❌

Row 2 – Cell 2 Row 2 – Cell 3

Frame Generation

❌

Row 3 – Cell 2 Row 3 – Cell 3

Power

❌

Row 4 – Cell 2 Row 4 – Cell 3

Drivers

Row 5 – Cell 1

❌

Row 5 – Cell 3

Accelerated Codecs

Row 6 – Cell 1

❌

❌

Virtual reality

❌

❌

Row 7 – Cell 3

Total

4

3

3

Let’s be frank: it’s a rough time to be buying a “cheap” graphics card for gaming. To even touch a modern GPU architecture, you need to spend around $300 or more. $200 is the bottom of the barrel.

8GB of VRAM is a compromise these days, but our experience shows that you can get by with it at 1080p if you’re willing to tune settings. It isn’t reasonable to slam every slider to ultra and expect a good experience here. Relax some settings, enable upscaling when you need it, and you can still have a fun time at 1080p with just two Franklins in your wallet.

So who’s our winner? Not the GeForce RTX 3050. This card trails both the Radeon RX 6600 and Arc A750 across the board. You can’t enable DLSS Frame Generation on the RTX 3050 at all, and we’re not sure that getting access to the image quality of GeForce-exclusive DLSS 4 upscaling is worth dealing with this card’s low baseline performance. Unless you absolutely need a specific feature or capability this card offers, skip it.

Even four years after its launch, the Radeon RX 6600 is still solid enough for 1080p gaming. It trailed the Arc A750 by about 6% on average at 1080p (and about 15% at 1440p).

If it weren’t for this performance gap, the RX 6600’s strong showing in other categories would make it our overall winner. But not every win carries the same weight, and performance matters most of all when discussing which graphics card is worth your money.

That said, the RX 6600’s performance per watt still stands out. It needs 90 W less power than the A750 to do its thing, and it’s well-behaved at idle, even with a 4K monitor. If you have an aging or weak PSU, the RX 6600 might be your upgrade ticket.

AMD’s widely adopted and broadly compatible FSR upscaling and frame generation features help the RX 6600’s case, but they also work on the RTX 3050 and A750, so it’s kind of a push. The only real downsides to the RX 6600 are its dated media engine and poor RT performance. We also saw troubling graphical glitches in titles as prominent as Fortnite on this card that we didn’t experience on the Intel or Nvidia competition.

That leaves us with the Arc A750. This card delivers the most raw gaming muscle you can get for $200 at both 1080p and 1440p, but it comes with so many “buts.” Its high power requirements might make gamers with older or lower-end PSUs think twice. Intel’s graphics driver can be more demanding on the CPU than the competition, meaning older systems might not be able to realize this card’s full potential. And older systems that don’t support Resizable BAR won’t work well with the A750 at all.

Our experience shows that the A750 can stumble with Unreal Engine 5’s Lumen and Nanite tech enabled, and not every game exposes them as a simple toggle like Fortnite does. More and more studios are using UE5 as the foundation for their games, so there’s a chance this card could underperform in future titles in spite of its still-strong potential.

If you can’t spend a dollar more than $200 and you don’t mind risking the occasional performance pitfall in exchange for absolute bang-for-the-buck, the Arc A750 is still worth a look. If you want a more mature, well-rounded card, the Radeon RX 6600 is also a good choice for just a few dollars more. But if you have the luxury of saving up enough to get even an RTX 5060 at $300, we’d think long and hard about spending good money to get an aging graphics card.

Bottom line: None of these cards could be described as outright winners. Intel, AMD, and Nvidia all have plenty of opportunity to introduce updated GPUs with modern architectures in this price range, but there are no firm signs that any of them plan to (at least on the desktop). Until that happens, PC gamers on strict budgets will have to pick through older GPUs like these on the discount rack when buying new, or hold out for a used card with all its attendant risks.



