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Agent

Viper from Valorant coming out of a a Vipers Pit
Esports

Valorant 11.00 patch notes bring massive agent buffs, nerfs & Corrode map

by admin June 24, 2025



Valorant’s massive 11.00 update is finally here, and it is chock-full of buffs and nerfs to Agents. So, lets get into the patch notes. 

This summer marks the fifth anniversary for Valorant, and Riot Games have been celebrating that milestone in a pretty big way. 

There have been new capsules in-game, they’ve launched a new map in the form of Corrode, revealed there will be a switch to Unreal Engine 5, and confirmed that we’ll finally be getting replays in the not-too-distant future. 

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The 11.00 update is another continuation of those big changes, with a big focus on buffs and nerfs, as well as new animations for picking up the spike so it is a bit more obvious to other players, and a new rank in the form of Ascendant 3. 

Agent buffs and nerfs in update 11.00

That’s right, the big changes in this set of patch notes comes in the form of agent buffs and nerfs. Waylay, Reyna, Neon, and Phoenix are all seeing game-changing tweaks.

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Waylay is the biggest of those as their Refract, Lightspeed, and Saturate abilties are being adjusted. The minimum and maximum time in Refract have been lowered, the unequip delay for Lightspeed has been knocked down to 0.8s, and Saturate will now cover 12m instead of 10m.  

Breach, Brimstone, Clove, Cypher, Killjoy, Omen, and Sova are all getting updates to make select abilities a bit more consistent and clear too. 

Riot Games

Corrode joins the map pool

As noted, this patch also sees the arrival of Corrode to the map pool, meaning changes on that front. 

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The new map will join Bind in replacing Pearl and Split in the competitive and deathmatch playlists. Corrode will also have it’s own dedicated queue for five days, as well as being a part of Premier, Unrated, Swiftplay, Spike Rush, and Escalation.

Riot GamesThe newest map to join the pool.

You can find the full patch notes for 11.00 below.

Valorant update 11.00 patch notes

ALL PLATFORMS

GENERAL UPDATES

  • Suppression visual effects have been updated to be more visible on opponents to improve clarity of the debuff 
  • We’ve added new UI/UX animations around picking up the spike to hopefully make it more obvious when players have picked it up.

AGENT UPDATES

  • Waylay 
    • Waylay has shown a steep mastery curve since her release, where her win rate significantly improves the more games you play. That said, she is still slightly weak at all skill levels. These buffs aim to sharpen her ability to take fights right after exiting Lightspeed and make her Refract loop easier to play around, as well as improve Waylay’s flow and gameplay feel. Saturate does not land at a comparable rate to other abilities, so we’re increasing its power to justify its 300 credit cost. 
    • Refract 
      • Refract is faster and smoother, reducing total travel time
        • Minimum time in refract decreased 0.5s >>> 0.35s 
        • Maximum time in refract decreased 3s >>> 2s
      • Unequip time decreased 1.0s >>> 0.8s
      • Refract delay after reactivation decreased 0.1s >>> 0.05s
    • Lightspeed
      • Unequip delay decreased 0.8s >>> 0.6s
    • Saturate
      • Windup before explosion decreased 0.75s >>> 0.6s
      • Size increased 10m total size >>> 12m total size 

As we continue to tune ability strength for consistency, there’s opportunity for a couple of small changes with a few of our Agents so there’s more room for counterplay and opportunities for clutch moments like flicking to turn flashes.

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  • Reyna
    • Leer is tankier than many of our other comparable shootable objects, and can feel especially so when it’s unclear if you are successfully shooting Leer after it has formed. 
    • Leer 
    • Audio and visual hit confirm feedback has been added to shots that land on Leer. 

We’re also adjusting Neon’s Relay Bolt and Phoenix’s Curveball to have room for some additional counterplay. These abilities are meant to create strong combat advantages, but their fast activation left little time for opponents to respond. These changes aim to increase moment-to-moment counterplay without removing the need to anticipate and position against them. 

  • Neon
    • Relay Bolt Windup increased 0.8s >>> 1.0s
  • Phoenix
    • Curveball Windup increased 0.5s >>> 0.6s

CLARITY AND CONSISTENCY UPDATES

These below changes are part of our ongoing effort to improve gameplay consistency & combat clarity similar to our updates to Neon’s Overdrive visual effects and Deadlock’s Barrier Mesh health states.

