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Battlefield 6 review - the best entry in ages, when it's actually being Battlefield
Game Reviews

Battlefield 6 review – the best entry in ages, when it’s actually being Battlefield

by admin October 9, 2025


Battlefield 6 delivers a thrilling multiplayer reset and a decent, if derivative single-player. But it still displays nagging doubts about what makes Battlefield special.

After the muddled innovations and watered-down warfare of Battlefield 2042, Battlefield 6 was pitched as a return to what made the series great. And it is that…mostly. Gone are the ponderous 128-player maps that stretched 2042’s action too thin, and the pseudo-futuristic setting with gimmicky hero shooter-like abilities. Back are the rollicking 64-player slugfests, the more grounded quartet of soldier classes, the lowercase modern warfare setting, and even the single-player campaign. All this infused with a fetching burned-orange aesthetic and a renewed emphasis on crumbling, billowing destruction.

Battlefield 6 review

When it’s firing on all cylinders, jets screaming overhead, rockets whizzing past your ear, building facades sloughing off their foundations before your eyes, Battlefield 6 is tremendous – undoubtedly the closest EA has got to the series’ heyday in a decade. Yet hidden beneath this confident surface is a series still wrestling with its identity. There’s a nervous desire to please everyone in Battlefield 6, visible in its oddly heavy catering to small and midsize maps and modes, the weird compromise between fixed classes and free weapon selection, and the peculiar sight of camo-clad soldiers who can knee-slide into battle and perform a 180 spin at the touch of a button.

In all of this and more, you can feel Call of Duty breathing down Battlefield’s neck. Luckily, this doesn’t detract from the experience too much, and even improves it in some areas. But it’s frustrating nonetheless, because Battlefield 6 is unquestionably at its best when it embraces its identity wholesale.

Battlefield 6’s marginally speculative setting pitches NATO forces against Pax Armata, a politically inoffensive pan-national private military company named like a deluxe wristwatch. Its globetrotting conflict transports players to Cairo, New York, Gibraltar, and Tajikistan, along with a slightly incongruous return to Iran in fan-favourite map Operation Firestorm.

Here’s a Battlefield 6 launch trailer.Watch on YouTube

Each location provides multiple themed maps for Battlefield’s centrepiece modes like Conquest, Rush and the newly introduced Escalation – which is basically Conquest with the added ability for teams to claim control points for good. While all wonderful to look at, only three of them use the full spectrum of Battlefield’s arsenal, giving you large expanses of terrain and a sky crisscrossed by both jets and helicopters.

From this trio, I’m primarily partial to Tajikistan’s Mirak Valley, which starts one team in an area that looks like No Man’s Land in World War 1, all scorched earth and blackened trees riven by muddy trenches. Its central area comprises two office buildings in construction, with a giant crane situated between them that players can bring crashing down. While not as map-changing as Battlefield 4’s “Levolution” scenes, it’s quite the sight nonetheless.

Elsewhere, the snowy valley of Liberation Peak isn’t quite as distinctive as Mirak Valley, but it’s still a rock-solid Conquest theatre, its craggy undulations riddled with military bases and deliciously destructible villages. Operation Firestorm, meanwhile, is Operation Firestorm, as fundamentally brilliant as it ever was.

Image 1: The campaign uses the desctruction tech to reasonable effect, though it still falls short of Bad Company 2. 2: You’ve got something stuck in your vest. Don’t worry, I’ll pull it out. 3: As well as looking consistently great, BF6 is also superbly optimised, with nary so much as a hitched frame even on my ancient, decrepit rig. 4: Vehicle wreckage quickly becomes a natural part of BF6’s landscape. | Image credit: Eurogamer / EA

All three maps eagerly facilitate Battlefield’s core appeal – that dynamic, open ended warfare that quite literally drops moments of emergent storytelling on you, usually with concussive force. The destruction tech elevates this. The way buildings collapse into rubble is mightily impressive, and blowing out walls to deny objective cover in Rush is every bit as satisfying as it was back in the early 2010s. Practically, it isn’t that much of a leap from Battlefield 3, however. More extensive and granular in its detail, perhaps, but otherwise it doesn’t feel wildly different.