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June 21, 2025 0 comments
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Dia, the AI browser from the makers of Arc, is now available in beta
Product Reviews

Dia, the AI browser from the makers of Arc, is now available in beta

by admin June 12, 2025


Dia, the new browser from The Browser Company, is almost nothing like the company’s last product. That app, Arc, was a total rethink of how browsers work: it moved tabs to the side and combined them with bookmarks, it offered endless ways to organize all your stuff, and it had lots of ideas about how to make your web surfing a little more delightful.

Dia will get some of that stuff in time, The Browser Company’s CEO Josh Miller tells me. The app that’s launching today for existing Arc users is very much still a beta (and only available on Mac). But none of that stuff is the point of Dia anyway. The point of Dia, he says, is to bring artificial intelligence to the very center of practically everything you do online. The app’s central feature is a chat tool that is able to look at every website you visit, access every site you’re logged into, and help you find information, get stuff done, and navigate the web a little more easily.

The app itself, which I’ve been testing for a while, is incredibly simple to understand. Imagine Chrome, only with far more design polish and more playful animations. Now imagine a sidebar on the right side that contains a ChatGPT-like chatbot, which you can invoke at any time. You can use the chatbot to talk about the tab you’re looking at, other tabs you have open, and even your browsing history. It can answer questions, find information, compile various things into a single thread, and more.

Chrome with a chatbot. That’s Dia. On purpose. “As much as I personally loved Arc,” Miller says, “I just couldn’t ignore the data that said there was too much novelty for people to try it.” Arc data showed that once people got it, they were hooked, but most people never got it. “When we started building Dia, the fact that it had horizontal tabs was not so much strategic as introspective. It was the right thing to do.”

When I point out to Miller that spending your days nattering away with a chatbot is also a pretty novel thing, he stops me. That’s the thing, he says: it’s not. ChatGPT is the fastest-growing application in the history of the internet, the industry is already reorienting around chat, and talking to AI is already second nature among young people in particular. “You talk to college students or high school students,” Miller says, “and they are talking to this thing like a person.”

Dia’s ability to reference a bunch of tabs at once is its most impressive initial feature. Image: David Pierce / The Verge

Early Dia testers have, largely without guidance from The Browser Company, used its AI helper for meal planning, for study help, and for dating and friend advice. “One of the things we’re seeing is that a lot of people start with chat before they even start a project,” Miller says. “Before they open an application, before they do Google searches, their first instinct is to open their computer and ask AI a question or for a plan.” Over the last year or so, even Miller has found himself leaning on AI chat more often and for more things. You can find this horrifying and dystopian if you want to — a small part of Miller might agree — but the trends don’t lie.

If you believe these AI relationships are both profound and inevitable, building a web browser around them makes perfect sense. This is becoming accepted wisdom: Perplexity is building a browser, OpenAI has long been reported to be doing so, and AI companies all over are lining up to buy Chrome if it ever goes up for sale. Google, meanwhile, is busy integrating Gemini into Chrome while it still can. When The Browser Company started, its big bet was that browsers matter more than we realized. Now, everyone has realized.

You can learn an awful lot about someone just by watching them browse the web

There are three great reasons to build a browser for your AI. The first is simply that you can learn an awful lot about someone just by watching them browse the web. “How does the system understand everything you’re doing throughout the day?” says Hursh Agrawal, The Browser Company’s CTO. “Where you click, where you type — how do you scrape all the pages you’re looking at?” The Dia team found ways to quickly find and store the important bits of a website, as well as to discern which sites are relevant to you and which you’d rather never hear about again. All that data and history then feeds back into every chat interaction. Over time, Agrawal says, personalization has become Dia’s most important feature.

The browser’s second big advantage is the URL bar. “The most valuable thing in this new world,” Agrawal says, “is the fact that the browser owns CMD-T and the omnibox, because that’s the single entry point into your computer where you express intent — it’s the most-used text box on your computer.” This is so true that one way the US government plans to break up Google’s search monopoly is by forcing the company to sell Chrome, thus taking away the omnibox.

