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Far-Right ‘Appeal to Heaven’ Flag Flown Above Government Agency in DC
Gaming Gear

Far-Right ‘Appeal to Heaven’ Flag Flown Above Government Agency in DC

by admin June 18, 2025


A controversial “Appeal to Heaven” flag that has recently become associated with the “Stop the Steal” movement and Christian nationalism was flown above the Small Business Administration (SBA) agency last week in Washington, DC.

On June 11, Kelly Loeffler, the former senator from Georgia and current administrator of the SBA, participated in a ceremony where a new flag of the United States was raised over the agency’s headquarters. Just beneath that flag, on what appeared to be the same halyard, was an Appeal to Heaven flag. Sources tell WIRED that the “Appeal to Heaven” flag was raised for less than a day.

Though the flag’s roots date to the Revolutionary War, in recent years it has become a popular symbol for the far right. The Appeal to Heaven flag was waved by January 6 rioters at the Capitol in 2021 and has become associated with President Donald Trump’s supporters who deny the outcome of the 2020 presidential election. The flag has also been linked to Christian nationalists, who believe that the US should be a Christian nation rather than a secular one.

“That the Appeal to Heaven flag is being flown on a government building alongside the American flag should be shocking to anyone who doesn’t wish to live in a theocracy,” says Jon Lewis, a research fellow at the Program on Extremism at George Washington University. “The contemporary usage of the Appeal to Heaven flag is synonymous with Christian nationalism, full stop.”

“Those who carried the Appeal to Heaven flag to the Capitol on January 6 did so because they truly believed they had the opportunity to inject Christian fundamentalism into the very foundation of our democracy, and the image of the same flag on the SBA will give them ample evidence they succeeded,” Lewis adds.

Other Republicans have previously shared their support for the Appeal to Heaven flag. Speaker of the House Mike Johnson has displayed the flag outside of his office, and the flag was controversially flown outside of associate justice of the Supreme Court Samuel Alito’s vacation home in New Jersey. In an interview with the Associated Press, Johnson said he did not know that the flag was associated with election deniers. In a letter to lawmakers last year, Alito said the same thing. (Alito also came under fire for the flying of an upside-down American flag at his home in Virginia. An upside-down flag is a distress signal that has, in recent years, become associated with right-wing protesters).

In a June 11 post on her X account, Loeffler wrote, “Today at SBA’s Flag Day Ceremony, we proudly raised a new AMERICAN MADE flag over our headquarters in Washington. It is a privilege to serve under its Stars and Stripes – on behalf of the 34 million small businesses who represent the best of America.” The post, which includes a photograph of the Appeal to Heaven flag and photographs of Loeffler and others seemingly looking up at both flags, is still up.



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June 18, 2025 0 comments
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Promise Mascot Agency review | Rock Paper Shotgun
Game Reviews

Promise Mascot Agency review | Rock Paper Shotgun

by admin June 17, 2025


Promise Mascot Agency review

Funny, charming, and mired in churn and checklists, Promise Mascot Agency is a beautiful slog.

  • Developer: Kaizen Game Works
  • Publisher: Kaizen Game Works
  • Release: Out now
  • On: Windows
  • From: Steam/Epic Games Store
  • Price: £21/€25/$25
  • Reviewed on: Intel Core i5-12600K, 32GB RAM, Nvidia RTX 4060 Ti, Windows 11

I really like the world of Promise Mascot Agency as a place, not so much the things this open world collect ’em up management sim makes me do to see more of it. I feel like I went through much trouble stealing the sticker-coated notebook of the uber-talented eccentric artist kid in class, only to find it filled with page after page of shopping lists for monstrous quantities of canned goods, each item heavier and blander than the last.

Funny. Charming. And, hot dancing dog blossoms, that soundtrack. But it ultimately feels so graspy and nagging and pointlessly numerical to actually engage with. Like being hounded by push notifications, insistent as unscratched scabs.

Watch on YouTube

Which is all to say that Promise Mascot Agency either makes it very hard to like something I feel I should, or very easy to dislike something I feel I shouldn’t. Each time I find myself stewing on this, something like a distraught bat with a mining headlamp turns up and cries about how his torch is annoying all the other bats, and I start grinning again. Delight-to-irritation whiplash. A bucket of stealth Legos sprinkled on an absurdly comfy carpet.

