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'The Summer Hikaru Died' Is Easily the Best Horror Anime in Ages
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‘The Summer Hikaru Died’ Is Easily the Best Horror Anime in Ages

by admin October 4, 2025



One would assume that horror and anime, two media seemingly tailor-made for each other, would consistently produce masterpieces. After all, anime’s visual elasticity and horror’s emotional extremity should be a match made in heaven. Yet, more often than not, their union exposes mutual blind spots rather than shared strengths.

Anime adaptations of horror manga frequently fall into two traps: slavish recreations that beg the question of what was actually adapted, or hollow spectacles that rely on cheap jump scares, evoking the aesthetics of a 2011-era YouTube craze. But then there’s The Summer Hikaru Died—an outlier, a revelation, and arguably the pinnacle of modern horror anime.

Created by mangaka Mokumokuren and adapted by CygamesPictures, The Summer Hikaru Died slipped quietly into Netflix’s summer anime lineup, overshadowed by the usual shonen fare. But from its first frame, it announced itself as something different, drawing from the same well as cult classics like Higurashi: When They Cry, horror auteur Junji Ito‘s ill-fated Uzumaki adaptation, Shudder’s Best Wishes to All, and Konami’s Silent Hill f.

It’s steeped in the iconography of Japanese horror: a sleepy countryside town with ritualistic secrets simmering beneath the surface and wide-eyed teens thrust into the abyss of its mystery.

As the title suggests, a boy named Hikaru Indo (Shūichirō Umeda) dies. But his death is only the beginning. What follows is a slow, devastating unraveling for his best friend, Yoshiki Tsujinaka (Chiaki Kobayashi), who finds himself living alongside a cursed entity wearing Hikaru’s face.

Yoshiki is faced with an ultimatum. He must either destroy it or acquiesce to the demonic entity’s wish to continue living as his best friend—someone he is very clearly in love with. Yoshiki’s selfish choice to continue living with his puppeteered childhood friend sets the tone for the entire series: horror not as a spectacle, but as an emotional reckoning.

The show’s central tension—Yoshiki’s refusal to reject “Hikaru” and “Hikaru’s” obsessive need to protect Yoshiki—creates a dynamic that’s both tender and terrifying. Their relationship evokes the tragic absurdity of trying to domesticate a bear: you may love it, it may love you, but one day it might maul you. Turning any perceived affection into a misplaced anthropomorphization of a killer.

© Netflix/CygamesPictures

As villagers begin to die and supernatural violence attaches itself to the pair like a magnet, Yoshiki is routinely tested to choose between shielding “Hikaru” or mercy-killing him for the greater good. In essence, The Summer Hikaru Died is a love story wrapped in a horror spiral, one that interrogates grief, self-hatred, and the intimacy of queer desire under subtle yet ever-presently monstrous patriarchal pressure. Yet, it doesn’t boast itself as “elevated horror,” but rather something more intimate, messy, and deeply human.

Unlike many mystery-driven anime, The Summer Hikaru Died doesn’t insult its audience with drawn-out reveals and an inept cast bumbling through its Scooby-Doo mystery of “what’s wrong with our village?” Its characters are observant, emotionally intelligent, and often one step ahead of the viewer. When they notice something’s off, they say so or play their cards close to their chest for the opportune moment to voice their perturbed concerns. When they suspect a curse, they act.

This narrative efficiency doesn’t undercut the show’s emotional weight; it enhances it, allowing the horror to bloom organically rather than through forced exposition and cheap scares tantamount to jingling keys in front of a child to keep their attention.

© Netflix/Cygames Pictures

Visually, the series is nothing short of stunning, with its horror never confined to set pieces but a constant optical undercurrent. Despite its weekly format, it boasts feature film-level animation, with a focus on dread over shock. The horror isn’t in the jump scares—it’s in the quiet moments: a panic attack in a grocery store, the creeping sense that something malevolent is watching you from the woods, the realization that your home is no longer safe, or your mind playing tricks on you with something being amiss from the corner of your eye.

Sonically, the anime is steeped in the low, ambient hum of cicadas and a soft, contemplative piano—evoking a mood of languid summer melancholy. But like the ebb and flow of a shoreline current, this tranquility is periodically ruptured by bursts of distorted noises and intrusions that jolt viewers into awareness of the unseen impurities haunting Yoshiki’s hometown.

