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Roblox to roll out "facial age estimation technology" for everyone, after US prosecutor dubbed it "the perfect place for pedophiles"
Game Updates

Roblox to roll out “facial age estimation technology” for everyone, after US prosecutor dubbed it “the perfect place for pedophiles”

by admin September 4, 2025


Roblox will roll out selfie-based “facial age estimation technology” as a mandatory requirement for all of its players, as part of efforts to “limit communications” between minors and adults they don’t know.

The corporation behind the massive game filled with smaller games, many of which are made by young people, say they aim to bring in this measure by the end of 2025. The news is part of a “long-term” vision for child safety in the wake of the US state of Louisiana’s lawsuit against Roblox Corporation over child safety concerns, with Louisiana attorney general Liz Murrill accusing the game of being a “overrun with harmful content and child predators”.

Roblox chief safety officer Matt Kaufman wrote in an announcement spotted by PC Gamer that this age estimation tech will be deployed to everyone who uses the game’s built-in communications systems, and will work alongside the likes of ID age verification and parental consent to “provide a more accurate measure of a user’s age than simply relying on what someone types in when they create an account.” On top of that, they promise “new systems” to limit minors’ interactions with adult strangers.

“We’re taking this step as part of our long-term vision as a platform for all ages,” Kaufman added. “We expect that our approach to communication safety will become best practice for other online platforms, whether lawmakers pass laws requiring age verification for all platforms in the future or not.”

Roblox’s facial age estimation works by “analysing a selfie of your face and examining your facial features”, at which point the user’s assigned to one of three groups, under 13, over 13, and over 18. The experience the game offers changes based on which bucket folks land in, and “certain personal data, including your email and phone number, will be removed from Roblox” for those flagged as under 13 years old.

So, it’s a slightly more in-depth iteration of the photo-based age checks you may well have had to do as part of the measures many sites and services have launched in response to the UK’s Online Safety Act, with the likes of credit card and ID checks often being the alternatives. These checks haven’t proven to be totally bulletproof (hello, Norman Reedus’ Death Stranding mug).

In addition to the legal action from Louisiana, Roblox has also faced child safety criticism from politicians like Democrat Ro Khanna. This isn’t the first time the game has made headlines for mistreatment of children, with accusations of exploiting game creators who’re often just kids or teenagers also having been lobbied at it.

Those behind Roblox have annoucned other steps recently to protect kids who are hopping in for a bit of Grow a Garden. That’s included cracking down on “vigilantes” who were impersonating minors in an alleged effort to catch adults behaving inappropriately, something the game’s overseers argued was only confusing matters.



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September 4, 2025 0 comments
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Roblox partners with International Age Rating Coalition to replace current maturity labels
Esports

Roblox partners with International Age Rating Coalition to replace current maturity labels

by admin September 4, 2025


Roblox has partnered with the International Age Rating Coalition (IARC) to replace its current maturity labels.

Experiences will now be labelled with global rating systems, such as ESRB in the United States, GRAC in the Republic of Korea, USK in Germany, and PEGI in Europe and the United Kingdom.

“With so many families engaging with Roblox, it is hugely beneficial to provide parents with trusted and familiar ratings no matter where they live,” said IARC chairperson and ESRB president Patricia Vance.

“The globally streamlined process will provide Roblox creators with an efficient and proven process for obtaining age and content ratings, while informing parents of what their kids may experience before they play.”

Roblox will also expand its age estimation for communication to all users by the end of 2025. This comes after the platform announced it was investing in facial age estimation technology in July.

“Using a combination of facial age estimation technology, ID age verification, and verified parental consent, this process will provide a more accurate measure of a user’s age than simply relying on what someone types in when they create an account,” said Roblox chief safety officer Matt Kaufman.

“With this expansion, we’ll also launch new systems designed to limit communication between adults and minors.”

In April, the platform introduced a “Sensitive Issues” content tag on experiences “primarily themed on a sensitive social, political, or religious issue”.

Any experiences with this tag will be inaccessible to players under 13, with an option for parents to choose whether they can have access.

Last year, Roblox implemented a number of changes to its safety systems and parental controls.