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  • Breach
    • Aftershock
      • Visual effects around the windup and explosions resolve slightly more quickly and block less gameplay space
  • Sova
    • Recon Bolt
      • Increased volume of Recon Bolt’s projectile loop and improved how the arrow’s sound travels through the air to make it easier to track
      • Audio priority and attenuation adjusted so that you can more reliably hear the arrow when multiple audio cues are present
      • Audio tech updated to make it easier understand the trajectory of the arrow, point of impact, and reveal radius
    • Owl Drone 
      • Enemies now hear a light warning audio loop when they are spotted by Sova’s drone
      • Audio hit confirm feedback has been added when shooting the drone successfully 
  • Clove
    • Pick-Me-Up 
      • Pick-Me-Up visuals updated to show when Clove’s speed boost is active 
  • Killjoy
    • Lockdown
      • Lockdown’s detain pulse delay: 0.5s >>> 0.15s
        • Lockdown’s visual effects have been updated to match this new behavior 
  • Cypher
    • Spycam
      • Spycam’s dart visuals have been updated so that is easier to understand the dart’s directionality 
  • Omen
    • Given no other dome smoke controllers reveal their own location on smoking, we’ve removed this opponent counterplay specific to Omen.
    • Dark Cover no longer plays audio in third person within 12.5 meters for opponents. This audio will still play for Allies.
  • Brimstone
    • Sky Smoke will now play cast audio within 12.5 meters for allies

MAP UPDATES

  • NEW MAP: CORRODE
    • A 5v5 spike mode map featuring layered defenses and strategic depth across its medieval fortress setting. Navigate through contrasting castle fortifications and village structures, battling across multi-level positions in this salt-crystallized stronghold shaped by radianite storms.
    • Corrode features three lanes and two sites.
  • MAP POOL UPDATES
    • BIND and CORRODE are IN the COMPETITIVE and DEATHMATCH queues.
    • PEARL and SPLIT are OUT of the COMPETITIVE and DEATHMATCH queues.
    • CORRODE is now also available to play in Premier, Unrated, Swiftplay, Spike Rush, and Escalation.

MODES UPDATES

  • CORRODE QUEUE
    • Corrode Only queue will be available for 5 days.
    • Corrode Only games will use the Swiftplay mode format.
  • ESCALATION
    • Escalation will be temporarily disabled during the 5-day Corrode-only queue period.
  • Icebox has been reenabled in Deathmatch and Escalation game modes after addressing spawn-related issues that emerged in patch 10.09.

COMPETITIVE UPDATES

  • Ranked Gun Buddy has arrived!
    • Act IV starts today so you’ll be receiving your ranked buddy this patch. Remember that it’s based on the highest rank you achieved throughout the first three acts of Season 2025.
  • Corrode Launch Event
    • Corrode will be available to play in Competitive queue on the first day of the patch!
    • RR losses on Corrode will be 50% reduced for the first two weeks, but don’t worry, you will still receive 100% of the RR for any wins on Corrode
  • We’ve made some adjustments to rank resets. Hop back into Competitive and see where you land!
    • Players may see less of a drop in rank after completing placements for this midseason reset.
    • The maximum rank you can place is now Ascendant 3.

BUG FIXES

  • General
    • Fixed a bug with all Vulnerables/Fragiles where the visual effects could linger on a target longer than the gameplay debuff duration 
    • Fixed a bug where destructible deployables like Tejo’s Stealth Drone and Fade’s Prowlers could keep teleporter doors open on Bind
  • Agents
    • KAY/O
      • Fixed an issue where KAYO’s ultimate sometimes did not apply the suppression visuals to opponents 
    • Raze
      • Fixed an issue where Raze’s Paint Shells VFX would persist across rounds 
    • Omen
      • Fixed an issue where targeting views could be inconsistently applied during Dark Cover if Shadowstep was spammed during Dark Cover’s ability equip flow. 
    • Skye
      • Fixed inconsistent spacing in ability tooltips
    • Cypher
      • Fixed inconsistent spacing in ability tooltips
    • Breach
      • Fixed an issue where Breach’s Fault Line could rarely fail to apply its debuff to targets around varying elevations on specific charge levels 
    • Astra
      • Fixed an issue where disconnecting and reconnecting within Astral World could result in Astral World’s visuals persisting for the round despite the player not being in Astral World. 