Never has a man repeated the specifics of tutorial concept with as much quizzical charisma as Takaya Kuroda (Yakuza’s Kiryu Kazuma), although this hasn’t stopped his character, Michi, getting caught up in some darn underworld mishaps. He ends up exiled to Kaso-Machi, a one-Poppo town with a Yakuza-killing curse, and soon finds himself the boss of the titular agency, recruiting and hiring out the local Yokai-like Mascots for things like store openings and restaurant promotions.

Image credit: Rock Paper Shotgun/Kaizen Game Works

Kaso-Machi feels like a water-logged VHS recording of a once-real place; a phantom’s collection of aspirations and hopes summoned to inhabit neglected brickwork and tin slat rooftops. Its supernatural urban legends cloak real decay and corruption. Haunted mines. Closed train stations. Spooky stories for working class children about the ghosts of their own futures. Neither its residents or Michi’s severed-digit sidekick Pinky let their fierce and clumsy spirits be doused by this, making them easy to champion.

The mayor spunks the waste collection budget on endless aggrandising billboards. You’ll gain fans for each billboard you smash and garbage pile you drive through with the truck that acts as your avatar throughout. Later you’ll get a circus cannon that blasts Pinky at them. Traversal is then on defined by thoughtlessly shooting at automatic target boxes, watching your fan and cash counters creep up, minor rewards for baseline attentiveness.

You’ll meet the residents and they’ll give you jobs to assign your mascots to. Assign the right mascot and give them a vending machine item, and they’ll hopefully avoid a minigame where you’ll use the hero cards you collect to knock the health off amusingly minor hazards like badly-stacked boxes or malfunctioning vending machine. It’s the game’s most involved and wide-reaching minigame and it’s framed as a punishment for not preparing correctly or getting unlucky. After about five times I was forced to agree that, yes, punishment is correct.

Image credit: Rock Paper Shotgun/Kaizen Game Works

You hire out mascots for money to spend on town renovations and agency upgrades for more passive income and buffs measured in the region of 2.5% chances to do things like refresh your mascot’s stamina after jobs. You send some home to your Yakuza family’s matriarch and buy more expensive renovations to make more money. The money arrives at the end of each day, and your mascots eventually get fatigued or go on holiday, so you’re compelled to throw yourself back in the collectathon while you wait to progress.

You find gifts for the residents, clean up shrines, shoot more billboards with your cannon. Pinky makes a bid for mayor at one point, prompting multiple choice rallies you’ll need to have collected the right answers for previously. There’s also a claw machine minigame. You have to collect the prizes elsewhere first. The reward is more money and more stickers in another checklist.

My favourite thing to do in Promise Mascot Agency’s open world is to drive up the highest hill I can find then boost my truck off, flying comical distances even without the wings you’ll eventually find as an upgrade. You come crashing down into a fence to excellently chaotic crashing sound effects, and a dazed Pinky gets cartoon stars swimming around their horrible head.

Image credit: Rock Paper Shotgun/Kaizen Game Works

It’s this sort of care put into the small things that made me love the demo, but that demo’s hour time limit ended up disguising a lot of promising ideas that just don’t end up going anywhere interesting. Even my favourite thing from that demo, the ‘Ask Pinky’ button that felt like such a clever solution to drowning the player in map markers, ends up reliant on tiered reputation progression tied to…I can’t even call it bloat, because it’s the skeleton of the game here.

And I feel like a graceless butcher flensing such enjoyable writing and art down to that skeleton, but truthfully it’s not all that laborious of a hatchet job; it pokes through so noticeably, takes so little paring to get there. It’s probably best described as an exoskeleton, honesty. It’s the first thing you notice, encasing the heart of the game in a shell at once so tiresomely heavy and so brittle in substance.

So, yeah. Not for me. Which is a shame, because I’m certain that if I kept playing, I’d keep finding more things that made me laugh or smile or spark more curiosity about the town’s mysteries, but I’m not willing to push through any more of this cold and oddly soulless churn to see them right now. As a functional open map, it’s a treat-sprinkled diorama. Static and mundane. As a management sim, the busywork is simultaneously so insistent and so lacking in complexity or choice that I ended up on a sort of trudging, mildly annoyed autopilot, like an underpaid shopping centre security guard on a deflated Segway. Deflating to say the least.