This included providing parents the ability to remotely view and manage their child’s account, addition of content labels to experiences, increased moderation, and restricted access to social hangouts and free-form user creation.



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September 4, 2025 0 comments
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29th August video games round-up: What went wrong with Football Manager 25, and Steam age verification in the UK
Game Reviews

29th August video games round-up: What went wrong with Football Manager 25, and Steam age verification in the UK

by admin August 30, 2025


A candid look at why last year’s Football Manager was canned

Image credit: Sports Interactive


Some things are as predictable as rain in the UK, and one of those is the annualised release of a new Football Manager game. But last year there wasn’t one. Last year (well, technically this year after a delay) Sports Interactive and Sega made the unprecedented deicsion to cancel Football Manager 25.


Why? That’s what Chris travelled to Sports Interactive to find out, and he published his findings – his candid interview with studio boss Miles Jacobson – this morning. It’s a fantastic read, a look behind the curtain. An open an honest account of a big-swing game evolution that wasn’t ready to release.


But it’s not an easy thing to cancel an annualised game. One does not simply withhold it. There’s your publisher’s annual earnings to think about, there are Premier League and football league licenses to think about. There are your players to think about. There’s a lot.

“I don’t believe we’re going to be disappointing people when we bring the game out. I don’t believe that we are going to lose the reputation that we’ve worked really hard to build up in the 30, 31 years I’ve been here. We’ve got a fucking great game! We didn’t have a great game in December, and genuinely that’s what it completely comes down to. We didn’t have a great game.”



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August 30, 2025 0 comments
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Steam Now Requiring Users To Verify Age In The UK
Game Updates

Steam Now Requiring Users To Verify Age In The UK

by admin August 30, 2025


Valve’s extremely popular PC gaming store Steam is now requiring users in the United Kingdom to verify their age using a credit card. This is a direct result of the UK’s controversial Online Safety Act.

As of August 29, as spotted by Eurogamer, it looks like Valve is now requiring that all users in the United Kingdom verify how old they are before they will be able to access mature video games. Valve has also updated its official Steam Support website with new information about age verification, telling UK users that “in order to access Steam store pages for mature content games,” they’ll need to go through an “opt-in process” that requires age verification via credit card. Going through this process will “trigger a £0 authorization” on the card to check if it’s active and real.

Valve says that as long as the credit card stored on the Steam account is valid, the account is considered “age verified.” So you should only have to do this once. Hopefully.

According to the updated Steam Support website, Valve “reviewed” all age verification methods and determined that using a credit card preserved “the maximum degree of user privacy” compared to some other sites and services that use AI-powered facial scanning tech.

“The data processed in the verification process is identical to that of the millions of other Steam users who make purchases or store their payment details for convenience,” explained Valve on the website. “The verification process therefore provides no information about a user’s content preferences to payment providers or other third parties. Valve handles the verification process using its own internal payment processing system, which is independently certified under the PCI-DSS standard.”

Also on the site, when explaining why this new verification process is being forced upon users, Valve directly and politely lays the blame on the UK’s new online safety laws and Ofcom, the nation’s independent regulator for online safety.

Valve isn’t the first video game company to run into issues with the UK’s Online Safety Act, which has placed large, controversial restrictions and regulations on how people under 18 can access the internet. In July, Xbox began rolling out its own age verification process in the United Kingdom. Sony is “rolling out” an age verification process in the  UK, too.



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August 30, 2025 0 comments
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UK Steam users must now verify age to access store pages for mature games thanks to Online Safety Act
Game Reviews

UK Steam users must now verify age to access store pages for mature games thanks to Online Safety Act

by admin August 29, 2025



Steam users in the UK must now verify their age in order to access store pages for games with mature content, as required by the Online Safety Act.

Valve has released instructions for UK users to opt in using credit card details, which will trigger a £0 authorisation. In the UK, you must be at least 18 years of age to obtain a credit card.


“Having the credit card stored as a payment method acts as an additional deterrent against circumventing age verification by sharing a single Steam user account among multiple persons,” the instructions read.