Within Dia, every tab and window starts with an omnibox. If you type the name of a website, it should just take you there. If you type something that sounds like web search, you should get web search results. And if you ask for something an AI assistant can handle, it should bring up not just the assistant, but the right version of the assistant with the right data and skills required to help you get stuff done.

I used Dia’s AI both to find this paper, and to ask questions about it. Image: David Pierce / The Verge

Rather than try to build one all-purpose chatbot like Gemini, or ask you to choose between a million purpose-built models like ChatGPT, The Browser Company has invested a lot in what Agrawal calls “the routing system.” Dia mostly doesn’t run on its own models, and after months of trying, The Browser Company has given up on trying to compete in that space. Instead, the company is building what it calls “skills” on top of existing models, helping combine prompts and models to match your needs to the right tools. “And crucially,” Agrawal says, “we can have custom UI and custom memory systems for each skill.”

When you ask Dia to find you a coat, the assistant might activate a shopping skill, which knows all the stuff you’ve been looking at from Amazon and Anthropologie; when you ask it to draft an email, a writing skill can see both all the emails you’ve written and the authors you love reading.

The Browser Company thinks of the skills system a bit like the iPhone’s App Store, says head of product engineering Tara Feener. “It’s really about how do we unlock really specific value in the tasks and things you’re already doing in the browser?” Right now, most AI systems want to be superapps, able to be all things for all people all the time. By being more specific and focused, Dia could do individual jobs better (and cheaper); by getting the routing system right, it could do all that and still feel seamless.

Dia doesn’t just see every webpage you visit — it can see everything in every site you’re logged into.

The third thing browsers have going for them is slightly less obvious but maybe even more powerful: cookies. Since Dia stores the cookies you get from every website on the web, it is effectively able to interact with all those websites on your behalf. That means Dia doesn’t just see every webpage you visit — it can see everything in every site you’re logged into.

Right now, Agrawal says, Dia mostly uses cookies to grab more information from websites you visit, but it could do much more. Someday, in a future filled with AI agents that can browse the web and do stuff on your behalf, your browser becomes a powerful command center for all the bots. The Browser Company actually built a tool like this, Agrawal says. “We used it extensively to book meetings, make reservations, all kinds of stuff you can do with your cookies.” The problem the team discovered was that the tech wasn’t perfect, and people didn’t like the feeling that their web browser was operating out of their control. For now, there’s not much agency in Dia. But that’ll change.

Dia says it doesn’t know my social security number. But it could if it wanted to! Image: David Pierce / The Verge

With all that power, though, comes plenty of problems. The first is just the feeling that the browser gives you. The first time Dia makes you aware that it knows your social security number, because you typed it in once, is that going to read as helpful or horrifying? Your browser has always known a staggering amount about you, but never before has it reflected what it knows back to you so directly. Agrawal says The Browser Company has done a lot of work on figuring out which data — be it health, financial, or otherwise — is simply too important to be saved. And he hopes it’ll never recite your social security number, even if it knows it.

Agrawal is also careful to note that all your data is stored and encrypted on your computer. “Whenever stuff is sent up to our service for processing,” he says, “it stays up there for milliseconds and then it’s wiped.” Arc has had a few security issues over time, and Agrawal says repeatedly that privacy and security have been core to Dia’s development from the very beginning. Over time, he hopes almost everything in Dia can happen locally.

So what does all this add up to? At first, Dia is a browser that lets you chat with your tabs. That’s more or less Dia’s marketing tagline, and it’s the browser’s main job for now. I’ve seen demos of Dia cross-referencing various job interview materials, across several tabs, to put together an overview of a person’s performance. I’ve seen how you might use Dia to summarize Slack conversations and write replies of your own, or how it could help you examine a pull request in GitHub. Most of this isn’t new stuff — it’s just that the pieces are baked together, so you don’t have to copy and paste, download and upload, or even take screenshots. The bot sees the browser, and vice versa.