PC ONLY

PREMIER UPDATES

Welcome to Stage V25A4! Participate in Premier to earn new team recognition!

  • As soon as you join a team, your social hover card now shows your Premier team name, what division you’re in, and your team’s current Premier Score.
  • Play two Weekly matches (or one Playoff match) with your team to earn your Team Tag and basic Plating.
    • Team Tags show up all throughout the client – in the social panel, in lobby, in game (like the killfeed), and on the Competitive Leaderboards!
    • Plating shows up on your player card in the social panel, in lobby, and in game.
  • Qualify for playoffs to evolve your Plating, and win playoffs to unlock the Champion’s Aura – a new player card effect that sticks with you for the entire Act after your playoff win!
  • You can check out everything that’s available in the new Awards tab of the Premier hub.

PLAYER BEHAVIOR UPDATES

  • You can now report inappropriate Premier team names from Standings and Match History in the Premier Hub and also from the end of game screens.
    • If your team name is found inappropriate, you may be forced to rename. 
    • Repeatedly choosing offensive names will result in Premier restrictions. 

CONSOLE ONLY

ESPORTS FEATURES

  • The Esports Hub is coming to Console!
    • Check out the VCT overview page that provides a concise snapshot of where we are on the year long VCT journey, dive into the brackets for the International League Stage 2 which starts on July 12, and get familiar with our VCT teams and players!



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June 24, 2025 0 comments
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Killjoy featured in VALORANT patch notes 10.11 key image.
Esports

New Finisher Cam, agent fixes, Premier rewards, and more

by admin June 11, 2025


VALORANT patch 10.11 just landed right in the middle of the game’s five-year anniversary, bringing visual upgrades headlined by the sleek Finisher Cam, quality-of-life improvements, and some cool new rewards for dedicated Premier mode players.

Riot Games has made sure to keep this patch light in terms of gameplay impact, so it won’t shake up the meta or interfere with the action at Masters Toronto 2025.

Here’s everything you need to know about VALORANT patch 10.11.

VALORANT patch notes 10.11 (June 10)

Finisher Cam

Riot has introduced the new Finisher Cam in VALORANT patch 10.11, and it’s pretty slick. Basically, whenever you get taken out by a skinline weapon that has a finisher, this feature kicks in, similar to how the Spike Cam works. It lets you spin around your downed agent and see the final moments from different angles.

Patch 10.11

New Death Cam triggers during skinline finishers 🎥

Same function as Spike Cam, better performance! pic.twitter.com/iB29r8KPEV

— VALORANT // UK, IE & Nordics (@VALORANTukn) June 10, 2025

But the real deal is that the Finisher Cam is designed to clean up a lot of the chaos that used to happen during finishers in the post-round. It helps reduce visual clutter, prevents sudden flashes or effects that might trigger photosensitivity issues, and fixes those janky camera bugs where your POV would glitch out mid-finisher. On top of that, it should also smooth out some of the performance hiccups players were running into when those finishers play out. It might be a small change, but it really tightens up the gameplay experience.

Agent bug fixes

VALORANT patch 10.11 brings a handful of much-needed visual and quality-of-life improvements to several agents, like Tejo, Reyna, Waylay, and Breach. These make their abilities feel much smoother to use or become clearer for spectators and observers. Here’s the list of agent adjustments:

Tejo’s ability maps are now clearer. Screenshot by Dot Esports

  • Fixed an issue where the visual indicator for Nightfall wouldn’t disappear for spectators if Fade dies with the ability equips.
  • Fixed an issue where area names on Guided Salvo ability maps were too large and overlapping due to decreased cast range. Removed area names from Tejo’s Guided Salvo and Armageddon ability maps for consistency.
  • Fixed an issue where Reyna’s targeting visual for Leer wouldn’t properly display for spectators, allies, and observer perspectives.
  • Fixed an issue where Waylay’s targeting indicator for Convergent Paths wouldn’t display properly for spectators, allies, and observer perspectives.
  • Fixed an issue where Clove’s Pick-Me-Up audio wouldn’t play properly for all players.
  • Fixed an issue where Chamber’s Trademark didn’t have team coloring applied on the minimap for observers.
  • Fixed an issue where Breach’s Fault Line area of effect VFX was not matching collision volume depending on charge duration.

