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Scientists discover how to gene edit animals & fast forward evolution by millions of years

by admin August 19, 2025



Researchers in Japan have discovered that, through gene editing, it’s possible to completely change the behavior of animals. By simply swapping the gene, that animal’s body has been shown to adapt and grow to form the new trait that was manually edited in.

This technology is still early on in testing. We’re a bit away from cats barking and dogs meowing, but the roots of the tech are there and have already been proven to work on fruit flies.

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By swapping just a single gene, scientists were able to completely rewire the brains of two genetically distinct species of fruit fly to swap their mating rituals.

And, while that may not sound like a big deal, their bodies physically adapted around the new gene just because scientists edited it. While small now, this science applied at scale could be revolutionary.

Japanese researchers discover how to swap animal traits

Researchers at Nagoya University accomplished this by swapping the genes between two fruit fly species, one belonging to Drosophila suboscura and the other being D. melanogaster. They’re in the same family, but that’s still pretty distinct in genetic terms.

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New Atlas describes the process of bringing back genes that are this far apart in fruit flies as turning back literal tens of millions of years’ worth of evolution. And scientists managed to do that in one go, all by altering one gene.

D. melanogaster flies perform singing as their mating ritual, while Drosophila suboscura give “gifts” to potential mates in order to court them. Nagoya researchers reversed these rituals naturally. Aside from the gene alteration, no environmental changes were introduced to push them more toward one behavior. The flies just did it of their own accord.

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Pexels/Erik Karits

Additionally, their bodies grew and changed to support the new gene. The singing fly developed stronger muscles to produce the right sound, and the other made changes to its visual and motor functions in order to throw up a “gift”.

In other words, scientists skipped millions of years’ worth of evolution in one fell swoop. And, considering that flies are around 60% similar to humans, the idea of jumping traits from one animal to another is now within feasible reach. It’d take time to figure out and implement at scale, but this could be a huge breakthrough across pretty much any industry that relies on animal products.

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And, while it will surely be a while until things like gene therapy are applied to humans, it is possible for this tech to be used in that way.

Scientists have also recently discovered how to turn back time. Though it’s only for a single particle, it could theoretically apply to much larger objects.



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August 19, 2025 0 comments
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Here's Why You Can't Kill Animals In Assassin's Creed Shadows
Game Reviews

Here’s Why You Can’t Kill Animals In Assassin’s Creed Shadows

by admin May 20, 2025


Assassin’s Creed Shadows is a very good game that animal lovers can enjoy because there’s no way to harm a single creature in the game (except for people, of course). That’s a first for the franchise and I wanted to learn why Ubisoft went this route for its latest open-world adventure.

The Week In Games: Pokémon With Guns And More New Releases

When I played and reviewed Assassin’s Creed Shadows in March, I was surprised to discover that the player can never attack or kill any animals in the game’s virtual recreation of feudal Japan. You can, however, pet them and draw pictures of the various wildlife you encounter. Unlike so many other open-world games, including previous Ubisoft projects, there aren’t even any aggressive predators in Shadows. You are never forced to kill any wolves or bears to survive and craft upgrades. I recently asked Ubisoft about this change, and learned from AC Shadows creative director Jonathan Dumont that there were a few reasons behind it.

Kotaku: In Shadows, players can’t hurt or hunt animals. The only way you can interact with them is by petting or painting them. What was the rationale/design decision behind this? 

Jonathan Dumont: There are several reasons behind this design choice. Firstly, feudal Japan didn’t have many large, aggressive animals to challenge players. When we reviewed the available animal roster, it seemed more appealing to observe and pet them rather than engage in combat.

Additionally, we wanted to incorporate world activities that offer a zen-like experience, providing spiritual or contemplative moments in nature to balance Naoe and Yasuke’s journey.

When did the idea of letting players add animals to the base happen? And did you expect people to start building petting zoos (like I did)?

JD: It happened really early on. In a team meeting, we saw the first implementation of the Sumi-e activity, where the initial design was to collect only the paintings, but as soon as we saw the animals it was unanimous that we needed to make them pets for the hideout. And yes, it immediately led to team members making cool-looking petting zoos and animal shelters.

Has the team appreciated the mostly positive online response to the lack of violence against animals in Shadows?

JD: I can’t speak for everyone, but I think players appreciated that it gave a different dimension to the exploration we were going for.

Does the team/Ubisoft feel like hunting animals could return in future installments, or is this a new direction for the series?

JD: I think it will depend on the setting and player fantasy. For AC Shadows, it made sense.

This interview has been lightly edited and formatted.



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May 20, 2025 0 comments
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