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June 17, 2025 0 comments
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Don't Nod's next game sends us out of this world, with a little help from European Space Agency
Game Reviews

Don’t Nod’s next game sends us out of this world, with a little help from European Space Agency

by admin June 8, 2025


Don’t Nod – the studio behind the likes of Jusant, Life is Strange 1 and 2, and Lost Records: Bloom & Rage – has revealed its next game.

It’s known as Aphelion, and, in a change for the studio, will be Don’t Nod’s first human story in space. The developer promises a “powerful” experience on the game’s 2026 release, across Xbox Series X/S, Steam, and PlayStation 5.

“Set in a near-future where Earth is on the brink of collapse, Aphelion is an emotional journey to the edge of our Solar System to survey a planet that may be humanity’s last hope,” reads the official blurb. “As astronaut Ariane Montclair, crash landed on the newly discovered Persephone, players must brave harsh landscapes, master survival tools, and navigate reality-bending phenomena on a desperate mission to reunite with her wounded partner, Thomas Cross.” You can check out a trailer below.

Aphelion Reveal Trailer Xbox Games Showcase 2025. Watch on YouTube

The game is being developed in collaboration with the European Space Agency (ESA), which will help ground Aphelion and its depiction of space exploration in “real scientific knowledge and humanistic values”, Don’t Nod has said.

“For fifty years, ESA has combined rigorous space science with the boundless imagination of science fiction to explore solutions to our planet’s greatest challenges. Aphelion captures that spirit – where research meets imaginative vision – to inspire the next generation to carry Europe’s space ambition into the future,” said Nadia Lüders, ESA Partnership & Brand Licensing Officer.

For everything else from this evening, be sure to check out our Connor’s Everything announced in Microsoft’s Xbox Games Showcase round up here.



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June 8, 2025 0 comments
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Decrypt logo
GameFi Guides

US Food and Drug Administration Launches AI Platform to ‘Modernize’ Agency

by admin June 3, 2025



In brief

  • The FDA launched Elsa, an AI platform that reduced one task from three days to six minutes.
  • Elsa summarizes reports, compares drug labels, and identifies high-risk sites while keeping data secure.
  • This marks the first of several AI initiatives as the FDA transforms its internal operations.

A scientific reviewer at the U.S. Food and Drug Administration once took three days to complete a task. With a new AI assistant, it now takes six minutes.

That’s just one example FDA Commissioner Marty Makary gave Monday as the agency officially launched Elsa, a generative AI platform designed to overhaul how the FDA handles internal workflows, ranging from drug safety evaluations to inspection targeting.

He said the agency-wide rollout beat its original June 30 deadline and came in under budget.

“Today, the FDA has launched a new AI tool, agency-wide, called Elsa, to modernize how the agency functions,” Makary said in a video announcement. “We met that goal ahead of schedule and under budget, thanks to the willingness and collaboration of our in-house scientific leaders across the centers.”

The commissioner said Elsa is a secure, internal artificial intelligence assistant hosted in the FDA’s GovCloud environment, according to the agency statement.

It can summarize adverse event reports, compare drug labels, generate code for nonclinical databases, and help inspectors identify high-risk sites.

“All information stays within the agency, and the AI models are not being trained on data submitted by the industry,” Makary noted.

Chief AI Officer Jeremy Walsh called Elsa’s launch “the dawn of the AI era at the FDA,” noting “AI is no longer a distant promise but a dynamic force enhancing and optimizing the performance and potential of every employee.”



The FDA plans to expand Elsa’s role into data automation and generative artificial intelligence as the tool matures.

Makary said Elsa marks the first of several upcoming AI initiatives as the agency works to “rapidly transform” internal operations and better serve the public.

The FDA’s rollout follows a larger push by the federal government to integrate artificial intelligence into core operations.

In April, the White House issued new guidance requiring agencies to assign AI leadership roles and craft internal policies for managing high-risk uses of AI.

As federal institutions begin to scale AI internally, private-sector leaders are envisioning how the same technologies could reshape the structure of business itself.

At the Bitcoin 2025 conference in Las Vegas, Robinhood CEO Vlad Tenev predicted a future of AI-powered solo ventures—lean, self-operating companies enabled by generative tools.

“I think you’ll have more single-person companies, and you have to imagine that they’ll be tokenized, and they’ll trade on blockchains—just like other assets,” Tenev said.

Edited by Stacy Elliott.

Generally Intelligent Newsletter

A weekly AI journey narrated by Gen, a generative AI model.



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June 3, 2025 0 comments
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