© Netflix/CygamesPictures

These scenes aren’t framed as setups for a long-walked jump scare. Instead, they’re part of the show’s palpable, ambient dread. It lingers in the corners of every frame, threading through the narrative like a seasonal shift from summer’s golden haze, giving way to the brittle chill of fall. All the while, it creates a tonal duality that becomes a signature of the series, a steady heartbeat that makes its horror feel intimate and inescapable.

And yet, the show knows when to breathe. Like Jordan Peele and Zach Cregger, series director Ryohei Takeshita balances horror with humor, letting characters crack dry jokes or act appropriately human in the face of eldritch terror. These moments of levity don’t deflate the tension; instead, they deepen it, reminding viewers that horror is most potent when it’s grounded in real emotion. The show routinely showcases its artistic merits by implementing close-up live-action shots of marinated chicken or moving train cars, as well as scenic views from their windows, to imbue its artistry with both gross-out and moments of zen all at once.

© Netflix/CygamesPictures

In a sea of horror anime that shoot for greatness and land on surface-level cosplay mimicking the aesthetics of horror without grasping its emotional marrow, The Summer Hikaru Died stands head and shoulders above. It doesn’t resign itself to drawing inside the lines of its source material or paying homage to a bygone era of horror anime, but boldly takes it to depths the medium has yet to explore. threading grief, intimacy, and monstrosity into something profoundly unsettling and unquestionably human.

With its first season wrapped and a second on the horizon, The Summer Hikaru Died is the perfect series for horror fans to experience a haunting, heartfelt reminder that anime still has the power to surprise, disturb, and move viewers. Not by screaming louder, but by whispering hard truths we’re afraid to face.

The Summer Hikaru Died is streaming on Netflix.

Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.



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October 4, 2025 0 comments
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The Very Finest Cosplay Fits From New York’s Anime NYC

by admin September 30, 2025


Anime NYC is an annual New York-based event to celebrate all things anime and related Japanese pop culture. It purports to be the largest anime convention on the East Coast, with over one-hundred-thousand people showing up for the four-day event. And with its association with Crunchyroll, has become an important fixture in the Western anime calendar. As such, it brings in an impressive list of celebrity guests, and of course some incredibly fine cosplay. As ever, Mineralblu were in attendance for Kotaku, snapping the best fits for your eyeballs’ pleasure.

2025’s event saw some very big names from the world of Japanese culture. A-1 Pictures president Akira Shimizu and Blue Eye Samurai director Jane Wu were there, along with voice actors Abby Trott, Zeno Robinson and Kpop Demon Hunters‘ May Hong, among many others. But we’re here to celebrate the cosplayers, the people who put months into sewing and crafting extraordinary outfits to celebrate their favorite anime and video games. The results, as ever, are fantastic.

Check back soon for a video of the event, but in the meantime, click on for some of the most impressive costumes.



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September 30, 2025 0 comments
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Ananta promotional screenshot
Product Reviews

I played China’s ‘anime GTA’ Ananta and I wasn’t surprised to find Spider-Man swinging and Batman punching, but I wasn’t quite ready for the vampire who vomits rainbows

by admin September 27, 2025



I may be outing myself as a dullard, but I don’t think I have a mind that could combine a bunny girl doing odd delivery jobs for cash, a cute Japanese kei truck, and a sick vampire who barfs streams of rainbows into a single scene. Perhaps no single mind could, but that was the moment in Ananta, which has made headlines as “anime GTA” since its re-reveal this week, that really won me over.

Ananta is borrowing—or brazenly copying—a lot, but it might have some wild-ass ideas of its own, too.

The main impression I got from playing about half-an-hour of Ananta at this year’s Tokyo Game Show was: Wow it must have taken a lot of people to make this game! China is on the path to dominate the next decade of triple-A games, and there’s no flashier way to do it than to make (or at least appear to be making) the ur-game. Every mechanic from the top 10 or 20 or 50 most popular games in the world, combined, is surely better than any of those games individually, right?


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This maximalist approach to big budget game design has never really been great in practice, and a few minutes into Ananta reveal it is indeed doing things that you have done many times in a game before and probably are not foaming at the mouth to do again:

  • Punching guys with timing-based combos and counters reminiscent of the Batman Arkham games or Sleeping Dogs
  • Scripted quick-time events that feel right out of an Uncharted or other 2010s action game
  • On-rails car chases that give you unlimited ammo to shoot out the tires of your pursuers
  • Web-swinging around a giant city as Spide—er, the anime version of that guy from Prototype

Ananta | Gameplay Video – YouTube

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But then there’s the weird stuff—like hopping into the boots of Lykaia, a purple-haired getaway driver slash cop who has a totally different set of play mechanics to the intro protagonist, whose arms get all weird and stretchy to let him swing around.