Premier rewards (PC only)

Reserved for the Premier hustlers. Image via Riot Games

Playoff winners in V25A3 can unlock a dynamic player card effect at the start of V25A4, alongside the existing title and gun buddy available a day after the playoffs.

To earn all the rewards, you’ll need to meet a couple of simple requirements: you have to be on the winning roster at the time of the playoff victory and have played at least two weekly matches or one playoff match with that team during the stage. So, if you want get your rewards, don’t leave your team until the playoffs are finished.

Riot also shared more insight into what’s on the horizon for Premier, giving players a clearer look at upcoming features and improvements.

Other changes

  • Career page menu music has been updated to a remix of Ego by Qing Madi (the same track from VALORANT’s anniversary music video that’s been receiving love from the community).
  • Adjusted the appearance of in-game voice indicators to improve clarity.
  • Competitive updates (console only): Added the Performance view as part of the End of Game and Match Details screens where you can review how you matched up against each opponent.

Dot Esports is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy





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June 11, 2025 0 comments
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007: First Light's Bond plays "more reckless" than Agent 47's murder chess, and after scissoring Mads Mikkelsen before diving off a balcony, I think I get it
Game Updates

007: First Light’s Bond plays “more reckless” than Agent 47’s murder chess, and after scissoring Mads Mikkelsen before diving off a balcony, I think I get it

by admin June 9, 2025


As soon as Hitman devs IO Interactive were revealed to be making a Bond game, I was on board with it. Agent 47 and 007 have a bunch in common, at least in terms of the sneaky, shooty, or stabby stuff their jobs entail, so IO’d be putting a fresh twist on a kind of game it’s already proven great at making. There is a difference though, and having killed Le Chiffre in Hitman over the weekend, I feel like I understand it better than before.

IO exec Hakan Abrak has offered his view on how 007: First Light’s Bond will play differently to 47 in an interview with IGN, which I’m glad to see also saw him emphasise that the studio aren’t done with the Hitman series.

In addition to Bond’s humour being more British and involving less flamingo disguises than Hitman’s, Abrak described the difference in how the two games feel to play like this:

“You have definitely glimpses of IO Interactive, as you would know from Hitman games as well, but it’s more front foot. It’s less of an analytical mind, chess play, where you sit and meticulously plan. All the clockwork things in Hitman where if you do this or do this, where Bond is more impulsive, more reckless sometimes. It’s more like he’s just taking things and acting and handling it more as they arise.”

That’s all well and good to say, but the experience I had half-heartedly roleplaying as Bond while taking on Hitman’s Le Chiffre contract has helped convince me that this new 007 won’t just feel like 47 in a nice wig. I walked into reskinned Paris as the usual bald barcode boy, dressed in a sharp tux for maximum Bond vibes. Rather than getting on with the job right away, as per usual, I decided to mess around in ways I thought befitted his Bondulence.

I slowly moseyed up the red carpet, pausing in order to pretend I was hobnobbing with various dignitaries, and stopping by every unattended wine glass in order to simulate taking advantage of the free drinks. Once I was inside, I had three potential opportunities to secure an invitation to a super secret Casino Royale-ish poker game. The first one I flubbed by losing ten million government-bankrolled chips in a roulette flutter-off against a billionaire.

Surprised a bit by that failure, I decided to take things a bit slower with the other two possible invite providers. One involved killing a guy for an American agent, which is pretty Bondy. The other hinged on serving a lady a shaken, not stirred, martini, which is even more Bondy. After spending some time chilling at the bar pretending to chat up a group of NPCs who weren’t fussed in the slightest, I decided to go with the latter.

Then, a notification sprung up neatly informing me I’d missed the window for all three story opportunities to get into the poker game.