Valve stated this process “preserves the maximum degree of user privacy” in comparison to other age assurance mechanisms. For instance, another mechanism would be using AI to visually identify if a user is over 18.


“The data processed in the verification process is identical to that of the millions of other Steam users who make purchases or store their payment details for convenience,” Valve continued. “The verification process therefore provides no information about a user’s content preferences to payment providers or other third parties.”


This requirement on Steam comes as a result of the UK’s new Online Safety Act, which is aimed at making the internet safer for children, but regulator Ofcom now requires age verification across all sites and platforms with adult content.

How will the Online Safety Act affect the games industry? Eurogamer asked the experts.

This is a news-in-brief story. This is part of our vision to bring you all the big news as part of a daily live report.



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August 29, 2025 0 comments
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Valve introduces age verification for UK Steam users
Esports

Valve introduces age verification for UK Steam users

by admin August 29, 2025


Valve now requires Steam users in the UK to verify their age in order to access mature content on the platform.

As reported by VGC, the age verification feature went into effect on August 29, 2025, in compliance with the UK Online Safety Act (OSA), and requires Steam users to “explicitly opt-in” if they wish to access Steam store pages for mature content games or their associated community hubs.

In a Steam Support blog post, Valve explained that this opt-in process requires users to verify their age by logging into their Steam account and adding a valid credit card to their account.

“If the process is successful, you can now choose to add previously unavailable mature content types on the Store Preferences page,” Valve said in the post.

According to Valve, the Steam account is then considered “age verified” for as long as the credit card is stored on it.

“In the UK, Ofcom is the independent regulator for online safety,” Valve explained in its post. “Ofcom’s guidance on the OSA states that one highly effective age assurance measure is credit card checks.

“This is because, in the UK, an individual must be at least 18 years of age to obtain a credit card, therefore credit card issuers are obliged to verify the age of an applicant before providing them with a credit card.

“Having the credit card stored as a payment method acts as an additional deterrent against circumventing age verification by sharing a single Steam user account among multiple persons.”

The UK Online Safety Act came into effect on July 25, 2025, and states that “services who have users in the UK need to be safe by design, and have a higher standard of protection for children than adults, whilst providing transparency and accountability in relation to those services.”

Video game companies are legally obliged to comply with these new laws, meaning Valve isn’t the only one having to implement age verification for its UK users.

In July, Microsoft began rolling out age verification to UK Xbox users. Age verification for UK Xbox users is currently optional, but starting early 2026, it will be required for those with adult accounts to access the platform’s full range of social features, including voice chat and messaging.



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August 29, 2025 0 comments
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Heatwaves Age Your Body Like Smoking or Drinking, 15-Year Study Finds
Crypto Trends

Heatwaves Age Your Body Like Smoking or Drinking, 15-Year Study Finds

by admin August 27, 2025



In brief

  • Extreme heat acts like a lifestyle toxin, accelerating aging by 8–11 days per degree of exposure—with outdoor workers aging up to 33 days faster under the same conditions.
  • Researchers found that heat shortens telomeres and strains the liver, lungs, kidneys, and heart, compounding long-term disease risks.
  • Cooling strategies, hydration, and water-based exercise can slow heat-driven aging, but cumulative damage over decades is difficult to undo.

Want to live on a sunny beach after retirement? Think again.

Repeated exposure to heatwaves ages the human body at rates comparable to smoking cigarettes or drinking heavily, according to research that tracked nearly 25,000 adults in Taiwan for 15 years.

The study, published in Nature this week, found that for every additional 1.3 degrees Celsius of cumulative heat exposure, participants aged biologically by 0.023 to 0.031 years—roughly 8 to 11 days. Manual laborers and rural residents experienced worse effects, with outdoor workers showing biological aging of 33 days compared to about 9 to 11 days in the general population.

“While the number itself may look small, over time and across populations, this effect can have meaningful public-health implications,” Cui Guo, the environmental epidemiologist at the University of Hong Kong who led the research, told Nature.



The findings represent the first comprehensive assessment of how sustained heat exposure affects the aging process at a cellular level. Previous studies focused primarily on immediate heat-related deaths, but this research reveals damage that accumulates over years, not necessarily lethal in the short term, but still detrimental to the lifespan.