In its free roam mode, Ananta let me pull up a phone interface to swap between characters, triggering a straight-outta-GTA-5 camera swoop up into the sky and back down into the part of the city where they’re currently hanging out. I only played as Lykaia for a couple minutes before my demo was up, but as a police officer she can scan NPCs against a database, frisk them for weapons, issue citations, and handcuff them, triggering reactions and dialogue you wouldn’t otherwise see.

Will this be fun? Will it produce any actually interesting systemic interactions or are these all paper thin mechanics that you’ll use three times and never see fit to use again? I have no idea, but it sure does seem like a hell of a lot of work if it’s the latter.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

You know the saying about Chekhov’s coffin: it better have a vampire in it who’s violently ill and leans over the side of the truck bed to puke a stream of rainbow sick into the night air.

I spent most of the game as Taffy, a bunny girl whose eagerness to make money sees her blindly accepting an odd job from a rando who texts her to meet at a sketchy warehouse. Turns out the warehouse is full of gang members who try to bludgeon her to death with baseball bats. Good thing she has telekinetic powers! I punched out most of the guys before I realized I could psychically rip a bat out of someone’s hands and thonk it into his skull.

Then a delivery driver crashed his truck into the warehouse and told me I needed to get the cargo across town ASAP. Soon-to-be Gen Z icon Taffy cheerily says “Gotta get that bag” as she takes on the job.

It took me a few seconds into the drive to notice that the cargo in the back of the truck was, in fact, a coffin, and you know the saying about Chekhov’s coffin: it better have a vampire in it who’s violently ill and leans over the side of the truck bed to puke a stream of rainbow sick into the night air.


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(Image credit: NetEase)

Taffy is less surprised by this than I am. Not in a “she’s used to vampires who throw up rainbows” kind of way, as Ananta does not use this mission to reveal some sort of in-universe lore about a race of vampires suffering some sort of sci-fi gut-melting virus. The vibe I get from Ananta is that none of these characters are going to be very surprised or upset or unduly threatened by anything: they’re all seemingly different strains of jovial bouncy superhero.

Anyway, I’m pretty sure my driving wasn’t the problem: I delivered the vampire to some sort of cult who played him up as a fearsome warrior as a gag before he continued puking into a rusty barrel.

It was just one baffling sidequest out of a game that promises unfathomable scope. I can’t say Ananta’s driving or punching or swinging felt exemplary—but none of them really felt that bad, either! This may be a game that does dozens of things acceptably well. And it made me laugh.

Maybe Ananta’s developers didn’t start from the cynical position of copying the most high-profile games in the world. Maybe they were just brainstorming and someone said yes to every single idea they came up with, even vampires barfing ROYGBIV? It’s done, love it, it’s in the game. Next?



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September 27, 2025 0 comments
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Anime GTA Looks Super Fun Depsite ‘Shamelessly’ Ripping Off Spider-Man 2

by admin September 25, 2025


There’s the saying, “good artists copy, great ones steal.” And then there’s whatever Ananta is doing. The upcoming open-world RPG from NetEase developer Naked Rain is going viral again thanks to new footage from Tokyo Game Show 2025. While it might look like the latest round of Genshin Impact-inspired mobile anime slop, the developer has confirmed it won’t be relying on exploitative gambling mechanics to earn its keep. It will, however, be ripping off Spider-Man in every way it can.

First, let’s start with the new trailer. Released earlier this week, it shows seven minutes of gameplay depicting all the ways you can explore, fight, and hang out in Ananta’s urban playground, and in the process it practically ends up serving as a greatest-hits highlight reel of all the past games the upcoming mobile release is clearly pulling from, including not just Grand Theft Auto and Spider-Man but also Watch Dogs, Sifu, and more. There’s fluid martial arts brawls and smartphone hacking games. And of course, there’s the web-slinging people have been gawking at since the game was first announced.

It looks neat, and it’s impressive this is a game designed for mobile devices and not high-end consoles. Naked Rain is promising multi-level exploration from the ground-level streets to city rooftops, as well as interiors you can explore at different elevations. There are vehicles you can get in and drive, weapons you can pick up off the ground, from guns to golf clubs, and NPCs who will supposedly react to whatever chaos you’re causing while out exploring. “Every choice ripples through the life of the city,” the developers write. We’ll see.

