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Ananta

Ananta producer says every character could have their own game and perhaps unwisely compares it to the Avengers
Game Updates

Ananta producer says every character could have their own game and perhaps unwisely compares it to the Avengers

by admin October 2, 2025


Ananta, whether it ends up being a good game or not, is clearly a confident one. You have to be brave to so blatantly, we’ll say, borrow from so many different games. Like many anime-esque games of its ilk, it will live and die by its characters (which, by the way, you won’t have to gacha roll for), of which it seems to have in spades judging from that first gameplay trailer. These characters will all play differently too, and according to Ananta’s producer Ash Qi, the dev team wants you to think of them like Avengers members. Comparing your new thing to an older, widely loved thing is always a safe move!


Speaking to GamesRadar, Qi said he believes “many of the characters in the game could be protagonists in their own game.” Qi went on to explain that they’re “trying to create a big storyline that will evolve, giving the characters focus, which will add new characters and new cities to explore. Take Marvel as an example; there are many different heroes and champions in The Avengers.


“However, characters like Captain America and Spider-Man have their own storylines, separate from the larger plot, and they are the protagonists of their own stories, each with their unique missions.” Qi goes on to note that this approach, of trying to make each character stand out, is their attempt of keeping them in focus – not to mention a feature they’re working on where several characters can all fight other enemies at once.


One point I do take slight umbrage with is that Qi also said the studio is trying to “achieve a design that feels unique compared to other RPG games.” Sure, there might not be many RPG games like this one, but there are even just some animations that seem uncomfortably similar to other games.


I still have my reservations about Ananta, but I’m still curious to find out how it actually shapes up… whenever that is.



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October 2, 2025 0 comments
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Ananta promotional screenshot
Product Reviews

I played China’s ‘anime GTA’ Ananta and I wasn’t surprised to find Spider-Man swinging and Batman punching, but I wasn’t quite ready for the vampire who vomits rainbows

by admin September 27, 2025



I may be outing myself as a dullard, but I don’t think I have a mind that could combine a bunny girl doing odd delivery jobs for cash, a cute Japanese kei truck, and a sick vampire who barfs streams of rainbows into a single scene. Perhaps no single mind could, but that was the moment in Ananta, which has made headlines as “anime GTA” since its re-reveal this week, that really won me over.

Ananta is borrowing—or brazenly copying—a lot, but it might have some wild-ass ideas of its own, too.

The main impression I got from playing about half-an-hour of Ananta at this year’s Tokyo Game Show was: Wow it must have taken a lot of people to make this game! China is on the path to dominate the next decade of triple-A games, and there’s no flashier way to do it than to make (or at least appear to be making) the ur-game. Every mechanic from the top 10 or 20 or 50 most popular games in the world, combined, is surely better than any of those games individually, right?


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This maximalist approach to big budget game design has never really been great in practice, and a few minutes into Ananta reveal it is indeed doing things that you have done many times in a game before and probably are not foaming at the mouth to do again:

  • Punching guys with timing-based combos and counters reminiscent of the Batman Arkham games or Sleeping Dogs
  • Scripted quick-time events that feel right out of an Uncharted or other 2010s action game
  • On-rails car chases that give you unlimited ammo to shoot out the tires of your pursuers
  • Web-swinging around a giant city as Spide—er, the anime version of that guy from Prototype

Ananta | Gameplay Video – YouTube

Watch On

But then there’s the weird stuff—like hopping into the boots of Lykaia, a purple-haired getaway driver slash cop who has a totally different set of play mechanics to the intro protagonist, whose arms get all weird and stretchy to let him swing around.

In its free roam mode, Ananta let me pull up a phone interface to swap between characters, triggering a straight-outta-GTA-5 camera swoop up into the sky and back down into the part of the city where they’re currently hanging out. I only played as Lykaia for a couple minutes before my demo was up, but as a police officer she can scan NPCs against a database, frisk them for weapons, issue citations, and handcuff them, triggering reactions and dialogue you wouldn’t otherwise see.

Will this be fun? Will it produce any actually interesting systemic interactions or are these all paper thin mechanics that you’ll use three times and never see fit to use again? I have no idea, but it sure does seem like a hell of a lot of work if it’s the latter.

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You know the saying about Chekhov’s coffin: it better have a vampire in it who’s violently ill and leans over the side of the truck bed to puke a stream of rainbow sick into the night air.