The contract didn’t fail, but I still panicked a bit, wondering if I might miss Le Chiffre entirely if I didn’t act fast. Cue a rush to the top floor by shimmying up the drain pipes, the hasty acquisition of a guard uniform, and the absent-minded pilfering of some random scissors. I watched Le Chiffre and his guests play for a bit, then the intrusive thoughts took over and I lobbed the scissors at his head, sending his body flying up into the air.

Cutting my losses rather than trying to go for the second target, I narrowly survived clambering over a balcony while surrounded by gunfire, then snuck into an evac chopper licking my wounds.

I got the kill, but under Hitman rules, being impulsive, reckless, and just making things up as I went along hadn’t exactly rewarded me too handsomely. Sure, it was definitely because I was playing like a bumbling idiot, but had I been playing First Light, where the Bondiness will be not just accepted but embraced, maybe things would have gone differently.



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June 9, 2025 0 comments
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Hitman's Agent 47 will soon be able to assassinate Casino Royale baddy Le Chiffre
Game Updates

Hitman’s Agent 47 will soon be able to assassinate Casino Royale baddy Le Chiffre

by admin June 7, 2025


Two of my words are colliding, people! Developer IO Interactive is currently updating Hitman with a new elusive target – it’s only ruddy Le Chiffre from Casino Royale!

The news was revealed this evening, with actor Mads Mikkelsen joining Geoff Keighley and IO boss Hakan Abrak to announce the Hitman x Bond collaboration. Le Chiffre will be available to hunt for free via PC and consoles soon. As in, very soon – the devs are getting it all prepped as we speak, so in a few moments or so we are go!

Hitman World of Assassination – Le Chiffre Elusive Target Trailer Summer Game Fest 2025. Watch on YouTube

Above is a little trailer for the whole thing, which takes place in Paris, and yes I am reacting perfectly normally about it all and not getting overexcited at all.

And, below’s an infographic for Agent 47’s next elusive target. As you can see, playing and killing Le Chiffre will unlock awards for 007: First Light.

“Le Chiffre is a character I have always enjoyed – he’s calculating, cold, and ruthless,” said Mads Mikkelsen. “Bringing him into the world of Hitman makes for a thrilling collaboration. Players can expect mind games, high stakes, and twists that only this character could orchestrate. To succeed, they’ll need to play their hand wisely.”

“We are beyond thrilled to welcome Mads Mikkelsen to Hitman World of Assassination,” added IO’s Hakan Abrak. “Players are really going to enjoy this new mission, which marks the return of Le Chiffre after nearly 20 years. I’m excited to see our players jump into this small taste of bigger things to come in the Bond franchise from IO Interactive.”

Image credit: IO

IO, of course, also recently lifted the lid on its upcoming Bond game. Earlier this week, we got a reveal trailer which introduced us to the young Bond at the start of his life as an agent.

But, while it may be an origin story, 007: First Light already has plenty of nods to the Bond books and films that came before.



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June 7, 2025 0 comments
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MIND of Pepe presale ends tomorrow: last chance to buy this AI agent coin
GameFi Guides

Last Chance to Buy This AI Agent Coin

by admin May 30, 2025


Trusted Editorial content, reviewed by leading industry experts and seasoned editors. Ad Disclosure

The MIND of Pepe presale ends tomorrow; the last chance to buy $MIND is today.

MIND of Pepe ($MIND) has accumulated over $11.3M in funding so far, with the final token price of $0.0037515. The presale is set to end in 24 hours at the time of writing this article.

Once the project goes live, the MIND of Pepe Terminal will launch, making the token publicly available and welcoming investors into its ecosystem.

What Is MIND of Pepe?

MIND of Pepe ($MIND) is a self-sovereign intelligence with real-time hive-mind analysis. The AI agent coin is exclusively available to $MIND holders, which means that presale investors will get priority over everyone else.

The AI agent is self-evolving, which means it learns and grows as it interacts with the community. The entity will engage with crypto fans on X and Telegram, making posts, offering market insights, sparking discussions, and making predictions based on objective market data.

As the agent witnesses increased community support, it will eventually begin to launch its own tokens, exclusively available to $MIND holders before they hit the public sphere.