For some players, this is a win-win-win. Steal one game mechanic and you’re a thief. But take a bunch from all different games, pour them into a blender, see what comes out, and you might be a genius, or at least someone with the potential to make NetEase a lot of money. For others, however, Ananta is a bit too “shameless” when it comes to ripping off the competition. It’s not just that you can web-swing around town like Spider-Man, it’s that you can also use Venom-like powers to smash bad guys with attacks that look straight out of Spider-Man 2. Some of its chase scenes, meanwhile, seem lifted right out of an Uncharted game.

This Ananta game has no shame 😅#Uncharted4 #NaughtyDog pic.twitter.com/ly53Bi6Ebi

— King J 🤴🏿 (@JMaine518) September 25, 2025

Marvel’s Spider-Man 2: The Anime… I mean, ANANTA looks absolutely incredible! It genuinely looks like Marvel’s Spider-Man, GTA, Watch Dogs, and Sleeping Dogs all rolled into one stylish open world package! Will definitely be keeping my eyes on this game in the future! 👀🎮 pic.twitter.com/lEVNgvnDcP

— Evan Filarca (@EvanFilarca) September 23, 2025

Oh no, the Playstation supported Chinese game has taken all of the best elements of every game of the last 15 years and put it all in one free to play game!

I for one am outraged.

— Chríss (@Chriss_m) September 25, 2025

Whether all of this will ultimately make for a good game remains to be seen. Ananta could be a breakout free-to-play hit that makes people rethink what certain genre mashups are capable of, or it could just be a tricked-out car with no gas in the tank. One other big thing going for it is that, unlike a lot of games in this space, Ananta won’t be hawking pay-to-win character loot boxes in order to make money. Naked Rain confirmed to Famitsu (via Automaton) that rather than these kinds of gacha mechanics, the game’s monetization will instead rely on cosmetics and other customizable features ranging from outfits and cars to the player’s house.

It’s not the only post-Genshin Impact mobile RPG to be shifting away from gacha mechanics. The makers of Duet Night Abyss, which arrives on mobile next month, announced they too would be ditching the hero loot box grind and getting rid of star ratings for equipment to limit pay-to-win mechanics. It’s also doing away with stamina limits, another popular way of nickel-and-diming players on mobile. “In the last test,” DecaBear says, “[testers] said our gameplay—which is built around fast-paced grinding—kept getting blocked by stamina limits,” producer DecaBear said. “And that felt pretty bad.”





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September 25, 2025 0 comments
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The Stars of 'Gachiakuta' Say the Anime Is More Than Just Its Fights
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The Stars of ‘Gachiakuta’ Say the Anime Is More Than Just Its Fights

by admin September 25, 2025


Gachiakuta is a new shonen anime series that expands the phrase “one man’s trash is another man’s treasure” into a full-blown revenge saga. Animated by Studio Bones, known for its work on My Hero Academia, its story follows Rudo, a boy cast into the Pit, a literal abyss at the edge of an apartheid world, after being falsely accused and exiled from the floating city of Spherite.

From there, the thrust of the show sees Rudo join up with a group of superpowered misfits known as the Cleaners, who wield treasured items with personal meaning as weapons as he claws his way back to the surface world to exact his vengeance.

As the anime wraps its first cour and gears up for the second half of its 24-episode season, io9 spoke with voice actors Bryson Baugus (Rudo) and Christopher Wehkamp (Enjin) about stepping into the booth to portray a fresh take on the classic shonen mentor-student dynamic, and what it means to bring these characters to life in a series that turns trash TV into something trancendent.

This interview has been edited for brevity.

Isaiah Colbert, io9: Fans are already calling Gachiakuta the next big thing in shonen. What do you think gives it that special spark that sets it apart from classic and contemporary action anime that came before it? 

Bryson Baugus: Very much the art style of [Gachiakuta] is key—the first thing that you notice about it. Nothing out there right now looks quite like Gachiakuta does. The character designs are so unique, the fashion is there, [and] the graffiti art is wonderful. With the anime, the music is crazy good. All you really need to do to get people to check something out is to have that eye catch. And once they get in there, they see these characters interacting with each other. They see the relationships that are building, the world’s mysteries, and it really hooks the viewers.