Arguably more important is how BF6 rewards finding your place within the rumbling conflict. Mainly, I was drawn to the engineer role this time around, supporting vehicle assault on control points, taking out pockets of enemy cover with rocket-propelled grenades, sneaking up on enemy tanks and dropping mines beneath their armoured caboose, and sometimes rolling out in armour myself to give enemy positions a good drubbing. That said, medics feel slightly less essential than before, since any player can revive a downed comrade, and even drag them out of the line of fire to help them to their feet in cover.

In any case, those big haymaker maps deliver the goods, and the mid-sized maps mostly do too. These lack the jets and occasionally the helicopters, and are more prone to funnelling you through city streets rather than rolling countryside. New Sobek City is the most open of the mid-table with you battling around and through a cluster of apartment blocks as the Great Pyramids loom in the distance. But I nonetheless have time for the urban warfare of Siege of Cairo and, in particular, Manhattan Bridge, where you battle through New York’s gentrified brick high-rises beneath the vast iron bulk of the Brooklyn Bridge.

Image 1: It goes without saying at this point, but the audio design remains unparalleled. When stuff explodes in BF6, you’ll feel it in your liver. 2: Why play deathmatch when you can play a mode that rains helicopters? 3: Sometimes you’ve just gotta stop fighting and watch what’s going on above you. 4: You can skip this screenshot if you want. | Image credit: Eurogamer / EA

At the smaller scale, however, Battlefield 6 starts to feel defanged. Its infantry-only selection brings two bland flavours of deathmatch, rendering much of the game’s toolset redundant, alongside Domination, which is just Conquest without the vehicles, and King of the Hill, where teams compete to hold a single objective that rotates across the map every few minutes. I quite like King of the Hill. The constant switching between establishing and rooting out defensive positions suits Battlefield’s mode of play well. But I’d happily forgo it and all other infantry modes if it meant having more full-fat Battlefield to guzzle.

There are also a few other elements to BF6 that I’m not wholly sold on, such as that new large-scale mode, Escalation. The idea is that, as control points are wiped off the map by teams claiming them, the action is funnelled into fewer areas, thereby intensifying it. But in my experience, the action never escalated all that much, and these matches ultimately panned out as shorter, less satisfying rounds of Conquest.

I also question EA’s decision to let classes select whatever weapon they choose, rather than mandating they use a specific weapon-type. EA has tried to balance this by making each class proficient in certain guns—Engineers with SMGs, Recon players with sniper rifles, etc. But I’m not convinced this will stop BF6 from becoming Assault-rifle City on launch. Even in the review period—during which maps were heavily filled out by bots—I noticed a distinct lack of LMGs among player medics.

Image 1: Movement and aiming is incredibly slick, though sometimes it’s a little too acrobatic. 2: I think that’s a write off. 3: Don’t worry Mr President, I’ll be your human…Shield. I’ll see myself out. | Image credit: Eurogamer / EA

Then again, the open-weapon mechanic is less annoying than watching players knee-slide through BF6’s meticulously crafted warzones like schoolkids in a freshly varnished gym-hall. This forms part of BF6’s new “Kinesthetic Combat System”, which enables far more responsive movement. To be clear, this is a big improvement overall—mantling over objects has never been slicker. But it strays into being too arcade-y at times. EA has already toned the knee-sliding down in the runup to launch, but frankly, they should remove it entirely. Even in a game where everyone carries a parachute, it feels incongruous and obnoxious, like if Tom Hanks whipped out a skateboard and did a nosegrind along a tank trap in Saving Private Ryan.

It’s worth noting that the modes that were testable during review don’t represent the full suite of options. Battlefield Portal, which allows players to create their own game modes and customise maps, wasn’t available to test prior to launch, while the highly anticipated Battle Royale mode won’t be available until later in the year. What BF6 does have, of course, is a single-player campaign, which sees you play as NATO special forces unit Dagger 13 as they search for the shadowy leadership behind Pax Armata.