These points explain why MIND of Pepe is currently one of the best presales in 2025.

Analysts Target $0.0053 for $MIND by Year-End

As to whether $MIND is worth it, the project’s utility and scope answer that plainly: yes. Our analysts have assessed the project’s market potential based on its projected utility and the answer may surprise you:

If the project witnesses the same support it received during the presale phase, we expect $MIND to solidify its price around $0.00535 during 2025. This should bring early adopters an ROI of around 42% from today’s price.

Things will change by the end of 2026 when, following the release of the AI agent, the token should witness a significant pump, taking it up to $0.0065 for an ROI of 73%.

Finally, our analysts predict a 2030 price point of $0.035, taking the investment up by 832%.

We base our predictions on multiple factors, such as:

  • The project’s utility: Interacting with potential investors, offering valuable market analysis, and crafting its own projects.
  • Growing investor interest during the presale: With over $11.3M in acquired capital and 1.6B tokens in the staking pool, MIND of Pepe witnessed a successful presale phase.
  • The whitepaper: MIND of Pepe’s whitepaper details the project’s scope, including the AI agent’s ability to interact with the blockchain and dApps and the platform’s compatibility with ERC-20 platforms like MetaMask and Trust Wallet.

Important point: this is our reserved prediction, not accounting for massive public adoption and hype that could see $MIND explode post-launch. We also can’t account for dips that could see $MIND lose steam due to unpredictable delays in its development process, for instance.

Why Should I Invest in MIND of Pepe?

Good question. We would say there are two reasons why MIND of Pepe is a potentially worthy investment:

  1. The project’s long-term scope and goals as detailed in the roadmap
  2. The opportunity to diversify your portfolio with a token that promises good performance post-launch

Whether you’re a long type of guy or a short dude, MIND of Pepe shows promise both ways.

If you’re interested in buying into a meme coin that also packs real market utility, $MIND is the one.

So, go to the MIND of Pepe ($MIND) presale page, connect your wallet, and grab your tokens while they’re hot. If you need help with the purchasing process, you can check our guide right now, where we make everything clear and simple.

For the record, we recommend Best Wallet, if you don’t already have a wallet of your own, as it’s free, user-friendly, and you can set up your account in less than two minutes.

Last Call: MIND of Pepe’s Final Hours

Time is running out. The MIND of Pepe presale concludes tomorrow, making today your absolute last shot to secure $MIND tokens at a below-listing price.

Our analysts predict 832% returns by 2030, but after $MIND starts flexing its digital muscles post-launch, those numbers could look quaint.

Remember: this is not financial advice. You should DYOR (Do Your Own Research) and invest at your own risk.

Editorial Process for bitcoinist is centered on delivering thoroughly researched, accurate, and unbiased content. We uphold strict sourcing standards, and each page undergoes diligent review by our team of top technology experts and seasoned editors. This process ensures the integrity, relevance, and value of our content for our readers.



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May 30, 2025 0 comments
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MIND of Pepe presale ends tomorrow: last chance to buy this AI agent coin
GameFi Guides

Last Chance to Buy This AI Agent Coin

by admin May 30, 2025


Trusted Editorial content, reviewed by leading industry experts and seasoned editors. Ad Disclosure

The MIND of Pepe presale ends tomorrow; the last chance to buy $MIND is today.

MIND of Pepe ($MIND) has accumulated over $11.3M in funding so far, with the final token price of $0.0037515. The presale is set to end in 24 hours at the time of writing this article.

Once the project goes live, the MIND of Pepe Terminal will launch, making the token publicly available and welcoming investors into its ecosystem.

What Is MIND of Pepe?

MIND of Pepe ($MIND) is a self-sovereign intelligence with real-time hive-mind analysis. The AI agent coin is exclusively available to $MIND holders, which means that presale investors will get priority over everyone else.

The AI agent is self-evolving, which means it learns and grows as it interacts with the community. The entity will engage with crypto fans on X and Telegram, making posts, offering market insights, sparking discussions, and making predictions based on objective market data.

As the agent witnesses increased community support, it will eventually begin to launch its own tokens, exclusively available to $MIND holders before they hit the public sphere.