What makes this stand out as opposed to a handful of other shonen that I’ve seen in the past is that it really likes to take its time in establishing these characters, their relationships, and this world-building, as opposed to jumping from fight to fight to fight to fight.

Christopher Wehkamp: I agree with all of that. The only thing I would add to it is just that once you get past that eye catch and you start checking [Gachiakuta] out, the power system in this story is really interesting. It gives you something to think about yourself, and it gives you something to kind of ponder on—the way that the power system seems to really indicate the backstories and the key moments of these characters.

Even just seeing a new character and then seeing what their “jinki” is gets your mind going on “What does that mean for them? Where did that come from?” and “How does that tie into what I’m seeing with this character?” That’s a really cool recurring theme. Once you get in the door, there’s a lot to dig into here. It does have good fights too—every shonen needs to have good fights—but like Bryson said, there’s a lot more to it there.

io9: We talked about Gachiakuta’s world being unique. I ascertained it being like a chaotic blend of Mad Max‘s grit with a graffiti punk Borderlands flair to it. Plus, there’s some trash kaiju monsters thrown into the mix. Do you have any voice acting rituals or mental prep you use to tap into that energy before stepping into the booth?

Baugus: I just generally try to stay hydrated. Rudo has a bit of a raspy kind of grittiness to his voice that I don’t typically do in a lot of other characters, so I try to make sure that I’ve got some warm tea, and then I just go into it. I just jump into the deep end as soon as I’m there to record.

Wehkamp: I developed a ritual back in 2018 or so. I had a particularly busy season where I was voicing something like seven different characters in seven different shows. Not all of them were big characters, but they were all kind of starting to blend together in my mind. I would go into the studio and depending on what I had that day, I started associating different characters with different musical genres or artists. And so I would make a little playlist and I would listen to songs on my way in.

Now, anytime I have a recurring character, whether it’s an anime, video game, or whatever it happens to be, I’ll associate some kind of music with it. If I get to drive into the studio to do it, I will just put that on, and that helps to get me in the mindset that I’ve associated with the character. That way, when I’m walking into the both, I’m already there. I’m in the zone for that wolrld for that character. It doesn’t always work when I’m recording from home. I have to sit in the booth and turn on Spotify for a little bit that’ll get me there too. I don’t do this all the time, but it helps with characters that I know I’m gonna be coming back to as I associate it with music in my mind.

io9: What’s a song that you play to get into the mood for Enjin?

Wehkamp: I have what I call a roots rock playlist, and so it’s not necessarily any one band. I like the fact that when I put in a playlist versus a band, it’s gonna throw songs at me that I’ve maybe never heard from artist I’ve never heard. In a way, that actually creates the association in my mind even better. It’s less about the band and the actual song; it’s more about the vibe. I couldn’t even tell you one off the top of my head right now, honestly, I just put on a playlist. It’s a lot like five-string bass, blues progressions, really deep-throated, dirty rock, so that really seems to be the vibe for me. I really like your Mad Max comparison, too! I’m a huge Mad Max fan, and that’s a great comparison.

io9: Shonen heroes often feel like they carry the weight of the world on their shoulders as they venture off into an adventure. Rudo’s, however, is one steeped in a Greek tragedy vengeance tale. How did you approach voicing a character constantly balancing between rage, grief, and hope?

Baugus: I try to think about where he sits at his core. I feel like he does have that anger to him, and I feel like he definitely has those moments where he lets it overtake him, for sure. But at his core, he’s still just a very misunderstood kid who’s trying to find his people out there. He’s been rejected his whole life. He’s had Regto as a father figure, [but] that’s about all he’s had. He had Chiwa when he was up in the Sphere as a good friend that he grew up with, but when things happen and he no longer has Chiwa around anymore, he’s on the ground looking to recapture a lot of those relationships—trying to find that family he never really had.

And so, I come at him from a vulnerability as opposed to lashing out in anger at everything. He has those moments, but I feel like his default state is a little bit more introspective. He’s thinking to himself about what’s going on, and he’s taking in what’s happening around him. I think he’s learning from everyone around him how to handle certain situations that he’s never encountered before, or how to better handle situations than he used to.

io9: Enjin joins a long line of shonen anime mentor-type characters. If you could describe Enjin’s philosophy in a few words—something he’d pass on to Rudo as sage advice—what would it be?

