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Sam Altman testifying on capital hill.
Gaming Gear

‘Someone is going to lose a phenomenal amount of money’ says OpenAI CEO Sam Altman about unwise AI investment. ‘When bubbles happen, smart people get overexcited about a kernel of truth’

by admin August 18, 2025



OpenAI CEO Sam Altman spoke to assembled reporters at a dinner in San Francisco late last week on the topic of, you guessed it, AI, the applications of AI, and the vast sums of money moving behind the scenes to fund it. Despite being one of the most vocal advocates of the tech, Altman had some words of caution for investors jumping on the artificial intelligence train.

According to The Verge, Altman said it was “insane” that AI startups consisting of “three people and an idea” are receiving huge amounts of funding off the back of incredibly high company valuations, describing it as “not rational behaviour.”

“Someone is going to lose a phenomenal amount of money. We don’t know who, and a lot of people are going to make a phenomenal amount of money,” said Altman.


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“When bubbles happen, smart people get overexcited about a kernel of truth. If you look at most of the bubbles in history, like the tech bubble, there was a real thing.” said Altman, referencing the infamous dot-com bubble of the late 1990s. “Tech was really important. The internet was a really big deal. People got overexcited.”

That being said, Altman stopped short of calling investment in AI overall a bad idea for the economy in general: “My personal belief, although I may turn out to be wrong, is that, on the whole, this would be a huge net win.”

At the same dinner, Altman confirmed that OpenAI would still be spending vast amounts of money (partially provided, presumably, by the likes of Softbank and the Dragoneer Investment Group in OpenAI’s latest $8.3 billion funding round) to keep the company at the top of the AI financial leaderbooks.

“You should expect OpenAI to spend trillions of dollars on data center construction in the not very distant future,” Altman said. “You should expect a bunch of economists to wring their hands.”

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Well, it certainly appears to cost a whole lot of moolah just to keep the good ship OpenAI afloat. The company has raised staggering sums of cash over the past decade to develop and run its various AI implementations, the most famous of which being ChatGPT. Reports last year indicated that OpenAI had spent $8.5 billion on LLM training and staffing for its generative AI efforts, while other analysts have predicted it costs $700,000 a day to run ChatGPT alone.

The Information recently projected that OpenAI would be burning through $20 billion in cash flow by 2027, with the company said to be hopeful that investors like Softbank would stump up another $30 to $40 billion to continue funding its operations.

A CG render of Meta’s planned Hyperion data center, superimposed over Manhattan. (Image credit: Meta)

Still, those spending figures don’t appear to be in the trillions yet, although that estimated sum is perhaps of little surprise to those of us that keep an eye on AI data center expansion.

Given that Altman’s rival, Elon Musk, has been booting up and expanding xAI’s Colossus supercomputer with incredible speed, and with the news that Meta is expanding its data center operations at such a rate it’s currently having to house a significant portion of its racks in nearby tents, OpenAI will feel the need to keep up—and to do that it needs to spend (and raise) huge amounts of cash over the next few years.

One would assume that Altman is confident enough in his company’s efforts to place its investors on the “going to make phenomenal sums of money” side of things, but his comments should perhaps serve as a warning to those looking to jump in with both feet without correctly judging the landing. Someone has to lose in the great AI race, I suppose. And as to which companies survive, and which come to a sticky end? That remains very much an open question for now.

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August 18, 2025 0 comments
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Black Panther game reportedly canned as EA closes Cliffhanger Games, resulting in an unspecified amount of layoffs and role switches
Game Reviews

Black Panther game reportedly canned as EA closes Cliffhanger Games, resulting in an unspecified amount of layoffs and role switches

by admin May 29, 2025


EA’s decided to go back to the cutting well. Its execs have decided to cancel a Black Panther game that was in the works at Cliffhanger Games, and close the studio for good measure. An unspecified number of people will lose their jons or have to transition to other roles within EA as a result.

This is according to a report from IGN, which cites an email from EA Entertainment president Laura Miele about these latest cuts as having said that they’re part of the publisher’s ongoing efforts to “sharpen our focus” and go hard on “the most significant growth opportunities”. Yep, it’s 2025, and a liscenced Marvel tie-in revolving around a popular movie franchise apparently isn’t a good opportunity to make money.


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EA hasn’t confirmed the number of staff affected by Cliffhanger’s closure and some layoffs to its mobile and central teams it’s enacting at the same time, with IGN understanding that less people will be hit than the roughly 300 impacted by the layoffs the publisher enacted just last month.

That last round, in case you’ve lost track of EA’s wanton self-destruction by this point, involved staff at respawn and came with the news that an in-development Titanfall game had been consigned to the scrapheap.

“These decisions are hard,” Miele wrote in the email, “They affect people we’ve worked with, learned from, and shared real moments with. We’re doing everything we can to support them — including finding opportunities within EA, where we’ve had success helping people land in new roles.”

We’d not seen anything of this Black Panther game from Cliffhanger following its announcement back in 2023. That announcement revealed that it’d be a third-person, single-player thing featuring “an expansive and reactive world that empowers players to experience what it is like to take on the mantle of Wakanda’s protector, the Black Panther”. In 2024, a job listing hinted that world could be an open one.