This represents the first proper single-player offering BF6 has had in a long time, after the scattershot efforts of BF1 and BFV, and the absence of single-player in 2042. I’m in two minds about it. On the one hand, it does a decent job of using the game’s various locales to create interesting missions. Highlights include a dramatic HALO drop onto the rock of Gibraltar, and a gnarly scramble through New York City as you strive to protect the President (played with admirable sincerity by Benito Martinez) from repeated assassination attempts by drone, by car, and then by massive assault on the shore of the east river.

The campaign delivers lavish first-person cutscenes almost as often as it delivers explosions. They’re a bit annoying, to be honest. | Image credit: Eurogamer / EA

Not every mission is a winner. The level prior to this starts with an inferior rerun of Modern Warfare 2019’s ‘Clean House’—another example of Battlefield 6 aping CoD with dubious results. The obligatory open-world mission also falls weirdly flat, and I actually preferred the campaign when it channelled BF6’s dynamic firefights and explosive destruction through more linear set-pieces. Indeed, the final mission is phenomenal, pulling out all the stops in a way that just about legitimises the whole endeavour. It recalls the older style of cinematic military shooter campaigning, which threw you into a vast, sensorially overloading meat-grinder, and I like to see more of this from both Battlefield and Call of Duty in their single-player offerings.

Battlefield 6 accessibility options

Menu narration toggle, subtitles toggle and various settings. Tinitus SFX and relief frequency sliders. Various colour profiles, camera effect settings. Various hold/toggle settings for controls. Controller vibration toggle and intensity slider. Text-to-speech settings for chat. Menu tutorials, in-game tutorials and reset tutorial toggles. Hint toggles for controls/actions.

The way the campaign ties these missions together is less convincing. It starts with a disconcertingly timely inciting event, namely NATO failing to adequately respond to Pax Armata incursion in eastern Europe. But it quickly devolves into another entry in the adventures of Spec-Ops Man and the Tier 1 Troopers, all falling over one another to be the most patriotic, self-sacrificing psychopaths in military history. It also constantly futzes with timelines and flashbacks and playable characters in a way that makes the story difficult to follow, culminating in a limp ending that presumptuously sets things up for a sequel (or possibly some additional campaign DLC—it wouldn’t be the first time EA has pulled that trick).

Ultimately though, Battlefield 6 clearly understands what makes the series special, even if it occasionally seems reluctant to accept it. Unlike 2042, the fun is easy to find from the outset, and what problems it has are much simpler to fix. It could be more ambitious, and I’d like more of those larger sandboxes to play in, but overall Battlefield 6 is a reliable reset – and, crucially, a very strong foundation for EA to build upon.

A copy of Battlefield 6 was provided for this review by EA.



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October 9, 2025 0 comments
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'The Summer Hikaru Died' Is Easily the Best Horror Anime in Ages
Product Reviews

‘The Summer Hikaru Died’ Is Easily the Best Horror Anime in Ages

by admin October 4, 2025



One would assume that horror and anime, two media seemingly tailor-made for each other, would consistently produce masterpieces. After all, anime’s visual elasticity and horror’s emotional extremity should be a match made in heaven. Yet, more often than not, their union exposes mutual blind spots rather than shared strengths.

Anime adaptations of horror manga frequently fall into two traps: slavish recreations that beg the question of what was actually adapted, or hollow spectacles that rely on cheap jump scares, evoking the aesthetics of a 2011-era YouTube craze. But then there’s The Summer Hikaru Died—an outlier, a revelation, and arguably the pinnacle of modern horror anime.

Created by mangaka Mokumokuren and adapted by CygamesPictures, The Summer Hikaru Died slipped quietly into Netflix’s summer anime lineup, overshadowed by the usual shonen fare. But from its first frame, it announced itself as something different, drawing from the same well as cult classics like Higurashi: When They Cry, horror auteur Junji Ito‘s ill-fated Uzumaki adaptation, Shudder’s Best Wishes to All, and Konami’s Silent Hill f.