Wehkamp: I think right away he’s drawn to what he perceives as Rudo’s potential. I could think maybe there’s something in there beyond, “He would be a great fit for the Cleaners,” or “He could sure kill a lot of trash beasts.” There seems to be more that he recognizes as valuable in that. For me, I think he’s going to end up being the reason why Rudo is able to acclimate and find a place for himself on the Ground. Where that goes from there, obviously, we don’t know, but I’m so interested in finding out.

I do think that the Cleaners, as an organization, seem to be really hyper-focused on hunting down trash beasts. But there’s so much more to being a giver than just using these things to kill beasts. Potentially, there could be a whole lot more to do in this world for these guys.
There’s still so little we know and so I’m very excited to see how this all comes to fruition. Within these first 11 episodes, [Bones has] given us so many little tantalizing clues about where it could be headed, so I can’t wait to find out.

io9: If you lived in the world of Gachiakuta and had a giver power, what personal item of yours would be your vital instrument, and what ability would it give you?

Baugus: I have a little old copy of a Game Boy Advance game for Mega Man Battle Network 2 that the label has been completely peeled off after years of being through hell and back. I put a little Sharpie with the name on it and everything. I’d probably treasure that, and that would turn into something like a like a catch-all game card that lets me say, “I want to play this right now,” and it becomes that game. I think that’d be cool.

Wehkamp: I was a drummer in bands all the way through my 20s, so that was a a big part of my life before I ever started doing VO work. I still have my drumsticks that I started cutting my teeth on back when I was 14 or 15 years old. They’re beat up, destroyed. But I would love to be able to pull those out anywhere I am, and a ghostly drum set will appear, and I could start jamming anywhere. And also it’s full volume to me, but nobody else can hear it, so I don’t have to bother anybody at the sandwich shop. I think that would confuse a lot of people around me to see that, but I would love it; that’d be great.

New episodes of Gachiakuta air every Sunday on Crunchyroll.

Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.



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September 25, 2025 0 comments
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Everything we know about Death Stranding Mosquito: Anime movie cast, plot, more

by admin September 24, 2025



An animated Death Stranding movie is in the works, yes, alongside a live-action movie as well, and we’ve got the early rundown on all there is to know. From cast details to the plot, here’s the full overview.

Hideo Kojima is a busy a man. Hot on the heels of Death Stranding 2: On The Beach, one of 2025’s best games, he’s now working on a plethora of gaming and non-gaming projects.

From OD and Physint to a live-action Death Stranding movie and now, even an animated film as well. The Death Stranding universe continues to expand beyond the scope of Sam Porter Bridges and his continent-hopping journey, as the anime film titled Mosquito has a different focus.

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While it’s early days yet and the film is very much in active development, here’s an early rundown on everything we know thus far.

Is there a release date?

No, there’s currently no release date or even rough release window for Death Stranding Mosquito.

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All we know is that the anime film is in the works, but there’s no quite telling when it might be finished. Animation can take years to nail down, as we’ve seen with the likes of the Spider-Verse trilogy.

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Given we’ve only seen a small glimpse with its reveal in 2025, it’d be wise not to expect this one imminently. If we had to hedge our bets, we’d look to a 2027 release for this one.

What’s the anime movie about?

Kojima has confirmed the animated movie will not focus on Norman Reedus as Sam. Instead, it’s set to “chart a bold, original story,” according to a press release upon the film’s reveal.

Our first look came during the Kojima Productions 10th Anniversary Livestream on September 23, 2025. It revealed two new characters, one being the yet-unnamed protagonist.

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Both look to be Porters for rival delivery companies, and they’re both equipped with Odradeks capable of scanning Beached Things (BTs) in the area. Exactly why they’re fighting so fiercely, however, remains a mystery.

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Kojima teased the title of Mosquito has to do with the main character and “their ability. The character has the ability to suck something really important.”

It’s open to speculation but our guess is this character can separate the Ha and Ka, as the open shot of the trailer appeared to take place in The Seam. It’s here, in this realm before the dead are transported to The Beach, that our protagonist approaches the body of another and seemingly ‘sucks’ their life force in order to trigger repatriation.

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Kojima ProductionsWe think the protagonist has a very important ability indeed.

Of course, we’ll just have to wait and see if that is indeed the case.

Death Stranding Mosquito cast & crew details

Little is known about the actors involved in the project at the time of writing. No Hollywood A-listers or voice acting legends have been announced, but there’s no doubt some big names are sure to be attached in typical Kojima fashion.

What we do know is who’s helping shape the story and the visual style. Aaron Guzikowski has signed on to write the anime film, following on from acclaimed works like Prisoners and Raised by Wolves. “He had a good idea,” Kojima said.