But in the long run, if Miller and The Browser Company are right about where AI is headed, your web browser could become much more than just a web browser. It could become the app that is with you everywhere, that knows you best, that can help you with anything. If that’s the future, every company needs to race to be the app you start to build a relationship with, because the switching costs will be painful. Miller compares it to switching music apps, saying, “There’s a reason I’ve never switched to Apple Music, even though it works better in the Apple ecosystem. It just really does not know my music tastes in the way that Spotify has accumulated over time.”

Dia, he hopes, will get better and more personalized every time you open a tab. And you eventually won’t love your browser because of the way it works with tabs — you’ll love it because of the way it works with you.





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June 12, 2025 0 comments
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Hopium turns into reality: Arc Raiders will be arriving in October this year
Game Reviews

Hopium turns into reality: Arc Raiders will be arriving in October this year

by admin June 7, 2025


As part of today’s Summer Game Fest kick-off show, what many Arc Raiders players and fans hoped would happen did, in fact, take place. Ever since the end of the second Tech Test in early May, many of those who took part never wanted to stop playing.

In fact, considering how polished the game already was, even at that early stage, some outright called for it to be officially released. Today, fans didn’t receive exactly that, but they did receive a release date for the shooter.


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While many were holding out hope for another beta test in the imminent future, it looks as though fans will need to wait a little longer to dive back into Arc Raiders. The latter is especially true for the millions who simply couldn’t get into Tech Test 2, and spent those days instead watching and reading content from those playing, which no doubt didn’t make things any easier.

Well, everyone can celebrate today, because Embark just announced that Arc Raiders will release on October 30, 2025 for PC, PS5, and Xbox Series X/S. This looks to be an updated build that expands on Tech Test 2, but we’ll have to spend some time with it to see how much has changed.

Not that the game needed much work, as Arc Raiders already has a strong character, solid gameplay loop, and a vibe that takes me back to the golden era of classic PUBG.


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Arc Raiders developer Embark seems to have a good relationship with Geoff Keighley. The extraction shooter was initially announced at The Game Awards in 2021, when it was still a co-op shooter, and before it turned into the game it is today.

The Finals, the studio’s first game, shadow-dropped in December 2023 at that year’s Game Awards, so you can bet everyone was bracing for some Arc Raiders news at this summer’s Summer Game Fest.



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June 7, 2025 0 comments
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Marvel and Arc System Works announce Marvel Tokon: Fighting Souls
Game Updates

Marvel and Arc System Works announce Marvel Tokon: Fighting Souls

by admin June 5, 2025


Marvel Games and Arc System Works are creating an original new fighting game with Marvel Tōkon: Fighting Souls, a 4v4 tag-fighter. Arc showed off the new game during Sony’s State of Play event on Wednesday, with a hype teaser trailer showing off the gorgeous game.

Anime interpretations of characters such as Iron Man, Captain America, Ms. Marvel, Storm, Star-Lord, Ghost Rider, Spider-Man, and Doctor Doom are seen in the clip fighting with over-the-top attacks and finishers. Marvel Tōkon: Fighting Souls will be released for PlayStation 5 and Windows PC in 2026.

The 2.5D fighter is a new direction for Marvel fighting games, as Marvel’s heroes and villains have historically been associated with Capcom.

Capcom and Marvel first worked together in 1993, with the release of the beat-’em-up game The Punisher. The game’s success led to a fruitful relationship between the two companies throughout the ’90s, with iconic titles like Marvel Super Heroes (1995), X-Men vs Street Fighter (1996), and Marvel Super Heroes vs. Street Fighter (1997). This series of games kick started the Marvel vs. Capcom franchise, which yielded four titles, with the last game being the commercial failure that was 2017’s Marvel vs. Capcom: Infinite — a game devoid of X-Men or any other character owned by 20th Century Fox at the time.

Capcom and Marvel most recently worked together on 2024’s Marvel vs. Capcom Fighting Collection: Arcade Classics. The move made fans believe that a potential fourth MvC game was on the way, and while it still could happen, it appears Marvel has other plans for its fighting game endeavors.



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June 5, 2025 0 comments
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