It’s steeped in the iconography of Japanese horror: a sleepy countryside town with ritualistic secrets simmering beneath the surface and wide-eyed teens thrust into the abyss of its mystery.

As the title suggests, a boy named Hikaru Indo (Shūichirō Umeda) dies. But his death is only the beginning. What follows is a slow, devastating unraveling for his best friend, Yoshiki Tsujinaka (Chiaki Kobayashi), who finds himself living alongside a cursed entity wearing Hikaru’s face.

Yoshiki is faced with an ultimatum. He must either destroy it or acquiesce to the demonic entity’s wish to continue living as his best friend—someone he is very clearly in love with. Yoshiki’s selfish choice to continue living with his puppeteered childhood friend sets the tone for the entire series: horror not as a spectacle, but as an emotional reckoning.

The show’s central tension—Yoshiki’s refusal to reject “Hikaru” and “Hikaru’s” obsessive need to protect Yoshiki—creates a dynamic that’s both tender and terrifying. Their relationship evokes the tragic absurdity of trying to domesticate a bear: you may love it, it may love you, but one day it might maul you. Turning any perceived affection into a misplaced anthropomorphization of a killer.

© Netflix/CygamesPictures

As villagers begin to die and supernatural violence attaches itself to the pair like a magnet, Yoshiki is routinely tested to choose between shielding “Hikaru” or mercy-killing him for the greater good. In essence, The Summer Hikaru Died is a love story wrapped in a horror spiral, one that interrogates grief, self-hatred, and the intimacy of queer desire under subtle yet ever-presently monstrous patriarchal pressure. Yet, it doesn’t boast itself as “elevated horror,” but rather something more intimate, messy, and deeply human.

Unlike many mystery-driven anime, The Summer Hikaru Died doesn’t insult its audience with drawn-out reveals and an inept cast bumbling through its Scooby-Doo mystery of “what’s wrong with our village?” Its characters are observant, emotionally intelligent, and often one step ahead of the viewer. When they notice something’s off, they say so or play their cards close to their chest for the opportune moment to voice their perturbed concerns. When they suspect a curse, they act.

This narrative efficiency doesn’t undercut the show’s emotional weight; it enhances it, allowing the horror to bloom organically rather than through forced exposition and cheap scares tantamount to jingling keys in front of a child to keep their attention.

© Netflix/Cygames Pictures

Visually, the series is nothing short of stunning, with its horror never confined to set pieces but a constant optical undercurrent. Despite its weekly format, it boasts feature film-level animation, with a focus on dread over shock. The horror isn’t in the jump scares—it’s in the quiet moments: a panic attack in a grocery store, the creeping sense that something malevolent is watching you from the woods, the realization that your home is no longer safe, or your mind playing tricks on you with something being amiss from the corner of your eye.

Sonically, the anime is steeped in the low, ambient hum of cicadas and a soft, contemplative piano—evoking a mood of languid summer melancholy. But like the ebb and flow of a shoreline current, this tranquility is periodically ruptured by bursts of distorted noises and intrusions that jolt viewers into awareness of the unseen impurities haunting Yoshiki’s hometown.

© Netflix/CygamesPictures

These scenes aren’t framed as setups for a long-walked jump scare. Instead, they’re part of the show’s palpable, ambient dread. It lingers in the corners of every frame, threading through the narrative like a seasonal shift from summer’s golden haze, giving way to the brittle chill of fall. All the while, it creates a tonal duality that becomes a signature of the series, a steady heartbeat that makes its horror feel intimate and inescapable.