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Meanwhile, Hiroshi Miyamoto is directing the anime itself, leading the charge for the mix of hand-drawn and digital artwork.

Death Stranding Mosquito trailer

Our first look at Death Stranding Mosquito debuted during the Kojima Productions 10th Anniversary event alongside a litany of information on other projects in the works. Here, we got our initial glimpse at the unique art style along with key art featuring the protagonist.



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September 24, 2025 0 comments
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New Texas law aimed at AI imagery leaves anime fans worried

by admin September 13, 2025



A new Texas law meant to crack down on AI-generated content is already causing confusion among anime fans, with some fearing it could lead to certain series being restricted or even banned.

Senate Bill 20, authored by Sen. Pete Flores, was signed into law earlier this year and officially took effect on September 1. The bill makes it a felony to possess or promote “obscene visual material” that appears to depict minors, whether through real photos, AI-generated images, or animated works like cartoons and anime.

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Back in March, Dexerto reported on the bill’s passage through the state Senate, noting that it could put shows such as Persona, Kill la Kill, Bleach, and Monogatari under scrutiny. The law’s vague definition of what counts as “obscene” left open the possibility that many popular series could be interpreted as violations.

Cosplay contestants at the San Japan anime convention in Texas

Anime fans and store owners react to Texas law

The law’s rollout coincided with San Japan, a major anime and gaming convention in San Antonio, where fans expressed concerns about how broadly SB20 might be applied. Some attendees told Texas Public Radio they worried that anime’s frequent depiction of youthful characters in suggestive situations could be caught in the law’s crossfire, even if the intent isn’t criminal.

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The impact was felt on the show floor. Visual novel publisher JAST USA and its manga imprint J18 Publishing were banned from the convention after the first day, with organizers citing content deemed “too provocative” under Texas’ new legal climate. Outside of the event, Kaboom Comics manager Andrew Balderas said he had already pulled early Dragon Ball manga volumes from shelves, citing comedic scenes with Goku and Bulma that he feared could attract unwanted attention under SB20.

Analysts warn this is a prime example of unintended consequences. Dr. Jon Taylor of UT San Antonio explained that the law’s vague wording could allow local prosecutors to go after any animated content they consider inappropriate. International critics, including former Tokyo Metropolitan Assembly member Zenko Kurishita, have also condemned the law, while U.S. groups like the Comic Book Legal Defense Fund say they are preparing to challenge its enforcement.

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For now, how SB20 will actually be applied remains uncertain. But its effect on conventions, publishers, and retailers suggests the law may already be reshaping the anime landscape in Texas.

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September 13, 2025 0 comments
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Cyberpunk 2077 anime Edgerunners getting physical Blu-ray release
Game Updates

Cyberpunk 2077 anime Edgerunners getting physical Blu-ray release

by admin September 1, 2025


The first season of Cyberpunk 2077’s acclaimed anime spin-off Edgerunners is getting a physical Blu-ray release.

As shared by Crunchyroll, the anime box set is available to pre-order now, with an expected shipping date of 23rd October. It will retail in the US for $123.98 (I have not been able to find a UK specific release, though, with the current retail listing being region A).


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For your money, you will receive (obviously) the entire first series, which is 10 episodes, across three discs. It also includes a storyboard booklet from director Hiroyuki Imaishi, a “special” booklet, three animation cel sheets and a two year anniversary poster (see image below).

“In a world of neon and the cybernetically enhanced, can David climb up from a lowly bourgie to become an edgerunning legend?” asks the official blurb. Eurogamer’s former editor-in-chief Wesley Yin-Poole called the Cyberpunk anime “fantastic” when he watched it back in 2022.

If this all sounds like your thing, you can find the Crunchyroll sales page here.

Image credit: Crunchyroll

A second season of Edgerunners is now in the works at Netflix. It will comprise 10 episodes, and feature a standalone story within the world of Cyberpunk 2077. Earlier this year, Edgerunners’ writer and producer said he doesn’t want to write a jolly story for the series, because “when people are sad”, it makes him “a bit happy”.

This is a news-in-brief story. This is part of our vision to bring you all the big news as part of a daily live report.