How heat kills you slowly

Before understanding this research, it’s important to remember that there are at least two types of “ages” to consider: Chronological Age (how much time you have been alive) and Biological Age (does your body behave better or worse than your chronological age?).

So, let’s say you’re a rock star living a life of sex, drugs, and rock and roll. Your chronological age is 30 years, but you may have a biological age of 45 years because you cannot do the things a healthy 30 year-old does—let’s say, run for 30 minutes, breathe enough oxygen, and so on.

Researchers calculated biological age using blood pressure readings, inflammation markers, and assessments of liver, lung, and kidney function. When biological age exceeds chronological age, it signals faster physical deterioration and higher disease risk.

The study found that heat damages the body through multiple pathways. Temperature data showed that telomeres—protective caps on chromosomes—shortened with heat exposure. An increase in daily mean air temperature (about 9.5 to 10.8°C) was associated with telomere shortening ranging from 2.96% at immediate exposure to 6.69% over a two-week period.

Three-dimensional surface of heatwave exposure and year on BAA. Credit: Nature Climate Change (2025). DOI: 10.1038/s41558-025-02407-w

The liver, lungs, and kidneys showed the most pronounced aging effects. The cardiovascular system proved particularly vulnerable, with older participants experiencing increased strain on the left ventricle during heat stress. Animal studies referenced in the research also documented heat-related damage to the gut and brain.

Manual workers who spend their days outdoors showed biological aging approximately three times greater than the general population under similar heat exposure. Rural communities, where air conditioning access remains limited, experienced similar disparities.

The research team observed some adaptation over the 15-year study period—the aging impact decreased slightly as participants adjusted to heat exposure. But the harmful effects never disappeared entirely. “If heatwave exposure accumulates for several decades, the health impact will be much greater than we have reported,” Guo noted.

But all is not lost.

Scientists have already identified several interventions that might slow heat-related aging. Biomarkers linked to neuroinflammation and oxidative stress—including neuron-specific enolase or cortisol levels—responded within hours to days when people reduced heat exposure through cooling strategies.

If you want a less complex cheatsheet to preserve your youth, then water-based exercise proved particularly effective, keeping body temperature down while maintaining cardiovascular fitness. Adequate hydration, combined with external cooling methods like cool showers and shade-seeking, reduce internal heat load.

The timing also matters. Inflammatory markers like IL-6 and IL-10 adjusted within hours of cooling interventions. Kidney function indicators improved within days. But researchers cautioned that cumulative damage from years of heat exposure might prove harder to reverse.

So maybe you should reconsider Florida or Hawaii as retirement options. Alaska could be a healthier place.

Generally Intelligent Newsletter

A weekly AI journey narrated by Gen, a generative AI model.



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August 27, 2025 0 comments
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The Bluesky app logo appears on the screen of a smartphone lying on a laptop keyboard
Gaming Gear

Bluesky exits Mississippi over age verification row

by admin August 26, 2025



  • Bluesky has decided to exit Mississippi in response to the new age verification law
  • Under the law, social media platforms need to verify all users’ ages before granting them access
  • People in Mississippi may be able to keep accessing Bluesky by spoofing their IP address with a VPN

Bluesky has decided to exit Mississippi in response to the new age verification law, which now requires social media platforms to verify the age of every user before granting them access.

Elon Musk’s X rival warns that the new requirements “would fundamentally change how users access Bluesky,” while opening up to privacy and security challenges that would impact smaller providers in particular.

Therefore, starting Friday, August 22, 2025, Bluesky is blocking all traffic from Mississippi IP addresses. This, however, means that users based in the state may be able to turn to the best VPN services to keep using the app.


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“We do not take this decision lightly,” wrote Bluesky in its official announcement, while ensuring that child safety remains a core priority. Yet, “We think this law creates challenges that go beyond its child safety goals, and creates significant barriers that limit free speech and disproportionately harm smaller platforms and emerging technologies.”