And yet, the show knows when to breathe. Like Jordan Peele and Zach Cregger, series director Ryohei Takeshita balances horror with humor, letting characters crack dry jokes or act appropriately human in the face of eldritch terror. These moments of levity don’t deflate the tension; instead, they deepen it, reminding viewers that horror is most potent when it’s grounded in real emotion. The show routinely showcases its artistic merits by implementing close-up live-action shots of marinated chicken or moving train cars, as well as scenic views from their windows, to imbue its artistry with both gross-out and moments of zen all at once.

© Netflix/CygamesPictures

In a sea of horror anime that shoot for greatness and land on surface-level cosplay mimicking the aesthetics of horror without grasping its emotional marrow, The Summer Hikaru Died stands head and shoulders above. It doesn’t resign itself to drawing inside the lines of its source material or paying homage to a bygone era of horror anime, but boldly takes it to depths the medium has yet to explore. threading grief, intimacy, and monstrosity into something profoundly unsettling and unquestionably human.

With its first season wrapped and a second on the horizon, The Summer Hikaru Died is the perfect series for horror fans to experience a haunting, heartfelt reminder that anime still has the power to surprise, disturb, and move viewers. Not by screaming louder, but by whispering hard truths we’re afraid to face.

The Summer Hikaru Died is streaming on Netflix.

Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.



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October 4, 2025 0 comments
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Your Body Ages Faster Because of Extreme Heat
Product Reviews

Your Body Ages Faster Because of Extreme Heat

by admin August 30, 2025


It is well known that heat causes exhaustion in the body due to dehydration. But aging?

A recent study concluded that extreme heat accelerates the aging of the human body, a worrying fact given the increasing frequency of heat waves due to climate change.

The researchers are not talking about the effects of solar radiation on the skin, but biological aging. Unlike chronological age—that answer that you give when asked how old you are—your biological age reflects how well your cells, tissues, and organs are functioning. Biological age can be calculated by looking at physiological and molecular markers in the body as well as by using various tests, for instance by measuring lung function, cognitive ability, or bone density.

Over time, the research found, exposure to extreme heat can weaken bodily systems, which shows up in tests of people’s blood pressure, cholesterol, and blood function. In the long term, this can increase the risks of cardiovascular disease, cancer, diabetes, and dementia. The research, which was published in the journal Nature Climate Change, found that the aging effect of extreme heat was comparable to other behaviors known to be harmful to the body, such as smoking or drinking alcohol.

The researchers analyzed the long-term medical data of 24,922 people in Taiwan, collected between 2008 and 2022. During that time, the island experienced about 30 heat waves—defined by the research team as periods of high temperature lasting for several days. The researchers first calculated the biological age of the individuals, based on the results of various medical tests, such as liver, lung, and kidney function tests. They then compared people’s biological age with their chronological age, to see how fast their biological clock was ticking relative to their actual age. They then cross-referenced this information against people’s likely exposure to heat waves.

The results showed that the more extreme heat events people experienced, the faster their biological age accelerated relative to their chronological age. On average, among the cohort of people studied, being exposed to two years’ worth of heat waves added between eight and 12 days to a person’s biological age.

“While the number itself may seem small, over time and in different populations, this effect may have significant implications for public health,” said Cui Guo, an environmental epidemiologist at the University of Hong Kong and lead author of the study, in a statement from Nature.

The study also found that people doing physical labor and those residing in rural areas were more likely to be affected by accelerated biological aging, presumably due to greater exposure to the effects of heat waves. However, an unexpected positive effect was observed as well: The impact of heat exposure on biological aging actually decreased over the 15 years analyzed. The reason behind this is unknown, though Guo points to the possible influence of cooling technologies such as air-conditioning, which have become more common in recent years.

This story originally appeared on WIRED en Español and has been translated from Spanish.



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August 30, 2025 0 comments
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Valve now require UK Steam users to verify their ages with a credit card, thanks to the Online Safety Act
Game Updates

Valve now require UK Steam users to verify their ages with a credit card, thanks to the Online Safety Act

by admin August 30, 2025


Are you from the UK and partial to risque adult Steam games, such as Amarillo’s Butt Slapper – the Dark Souls of Butt Slapping – or the timelessly iconic MILFs of Sunville? Bad! Naughty! GO DIRECTLY TO BED. Unless you have a valid credit card. Steam have begun rolling out a requirement for all UK-based users to verify their ages, if they wish to access store pages for games rated mature. According to reports, debit cards are acceptable too.