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September 1, 2025 0 comments
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A close up of a Dragon Ball Z inspired avatar from Anime Eternal, a Roblox brawler.
Product Reviews

Anime Eternal codes: All active codes in August 2025

by admin August 28, 2025



While you start out in a Dragon Ball Z-inspired world, Anime Eternal is in no short supply of other popular shounen destinations and that’s easily its biggest draw. Brawling your way through the streets is the key to unlocking even more themed locations from series like Bleach and Jujutsu Kaisen, but you’ll need to beef up to power through. That’s where Anime Eternal codes come in.

It’s certainly one of the more code-happy Roblox games, frequently compensating players with the usual update or downtime rewards and then going the extra mile for even smaller, half-step patches. So don’t be surprised if you see a long list of active codes stick around for a while!

All Anime Eternal codes

Codes for Anime Eternal mostly yield Potion Bundles, or at least that’s what I’ve seen so far. That may leave you longing for more direct drops for things like tokens or extra accessories, but a healthy supply of Drop Potions makes your farming time easier.


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New Anime Eternal codes

  • DungeonFall1
  • Update12.5
  • 31KPlayers
  • 32KPlayers
  • 33KPlayers
  • 150KLikes

More active Anime Eternal codes

  • Update12.2
  • Update12.2Late
  • Update12
  • Update11.5
  • Update11Small
  • BugFixUpdate11
  • Update11
  • UpdateDelay
  • 140KLikes
  • 135KLikes
  • 130KLikes
  • 125KLikes
  • 120KLikes
  • 115KLikes
  • 340KFav
  • 330KFAV
  • 320KFav
  • 315KFav
  • 310KFAV
  • 35MVisits
  • 32MVisits
  • 30MVisits
  • 30kOnline
  • 29KPlayers
  • 28KPlayers
  • 27KPlayers
  • 26KPlayers
  • 25KPlayers
  • 24KPlayers
  • 23KPlayers
  • 22KPlayers
  • 21KPlayers
  • 20KPlayers
  • 19KPlayers
  • 18KPlayers
  • 17KPlayers
  • 40K
  • WhyNotOneMore
  • WhyNotOneMore2
  • WeaponFix
  • TheEyes
  • Restaurant
  • Stands
  • BugFixSome
  • PotionFix1

How to redeem codes

Where is the menu for redeeming codes in Anime Eternal?

(Image: © New ProjectR)

  • Select Inventory at the bottom of your screen (or press Y)
  • Click the Shop icon on the right
  • The Codes button should pop up in the bottom right, just below the shop
  • Now, you should see the Redeem! option

I’ve yet to run into any annoying leveling requirements with codes in Anime Eternal, so copy and paste any we’ve flagged as active above and reap the benefits. If you aren’t getting any rewards, double check to make sure it’s a new code you haven’t redeemed before—or it could have just expired while we’re between updates.

Tips for earning more Anime Eternal Credits and resources

I get it—codes typically feel the most useful when they’re dishing out currency or leveling resources, but the potions in Anime Eternal are handy as long as you’re using them to work through worlds and dungeons.

My best advice is to see potion rewards from codes as a step in-between. Use damage and loot buffs when you’re working through any world’s questlog to make the process faster, plus net you a bigger return on coins and other drops specific to the zone. There’s no point in hoarding them for the perfect moment since the game gives you so many on a near weekly basis.

For more champions, focus on the easy stuff like daily log in rewards for more Credits—the F2P currency for earning characters in Anime Eternal. Some of the harder dungeon achievements also give more Credits, but that’s not very helpful in the beginning

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.



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August 28, 2025 0 comments
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Sam Fisher Returns in Netflix's 'Splinter Cell: Deathwatch' Anime
Product Reviews

Sam Fisher Returns in Netflix’s ‘Splinter Cell: Deathwatch’ Anime

by admin August 22, 2025


Fans of stealth video games likely have a soft spot in their hearts for Splinter Cell. Ubisoft’s sub-series of stealth-action games endorsed by Tom Clancy has been MIA for over a decade, even with a remake of the original game on the horizon. After doing guest roles in other Clancy games and in Netflix’s Far Cry anime, series lead Sam Fisher is back in all his shadowy glory in Splinter Cell: Deathwatch.

Developed by John Wick alum Derek Kolstad, the animated series sees Fisher—voiced by Liev Schreiber rather than longtime game actor Michael Ironside—as a field commander for the covert Fourth Echelon unit. Like in the games, Sam is assigned to stop a threat to global security: in this case, the mission is “personal.”

Splinter Cell: Deathwatch deploys on Netflix October 14.

Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.



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August 22, 2025 0 comments
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