These points explain why MIND of Pepe is currently one of the best presales in 2025.

Analysts Target $0.0053 for $MIND by Year-End

As to whether $MIND is worth it, the project’s utility and scope answer that plainly: yes. Our analysts have assessed the project’s market potential based on its projected utility and the answer may surprise you:

If the project witnesses the same support it received during the presale phase, we expect $MIND to solidify its price around $0.00535 during 2025. This should bring early adopters an ROI of around 42% from today’s price.

Things will change by the end of 2026 when, following the release of the AI agent, the token should witness a significant pump, taking it up to $0.0065 for an ROI of 73%.

Finally, our analysts predict a 2030 price point of $0.035, taking the investment up by 832%.

We base our predictions on multiple factors, such as:

  • The project’s utility: Interacting with potential investors, offering valuable market analysis, and crafting its own projects.
  • Growing investor interest during the presale: With over $11.3M in acquired capital and 1.6B tokens in the staking pool, MIND of Pepe witnessed a successful presale phase.
  • The whitepaper: MIND of Pepe’s whitepaper details the project’s scope, including the AI agent’s ability to interact with the blockchain and dApps and the platform’s compatibility with ERC-20 platforms like MetaMask and Trust Wallet.

Important point: this is our reserved prediction, not accounting for massive public adoption and hype that could see $MIND explode post-launch. We also can’t account for dips that could see $MIND lose steam due to unpredictable delays in its development process, for instance.

Why Should I Invest in MIND of Pepe?

Good question. We would say there are two reasons why MIND of Pepe is a potentially worthy investment:

  1. The project’s long-term scope and goals as detailed in the roadmap
  2. The opportunity to diversify your portfolio with a token that promises good performance post-launch

Whether you’re a long type of guy or a short dude, MIND of Pepe shows promise both ways.

If you’re interested in buying into a meme coin that also packs real market utility, $MIND is the one.

So, go to the MIND of Pepe ($MIND) presale page, connect your wallet, and grab your tokens while they’re hot. If you need help with the purchasing process, you can check our guide right now, where we make everything clear and simple.

For the record, we recommend Best Wallet, if you don’t already have a wallet of your own, as it’s free, user-friendly, and you can set up your account in less than two minutes.

Last Call: MIND of Pepe’s Final Hours

Time is running out. The MIND of Pepe presale concludes tomorrow, making today your absolute last shot to secure $MIND tokens at a below-listing price.

Our analysts predict 832% returns by 2030, but after $MIND starts flexing its digital muscles post-launch, those numbers could look quaint.

Remember: this is not financial advice. You should DYOR (Do Your Own Research) and invest at your own risk.

Editorial Process for bitcoinist is centered on delivering thoroughly researched, accurate, and unbiased content. We uphold strict sourcing standards, and each page undergoes diligent review by our team of top technology experts and seasoned editors. This process ensures the integrity, relevance, and value of our content for our readers.



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May 30, 2025 0 comments
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  • What’s Next For Overwatch 2? Blizzard Shares Future Plans, Why Story Missions Fell Apart, And More

Recent Posts

  • Robinhood, Strategy Shares Dip on S&P 500 Snub

    August 26, 2025
  • Intel’s Core i5-14600K hits an all-time low of $149, with Battlefield 6 and other software included

    August 26, 2025
  • NFL roster cuts tracker 2025: Live updates on news, trades

    August 26, 2025
  • Webull Brings Back Crypto Trading for U.S. Users

    August 26, 2025
  • What’s Next For Overwatch 2? Blizzard Shares Future Plans, Why Story Missions Fell Apart, And More

    August 26, 2025

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About me

Welcome to Laughinghyena.io, your ultimate destination for the latest in blockchain gaming and gaming products. We’re passionate about the future of gaming, where decentralized technology empowers players to own, trade, and thrive in virtual worlds.

Recent Posts

  • Robinhood, Strategy Shares Dip on S&P 500 Snub

    August 26, 2025
  • Intel’s Core i5-14600K hits an all-time low of $149, with Battlefield 6 and other software included

    August 26, 2025

Newsletter

Subscribe my Newsletter for new blog posts, tips & new photos. Let's stay updated!

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