The regulation follows the passing of the UK’s Online Safety Act, which now requires a host of online platforms to impose age verification systems, so as to protect younger people from pornography (among other things). I will offer no further comment on the OSA at this stage – it’s after 2pm on Friday, which is far too late in the week to have Opinions – but I’m relieved to discover that I can still google images of donkey willies on a work PC. Eurogamer’s Ed Nightingale has a fuller write-up, if you’re interested.

Valve have a Steam blog up, which explains the process for age verification and the need for a credit card in particular.

“In the UK, Ofcom is the independent regulator for online safety. Ofcom’s guidance on the OSA states that one highly effective age assurance measure is credit card checks,” it reads. “This is because, in the UK, an individual must be at least 18 years of age to obtain a credit card, therefore credit card issuers are obliged to verify the age of an applicant before providing them with a credit card.

“Having the credit card stored as a payment method acts as an additional deterrent against circumventing age verification by sharing a single Steam user account among multiple persons,” the post continues.

According to the Redditors who spotted all this earlier today (ta, VGC), debit cards appear to be acceptable at least for the time being. Which is good, because I don’t have a credit card, and I’d sure hate to be unable to buy *googles random adult games again* “Ideology In Friction”? I didn’t know Althusser made a porno.

Valve have had a busy few months in terms of adult-rated controversy. As you’re hopefully very well aware, given that we wouldn’t shut up about it, they’ve changed Steam’s regulations to give banks and credit card networks a say on the definition of acceptable NSFW games. A bunch of games have been delisted as a consequence. In connection to all that, Paypal recently pulled support for Steam purchases in certain countries at the behest of one of their acquiring banks.



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August 30, 2025 0 comments
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Kindle Colorsoft Kids Review (2025): Great for All Ages
Product Reviews

Kindle Colorsoft Kids Review (2025): Great for All Ages

by admin August 28, 2025


When you set up kids mode, you’ll be prompted to put in your child’s name and their birthday, which allows Amazon to recommend books appropriate for their age. You can make multiple kid profiles, but you’ll need a PIN or passcode to switch off kids mode and return to regular Kindle mode. I set up my son’s profile with his nickname and his birthday, and since he’s only 3 years old, his recommendations in the “Books You Might Like” section were colorful picture books like Polar Bear, Polar Bear, What Do You Hear? and First 100 Animals. I was able to download both immediately with the Kids+ subscription.

Photograph: Nena Farrell

You buy books on a Kindle, but the Kids interface has a Store option that allows your kid to browse books and request them, which will then alert the parent account about the desired book. It replaces the store feature in regular mode that allows you to purchase a book directly. It’s a nice way to still give kids an option to look for a new book and choose it themselves, without giving them free-for-all access to your credit card on file. (But if you were going to give your kids free rein on spending, books are a great place for it.)

An Ideal Pair

Photograph: Nena Farrell

While you can access kids mode on any Kindle, a Colorsoft certainly feels like a great fit for kids of all ages. Colorful covers and pages are a great way to entice kids to read, and it’s certainly much more fun to look at a library of books on a Colorsoft model than it is on a black-and-white-only e-reader. The full year of Kids+ content is a great bonus, too.

While upgrading to a color Kindle is a fun option, most of my adult books won’t be able to take advantage. Kids have more illustrated book options to actually take advantage of the color feature, and it’s a nice choice for developing readers who might lean on art more to understand a book.

You’ll pay quite a bit more for this Kindle than the other Kids options, but it’s an e-reader that can grow with your kid and take them through all kinds of phases of reading. Plus, it’s a Kindle you can borrow from them to get a little color for your books, even if it’s just the covers.



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August 28, 2025 0 comments
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