I spent most of the game as Taffy, a bunny girl whose eagerness to make money sees her blindly accepting an odd job from a rando who texts her to meet at a sketchy warehouse. Turns out the warehouse is full of gang members who try to bludgeon her to death with baseball bats. Good thing she has telekinetic powers! I punched out most of the guys before I realized I could psychically rip a bat out of someone’s hands and thonk it into his skull.

Then a delivery driver crashed his truck into the warehouse and told me I needed to get the cargo across town ASAP. Soon-to-be Gen Z icon Taffy cheerily says “Gotta get that bag” as she takes on the job.

It took me a few seconds into the drive to notice that the cargo in the back of the truck was, in fact, a coffin, and you know the saying about Chekhov’s coffin: it better have a vampire in it who’s violently ill and leans over the side of the truck bed to puke a stream of rainbow sick into the night air.


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(Image credit: NetEase)

Taffy is less surprised by this than I am. Not in a “she’s used to vampires who throw up rainbows” kind of way, as Ananta does not use this mission to reveal some sort of in-universe lore about a race of vampires suffering some sort of sci-fi gut-melting virus. The vibe I get from Ananta is that none of these characters are going to be very surprised or upset or unduly threatened by anything: they’re all seemingly different strains of jovial bouncy superhero.

Anyway, I’m pretty sure my driving wasn’t the problem: I delivered the vampire to some sort of cult who played him up as a fearsome warrior as a gag before he continued puking into a rusty barrel.

It was just one baffling sidequest out of a game that promises unfathomable scope. I can’t say Ananta’s driving or punching or swinging felt exemplary—but none of them really felt that bad, either! This may be a game that does dozens of things acceptably well. And it made me laugh.

Maybe Ananta’s developers didn’t start from the cynical position of copying the most high-profile games in the world. Maybe they were just brainstorming and someone said yes to every single idea they came up with, even vampires barfing ROYGBIV? It’s done, love it, it’s in the game. Next?



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September 27, 2025 0 comments
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Ananta looks expensive, like a mix of GTA, Spider-Man, and Yakuza, and a bit overwhelming
Game Updates

Ananta looks expensive, like a mix of GTA, Spider-Man, and Yakuza, and a bit overwhelming

by admin September 23, 2025


Ananta is a bit of an alarming game to look at. The open world game is so clearly an anime-esque riff on GTA, with some Spider-Man style web swinging thrown in for reasons I’m not entirely sure of. All of that’s been obviously more or less since its announcement. But the game just received its first gameplay trailer at Tokyo Game Show, and it looks scarily… expensive.


Through the roughly seven minutes of gameplay, set to a song I can only describe as “song you let play on the radio while driving just because you want to fill the silence,” more and more Things just kept happening. One minute the main character is driving a motorbike, the next they’re taking a selfie through different scenes, one of which shows a mostly naked man escaping police on a robotic, walking toilet, and then the next they’re fighting goons Yakuza-style in the street.

Watch on YouTube


And more things keep happening after that! There’s the aforementioned Spider-Man swinging, a giant city-destroying robot, and just so many fictitious shops with such well realised branding you could convince me I could actually visit them.


This isn’t even mentioning the fact that Ananta just wholesale rips off GTA 5’s character transition, letting you hop into another, presumably gacha rolled, character’s body, continuing on whatever they’re doing. There’s even quite an interesting use of this where you can do so while you’re being held at gunpoint, with the switch to another character allowing you to snipe enemies from afar.


It really has that GTA ethos of “you can do everything,” an ethos I don’t necessarily feel great about considering the amount of labour likely required to achieve it, which raises questions of how ethical that labour was achieved. There’s a chance it’s teetering on the edge of having too much to do the do, to the point it becomes overwhelming.


Ananta isn’t just alarming because of how much of an “everything” game it presents itself as, but because I have some reservations about its narrative framing. The main character is the new captain of a special task force, essentially what seems to be the police. There’s even a moment about halfway through where, as a different character, you can just handcuff and arrest an NPC.


Of course you can have games where you play as the police, there are good and interesting stories about police too, but I can’t help but feel a bit concerned by such a, potentially small, gameplay feature. There’s no amount of cute half-animal anime women that can make it easy to breeze past such a thing.


Perhaps a game to be curious but cautious about, whenever it comes out.



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September 23, 2025 0 comments
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