Being a decentralized platform, the block applies only to the Bluesky app built on the AT Protocol. “Other apps and services may choose to respond differently,” explains the provider.

Why is Bluesky worried about Mississippi’s age verification approach?

As per Mississippi’s HB1126 law, which was upheld by the US Supreme Court on August 14, all social media platforms must verify that every user accessing the platform is over 18 and obtain parental consent for all minors looking to use the app.

The law also requires tech providers to identify and keep track of all teen and child users. Fines for non-compliance can reach up to $10,000 per user.

“Building the required verification systems, parental consent workflows, and compliance infrastructure would require significant resources that our small team is currently unable to spare as we invest in developing safety tools and features for our global community,” explains Bluesky.

The economic burden is only half of the story, though.

Bluesky is also concerned that the “law’s broad scope” could affect all citizens in Mississippi (not only minors) to use their favorite platforms, negatively impacting their right to free speech and access to information.

The provider also warns against the privacy implications that could stem from collecting and storing such sensitive information about all users, as well as from tracking minors online.

Unfortunately, Bluesky is unavailable in Mississippi right now, due to a new state law that requires age verification for all users.
While intended for child safety, we think this law poses broader challenges & creates significant barriers that limit free speech & harm smaller platforms like ours.

— @bsky.app (@bsky.app.bsky.social) 2025-08-26T14:19:50.674Z

Age checks aren’t the real issue here, either. Bluesky was indeed one of the first providers to enforce age verification rules in the UK.

Yet, there’s a substantial difference between the two laws.

Under the UK Online Safety Act, Bluesky and similar providers are required to verify users’ age only for accessing content deemed legal but harmful.

“Mississippi’s law, by contrast, would block everyone from accessing the site – teens and adults – unless they hand over sensitive information, and once they do, the law in Mississippi requires Bluesky to keep track of which users are children,” explains the provider.

Can a VPN help?

(Image credit: Getty Images)

The Bluesky app is now set to block access to all Mississippi IP addresses “until legal challenges to this law are resolved,” explains the provider.

A virtual private network (VPN), however, could help you get back online. A VPN is security software that not only encrypts all your internet connections but also spoofs your IP address by rerouting your traffic via one of its international servers.

Therefore, if you’re in Mississippi and want to keep accessing Bluesky, all you need to do is connect to a VPN server based where the app is available.

Remember, though, to use only reliable and secure services to ensure your data stays safe. At the time of writing, NordVPN is TechRadar’s top recommendation. If you aren’t willing to pay for a subscription just yet, I suggest checking our best free VPNs guide, with PrivadoVPN and Proton VPN being today’s top picks.

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August 26, 2025 0 comments
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Bluesky blocks Mississippi under new age verification law
Gaming Gear

Bluesky blocks Mississippi under new age verification law

by admin August 25, 2025


Bluesky will block access from Mississippi IP addresses in response to a new state law requiring age verification and parental consent for underage users. The decision, outlined in a blog post, will stand until courts decide the fate of the law.

“Mississippi’s approach would fundamentally change how users access Bluesky,” says the post, in ways that rules like the UK’s Online Safety Act (which Bluesky complies with) don’t. The law, HB 1126, “would block everyone from accessing the site — teens and adults — unless they hand over sensitive information, and once they do, the law in Mississippi requires Bluesky to keep track of which users are children.” In the UK, by contrast, users are only blocked from accessing direct messages and sensitive content unless they undergo a verification process using a third-party tool. “Building the required verification systems, parental consent workflows, and compliance infrastructure would require significant resources that our small team is currently unable to spare as we invest in developing safety tools and features for our global community, particularly given the law’s broad scope and privacy implications.”

HB 1126 is one of numerous attempts to age-gate social media in the US, but most similar laws have been blocked under court challenges as likely unconstitutional. HB 1126 went into effect thanks to an unexplained decision by the Supreme Court earlier this month, rejecting an emergency request to block it while a legal challenge progresses. A concurring opinion from Justice Brett Kavanaugh acknowledged that the law probably violated the First Amendment but said the plaintiffs had not sufficiently demonstrated harms. While the court has said that age verification can be used to block minors from accessing explicit sexual content without unduly burdening adults’ access to information, there’s no precedent extending that option to social media in general.