So, it’s impossible to say if it’d have been a good, bad, or just decent game had it gone the distance. But, like, what are we doing here if even games like this don’t get the chance to make it to an end result? Miele said that EA plans to continue to put cash into Motive’s Iron Man game and the next Star Wars: Jedi game from Respawn.

Aside from that though, the publisher’s continued move away from liscenced titles looks to be seeing it pretty much circle the wagons around Battlefield, The Sims, Skate, Apex Legends, and the Mass Effect game what’s left of BioWare is now working on.

After all, why bother giving yourself lots of chances to make money, when you can put all of your eggs into an increasingly dwindling basket and desperately pray that nothing ever goes wrong with any of them?



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May 29, 2025 0 comments
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Vice Undercover - a retro computer interface for solving a crime
Product Reviews

This narrative thriller takes place in a fictional ’80s OS, and the devs obsessed over keeping just the right amount of old school jank: ‘We did retain the dial-up modem’

by admin May 29, 2025



Few games commit to building an alternate reality like Vice Undercover. Much of the game is played on the fictitious Amigo OS, an amalgam of Windows 3.1 and early Apple operating systems with a dozen built-in applications, a boxy media player, and even a persistent Clippy pastiche with all sorts of eager advice for you. But this isn’t a starry-eyed trip down memory lane—it’s a “narco-thriller” where you poke around in drug cartel communications, careful not to get caught.

“Paranoia is one of the core emotions we were going for. That fear of being caught, the moral ambiguity of what you’re doing, and sort of questioning what is right and wrong when you’re combating something like this,” said Cos Lazouras, co-CEO of indie dev Ancient Machine, in an interview with PC Gamer. “That kind of thing is part and parcel with the core of the gameplay.”

In Vice, which takes place in 1980s Miami, you play as an undercover cop with an hour a day to access a cartel-run computer. It looks to be informed by synthwave and neo-noir as much as it is by actual history, and Lazouras said that’s no mistake; there are plenty of treats for web historians and true crime buffs alike.


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“The idea of, ‘what would have happened if Pablo Escobar and other cartels like that in the ’80s had access to the sort of technology we take for granted?’ What does that world look like,” he said. “We did a lot of research about the drug wars of the ’80s, and Miami was the central focus of cocaine distribution into the country … we have every criminal organization in this game, sometimes peripherally, but we’ve got everything from the yakuza, triads, Indonesian mob, the Italian mafia, the police as a big part of the corruption, government agencies.”

As a narrative game, the closest analog to fiddling around in Amigo OS is probably something like Her Story or the recently acclaimed Roottrees are Dead. It’s a nonlinear web of discoveries lying in wait, scattered about databases full of disparate information. If you’re the sort who’s always wished you could puff a stogie and illustrate a series of connections on a bulletin board using tacks and yarn, that’s how I imagined myself while checking out its demo on Steam.

You might notice that the Amigo isn’t quite as frustrating to navigate as it could be given its inspirations. According to Ancient Machine’s other co-CEO, Albert Ramon Puig, figuring out the right amount of friction was a tightrope walk unto itself.

“We discovered trying to simulate a desktop is crazy and it’s not fun. We decided to reinvent all the mechanics and incorporate things that are modern, like the alt-tab … You have chats, a lot of missions, a lot of applications, a big database. [The game is about] how to organize and investigate more than complicated mechanics.”

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VICE Undercover – Story Trailer | PC Gaming Show 2024 – YouTube

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Puig and Lazouras discovered in early playtests that players were flabbergasted when they realized how slow-going an era-appropriate OS would have been when frictionless alt-tabbing between a gazillion windows wasn’t always a given. To keep the focus on the story, they decided to hold back most of the jank—with a little leftover, as a treat.

“We did retain the dial-up modem, though,” said Lazouras. “So when you lose the internet, you do have to go in and re-dial up and reconnect … when you have five people giving you missions and contracts because you’re working for both the police and the cartel, and then these external characters start introducing themselves, then that desktop management becomes a key component.”

Old school cool aside, Vice Undercover is a game about living on the razor’s edge—something the team at Ancient Machine had no qualms with themselves working on their passion project. Lazouras said: “The policy that we set right from the start is no control from anybody else. We make this game, and it has to be like this.”

The team had a distributor lined up at one point, but working within the needs of that partnership “meant cutting [Vice Undercover] back way too much.” To make the game they wanted, the team had to take a chance. Lazouras said that only stoked his passion, looking back now on having written 500 character backstories for Vice Undercover’s labyrinthine plot. Coming from a background in AAA development, Lazouras was excited by the challenge of “having a really pared down solution to the core of a game” purely focused on the concept rather than the production values of “big, overblown games.”

“It’s a lot more fun working on something that’s just pure risk, especially when you put your own mortgage up on the line, because we’re self-funding it,” he said. Despite the complicated road behind, Lazouras is “super proud” of the game that’s slated to come out later this year.

“We really want you to feel like you’re an undercover cop buried under this storyline. I think we’ve achieved that. I think that’s the crowning glory of where we’re at with the game.”

Vice Undercover doesn’t have a release date locked in yet, but expect it on Steam sometime this summer.



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May 29, 2025 0 comments
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