Now, however, Bluesky users who log in from inside the borders of Mississippi (without a VPN, anyway) will be met with a message explaining the decision. The decision applies specifically to the Bluesky app; other apps and services on the decentralized AT Protocol will make their own calls about access.

“Child safety is a core priority, and in this evolving regulatory landscape, we remain committed to building an open social ecosystem that protects users while preserving choice and innovation,” the post says. “We’ll keep you updated as this situation develops.”



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August 25, 2025 0 comments
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Dragon Age: Origins - Morrigan holds up her hands in exasperation
Gaming Gear

Former Dragon Age producer Mark Darrah agrees that Mages were the most ‘complete’ class in Origins, says it came from D&D rules and the fact that Warriors and Rogues weren’t allowed to ‘violate physics’ yet

by admin August 24, 2025



In response to a viewer question in a 200k subscriber Q&A for his YouTube channel, former BioWare producer Mark Darrah explained why Mages in Dragon Age: Origins were so feature rich or “complete” when compared to Rogues and Warriors.

“I would say it’s more because the design space that Dragon Age: Origins was being built into was heavily influenced by second edition D&D,” said Darrah. Advanced Dungeons & Dragons, or AD&D, formed the basis of the mini RPG golden age of Infinity Engine games started by Baldur’s Gate.

Famously, at the time of its release, Dragon Age was BioWare returning to its roots to make a more tactical, complex RPG like the Forgotten Realms-based duology that put it on the map.


Related articles

“The reality is: [Fighters] and Rogues, they were thinner classes. They were simpler classes,” Darrah explained. “And the Mage was the stronger, more fully implemented, more fully considered class. Much more complicated, in terms of spells and such.”

This was something I struggled with coming to Baldur’s Gate after later RPGs like Neverwinter Nights: Feats weren’t really a thing until third edition D&D, cribbing off Fallout’s notes with perks.

Why Mages Shine in Dragon Age Origins #shorts – YouTube

Watch On

Fighters and related combat classes in the OG Baldur’s Gates are mostly there to auto attack enemies, the Battlemaster maneuvers and whirlwind attacks of later games just a twinkle in some designer’s eye.

Mages, meanwhile, could summon demons, draw on a host of direct damage and crowd control effects, and even engage with an interactive Wish spell with ironic punishments for poorly worded wishes due to a low Wisdom score. You can see Baldur’s Gate 2’s Throne of Bhaal expansion try to ameliorate this with the addition of “High Level Abilities”—basically feats by another name.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

I’ve always been partial to Rogues in Origins, but you can see who got the most love of the trio: Warriors and Rogues share archery and dual weapon ability trees, with some special dirty tricks and the requisite sneak attacks for Rogues, while Warriors get exclusive access to two-handers and the sword and board setup. Just like in Baldur’s Gate, Mages have a smorgasbord of game-changing spell effects.

But there’s one more factor Darrah points to as well: Origins’ relative realism compared to later entries in the series. “Of all the Dragon Ages, Dragon Age: Origins is the most ‘grounded,'” said Darrah. “It’s the one that’s worrying the most about everything making perfect sense within the overall lore of the game.”

“So Warriors and Rogues in Origins basically don’t have talents or skills that violate physics, whereas, as we move into Dragon Age 2 and Inquisition and Veilguard, you get a lot more things that are not really possible for someone to physically do.”

This is something that always vexed me in Inquisition and Veilguard in particular: Why are Mages so persecuted if basically everyone has godlike magical abilities now? Assassins get flash step shadow clones, Reavers have fire blood dragon claws, Champions in Veilguard can do AoE fire magic spellsword stuff. Everybody’s a super hero.

It’s certainly fun and feels very cool to do wild Tempest elemental stuff in Inquisition or poison Duelist flurry attacks in Veilguard, but I found it contributed to this flattening effect on the class fantasies. Things might have been unbalanced in Origins, but it made Mages feel special in a fiction where they were supposed to be incredibly powerful.



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August 24, 2025 0 comments
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